KR20160051418A - Billiards table available for determining success and apparatus for billiards exercise using the same - Google Patents
Billiards table available for determining success and apparatus for billiards exercise using the same Download PDFInfo
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- KR20160051418A KR20160051418A KR1020140151385A KR20140151385A KR20160051418A KR 20160051418 A KR20160051418 A KR 20160051418A KR 1020140151385 A KR1020140151385 A KR 1020140151385A KR 20140151385 A KR20140151385 A KR 20140151385A KR 20160051418 A KR20160051418 A KR 20160051418A
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Abstract
Description
The present invention relates to a billiard table for judgment and a billiard learning apparatus using the billiard table, and more particularly to a billiard table capable of detecting the impact of a billiard ball detected by a cushion of a billiard table, .
A billiard is a game in which a billiard ball is placed on a billiard table, and a billiard ball is hit by a cue ball to block the game according to rules. There are four types of billiards, a four-ball game, a three-ball game such as a cushion, and a pocket game such as Eight Ball and Nine Ball. Of these, four or three cushions are often played in Korea.
Among them, a thrive cushion is a ball to be matched to both the first and second ball, but the ball must be hit at least three times before the second ball is hit. In addition, there is a need for a method and apparatus for judging the success or failure of the three-cushion game, since the rule of the four-cushion game can be won by winning at least one time.
However, this conventional determination method is an indirect method of judging whether a shot is successful depending on whether the bill is to be changed or not, instead of judging whether the ball is hit by a billiard ball or a billiard ball or a billiard ball and a cushion. In the case of failing and failing a shot as a success, such a mistake is directly reflected in the success or failure of the shot, so that the accuracy of the judgment is somewhat inferior. Also, there is a problem that it is difficult to know the success of a shot because it is difficult to judge how a billiard ball cushion is hit in a beginner.
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and it is an object of the present invention to provide a billiard table capable of judging the success or failure of shots according to a collision between a billiard ball and a cushion, And to provide a billiard learning apparatus which is adapted to perform the billiard game.
The billiard base for judgment according to the present invention comprises a billiard table main body composed of a billiard paper, a cushion formed on the outer periphery of the billiard paper, a billiard paper and a support for supporting the cushion; A crash sensor disposed at an outer periphery of the cushion for detecting an impact when the billiard ball is reflected on the cushion and converting the detected electrical signal into an electric signal, And a control board to be processed.
In addition, the billiard learning apparatus according to the present invention comprises a billiard table for judgment according to the present invention; A camera installed on the billiard table for taking a picture of the billiard ball; A terminal device for receiving a photographed image from the camera; A billiard learning content storage module for storing a billiard learning content, and an authentication module for storing a test content, wherein the billiard learning content storage module includes: And a server for providing the billiard learning contents or the trial contents upon request.
Since the billiard table for judgment according to the present invention can know whether the billiard ball has collided with the cushion, it is possible to easily check whether the cushion or the like succeeded even if it is a beginner, and the movement of the billiard ball after the shot can be accurately grasped.
In addition, the billiard learning apparatus according to the present invention allows a member to easily access the billiard learning contents and the test contents to perform learning and billiard level evaluation.
1 is a block diagram of a billiard table for judgment according to the present invention
Fig. 2 is a view showing the state of use of the billiard table for judgment according to the present invention
3 is a state transition diagram of the indicator lighting control performed by the control board
Fig. 4 is a block diagram of a billiard learning apparatus according to the present invention
5 is a flowchart of a judgment algorithm for judging whether or not a water polo matches both the first object sphere and the second object sphere
Fig. 6 is an example of a case where collision occurs three times
Fig. 7 shows an example in which all of the judgment algorithms are applied. Fig.
8 is an exemplary view of a screen for a class displayed on a terminal device
Fig. 9 is an exemplary diagram of a test and authentication screen displayed on the terminal device
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a billiard table for judgment and billiard learning apparatus using the same according to the present invention will be described in detail with reference to the accompanying drawings.
Fig. 1 is a configuration diagram of a billiard table for judgment according to the present invention. The billiard table for judgment according to the present invention includes a
Since the billiard table
The
More preferably, a plurality of
It is preferable that the
The
The
The
Fig. 2 is a state view of the billiard table for judgment according to the present invention, and shows an example of a three-cushion game. FIG. 2 (a) shows a case of outer turning, in which a yellow ball Y as a first objective is hit by hitting a white ball W as a hand, and a white ball W turns rightward And the red ball (R), which is the second objective, is aligned. In this case, among the two LEDs of the
Here, it can be seen that the lighting of the LED adjacent to the
In this way, it is possible to display three or more collisions by lighting the LED (hereinafter referred to as "outside LED") far from the cushion among the two LEDs. The reason why there is no need to distinguish three or more collisions on the
In FIG. 2, it can be seen that LED lighting may occur due to the collision of the yellow ball Y, which is the first object, and the collision outside the water balloon should not be counted, which will be described later.
3 is a state transition diagram of the indicator lighting control performed by the control board. In case of reset, all LEDs are turned off, and when a collision is detected in a
Next, a billiard learning apparatus according to the present invention will be described.
FIG. 4 is a configuration diagram of a billiard learning apparatus according to the present invention. The billiard learning apparatus according to the present invention includes a
The
The
The wired /
The
The membership management module is a component for storing and updating membership registration, withdrawal, billiard learning content download, authentication level, and the like, and blocks downloading, learning, and authentication of billiard learning content of non-members.
