KR20140007997A - Server and method for providing board game, block of board game - Google Patents

Server and method for providing board game, block of board game Download PDF

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Publication number
KR20140007997A
KR20140007997A KR1020120074836A KR20120074836A KR20140007997A KR 20140007997 A KR20140007997 A KR 20140007997A KR 1020120074836 A KR1020120074836 A KR 1020120074836A KR 20120074836 A KR20120074836 A KR 20120074836A KR 20140007997 A KR20140007997 A KR 20140007997A
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KR
South Korea
Prior art keywords
block
blocks
board
information
moving block
Prior art date
Application number
KR1020120074836A
Other languages
Korean (ko)
Inventor
홍제훈
강비중
홍나연
이정훈
Original Assignee
(주)모션블루
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to KR1020120074836A priority Critical patent/KR20140007997A/en
Publication of KR20140007997A publication Critical patent/KR20140007997A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N2201/00Indexing scheme relating to scanning, transmission or reproduction of documents or the like, and to details thereof
    • H04N2201/32Circuits or arrangements for control or supervision between transmitter and receiver or between image input and image output device, e.g. between a still-image camera and its memory or between a still-image camera and a printer device
    • H04N2201/3201Display, printing, storage or transmission of additional information, e.g. ID code, date and time or title
    • H04N2201/3225Display, printing, storage or transmission of additional information, e.g. ID code, date and time or title of data relating to an image, a page or a document
    • H04N2201/3245Display, printing, storage or transmission of additional information, e.g. ID code, date and time or title of data relating to an image, a page or a document of image modifying data, e.g. handwritten addenda, highlights or augmented reality information

Abstract

The present invention discloses a board game providing server and a method. The board game providing server using virtual reality includes a moving block information receiving part receiving position information of a moving block moving to one of blocks combined according to pre-generated content and a control part an image according to an event set in a block having the moving block and an image of the combined blocks to a display device by using the position information and the content information. The content includes event information set in the blocks and a combination style of the blocks. According to the present invention, as a user can play a board game with the sense of reality by using a user terminal or an external display device, the user can improve a game property, immersion, interaction, applicability, and sociality and create new and various content markets through a writing tool. [Reference numerals] (100) Block; (101) Board; (102) Moving block; (108) Network module; (110) Server

Description

SERVER AND METHOD FOR PROVIDING BOARD GAME, BLOCK OF BOARD GAME}

Embodiments of the present invention relate to a server and a method for providing a board game, and a block for forming a board game, and more particularly, to a server and a method for providing a board game using virtual reality, and a board game linked through a server. It relates to a block to form.

In general, a board game is a game in which a horse or a card is placed on a board and the game proceeds according to certain rules.

For example, a board game means a game that is played according to a set rule by placing a few words on a certain board (blue marble), such as blue marble, and board games are played by players face to face. It's a different level of immersion than a computer game that you usually play alone.

However, the conventional board game has a limitation in expressing the board game story realistically because the board for the game is implemented in paper or the like.

 Since the contents of the board game are also limited to the rules set in the board game that the user purchases, the user cannot decide the rules as the user wants, and in order to enjoy the board game having various stories, the user has to purchase several board games.

In addition, in order to enjoy a board game, there was a spatial and time constraint that several users must gather in one space.

In order to solve the problems of the prior art as described above, the present invention proposes a server and method for providing a board game using a virtual reality.

Other objects of the invention will be apparent to those skilled in the art from the following examples.

According to an embodiment of the present invention to achieve the above object, in the server for providing a board game using a virtual reality, moving to any one of a plurality of blocks assembled according to the pre-generated content A moving block information receiving unit receiving position information of the moving block; And a control unit which transmits an assembled image of the plurality of blocks and an image according to a preset event to a block in which the moving block is located to the display apparatus using the content information and the position information of the moving block. Provides a server for providing a board game using a virtual reality, characterized in that it comprises an assembly form between the blocks and the event information set in the blocks.

The location information of the moving block includes ID information of the moving block and ID information of the block in which the moving block is located, and the control unit uses the ID information of the block and event information set in the blocks. The event image corresponding to the ID information may be transmitted to the display apparatus.

The apparatus may further include a block information receiver configured to receive a coupling relationship between the plurality of blocks from the plurality of blocks, wherein the controller is configured to assemble the block normally using an assembly form between the blocks and the coupling relationship between the plurality of blocks. Can be determined.

The content may further include location information of each of the plurality of blocks on the board, and the plurality of blocks may be coupled to the board according to location information of each of the plurality of blocks.

And a block information receiver configured to receive a coupling relationship between the board board and the plurality of blocks from the board board. The controller may determine whether the block is normally assembled by using an assembly form between the blocks and a coupling relationship between the board and the plurality of blocks.

The controller may transmit an image of a character formed on a block in which the moving block is located to the display apparatus.

The moving block can be combined with a user terminal, and the controller can transmit an image according to an event set in advance in the block in which the moving block is located to the user terminal.

A marker is formed in the moving block, and augmented reality may be provided to the user terminal separated from the moving block through the marker.

And an interaction information receiver configured to receive, from the user terminal, interaction information input from a user in response to an image according to the preset event, wherein the controller is configured to display an image according to the interaction information among the display apparatus and the user terminal. At least one may transmit.

Further comprising a dice information receiving unit for receiving the throwing numeric information of the digital dice, wherein the control unit transmits the information to display the next position in the block to be moved by the moving block of the plurality of blocks using the numeric information or The image may be transmitted to the display apparatus such that the next position is displayed on the block image to which the moving block is to be moved among the plurality of block images represented on the display apparatus.

The plurality of blocks may include a start block at which the board game starts, a game block for performing a preset game, an action block for generating a preset action, a trap block for preventing the progress of the moving block on the board game, and the movement. A moving block for moving a block up, down, left, and right, a selection block for selecting one of the crossroads, a quiz block provided with a preset quiz, an item block for buying and selling used items on the board game, and It may include at least one of the end block in which the board game ends.

The server may further include a content generation unit that provides an authoring tool for generating the content, and the authoring tool may refer to a tool for controlling an assembly type of the blocks and an event set in each of the blocks.

The server may be a cloud server.

According to another embodiment of the present invention, a block forming a board game, the block comprising: a recognition unit for recognizing a moving block located on the block and another block combined with the block; And a communication unit configured to transmit at least one of information of a block combined with the block and position information of the moving block to a server, wherein the block and the other block are assembled according to previously generated content, and the content is the block. And a block for forming a board game comprising an assembly form between different blocks and event information set in the block.

According to another embodiment of the present invention, in a server providing a board game using virtual reality, receiving position information of a moving block moving to any one of a plurality of blocks assembled according to the pre-generated content A moving block information receiving unit; And a controller configured to transmit an image according to an event set in advance to a block in which the moving block is located to a user terminal coupled to the moving block by using the content information and the position information of the moving block, wherein the content includes the blocks. A server for providing a board game using a virtual reality, characterized in that it comprises event information set in the.

According to another embodiment of the present invention, in a method for providing a board game using virtual reality, receiving position information of a moving block moving to any one of a plurality of blocks assembled according to a pre-generated content step; And transmitting an image according to a preset event to a block in which the moving block is located to at least one of a display device or a user terminal coupled to the moving block by using the content information and location information of the moving block. The content may include a method for providing a board game using virtual reality, characterized in that it comprises event information set in the blocks.

According to the present invention, it is possible to improve the user's gameability, immersion, interactivity, applicability, sociality, etc. by allowing the board game to be played realistically using a user terminal or an external display device. Authoring tools, etc., enable the creation of various new content markets.

In addition, children can easily create and experience three-dimensional board games directly through the web authoring tool, and can directly create and create real board games by directly touching and assembling physical blocks. These games can lead to more diverse interactions with other players, and create various effects of gameplay through linkage with virtual 3D games.

1 is a block diagram of a board game system according to an embodiment of the present invention.
2 is a view for explaining the assembly of the block according to an embodiment of the present invention.
3 is a diagram illustrating an example of a board block according to an embodiment of the present invention.
4 is a diagram illustrating an example of an image output to a display apparatus according to an exemplary embodiment.
5 is a block diagram showing a detailed configuration of a server in a board game system according to an embodiment of the present invention.
6 illustrates an example of an authoring tool according to an embodiment of the present invention.
7 is a flowchart illustrating a process of performing a board game according to an embodiment of the present invention.

While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof are shown by way of example in the drawings and will herein be described in detail. It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention. Like reference numerals are used for like elements in describing each drawing.

In the board game system of the present invention, when a user constructs a board game by assembling a block including various events according to pre-generated content, the assembled block form is expressed as a 3D image on an external display device. . In addition, when game participants roll the dice to move the moving block on the block, an image corresponding to an event preset to each block is displayed on the display device.

In addition, users can directly create contents including information on game rules, characters, monsters, stories, events, interactions, and board controls for board games through the authoring tools included in the board game system. Can be uploaded to and shared, distributed, and sold.

In other words, the board game system of the present invention enables the board game to be realistically played by using a user terminal or an external display device, so that game participants, immersion, interaction, applicability, sociality, etc. It will be possible to improve and create various new content markets through authoring tools.

Hereinafter, embodiments according to the present invention will be described in detail with reference to the accompanying drawings.

1 is a block diagram of a board game system according to an embodiment of the present invention.

Referring to FIG. 1, a board game system includes a plurality of blocks 100, a moving block 102, a user terminal 104, a digital dice 106, a network module 108, a server 110, and a display device ( 112).

The plurality of blocks 100 are assembled by a user according to previously generated contents to form a board game.

Here, the content includes an assembly form between the blocks 100 and event information set in the blocks.

2 is a view for explaining the assembly of the block according to an embodiment of the present invention.

Referring to FIG. 2, a user may download content related to a pre-generated board game through the user terminal 104, and assemble the plurality of blocks 100 by referring to the assembled form of the blocks included in the content. Can be.

