KR20170064710A - Playground Apparatus and Play Method Using The Same - Google Patents
Playground Apparatus and Play Method Using The Same Download PDFInfo
- Publication number
- KR20170064710A KR20170064710A KR1020150170515A KR20150170515A KR20170064710A KR 20170064710 A KR20170064710 A KR 20170064710A KR 1020150170515 A KR1020150170515 A KR 1020150170515A KR 20150170515 A KR20150170515 A KR 20150170515A KR 20170064710 A KR20170064710 A KR 20170064710A
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- South Korea
- Prior art keywords
- unit
- striking
- information
- target
- player
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
Abstract
According to the present invention, there are provided a striking unit 4 striking a target unit 3, a lead-in hole 2 into which the target unit 3 struck by the striking unit 4 is led, a striking unit 4, And a playground (1) on which the target unit (3) and the striking unit (4) are placed, in addition to a striking means (5) for striking the striking unit A sensor unit (100) for sensing whether the unit (3) is drawn into the inlet hole (2) and generating incoming information (a); A storage unit (200) for storing the incoming information (a); A display unit 300 for displaying the incoming information a; And a control unit (400) for controlling the sensor unit (100), the storage unit (200), and the display unit (300).
According to the present invention, it is possible to naturally require the repeated training of the participants by inducing the interest of the participants by using the game-based play equipment from the play point of view, not from the viewpoint of the medical treatment, It is possible to make a variety of changes to enable training by symptom level.
Description
The present invention relates to a block toy, and more particularly, to a block toy for improving cognitive ability that can be used not only for play but also for enhancing a user's cognitive ability through play, and a method for improving cognitive ability using the same.
As the elderly population increases, social problems are increasing due to the decrease in the cognitive abilities of elderly people. Most of the elderly psychiatric disorders such as dementia and elderly depression are caused by the decline of cognitive ability, and the physical and formal suffering of the family such as this is serious level.
In addition to the elderly, children with disabilities who have not achieved normal cognitive development or who are developing their brains are required to continue to improve their cognitive abilities.
However, the cognitive ability enhancement training can maximize the effect of the training by the voluntary and active participation of the participants. For the most part, the cognitive ability training program has been approaching from a medical point of view, so it has been difficult for participants to participate actively and it has been difficult to obtain sufficient effects from training.
Therefore, in the present invention, not only from the viewpoint of medical treatment, but also from the play point of view, it is possible to naturally induce the interest of the participant by using the game-based play equipment and to require the repeated training of the participants naturally, Suggest a cognitive enhancement play equipment that can make various changes in order to train by symptom level.
In addition, by continuously storing the data according to the use of the rides and storing and retrieving the information on the personal ID of the player, it is possible to enhance the persistence of the rides, .
SUMMARY OF THE INVENTION The present invention has been made to solve the problems of the conventional cognitive capability improving program described above, and it is an object of the present invention to provide a cognitive- The present invention provides a play apparatus including a smart function that allows a participant to repeatedly perform training by inducing a plurality of participants to be trained by a symptom level rather than a simple repetition exercise.
It is another object of the present invention to provide a game device capable of continuously storing data according to the use of a playground and storing and retrieving information about the game using a player's personal identity, thereby enhancing the sustainability of use of the playground and providing organic connectivity And to provide a play apparatus including a smart function.
Another object of the present invention is to provide a game system capable of inducing the cognitive ability enhancement through play using the game having regularity, improving emotional stability, and allowing many participants to play together to cultivate sociability and common sense The present invention also provides a riding device including a smart function capable of obtaining the effect of muscle strengthening through physical repetition training.
According to an aspect of the present invention, there is provided a striking device comprising: a striking unit (4) striking a target unit (3); an inlet hole (2) into which the target unit (3) struck by the striking unit And a playground (1) on which the target unit (3) and the striking unit (4) are placed together with the striking means (5) striking the striking unit (4) , A sensor unit (100) for sensing whether the target unit (3) is drawn into the inlet hole (2) and generating incoming information (a); A storage unit (200) for storing the incoming information (a); A
In this case, the
The
The
The
Further, the player information e includes score information e1; Game number information e2; Game place information (e3); And game time information (e4).
The light emitting unit (7) is further provided inside the striking unit (4), and is illuminated when the striking unit (4) strikes the target unit (3) It may be a playground.
According to the present invention, it is possible to naturally require the repeated training of the participants by inducing the interest of the participants by using the game-based play equipment from the play point of view, not from the viewpoint of the medical treatment, It is possible to make a variety of changes to enable training by symptom level.
According to the present invention, it is possible to continuously store data according to the use of the rides and store and retrieve information about the rides using the personal ID of the player, thereby enhancing the sustainability of use of the rides and having organic connectivity .
According to the present invention, it is possible to focus attention on improving cognitive ability through play using a game having regularity, to improve emotional stability, and to enhance the sense of sociality and common sense by performing play together with many participants, , And the effect of muscle strengthening through physical repetition training can be obtained.
