KR20170037373A - Computer-excutable sharing game character sharing method, apparatus and storage media storing the same - Google Patents
Computer-excutable sharing game character sharing method, apparatus and storage media storing the same Download PDFInfo
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- KR20170037373A KR20170037373A KR1020150136888A KR20150136888A KR20170037373A KR 20170037373 A KR20170037373 A KR 20170037373A KR 1020150136888 A KR1020150136888 A KR 1020150136888A KR 20150136888 A KR20150136888 A KR 20150136888A KR 20170037373 A KR20170037373 A KR 20170037373A
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Abstract
Description
The present invention relates to a method of sharing a shared game character, and more particularly, to a method and apparatus for sharing a computer game capable shared game character to lend a shared game character to a game user based on a sharing setting condition.
The game user may need to set a game character for performing the game according to the characteristics of the game. For example, an RPG game (Role Playing Game), an FPS game (First Person Shooting Game), or a Mobile Game user sets his or her game character at the beginning of a game. The game user can continuously perform the game using the set game character.
The game character can generally be classified into a level class, which means the experience value of the game character. As the level of a game character increases, it can hold various items and can have a game performance ability higher than a low level game character. The game user uses his / her game character to perform the game and improve the level of his / her game character. That is, a game user can only use his / her game character at the time of executing the game. Accordingly, in the conventional game, there is a method of playing a game using a game character having various items or having a high level, other than a method of raising the level of the game character of the player character to a high level by using the game character of the low level There is a problem in that it is not possible to provide the service.
Korean Patent Laid-Open No. 10-2005-0105080 is directed to a game character / style providing system and method for applying a character and a game style of a specific gamer, and includes game information from a gamer client PC (personal computer) A method of learning a weight vector from game information, and leasing a specific gamer's character and game style according to a purchase request of the gamer client PC.
An embodiment of the present invention provides a method of sharing a computer-executable shared game character that lends a shared game character to a game user based on a sharing setting condition.
An embodiment of the present invention is to provide a computer-executable method of sharing a shared game character that enables a plurality of game users to use during a sharing period by controlling a sharing period of a shared game character in units of time intervals.
The embodiment of the present invention can reflect the changed contents of the changed shared game character to the game character of the game user while the game user is using the shared game character and can continue the interest of the game user using the shared game character And to provide a sharing method of a computer characterizable game character.
Among the embodiments, a computer-executable method for sharing a shared game character includes the steps of: (a) receiving a sharing setting condition regarding a shared game character and releasing the shared game character; (b) And lending the game character to the game user; and (c) reflecting the changed contents of the shared game character changed while the game user is using the shared game character to the game character of the game user.
The step (a) may include receiving a sharing period of the shared game character and a sharing fee (which may include game-related goods) as the sharing setting condition. The step (a) may further include enabling a plurality of game users during the sharing period by controlling the sharing period of the shared game character in units of time intervals.
The step (a) may include receiving a sharing status of the shared game character (including public use or group usage, and including a level of a game character owned by a game character borrower) as the sharing setting condition .
The step (a) may include receiving a shared item condition including an available item of the shared game character as the shared setting condition.
The step (a) may include the step of introducing the shared game character to a game user expressing a wish to possess or use the item, by detecting the item possessed by the shared game character.
The step (b) may include temporarily providing the game user with a part of the rights in the ownership of the shared game character.
The step (b) may include providing rights for the associated user to the game user, if the item associated with the shared game character is consumed through the use of the game user.
The step (c) may include reflecting the increase / decrease of the level of the shared game character to the game character of the game user.
In one embodiment, the step (c) may include, when the item is obtained through use of the shared game character, providing the game user with ownership of the obtained item. In the step (c), if the game character of the game user can not acquire ownership of the obtained item, the step of providing the acquired item to the shared game character, and the sharing cost of the shared game character And receiving a discount.
In another embodiment, the step (c) includes checking if the item is acquired through the use of the shared game character and who owns the acquired item based on the sharing setting condition .
Among the embodiments, a computer-executable method for sharing a shared game character includes the steps of: (d) during a period of use of the shared game character, the game user provides an exchange condition to the game character sharer to exchange the shared game character with the game character And the like.