According to an embodiment of the present invention, the block 100 may include a board block, a general molding block, and a special block according to an attribute. According to an embodiment of the present invention, the board block may be configured according to a preset function or event. It may be classified into a start block, an end block, a game block, an action block, a trap block, a moving block, a selection block, a quiz block, an item block, and the like.

3 is a diagram illustrating an example of a board block according to an embodiment of the present invention.

The starting block of FIG. 3 (a) is a block in which a board game is started, and means a block in which moving blocks 102 of board game participants are placed in order.

The game block of FIG. 3 (b) is a block in which a game occurs, and a game participant executes a game such as avoiding fire and stealing dinosaur eggs using an image or augmented reality provided on the screen of the user terminal 104. If the game participant succeeds in the game, points may be given to the character of the game participant, and the format of the game may be provided in a form in which the manufacturer distributes the basic framework and the user may modify the character and the content.

The action block of FIG. 3 (c) is a block that provides an action card such as a golden key of a blue board, which is a known board game, and is a block to which prizes and penalties are randomly given in a board game. Images, videos, effects sounds, and text content related to the action may be produced or modified by the user through the board game authoring tool.

The trap block of FIG. 3 (d) is a block that prevents the movement of the moving block 102 in the board game, and may include a real motor and have movements such as vibration, pushing, tilting, and rotation. In addition, the user can program the specific motor to be driven using the authoring tool.

Moving block of Figure 3 (e) is a block for moving the moving block 102 to the left and right or up and down during the board game.

The selection block of FIG. 3 (f) is a block that randomly selects a length or a game participant selects a path when a crossing path is generated during a board game.

The quiz block in Fig. 3 (g) is similar to the game block and is a block that provides four-choice or O / X problems. When a game participant corrects a correct answer, points may be given to the character of the game participant.

The item block of FIG. 3 (h) is a block that can buy and sell items, and game participants can purchase or sell items using points granted to their characters.

The end block of FIG. 3 (i) is a block located at the end of the board game. When all the moving blocks 102 of game participants arrive or the winner arrives, the board game ends.

Accordingly, event information set in each of the board blocks is determined according to the information included in the content, and the user can freely select the content to experience a combination of various blocks and various events according to each block through a board game. .

According to an embodiment of the present invention, the block 100 may further include a coupling part (not shown) formed on the block 100 to which an image or a sculpture representing an event set in the block 100 is coupled. Can be. By combining the image or the sculpture with the block 100, the user can intuitively understand the properties of the block, and can enhance the fun of the board game.

Embodiment of the board block shown in Figure 3 is an example for explaining the present invention, it will be apparent to those skilled in the art that it can be implemented in various embodiments according to the contents of the board game.

According to an embodiment of the present invention, the general molding block is used as a connection for assembling a board block or as a block for constructing a board game story richly by giving characteristic shapes such as trees, windmills, stairs, walls, and buildings. Can be utilized.

According to an embodiment of the present invention, the special block may be an educational purpose block such as mathematics, English, Korean, Chinese, etc., and may include a chip attaching unit for attaching a chip for content expansion. For example, the chip attached to the special block is a near field communication (NFC) chip and may include various contents for education.

According to an embodiment of the present invention, the blocks 100 have a unique ID value and may include a communication module (not shown) for transmitting information about the block 100 to the network module 108.

Each block 100 may include a recognizing unit (not shown) that recognizes another block combined with each block 100 and a moving block 102 located in each block 100.

In addition, each block 100 transmits a coupling relationship between the blocks 100 to the server 110 through the network module 108, the mobile block 102 in its position in communication with the mobile block 102 Is transmitted to the server 110 via the network module 108.

According to an embodiment of the present invention, the blocks 100 may be combined on the board board 101 rather than assembled to form the board games.

The board 101 may include a communication module (not shown). When the blocks are coupled, the board 101 may be connected to the blocks 100 at some position on the board 101 through communication with the blocks 100. It is recognized whether the combined, and transmits the coupling relationship between the board board 101 and the blocks 100 through the network module 108 to the server 110.

According to an embodiment of the present invention, a terminal (not shown) including a display unit receives a coupling relationship between the board board 101 and the blocks 100 to display the coupling situation of the blocks on the board board 101 to the user in real time. can do. In this case, the terminal may be directly coupled to the board board 101 to perform communication, or may perform communication with the board board 101 through short-range communication.

In this case, the terminal transmits the coupling relationship between the board 101 and the block 100 to the server 110 through the network module 108, or directly to the server 110 using a communication module built in the terminal. Could be

In this case, the terminal transmits the coupling relationship between the board 101 and the block 100 to the server 110 through the network module 108, or directly to the server 110 using a communication module built in the terminal. Could be

According to an embodiment of the present invention, the terminal may mean a portable device including a communication function and a screen, such as a smart phone, a smart pad, and a PDA.

The moving block 102 moves to any one of the plurality of blocks according to the result of the digital dice 106. In other words, the moving block 102 is a block serving as a horse in a board game.

