KR20240149949A - 프로그램, 정보 처리 시스템, 및 정보 처리 방법 - Google Patents
프로그램, 정보 처리 시스템, 및 정보 처리 방법 Download PDFInfo
- Publication number
- KR20240149949A KR20240149949A KR1020247030570A KR20247030570A KR20240149949A KR 20240149949 A KR20240149949 A KR 20240149949A KR 1020247030570 A KR1020247030570 A KR 1020247030570A KR 20247030570 A KR20247030570 A KR 20247030570A KR 20240149949 A KR20240149949 A KR 20240149949A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- player
- training
- image
- factor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022049910A JP7266729B1 (ja) | 2022-03-25 | 2022-03-25 | プログラム、情報処理システム、および情報処理方法 |
| JPJP-P-2022-049910 | 2022-03-25 | ||
| PCT/JP2023/010598 WO2023182208A1 (ja) | 2022-03-25 | 2023-03-17 | プログラム、情報処理システム、および情報処理方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240149949A true KR20240149949A (ko) | 2024-10-15 |
Family
ID=86144013
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247030570A Pending KR20240149949A (ko) | 2022-03-25 | 2023-03-17 | 프로그램, 정보 처리 시스템, 및 정보 처리 방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240424403A1 (https=) |
| JP (2) | JP7266729B1 (https=) |
| KR (1) | KR20240149949A (https=) |
| CN (1) | CN118922231A (https=) |
| WO (1) | WO2023182208A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20250108308A1 (en) * | 2023-09-29 | 2025-04-03 | Adeia Guides Inc. | Methods and systems for generating an in-game display element |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6251932B2 (ja) * | 2015-06-18 | 2017-12-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びプログラム |
| WO2018158847A1 (ja) * | 2017-02-28 | 2018-09-07 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびソフトウェア処理方法 |
| JP6796118B2 (ja) * | 2018-08-10 | 2020-12-02 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP7035123B2 (ja) * | 2020-07-14 | 2022-03-14 | 株式会社Cygames | プログラム、方法、システム、及び電子装置 |
-
2022
- 2022-03-25 JP JP2022049910A patent/JP7266729B1/ja active Active
-
2023
- 2023-03-17 CN CN202380029801.8A patent/CN118922231A/zh active Pending
- 2023-03-17 WO PCT/JP2023/010598 patent/WO2023182208A1/ja not_active Ceased
- 2023-03-17 KR KR1020247030570A patent/KR20240149949A/ko active Pending
- 2023-04-18 JP JP2023067801A patent/JP2023143895A/ja active Pending
-
2024
- 2024-09-06 US US18/827,203 patent/US20240424403A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023142809A (ja) | 2023-10-05 |
| JP2023143895A (ja) | 2023-10-06 |
| WO2023182208A1 (ja) | 2023-09-28 |
| US20240424403A1 (en) | 2024-12-26 |
| JP7266729B1 (ja) | 2023-04-28 |
| CN118922231A (zh) | 2024-11-08 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| P11 | Amendment of application requested |
Free format text: ST27 STATUS EVENT CODE: A-2-2-P10-P11-NAP-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |