CN117046101A - Interaction method and device in game, electronic equipment and readable storage medium - Google Patents

Interaction method and device in game, electronic equipment and readable storage medium Download PDF

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Publication number
CN117046101A
CN117046101A CN202310838476.1A CN202310838476A CN117046101A CN 117046101 A CN117046101 A CN 117046101A CN 202310838476 A CN202310838476 A CN 202310838476A CN 117046101 A CN117046101 A CN 117046101A
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CN
China
Prior art keywords
virtual
game
hall
character
interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310838476.1A
Other languages
Chinese (zh)
Inventor
宋慕毅
张旭
关磊
谢扬政
孙俊
傅龙震
朱勋
林蓝威
白雪含
魏鹏
潘鸿
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202310838476.1A priority Critical patent/CN117046101A/en
Publication of CN117046101A publication Critical patent/CN117046101A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Abstract

The present disclosure discloses an interaction method, an interaction device, an electronic device and a computer readable storage medium in a game, wherein the method comprises: responding to a login operation of a first player to login a game through a first terminal, distributing the first player to a first player set, and distributing a first virtual character controlled by the first player to a hall virtual scene for providing a preset game playing method; displaying a first hall interface for providing a first function control and for displaying a first virtual character through a first terminal; and switching the first hall interface into a second hall interface for displaying the hall virtual scene and the second functional control in response to the first switching operation, controlling the first virtual character to move in the hall virtual scene in response to the operation instruction of the first virtual character, and controlling the first virtual character to execute game interaction behavior based on a preset game playing method. The scheme provided by the disclosure can promote the game immersion of the player in the game hall.

Description

Interaction method and device in game, electronic equipment and readable storage medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to an interaction method and apparatus in a game, an electronic device, and a computer readable storage medium.
Background
After the player logs in the virtual game, the player first enters the game hall and then enters the game play through the game hall. However, the controls disposed in the game arcade tend to distract the player, reducing his immersion.
Disclosure of Invention
The present disclosure provides an interactive method, apparatus, electronic device, and computer-readable storage medium in a game, capable of enhancing a player's sense of immersion in a game hall. The specific scheme is as follows:
in a first aspect, embodiments of the present disclosure provide an interaction method in a game, the method including:
responding to a login operation of a first player to login a game through a first terminal, distributing the first player to a first player set, and distributing a first virtual character controlled by the first player to a hall virtual scene, wherein the hall virtual scene is used for providing a virtual environment of a preset game playing method for players in the first player set;
displaying a first hall interface through the first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying the first virtual role;
And responding to a first switching operation, switching the first hall interface into a second hall interface, displaying a hall virtual scene and a second function control corresponding to the preset game play method in the second hall interface, responding to an operation instruction of the first virtual role, controlling the first virtual role to move in the hall virtual scene, and controlling the first virtual role to execute game interaction behavior based on the preset game play method.
In a second aspect, embodiments of the present disclosure provide an interaction device in a game, the device comprising:
the distribution unit is used for responding to the login operation of a first player logging in a game through a first terminal, distributing the first player to a first player set and distributing a first virtual role controlled by the first player to a hall virtual scene, wherein the hall virtual scene is used for providing a virtual environment of a preset game playing method for the players in the first player set;
the display unit is used for displaying a first hall interface through the first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying the first virtual roles;
The switching unit is used for switching the first hall interface into a second hall interface in response to a first switching operation, displaying a second functional control corresponding to the hall virtual scene and the preset game playing method in the second hall interface, controlling the first virtual character to move in the hall virtual scene in response to an operation instruction of the first virtual character, and controlling the first virtual character to execute game interaction behavior based on the preset game playing method.
In a third aspect, the present disclosure also provides an electronic device, including:
a processor; and
a memory for storing a data processing program, the electronic device being powered on and executing the program by the processor, to perform the method as in the first aspect.
In a fourth aspect, embodiments of the present disclosure also provide a computer readable storage medium storing a data processing program for execution by a processor to perform the method of the first aspect.
Compared with the prior art, the method has the following advantages:
according to the interaction method in the game, a first player is distributed to a first player set in response to a login operation of logging in the game by a first terminal, and a first virtual character controlled by the first player is distributed to a lobby virtual scene, wherein the lobby virtual scene is used for providing a virtual environment of a preset game playing method for the player in the first player set; displaying a first hall interface through a first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying a first virtual role; and switching the first hall interface into a second hall interface in response to the first switching operation, displaying a hall virtual scene and a second function control corresponding to a preset game playing method in the second hall interface, and controlling the first virtual character to move in the hall virtual scene and controlling the first virtual character to execute game interaction behavior based on the preset game playing method in response to an operation instruction of the first virtual character.
As can be seen, the present disclosure assigns a first virtual character manipulated by a first player in a lobby virtual scene provided with a preset game play after the first player logs in, displays a first lobby interface on a first terminal held by the first player, and displays the first virtual character in the first lobby interface, so that the first player can view the character image of the first virtual character in the first lobby interface. And a first switching operation can be performed in the first hall interface, and after the first switching operation is performed, the first hall interface displayed on the first terminal is switched to a second hall interface comprising a hall virtual scene and a second function control corresponding to a preset playing method. In this way, the style of the game hall and the image of the first virtual character can be displayed in a diversified manner through the first hall interface, and the first virtual character can be controlled to play through the second hall interface, so that the game hall is not boring. When a first player needs to enter different game playing modules, the first player can be realized through a first function control in a first hall interface, so that the normal realization of the hall function is ensured; after the first hall interface is switched to the second hall interface, only the second functional control corresponding to the preset game play method is displayed, so that the interference of the control irrelevant to the preset game play method in the second hall interface is effectively reduced, the first player is prevented from dispersing attention when controlling the first virtual character to operate in the hall virtual scene in the second hall interface, and the game immersion feeling and experience feeling are improved. Therefore, the interaction method in the game provided by the invention can promote the game immersion of the player in the game hall under the condition of not affecting the control to be displayed.
Drawings
FIG. 1 is a system architecture diagram of an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 2 is a flow chart of an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 3 is a schematic illustration of a first lobby interface and a second lobby interface provided by embodiments of the present disclosure;
FIG. 4 is a schematic diagram of a racing game and outcome notification in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 5 is a schematic illustration of an example of displaying a result notification in a first lobby interface provided by embodiments of the present disclosure;
FIG. 6 is a schematic diagram of a method of drawing prizes in an interactive method in a game provided by an embodiment of the present disclosure;
fig. 7 is a schematic diagram illustrating an example of a notification of a display result by a second terminal according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram showing virtual items configured with special effects in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 9 is a schematic diagram of music performance play in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 10 is a schematic illustration of a virtual character assembly weapon in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 11 is a schematic diagram of hero replacement of a virtual character in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 12 is a schematic diagram of transfer functions in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 13 is a schematic diagram of an interactive functionality control in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 14 is a schematic diagram of a team forming operation in a second lobby interface in an interactive method in a game provided by embodiments of the present disclosure;
FIG. 15 is a schematic diagram of a team forming operation in a first lobby interface in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 16 is a schematic diagram of a request page corresponding to a team invitation in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 17 is a schematic diagram of virtual characters successfully teamed in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 18 is a schematic diagram of greeting operations performed in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 19 is a schematic diagram of displaying greeting information in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 20 is a schematic diagram of starting a game play in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 21 is a schematic diagram of a game mode selection page in an interactive method in a game provided by an embodiment of the present disclosure;
FIG. 22 is a block diagram illustrating an example of an interactive device in a game provided by an embodiment of the present disclosure;
fig. 23 is a block diagram showing an example of an electronic apparatus according to an embodiment of the present disclosure.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure. The present disclosure may be embodied in many other forms than described herein and similarly generalized to the state of the art may be made by the person skilled in the art without departing from the spirit of the disclosure and, therefore, the disclosure is not limited to the specific implementations disclosed below.
It should be noted that the terms "first," "second," "third," and the like in the claims, specification, and drawings of the present disclosure are used for distinguishing between similar objects and not for describing a particular sequential or chronological order. The data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and their variants are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Before explaining the embodiments of the present disclosure in detail, related concepts will be first described and the prior art will be further explained.