The moving block 102 can be combined with the user terminal 104 such that the characters of the game participants and the story information of the board game can be linked with the blocks 100. In addition, the moving block 102 may include a marker for providing augmented reality to the user terminal 104 when the user terminal 104 is separated from the moving block 102.

For example, when the marker is viewed through the camera module of the user terminal 104, a unit and a background of a character, a monster, and the like on a board game may be expressed in augmented reality.

According to an embodiment of the present invention, the moving block 102 may include a tag for communicating with the block 100, and the blocks 100 recognize the tag of the moving block 102 and move to their location. It can be appreciated that block 102 is located. In this case, the block 100 may be equipped with an NFC chip for recognizing the tag. However, it is not limited thereto, and it will be apparent to those skilled in the art that various recognition modules capable of recognizing the moving block 102 may be mounted.

The user terminal 104 combined with the moving block 102 may serve as a kind of character in a board game. Through the screen of the user terminal 104 can express the emotions such as joy, surprise, sadness, anger, pain and enjoyment of the character and effectively convey the story of the board game can double the fun of the game.

Here, the user terminal 104 may mean a portable device including a communication function and a screen, such as a smart phone and a smart pad.

The moving block 102 may be equipped with a kind of costume called a block skin, further emphasizes the character of the user terminal 104 through the block skin, and easily recognizes that the game participants are their own characters. Make sure In addition, the shape of the block skin may be displayed on the user terminal 104 or the display device 112 as a virtual image.

According to an embodiment of the present invention, an image according to a predetermined event may be provided on the screen of the user terminal 104 in the board block in which the moving block 102 is located. For example, a game of a game block, a quiz of a quiz block, and the like may be provided through a screen of the user terminal 104, and a game participant may input interaction information according to the provided image through the user terminal 104 to display a server ( 110).

Digital dice 106 is a device including a small screen is represented by a number or an image designed by the user, etc., and operates by recognizing the physical action caused by the game participant rotates or rolls with a sensor.

According to the numerical result of the digital dice 106, the moving block 102 moves on the block.

According to one embodiment of the present invention, the numerical information output when the digital dice 106 are thrown is transmitted to the server 110 through the network module 108, and the server 110 needs to move the moving block 102. Operate the LEDs embedded in the block to display the next position in the block to be displayed, or display the image in which the next position is displayed in the block to which the moving block 102 should move among the blocks represented on the display device 112 ( 112).

In the exemplary embodiment of the present invention, the dice are described as being digital dice, but the dice may be ordinary dice, and game participants may move the moving block 104 by visually checking the result of the dice.

The network module 108 includes short-range communication modules such as Wi-Fi, Bluetooth, and Zigbee, and includes a block 100, a board board 101, and a moving block 102 through the server 110. The user terminal 104 and the display device 112 may be linked to each other.

The server 110 receives and stores information about the plurality of blocks 100, location information about the moving block 102, and numerical information of the digital dice 106, and stores an image of the progress of the board game. Transmission to the display device 112 or the user terminal 104. In addition, it stores information about the content, and plays a role of integrated management of information such as points, stats, etc. assigned to each character as the board game progresses.

The function of the server will be described in more detail later with reference to FIG. 5.

The display device 112 is a screen for outputting a story progress on the block 100. The event image generated whenever the moving block 102 coupled with the user terminal 104 passes through the block 100 in each step. Outputs

In other words, the present invention shows all the processes of the board game played offline and depictions of characters, backgrounds, and the like through a separate display device 112, so that visual effects that are difficult to express on a real block are reproduced in a realistic virtual reality. Can be provided to participants.

In addition, when the user designs a board game through an authoring tool or wants to share the designed story with the co-partners, the screen can be used as a screen for checking the progress.

In addition, when the user assembles the block, the assembly situation may be output to the display apparatus 112 in real time to assist the user in performing the block assembly.

4 is a diagram illustrating an example of an image output to a display apparatus according to an exemplary embodiment.

Referring to FIG. 4, the assembled form of blocks is output to the display device 112 in virtual reality, and the block skins 401-4 mounted on the moving blocks 102 and the moving blocks 102 of game participants are displayed. Characters that are formed differently according to) are output.

Accordingly, game participants can enjoy the board game more realistically by checking the progress of the board game through the virtual reality image output through the display device 112.

5 is a block diagram showing a detailed configuration of a server in a board game system according to an embodiment of the present invention.

Referring to FIG. 5, the server 110 may include a block information receiver 501, a moving block information receiver 503, a dice information receiver 505, an interaction information receiver 507, a controller 509, and a content generator 511. ) May be included.

The block information receiving unit 501 receives a coupling relationship for the plurality of blocks 100 assembled according to the previously generated content information from the plurality of blocks 100.

Here, the content may include an assembly form between the blocks 100 and event information set in the blocks 100, respectively.

In this case, the event information refers to an event occurring in each block according to which block the function of the block 100 is a start block, a end block, a game block, an action block, a trap block, a moving block, a selection block, a quiz block, and an item block. Means information about.

