KR20170045679A - First person shooter game device using head mounted display - Google Patents
First person shooter game device using head mounted display Download PDFInfo
- Publication number
- KR20170045679A KR20170045679A KR1020150145660A KR20150145660A KR20170045679A KR 20170045679 A KR20170045679 A KR 20170045679A KR 1020150145660 A KR1020150145660 A KR 1020150145660A KR 20150145660 A KR20150145660 A KR 20150145660A KR 20170045679 A KR20170045679 A KR 20170045679A
- Authority
- KR
- South Korea
- Prior art keywords
- seat
- motion
- pedal
- user
- unit
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Abstract
The present invention relates to an FPS (first person shooting) game device using an HMD (head mounted display), and a technical problem to be solved is to support a user's motion through a mechanical operation method, Reflecting the reality and immersion.
For example, a seat portion provided for a user to be seated; A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis; A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat; A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And a simulated gun unit for executing simulated shooting through an FPS game image of the head mounted display unit.
Description
An embodiment of the present invention relates to an FPS game device using an HMD.
The shooting game is a game in which a gun or a weapon is fired to remove an enemy or an obstacle. In the early stage, the airship appears mainly in a two-dimensional plane. Since then, shooting games have appeared mostly in the form of arcade games.
As the game progresses, the shooting game also uses the 3D motion as the performance of the computer improves.
In addition, the game developed from the first-person game to the group-based game using the network. Recently, various shooting games combined with a platform capable of three-dimensional motion have been developed.
On the other hand, a simulator refers to a device equipped with a program that reproduces and displays a complex operation, an environment, and a structure that can not be seen by the naked eye in the same manner as a real scene, and it is difficult to economically or practically This is helpful in some cases.
A typical simulator is a head mounted display (HMD). The HMD allows the virtual reality, which is reproduced in the same manner as the actual scene, to be viewed at the first person's point of view, and can enjoy the shooting game from the game image of the virtual reality in cooperation with the simulated gun.
However, although the game simulator including the conventional HMD and the simulator may cause some interest depending on the individual, it is difficult to reflect the motion of the user, so that the sense of reality may be reduced and the interest of the game is lowered have.
An embodiment of the present invention provides an FPS game device using a four-dimensional HMD in which the motion of a user is assisted through a mechanical operation method and the motion of the user is reflected on the game image to thereby increase the sense of reality and immersion.
An FPS game device using an HMD according to an embodiment of the present invention includes: a seat installed to be seated by a user; A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis; A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat; A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And a simulated gun unit for performing simulated shooting through the FPS game image of the head mounted display unit.
The apparatus may further include a booth for accommodating the seat portion, the motion driving portion, and the motion control portion.
Further, the game machine may further include a direction control unit installed in the seat portion and provided in the form of a joy stick on the armrest portion of the seat portion so as to control the traveling direction of the driving means when the FPS game is executed.
The apparatus may further include a safety device installed on the seat so as to prevent the user from being separated from the seat.
The motion driving unit may include: a first driving unit including a rotating body for rotating the seat in a clockwise direction and a counterclockwise direction, a rotating shaft, and a first driving motor; And a second driving unit including a plurality of driving shafts and a second driving motor for vertically moving and tilting the seat portion through vertical up and down movement.
In addition, the motion control unit may be installed in a pedal shape at a footrest portion of the seat portion.
The motion control unit may further include: a first pedal unit for controlling the seat unit to be rotated counterclockwise; A second pedal portion for controlling the seat portion to be rotated in a clockwise direction; A third pedal portion for controlling the seat portion to be tilted forward and backward, respectively; A fourth pedal portion for controlling the seat portion to be vertically reciprocated; A fifth pedal portion for controlling the vertical movement of the seat portion to a lowest position; And a sixth pedal portion for controlling the height of the seat portion to be vertically moved to an intermediate position between a highest position and a lowest position.
The first pedal portion, the second pedal portion, and the third pedal portion are integrally formed, the first pedal portion is formed at the left end, the second pedal portion is formed at the right end, May be formed between the first pedal portion and the second pedal portion.
The third pedal portion includes a front end portion and a rear end portion. When the front end portion is depressed, the seat portion is tilted forward, and when the rear end portion is depressed, the seat portion can be controlled to tilt toward the rear.
