CN107812382A - A kind of method for helping people to learn language - Google Patents

A kind of method for helping people to learn language Download PDF

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Publication number
CN107812382A
CN107812382A CN201610941778.1A CN201610941778A CN107812382A CN 107812382 A CN107812382 A CN 107812382A CN 201610941778 A CN201610941778 A CN 201610941778A CN 107812382 A CN107812382 A CN 107812382A
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China
Prior art keywords
graphics card
battle
language
castle
electronic game
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CN201610941778.1A
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Chinese (zh)
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CN107812382B (en
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周奇琪
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention provides it is a kind of learn language method, using patterned battle type electronic game as language teaching method.The carrier of this electronic game is smart mobile phone, tablet personal computer or other hand-held display terminals, is that language teaching is dissolved into a kind of pattern of patterned two sides battle game.Electronic game interface is provided with castle, battlefield and graphics card, and the content such as vocabulary group, game is divided into battle mode and mode of learning, learner can be fought in real time by fighting with programming system or coupling internet with other people, by finger point, face is read, eyes are seen, ear is listened etc. means, to learn spoken and written languages so that learner's notice high concentration, also set up the reward means such as virtual trophy, bonus or grade promotion and improve learning initiative, the efficiency of study language can be effectively improved.

Description

A kind of method for helping people to learn language
Technical field
The invention belongs to language education method field, appliance computer aided education are blue or green few using people especially children The pattern for the battle type electronic game that year is liked, language teaching is dissolved into a kind of electronic game of patterned two sides battle In pattern, language learning is carried out in gaming and is taught through lively activities.The smart mobile phone that above-mentioned electronic game loading people are carried with Or tablet personal computer or hand-held mobile display terminal, smart mobile phone or tablet personal computer or hand-held mobile display terminal are swum as electronics Play operation platform so that people can be sayed using scattered time science idiom whenever and wherever possible.
Background technology
Current language education method is mostly passive education, the study given lessons with student of teacher, most of time It is that teacher says that student listens, is unidirectional, student and teacher's is interactive less, and language only just can be slapped firmly in use To hold, especially learn non-mother language, when such as studying English, students use occasion, chance and the wish of English due to lacking, The time in large quantities is often consumed, but results of learning difference is got half the result with twice the effort, and students are learnt to go up for one's examination mostly, past It is past to study as a Dumb English and examination English.In recent years, as the progress of science and technology, language teaching methods are gradually rich Richness, people begin to use video, Audiotechnica input language teaching, such as use CD player, DVD player, language repeater or area of computer aided Teaching carries out language teaching.But the one-way of learning aid is still very prominent, still without solution language learning aid well Interactive, language learner, especially children, time that their notice is concentrated very short, uninteresting learning method It is difficult to the learning interest for transferring them, only allows them to be found of interest in language is learnt, increase their sense of participation, make them Have an opportunity, have a mind to the more use language, the time lengthening that just their notices can so concentrated, learn language, even well Non- mother language is learnt well to be possibly realized.
The content of the invention
It is an object of the invention to provide it is a kind of learn language method, appliance computer aided education, using people especially It is the pattern for the battle type electronic game that children and youth is liked, language teaching is dissolved into a kind of patterned two side and fought Electronic game pattern in, carry out language learning in gaming, teach through lively activities.Above-mentioned electronic game loading people are carried with Smart mobile phone or tablet personal computer or hand-held mobile display terminal 1, by smart mobile phone or tablet personal computer or hand-held mobile display eventually End 1 is used as electronic game operation platform so that people can be sayed using scattered time science idiom whenever and wherever possible.
