KR20170037373A - Computer-excutable sharing game character sharing method, apparatus and storage media storing the same - Google Patents

Computer-excutable sharing game character sharing method, apparatus and storage media storing the same Download PDF

Info

Publication number
KR20170037373A
KR20170037373A KR1020150136888A KR20150136888A KR20170037373A KR 20170037373 A KR20170037373 A KR 20170037373A KR 1020150136888 A KR1020150136888 A KR 1020150136888A KR 20150136888 A KR20150136888 A KR 20150136888A KR 20170037373 A KR20170037373 A KR 20170037373A
Authority
KR
South Korea
Prior art keywords
game character
shared
game
character
sharing
Prior art date
Application number
KR1020150136888A
Other languages
Korean (ko)
Other versions
KR101779341B1 (en
Inventor
윤상규
Original Assignee
(주)엔에스모바일
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주)엔에스모바일 filed Critical (주)엔에스모바일
Priority to KR1020150136888A priority Critical patent/KR101779341B1/en
Publication of KR20170037373A publication Critical patent/KR20170037373A/en
Application granted granted Critical
Publication of KR101779341B1 publication Critical patent/KR101779341B1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A sharing method of a computer executable sharing game character comprises: (a) a step of receiving a sharing setting condition for a sharing game character to reveal the sharing game character; (b) a step of lending the sharing game character to a game user based on the sharing setting condition; and (c) a step of reflecting the changed content of the changed sharing game character to the game character of the game user while the game user uses the sharing game character.

Description

TECHNICAL FIELD [0001] The present invention relates to a computer-executable shared game character sharing method, an apparatus, and a recording medium storing the same. BACKGROUND OF THE INVENTION [0001]

The present invention relates to a method of sharing a shared game character, and more particularly, to a method and apparatus for sharing a computer game capable shared game character to lend a shared game character to a game user based on a sharing setting condition.

The game user may need to set a game character for performing the game according to the characteristics of the game. For example, an RPG game (Role Playing Game), an FPS game (First Person Shooting Game), or a Mobile Game user sets his or her game character at the beginning of a game. The game user can continuously perform the game using the set game character.

The game character can generally be classified into a level class, which means the experience value of the game character. As the level of a game character increases, it can hold various items and can have a game performance ability higher than a low level game character. The game user uses his / her game character to perform the game and improve the level of his / her game character. That is, a game user can only use his / her game character at the time of executing the game. Accordingly, in the conventional game, there is a method of playing a game using a game character having various items or having a high level, other than a method of raising the level of the game character of the player character to a high level by using the game character of the low level There is a problem in that it is not possible to provide the service.

Korean Patent Laid-Open No. 10-2005-0105080 is directed to a game character / style providing system and method for applying a character and a game style of a specific gamer, and includes game information from a gamer client PC (personal computer) A method of learning a weight vector from game information, and leasing a specific gamer's character and game style according to a purchase request of the gamer client PC.

Korean Patent Laid-Open No. 10-2005-0105080 (published on November 3, 2005)

An embodiment of the present invention provides a method of sharing a computer-executable shared game character that lends a shared game character to a game user based on a sharing setting condition.

An embodiment of the present invention is to provide a computer-executable method of sharing a shared game character that enables a plurality of game users to use during a sharing period by controlling a sharing period of a shared game character in units of time intervals.

The embodiment of the present invention can reflect the changed contents of the changed shared game character to the game character of the game user while the game user is using the shared game character and can continue the interest of the game user using the shared game character And to provide a sharing method of a computer characterizable game character.

Among the embodiments, a computer-executable method for sharing a shared game character includes the steps of: (a) receiving a sharing setting condition regarding a shared game character and releasing the shared game character; (b) And lending the game character to the game user; and (c) reflecting the changed contents of the shared game character changed while the game user is using the shared game character to the game character of the game user.

The step (a) may include receiving a sharing period of the shared game character and a sharing fee (which may include game-related goods) as the sharing setting condition. The step (a) may further include enabling a plurality of game users during the sharing period by controlling the sharing period of the shared game character in units of time intervals.

The step (a) may include receiving a sharing status of the shared game character (including public use or group usage, and including a level of a game character owned by a game character borrower) as the sharing setting condition .

The step (a) may include receiving a shared item condition including an available item of the shared game character as the shared setting condition.

The step (a) may include the step of introducing the shared game character to a game user expressing a wish to possess or use the item, by detecting the item possessed by the shared game character.

The step (b) may include temporarily providing the game user with a part of the rights in the ownership of the shared game character.

The step (b) may include providing rights for the associated user to the game user, if the item associated with the shared game character is consumed through the use of the game user.

The step (c) may include reflecting the increase / decrease of the level of the shared game character to the game character of the game user.

In one embodiment, the step (c) may include, when the item is obtained through use of the shared game character, providing the game user with ownership of the obtained item. In the step (c), if the game character of the game user can not acquire ownership of the obtained item, the step of providing the acquired item to the shared game character, and the sharing cost of the shared game character And receiving a discount.

In another embodiment, the step (c) includes checking if the item is acquired through the use of the shared game character and who owns the acquired item based on the sharing setting condition .

Among the embodiments, a computer-executable method for sharing a shared game character includes the steps of: (d) during a period of use of the shared game character, the game user provides an exchange condition to the game character sharer to exchange the shared game character with the game character And the like.

Among the embodiments, a computer-executable shared game character sharing device includes a shared game character publishing unit for receiving a sharing setting condition regarding a shared game character and disclosing the shared game character, And a shared game result obtaining unit for reflecting the changed contents of the shared game character changed while the game user is using the shared game character to the game character of the game user.

The shared game character publishing unit may receive a sharing period of the shared game character and a sharing fee (which may include game goods) under the sharing setting condition.

The shared game character publishing unit may control the sharing period of the shared game character in units of time intervals to enable a plurality of game users to use during the sharing period.

In one embodiment, the shared game result acquisition unit may provide ownership of the acquired item to the game user when the item is acquired through use of the shared game character. Here, if the game character of the game user can not acquire ownership of the acquired item, the shared game result acquisition unit may provide the acquired item to the shared game character, You can get a discount.

In another embodiment, when the item is acquired through use of the shared game character, the shared game result acquisition unit can identify the ownership of the acquired item based on the shared setting condition.

Among the embodiments, a computer-executable shared game character sharing device allows the game user to exchange conditions with the game character by providing the exchange condition to the game character sharer during the period of use of the shared game character And a game character exchange unit.

In the embodiments, the recording medium storing the computer-executable shared game character sharing method includes a function of receiving the sharing setting condition regarding the shared game character and releasing the shared game character, A function of lending the character to the game user, and a function of reflecting the changed contents of the shared game character changed while the game user is using the shared game character, to the game character of the game user.

A computer-executable shared game character sharing method according to an embodiment of the present invention can lend a shared game character to a game user based on a sharing setting condition.

A method of sharing a shared gaming character according to an exemplary embodiment of the present invention may enable a plurality of game users to use during a sharing period by controlling a sharing period of a shared gaming character in units of time intervals.

A method of sharing a shared game character that can be performed by a computer according to an embodiment of the present invention allows a game user to reflect changed contents of a changed shared game character to a game character of a game user while using a shared game character, It is possible to continue the interest of the game user who uses it.

1 is a diagram illustrating a computer-executable shared game character sharing system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating the shared game character sharing device shown in FIG. 1. FIG.
FIG. 3 is a flowchart illustrating a computer-executable shared game character sharing method according to an embodiment of the present invention.
FIG. 4 is a flowchart illustrating a process of reflecting changed contents of a shared game character while using a shared game character according to an embodiment of the present invention.
5 is a flowchart illustrating a process of exchanging game characters of a shared game character and a shared game character user according to another embodiment of the present invention.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.

It is to be understood that the singular " include " or "have" are to be construed as including the stated feature, number, step, operation, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes any type of recording device that stores data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present application.

1 is a diagram illustrating a computer-executable shared game character sharing system according to an embodiment of the present invention.

Referring to FIG. 1, a computer-executable shared game character sharing system 100 includes a shared game character sharing device 110 and a user terminal 120, which may be connected via a network.

The shared game character sharing device 110 can be connected to the user terminal 120 and can set a shared game character so that the game character possessed by a specific game user can be used by another game user. For example, the shared game character sharing device 110 can set the shared game character A, the shared game character B, and the shared game character C, the game users a1 and a2 share the shared game character A, b2 and b3 share the shared game character B, and the game users c1, c2, c3 and c4 share the shared game character C.

The user terminal 120 corresponds to a computing device connected to the shared game character sharing device 110, and may be implemented, for example, as a desktop, a notebook, a tablet PC, or a smart phone. In one embodiment, the first user terminal 120a may correspond to a mobile terminal and may be connected to the shared gaming character sharing device 110 via cellular or Wi-Fi communication. In another embodiment, the second user terminal 120b may correspond to a desktop and may be connected to the shared game character sharing device 110 via the Internet. A game user can perform a game using a game character of another person set as a shared game character through the user terminal 120. [

FIG. 2 is a block diagram illustrating the shared game character sharing device shown in FIG. 1. FIG.

2, the shared game character sharing device 110 includes a processor 210, a memory 220, a network interface 230, a user input device 240, a user output device 250, and a storage device 260, .

The processor 210 includes a shared game character releasing unit 212, a shared game character renting unit 214, a shared game result obtaining unit 216, a game character exchanging unit 218, and a character sharing controlling unit 219.

The shared game character releasing unit 212 may receive the sharing setting condition regarding the shared game character from the user terminal 120 of the game user who desires to share his / her game character with others. In one embodiment, the shared game character publisher 212 may receive a sharing period of the shared game character and a shared usage fee (which may include cash or a game item) as a sharing setting condition. For example, the shared game character publicizing unit 212 may set a sharing setting condition from July 1, 2015 to July 7, 2015 (sharing period) and 100 game money (sharing fee, game money, Quot;) < / RTI > In another embodiment, the shared game character publisher 212 may receive the shared credentials of the shared game character as a sharing setting condition. Here, the sharing entitlement may include a level of a game character owned by a game character borrower that includes a public use or a group use, and shares a game character of another person. For example, the shared game character publishing unit 212 may receive a group (disclosure status) and a level 7 (level of the game character owned by the borrower) in the shared status of the shared game character. If the shared game character's share eligibility is set as a group, the shared game character can be shared only among game users belonging to a specific group in the game (for example, a game in which a plurality of game users play a game as a team) have. Alternatively, when the sharing qualification of the shared game character is set to public, the shared game character is a game user belonging to a specific group in the game (for example, a plurality of game users on the game perform a game as a team) Can be shared regardless. If the sharing qualification of the shared gaming character is set to level 7, the shared gaming character can be shared only among the game users having the level 7 or higher gaming character.

In another embodiment, the shared game character publisher 212 may receive a shared item condition that includes an available item of the shared game character as a shared setting condition. For example, the shared game character disclosure unit 212 may receive items 1 to 3 among the items 1 to 5 held by the shared game character as shared items. In this case, the game user may use only items 1 to 3 set as shared items while using the shared game character.

The shared game character disclosure unit 212 can detect a possessed item of the shared game character and introduce the shared game character to a game user expressing the intention to own or use the item.

The shared game character rental unit 216 may lend the shared game character to the game user based on the sharing setting condition. The shared game character rental unit 216 temporarily provides the game user with a part of the rights in the ownership of the shared game character so that the game user can use the shared game character. Some of the rights temporarily granted to game users may correspond to game usage rights. In other words, the shared game character rental unit 216 may temporarily provide the game user with a usage right other than the disposal right of the ownership of the shared game character.

The shared game character rent unit 216 may provide the game user with the rights to use the associated item if the item associated with the shared game character is consumed through the use of the game user. That is, the shared game character rental unit 216 may allow the game user to pay for using the item of the shared game character.

The shared game result acquisition unit 216 may reflect the changed content of the changed shared game character to the game character of the game user while the game user uses the shared game character. Here, the changed content of the shared game character may correspond to a game money change, an item acquisition or a level change held by the shared game character.

