KR20170064710A - Playground Apparatus and Play Method Using The Same - Google Patents

Playground Apparatus and Play Method Using The Same Download PDF

Info

Publication number
KR20170064710A
KR20170064710A KR1020150170515A KR20150170515A KR20170064710A KR 20170064710 A KR20170064710 A KR 20170064710A KR 1020150170515 A KR1020150170515 A KR 1020150170515A KR 20150170515 A KR20150170515 A KR 20150170515A KR 20170064710 A KR20170064710 A KR 20170064710A
Authority
KR
South Korea
Prior art keywords
unit
striking
information
target
player
Prior art date
Application number
KR1020150170515A
Other languages
Korean (ko)
Inventor
김영미
Original Assignee
김영미
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김영미 filed Critical 김영미
Priority to KR1020150170515A priority Critical patent/KR20170064710A/en
Publication of KR20170064710A publication Critical patent/KR20170064710A/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor

Abstract

According to the present invention, there are provided a striking unit 4 striking a target unit 3, a lead-in hole 2 into which the target unit 3 struck by the striking unit 4 is led, a striking unit 4, And a playground (1) on which the target unit (3) and the striking unit (4) are placed, in addition to a striking means (5) for striking the striking unit A sensor unit (100) for sensing whether the unit (3) is drawn into the inlet hole (2) and generating incoming information (a); A storage unit (200) for storing the incoming information (a); A display unit 300 for displaying the incoming information a; And a control unit (400) for controlling the sensor unit (100), the storage unit (200), and the display unit (300).
According to the present invention, it is possible to naturally require the repeated training of the participants by inducing the interest of the participants by using the game-based play equipment from the play point of view, not from the viewpoint of the medical treatment, It is possible to make a variety of changes to enable training by symptom level.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention [0001] The present invention relates to a play device including a smart function,

The present invention relates to a block toy, and more particularly, to a block toy for improving cognitive ability that can be used not only for play but also for enhancing a user's cognitive ability through play, and a method for improving cognitive ability using the same.

As the elderly population increases, social problems are increasing due to the decrease in the cognitive abilities of elderly people. Most of the elderly psychiatric disorders such as dementia and elderly depression are caused by the decline of cognitive ability, and the physical and formal suffering of the family such as this is serious level.

In addition to the elderly, children with disabilities who have not achieved normal cognitive development or who are developing their brains are required to continue to improve their cognitive abilities.

However, the cognitive ability enhancement training can maximize the effect of the training by the voluntary and active participation of the participants. For the most part, the cognitive ability training program has been approaching from a medical point of view, so it has been difficult for participants to participate actively and it has been difficult to obtain sufficient effects from training.

Therefore, in the present invention, not only from the viewpoint of medical treatment, but also from the play point of view, it is possible to naturally induce the interest of the participant by using the game-based play equipment and to require the repeated training of the participants naturally, Suggest a cognitive enhancement play equipment that can make various changes in order to train by symptom level.

In addition, by continuously storing the data according to the use of the rides and storing and retrieving the information on the personal ID of the player, it is possible to enhance the persistence of the rides, .

SUMMARY OF THE INVENTION The present invention has been made to solve the problems of the conventional cognitive capability improving program described above, and it is an object of the present invention to provide a cognitive- The present invention provides a play apparatus including a smart function that allows a participant to repeatedly perform training by inducing a plurality of participants to be trained by a symptom level rather than a simple repetition exercise.

It is another object of the present invention to provide a game device capable of continuously storing data according to the use of a playground and storing and retrieving information about the game using a player's personal identity, thereby enhancing the sustainability of use of the playground and providing organic connectivity And to provide a play apparatus including a smart function.

Another object of the present invention is to provide a game system capable of inducing the cognitive ability enhancement through play using the game having regularity, improving emotional stability, and allowing many participants to play together to cultivate sociability and common sense The present invention also provides a riding device including a smart function capable of obtaining the effect of muscle strengthening through physical repetition training.

