KR20140085621A - Apparatus for providing item acquirement mode for online game and method for determining victroy of online game using there - Google Patents
Apparatus for providing item acquirement mode for online game and method for determining victroy of online game using there Download PDFInfo
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- KR20140085621A KR20140085621A KR1020120151172A KR20120151172A KR20140085621A KR 20140085621 A KR20140085621 A KR 20140085621A KR 1020120151172 A KR1020120151172 A KR 1020120151172A KR 20120151172 A KR20120151172 A KR 20120151172A KR 20140085621 A KR20140085621 A KR 20140085621A
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- 238000000034 method Methods 0.000 title claims description 35
- 238000004590 computer program Methods 0.000 claims description 4
- 230000000717 retained effect Effects 0.000 abstract 2
- 238000007599 discharging Methods 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 9
- 239000000470 constituent Substances 0.000 description 5
- 238000007654 immersion Methods 0.000 description 3
- 238000013459 approach Methods 0.000 description 2
- 239000003550 marker Substances 0.000 description 2
- 238000012850 discrimination method Methods 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
Description
The present invention relates to an apparatus for providing an item acquisition mode of an online game and a method of discriminating a win / loss of an online game using the same, and more particularly, (For example, the character's ability value and shape) can be changed according to the acquisition of the special item. Therefore, it is possible to improve the game fun The present invention relates to an apparatus for providing an item acquisition mode of an online game, and a method for discriminating a win or loss of an online game using the same.
In online games, various modes are provided to increase the diversity of the game and to enhance the user's interest. A time limit mode in which a game is performed until a specified time among the game modes provided in an existing online game, a game mode in which a character or a character of a plurality of characters participating in the game or a survival mode The mode that specifies the termination method is best known.
In addition, most of the online games currently being serviced have developed various modes considering the characteristics of each game in addition to the mode in which the game ending method is specified. However, users are still demanding a new mode of mode.
An object of the present invention is to provide an apparatus for providing an item acquisition mode for determining success or failure of a game according to the number of special items acquired on an online game.
It is another object of the present invention to provide a method for determining win / loss of an online game in an item acquisition mode.
According to another aspect of the present invention, there is provided an apparatus for providing an item acquisition mode for providing an item acquisition mode for determining a win or loss of a game in accordance with acquisition of a special item, A character information management unit for managing a plurality of pieces of team information including each of the plurality of characters; Providing the same number of the special items to each of the plurality of characters at the start of the game, and when the predetermined event occurs in the character having the special item, the special item held by the character is displayed on the map for performing the game A special item management unit releasing the character so as to be obtainable; And a game determining unit determining the winner of the game as the number of the special items held by the plurality of characters or a plurality of teams including the plurality of characters, .
And the special item management unit sets a character that is first contacted with a special item released on the map among the plurality of characters to hold the special item.
Wherein the special item management unit is configured to allow the character having the smallest number of the special characters among the characters in contact with the special character to hold the special character when the two or more characters of the plurality of characters come into contact with the released special item at the same time .
The special item management unit may be configured such that, when two or more of the plurality of characters are simultaneously in contact with the released special item, a character having the highest score acquired in the current game among the characters in contact with the special character holds the special character .
Wherein the event is one of a death of the character, a shot of the character, and a departure of the character from the character in the game.
And the special item management unit releases all the special items held by the character when the event is one of a death of the character and a game leaving of the character.
And the special item management unit releases only a predetermined number of special items among the special items held by the character when the event is a hit of the character.
Wherein the special item management unit releases the special item at a position where the event occurs on the map when the event occurs in the character, and the special item, which is emitted at a position where the event occurs, The special item is moved to the at least one special item reproduction place on the map.
And the special item management unit sets the special item reproduction place differently according to each of the characters in which the event is generated.
If it is determined that one character of the plurality of characters or one of the plurality of teams holds all the special items provided in the game, the game determining unit determines the character or team holding all the special items as the winner .
The game determining unit may calculate a game score by adding a score obtained by converting the number of the special items held in each of the plurality of characters or scores of the plurality of teams after a predetermined game end time in a preset manner, The character or the team is determined as the winner.
And the character information management unit changes the character's ability value according to the number of the special items held by each of the plurality of characters.
And the character information management unit changes the character into a different character according to the number of the special characters held by each of the plurality of characters.