In one embodiment, the shared game result acquisition unit 216 may reflect the increase or decrease in the level of the shared game character to the game character of the game user. For example, when the level of the shared game character is increased by two levels by using the shared game character, the shared game result acquisition unit 216 acquires the two levels, which are increased, to the game character of the game user The level of the game character of the game user can be increased to level 8. In another embodiment, when the game user acquires an item using the shared game character, the shared game result acquisition unit 216 determines who owns the acquired item based on the sharing setting condition, and provides it to the owner can do. For example, when the game user acquires the item P using the shared game character, the shared game result acquisition unit 216 sets the sharing setting condition (the item obtained using the shared game character is owned by the owner of the shared game character The item P obtained according to the present invention can be provided to the owner of the shared game character.

The shared game result obtaining unit 216 obtains a ratio (hereinafter referred to as a change content reflection rate) of reflecting the changed contents of the shared game character to the game character of the game user according to the shared game character usage time Can be different.

In one embodiment, the change content reflectance ratio can be expressed as a function of the game user's shared game character usage time as shown in Equation (1) below.

[Equation 1]

Figure pat00001

Here, R denotes a change content reflection rate (a rate at which the changed contents of the shared game character changed during the use of the shared game character are reflected in the game character of the game user), t denotes a sharing time (shared game character usage time of the game user) And F (t) may correspond to an increasing function of the shared time. That is, the shared game result acquisition unit 216 can increase the rate of reflecting the changed contents of the shared game character to the game character of the game user as the game user's use time of the shared game character becomes longer.

In another embodiment, the change content reflection ratio may be stochastically changed according to the shared game character usage time of the game user using the shared game character as shown in Equation (2) below.

&Quot; (2) "

Figure pat00002

Here, R denotes a rate at which the game user changes the change content (a rate at which the changed contents of the shared game character changed during the use of the shared game character are reflected to the game character of the game user), P_R denotes a rate , And t corresponds to the sharing time of the game user. In equation (2), G (R, t) can be expressed as a decreasing function for R or an increasing function for t. For example, when the game use time is 10 hours, the chance of 0.5% is 10%, and when the game use time is 10 hours, the probability of 0.8% is 5% In case of 10 hours, the chance of 0.5% of change is 0.2%, and the probability of 0.5% is 20% when game use time is 20 hours.

When the shared game character is lost (for example, the shared game character may include a case where the shared game character is killed by another character in the game) in the process of using the shared game character of the game user, The sharing of the game character can be stopped and a penalty can be given to the user of the shared game character. Here, the penalty may include providing game money or items for the owner of the shared game character.

The game character exchange unit 218 may allow the game user to exchange the shared game character with the game character by providing the exchange condition to the game character sharer during the use period of the shared game character.

The character sharing control unit 219 controls the overall operation of the shared game character sharing device 110 and includes a shared game character releasing unit 212, a shared game character renting unit 214, a shared game result obtaining unit 216, It is possible to control the data flow between the character exchanging unit 218.

The memory 220 includes a shared game character memory area 222, a shared setting condition memory area 224, and a character sharer memory area 226.

The shared game character memory area 222 corresponds to a space for storing a shared game character including a sharing setting condition. The shared game character memory area 222 can store N shared game characters from the shared game character # 1 to the shared game character #N (N is a natural number). The shared game character memory area 222 may be updated by additionally storing a new shared game character when the shared game character releasing unit 212 receives a sharing setting condition regarding a new shared game character.

The shared setting condition memory area 224 corresponds to a space for storing position data of a shared game character stored in the shared game character memory area 222 and a sharing setting condition for the shared game character. For example, the shared setting condition memory area 224 # 1 may store a position pointer for the shared game character # 1 stored in the shared game character memory area 222 and a sharing setting condition for the shared game character # 1. That is, the sharing setting condition memory area # 1 (224) stores the sharing period of the shared game character # 1 for 7 days from July 1 to July 7, a sharing fee of 100 7) and shared items (corresponding to the items available to the shared game character user) belong to the group, the borrower (the game user who uses the shared game character), the game character level a, b, and c. The sharing setting condition memory area # 1 224 stores a new sharing setting condition for the shared game character # 1 (for example, an item acquired during use of the shared game character of the shared game user) , It can be updated by storing a new sharing setting condition.