The billiard learning content storage module stores billiard learning contents such as video for lecture and provides billiard learning contents when requested by the
The authentication module is a component for judging the certification level of the member. If the test content is stored, and the member downloads the test content and submits the test result video, the authentication module determines success according to the determination algorithm. The test contents include the position of the billiard ball and the contents of the test contents in which the thrill cushion can be tested, such as turning, outward, before, and hanging, and can be confirmed by the member at the
The authentication module also determines whether the thrushing has been successful by the judgment data transmitted from the
Next, a determination algorithm of the test content will be described. In the case of a three-cushion game, only when the first object ball and the second object ball are both matched with the ball and the ball is hit at least three times and then the second ball is hit, It is judged whether the target ball is hit all the way, whether the ball is hit at least 3 times and then hit the second goal ball.
5 is a flowchart of a judgment algorithm for judging whether or not a water polo matches both the first object sphere and the second object sphere. When there is a collision between the ball and the target ball, the position of the ball is changed. In this case, it is necessary to distinguish between the first and second objects. In the case of a thrive cushion game, the object is white (or yellow), and the object is red and yellow (or white). . That is, as shown in FIG. 5, by comparing the frames I (t-1, 0) to I (t, Fmax) from the time t-1 to t to see whether the first object ball CB1 collided with the ball, This is the same for the second object CB2. At this time, it is necessary to exclude the collision between the first object CB1 and the second object CB2 by excluding the collision between the yellow ball and the red ball when the ball is white. For reference, the ball can judge the first moving ball as a water polo by comparing I (t-1, 0) with the next frame.
Next, it is necessary to judge whether or not the second object ball is hit after at least three cushions have been hit. This means that the number of collisions in the judgment data transmitted from the
FIG. 6 is a diagram illustrating an example in which collision occurs three times, in which image frames are arranged on a time axis. The collision at t3 should be counted because it is due to the yellow ball (Y) which is the first objective, and it is considered that the collision at t3 occurs more than three times. However, since it is impossible to judge such a situation only by the collision frequency, it is necessary to consider whether or not the watercourse is adjacent to the
In the case where collision by the handball occurs three times, it is only necessary to judge whether or not the handball has collided with the second target ball after that, which is the same as the judgment algorithm for judging whether or not the ball catches the first target ball and the second ball Do.
Fig. 7 is an exemplary diagram showing an embodiment in which all of the determination algorithms are applied, using Fig. 2 (a) as an example. At the time of t1, t2, t3 and t4, there was a collision between the billiard ball and the cushion, and at the time of t1, t2 and t4, there was a normal cushion collision due to the ball. It can be seen that the thigh cushion succeeded because the crown W hit the second objective R at tcb2 after three collisions of the cushion by the cue ball W. [
FIG. 8 is an exemplary view of an instruction screen displayed on the terminal device, and FIG. 9 is an exemplary view of a test and authentication screen. Each screen has a lecture or a test list. You can select the content, and there is a menu that allows you to select the content, listen to the explanation, switch the practice video, and start and end the recording.
10
14
20
40
Claims (9)
A collision sensor 20 disposed at the outer periphery of the cushion 14 for detecting an impact when the billiard ball is reflected on the cushion 14 and converting it into an electric signal;
And a control board (30) for processing the electric signal outputted when the impact sensor (20) detects a collision into judgment data of a predetermined data format.
Characterized in that the cushion (14) is rectangular and a plurality of impact sensors (20) are arranged on one side of the cushion (14).
And the density of the impact sensor (20) increases as the cushion (14) is closer to the corner.
Wherein the determination data includes the position and the time of the collision of the collision sensor (20) in which the collision is detected.
Further comprising an indicator (40) that is exposed to the support (16) and indicates that there has been a collision when a collision is detected in the collision sensor (20).
Wherein the indicator (40) is two LED indicators.
And a reset button (50) for resetting the display (40).
A camera 200 installed on the billiard table 100 for capturing the motion of the billiard ball;
A terminal device 300 for receiving an image photographed by the camera 200;
A wired / wireless network device 400 connecting the billiard base 100, the camera 200 and the terminal device 300 to form a local network,
A billiard learning content storage module storing a billiard learning content, and an authentication module storing a test content, the server 500 including the billiard learning content or the test content on demand from the terminal device 300 The billiard learning apparatus comprising:
Wherein the test content is for a three-cushion game,
The authentication module determines whether the thrushing shot is successful by the judgment data transmitted from the control board 30 of the billiard base 100 according to a predetermined judgment algorithm,
Wherein the predetermined algorithm is determined by dividing the ball into whether the ball is in contact with the first ball ball and the second ball ball, and whether the ball ball is in contact with the second ball ball after cushioning at least three times.
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Cited By (1)
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KR20230017375A (en) * | 2021-07-27 | 2023-02-06 | 한다위 | E-learning smart billiard system |
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KR101958706B1 (en) * | 2018-03-09 | 2019-03-15 | 임헌성 | Billiard Coaching System |
KR102213869B1 (en) | 2019-12-26 | 2021-02-09 | 주식회사 위트콘 | System and method for billiard lessons |
KR102176649B1 (en) | 2020-08-20 | 2020-11-10 | 신두성 | A billiard training system for 3 cushion billiards |
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KR200192204Y1 (en) | 2000-01-29 | 2000-08-16 | 안덕준 | A billiard table sounded melody |
KR101386034B1 (en) | 2012-10-15 | 2014-04-16 | 김종석 | Billiards teaching system and method for controlling thereof |
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KR20230017375A (en) * | 2021-07-27 | 2023-02-06 | 한다위 | E-learning smart billiard system |
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