Introduction to related concepts
1. Game software application product: a game software application product refers to an application program developed according to game application requirements, and the types of games may include, but are not limited to, at least one of the following: two-dimensional (Two-dimensional) game applications, three-dimensional (Three-dimensional) game applications, virtual Reality (VR) game applications, augmented Reality (Augmented Reality, AR) game applications, mixed Reality (MR) game applications.
In the embodiment of the present disclosure, the Game software application product (hereinafter referred to as virtual Game) may specifically be any one of application programs such as a multiplayer online tactical racing Game (Multiplayer Online BattleArena Games, referred to as Moba), a multiplayer online role Playing Game (Multiplayer Online Role-Playing Game, referred to as MMORPG), and the like.
2. Virtual roles: the virtual Character refers to a Character which does not exist in reality, and comprises a fictional Character in at least one creative work of a television play, a movie, a cartoon and a game, and the virtual Character can be a Player Character operated by a Player or a Non-Player Character (NPC) not operated by the Player. Wherein the non-player character is capable of directing the player to play and interact with the virtual character operated by the player.
In embodiments of the present disclosure, a player may use a terminal device to operate a virtual character located in a virtual game scene to play game actions including, but not limited to: adjusting at least one of body posture, crawling, walking, running, jumping, driving, picking up, shooting, attacking, throwing, moving, running, defending.
3. And (3) a server: the server is a server device for providing functions of computation, storage and the like for the client, can be an independent physical server, can be a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server for providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (Content Delivery Network, CDN), big data, artificial intelligent platforms and the like.
In the embodiment of the present disclosure, the server is a device that provides the terminal device with functions of calculation, storage, and the like in the virtual game.
4. Terminal equipment: a terminal device is any device with computing hardware capable of supporting and executing applications. The terminal device includes, but is not limited to, desktop computers, notebook computers, mobile phones, tablet computers, servers, etc.
In the embodiment of the disclosure, the terminal device can support and execute any one of application programs such as a multi-person online tactical racing game, a multi-person online role playing game and the like.
The terminal device may have one or more multi-touch-sensitive screens for sensing and obtaining inputs of a player through touch or slide operations performed at a plurality of points of one or more touch-sensitive display screens, and may be further connected with a keyboard and/or a mouse and/or a game pad or the like so that the player can perform interface operations through the keyboard and/or the mouse and/or the game pad.
5. Network: the network is a data link formed by physical links connecting together individual workstations or hosts. The network may use standard communication techniques and/or protocols. The network may be the internet, but can also be any network including, but not limited to, a local area network (local area network, LAN), metropolitan area network (metropolitan area network, MAN), wide area network (wide area network, WAN), mobile network, wired or wireless network, private network, or any combination of virtual private networks. In some embodiments, data exchanged over the network is represented using techniques and/or formats including hypertext markup language (HTML), extensible markup language (extensible markup language, XML), and the like. In addition, all or some of the links can be encrypted using conventional encryption techniques such as secure socket layer (secure socket layer, SSL), transport layer security (transport layer security, TLS), virtual private network (virtual private network, VPN), internet protocol security (internet protocol security, IPsec), and the like.
In order to improve game immersion of a player without affecting a control to be displayed, a first embodiment of the present disclosure provides an interaction method in a game, where the method is applied to an electronic device, and the electronic device may be a desktop computer, a notebook computer, a mobile phone, a tablet computer, a server, a terminal device, or other electronic devices capable of performing game marking.
Before describing the method of interaction in a game provided by the present disclosure, a system architecture of the method of interaction in a game provided by an embodiment of the present disclosure is described below with reference to fig. 1.
As shown in fig. 1, a system architecture of an interaction method in a game provided by an embodiment of the present disclosure includes a terminal device 101 and a server 102. Wherein the terminal device 101 communicates and data interacts with the server 102 via a network 103. The terminal device 101 may include a plurality of terminals, and the server may include a plurality of physical machines. When a system architecture includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals and different servers may be connected to each other through different networks.
It should be noted that, in the present disclosure, the same virtual game is executed on a plurality of terminal devices, so that data interaction between the plurality of terminal devices may be implemented through a server of the virtual game. Thus, the sending of data by the terminal device 1 to the terminal device 2 can be understood as: the terminal device 1 sends data to a server of the virtual game, which sends the data to the terminal device 2.