Interest and sense of participation during to improve language learner's study language, the efficiency of study language is improved, in this hair In the interface of bright described electronic game, the graphical battle suitable for smart mobile phone and tablet personal computer 1 has especially been worked out Interface, the initiative of language learner, especially children in language procedures are learnt is greatly increased, improve note Meaning power intensity.In gaming, can two people battle or people provided with battle mode and mode of learning, game both sides Machine is fought or more people battle.Described two people battle or more people battle, is that smart mobile phone and tablet personal computer 1 pass through company Internet is connect, the learner as similar in selecting language ability degree in game server at the same time online participation player, is made For the real-time opponent that plays.The man-machine battle is by the close trip of smart mobile phone and one language ability degree of flat board computer virtual Play opponent.Learner wins in the battle mode of game and mode of learning, can obtain virtual trophy and bonus, allow them Sense of accomplishment, satisfaction are obtained, thus, its learning initiative is improved, makes the wish of its Active Learning memorized linguistic word significantly Improve.
Graphical battle game interface of the present invention, is provided with but is not limited to herein below:Game both sides respectively possess One or more castles 4, a place are provided between the castle 4 of both sides, this is battlefield 2, and battlefield 2 is made up of multiple grids. Grid is to fall card forbidden zone 3 near castle 4.Graphics card area 6 is provided with the rear of one's own side's castle 4, there are three~ten graphics cards 5.If There are one or more figure card replacement buttons 7, to batch replacement graphics card.Mode switch button 8 is additionally provided with, can be switched pair War pattern and mode of learning.
The castle 4 of both sides is respectively provided with vital values and attack, and castle 4 can launch the fight of ammunition or bow and arrow killing other side Unit 9, when castle 4 is attacked by other side's combat unit 9, the vital values of castle 4 can reduce, and when vital values are reduced to zero, that is, accuse Failure.The side that wins obtains certain virtual reward, such as rank lifting, integration rise, obtains virtual trophy, bonus.In city The nearby side in fort 4 is provided with card forbidden zone 3, forbids other side to fall graphics card 5 in this region, still, one's own side can be by graphics card 5 Fall in this region, for defending and protecting one's own side's castle.
Described graphics card area 6, there are three~ten graphics cards 5, being drawn on graphics card 5 has object or word or phrase or language Sentence.In the battle mode of game, battle both sides each possess the graphics card 5 of identical quantity, and other side cannot see that the figure of one's own side The content of shape card 5.Language learner by pressing graphics card 5, and before shift the position of battlefield 2 onto, while read out content on graphics card 5 Pronunciation, after sound is by smart mobile phone or the correct identification decision of tablet personal computer 1, graphics card 5 is changed into attack and vital values Removable combat unit 9, removable combat unit 9 can attack the removable combat unit 9 of neighbouring other side, eliminated near The removable combat unit 9 of other side, it is possible to moved close to other side's castle, and attack the castle 4 of other side, combat unit 9 by To after attack, vital values can reduce, and when being reduced to zero, combat unit 9 disappears automatically.If pronunciation and the content on graphics card 5 Inconsistent, then graphics card 5 disappears automatically after afield flashing the 1-5 seconds.The screens that graphics card area 6 vacates, by system automatically with Machine supplements new graphics card 5.Both sides are fought, whose card release speed is fast, and pronunciation is accurate, and whose combat unit 9 is just more, and fighting capacity is with regard to phase To bigger, it is possible to the combat unit 9 of more killing other side, until attacking other side's castle, and win.
When clicking on patten transformation button 8, then can be changed between battle mode and mode of learning, of the present invention Habit pattern, it is that voice is sent by smart mobile phone or tablet personal computer 1, language learner judges the graphics card 5 and point of voice control By the graphics card 5, preceding to shift battlefield 2 onto, whether programming system automatic decision is correct, if correctly, the graphics card 5 can be changed to war Struggle against unit 9, if pronunciation is inconsistent with the content on graphics card 5, graphics card 5 disappears automatically after flashing the 1-5 seconds on battlefield 2 Lose, graphics card area 6 can be automatically replenished new graphics card 5.Combat unit 9 can be with programming system or the combat unit of internet opponent 9 is belligerent, faster, more accurate to the reaction speed of voice, the combat unit more than 9 of generation, it is possible to defeat one's opponents.
When discovery entire row graphics card 5 does not recognize, or major part does not recognize, it can press and change button 7, change graphics card All graphics cards 5 in area 6.In gaming, language learner must eyes be seen, ear is listened, finger is drawn, face is said, a variety of sense organs Work simultaneously, notice high concentration, learning efficiency will be very high.
System is classified according to the complexity of spoken and written languages, or is divided into multiple vocabulary groups from easy to difficult, passes through battle mode And mode of learning, learner fight with system or internet opponent, constantly it is familiar with and grasps some vocabulary group, when accumulation trophy Or after bonus arrival specified quantity, you can think comprehensively to have grasped the vocabulary of this vocabulary group, now, system can arrange Upgrading enters high one-level vocabulary group.
Brief description of the drawings
Fig. 1 is smart mobile phone, the interface figure of tablet personal computer 1
Specific implementation measure
