KR20140135274A - Method for manipulating an user character in mobile game - Google Patents
Method for manipulating an user character in mobile game Download PDFInfo
- Publication number
- KR20140135274A KR20140135274A KR1020130050840A KR20130050840A KR20140135274A KR 20140135274 A KR20140135274 A KR 20140135274A KR 1020130050840 A KR1020130050840 A KR 1020130050840A KR 20130050840 A KR20130050840 A KR 20130050840A KR 20140135274 A KR20140135274 A KR 20140135274A
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- Prior art keywords
- game
- user character
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- angle
- present
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Abstract
Description
The present invention relates to a method of operating a user character in a mobile game, and more particularly, to a method of operating a user character in a mobile game, a mobile terminal, a game server, and a recording medium.
In recent years, the mobile game market has grown tremendously due to the rapid spread of mobile terminals such as smart phones and tablet PCs. This mobile game market is becoming more and more intense because of the low entry barriers and high accessibility than the conventional online game market using personal computers (PCs).
In addition, the mobile game market is becoming more popular due to the emergence of social games in recent years. In the conventional online game, since the opponent is an unspecified number, it may cause side effects such as profanity. However, since the social game enjoys the game with the ordinary person, the side effect of the online game can be minimized, It is accessible from mobile devices, so you can enjoy it regardless of time or place. In addition, the social game has the effect of increasing the immersion degree of the game through competition with the friends who participate in the same game.
In addition, the social game features a simple and easy game screen and a game operation method, so that even a user who is not skilled in the game can easily approach the game.
Embodiments of the present invention provide a user character manipulation method capable of increasing user convenience by simplifying and simplifying the operation of a user character in a mobile game, a mobile terminal implementing the same, and a recording medium storing the method .
A method of operating a user character in a mobile game according to an exemplary embodiment of the present invention includes: performing a first operation by a user character corresponding to a speed at which a gage bar disposed on a touch screen is repeatedly dragged in a first direction; Determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And when the gesture is input, the user character performs a second operation.
The first operation is running, and the second operation is a jump.
The user character operating method in the mobile game is characterized in that the running speed of the user character is increased in proportion to the dragging speed.
The first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees with respect to the horizontal direction.
The user character operating method in the mobile game is characterized in that the jump angle of the user character is adjusted so as to be proportional to the angle.
Wherein the gesture is a drag input connecting a first point located on the gage bar to a second point in the second direction.
The mobile game is a 110m hurdle game.
And the gauge bar is disposed at the lower end of the touch screen.
According to another aspect of the present invention, there is provided a mobile terminal for controlling a user character to perform a first operation corresponding to a speed at which a gage bar disposed on a touch screen is repeatedly dragged in a first direction A first motion control section; A determination unit for determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And a second operation control unit for controlling the user character to perform a second operation when the gesture is input.
The first operation is running, and the second operation is a jump.
The first operation control unit increases the running speed of the user character so as to be proportional to the dragging speed.
Wherein the determination unit determines whether the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees to the horizontal direction.
And the second operation control unit adjusts the jump angle of the user character so as to be proportional to the angle.
According to another aspect of the present invention, there is provided a game server for providing a mobile game to a mobile terminal, the game server comprising: Wherein the user character performs a first operation and determines whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar and if the gesture is input, 2 operation.
According to another aspect of the present invention, there is provided a recording medium on which a program for executing the method according to another embodiment of the present invention is recorded.
According to an embodiment of the present invention, user's convenience can be increased by simplifying and simplifying the operation of the user character in the mobile game.
1 is an overall schematic diagram of a system for providing a user character manipulation method according to an embodiment of the present invention.
2 is a flowchart for explaining a method of progressing a comprehensive game including two or more individual game games according to another embodiment of the present invention.
3 is a diagram illustrating an example of a main menu screen according to another embodiment of the present invention.
4 is a flowchart for explaining a method of operating a user character according to another embodiment of the present invention.
5 is a schematic configuration diagram of a
FIG. 6 is an exemplary view for explaining a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.
7 is a diagram illustrating an example of a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.
BRIEF DESCRIPTION OF THE DRAWINGS The present invention is capable of various modifications and various embodiments, and specific embodiments are illustrated in the drawings and described in detail in the detailed description. It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.
The terms first, second, etc. may be used to describe various elements, but the elements should not be limited by terms. Terms are used only for the purpose of distinguishing one component from another.
The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise. In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. Referring to the accompanying drawings, the same or corresponding components are denoted by the same reference numerals, do.
Hereinafter, a user character manipulation method, a mobile terminal, a game server, and a recording medium in a mobile game according to each embodiment of the present invention will be described with reference to the accompanying drawings.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. The following examples are intended to illustrate the present invention and should not be construed as limiting the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention. In the following description, the same reference numerals denote the same components, and unnecessary redundant explanations and descriptions of known technologies will be omitted.