The user assembles the blocks 100 by referring to the assembly form among the blocks 100 included in the contents. After completion of the assembly, the blocks 100 establish a connection relationship between the blocks 100 and the network module 108. Through the block information receiving unit 501 is transmitted. Alternatively, whenever the assembly is performed, the assembled blocks 100 may transmit a coupling relationship between the blocks to the block information receiver 501.

According to another embodiment of the present invention, the content may further include location information of each of the plurality of blocks 100 on the board 101, and the user may each of the plurality of blocks 100 on the board 101. The plurality of blocks 100 may be combined on the board by using the location information of the board. When the blocks 100 are combined on the board board 101, the board board 101 transmits the coupling relationship between the board board 101 and the blocks 100 to the block information receiver 501 through the network module 108. do.

The control unit 509 is an assembly type between the blocks 100 included in the content and a coupling relationship between the blocks 100 received by the block information receiving unit 509 or a coupling relationship between the board 101 and the blocks 100. It is determined whether the block 100 is assembled normally according to the content information using the.

If not normally assembled, the controller 509 may transmit an error message indicating that the assembly is not normally assembled to the user terminal 104 or the display apparatus 112, and at this time, information on which part of the assembly is incorrect may be transmitted together. .

If it is determined that the assembly of the blocks 100 is normally assembled, the controller 509 may transmit the assembled image of the blocks 100 to the display apparatus 112. According to an embodiment of the present disclosure, the controller 509 For example, the process of assembling the blocks may be transmitted to the display apparatus 112 in real time, and when the blocks are incorrectly assembled, information about the block in which the assembly is incorrect may be transmitted to the display apparatus 112.

The moving block information receiver 503 receives the position information of the moving block 102 moving to any one of the plurality of blocks 100.

Here, the position information of the moving block 102 is information on which block the moving block 102 is located, and includes ID information of the moving block 102 and ID information of the block in which the moving block 102 is located. can do.

ID information of the moving block 102 refers to an ID for identifying game participants of a board game, and ID information of the block 100 refers to ID information uniquely assigned to each block.

Accordingly, the controller 509 uses the ID information of the block 100 included in the location information of the moving block 102 and the event information set in the blocks included in the content, to generate an event image corresponding to the ID information of the block. It transmits to the display device 112.

In addition, when the user terminal is coupled to the moving block 102, the controller 509 transmits an event image corresponding to the ID information of the block to the user terminal 104.

According to an embodiment of the present invention, the location information of the moving block 102 may be transmitted to the moving block information receiving unit 503 from the block recognizing the moving block 102 or the moving block 102 recognizing the block. ,

According to an embodiment of the present invention, the controller 509 transmits the image of the character formed on the block where the moving block 102 is located to the display device 112, and the block skin to the moving block 102. In this case, the character image including the image of the block skin may be transmitted to the display apparatus 112.

The dice information receiver 505 receives the throwed numeric information of the digital dice 106.

The control unit 509 transmits information for displaying the next position in the block to be moved by the moving block 102 of the plurality of blocks 100 by using the numerical information, or is displayed on the display device 112. An image for displaying a next position on a block image to which the moving block 102 to move among the block images of may be transmitted.

The interaction information receiver 507 receives the interaction information input from the user in response to an event set in advance in the block from the user terminal 104.

For example, when the block 100 is a game block, the controller 109 provides an event image according to the game block to the user terminal 104 of the game participant. In this case, the game participant may perform the game operation and progression according to the image through the user terminal 104, and the interaction information which is a result of the game is transmitted to the interaction information receiver 507.

In this case, the server 110 may transmit an image based on the interaction information to at least one of the display apparatus 112 and the user terminal 104.

In the board game according to an embodiment of the present invention, a plurality of game participants may play a game in one space, or one game participant may access an online game in a single mode to play a game with other game participants.

In addition, since the board game of the present invention is provided through a server, several game participants may access the server in multiple spaces and share the same screen and proceed with the board game without having to be in one space.

In the game mode of the board game according to an embodiment of the present invention, the user terminal mode when the user terminal 104 is coupled to the moving block 102 and the user terminal 104 are separated from the moving block 102. Augmented reality mode of the case is provided.

In the user terminal mode, an event image, a video, a sound, etc. corresponding to a block in which the mobile block 102 is located is output through the user terminal 104, and the display device 112 also has an image, a video, a sound, and the like. The output plays a secondary role in the game.

In the augmented reality mode, when the marker of the moving block 102 is viewed through the camera module of the user terminal 104, a character and a background of the game participant are represented in augmented reality, and an event image, a sound, etc. corresponding to the block is displayed. It can be displayed with augmented reality.

The content generation unit 511 provides a user with an authoring tool that can directly produce content.

According to an embodiment of the present invention, the authoring tool refers to a tool for setting a combination of blocks 100 and a function for the block 100, and the tool is provided in the form of a Graphic Software Development Kit (G-SDK). Can be. G-SDK refers to an authoring tool that is programmed by dragging graphical icon objects instead of inputting existing programming languages. In addition, a text-based text software development kit (T-SDK), a voice-based voice software development kit (V-SDK), a motion-based motion software development kit (M-SDK), and the like may be provided as an authoring tool.