In order to make the purpose , technical scheme and advantage of the present invention be clearer, it is right below in conjunction with drawings and examples The present invention is further elaborated.It should be appreciated that specific embodiment described herein is used only for explaining the present invention, not For limiting the present invention.
The present invention relates to a kind of method for learning language, using this method, when can improve language learner and learning language Interest and sense of participation, so as to improve study language efficiency.
The principle of the present invention is appliance computer aided education, education activities is incorporated the mobile phone or flat liked in people In the electronic game pattern of plate computer 1, people can learn language, the non-mother tongue of such as English anywhere or anytime using the slack time Language, meanwhile, adjustable moving eyes, hand, mouth and ear, simultaneously participate in learning process, substantially increase results of learning and Memory effect.
People can be helped to study English using the present invention, described study language electronic game is that one kind is used for intelligent hand Patterned battle type electronic game in machine, tablet personal computer 1, in interface, battle both sides respectively possess three castles 4, A place is provided between the castle 4 of both sides, this is battlefield 2, and battlefield 2 is made up of multiple grids, and the grid close to castle 4 is to fall Card forbidden zone 3, graphics card area 6 is provided with the rear of castle 4, being drawn provided with four graphics cards 5, on graphics card 5 has object or English single Word, phrase or sentence, battle both sides each possess the graphics card 5 of identical quantity, and other side cannot see that in the graphics card 5 of one's own side Hold, language learner can press the grid position that graphics card 5 is shifted onto on battlefield 2, but can not shift other side onto falls card forbidden zone 3, graphics card 5 flashes in grid, at the same time reads out the pronunciation of content on graphics card 5, can need to set according to study To see that English word says Chinese pronunciations, or see that Chinese says English equivalents, or see that object says English equivalents, when sound is by intelligence After mobile phone or the identification decision of tablet personal computer 1 are correct, you can according to the complexity of content on graphics card 5, become and one or more Removable combat unit 9 with attack and vital values, combat unit 9 can attack the combat unit of other side in neighbouring grid 9, after the combat unit 9 for eliminating other side, i.e., moved to other side's castle 4, after the castle 4 of other side, you can attack the city of other side Fort 4.
The screens of graphics card 5 that graphics card area 6 vacates, by the new graphics card 5 of the automated randomized supplement of system.Both sides are fought, who Card release speed is fast, and pronunciation is accurate, and whose combat unit 9 is just more, and fighting capacity just compares larger, it is possible to more kills other side Combat unit 9.When language learner has found that all graphics cards 5 do not recognize, or most of when not recognizing, can press replacing by Button 7, change entire row graphics card 5.
The castle 4 of both sides is respectively provided with vital values and attack, and the firing area of castle 4 is neighbouring two layers of grid, and castle 4 can be with The combat unit 9 of other side is killed, when all castles 4 are attacked by other side's combat unit 9, when vital values are zero, that is, is failed.Fight Time is set in 3 minutes, terminates when the time, and both sides' castle 4 is not all broken through all, then how much calculates the respective presence of castle 4, by This, can distinguish the war situation and be divided into victory, negative and draw, and the side that wins obtains certain reward, such as rank lifting, integration rise, obtain Trophy etc..Language learner can select with smart mobile phone or tablet personal computer 1 programming system fight, or access internet with Other people fight in real time.
Graphics card 5 is divided into ten rank dictionaries according to the complexity of English glossary, after language learner enters game, from Row selects initial dictionary grade, and language learner's game level is set as 1 grade, after beating opponents, often destroys a castle, 1 trophy can be obtained, destroys all castles, you can obtains three trophies, often wins ten innings of matches, you can rise up into a high level segment Position, after ten innings of matches are lost, then decline one-level section., can be with programming system or interconnection when entering new rank dictionary for the first time Net opponent to fight, and use mode of learning, i.e., voice is sent by smart mobile phone or tablet personal computer 1, language learner judges the language The graphics card 5 of sound control, and the graphics card 5 is pressed, preceding to shift battlefield 2 onto, now the graphics card 5 can be changed to combat unit 9, fight Struggling against unit 9 can be belligerent with phylogenetic combat unit 9, and faster to the reaction speed of voice, the combat unit 9 of generation is got over It is more, it is possible to defeat programming system or internet opponent.By multiple learning training, the thing of this one-level graphics card group is skillfully grasped After body, vocabulary or sentence, you can input network competition.
This game mode can also realize that more people fight in real time by internet, turn into team's operation, competed using team Mode more improve people learn language interest.

Claims (6)

  1. A kind of 1. method for helping people to learn language, it is characterised in that:Using patterned battle type electronic game as The method of language teaching, the carrier of this electronic game is smart mobile phone, tablet personal computer or other hand-held display terminals.
  2. 2. the interface of the electronic game of the battle type is each own one or more castles comprising battle both sides, both sides' castle Between have a battlefield, battle both sides respectively have 3-10 graphics card, and object or word or phrase or sentence are decorated with graphics card.
  3. 3. castle described in has vital values and attack, and the castle of both sides can kill the combat unit of other side, when a side's Castle is attacked by other side's combat unit, when vital values are reduced to zero, that is, is failed, it is on the contrary then for triumph.
  4. 4. the electronic game of battle type described in has battle mode and mode of learning, and in battle mode, battle person can point By the graphics card shown on smart mobile phone, tablet personal computer or other hand-held display terminals, and before shift battlefield onto, read simultaneously Go out the pronunciation of content on graphics card, when sound is correct by smart mobile phone or tablet personal computer or other hand-held display terminal identification decisions Afterwards, graphics card is changed into having attack and the removable combat unit of vital values, and removable combat unit can attack other side Moveable combat unit, the castle of other side can also be attacked, if cacology is true, graphics card flashes the 1-10 seconds in battlefield Afterwards, automatic to disappear, system is automatically replenished new graphics card.
  5. 5. in described mode of learning, smart mobile phone or tablet personal computer or other hand-held display terminals are sent positioned at figure at random The pronunciation of some graphics card in card area, battle person judge corresponding graphics card, shift battlefield onto before pressing graphics card, such as Fruit pronunciation is consistent with graphics card, and graphics card is changed into having attack and the removable combat unit of vital values, if incorrect, Automatic to disappear after then graphics card flashes the 1-10 seconds in battlefield, system is automatically replenished new graphics card.
  6. 6. the electronic game is provided with multiple vocabulary groups from easy to difficult, by battle mode and mode of learning, after defeating one's opponents, A number of virtual trophy, bonus can be obtained, accumulation trophy bonus is reached after specified quantity, you can upgrading enters high One-level vocabulary group.
CN201610941778.1A 2016-09-12 2016-10-20 Method for helping people to learn language Active CN107812382B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2016108301773 2016-09-12
CN201610830177 2016-09-12

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CN107812382B CN107812382B (en) 2020-11-20

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110444053A (en) * 2019-07-04 2019-11-12 卓尔智联(武汉)研究院有限公司 Interactive learning methods, computer installation and readable storage medium storing program for executing
CN110738881A (en) * 2019-11-26 2020-01-31 国网冀北电力有限公司技能培训中心 Power transformation operation simulation training system and method
CN113786626A (en) * 2021-09-29 2021-12-14 腾讯科技(深圳)有限公司 Activity sign-in method, related device, equipment and storage medium

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Publication number Priority date Publication date Assignee Title
CN2053104U (en) * 1989-08-30 1990-02-21 魏刚 Chinese-character phonetic playing machine
CN2055735U (en) * 1989-07-10 1990-04-11 谭铁源 Mathematical reading game machine for children
CN1710585A (en) * 2004-06-18 2005-12-21 华为技术有限公司 Game virtual-article data processing method, game platform system and game system
KR20090000208A (en) * 2007-02-01 2009-01-07 신동수 The method & technic of language game
CN201327680Y (en) * 2006-11-06 2009-10-14 楼秀林 Language learning game device and game board
JP2014167544A (en) * 2013-02-28 2014-09-11 Kougakusya Co Ltd Language learning game machine and program

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2055735U (en) * 1989-07-10 1990-04-11 谭铁源 Mathematical reading game machine for children
CN2053104U (en) * 1989-08-30 1990-02-21 魏刚 Chinese-character phonetic playing machine
CN1710585A (en) * 2004-06-18 2005-12-21 华为技术有限公司 Game virtual-article data processing method, game platform system and game system
CN201327680Y (en) * 2006-11-06 2009-10-14 楼秀林 Language learning game device and game board
KR20090000208A (en) * 2007-02-01 2009-01-07 신동수 The method & technic of language game
JP2014167544A (en) * 2013-02-28 2014-09-11 Kougakusya Co Ltd Language learning game machine and program

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110444053A (en) * 2019-07-04 2019-11-12 卓尔智联(武汉)研究院有限公司 Interactive learning methods, computer installation and readable storage medium storing program for executing
CN110738881A (en) * 2019-11-26 2020-01-31 国网冀北电力有限公司技能培训中心 Power transformation operation simulation training system and method
CN113786626A (en) * 2021-09-29 2021-12-14 腾讯科技(深圳)有限公司 Activity sign-in method, related device, equipment and storage medium
CN113786626B (en) * 2021-09-29 2023-07-18 腾讯科技(深圳)有限公司 Activity sign-in method, related device, equipment and storage medium

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