According to an aspect of the present invention, there is provided a striking device comprising: a striking unit (4) striking a target unit (3); an inlet hole (2) into which the target unit (3) struck by the striking unit And a playground (1) on which the target unit (3) and the striking unit (4) are placed together with the striking means (5) striking the striking unit (4) , A sensor unit (100) for sensing whether the target unit (3) is drawn into the inlet hole (2) and generating incoming information (a); A storage unit (200) for storing the incoming information (a); A display unit 300 for displaying the incoming information a; And a control unit (400) for controlling the sensor unit (100), the storage unit (200), and the display unit (300).

In this case, the sensor unit 100 may generate unit position information (b) when the striking unit 5 or the target unit 3 is positioned at a predetermined position 6 of the playground 1 It can be a featured playground.

The sensor unit 100 may generate hitting information (c) when the striking unit 4 strikes the target unit 3.

The control unit 400 may further include a speaker unit 500 controlled by the controller 400 and generating an effect sound, wherein the controller 400 controls the speaker unit 500 such that the incoming information a, the unit position information b, And a predetermined sound effect corresponding to the information (c) is generated by the speaker unit (500).

The recognition unit 600 is controlled by the control unit 400 and generates player tag information d. A transceiver 700 controlled by the controller 400 and connected to an external server 800 through wired / wireless communication and transmitting the player tag information d to the server 800; And a server 800 for transmitting player information e corresponding to the player tag information d received from the transmitting and receiving unit 700 to the storage unit 200 through the transmitting and receiving unit 700 The present invention is not limited thereto.

Further, the player information e includes score information e1; Game number information e2; Game place information (e3); And game time information (e4).

The light emitting unit (7) is further provided inside the striking unit (4), and is illuminated when the striking unit (4) strikes the target unit (3) It may be a playground.

According to the present invention, it is possible to naturally require the repeated training of the participants by inducing the interest of the participants by using the game-based play equipment from the play point of view, not from the viewpoint of the medical treatment, It is possible to make a variety of changes to enable training by symptom level.

According to the present invention, it is possible to continuously store data according to the use of the rides and store and retrieve information about the rides using the personal ID of the player, thereby enhancing the sustainability of use of the rides and having organic connectivity .

According to the present invention, it is possible to focus attention on improving cognitive ability through play using a game having regularity, to improve emotional stability, and to enhance the sense of sociality and common sense by performing play together with many participants, , And the effect of muscle strengthening through physical repetition training can be obtained.

1 is a plan view of a playground of a playground according to an embodiment of the present invention;
2 is a block diagram of a play apparatus according to an embodiment of the present invention.
3 is a block diagram of a game board of a carom game to which the present invention can be applied

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT Hereinafter, embodiments of a riding device including a smart function according to the present invention will be described in detail with reference to the accompanying drawings, wherein like reference numerals refer to like or corresponding components, A duplicate description will be omitted.

It is also to be understood that the terms first, second, etc. used hereinafter are merely reference numerals for distinguishing between identical or corresponding components, and the same or corresponding components are defined by terms such as first, second, no.

In addition, the term " coupled " is used not only in the case of direct physical contact between the respective constituent elements in the contact relation between the constituent elements, but also means that other constituent elements are interposed between the constituent elements, Use them as a concept to cover each contact.

The present invention relates to a block toy for enhancing cognitive ability of a participant whose cognitive abilities have deteriorated such as the elderly by using a play device including a smart function and for improving cognitive ability for improving emotional stability and physical abilities And a method for improving cognitive ability using the same.

The present invention basically comprises a striking unit 4 striking a target unit 3, a lead-in hole 2 into which a struck target unit 3 is struck by a striking unit 4, It is possible to apply to a playground including a playground 1 in which a striking means 5 and a lead-in hole 2 are formed and a target unit 3 and a striking unit 4 are placed.

Conventional play equipment including the above-described configuration can exemplify a carrom or a billiard. The hitting means 5 may be the fingers of a play participant in the case of black and, in the case of billiards, by auxiliary means other than the body such as a cue bar.

In addition, it is possible to apply the idea of the present invention by creating a new riding device in addition to the existing riding device as well as the above-described configuration.

The play apparatus according to an embodiment of the present invention includes a sensor unit 100 for sensing whether the target unit 3 is drawn into the inlet hole 2 to generate incoming information a, A display unit 300 for displaying incoming information a and a control unit 400 for controlling the sensor unit 100, the storage unit 200, and the display unit 300 (Fig. 2).

