KR20140135274A - Method for manipulating an user character in mobile game - Google Patents

Method for manipulating an user character in mobile game Download PDF

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Publication number
KR20140135274A
KR20140135274A KR1020130050840A KR20130050840A KR20140135274A KR 20140135274 A KR20140135274 A KR 20140135274A KR 1020130050840 A KR1020130050840 A KR 1020130050840A KR 20130050840 A KR20130050840 A KR 20130050840A KR 20140135274 A KR20140135274 A KR 20140135274A
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KR
South Korea
Prior art keywords
game
user character
user
angle
present
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Application number
KR1020130050840A
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Korean (ko)
Inventor
조은지
Original Assignee
(주)위메이드엔터테인먼트
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Priority to KR1020130050840A priority Critical patent/KR20140135274A/en
Publication of KR20140135274A publication Critical patent/KR20140135274A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Abstract

The present invention relates to a user character operating method in a mobile game. The user character operating method according to an embodiment of the present invention is able to provide the easiness and convenience of a game for a user by: enabling a user character to run with a raised acceleration by repetitively dragging a gauge bar of a touch screen right and left; and enabling the user character to jump for hurdling over during a continuous user operation by dragging the gauge bar, which is not an extra or separate operation button, at a different angle while dragging the same gauge bar right and left.

Description

[0001] The present invention relates to a method for manipulating a user character in a mobile game,

The present invention relates to a method of operating a user character in a mobile game, and more particularly, to a method of operating a user character in a mobile game, a mobile terminal, a game server, and a recording medium.

In recent years, the mobile game market has grown tremendously due to the rapid spread of mobile terminals such as smart phones and tablet PCs. This mobile game market is becoming more and more intense because of the low entry barriers and high accessibility than the conventional online game market using personal computers (PCs).

In addition, the mobile game market is becoming more popular due to the emergence of social games in recent years. In the conventional online game, since the opponent is an unspecified number, it may cause side effects such as profanity. However, since the social game enjoys the game with the ordinary person, the side effect of the online game can be minimized, It is accessible from mobile devices, so you can enjoy it regardless of time or place. In addition, the social game has the effect of increasing the immersion degree of the game through competition with the friends who participate in the same game.

In addition, the social game features a simple and easy game screen and a game operation method, so that even a user who is not skilled in the game can easily approach the game.

Embodiments of the present invention provide a user character manipulation method capable of increasing user convenience by simplifying and simplifying the operation of a user character in a mobile game, a mobile terminal implementing the same, and a recording medium storing the method .

A method of operating a user character in a mobile game according to an exemplary embodiment of the present invention includes: performing a first operation by a user character corresponding to a speed at which a gage bar disposed on a touch screen is repeatedly dragged in a first direction; Determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And when the gesture is input, the user character performs a second operation.

The first operation is running, and the second operation is a jump.

The user character operating method in the mobile game is characterized in that the running speed of the user character is increased in proportion to the dragging speed.

The first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees with respect to the horizontal direction.

The user character operating method in the mobile game is characterized in that the jump angle of the user character is adjusted so as to be proportional to the angle.

Wherein the gesture is a drag input connecting a first point located on the gage bar to a second point in the second direction.

The mobile game is a 110m hurdle game.

And the gauge bar is disposed at the lower end of the touch screen.

According to another aspect of the present invention, there is provided a mobile terminal for controlling a user character to perform a first operation corresponding to a speed at which a gage bar disposed on a touch screen is repeatedly dragged in a first direction A first motion control section; A determination unit for determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And a second operation control unit for controlling the user character to perform a second operation when the gesture is input.

The first operation is running, and the second operation is a jump.

The first operation control unit increases the running speed of the user character so as to be proportional to the dragging speed.

Wherein the determination unit determines whether the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees to the horizontal direction.

And the second operation control unit adjusts the jump angle of the user character so as to be proportional to the angle.

According to another aspect of the present invention, there is provided a game server for providing a mobile game to a mobile terminal, the game server comprising: Wherein the user character performs a first operation and determines whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar and if the gesture is input, 2 operation.

According to another aspect of the present invention, there is provided a recording medium on which a program for executing the method according to another embodiment of the present invention is recorded.

According to an embodiment of the present invention, user's convenience can be increased by simplifying and simplifying the operation of the user character in the mobile game.