According to another aspect of the present invention, there is provided a method of determining win / lose of an online game, wherein a game server allocates the same number of special items to each of a plurality of characters participating in the online game before starting the online game step; Releasing the special item so that another character can be obtained on the map if a predetermined event occurs in the character assigned with the special item during the online game play; Reassigning the special item to the character firstly contacting the special item released during the online game play; Counting the special items assigned to the plurality of characters after the end of the online game; And a step of discriminating the team or character holding the most special item as the winner of the online game.
According to the present invention, the win or loss of the game is determined for each game user through the number of countable special items assigned before the start of the game. Therefore, unlike the conventional competition game in which the opponent is simply removed from the game, the present invention is required to acquire the special items as much as possible during the game, so that the enthusiasm and fun of the game are increased, and furthermore, The character's ability value, shape) can be changed, so that the fun for the game can be increased even during the game.
1 to 5 are views for explaining a game operation method according to an embodiment of the present invention.
6 and 7 are diagrams for explaining a method of acquiring a special item released during game play.
FIG. 8 is a diagram for explaining a method of changing a game parameter by acquiring a special item during game play.
9 is a view for explaining a case where a special item is played at a specific place on the game map.
10 and 11 are views for explaining a game win / loss decision method using an apparatus for providing an item acquisition mode of an online game according to the present invention.
FIG. 11 is a view for explaining a game win / loss determination method using an apparatus for providing an item acquisition mode according to the present invention.
12 is a block diagram of a game win / loss decision control device used in a game win / loss method according to an embodiment of the present invention.
FIG. 13 is a diagram showing a step-by-step method for determining the win / loss state of an online game using a special item, which is a releasable marker object provided for a game win decision.
Hereinafter, an online game item acquisition mode providing apparatus and a win / loss determination method according to each embodiment of the present invention will be described with reference to the accompanying drawings.
The following examples are intended to illustrate the present invention and should not be construed as limiting the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention.
In addition, in adding reference numerals to the constituent elements of the drawings, it is to be noted that the same constituent elements are denoted by the same reference numerals even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
In describing the components of the present invention, terms such as first, second, A, B, (a), and (b) may be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected or connected to the other component, Quot; may be "connected," "coupled," or "connected. &Quot;
In the present invention, a special item has a shape such as a star and is an object that is provided to a character of a game user before a game starts and is released from a character to a specific point on the game map according to a game event during the game. Here, the term " release " means that a special item assigned to a character is displayed on a game screen, and a character of another user is obtainable.
1 to 5 are views for explaining a game operation method according to an embodiment of the present invention.
Referring to FIG. 1, a predetermined number of special items (stars in FIG. 1) are provided and assigned to game characters before a game starts. In FIG. 1, five special items are assigned to each character, but the number may be one, and at least the same special items are assigned to each of the plurality of characters.
In FIG. 2, game teams are divided into teams A and B, and three characters are assigned to each team, and five special items are assigned to each character. As a result, a total of 15 special items are provided for each of Team A and Team B.
Thereafter, a game between the team A and the team B in which the special items are counted is played (see FIG. 3). FIG. 4 shows an embodiment in which, when the game character is temporarily hit and is hit, one of the initially held special items is displayed on the game screen.
On the other hand, in FIG. 5, when a game character is seriously hit or killed, a large number of special items (one in FIG. 4, but three in FIG. 5) are emitted from the game character than in FIG. Lt; / RTI > That is, when the final character dies, all remaining special items or a predetermined number of special items possessed by the character can be displayed on the game map.
6 and 7 are diagrams for explaining a method of acquiring a special item released during game play.
Referring to FIG. 6, another game character holding two special items with a special item (three stars) emitted in FIG. 5 approaches and contacts.
Referring to FIG. 7, when the another game character approaches (for example, contact) within a predetermined distance to a special item displayed on the game map, the released special item is held by another game character It is added as a special item. That is, in the present invention, the special item displayed on the game map, that is, the special item released according to the game event, can be acquired by another game character in contact with the released special item.
If two or more characters come in contact with the released special item at the same time, the game character having fewer stars or the game character having a higher achievement or experiential value may preferentially acquire the emission special item have. That is, even if a co-worker who is not the opponent releases a star, it is possible to acquire the released star. Therefore, the present invention can provide a game in which the interest and immersion in the game are increased do.
In the present invention, at least one such special item may be assigned to each character. In this case, the win or loss of the game is determined according to the number of special items to be added to each team after the game ends.