The character sharer memory area 226 corresponds to a space for storing the position data of the shared game character stored in the shared game character memory area 222 and a game user using the shared game character. For example, the character sharer memory area # 1 226 may store a game user using the location pointer and the shared game character # 1 for the shared game character # 1 stored in the shared game character memory area 222. [ That is, the character sharer memory area # 1 226 can store a game user from the location pointer related to the shared game character # 1 and the shared game character users user # 1 to user #K (K is a natural number).

The network interface 230 includes an environment for connecting with the shared game character sharing device 110 via a network, and may include an adapter for LAN (Local Area Network) communication, for example.

The user input device 240 includes an environment for receiving user input and may include, for example, an adapter such as a mouse, trackball, touchpad, graphic tablet, scanner, touch screen, keyboard or pointing device.

The user output device 250 may include an adapter, such as a monitor or touch screen. In one embodiment, the user output device 250 may be connected via a remote connection.

The storage device 260 may be implemented as a nonvolatile memory such as a solid state disk (SSD) or a hard disk drive (HDD), and may be used to store data required by the shared game character sharing device 110.

FIG. 3 is a flowchart illustrating a computer-executable shared game character sharing method according to an embodiment of the present invention.

3, the shared game character publishing unit 212 receives a sharing setting condition regarding the shared game character (S301). The shared game character releasing unit 212 releases the shared game character including the sharing setting condition regarding the received shared game character (S302).

The shared game character rental unit 224 uses the shared game character of the game user based on the sharing setting condition stored in the sharing setting condition memory area 224 of the shared game character when receiving the shared game character use request of the game user Lt; / RTI > is allowed. The shared game character rent unit 224 may lend the shared game character to the game user if the use of the shared game character of the game user requesting the use of the shared game character is permitted (S303). The shared game character rental unit 224 may control the sharing period of the shared game character in units of time intervals to enable a plurality of game users to use during the sharing period. For example, in FIG. 2, the shared game character rental unit 224 stores the shared game character # 1 including the shared game character user from user # 1 to user # K (from July 1 to July 7, User # 1 is controlled by 6 hours from 0:00 to 6:00 on July 1, and user # 2 is controlled by 12 hours from 6:00 to 18:00 on July 1, Game characters can be used during the game.

The shared game result acquisition unit 216 may reflect the changed content of the changed shared game character to the game character of the game user while the game user uses the shared game character (S304). For example, when a game user acquires game money or items or improves the level of the game character while the game user uses the game game character, the shared game result acquisition unit 216 may reflect the changed content to the character of the game user have.

The shared game character sharing device 110 may terminate the shared game character sharing period of the game user or the shared game character use of the game user when the time expires.

FIG. 4 is a flowchart illustrating a process of reflecting changed contents of a shared game character while using a shared game character according to an embodiment of the present invention.

The shared game character rental unit 214 lends the shared game character to the game user based on the sharing setting condition of the shared game character disclosed by the shared game character publishing unit 212. The shared game character borrows the shared game character and can acquire a new item by the game user who uses it (S401 and S402). When the shared game character includes the ownership relationship of the item acquired by the game user (who owns the item acquired by the game user) as the shared setting condition, the acquired item is set in the sharing setting condition It can belong to the game user.

If the shared game character does not include the ownership relationship of the acquired item as a shared setting condition, the shared game result acquisition unit 216 can check whether the acquired game character of the game user can possess the acquired item (S403).

The shared game result acquisition unit 216 may provide the game user with ownership of the acquired item when the game character of the game user can own the acquired item (S404). If the game character of the game user can not own the acquired item, the shared game result acquisition unit 216 may provide the ownership of the acquired item to the shared game character (S405). At this time, the shared game result acquisition unit 216 may not provide the ownership of the acquired item to the game user, but may reduce the sharing cost of the shared game character. For example, the shared game result acquiring unit 216 acquires the item L by using the shared game character with the 100-game money as the sharing fee for the game user, but the experience value or the level of the game character of the game user is low, , The obtained item L can be provided to the shared game character, and the sharing fee 100 game money can be discounted to 50 game money.