The sensor unit 100 also generates unit position information b when the striking unit 5 or the target unit 3 is positioned at a predetermined position 6 of the playground 1 and the striking unit 4 Is hit by the target unit 3, it is possible to generate the hitting information (c).

In this case, it is possible to monitor through the display unit 300 whether or not the play participant has brought in the target unit 3 into the intake hole 2 and the kind or number of the drawn target unit 3 in real time. In this case, the control unit 400 can analyze the type and number of the target units 3 that are drawn into the inlet hole 2, and display the cumulative score of the individual play participants through the display unit 300.

In addition, the controller 400 may analyze unit position information (b) and batting information (c) generated by the sensor unit 100 to generate a predetermined sound effect through the speaker unit 500 , It is possible to cause the illumination portion provided under the playground 1 to emit light and to cause the light emission phenomenon to occur at the predetermined position 6 corresponding to the unit position information b.

In addition, the control unit 400 can emit light on the side surface and the upper surface of the frame surrounding the playground 1.

It is also possible that the striking unit 4 or the target unit 3 is self-generated when the striking unit 4 strikes the target unit 3.

Further, the striking unit 4 and the target unit 3 may be provided with an acoustic diverging portion, and it is possible for the sound specified in the acoustic diverting portion to be diverted.

To this end, the play apparatus according to an embodiment of the present invention transmits light information to the light emitting unit 7 and the light emitting unit 7 in which light is emitted, which is installed inside the striking unit 4 or the target unit 3 And may further include a luminescence sensor.

The light emission sensor senses a case where an impact transmitted from the outside to the striking unit 4 or the target unit 3 is sensed or a case where the striking unit 4 and the target unit 3 are in contact with each other, It is possible to transmit information.

The color emitted by the light emitting unit 7 may be various colors.

In one embodiment, when the striking unit 4 strikes the first target unit 3a, an effect sound of A is generated. When the striking unit 4 strikes the second target unit 3b, And generates a sound effect of C when the target unit 3 is pulled into the inlet hole 2 and generates a sound effect of D when the striking unit 4 or the target unit 3 is positioned at the predetermined position 6 It is possible to generate an effect sound.

The play apparatus according to an embodiment of the present invention may further include a speaker unit 500 which is controlled by the control unit 400 and generates a sound effect.

In this case, it is possible to generate the sound effects A, B, C, D and the like described above.

The play apparatus according to an embodiment of the present invention includes a recognition unit 600 which is controlled by a control unit 400 and generates player tag information d, a game unit 500 which is controlled by a control unit 400, Receiving unit 700 for transmitting the player tag information d to the server 800 and player information e corresponding to the player tag information d transmitted from the transmitting and receiving unit 700 to the transmitting and receiving unit 700. [ (FIG. 2) to the storage unit 200 through the storage unit 700 (FIG. 2).

In this case, the play participant can recognize his / her own ID or a card having specific information through the recognition unit 600 and receive the player information e through the server.

Specifically, the recognition unit 600 can generate player tag information (d) by receiving specific recognition numbers (numbers, letters, special symbols, or combinations thereof) given to each play participant from the play participant, It is possible to generate player tag information (d) using NPC (Near Field Communication) transmission technology with the recognition means owned by the user.

The player information e may include score information e1, game number information e2, game place information e3, and game time information e4.

The player information e can be displayed using the display unit 300. The play participant can display his / her game history, rating, score, play place, It is possible to check and update information such as play time in real time.

Due to this smart function, the play apparatus according to the present invention has the effect of inducing active and continuous participation of play participants.

The server 800 can also provide a function of reloading past game play by storing the history of the positions of the striking unit 4 and the target unit 3 that are grasped by the unit position information b.