The control server may further include a management server for providing FPS game contents to the head mounted display unit. The management server receives the motion control signal from the motion control unit, reflects the received motion control signal to the FPS game content And can be provided to the head mounted display unit.
According to the embodiment of the present invention, it is possible to provide an FPS game device using a four-dimensional HMD in which the motion of the user is assisted through a mechanical operation method and the motion of the user is reflected on the game image thereby realizing realism and immersion feeling have.
1 is a perspective view showing the entire configuration of an FPS game device using an HMD according to an embodiment of the present invention.
FIG. 2 is a perspective view illustrating a state in which a user wearing a head mounted display unit according to an embodiment of the present invention is seated in a seat.
3 is a front view showing a state where a user wearing a head mounted display unit according to an embodiment of the present invention is seated in a seat.
4 is a side view showing a user seated on a seat part with a head mounted display unit according to an embodiment of the present invention.
5 is a diagram illustrating a motion driver according to an embodiment of the present invention.
6 is a diagram illustrating a motion controller according to an embodiment of the present invention.
7A and 7B are diagrams showing motion of the seat portion according to the operation of the motion control unit according to the embodiment of the present invention.
8A and 8B are diagrams showing an appearance of an FPS game device according to a modification of the present invention.
The terms used in this specification will be briefly described and the present invention will be described in detail.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiment, it is to be understood that the invention is not limited to the disclosed embodiments. Also, in certain cases, there may be a term selected arbitrarily by the applicant, in which case the meaning thereof will be described in detail in the description of the corresponding invention. Therefore, the term used in the present invention should be defined based on the meaning of the term, not on the name of a simple term, but on the entire contents of the present invention.
When an element is referred to as "including" an element throughout the specification, it is to be understood that the element may include other elements, without departing from the spirit or scope of the present invention. Also, the terms "part," " module, "and the like described in the specification mean units for processing at least one function or operation, which may be implemented in hardware or software or a combination of hardware and software .
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art can easily carry out the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
FIG. 1 is a perspective view showing an entire configuration of an
1 to 7B, an
The
The
The
The rotating
The
The first driving motor (not shown) may be installed inside the
The
The
The
The
The
The
The
In the embodiment of the present invention, a motor is used to drive the
The
The
For example, when the user depresses the
The
Here, when the player touches the
The first through third
The
The
The
The
The
More specifically, when the user tilts forward through the
When the user tilts backward through the
When the user performs the vertical vertical reciprocating motion through the
When the user's position, that is, the height from the user's ground, is changed in the up-and-down vertical direction through the
Meanwhile, the
The
The
The
The
Although not shown, a payment means for the use of the
According to the embodiment of the present invention, a four-dimensional first-person shooter game in which the motion of the user is assisted through a mechanical operation method and the motion of the user is reflected on the game image thereby realizing the sense of realism and immersion can be executed.
8A to 8B are diagrams showing an appearance of an FPS game device according to a modification of the present invention.
Referring to FIGS. 8A and 8B, the
The
The
8B, the
8C, the
As described above, the FPS game device using the HMD according to the present invention is only one embodiment, and the present invention is not limited to the above embodiments, It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.
1000: FPS game device 100: seat portion
200: motion driver 210: first driver
211: rotating body 212: rotating shaft
220: second driving portion 221: driving shaft
222:
222b: rear drive motor 230: support
300: motion control unit 310: first pedal unit
320: second pedal part 330: third pedal part
331: leading end 332:
340: fourth pedal part 350: fifth pedal part
360: sixth pedal unit 400: head mounted display unit
500: Mock total contribution 600: Booth
700: Direction steering part 800: Safety part
810: Seat belt 820: Safety bar
Claims (10)
A motion driver for rotating and tilting the seat portion about a vertical axis and a vertical axis;
A motion controller for controlling an operation of the motion driver according to a pedal operation of a user seated in the seat;
A head mounted display unit for providing an FPS game image to the user by reflecting motion control of the motion control unit with respect to the motion driving unit; And
And a simulated gun unit for executing simulated shooting through an FPS game image of the head mounted display unit.
Further comprising a booth for receiving the seat portion, the motion driving portion, and the motion control portion.