Among the embodiments, a computer-executable shared game character sharing device includes a shared game character publishing unit for receiving a sharing setting condition regarding a shared game character and disclosing the shared game character, And a shared game result obtaining unit for reflecting the changed contents of the shared game character changed while the game user is using the shared game character to the game character of the game user.
The shared game character publishing unit may receive a sharing period of the shared game character and a sharing fee (which may include game goods) under the sharing setting condition.
The shared game character publishing unit may control the sharing period of the shared game character in units of time intervals to enable a plurality of game users to use during the sharing period.
In one embodiment, the shared game result acquisition unit may provide ownership of the acquired item to the game user when the item is acquired through use of the shared game character. Here, if the game character of the game user can not acquire ownership of the acquired item, the shared game result acquisition unit may provide the acquired item to the shared game character, You can get a discount.
In another embodiment, when the item is acquired through use of the shared game character, the shared game result acquisition unit can identify the ownership of the acquired item based on the shared setting condition.
Among the embodiments, a computer-executable shared game character sharing device allows the game user to exchange conditions with the game character by providing the exchange condition to the game character sharer during the period of use of the shared game character And a game character exchange unit.
In the embodiments, the recording medium storing the computer-executable shared game character sharing method includes a function of receiving the sharing setting condition regarding the shared game character and releasing the shared game character, A function of lending the character to the game user, and a function of reflecting the changed contents of the shared game character changed while the game user is using the shared game character, to the game character of the game user.
A computer-executable shared game character sharing method according to an embodiment of the present invention can lend a shared game character to a game user based on a sharing setting condition.
A method of sharing a shared gaming character according to an exemplary embodiment of the present invention may enable a plurality of game users to use during a sharing period by controlling a sharing period of a shared gaming character in units of time intervals.
A method of sharing a shared game character that can be performed by a computer according to an embodiment of the present invention allows a game user to reflect changed contents of a changed shared game character to a game character of a game user while using a shared game character, It is possible to continue the interest of the game user who uses it.
1 is a diagram illustrating a computer-executable shared game character sharing system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating the shared game character sharing device shown in FIG. 1. FIG.
FIG. 3 is a flowchart illustrating a computer-executable shared game character sharing method according to an embodiment of the present invention.
FIG. 4 is a flowchart illustrating a process of reflecting changed contents of a shared game character while using a shared game character according to an embodiment of the present invention.
5 is a flowchart illustrating a process of exchanging game characters of a shared game character and a shared game character user according to another embodiment of the present invention.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.
It is to be understood that the singular " include " or "have" are to be construed as including the stated feature, number, step, operation, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes any type of recording device that stores data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present application.
1 is a diagram illustrating a computer-executable shared game character sharing system according to an embodiment of the present invention.
Referring to FIG. 1, a computer-executable shared game
The shared game
The
FIG. 2 is a block diagram illustrating the shared game character sharing device shown in FIG. 1. FIG.
2, the shared game
The
The shared game
In another embodiment, the shared
The shared game
The shared game
The shared game
The shared game
In one embodiment, the shared game
The shared game
In one embodiment, the change content reflectance ratio can be expressed as a function of the game user's shared game character usage time as shown in Equation (1) below.
[Equation 1]
Here, R denotes a change content reflection rate (a rate at which the changed contents of the shared game character changed during the use of the shared game character are reflected in the game character of the game user), t denotes a sharing time (shared game character usage time of the game user) And F (t) may correspond to an increasing function of the shared time. That is, the shared game
In another embodiment, the change content reflection ratio may be stochastically changed according to the shared game character usage time of the game user using the shared game character as shown in Equation (2) below.
&Quot; (2) "
Here, R denotes a rate at which the game user changes the change content (a rate at which the changed contents of the shared game character changed during the use of the shared game character are reflected to the game character of the game user), P_R denotes a rate , And t corresponds to the sharing time of the game user. In equation (2), G (R, t) can be expressed as a decreasing function for R or an increasing function for t. For example, when the game use time is 10 hours, the chance of 0.5% is 10%, and when the game use time is 10 hours, the probability of 0.8% is 5% In case of 10 hours, the chance of 0.5% of change is 0.2%, and the probability of 0.5% is 20% when game use time is 20 hours.