100:
200:
300:
400:
500: speaker unit
600:
700: Transmitting /
800: Server

Claims (7)

A striking unit 4 for striking the target unit 3, an inlet hole 2 for receiving the target unit 3 struck by the striking unit 4, a striking unit 4 for striking the striking unit 4, And a playground (1) in which the target unit (3) and the striking unit (4) are placed, in addition to the insertion hole (5)
A sensor unit (100) for sensing whether the target unit (3) is drawn into the inlet hole (2) and generating incoming information (a);
A storage unit (200) for storing the incoming information (a);
A display unit 300 for displaying the incoming information a; And
A controller 400 for controlling the sensor unit 100, the storage unit 200, and the display unit 300;
A rider characterized by comprising.
The method according to claim 1,
The sensor unit 100 includes:
(B) when the striking unit (5) or the target unit (3) is located at a predetermined position (6) of the playground (1).
3. The method of claim 2,
The sensor unit 100 includes:
And generates hitting information (c) when the striking unit (4) strikes the target unit (3).
The method of claim 3,
And a speaker unit (500) controlled by the control unit (400) and generating an effect sound,
The control unit 400 generates a predetermined sound effect corresponding to the incoming information a, the unit position information b and the hitting information c by the speaker unit 500 Rides.
5. The method of claim 4,
A recognition unit 600 controlled by the control unit 400 and generating player tag information d;
A transceiver 700 controlled by the controller 400 and connected to an external server 800 through wired / wireless communication and transmitting the player tag information d to the server 800; And
A server 800 for transmitting player information e corresponding to the player tag information d received from the transmitting and receiving unit 700 to the storage unit 200 through the transmitting and receiving unit 700;
Further comprising: < RTI ID = 0.0 > a < / RTI >
6. The method of claim 5,
The player information (e)
Score information e1;
Game number information e2;
Game place information (e3); And
Game time information e4;
A rider characterized by comprising.
5. The method of claim 4,
A light emitting unit (7) provided inside the striking unit (4) and emitting light when the striking unit (4) strikes the target unit (3);
Further comprising: < RTI ID = 0.0 > a < / RTI >
KR1020150170515A 2015-12-02 2015-12-02 Playground Apparatus and Play Method Using The Same KR20170064710A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020150170515A KR20170064710A (en) 2015-12-02 2015-12-02 Playground Apparatus and Play Method Using The Same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020150170515A KR20170064710A (en) 2015-12-02 2015-12-02 Playground Apparatus and Play Method Using The Same

Publications (1)

Publication Number Publication Date
KR20170064710A true KR20170064710A (en) 2017-06-12

Family

ID=59219316

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020150170515A KR20170064710A (en) 2015-12-02 2015-12-02 Playground Apparatus and Play Method Using The Same

Country Status (1)

Country Link
KR (1) KR20170064710A (en)

Similar Documents

Publication Publication Date Title
US10446051B2 (en) Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and improving performance of athletes and other populations
Bergen Louder than words: The new science of how the mind makes meaning
CN104661713B (en) The locomitivity of sportsman and other crowds are assessed, analyze, train and/or improved to more sense organ interactive devices of interaction cognition with method
KR20160007913A (en) Method and apparatus for team match dart game mode and computer-readable medium thereof
CN110023706B (en) Dart game device with display unit and dart game system
Katwala The Athletic brain: How neuroscience is revolutionising sport and can help you perform better
US10026333B2 (en) Educational balancing game
KR20160024714A (en) Smart billiard table for providing point route
KR20170064710A (en) Playground Apparatus and Play Method Using The Same
CN107812382A (en) A kind of method for helping people to learn language
KR101420169B1 (en) System for online golf competition service using screen golf device
Bisht et al. Effect of eSports among students in COVID Era
KR102261096B1 (en) A dart game system with user interface
Grecic et al. Tales from the tee: narrative accounts of being coached in golf
Korn et al. Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living
US20060267287A1 (en) Ball return game
KR102211045B1 (en) Flash ball system and sports tool related thereto
US20130119608A1 (en) Fitness card game and a method of playing the same
JP6547016B1 (en) Game program, method, and information processing apparatus
KR101947089B1 (en) Sports game system and method
US20230233918A1 (en) Sport Training System
KR102473958B1 (en) Movement recognition based smart electric dart system
REBANE DESIGNING AUGMENTED SPORTS: TEAM GAMES WITH A BALL
WO2009032735A3 (en) Interactive game and method of play
Iedwab et al. Martial arts: mind & body

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
AMND Amendment
E601 Decision to refuse application
AMND Amendment
E90F Notification of reason for final refusal
AMND Amendment
E801 Decision on dismissal of amendment