1 is a plan view of a playground of a playground according to an embodiment of the present invention;
2 is a block diagram of a play apparatus according to an embodiment of the present invention.
3 is a block diagram of a game board of a carom game to which the present invention can be applied
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT Hereinafter, embodiments of a riding device including a smart function according to the present invention will be described in detail with reference to the accompanying drawings, wherein like reference numerals refer to like or corresponding components, A duplicate description will be omitted.
It is also to be understood that the terms first, second, etc. used hereinafter are merely reference numerals for distinguishing between identical or corresponding components, and the same or corresponding components are defined by terms such as first, second, no.
In addition, the term " coupled " is used not only in the case of direct physical contact between the respective constituent elements in the contact relation between the constituent elements, but also means that other constituent elements are interposed between the constituent elements, Use them as a concept to cover each contact.
The present invention relates to a block toy for enhancing cognitive ability of a participant whose cognitive abilities have deteriorated such as the elderly by using a play device including a smart function and for improving cognitive ability for improving emotional stability and physical abilities And a method for improving cognitive ability using the same.
The present invention basically comprises a
Conventional play equipment including the above-described configuration can exemplify a carrom or a billiard. The hitting means 5 may be the fingers of a play participant in the case of black and, in the case of billiards, by auxiliary means other than the body such as a cue bar.
In addition, it is possible to apply the idea of the present invention by creating a new riding device in addition to the existing riding device as well as the above-described configuration.
The play apparatus according to an embodiment of the present invention includes a
The
In this case, it is possible to monitor through the
In addition, the
In addition, the
It is also possible that the
Further, the
To this end, the play apparatus according to an embodiment of the present invention transmits light information to the light emitting unit 7 and the light emitting unit 7 in which light is emitted, which is installed inside the
The light emission sensor senses a case where an impact transmitted from the outside to the
The color emitted by the light emitting unit 7 may be various colors.
In one embodiment, when the
The play apparatus according to an embodiment of the present invention may further include a
In this case, it is possible to generate the sound effects A, B, C, D and the like described above.
The play apparatus according to an embodiment of the present invention includes a
In this case, the play participant can recognize his / her own ID or a card having specific information through the
Specifically, the
The player information e may include score information e1, game number information e2, game place information e3, and game time information e4.
The player information e can be displayed using the
Due to this smart function, the play apparatus according to the present invention has the effect of inducing active and continuous participation of play participants.
The
100:
200:
300:
400:
500: speaker unit
600:
700: Transmitting /
800: Server
Claims (7)
A sensor unit (100) for sensing whether the target unit (3) is drawn into the inlet hole (2) and generating incoming information (a);
A storage unit (200) for storing the incoming information (a);
A display unit 300 for displaying the incoming information a; And
A controller 400 for controlling the sensor unit 100, the storage unit 200, and the display unit 300;
A rider characterized by comprising.
The sensor unit 100 includes:
(B) when the striking unit (5) or the target unit (3) is located at a predetermined position (6) of the playground (1).
The sensor unit 100 includes:
And generates hitting information (c) when the striking unit (4) strikes the target unit (3).
And a speaker unit (500) controlled by the control unit (400) and generating an effect sound,
The control unit 400 generates a predetermined sound effect corresponding to the incoming information a, the unit position information b and the hitting information c by the speaker unit 500 Rides.
A recognition unit 600 controlled by the control unit 400 and generating player tag information d;
A transceiver 700 controlled by the controller 400 and connected to an external server 800 through wired / wireless communication and transmitting the player tag information d to the server 800; And
A server 800 for transmitting player information e corresponding to the player tag information d received from the transmitting and receiving unit 700 to the storage unit 200 through the transmitting and receiving unit 700;
Further comprising: < RTI ID = 0.0 > a < / RTI >
The player information (e)
Score information e1;
Game number information e2;
Game place information (e3); And
Game time information e4;
A rider characterized by comprising.
A light emitting unit (7) provided inside the striking unit (4) and emitting light when the striking unit (4) strikes the target unit (3);
Further comprising: < RTI ID = 0.0 > a < / RTI >
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150170515A KR20170064710A (en) | 2015-12-02 | 2015-12-02 | Playground Apparatus and Play Method Using The Same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150170515A KR20170064710A (en) | 2015-12-02 | 2015-12-02 | Playground Apparatus and Play Method Using The Same |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20170064710A true KR20170064710A (en) | 2017-06-12 |
Family
ID=59219316
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020150170515A KR20170064710A (en) | 2015-12-02 | 2015-12-02 | Playground Apparatus and Play Method Using The Same |
Country Status (1)
Country | Link |
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KR (1) | KR20170064710A (en) |
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2015
- 2015-12-02 KR KR1020150170515A patent/KR20170064710A/en active Search and Examination
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