5 is a flowchart illustrating a process of exchanging game characters of a shared game character and a shared game character user according to another embodiment of the present invention.

The shared game character renting unit 214 lends the shared game character to the game user based on the sharing setting condition of the shared game character disclosed by the shared game character publishing unit 212 and allows the game user to use the shared game character (S501).

The game character exchange unit 218 can check whether the exchange condition for the game character sharer is provided during the use period of the shared game character of the game user (S502). The game character exchange unit 218 can confirm whether or not the exchange of the character of the game character sharer has been approved (S503) if the exchange condition for the game character sharer is provided by the game user. The game character exchange unit 218 may approve the exchange of the shared game character with the game character of the game user when the game character sharer has the character exchange approval (S504).

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the following claims And changes may be made without departing from the spirit and scope of the invention.

Claims (21)

(a) receiving a sharing setting condition related to a shared game character and releasing the shared game character;
(b) lending the shared game character to a game user based on the sharing setting condition; And
(c) reflecting the changed content of the shared game character changed while the game user is using the shared game character to the game character of the game user.
The method of claim 1, wherein step (a)
And receiving a sharing period of the shared game character and a sharing fee (which may include game goods) in the sharing setting condition.
3. The method of claim 2, wherein step (a)
And controlling the sharing period of the shared game character in units of time intervals to enable a plurality of game users to use the shared game character during the sharing period.
The method of claim 1, wherein step (a)
Receiving the sharing credentials of the shared game character (which may include the level of the game character owned by the game character borrower, including public use or group usage) as the sharing setting condition A method of sharing a computer-executable shared gaming character.
The method of claim 1, wherein step (a)
And receiving a shared item condition including a usable item of the shared game character as the shared setting condition.
The method of claim 1, wherein step (a)
And a step of presenting the shared game character to a game user expressing a wish to possess or use the item by detecting the item possessed by the shared game character.
2. The method of claim 1, wherein step (b)
And temporarily providing the game user with a part of the rights in the ownership of the shared game character.
2. The method of claim 1, wherein step (b)
And if the item associated with the shared game character is consumed through use of the game user, providing the game user with permission to use the associated item with permission to use the shared game character .
2. The method of claim 1, wherein step (c)
And reflecting the increase / decrease of the level of the shared game character to the game character of the game user.
2. The method of claim 1, wherein step (c)
And if the item is acquired through use of the shared game character, providing the game user with ownership of the acquired item.
11. The method of claim 10, wherein step (c)
And if the game character of the game user can not acquire ownership of the obtained item, providing the obtained game item to the shared game character and discounting the sharing cost of the shared game character A method of sharing a computer-executable shared gaming character.
2. The method of claim 1, wherein step (c)
If the item is acquired through the use of the shared game character, confirming who owns the acquired item based on the sharing setting condition. Way.
The method according to claim 1,
(d) allowing the game user to exchange the shared game character with the game character by providing an exchange condition to the game character sharer during the period of use of the shared game character How to share a shared game character.
A shared game character opening unit for receiving the shared setting condition regarding the shared game character and disclosing the shared game character;
A shared game character rental unit for lending the shared game character to a game user based on the sharing setting condition; And
And a shared game result obtaining unit for reflecting the changed content of the changed shared game character to the game character of the game user while the game user is using the shared game character.
15. The game apparatus according to claim 14,
And receives a sharing period of the shared game character and a sharing fee (which may include game goods) in the sharing setting condition.
16. The method of claim 15, wherein the shared game character public portion
Wherein the control unit controls the sharing period of the shared game character in units of time intervals to enable use of a plurality of game users during the sharing period.
17. The method according to claim 16, wherein the shared game result obtaining unit
And when the item is acquired through use of the shared game character, provides the ownership of the acquired item to the game user.
18. The method according to claim 17, wherein the shared game result obtaining unit
If the game character of the game user can not acquire ownership of the acquired item, the shared game character is provided with the obtained item and the sharing cost related to the shared game character is discounted. Sharing device.
19. The method according to claim 18, wherein the shared game result obtaining unit
And when the item is acquired through the use of the shared game character, identifies the ownership of the acquired item based on the sharing setting condition.
15. The method of claim 14,
And a game character exchange unit for allowing the game user to exchange the shared game character with the game character by providing an exchange condition to the game character sharer during the use period of the shared game character Shared devices.
A function of receiving a sharing setting condition regarding a shared game character and disclosing the shared game character;
A function of lending the shared game character to a game user based on the sharing setting condition; And
And a function of reflecting the changed contents of the changed shared game character to the game character of the game user while the game user is using the shared game character.
KR1020150136888A 2015-09-25 2015-09-25 Computer-excutable sharing game character sharing method, apparatus and storage media storing the same KR101779341B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020150136888A KR101779341B1 (en) 2015-09-25 2015-09-25 Computer-excutable sharing game character sharing method, apparatus and storage media storing the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020150136888A KR101779341B1 (en) 2015-09-25 2015-09-25 Computer-excutable sharing game character sharing method, apparatus and storage media storing the same