1 is an overall schematic diagram of a system for providing a user character manipulation method according to an embodiment of the present invention.
2 is a flowchart for explaining a method of progressing a comprehensive game including two or more individual game games according to another embodiment of the present invention.
3 is a diagram illustrating an example of a main menu screen according to another embodiment of the present invention.
4 is a flowchart for explaining a method of operating a user character according to another embodiment of the present invention.
5 is a schematic configuration diagram of a mobile terminal 120 according to another embodiment of the present invention.
FIG. 6 is an exemplary view for explaining a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.
7 is a diagram illustrating an example of a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.

BRIEF DESCRIPTION OF THE DRAWINGS The present invention is capable of various modifications and various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.

The terms first, second, etc. may be used to describe various elements, but the elements should not be limited by terms. Terms are used only for the purpose of distinguishing one component from another.

The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise. In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. Referring to the accompanying drawings, the same or corresponding components are denoted by the same reference numerals, do.

Hereinafter, a user character manipulation method, a mobile terminal, a game server, and a recording medium in a mobile game according to each embodiment of the present invention will be described with reference to the accompanying drawings.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. The following examples are intended to illustrate the present invention and should not be construed as limiting the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention. In the following description, the same reference numerals denote the same components, and unnecessary redundant explanations and descriptions of known technologies will be omitted.

In the embodiments of the present invention, "communication "," communication network ", and "network" The three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, the term "game server" means a server computer to which users are connected and connected to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game. In addition, middleware for the database and servers performing payment processing can be connected to the game server, but the description thereof will be omitted in the present invention.

In the present invention, an online or mobile game refers to game contents that users can access by accessing the above-mentioned game server. Particularly, it means a game in which a plurality of users can simultaneously access and enjoy the game, and the level is raised through an act of acquiring experience while fostering a character by advancing the game. It also means a game in which various kinds of items can be purchased in order to facilitate the progress of the game in the game.

In addition, various community systems can be used in an online or mobile game. For example, an online or mobile game guild, or a clan, may be formed. The concept described above means that users who use an online or mobile game are gathered to form one group and organize a group. Depending on the number of users or the level of the characters of the users, each group can have a high reputation of a guild or a clan, so that various benefits within the game can be utilized. For example, if the reputation of a guild or a clan increases, the character's display on the game screen may vary (e.g., the effect of changing the color of the displayed character's name), or the use of items and villages within the game .

In the present invention, the online or mobile game includes a SNG game as a new type of social network-based game maximizing user participation and relationship in order to enhance a user's online personal relationship. Unlike ordinary online games where the game itself is aimed at, the SNG game is aimed at increasing familiarity and homogeneity among users in the social network for users of all ages through an easy interface.

In addition, social games can have more diverse community systems than online games. This is because social games can be used regardless of time and place as smartphones and tablet PCs become popular. For example, if a user is not online but another user sends a message, requests a chat, or invites a user to a game, the user can check the message in real time through push notification or SMS / MMS service, You can participate.

In the present invention, the resultant content refers to all content that can be obtained by the characters of the play-out users during play of the game. For example, in the case of a competitive game, the experiential value and the cyber money that can be obtained at the end of one game may belong to the result contents. In the case of a sports game, the experiential value obtained at the end of one game, Content. In the case of role-playing games, experience can be obtained when completing a specific quest, monster, or reward cyber money.

1 is an overall schematic diagram of a system 100 for providing a user character manipulation method in accordance with an embodiment of the present invention.

In the embodiment of the present invention, the comprehensive game may be various types of sports SNG (Social Network Game), including a summer Olympic games, a winter Olympic games, and the like, For Olympic games, individual games may be 100m running, 110m hurdles, triple run, 100m swimming freestyle, pistol shooting, clay shooting, archery, but not limited to that type. Embodiments of the present invention can enjoy interesting individual game games in a single space, that is, in a comprehensive game, and induce a competition for enjoyable recording with friends.

The operation of the user character in the mobile game according to the embodiment of the present invention allows the user character to perform the first operation corresponding to the speed at which the gauge bar disposed on the touch screen of the mobile terminal is repeatedly dragged in the first direction, When a gesture in a second direction that is at a predetermined angle with the first direction is input on the same gage bar, the user character performs the second operation. For example, if the mobile game is 110m hurdles, user character manipulation that increases the speed due to the characteristics of the game item and user character manipulation that hurdles the hurdle must be harmonized to achieve a good record. Therefore, the user repeatedly moves the gauge bar in left and right directions to increase the speed at which the user character runs, and when it is necessary to cross the hurdles, the drag direction is shifted upward , I.e., in a direction forming a predetermined angle with the left-right direction, and then dragging it over the hurdles. In this case, the hurdle can jump quickly without slowing down the speed. In addition, the angle of the user character over the hurdle may be adjusted according to the upward angle on the gauge bar. The detailed user character manipulation method will be described later with reference to Figs.