6 illustrates an example of an authoring tool according to an embodiment of the present invention.

Referring to FIG. 6, a user may design various combinations of blocks through an authoring tool, designate respective attributes of blocks, and freely set an event or the like set in the block. In addition, self-produced content can be shared with other users through social networking services (SNS).

Therefore, authoring tools allow users to create their own content, share it with others, and organize it into real blocks to enjoy new board games so that not only ordinary users but various operators can participate in content creation. do. That is, the use of the board game of the present invention can be activated by enabling the editing of attributes and events in the block according to the genre of the content to be produced.

According to an embodiment of the present invention, a content has a game world view due to the characteristics of a board game, and a board game company may provide a library that can be used for a basic world view and characters, items, and backgrounds that can be used in the world view. In addition, the user can create his own story as well as the world view provided, and can plan various events and apply scenarios such as character characteristics, confrontation, and cooperative composition to the board game story.

Table 1 below is a table showing the story and the configuration corresponding to the story according to an example of the present invention.

division Story (example) Composition corresponding to story Game worldview and story Characters User terminal, augmented reality, block skin The flow of the story Action block A sense of crisis Trap block Climax Game blocks Understanding the overall story Quiz block

This storytelling can be mapped to a specific block through the authoring tool. For example, the game block can be used to create a game in which the main character fights the forces of evil. Etc. can be clarified. In addition, the overall story can be continued through the multimedia elements of the action block, and the reality can be enhanced by showing the effects of an earthquake and the like through the trap block. When moving blocks of game participants participating in a board game are located in the same block, an event of exchanging items with each other may be generated or an event of a game in which a game is confronted may be provided.

Table 2 below is a table showing an example of configuring a board game assuming a fantasy world view of the Lord of the Rings according to an embodiment of the present invention.

division Board Game Progress User terminal Characters such as Frodo, Gollum, Saruman, Gandalf, etc. are equipped as block skins of moving blocks
In the user terminal, the basic behavior, emotion expression, and action of each character are expressed.
Action block Frodo borrows the power of the ring to gain the celestial power
Added Celian ability to ability inventory
Level +1, Point +100
Trap block Falling into Gollum's trick, Frodo gets trapped in a spider's den
Frodo misses three dice chances
Trap Block Repeats Vibration
The motor is running and the spider model attacks the character
Game blocks Frodo arrives at the Mountain of Fire, but a huge dinosaur awaits Frodo
Frodo must avoid the attack of a fire-breathing dinosaur
When the game is executed, the user uses the user terminal to see the fire emitted by the dinosaurs of augmented reality and moves the user terminal to block the fire.
Level +2 on success, +100 points
Quiz block Ask why you should destroy the ring
Ask where the final destination is
What is the purpose of Gollum
+100 points for correct answers
Item blocks Frodo buys an elf shield to stop dinosaur fire attacks
+200 points
End block Frodo win by throwing a ring into the underground furnace of Fire Mountain Display device Full game board version implemented in 3D
Realistic fighting with spiders
Represent the battle with the dinosaurs for all users
Clouds, lightning, smoke, etc. are hard to express in blocks

The content generated as described above may be provided in the form of an application installed in the user terminal 104, the user downloads the application through the user terminal 104, and blocks according to the assembly form between the blocks included in the content Can be assembled.

For example, the user may check and prepare the type and number of blocks required on the physical offline through an assembly form between blocks, and assemble the prepared blocks in order according to the assembly form.

In addition, when the event image according to the game block is provided to the user terminal 104 through the control unit 109, the user performs a game operation through an application installed in the user terminal 104 or the event and quest generated according to the block. You can see the appearance.

According to an embodiment of the present invention, it may be examined whether a block assembled by a user through an application is properly assembled according to an assembly form between blocks to perform a board game.

According to an embodiment of the present invention, content written by a user may be promoted and evaluated through SNS. For example, the higher the content is distributed, the higher the ranking, and the more users download the content, the higher the revenue for a paid game. It can also increase your chances of selling items from your inventory in board games. In addition, it can be marketed using the SNS comment system, and co-production and joint execution through SNS can be implemented.

According to an embodiment of the present invention, the server may be a cloud server. A cloud server is a server for providing cloud computing technology. A cloud computing technology stores programs or documents stored in a personal computer or a server of an enterprise in a virtual server or storage based on the Internet, and stores various terminals including a personal computer. It refers to a technology that allows a user to control the same data through various terminals anytime and anywhere by driving a cloud application such as a web browser.

Accordingly, all data related to the board game, such as content information, character level, inventory information, game data and scenarios, game progress, points, and stats, can be stored in a storage unit (not shown) of the cloud server. have.

Accordingly, game participants may maintain consistency of game progress regardless of where they play the game, and continuity of single mode play may be maintained. In addition, by managing the user's level information, point information, and the like through the storage of the cloud server can raise the level of the character itself in the board game, but at the same time can raise the level in the user's own SNS.