Publications (2)

Publication Number Publication Date
KR20170037373A true KR20170037373A (en) 2017-04-04
KR101779341B1 KR101779341B1 (en) 2017-09-19

Family

ID=58588470

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020150136888A KR101779341B1 (en) 2015-09-25 2015-09-25 Computer-excutable sharing game character sharing method, apparatus and storage media storing the same

Country Status (1)

Country Link
KR (1) KR101779341B1 (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050105080A (en) 2004-04-30 2005-11-03 (주)에스엔에이치 Game character/style providing system and its method for applying certain gamer's game charactor and game style

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050105080A (en) 2004-04-30 2005-11-03 (주)에스엔에이치 Game character/style providing system and its method for applying certain gamer's game charactor and game style

Also Published As

Publication number Publication date
KR101779341B1 (en) 2017-09-19

Similar Documents

Publication Publication Date Title
US11458402B2 (en) Blockchain gaming system
KR101398086B1 (en) Method for processing user gesture input in online game
US20150371295A1 (en) System and method for cross-application virtual goods management
KR20150109859A (en) Method for divisible payments, apparatus and system for the same
US20180270174A1 (en) Method and apparatus for providing in-game messenger service
KR20140126152A (en) Method and server for providing service of using music contents
KR101404635B1 (en) Method for processing a drag input in online game
KR101377028B1 (en) Apparatus and method for providing quick slot in online game
KR101779341B1 (en) Computer-excutable sharing game character sharing method, apparatus and storage media storing the same
KR101229728B1 (en) Method and server for inviting companion in online game
KR101213338B1 (en) Method and server for compensation according to connection time of online game
CN104602773A (en) Game system and game control method
KR20130082595A (en) Method and server for providing social network service in online game
KR20170037374A (en) Computer-excutable advertisement game character sharing method, apparatus and storage media storing the same
JP7041197B2 (en) Online service connection controller and method
KR101986718B1 (en) Method and apparatus for managing contents in games in conjunction with widget program
US20150065229A1 (en) Reward method according to a game play number in an online game and a server performing the same
KR101492246B1 (en) Method and system for managing item using on-line game
KR102534000B1 (en) Game service prividing system using link information and method thereof
KR101808181B1 (en) Method and system for providing game play using mobile terminal
KR101447850B1 (en) Game service method for real time match game and system thereof
KR101264629B1 (en) Method and server for providing service of using item
KR101611170B1 (en) Method for Detecting Game Play Controlled by Robot Program
KR20220139052A (en) Device and method for providing cloud game service
KR20140139693A (en) Method and system for running on-line game using mobile devices

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
N231 Notification of change of applicant
AMND Amendment
E601 Decision to refuse application
AMND Amendment
X701 Decision to grant (after re-examination)
GRNT Written decision to grant