In an embodiment of the present invention, the 110m hurdle is described as an example, but the present invention is not limited to this, and other types of mobile games, for example, a form in which a user character requires at least two or more different division operations to complete a game, Of course, can be applied.

Such a user character manipulation method may be implemented as an application of a comprehensive game, mounted on the mobile terminals 110 and 120, or provided to the mobile terminals 110 and 120 by the game server 140.

The mobile terminals 110 and 120 may be implemented in various forms. The mobile terminal described in the present specification may be used in various applications such as a desktop computer, a mobile phone, a smart phone, a laptop computer, a digital broadcast terminal, a PDA (Personal Digital Assistants), a PMP (Portable Multimedia Player) A tablet PC, an MP3 player, a digital camera, and a digital CE device (Consumer Electronics). Digital CE (Consumer Electronics) devices may include DTV (Digital Television), IPTV (Internet Protocol Television), a refrigerator having a display device, and an air conditioner.

Programs necessary for game implementation may be installed and executed in the mobile terminals 110 and 120. The mobile terminals 110 and 120 are implemented with a touch-drag function, and a game can be performed through a touch-drag function when an online game is performed. In addition, the above-described individual game can be enjoyed through a simple operation method.

The game server 140 according to an embodiment of the present invention receives friend information from each user in advance. Here, the friend can be stored in a list form for each user, and friend record information such as a friend's character, nickname, and highest score, which can be used in generating a ranking in the game, can be stored in the friend list . In addition, the friend list may be a friend list in a social game, and a group of friend lists designated by the user may be possible. Such data is stored in the game server 140 or in a separate database and is stored and managed. In addition, the data may include the user's character, nickname, highest score, and the like. Although FIG. 1 illustrates that the game server 140 and the mobile terminals 110 and 120 are directly connected through the network 130, the present invention is not limited thereto and may be embodied by means of an SNS server (not shown) May be connected to the game server 140 after the connection is established. In this case, friend information of the user managed by the SNS server (not shown) can be used.

When a game is executed in the mobile terminals 110 and 120, the game server 140 requests the friend list stored in the user database through the user authentication process. The game server 140 may transmit a character, a nickname, a highest score, and the like of a friend present in the friend list to the user and display the overall ranking in the main menu. A specific configuration of the mobile terminal 120 that implements an operation of a user character in a mobile game according to an embodiment of the present invention will be described with reference to FIG.

Referring to FIG. 5, the mobile terminal 120 includes a first operation control unit 121, a determination unit 122, and a second operation control unit 123. The mobile terminal 120 may include a touch panel on a display unit (not shown) so that the user can operate the user character through touch input.

The first operation control unit 121 controls the user character to perform the first operation corresponding to the speed at which the gauge bar disposed on the touch screen of the mobile terminal 120 is repeatedly dragged in the first direction. The gauge bar may be disposed at the bottom of the touch screen, but is not limited to the position of the gauge bar. Here, the first direction may be the horizontal direction or the left and right direction, and the user may quickly perform the operation of dragging or gently rubbing the gauge bar arranged in the horizontal direction repeatedly left and right, thereby accelerating the speed of the first operation of the user character have. For example, when the first operation is running, the user character can run at a high speed by repeating the dragging in the leftward and rightward direction rapidly.

The determination unit 122 determines whether a gesture in the second direction that is at a predetermined angle with the first direction is input on the gage bar. Here, the second direction is a direction forming a predetermined angle, for example, an angle of 1 degree to 90 degrees with respect to the first direction, and the gesture includes touch or drag. In addition, the second operation performed by the user character may vary depending on the magnitude of the angle in the second direction. For example, the jumping angle may be set to be proportional to the magnitude of the angle in the second direction in the case where the second operation is a jump operation that jumps over the hurdle.

The second operation control unit 123 controls the user character to perform the second operation when the determination unit 122 determines that the gesture has been input or when the gesture having the specific angle is input in the second direction.

FIG. 2 is a flowchart for explaining a method of progressing a comprehensive game including two or more individual game games according to an embodiment of the present invention.

Referring to FIG. 2, in steps 200 and 202, a mobile terminal accesses a game server and executes a comprehensive game. Although not shown, when the game is played through the connection of the SNS server, the connection and login process may be performed first to the SNS server.

