KR20250016464A - 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 - Google Patents
저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 Download PDFInfo
- Publication number
- KR20250016464A KR20250016464A KR1020257001328A KR20257001328A KR20250016464A KR 20250016464 A KR20250016464 A KR 20250016464A KR 1020257001328 A KR1020257001328 A KR 1020257001328A KR 20257001328 A KR20257001328 A KR 20257001328A KR 20250016464 A KR20250016464 A KR 20250016464A
- Authority
- KR
- South Korea
- Prior art keywords
- gesture
- controller
- handheld controller
- mode
- ble
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/80—Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W76/00—Connection management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W76/00—Connection management
- H04W76/10—Connection setup
- H04W76/11—Allocation or use of connection identifiers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W76/00—Connection management
- H04W76/20—Manipulation of established connections
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0384—Wireless input, i.e. hardware and software details of wireless interface arrangements for pointing devices
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
- Selective Calling Equipment (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Controls And Circuits For Display Device (AREA)
- Mobile Radio Communication Systems (AREA)
- Input From Keyboards Or The Like (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/370,656 US11000759B2 (en) | 2019-03-29 | 2019-03-29 | Game controller operable in bluetooth low energy (BLE) mode |
| US16/370,656 | 2019-03-29 | ||
| KR1020217030708A KR102756681B1 (ko) | 2019-03-29 | 2020-03-24 | 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 |
| PCT/US2020/024493 WO2020205340A1 (en) | 2019-03-29 | 2020-03-24 | Game controller operable in bluetooth low energy (ble) mode |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217030708A Division KR102756681B1 (ko) | 2019-03-29 | 2020-03-24 | 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250016464A true KR20250016464A (ko) | 2025-02-03 |
Family
ID=72606703
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020257001328A Pending KR20250016464A (ko) | 2019-03-29 | 2020-03-24 | 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 |
| KR1020217030708A Active KR102756681B1 (ko) | 2019-03-29 | 2020-03-24 | 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217030708A Active KR102756681B1 (ko) | 2019-03-29 | 2020-03-24 | 저전력 블루투스(ble) 모드에서 작동 가능한 게임 컨트롤러 |
Country Status (6)
| Country | Link |
|---|---|
| US (4) | US11000759B2 (https=) |
| EP (2) | EP4615019A3 (https=) |
| JP (2) | JP7508477B2 (https=) |
| KR (2) | KR20250016464A (https=) |
| CN (2) | CN117942553A (https=) |
| WO (1) | WO2020205340A1 (https=) |
Families Citing this family (28)
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| US11000759B2 (en) * | 2019-03-29 | 2021-05-11 | Valve Corporation | Game controller operable in bluetooth low energy (BLE) mode |
| US11883750B2 (en) * | 2019-05-14 | 2024-01-30 | Intellivision Entertainment LLC | Video gaming environment capable of gameplay balancing and conveying game information to a player |
| EP3925229A4 (en) * | 2019-06-26 | 2022-03-30 | Samsung Electronics Co., Ltd. | DISPLAY DEVICE AND CONTROL METHOD THEREOF |
| US12268956B2 (en) | 2020-03-03 | 2025-04-08 | Backbone Labs, Inc. | Game controller for a mobile device with audio waveguide feature |
| US12145052B2 (en) | 2020-03-03 | 2024-11-19 | Backbone Labs, Inc. | Game controller for a mobile device with flat flex connector |
| US12115443B2 (en) | 2020-03-03 | 2024-10-15 | Backbone Labs, Inc. | Game controller with magnetic wireless connector |
| US12121800B2 (en) | 2020-03-03 | 2024-10-22 | Backbone Labs, Inc. | Haptics for touch-input hardware interfaces of a game controller |
| US12194374B2 (en) | 2020-03-03 | 2025-01-14 | Backbone Labs, Inc. | Game controller for a mobile device with extended bumper button |
| US20220370899A1 (en) * | 2021-05-24 | 2022-11-24 | Yen-Ho Lu | New-generation TV and an operational method for its gaming system integrated with a smartphone |
| US11547932B2 (en) * | 2021-05-25 | 2023-01-10 | Microsoft Technology Licensing, Llc | Companion device aided game controller pairing |
| US12010613B2 (en) | 2021-09-20 | 2024-06-11 | Microsoft Technology Licensing, Llc | Accessory device communication utilizing multiple personalities |
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| GB2616644B (en) | 2022-03-16 | 2024-06-19 | Sony Interactive Entertainment Inc | Input system |
| GB2617174B (en) * | 2022-03-31 | 2024-11-20 | Sony Interactive Entertainment Inc | Processing devices, systems and methods |
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| EP3928310B1 (en) | 2026-01-07 |
| WO2020205340A1 (en) | 2020-10-08 |
| US20200306625A1 (en) | 2020-10-01 |
| US11000759B2 (en) | 2021-05-11 |
| US12048873B2 (en) | 2024-07-30 |
| EP3928310A1 (en) | 2021-12-29 |
| JP2024156652A (ja) | 2024-11-06 |
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