8 is a view for explaining a method of changing a game parameter by acquiring a special item during game play.
The present invention thus provides an embodiment in which a character's game parameters are changed during play as the character acquires a special item during game play.
For example, in FIG. 8, there are two special items initially allocated, but the number of special items of the character increases to five during the play. Accordingly, the visible area of the character obtained by acquiring the special item is widened, so that a wider area can be observed even during the play. In addition, not only the visible area but also the moving speed, the damage damage rate, the attack power, the degree of the weapon upgrading, and the like can be changed as the game parameters. Further, the character can be changed to a character having another appearance and ability according to the increase in the number of special items, and this also belongs to a game parameter change according to the change in the number of special items. In this case, even if the number of special items is reduced after the character is changed, the changed character retains its shape as it is.
9 is a view for explaining a case where a special item is played at a specific place on the game map.
The above embodiment of the present invention provides an arrangement for generating a special item to be released in a specific area on a game map, which is distinguished from the above description in which a special character is obtainably generated by another character at an event occurrence position.
That is, as described above, the present invention emits a special item possessed by a game character when any one of an event of an online game character, a shooting of the character, or a game out of the character occurs. However, if the special item emitted at the position where the event occurs is not touched by any character among the plurality of characters for a preset time, an embodiment of the present invention may reproduce the special item in a predetermined area on the map Provides technical configuration. That is, rather than the infinitely-released special item being maintained, the special item may be moved and played back to a specific location on the game map, providing the user with the fun of finding such a playout item.
Further, the location of the discharge special item reproduction may be varied according to the character, the time, and the number of times, thereby further increasing the degree of game immersion for acquiring the user's special special item.
As described above, the special item reproduced on the specific game map can be acquired in a contact manner by another game character or a game character that has emitted a special item after a predetermined time elapses.
FIG. 10 and FIG. 11 are diagrams for explaining a game win / loss decision method using the online game game item acquisition mode providing apparatus according to the present invention.
10, the total number of special items (stars) in the game is 30, the number of team B is 26, and the number of team A is 4. Therefore, it is judged that Team B has won the online game.
However, as shown in FIG. 11, when the number of special items (stars) acquired by both teams is the same number (15), the win or loss of the game is the number of kills obtained by removing another character , Team A with high kills wins. FIG. 11 illustrates a play mode for each team, but the same method can be applied to individual play modes. In this case, the game win or loss is determined according to the number of stars held by the characters of the two players competing with each other after the end of the game.
FIG. 12 is a block diagram of a game win / loss decision control apparatus used in a game win / loss method according to an embodiment of the present invention, and more particularly, is a block diagram of an apparatus for providing an online game item acquisition mode.
12, an online game item acquisition mode providing apparatus according to an embodiment of the present invention is for providing an item acquisition mode for determining win or loss of a game according to the acquisition of a special item, A character information management unit (110) for managing a plurality of pieces of team information including a plurality of characters and each of the plurality of characters; a character information management unit (110) for providing the same number of the special items to each of the plurality of characters A special item management unit (120) for, when a predetermined event occurs in the character, releasing the special item held by the character so that the character can be acquired on the map for performing the game; Of the special items held by the plurality of teams As can include a
In an embodiment of the present invention, the special
FIG. 13 is a diagram showing a step-by-step method for determining the win / loss state of an online game using a special item, which is a releasable marker object provided for a game win decision.
Referring to FIG. 13, the method may further include, before starting the online game, allocating the same number of special items to each of a plurality of characters participating in the online game (S110) When the predetermined event occurs in the assigned character, releasing the special item so that the other character can be obtained on the map (S120); and after the end of the online game, the special item allocated to each of the plurality of characters A step S130 of counting the special items, and a step S130 of discriminating a team or character holding a lot of the special items as the winner of the online game.
The method of determining win / loss of an online game according to an embodiment of the present invention may further include reassigning the special item to a character first contacted with a special item released during the online game play.
Unlike the conventional competition game in which a team or an individual special item is counted after the game ends according to the above-described method to determine a team or an individual having a large number of players as a winner, and in particular, Since the special items are acquired as much as possible during the game, the immersion and fun of the game are increased. Further, since the game parameters (for example, the character's ability value and shape) can be changed according to the acquisition of the special items, The fun can be increased.
The computer-readable recording medium on which the program commands are recorded may be a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, Media storage devices.