When the shared game character is lost (for example, the shared game character may include a case where the shared game character is killed by another character in the game) in the process of using the shared game character of the game user, The sharing of the game character can be stopped and a penalty can be given to the user of the shared game character. Here, the penalty may include providing game money or items for the owner of the shared game character.
The game
The character
The
The shared game
The shared setting
The character
The
The
The
The
FIG. 3 is a flowchart illustrating a computer-executable shared game character sharing method according to an embodiment of the present invention.
3, the shared game
The shared game
The shared game
The shared game
FIG. 4 is a flowchart illustrating a process of reflecting changed contents of a shared game character while using a shared game character according to an embodiment of the present invention.
The shared game
If the shared game character does not include the ownership relationship of the acquired item as a shared setting condition, the shared game
The shared game
5 is a flowchart illustrating a process of exchanging game characters of a shared game character and a shared game character user according to another embodiment of the present invention.
The shared game
The game
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the following claims And changes may be made without departing from the spirit and scope of the invention.
Claims (21)
(b) lending the shared game character to a game user based on the sharing setting condition; And
(c) reflecting the changed content of the shared game character changed while the game user is using the shared game character to the game character of the game user.
And receiving a sharing period of the shared game character and a sharing fee (which may include game goods) in the sharing setting condition.
And controlling the sharing period of the shared game character in units of time intervals to enable a plurality of game users to use the shared game character during the sharing period.
Receiving the sharing credentials of the shared game character (which may include the level of the game character owned by the game character borrower, including public use or group usage) as the sharing setting condition A method of sharing a computer-executable shared gaming character.
And receiving a shared item condition including a usable item of the shared game character as the shared setting condition.
And a step of presenting the shared game character to a game user expressing a wish to possess or use the item by detecting the item possessed by the shared game character.
And temporarily providing the game user with a part of the rights in the ownership of the shared game character.
And if the item associated with the shared game character is consumed through use of the game user, providing the game user with permission to use the associated item with permission to use the shared game character .
And reflecting the increase / decrease of the level of the shared game character to the game character of the game user.
And if the item is acquired through use of the shared game character, providing the game user with ownership of the acquired item.
And if the game character of the game user can not acquire ownership of the obtained item, providing the obtained game item to the shared game character and discounting the sharing cost of the shared game character A method of sharing a computer-executable shared gaming character.
If the item is acquired through the use of the shared game character, confirming who owns the acquired item based on the sharing setting condition. Way.
(d) allowing the game user to exchange the shared game character with the game character by providing an exchange condition to the game character sharer during the period of use of the shared game character How to share a shared game character.
A shared game character rental unit for lending the shared game character to a game user based on the sharing setting condition; And
And a shared game result obtaining unit for reflecting the changed content of the changed shared game character to the game character of the game user while the game user is using the shared game character.
And receives a sharing period of the shared game character and a sharing fee (which may include game goods) in the sharing setting condition.
Wherein the control unit controls the sharing period of the shared game character in units of time intervals to enable use of a plurality of game users during the sharing period.
And when the item is acquired through use of the shared game character, provides the ownership of the acquired item to the game user.
If the game character of the game user can not acquire ownership of the acquired item, the shared game character is provided with the obtained item and the sharing cost related to the shared game character is discounted. Sharing device.
And when the item is acquired through the use of the shared game character, identifies the ownership of the acquired item based on the sharing setting condition.
And a game character exchange unit for allowing the game user to exchange the shared game character with the game character by providing an exchange condition to the game character sharer during the use period of the shared game character Shared devices.
A function of lending the shared game character to a game user based on the sharing setting condition; And
And a function of reflecting the changed contents of the changed shared game character to the game character of the game user while the game user is using the shared game character.
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KR20050105080A (en) | 2004-04-30 | 2005-11-03 | (주)에스엔에이치 | Game character/style providing system and its method for applying certain gamer's game charactor and game style |
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