Further comprising a control unit installed in the seat portion and provided in a form of a joy stick on an armrest portion of the seat portion so as to control a virtual driving means in an FPS game image.
Further comprising a safety device installed on the seat part to prevent the user from being separated from the seat part.
The motion-
A first driving unit including a rotating body for rotating the seat in clockwise and counterclockwise directions, a rotating shaft and a first driving motor; And
And a second driving unit including a plurality of driving shafts and a second driving motor for vertically moving and tilting the seat unit through vertical up and down movement.
Wherein the motion control unit is installed in a pedal shape at a foot part of the seat part.
The motion control unit includes:
A first pedal portion for controlling the seat portion to be rotated counterclockwise;
A second pedal portion for controlling the seat portion to be rotated in a clockwise direction;
A third pedal portion for controlling the seat portion to be tilted forward and backward, respectively;
A fourth pedal portion for controlling the seat portion to be vertically reciprocated;
A fifth pedal portion for controlling the vertical movement of the seat portion to a lowest position; And
And a sixth pedal portion for controlling the vertical movement of the seat portion to an intermediate position between a highest position and a lowest position.
Wherein the first pedal portion, the second pedal portion, and the third pedal portion are integrally formed,
The first pedal portion is formed at the left end,
The second pedal portion is formed at the right end,
Wherein the third pedal portion is formed between the first pedal portion and the second pedal portion.
The third pedal portion
Comprising a front end portion and a rear end portion,
When the front end portion is pressed, the seat portion is tilted forward,
And controls the tilting of the seat portion toward the rear when the rear end portion is pressed.
Further comprising a management server for providing FPS game contents to the head mounted display unit,
Wherein the management server receives the motion control signal from the motion control unit, reflects the received motion control signal to the FPS game content, and provides the motion control signal to the head-mounted display unit.
Priority Applications (1)
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KR1020150145660A KR20170045679A (en) | 2015-10-19 | 2015-10-19 | First person shooter game device using head mounted display |
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KR1020150145660A KR20170045679A (en) | 2015-10-19 | 2015-10-19 | First person shooter game device using head mounted display |
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KR20170045679A true KR20170045679A (en) | 2017-04-27 |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200000123A (en) * | 2018-06-22 | 2020-01-02 | 주식회사 바로텍시너지 | VR Simulation System for Inerworking through Network |
KR20200059421A (en) * | 2018-11-21 | 2020-05-29 | (주) 플레이파크 | Horror gaming system and operating method thereof |
KR20200105613A (en) * | 2019-02-28 | 2020-09-08 | 주식회사 토즈 | Virtual REALITY BASED GAME SYSTEM |
WO2021096032A1 (en) * | 2019-11-13 | 2021-05-20 | 주식회사 피엔아이컴퍼니 | Virtual reality simulator having rising/lowering foot controller |
CN113018840A (en) * | 2020-07-21 | 2021-06-25 | 纳恩博(北京)科技有限公司 | Shooting control module and vehicle |
-
2015
- 2015-10-19 KR KR1020150145660A patent/KR20170045679A/en active IP Right Grant
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200000123A (en) * | 2018-06-22 | 2020-01-02 | 주식회사 바로텍시너지 | VR Simulation System for Inerworking through Network |
KR20200059421A (en) * | 2018-11-21 | 2020-05-29 | (주) 플레이파크 | Horror gaming system and operating method thereof |
KR20200105613A (en) * | 2019-02-28 | 2020-09-08 | 주식회사 토즈 | Virtual REALITY BASED GAME SYSTEM |
WO2021096032A1 (en) * | 2019-11-13 | 2021-05-20 | 주식회사 피엔아이컴퍼니 | Virtual reality simulator having rising/lowering foot controller |
KR20210058095A (en) * | 2019-11-13 | 2021-05-24 | 주식회사 피엔아이컴퍼니 | Virtual reality simulator having ascent and descent foot-controller |
CN113018840A (en) * | 2020-07-21 | 2021-06-25 | 纳恩博(北京)科技有限公司 | Shooting control module and vehicle |
CN113018840B (en) * | 2020-07-21 | 2024-01-09 | 纳恩博(北京)科技有限公司 | Shooting control module and vehicle |
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