In step 204, it is determined whether or not the user has a character to be used in the comprehensive game. If the character is not held, the character is created in step 208. If the user holds the character, the main menu is displayed in step 206. [ In the main menu, the user can perform ranking check, inventory, and social network functions of a comprehensive game. Here, the social network function includes, for example, adding a friend to add or inviting a friend to perform a comprehensive game, sending a heart, which is an item necessary for performing a comprehensive game to a friend, and receiving a message from a friend .

3 is an exemplary view showing a main menu screen according to another embodiment of the present invention.

3, the main menu includes a menu 310 indicating levels and goods, a character information menu 320 of various users, a main menu 330 including three main menu buttons 331 through 333, A submenu 340 including submenu buttons (mission, a record room, a friend invitation, a message, and an option), and a menu 350 including a ranking of the overall game and heart information. Here, the ranking or ranking of the comprehensive game is determined by the score of each individual game of the user, for example, in the case where the individual game in which the user participates is 100 m running or swimming, The total score is calculated considering the number and the number of times the user participated.

In the menu 310 showing the level and the goods, the level of the character, the acquired experience value, and the goods of the game are displayed. The character information menu 320 of various users displays a character value of a user character, a character, a character rotation button, a costume button for each item, and the like. The main menu 330 includes a main menu 331, a shop 332, and an item selection button 333.

In step 210, it is determined whether the store or game start is selected. If the shop is selected, at step 212, the shop of the comprehensive game is displayed.

In step 210 or 214, if an item is selected, in step 216, the item screen is displayed.

In step 218, the user selects one of the main menu, the shop, or the item selection on the displayed item screen. The main menu 331, the shop 332, and the item selection 333. If the main menu is selected, the process returns to step 206. If the shop is selected, the process returns to the shop menu of step 210. If the shop is selected, the item store of the selected item is displayed at step 220.

At step 222, the game may proceed at step 224 or go back to step 216, depending on the start or cancellation of the game.

In step 226, a game result window is displayed.

4 is a flowchart for explaining a method of operating a user character according to another embodiment of the present invention.

Referring to FIG. 4, in operation 400, the user character performs a first operation corresponding to a speed at which the gauge bar disposed on the touch screen is repeatedly dragged in the first direction. In step 402, it is determined whether a gesture in the second direction, which forms a predetermined angle with the first direction, is input on the gage bar. In step 402, when the gesture in the second direction is input, the user character performs the second operation. In step 406, if the game has not ended, the process returns to step 400 again.

FIG. 6 is an exemplary view for explaining a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.

6, the user character 600 is running a 110-m hurdle game, and the gauge bar 610 disposed at the lower end of the touch screen is repeatedly dragged left and right, Can be increased. In addition, when the hurdle is to be crossed, the gesture 620 is input in a direction within a range of a predetermined angle with the gage bar 610 on the gage bar 610 to perform a jump operation over the hurdles. In one embodiment of the present invention, the user character is accelerated and dragged according to the speed of repeatedly dragging left and right on the gauge bar, and the jump operation is performed by dragging on the same gauge bar in different directions.

7 is a diagram illustrating an example of a game screen to which a user character manipulation method according to another embodiment of the present invention is applied. 7, a 110m hurdle game is described as an example of a mobile game, but the present invention is not limited thereto. The game may be applied in the same manner to games in which a user character must proceed in a first operation and a second operation Of course it is.

Referring to FIG. 7A, in a section in which the user character 700 is running, the user repeatedly drags left and right on the gauge bar 710 disposed on the touch screen to operate the user so that the user can quickly run.

7B, when the user character 700 has to cross the hurdle, the user character 700 is repeatedly dragged left and right on the gauge bar 710, and then is dragged at a timing exceeding the hurdle at a certain angle alpha], the user character 700 jumps over the hurdles. At this time, the user character 700 crosses the hurdle at the angle? Corresponding to the dragging angle?.

Referring to FIG. 7C, when the user character 700 has to cross the hurdle, the user character 700 is repeatedly dragged left and right on the gauge bar 710, and the dragging is performed at a timing exceeding the hurdle, beta], the user character 700 jumps over the hurdles. At this time, the user character 700 crosses the hurdle at an angle beta corresponding to the dragging angle beta.

7B and 7C, when the user drags the touch gauge bar or the left and right direction at a large angle, the jumping angle of the user character is increased and the jumping angle of the user character is decreased when the user character is dragged at a small angle. Therefore, since the jump angle plays an important role in the recording shortening of the 110 m hurdles game, the recording can be shortened by dragging by the optimum jump angle.

