KR20250013165A - 사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 - Google Patents
사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 Download PDFInfo
- Publication number
- KR20250013165A KR20250013165A KR1020247038819A KR20247038819A KR20250013165A KR 20250013165 A KR20250013165 A KR 20250013165A KR 1020247038819 A KR1020247038819 A KR 1020247038819A KR 20247038819 A KR20247038819 A KR 20247038819A KR 20250013165 A KR20250013165 A KR 20250013165A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- agent
- user
- personalized
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
- G06F21/105—Arrangements for software license management or administration, e.g. for managing licenses at corporate level
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
- G06N5/043—Distributed expert systems; Blackboards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
- G06F21/107—License processing; Key processing
- G06F21/1077—Recurrent authorisation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computing Systems (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Mathematical Physics (AREA)
- Computer Hardware Design (AREA)
- Computational Linguistics (AREA)
- Technology Law (AREA)
- Human Computer Interaction (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Medical Informatics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Stored Programmes (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202263345216P | 2022-05-24 | 2022-05-24 | |
| US63/345,216 | 2022-05-24 | ||
| US17/855,389 | 2022-06-30 | ||
| US17/855,389 US12383836B2 (en) | 2022-05-24 | 2022-06-30 | Importing agent personalization instantiate a personalized agent in a user game session |
| PCT/US2023/019020 WO2023229753A1 (en) | 2022-05-24 | 2023-04-19 | Importing agent personalization data to instantiate a personalized agent in a user game session |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250013165A true KR20250013165A (ko) | 2025-01-31 |
Family
ID=86331746
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247038819A Pending KR20250013165A (ko) | 2022-05-24 | 2023-04-19 | 사용자 게임 세션에서 개인화된 에이전트를 인스턴스화하기 위해 에이전트 개인화 데이터 가져오기 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20250360418A1 (https=) |
| EP (1) | EP4532056A1 (https=) |
| JP (1) | JP2025519004A (https=) |
| KR (1) | KR20250013165A (https=) |
| CN (1) | CN119136885A (https=) |
| WO (1) | WO2023229753A1 (https=) |
-
2023
- 2023-04-19 JP JP2024558206A patent/JP2025519004A/ja active Pending
- 2023-04-19 WO PCT/US2023/019020 patent/WO2023229753A1/en not_active Ceased
- 2023-04-19 EP EP23723318.4A patent/EP4532056A1/en active Pending
- 2023-04-19 KR KR1020247038819A patent/KR20250013165A/ko active Pending
- 2023-04-19 CN CN202380038422.5A patent/CN119136885A/zh active Pending
-
2025
- 2025-08-11 US US19/295,845 patent/US20250360418A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US20250360418A1 (en) | 2025-11-27 |
| CN119136885A (zh) | 2024-12-13 |
| JP2025519004A (ja) | 2025-06-24 |
| WO2023229753A1 (en) | 2023-11-30 |
| EP4532056A1 (en) | 2025-04-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E13 | Pre-grant limitation requested |
Free format text: ST27 STATUS EVENT CODE: A-2-3-E10-E13-LIM-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11 | Amendment of application requested |
Free format text: ST27 STATUS EVENT CODE: A-2-2-P10-P11-NAP-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |