KR20170045679A - First person shooter game device using head mounted display - Google Patents

First person shooter game device using head mounted display Download PDF

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Publication number
KR20170045679A
KR20170045679A KR1020150145660A KR20150145660A KR20170045679A KR 20170045679 A KR20170045679 A KR 20170045679A KR 1020150145660 A KR1020150145660 A KR 1020150145660A KR 20150145660 A KR20150145660 A KR 20150145660A KR 20170045679 A KR20170045679 A KR 20170045679A
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KR
South Korea
Prior art keywords
seat
motion
pedal
user
unit
Prior art date
Application number
KR1020150145660A
Other languages
Korean (ko)
Inventor
옥철식
Original Assignee
(주)지디아이코리아
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Application filed by (주)지디아이코리아 filed Critical (주)지디아이코리아
Priority to KR1020150145660A priority Critical patent/KR20170045679A/en
Publication of KR20170045679A publication Critical patent/KR20170045679A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The present invention relates to an FPS (first person shooting) game device using an HMD (head mounted display), and a technical problem to be solved is to support a user's motion through a mechanical operation method, Reflecting the reality and immersion.
For example, a seat portion provided for a user to be seated; A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis; A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat; A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And a simulated gun unit for executing simulated shooting through an FPS game image of the head mounted display unit.

Description

[0001] FIRST PERSON SHOOTER GAME DEVICE USING HEAD MOUNTED DISPLAY [0002]

An embodiment of the present invention relates to an FPS game device using an HMD.

The shooting game is a game in which a gun or a weapon is fired to remove an enemy or an obstacle. In the early stage, the airship appears mainly in a two-dimensional plane. Since then, shooting games have appeared mostly in the form of arcade games.

As the game progresses, the shooting game also uses the 3D motion as the performance of the computer improves.

In addition, the game developed from the first-person game to the group-based game using the network. Recently, various shooting games combined with a platform capable of three-dimensional motion have been developed.

On the other hand, a simulator refers to a device equipped with a program that reproduces and displays a complex operation, an environment, and a structure that can not be seen by the naked eye in the same manner as a real scene, and it is difficult to economically or practically This is helpful in some cases.

A typical simulator is a head mounted display (HMD). The HMD allows the virtual reality, which is reproduced in the same manner as the actual scene, to be viewed at the first person's point of view, and can enjoy the shooting game from the game image of the virtual reality in cooperation with the simulated gun.

However, although the game simulator including the conventional HMD and the simulator may cause some interest depending on the individual, it is difficult to reflect the motion of the user, so that the sense of reality may be reduced and the interest of the game is lowered have.

Published Patent Publication No. 10-2015-0028441 (May 20, 2015) 'Shooting Game Simulator' Open Patent Publication No. 10-2013-0093886 (2013.08.23) 'Virtual Reality Shooting Simulation System' Open Patent Publication No. 10-2011-0056019 (May 26, 2011) 'Screen shooting simulation system and method thereof'

An embodiment of the present invention provides an FPS game device using a four-dimensional HMD in which the motion of a user is assisted through a mechanical operation method and the motion of the user is reflected on the game image to thereby increase the sense of reality and immersion.

An FPS game device using an HMD according to an embodiment of the present invention includes: a seat installed to be seated by a user; A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis; A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat; A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And a simulated gun unit for performing simulated shooting through the FPS game image of the head mounted display unit.

The apparatus may further include a booth for accommodating the seat portion, the motion driving portion, and the motion control portion.

Further, the game machine may further include a direction control unit installed in the seat portion and provided in the form of a joy stick on the armrest portion of the seat portion so as to control the traveling direction of the driving means when the FPS game is executed.

The apparatus may further include a safety device installed on the seat so as to prevent the user from being separated from the seat.

The motion driving unit may include: a first driving unit including a rotating body for rotating the seat in a clockwise direction and a counterclockwise direction, a rotating shaft, and a first driving motor; And a second driving unit including a plurality of driving shafts and a second driving motor for vertically moving and tilting the seat portion through vertical up and down movement.

In addition, the motion control unit may be installed in a pedal shape at a footrest portion of the seat portion.

The motion control unit may further include: a first pedal unit for controlling the seat unit to be rotated counterclockwise; A second pedal portion for controlling the seat portion to be rotated in a clockwise direction; A third pedal portion for controlling the seat portion to be tilted forward and backward, respectively; A fourth pedal portion for controlling the seat portion to be vertically reciprocated; A fifth pedal portion for controlling the vertical movement of the seat portion to a lowest position; And a sixth pedal portion for controlling the height of the seat portion to be vertically moved to an intermediate position between a highest position and a lowest position.

The first pedal portion, the second pedal portion, and the third pedal portion are integrally formed, the first pedal portion is formed at the left end, the second pedal portion is formed at the right end, May be formed between the first pedal portion and the second pedal portion.

The third pedal portion includes a front end portion and a rear end portion. When the front end portion is depressed, the seat portion is tilted forward, and when the rear end portion is depressed, the seat portion can be controlled to tilt toward the rear.

The control server may further include a management server for providing FPS game contents to the head mounted display unit. The management server receives the motion control signal from the motion control unit, reflects the received motion control signal to the FPS game content And can be provided to the head mounted display unit.

According to the embodiment of the present invention, it is possible to provide an FPS game device using a four-dimensional HMD in which the motion of the user is assisted through a mechanical operation method and the motion of the user is reflected on the game image thereby realizing realism and immersion feeling have.

1 is a perspective view showing the entire configuration of an FPS game device using an HMD according to an embodiment of the present invention.
FIG. 2 is a perspective view illustrating a state in which a user wearing a head mounted display unit according to an embodiment of the present invention is seated in a seat.
3 is a front view showing a state where a user wearing a head mounted display unit according to an embodiment of the present invention is seated in a seat.
4 is a side view showing a user seated on a seat part with a head mounted display unit according to an embodiment of the present invention.
5 is a diagram illustrating a motion driver according to an embodiment of the present invention.
6 is a diagram illustrating a motion controller according to an embodiment of the present invention.
7A and 7B are diagrams showing motion of the seat portion according to the operation of the motion control unit according to the embodiment of the present invention.
8A and 8B are diagrams showing an appearance of an FPS game device according to a modification of the present invention.

The terms used in this specification will be briefly described and the present invention will be described in detail.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiment, it is to be understood that the invention is not limited to the disclosed embodiments. Also, in certain cases, there may be a term selected arbitrarily by the applicant, in which case the meaning thereof will be described in detail in the description of the corresponding invention. Therefore, the term used in the present invention should be defined based on the meaning of the term, not on the name of a simple term, but on the entire contents of the present invention.

When an element is referred to as "including" an element throughout the specification, it is to be understood that the element may include other elements, without departing from the spirit or scope of the present invention. Also, the terms "part," " module, "and the like described in the specification mean units for processing at least one function or operation, which may be implemented in hardware or software or a combination of hardware and software .

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art can easily carry out the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

FIG. 1 is a perspective view showing an entire configuration of an FPS game device 100 using an HMD according to an embodiment of the present invention. FIG. 2 is a view showing a user who mounts the head mounted display unit 400 according to an embodiment of the present invention 3 is a front view showing a state in which a user wearing a head mounted display unit 400 according to an embodiment of the present invention is seated in the seat 100. FIG. FIG. 4 is a side view showing a state in which a user wearing a head mounted display unit 400 according to an embodiment of the present invention is seated in the seat 100. 5 is a diagram illustrating a motion driver 200 according to an embodiment of the present invention. FIG. 6 is a diagram illustrating a motion controller 300 according to an embodiment of the present invention. FIG. 7A and FIG. The motion of the seat 100 according to the operation of the motion controller 300 according to the embodiment of the present invention.

1 to 7B, an FPS game device 1000 using an HMD according to an embodiment of the present invention includes a seat 100, a motion driving unit 200, a motion control unit 300, a head mounted display unit A head mounted display (hereinafter referred to as HMD) 400 and a simulated gun base 500. In addition, the FPS game device 1000 using the HMD may further include a booth 600, a flight direction control unit 700, and a safety device unit 800. In addition, the FPS game device 1000 may further include a management server (not shown) for providing the FPS game contents to the HMD 400. [

The seat 100 may be formed in a chair shape so that a game user can be seated, and may be configured to be adjustable according to a key and a physique of a game user. The seat unit 100 may be provided with the safety device 900 for preventing the user from being separated from the seat unit 100. [

The motion driving unit 200 may be configured to rotate and tilt the seat 100 about up and down movement and one axis. For example, as shown in FIGS. 4 and 5, the motion driver 200 may include a first driver 210, a second driver 220, and a support 230.

The first driving unit 210 may include a rotating body 211, a rotating shaft 212, and a first driving motor (not shown).

The rotating body 211 is installed on the support body 230 and is rotatable about the rotation axis 212 in a counterclockwise or clockwise direction by receiving a rotational force from the first driving motor Can be installed. The rotation body 211 may be installed to be rotatable 360 degrees about the rotation axis 212 according to a control command of the motion control unit 300.

The rotating shaft 212 is fixed on the rotating body 211 and can support the seat 100 from the rotating body 211.

The first driving motor (not shown) may be installed inside the support 230 to provide a driving force to the rotating body 211 so that the rotating body 211 can be rotated counterclockwise or clockwise .

The second driving unit 220 may include a plurality of driving shafts 221 and a second driving motor 222. The driving shaft 221 and the second driving motor 222 may be installed on the rotating body 211 to rotate together with the rotating body 211.

The drive shaft 221 may include a front drive shaft 221a and a rear drive shaft 221b. The front drive shaft 221a is installed in front of the rotation shaft 212 with respect to the rotation shaft 212 and the rear drive shaft 221b can be installed behind the rotation shaft 212. [ The number of the front drive shaft 221a and the rear drive shaft 221b may be changed according to the design specifications of the apparatus. In the present embodiment, the number of the front drive shaft 221a is one and the number of the rear drive shaft 221b is two . Accordingly, the front driving shaft 221a and the rear driving shaft 221b may be installed at positions of substantially triangular vertices around the rotational shaft 212, respectively.

The second driving motor 222 may include a front driving motor 222a and a rear driving motor 222b.

The front drive motor 222a may be installed on the front drive shaft 221a and the rear drive motor 222b may be installed on the rear drive shaft 222b. The front drive motor 222a and the rear drive motor 222b can drive the front drive shaft 221a and the rear drive shaft 221b according to a control command of the motion controller 300. [

The front drive motor 222a and the rear drive motor 222b are simultaneously rotated in the same direction when receiving a control command to drive the seat 100 in the vertical direction from the motion controller 300 The front drive shaft 221a and the rear drive shaft 221b can be vertically and vertically reciprocated simultaneously.

The front drive motor 222a rotates in the first direction when the control unit 300 receives a control command to tilt the seat 100 forward, Can rotate in the second direction. Here, the first direction and the second direction may mean rotation directions opposite to each other. Thus, the front drive shaft 221a is lowered and the rear drive shaft 221b is lifted upward, so that the seat 100 can be tilted forward. At this time, the tilting angle can be adjusted according to the height adjustment of the front drive shaft 221a and the rear drive shaft 221b.

The front drive motor 222a rotates in the second direction when the control unit 300 receives a control command to tilt the seat 100 backward from the motion control unit 300, Can rotate in the first direction. Accordingly, the front drive shaft 221a is lifted up and the rear drive shaft 221b is downward, so that the seat 100 can be tilted rearward. In this case, the tilting angle can be controlled by adjusting the height of the front drive shaft 221a and the rear drive shaft 221b.

In the embodiment of the present invention, a motor is used to drive the seat 100, but various driving means for realizing the up-down vertical motion, the rotary motion, and the tilting operation of the seat 100 Can be applied.

The motion controller 300 may be installed in a pedal position on the footrest of the seat 100 and may control the operation of the motion driver 200 according to a pedal operation of the user sitting on the seat 100 can do. To this end, the motion controller 300 includes a first pedal 310, a second pedal 320, a third pedal 330, a fourth pedal 340, a fifth pedal 350, 6 pedal unit 360. [0033]

The first pedal unit 310 may control the first driving unit 210 to rotate the seat unit 100 in a counterclockwise direction and the second pedal unit 320 may control the seat unit 100, The first driving unit 210 may be controlled to rotate in the clockwise direction.

For example, when the user depresses the first pedal portion 310, the rotating body 211 is rotated counterclockwise from the first pedal portion 310 to the first driving motor (not shown) Can be output. An electric signal for rotating the rotating body 211 in the clockwise direction from the second pedal portion 320 to the first driving motor (not shown) while the user steps on the second pedal portion 320 Can be output.

The third pedal 330 may control the second driving unit 220 so that the seat 100 is tilted toward the front and rear. For example, the third pedal portion 330 may include a front end portion 331 and a rear end portion 332, and the third pedal portion 330 may include the third pedal portion 330, An electrical signal for tilting the seat 100 forward by the second driving motor 222 may be output. An electrical signal for tilting the seat 100 backward from the third pedal 330 to the second driving motor 222 may be output while the user steps on the rear end 332 have.

Here, when the player touches the front end portion 331, an operation of advancing in the FPS game image is implemented. The advancing speed may vary depending on the degree of stepping on the front end portion 331. That is, as the forward end portion 331 is stepped in more deeply, the forwarding speed of the FPS game image may gradually increase. In addition, when the player touches the rear end portion 331, the backward movement is implemented in the FPS game image, and the backward speed may be changed depending on the degree of stepping on the rear end portion 332. [ That is, as the rear end portion 332 is depressed more and more, the backward speed of the FPS game image may gradually increase.

The first through third pedal portions 310, 320, and 330 may be integrally formed as shown in FIG. For example, the first pedal portion 310 is formed at the left end, the second pedal portion 320 is formed at the right end, and the third pedal portion 330 is connected to the first and second pedals (310) and (320). Accordingly, the first to third pedal units 310, 320, and 330 can be operated by stepping on the left, right, upper, and lower sides using the right foot of the user.

The fourth pedal 340 may control the second driving motor 220 so that the seat 100 is vertically reciprocated. For example, when the user depresses the fourth pedal portion 340, the fourth pedal portion 340 rotates the seat 100 in the vertical direction An electrical signal can be output.

The fifth pedal unit 350 may control the second driving motor 220 to vertically move the seat 100 to the lowest position. For example, while the user is stepping on the fifth pedal portion 350, the seat 100 may be vertically moved from the fifth pedal portion 350 to the second driving motor 222 Can be output.

The sixth pedal 360 may control the second driving motor 220 to vertically move to an intermediate position of the seat 100. For example, when the user depresses the fifth pedal portion 350, the fifth pedal portion 350 may be moved to the second driving motor 222 to vertically move the seat portion 100 to an intermediate position An electrical signal can be output. Here, the middle position of the seat 100 may be determined as the highest position and the lowest position that is moved according to the operation of the fifth pedal 350, assuming that the default setting position of the seat 100 is the highest position. It can mean the middle position of the low position.

The HMD 400 is configured to be worn on the head of the user, and receives the FPS (first person shooting) game contents from the management server (not shown) to execute the FPS game. Can be displayed. The HMD 400 is a display device that can display a game image at a first person's point of view, such as a pair of glasses, worn on a user's head, and can be implemented by a conventional HMD used in an FPS game.

The HMD 400 basically includes a viewpoint moving function in left and right and up and down directions and reflects motion control such as forward movement and backward movement through the motion control unit 300 and the motion driving unit 200 to provide an FPS game image You may. For example, when the user tilts the user back and forth through the motion control unit 300 and the motion driving unit 200, and moves the current position (height adjustment) with respect to the vertical direction, the management server (not shown) The HMD 400 receives the motion control signal from the motion controller 300 in real time and reflects the received information to the FPS game content in real time to control the view point of the FPS game image through the HMD 400. [ That is, when the user performs forward, backward, jump, sitting posture, and lying motion through the motion driving unit 200 and the motion control unit 300, the HMD 400 is provided from the management server (not shown) FPS game content information to control the viewpoint of the FPS game image so as to appear to be forward, backward, jump, sitting, or lying down.

More specifically, when the user tilts forward through the motion driving unit 200 and the motion control unit 300, the motion control unit 300 transmits the corresponding motion control signal to the management server (not shown) And the management server (not shown) reflects the received motion control signal to the FPS game content, and controls the view point of the FPS game image to be advanced through the HMD 400.

When the user tilts backward through the motion driving unit 200 and the motion control unit 300, the HMD 400 receives the FPS game content information from the management server (not shown) So that the viewpoint of the image can be controlled to be backward. Accordingly, the HMD 400 may reflect the motion control signal of the motion controller 300 to implement a point-in-time movement according to the forward or backward motion on the FPS game image.

When the user performs the vertical vertical reciprocating motion through the motion driving unit 200 and the motion control unit 300, the HMD 400 receives the FPS game content information from the management server (not shown) It is possible to control the viewpoint of the image to be changed to the jump motion. Accordingly, the HMD 400 may implement a point-in-time movement according to the jump on the FPS game image.

When the user's position, that is, the height from the user's ground, is changed in the up-and-down vertical direction through the motion driver 200 and the motion controller 300, the HMD 400 is moved It is possible to control the height of the viewpoint of the FPS game image to be changed through the FPS game content information provided from the management server (not shown). Accordingly, the HMD 400 may implement a point-of-view shift in accordance with a posture change such as sitting or crawling on an FPS game image.

Meanwhile, the HMD 400 may implement the viewpoint movement of the FPS game image according to the operation of the simulated gun base 500. That is, the HMD 400 may control the viewpoint of the FPS game image to be moved according to the direction of the muzzle of the simulated gun base 500. For example, when the user switches the muzzle of the mock gun base 500 in left and right and up and down directions respectively, the management server (not shown) receives the position sensing signal of the muzzle portion from the mock gun base 500 , And the FPS game image viewpoint of the HMD 400 may be swiveled left, right, up and down according to the muzzle direction of the simulated gun base 500 by reflecting the received sensing signal.

The simulated gun base 500 may be a means for performing simulated shooting through an FPS game image provided from the HMD 400 in connection with the HMD 400. [ The simulative gun base 500 is built with a predetermined vibration device or the like so as to realize the triggering effect, thereby realizing more realistic simulated shooting.

The booth 600 is provided to provide an accommodation space for the FPS game device 1000 using the HMD, and a door can be installed to allow the user to enter and exit the booth 600. The booth 700 serves to cut off the FPS game device 1000 using the HMD from the outside and plays the role of the soundproof wall so as to minimize the effect sound emitted from the FPS game device 1000 using the HMD to the outside can do.

The control unit 700 is installed in the seat 100 and controls the virtual driving means in the FPS game when the user executes the FPS game. For example, the control unit 700 may be installed in the form of a joystick on the arm rest of the seat 100, and the character (user) may move through the driving means such as an airplane or a vehicle during the FPS game The operation means can be controlled through the joy stick. The controller 700 may be replaced with the motion controller 300, and may be selectively used according to the convenience of the user. Also, depending on the option, the joy stick may be used as a motion control device for an operation such as moving forward or backward of a character (user) on foot.

The safety device 800 may be installed in the seat 100. For example, the safety device 800 may include a safety belt 810 and a safety bar 820. Since the FPS game device 1000 according to the present embodiment is configured to experience the in-game motion environment directly by the user, there is a risk that the user is disengaged from the device due to vibration, shaking, rotation or the like generated during the game. Therefore, the safety device 800 can prevent the user from departing from the seat 100.

Although not shown, a payment means for the use of the FPS game apparatus 1000 may be installed in the seat 100. The payment means may be installed in various forms, and may be configured to allow payment for each game or to settle a plurality of games at once. The payment method of the FPS game device 1000 may be coin payment and card payment.

According to the embodiment of the present invention, a four-dimensional first-person shooter game in which the motion of the user is assisted through a mechanical operation method and the motion of the user is reflected on the game image thereby realizing the sense of realism and immersion can be executed.

8A to 8B are diagrams showing an appearance of an FPS game device according to a modification of the present invention.

Referring to FIGS. 8A and 8B, the FPS game device 8000 according to the modified embodiment of the present invention may include a seat portion 8100 and a motion driver 8200.

The seat portion 8100 may be formed in a chair shape so that a game user can be seated, and the seat portion 8100 can be configured to be adjustable according to a key and a physique of a game user. The seat 8100 may be provided with a seat belt 8110 to prevent a user from being separated from the seat 8100 and a foot plate 8120 to seat the user's feet.

The motion driving unit 8200 may include first and second driving units 8210 and 8220. The first and second drivers 8210 and 8220 may be connected to an HMD (head mounted display) so as to enable the user to experience motion according to the FPS game image provided through the HMD. The HMD may employ the head-mounted display unit 400 described above, but a separately manufactured display unit may be used.

8B, the first driving unit 8210 may drive the seat unit 8100 to rotate 360 degrees around the first axis according to the FPS game image. The first axis may mean an axis that transversely intersects the seat portion 8100. Accordingly, the first driving part 8210 can rotate the user sitting in the seat part 8100 about the first axis 360 degrees from the front, back, or back. For example, the first driving unit 8210 may be configured to perform an operation such as forward projecting or backward projecting.

8C, the second driving unit 8220 is connected to the first driving unit 8210 and drives the seat unit 8100 to rotate 360 degrees around the second axis according to the FPS game image can do. The second axis may mean an axis perpendicular to the first axis. Accordingly, the second driving unit 8220 can rotate the user sitting on the seat 8100 about the second axis from right to left or from left to right by 360 degrees. For example, the second driving unit 8220 allows the user to perform an operation like a side projection.

As described above, the FPS game device using the HMD according to the present invention is only one embodiment, and the present invention is not limited to the above embodiments, It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

1000: FPS game device 100: seat portion
200: motion driver 210: first driver
211: rotating body 212: rotating shaft
220: second driving portion 221: driving shaft
222: second drive motor 222a: front drive motor
222b: rear drive motor 230: support
300: motion control unit 310: first pedal unit
320: second pedal part 330: third pedal part
331: leading end 332:
340: fourth pedal part 350: fifth pedal part
360: sixth pedal unit 400: head mounted display unit
500: Mock total contribution 600: Booth
700: Direction steering part 800: Safety part
810: Seat belt 820: Safety bar

Claims (10)

A seating portion provided so that a user can sit on the seat;
A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis;
A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat;
A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And
And a simulated gun unit for executing simulated shooting through an FPS game image of the head mounted display unit.
The method according to claim 1,
Further comprising a booth for receiving the seat portion, the motion driving portion, and the motion control portion.
The method according to claim 1,
Further comprising a control unit installed in the seat portion and provided in a form of a joy stick on an armrest portion of the seat portion so as to control a virtual driving means in an FPS game image.
The method according to claim 1,
Further comprising a safety device installed on the seat part to prevent the user from being separated from the seat part.
The method according to claim 1,
The motion-
A first driving unit including a rotating body for rotating the seat in clockwise and counterclockwise directions, a rotating shaft and a first driving motor; And
And a second driving unit including a plurality of driving shafts and a second driving motor for vertically moving and tilting the seat unit through vertical up and down movement.
The method according to claim 1,
Wherein the motion control unit is installed in a pedal shape at a foot part of the seat part.
The method according to claim 1,
The motion control unit includes:
A first pedal portion for controlling the seat portion to be rotated counterclockwise;
A second pedal portion for controlling the seat portion to be rotated in a clockwise direction;
A third pedal portion for controlling the seat portion to be tilted forward and backward, respectively;
A fourth pedal portion for controlling the seat portion to be vertically reciprocated;
A fifth pedal portion for controlling the vertical movement of the seat portion to a lowest position; And
And a sixth pedal portion for controlling the vertical movement of the seat portion to an intermediate position between a highest position and a lowest position.
8. The method of claim 7,
Wherein the first pedal portion, the second pedal portion, and the third pedal portion are integrally formed,
The first pedal portion is formed at the left end,
The second pedal portion is formed at the right end,
Wherein the third pedal portion is formed between the first pedal portion and the second pedal portion.
9. The method of claim 8,
The third pedal portion
Comprising a front end portion and a rear end portion,
When the front end portion is pressed, the seat portion is tilted forward,
And controls the tilting of the seat portion toward the rear when the rear end portion is pressed.
The method according to claim 1,
Further comprising a management server for providing FPS game contents to the head mounted display unit,
Wherein the management server receives the motion control signal from the motion control unit, reflects the received motion control signal to the FPS game content, and provides the motion control signal to the head-mounted display unit.
KR1020150145660A 2015-10-19 2015-10-19 First person shooter game device using head mounted display KR20170045679A (en)

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KR20200000123A (en) * 2018-06-22 2020-01-02 주식회사 바로텍시너지 VR Simulation System for Inerworking through Network
KR20200059421A (en) * 2018-11-21 2020-05-29 (주) 플레이파크 Horror gaming system and operating method thereof
KR20200105613A (en) * 2019-02-28 2020-09-08 주식회사 토즈 Virtual REALITY BASED GAME SYSTEM
WO2021096032A1 (en) * 2019-11-13 2021-05-20 주식회사 피엔아이컴퍼니 Virtual reality simulator having rising/lowering foot controller
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Publication number Priority date Publication date Assignee Title
KR20200000123A (en) * 2018-06-22 2020-01-02 주식회사 바로텍시너지 VR Simulation System for Inerworking through Network
KR20200059421A (en) * 2018-11-21 2020-05-29 (주) 플레이파크 Horror gaming system and operating method thereof
KR20200105613A (en) * 2019-02-28 2020-09-08 주식회사 토즈 Virtual REALITY BASED GAME SYSTEM
WO2021096032A1 (en) * 2019-11-13 2021-05-20 주식회사 피엔아이컴퍼니 Virtual reality simulator having rising/lowering foot controller
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