In the embodiments of the present invention, "communication "," communication network ", and "network" The three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.
In the following description, the term "game server" means a server computer to which users are connected and connected to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game. In addition, middleware for the database and servers performing payment processing can be connected to the game server, but the description thereof will be omitted in the present invention.
In the present invention, an online or mobile game refers to game contents that users can access by accessing the above-mentioned game server. Particularly, it means a game in which a plurality of users can simultaneously access and enjoy the game, and the level is raised through an act of acquiring experience while fostering a character by advancing the game. It also means a game in which various kinds of items can be purchased in order to facilitate the progress of the game in the game.
In addition, various community systems can be used in an online or mobile game. For example, an online or mobile game guild, or a clan, may be formed. The concept described above means that users who use an online or mobile game are gathered to form one group and organize a group. Depending on the number of users or the level of the characters of the users, each group can have a high reputation of a guild or a clan, so that various benefits within the game can be utilized. For example, if the reputation of a guild or a clan increases, the character's display on the game screen may vary (e.g., the effect of changing the color of the displayed character's name), or the use of items and villages within the game .
In the present invention, the online or mobile game includes a SNG game as a new type of social network-based game maximizing user participation and relationship in order to enhance a user's online personal relationship. Unlike ordinary online games where the game itself is aimed at, the SNG game is aimed at increasing familiarity and homogeneity among users in the social network for users of all ages through an easy interface.
In addition, social games can have more diverse community systems than online games. This is because social games can be used regardless of time and place as smartphones and tablet PCs become popular. For example, if a user is not online but another user sends a message, requests a chat, or invites a user to a game, the user can check the message in real time through push notification or SMS / MMS service, You can participate.
In the present invention, the resultant content refers to all content that can be obtained by the characters of the play-out users during play of the game. For example, in the case of a competitive game, the experiential value and the cyber money that can be obtained at the end of one game may belong to the result contents. In the case of a sports game, the experiential value obtained at the end of one game, Content. In the case of role-playing games, experience can be obtained when completing a specific quest, monster, or reward cyber money.
1 is an overall schematic diagram of a
In the embodiment of the present invention, the comprehensive game may be various types of sports SNG (Social Network Game), including a summer Olympic games, a winter Olympic games, and the like, For Olympic games, individual games may be 100m running, 110m hurdles, triple run, 100m swimming freestyle, pistol shooting, clay shooting, archery, but not limited to that type. Embodiments of the present invention can enjoy interesting individual game games in a single space, that is, in a comprehensive game, and induce a competition for enjoyable recording with friends.
The operation of the user character in the mobile game according to the embodiment of the present invention allows the user character to perform the first operation corresponding to the speed at which the gauge bar disposed on the touch screen of the mobile terminal is repeatedly dragged in the first direction, When a gesture in a second direction that is at a predetermined angle with the first direction is input on the same gage bar, the user character performs the second operation. For example, if the mobile game is 110m hurdles, user character manipulation that increases the speed due to the characteristics of the game item and user character manipulation that hurdles the hurdle must be harmonized to achieve a good record. Therefore, the user repeatedly moves the gauge bar in left and right directions to increase the speed at which the user character runs, and when it is necessary to cross the hurdles, the drag direction is shifted upward , I.e., in a direction forming a predetermined angle with the left-right direction, and then dragging it over the hurdles. In this case, the hurdle can jump quickly without slowing down the speed. In addition, the angle of the user character over the hurdle may be adjusted according to the upward angle on the gauge bar. The detailed user character manipulation method will be described later with reference to Figs.
In an embodiment of the present invention, the 110m hurdle is described as an example, but the present invention is not limited to this, and other types of mobile games, for example, a form in which a user character requires at least two or more different division operations to complete a game, Of course, can be applied.
Such a user character manipulation method may be implemented as an application of a comprehensive game, mounted on the
The
Programs necessary for game implementation may be installed and executed in the
The
When a game is executed in the
Referring to FIG. 5, the
The first
The
The second
FIG. 2 is a flowchart for explaining a method of progressing a comprehensive game including two or more individual game games according to an embodiment of the present invention.
Referring to FIG. 2, in
In
3 is an exemplary view showing a main menu screen according to another embodiment of the present invention.
3, the main menu includes a
In the
In
In
In
At
In
4 is a flowchart for explaining a method of operating a user character according to another embodiment of the present invention.
Referring to FIG. 4, in
FIG. 6 is an exemplary view for explaining a game screen to which a user character manipulation method according to another embodiment of the present invention is applied.
6, the
7 is a diagram illustrating an example of a game screen to which a user character manipulation method according to another embodiment of the present invention is applied. 7, a 110m hurdle game is described as an example of a mobile game, but the present invention is not limited thereto. The game may be applied in the same manner to games in which a user character must proceed in a first operation and a second operation Of course it is.