Therefore, even if the board game played by the user changes, the user's own experience may be advantageous for the game, thereby improving the demand for the user to download and execute various games.

7 is a flowchart illustrating a process of performing a board game according to an embodiment of the present invention.

Referring to FIG. 7, when the user rolls the digital dice 106, in operation S700, the digital dice 106 transmits corresponding numeric information to the server 110.

In step S705, the server 110 transmits the next position information to the block when the moving block 102 needs to move, and in step S710, the next position is displayed on the image of the block to which the moving block 102 should move. The image is transmitted to the display device 112.

In operation S715, the block displays the next location through an LED or a display device embedded in the block. In operation S720, the display device 112 displays an image in which the next location is displayed.

In step S725, when the user moves the moving block to the corresponding block, the corresponding block that recognizes the moving block 102 transmits the position information of the moving block to the server 110.

Subsequently, in step S730, the server 110 generates an image according to an event set in advance in the corresponding block, and displays the image according to the display device 112 and the user terminal 104 in steps S735 to S740. To send).

In operation S745, when an event corresponding to the block requires user interaction, the user terminal 104 receives interaction information according to the event from the user.

Finally, in step S750, the user terminal 104 transmits the interaction information to the server 110.

In addition, embodiments of the present invention may be implemented in the form of program instructions that can be executed through various computer means and recorded on a computer readable medium. The computer-readable medium may include program instructions, data files, data structures, and the like, alone or in combination. The program instructions recorded on the medium may be those specially designed and constructed for the present invention or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks, and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Examples of program instructions, such as magneto-optical and ROM, RAM, flash memory and the like, can be executed by a computer using an interpreter or the like, as well as machine code, Includes a high-level language code. The hardware devices described above may be configured to operate as at least one software module to perform operations of one embodiment of the present invention, and vice versa.

As described above, the present invention has been described by specific embodiments such as specific components and the like. For those skilled in the art, various modifications and variations are possible from these descriptions. Accordingly, the spirit of the present invention should not be construed as being limited to the embodiments described, and all of the equivalents or equivalents of the claims, as well as the following claims, belong to the scope of the present invention .

100: block 102: moving block
104: user terminal 106: digital dice
108: network module 110: server
112: display device
501: block information receiving unit 503: moving block information receiving unit
505: dice information receiver 507: interaction information receiver
509: control unit 511: content generation unit

Claims (21)