In the embodiment described with reference to FIGS. 7A to 7C, when the user character is repeatedly dragged left and right on the gauge bar to raise the acceleration of the user character and dragged on the same gauge bar instead of the separate or separate operation buttons, It is possible to provide the user with a simple and convenient operation of the game by allowing the user to perform a jump operation that can cross the hurdles during continuous user operation.

The above-described method of operating a user character according to the embodiment of the present invention can be executed by an application installed in the mobile terminal (which may include a program that is basically installed in the terminal or included in the operating system) (That is, a program) directly installed on the terminal through an application providing server such as an application store server, an application, or a web server associated with the service. In this sense, the user character manipulation method according to the embodiment of the present invention described above is implemented as an application (i.e., a program) that is basically installed in a terminal or directly installed by a user and is recorded in a computer- .

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the user character manipulation method according to each embodiment of the present invention, the above-mentioned program may be stored in a computer language code (C, C ++, JAVA, Code).

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers in the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of the computer-readable recording medium on which the above-described program is recorded include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium storing an application which is a program for executing a method of operating a user character according to each embodiment of the present invention includes an application store server, an application or a web server associated with the service A storage medium (e.g., a hard disk, etc.) included in the application provider server of the application server or an application providing server itself.

A computer capable of reading a recording medium having recorded thereon an application which is a program for executing a method of operating a user character according to each of the embodiments of the present invention is not limited to a general PC such as a general desktop or a notebook computer but also a smart phone, Personal digital assistants (PDAs), mobile communication terminals, and the like, and it should be interpreted as all devices capable of computing.

Further, a computer capable of reading a recording medium on which an application, which is a program for executing a user character operating method according to an embodiment of the present invention, can be read is a mobile terminal such as a smart phone, a tablet PC, a PDA (Personal Digital Assistants) , The application may be downloaded to the general PC from the application providing server and installed in the mobile terminal through the synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas within the scope of equivalents should be construed as falling within the scope of the present invention.

110, 120: mobile terminal
130: Network
140: Game server

Claims (15)

The user character performing a first operation corresponding to a speed at which the gauge bar disposed on the touch screen is repeatedly dragged in the first direction;
Determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And
And if the gesture is input, performing the second operation by the user character.
The method according to claim 1,
Wherein the first operation is running and the second operation is a jump.
3. The method of claim 2,
Wherein the speed of running of the user character is increased in proportion to the dragging speed of the user character.
3. The method of claim 2,
Wherein the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees with the horizontal direction.
3. The method of claim 2,
Wherein the jump angle of the user character is adjusted to be proportional to the angle.
The method according to claim 1,
Wherein the gesture comprises:
Wherein the drag operation is a drag input for connecting a first point located on the gage bar to a second point located in the second direction.
The method according to claim 1,
The mobile game includes:
Wherein the game is a 110m hurdle game.
The method according to claim 1,
In the gauge bar,
Wherein the user character is located at a lower end of the touch screen.
A first operation control unit for controlling the user character to perform a first operation corresponding to a speed at which the gauge bar disposed on the touch screen is repeatedly dragged in the first direction;
A determination unit for determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And
And a second operation control unit for controlling the user character to perform a second operation when the gesture is input.
10. The method of claim 9,
Wherein the first operation is running and the second operation is a jump.
11. The method of claim 10,
The first operation control unit,
And increases the running speed of the user character to be proportional to the dragging speed.
11. The method of claim 10,
Wherein,
Wherein the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees to the horizontal direction.
11. The method of claim 10,
And the second operation control unit,
And adjusts the jumping angle of the user character to be proportional to the angle.
A user character performs a first operation corresponding to a speed at which the gauge bar disposed on the touch screen of the mobile terminal is repeatedly dragged in the first direction and a second direction on the gauge bar that forms a predetermined angle with the first direction And if the gesture is input, controls the user character to perform a second action. 9. A recording medium on which a program for causing a computer to execute the method according to any one of claims 1 to 8 is recorded.
KR1020130050840A 2013-05-06 2013-05-06 Method for manipulating an user character in mobile game KR20140135274A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113713372A (en) * 2021-09-09 2021-11-30 腾讯科技(深圳)有限公司 Control method and device of virtual role, storage medium and electronic equipment

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113713372A (en) * 2021-09-09 2021-11-30 腾讯科技(深圳)有限公司 Control method and device of virtual role, storage medium and electronic equipment
CN113713372B (en) * 2021-09-09 2024-02-09 腾讯科技(深圳)有限公司 Virtual character control method and device, storage medium and electronic equipment

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