Referring to FIG. 7A, in a section in which the
7B, when the
Referring to FIG. 7C, when the
7B and 7C, when the user drags the touch gauge bar or the left and right direction at a large angle, the jumping angle of the user character is increased and the jumping angle of the user character is decreased when the user character is dragged at a small angle. Therefore, since the jump angle plays an important role in the recording shortening of the 110 m hurdles game, the recording can be shortened by dragging by the optimum jump angle.
In the embodiment described with reference to FIGS. 7A to 7C, when the user character is repeatedly dragged left and right on the gauge bar to raise the acceleration of the user character and dragged on the same gauge bar instead of the separate or separate operation buttons, It is possible to provide the user with a simple and convenient operation of the game by allowing the user to perform a jump operation that can cross the hurdles during continuous user operation.
The above-described method of operating a user character according to the embodiment of the present invention can be executed by an application installed in the mobile terminal (which may include a program that is basically installed in the terminal or included in the operating system) (That is, a program) directly installed on the terminal through an application providing server such as an application store server, an application, or a web server associated with the service. In this sense, the user character manipulation method according to the embodiment of the present invention described above is implemented as an application (i.e., a program) that is basically installed in a terminal or directly installed by a user and is recorded in a computer- .
Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.
As described above, in order to execute the user character manipulation method according to each embodiment of the present invention, the above-mentioned program may be stored in a computer language code (C, C ++, JAVA, Code).
The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.
In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .
In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.
The functional program for implementing the present invention and the related code and code segment may be implemented by programmers in the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.
Examples of the computer-readable recording medium on which the above-described program is recorded include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage, and the like.
Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.
In particular, a computer-readable recording medium storing an application which is a program for executing a method of operating a user character according to each embodiment of the present invention includes an application store server, an application or a web server associated with the service A storage medium (e.g., a hard disk, etc.) included in the application provider server of the application server or an application providing server itself.
A computer capable of reading a recording medium having recorded thereon an application which is a program for executing a method of operating a user character according to each of the embodiments of the present invention is not limited to a general PC such as a general desktop or a notebook computer but also a smart phone, Personal digital assistants (PDAs), mobile communication terminals, and the like, and it should be interpreted as all devices capable of computing.
Further, a computer capable of reading a recording medium on which an application, which is a program for executing a user character operating method according to an embodiment of the present invention, can be read is a mobile terminal such as a smart phone, a tablet PC, a PDA (Personal Digital Assistants) , The application may be downloaded to the general PC from the application providing server and installed in the mobile terminal through the synchronization program.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.
It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.
The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas within the scope of equivalents should be construed as falling within the scope of the present invention.
110, 120: mobile terminal
130: Network
140: Game server
Claims (15)
Determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And
And if the gesture is input, performing the second operation by the user character.
Wherein the first operation is running and the second operation is a jump.
Wherein the speed of running of the user character is increased in proportion to the dragging speed of the user character.
Wherein the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees with the horizontal direction.
Wherein the jump angle of the user character is adjusted to be proportional to the angle.
Wherein the gesture comprises:
Wherein the drag operation is a drag input for connecting a first point located on the gage bar to a second point located in the second direction.
The mobile game includes:
Wherein the game is a 110m hurdle game.
In the gauge bar,
Wherein the user character is located at a lower end of the touch screen.
A determination unit for determining whether a gesture in a second direction that is at a predetermined angle with the first direction is input on the gage bar; And
And a second operation control unit for controlling the user character to perform a second operation when the gesture is input.
Wherein the first operation is running and the second operation is a jump.
The first operation control unit,
And increases the running speed of the user character to be proportional to the dragging speed.
Wherein,
Wherein the first direction is a horizontal direction and the second direction is a vertical direction corresponding to an angle between 1 and 90 degrees to the horizontal direction.
And the second operation control unit,
And adjusts the jumping angle of the user character to be proportional to the angle.
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KR1020130050840A KR20140135274A (en) | 2013-05-06 | 2013-05-06 | Method for manipulating an user character in mobile game |
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KR1020130050840A KR20140135274A (en) | 2013-05-06 | 2013-05-06 | Method for manipulating an user character in mobile game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113713372A (en) * | 2021-09-09 | 2021-11-30 | 腾讯科技(深圳)有限公司 | Control method and device of virtual role, storage medium and electronic equipment |
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2013
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113713372A (en) * | 2021-09-09 | 2021-11-30 | 腾讯科技(深圳)有限公司 | Control method and device of virtual role, storage medium and electronic equipment |
CN113713372B (en) * | 2021-09-09 | 2024-02-09 | 腾讯科技(深圳)有限公司 | Virtual character control method and device, storage medium and electronic equipment |
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