The computer-readable recording medium on which the above-described program is recorded may be distributed to a computer apparatus connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.
The computer capable of reading the recording medium on which the online game item acquisition mode providing device and the application for running the win / loss discrimination method according to the embodiments of the present invention are recorded can be used not only for a general PC such as a general desktop or a notebook computer, A mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA), and a mobile communication terminal. In addition, it should be interpreted as all devices capable of computing.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to one or more of them. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.
It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.
The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.
Claims (15)
A character information management unit for managing a plurality of team information including a plurality of characters participating in the game and each of the plurality of characters;
Providing the same number of the special items to each of the plurality of characters at the start of the game, and when the predetermined event occurs in the character having the special item, the special item held by the character is displayed on the map for performing the game A special item management unit releasing the character so as to be obtainable; And
A game determining unit that determines a winner of the game as the number of the special items held by each of the plurality of characters or a plurality of teams including the plurality of characters; And an item acquisition mode providing unit for acquiring the item acquisition mode of the online game.
Setting the special character to be the first to contact the special item released on the map among the plurality of characters to hold the special item,
And the character having the smallest number of the special characters among the characters in contact with the special character holds the special character when two or more of the plurality of characters come into contact with the discharged special item at the same time And an item acquisition mode providing device of the online game.
Setting the special character to be the first to contact the special item released on the map among the plurality of characters to hold the special item,
And a character having the highest score acquired in the current game among the characters in contact with the special character holds the special character when two or more of the plurality of characters come into contact with the discharged special item at the same time And an item acquisition mode providing device of the online game.
Wherein the game is one of a death of the character, a shot of the character,
The special item management unit
Releasing all the special items held by the character when the event is one of a death of the character and a game leaving of the character,
And when the event is a hit of the character, releases only a predetermined number of special items among the special items held by the character.
When the event occurs in the character, releasing the special item at a position where the event occurs on the map,
And the special item is moved to the at least one special item reproduction place on the map if the special item emitted at the position where the event occurs is not in contact with any character among the plurality of characters for a preset time. And an item acquisition mode providing device of the online game.
Wherein the location of the special item is set differently according to each of the characters in which the event is generated.
The character or team holding all the special items is determined as the winner if it is determined that one character of the plurality of characters or one of the plurality of teams holds all the special items provided in the game And an item acquisition mode providing device of the online game.
A character or a team that has acquired the highest score by summing the score obtained by converting each of the plurality of characters or the number of the special items held by each of the plurality of teams after the predetermined game end time in a preset manner Wherein the winner is determined as the winner.
And changes the attribute value of the character according to the number of the special items held by each of the plurality of characters.
And changing the character to a different character according to the number of the special characters held by each of the plurality of characters.
Assigning the same number of special items to each of a plurality of characters participating in the online game before starting the online game;
Releasing the special item so that another character can be obtained on the map if a predetermined event occurs in the character assigned with the special item during the online game play;
Reassigning the special item to the character firstly contacting the special item released during the online game play;
Counting the special items assigned to the plurality of characters after the end of the online game; And
And determining a team or a character having the largest number of the special items as the winner of the online game.
Characterized in that, when two or more of the plurality of characters come into contact with the discharged special item at the same time, a character having the smallest number of the special characters among the characters that contact the special character is assigned the special character How to determine win / lose of a game.
And when the two or more characters of the plurality of characters simultaneously touch the released special item, the special character is reallocated by the character having the highest score acquired in the current game among the characters in contact with the special character How to determine win / lose of online games.
The character is killed, the character is shot, and the character is released from the game in the game,
Wherein said releasing comprises:
And if the event is one of a death of the character or an exit of a game of the character, releasing all the special items assigned to the character.
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KR1020120151172A KR20140085621A (en) | 2012-12-21 | 2012-12-21 | Apparatus for providing item acquirement mode for online game and method for determining victroy of online game using there |
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KR1020120151172A KR20140085621A (en) | 2012-12-21 | 2012-12-21 | Apparatus for providing item acquirement mode for online game and method for determining victroy of online game using there |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017160126A3 (en) * | 2016-03-18 | 2018-09-07 | (주)라이징게임즈 | Competition game providing system and method, and program and recording medium therefor |
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2012
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2017160126A3 (en) * | 2016-03-18 | 2018-09-07 | (주)라이징게임즈 | Competition game providing system and method, and program and recording medium therefor |
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