In the server providing a board game,
A moving block information receiving unit receiving position information of a moving block moving to any one of a plurality of blocks assembled according to the pre-generated content; And
And a controller configured to transmit an assembled image of the plurality of blocks and an image corresponding to a preset event to a block in which the moving block is located by using the content information and the position information of the moving block, to a display device.
The content server provides a board game using a virtual reality, characterized in that the assembly form between the blocks and the event information set in the blocks.
The method of claim 1,
The location information of the moving block includes ID information of the moving block and ID information of the block in which the moving block is located.
The controller provides a board game, characterized in that for transmitting the event image corresponding to the ID information of the block to the display device using the ID information of the block and the event information set in the blocks.
The method of claim 1,
Further comprising a block information receiving unit for receiving a coupling relationship between the plurality of blocks from the plurality of blocks,
And the controller determines whether the block is normally assembled using an assembly form between the plurality of blocks and a coupling relationship between the plurality of blocks.
The method of claim 1,
The contents may further include location information of each of the plurality of blocks on a board board, wherein the plurality of blocks are coupled to the board board according to the location information of each of the plurality of blocks. .
And a block information receiver configured to receive a coupling relationship between the board board and the plurality of blocks from the board board.
And the controller is configured to determine whether the block is normally assembled by using position information of each of the plurality of blocks on the board and a coupling relationship between the board and the plurality of blocks.
The method of claim 5,
The board board receives a coupling relationship between the board board and the plurality of blocks from the board board and communicates with a terminal displaying a coupling state of the blocks on the board board, wherein the terminal is connected to the board board and the plurality of blocks. The server for providing a board game, characterized in that for transmitting to the block information receiving unit.
6. The method according to any one of claims 3 to 5,
The control unit transmits the assembled image of the plurality of blocks to the display apparatus when it is determined that the assembly of the plurality of blocks is normally assembled.
Transmitting the process of assembling the plurality of blocks to the display device in real time, and when any one of the plurality of blocks is assembled incorrectly, information about the one block is transmitted to the display device. A server that provides board games.
The method of claim 1,
The controller provides a board game, characterized in that for transmitting the image of the character formed on the block in which the moving block is located to the display device.
The method of claim 1,
The moving block can be combined with a user terminal,
The control unit is a server for providing a board game, characterized in that for transmitting the image according to a predetermined event in the block in which the moving block is located to the user terminal.
10. The method of claim 9,
The marker is formed in the moving block, the server for providing a board game, characterized in that to provide augmented reality to the user terminal separated from the moving block through the marker.
10. The method of claim 9,
Further comprising an interaction information receiving unit for receiving from the user terminal the interaction information input from the user in response to the image according to the preset event,
The control unit is a server for providing a board game, characterized in that for transmitting the image according to the information to the at least one of the display device and the user terminal.
The method of claim 1,
Further comprising a dice information receiving unit for receiving the throwing numeric information of the digital dice,
The controller transmits information for displaying a next position in a block to which the moving block is to be moved among the plurality of blocks using the numeric information, or the moving block is displayed among the plurality of block images displayed on the display device. The server for providing a board game, characterized in that for transmitting to the display device the image to display the next position on the block image to be moved.
The method of claim 1,
The plurality of blocks may include a start block at which the board game starts, a game block for performing a preset game, an action block for generating a preset action, a trap block for preventing the progress of the moving block on the board game, and the movement. A moving block for moving a block up, down, left, and right, a selection block for selecting one of the crossroads, a quiz block provided with a preset quiz, an item block for buying and selling used items on the board game, and The server for providing a board game, characterized in that it comprises at least one of the end block in which the board game ends.
The method of claim 1,
The server further includes a content generating unit for providing an authoring tool for generating the content,
The authoring tool is a server for providing a board game, characterized in that the tool for controlling the assembly of the blocks and the event set in each of the blocks.
The method of claim 1,
The server for providing a board game, characterized in that the cloud server.
In the server providing a board game,
A moving block information receiving unit receiving position information of a moving block moving to any one of a plurality of blocks assembled according to the pre-generated content; And
And a control unit which transmits an image according to an event set in advance in a block in which the moving block is located to the user terminal coupled to the moving block by using the content information and the position information of the moving block.
The content server provides a board game using a virtual reality, characterized in that it comprises event information set in the blocks.
In the blocks that form the board game,
A recognition unit recognizing a moving block located on the block and another block combined with the block; And
Including a communication unit for transmitting at least one of the information of the block and position information of the moving block combined with the block to the server,
And the block and the other block are assembled according to pre-generated content, wherein the content includes an assembly form between the block and other blocks and event information set in the block.
18. The method of claim 17,
And a coupling unit formed on the block and configured to combine an image or a sculpture representing the event information set in the block.
In the method of providing a board game,
Receiving location information of a moving block moving to any one of the plurality of blocks assembled according to the pre-generated content; And
Transmitting an image according to a predetermined event to a block in which the moving block is located to at least one of a display device or a user terminal coupled to the moving block by using the content information and the position information of the moving block.
And the content includes event information set in the blocks.
20. The method of claim 19,
Receiving thrown numeric information of the digital dice; And
By using the number information, information for displaying a next position in a block to which the moving block is to be moved is transmitted, or the moving block is to be moved among a plurality of block images displayed on the display device. And transmitting an image for displaying a next position to a block image to the display device.
20. The method of claim 19,
Receiving interaction information input from a user in response to an image according to the preset event from the user terminal; And
And transmitting the image according to the information to the at least one of the display device and the user terminal.
KR1020120074836A 2012-07-10 2012-07-10 Server and method for providing board game, block of board game KR20140007997A (en)

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WO2015190853A1 (en) * 2014-06-11 2015-12-17 이정헌 Personal portable terminal for performing board game, and board game system using same and game board therefor
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WO2017014530A1 (en) * 2015-07-20 2017-01-26 이준희 Block toy having topology recognition function and content providing system using same
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WO2019009602A1 (en) * 2017-07-05 2019-01-10 방상봉 Board-type smart learning tool
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KR101539887B1 (en) * 2014-02-20 2015-07-27 (주)아이디어키즈 Digital block game apparatus
WO2015190853A1 (en) * 2014-06-11 2015-12-17 이정헌 Personal portable terminal for performing board game, and board game system using same and game board therefor
KR200481226Y1 (en) * 2015-05-13 2016-08-31 이미옥 Near Field Communication sticker and mobile smart device for providing storytelling board game based on Near Field Communication message
KR101640402B1 (en) * 2015-06-29 2016-07-18 (주)아람솔루션 Human-care contents system using nfc and method for processing thereof
WO2017014530A1 (en) * 2015-07-20 2017-01-26 이준희 Block toy having topology recognition function and content providing system using same
CN107896236A (en) * 2016-10-04 2018-04-10 创智蓝天有限公司 Device and method is provided using the coding training service of block
US11534677B2 (en) 2017-06-16 2022-12-27 Sony Interactive Entertainment Europe Limited Board game system and method
WO2018229481A3 (en) * 2017-06-16 2019-02-28 Sony Interactive Entertainment Europe Limited Board game system and method
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KR101952783B1 (en) * 2017-10-19 2019-05-23 (주)에드토이 Block play system with a play board printed qr code
KR20190059068A (en) * 2017-11-22 2019-05-30 주혜정 A puzzle assembling system for a grid map using augmented reality and the method thereof
KR20190113133A (en) * 2018-03-27 2019-10-08 순천향대학교 산학협력단 Dice game apparatus for cognitive function test
KR20210057930A (en) * 2019-11-13 2021-05-24 박현 Independent activist game system
KR20220075488A (en) * 2020-11-30 2022-06-08 공미경 System for providing online board game using augmented reality
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