KR970007699A - Game machine using multiple processors - Google Patents
Game machine using multiple processors Download PDFInfo
- Publication number
- KR970007699A KR970007699A KR1019950023524A KR19950023524A KR970007699A KR 970007699 A KR970007699 A KR 970007699A KR 1019950023524 A KR1019950023524 A KR 1019950023524A KR 19950023524 A KR19950023524 A KR 19950023524A KR 970007699 A KR970007699 A KR 970007699A
- Authority
- KR
- South Korea
- Prior art keywords
- input
- processor
- input signal
- game
- signal
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/22—Microcontrol or microprogram arrangements
- G06F9/28—Enhancement of operational speed, e.g. by using several microcontrol devices operating in parallel
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5061—Partitioning or combining of resources
- G06F9/5066—Algorithms for mapping a plurality of inter-dependent sub-tasks onto a plurality of physical CPUs
Landscapes
- Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Controls And Circuits For Display Device (AREA)
- Image Processing (AREA)
Abstract
본 발명은 복수개의 프로세서를 이용한 게임기에 관한 것으로서, 각 입력장치로부터 들어오는 입력신호들간의 우선순위를 결정하기 위한 입력신호중재기 ; 1개의 입력장치당 1개의 프로세서가 할당되어 각 입력장치로부터 들어오는 입력신호와 우선순위신호를 입력으로 하여 각 프로세서가 담당한 게임캐릭터의 동작을 결정한 후, 그에 따른 화상처리를 수행하기 위한 복수개의 입력신호처리부 ; 복수개의 입력신호처리부에 서출력되는 화소값을 합성하여 최종 화소값을 결정하기 위한화소합성기 ; 및 화소합성기에서 출력되는 최종 화소값을 디스플레이하기 위한 화면표시장치로 구성된다. 따라서, 대전형게임이나 슈팅게임에 있어서 플레이어들이 동등하게 게임을 즐길 수 있도록 하고, 1인 플레이어용 게임에 있어서도 1개의프로세서는 입력신호에 따른 주인공의 동작을 처리하도록 하고,다른 1개의 프로세서는 입력신호에 따른 배경처리에 사용함으로써 게임 프로그램의 실행속도를 증가시킬 수 있다.The present invention relates to a game machine using a plurality of processors, comprising: an input signal mediator for determining priorities between input signals coming from respective input devices; One processor is allocated to each input device, and the input signal and priority signal from each input device are input to determine the operation of the game character in charge of each processor, and then a plurality of inputs for performing image processing accordingly. Signal processor; A pixel synthesizer for determining final pixel values by synthesizing pixel values output from the plurality of input signal processing units; And a screen display device for displaying the final pixel value output from the pixel synthesizer. Therefore, in a competitive game or a shooting game, players can enjoy the game equally, and even in a single player game, one processor processes the main character's motion according to an input signal, and the other processor inputs. By using it for background processing according to the signal, the execution speed of the game program can be increased.
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.
제4도는 본 발명에 의한 게임기의 구조를 설명하기 위한 블럭도, 제5도는 제4도에 있어서 입력신호 검출에 따른 신호 타이밍도.4 is a block diagram for explaining the structure of a game machine according to the present invention, and FIG. 5 is a signal timing diagram according to input signal detection in FIG.
Claims (3)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019950023524A KR100234251B1 (en) | 1995-07-31 | 1995-07-31 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019950023524A KR100234251B1 (en) | 1995-07-31 | 1995-07-31 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
KR970007699A true KR970007699A (en) | 1997-02-21 |
KR100234251B1 KR100234251B1 (en) | 1999-12-15 |
Family
ID=19422457
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019950023524A KR100234251B1 (en) | 1995-07-31 | 1995-07-31 | Game machine |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR100234251B1 (en) |
-
1995
- 1995-07-31 KR KR1019950023524A patent/KR100234251B1/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
KR100234251B1 (en) | 1999-12-15 |
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