KR20250013165A - 사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 - Google Patents

사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 Download PDF

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Publication number
KR20250013165A
KR20250013165A KR1020247038819A KR20247038819A KR20250013165A KR 20250013165 A KR20250013165 A KR 20250013165A KR 1020247038819 A KR1020247038819 A KR 1020247038819A KR 20247038819 A KR20247038819 A KR 20247038819A KR 20250013165 A KR20250013165 A KR 20250013165A
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South Korea
Prior art keywords
game
agent
user
personalized
data
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Pending
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KR1020247038819A
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English (en)
Korean (ko)
Inventor
가브리엘 에이 데스가렌네스
윌리엄 비 도란
크리스토퍼 존 브로켓
수다 라오
더름 벤자민 데이비드 반
라이언 볼륨
하미드 팔랑기
Original Assignee
마이크로소프트 테크놀로지 라이센싱, 엘엘씨
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Priority claimed from US17/855,389 external-priority patent/US12383836B2/en
Application filed by 마이크로소프트 테크놀로지 라이센싱, 엘엘씨 filed Critical 마이크로소프트 테크놀로지 라이센싱, 엘엘씨
Publication of KR20250013165A publication Critical patent/KR20250013165A/ko
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • G06F21/105Arrangements for software license management or administration, e.g. for managing licenses at corporate level
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models
    • G06N5/043Distributed expert systems; Blackboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • G06F21/107License processing; Key processing
    • G06F21/1077Recurrent authorisation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Theoretical Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Mathematical Physics (AREA)
  • Computer Hardware Design (AREA)
  • Computational Linguistics (AREA)
  • Technology Law (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Stored Programmes (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020247038819A 2022-05-24 2023-04-19 사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 Pending KR20250013165A (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US202263345216P 2022-05-24 2022-05-24
US63/345,216 2022-05-24
US17/855,389 2022-06-30
US17/855,389 US12383836B2 (en) 2022-05-24 2022-06-30 Importing agent personalization instantiate a personalized agent in a user game session
PCT/US2023/019020 WO2023229753A1 (en) 2022-05-24 2023-04-19 Importing agent personalization data to instantiate a personalized agent in a user game session

Publications (1)

Publication Number Publication Date
KR20250013165A true KR20250013165A (ko) 2025-01-31

Family

ID=86331746

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020247038819A Pending KR20250013165A (ko) 2022-05-24 2023-04-19 사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기

Country Status (6)

Country Link
US (1) US20250360418A1 (https=)
EP (1) EP4532056A1 (https=)
JP (1) JP2025519004A (https=)
KR (1) KR20250013165A (https=)
CN (1) CN119136885A (https=)
WO (1) WO2023229753A1 (https=)

Also Published As

Publication number Publication date
US20250360418A1 (en) 2025-11-27
CN119136885A (zh) 2024-12-13
JP2025519004A (ja) 2025-06-24
WO2023229753A1 (en) 2023-11-30
EP4532056A1 (en) 2025-04-09

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