The following describes an interaction method in a game provided by an embodiment of the present disclosure with reference to fig. 2 to 21.
As shown in fig. 2, the interactive method in a game provided by the present disclosure provides a graphical user interface through a terminal device, and the method includes the following steps S201 to S203.
Step S201: and in response to a login operation of the first player to login the game through the first terminal, allocating the first player to the first player set, and allocating a first virtual character controlled by the first player to the lobby virtual scene. The lobby virtual scene is used for providing a virtual environment of a preset game playing method for players in the first player set;
the method comprises the steps of displaying that a first virtual character controlled by a first player is distributed to a hall virtual scene provided with a preset game playing method after the first player logs in.
Virtual characters manipulated by players in the same set of players are assigned to the same lobby virtual scene. In this way, players in the same player set can manipulate the corresponding virtual character to play in the same lobby virtual scene provided with the preset game play.
According to the method, the hall virtual scene provided with the preset game playing method is arranged on the game hall, the controlled virtual roles are distributed to the hall virtual scene when the player logs in, and compared with the hall function of only realizing the view of game related information and the entering of game counter in the existing game hall, the hall virtual scene provided with the preset game playing method increases the game fun in the game hall, avoids the excessively boring and tedious game in the game hall, and improves the game immersion of the player in the game hall.
Step S202: and displaying a first hall interface through the first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying a first virtual role.
In the present disclosure, UI elements including avatar images, first function controls, background drawings, etc. may be presented in the first lobby interface, and different game play modules may be, for example, drawing a lottery, entering a game play, performing a daily task, entering a second lobby interface, etc. After the first player logs in, a first virtual character controlled by the first player is distributed to the hall virtual scene, and a first hall interface presenting the first virtual character is displayed on a first terminal held by the first player.
After the first player logs in, the first virtual character is allocated to a certain position in the virtual scene of the hall, where the position may be a preset start position, but the position displayed on the first terminal is still the first hall interface, and the first player holding the first terminal will see that the first virtual character is still in the first hall interface on the first terminal. However, in this case, if the lobby virtual scene is included in the display interface of the terminal a (the terminal of the other player than the first player) and the start position of the first virtual character is included in the display interface, the first virtual character located in the lobby virtual scene will be displayed on the terminal a, and the player holding the terminal a will see on the terminal a that the first virtual character appears in the currently displayed lobby virtual scene.
In practical application, the virtual character displayed in the first hall interface displayed on the first terminal may be only the first virtual character, and the first player manipulating the first virtual character may be presented with the decoration, modeling, weaponry, props, etc. of the operated first virtual character through the first hall interface, so as to present the player with artistic effects of different styles.
Step S203: and switching the first hall interface into a second hall interface in response to the first switching operation, displaying a hall virtual scene and a second function control corresponding to a preset game playing method in the second hall interface, and controlling the first virtual character to move in the hall virtual scene and controlling the first virtual character to execute game interaction behavior based on the preset game playing method in response to an operation instruction of the first virtual character.
The step is used for switching the display interface from the first hall interface to a second hall interface comprising a hall virtual scene to which the first virtual character is assigned on the first terminal.
Because the lobby virtual scene is provided with the preset game playing method, the second lobby interface is used for providing an interface for the first player to control the first virtual character to move in the lobby virtual scene and execute game interaction behavior based on the preset game playing method.
In the present disclosure, a first hall interface and a second hall interface are two interfaces of a game hall, where the first hall interface is mainly used for providing a game playing module or a functional system and displaying the game hall (such as displaying virtual characters, background images, character decoration, character actions, etc.), and the second hall interface is mainly used for letting a player play in a virtual scene of the hall. When the first hall interface and the second hall interface are switched, the first virtual character is always in the game hall.
The first player may perform a first switching operation in the first hall interface, where the first switching operation may be triggered by voice, may also perform a switching operation by a specific gesture, and may also perform a switching operation by a corresponding control or shortcut key displayed on a graphical user interface of the terminal device, which is not limited in this disclosure.
The second functional control corresponding to the preset game playing method displayed in the second hall interface is a second functional control used for operating in the hall virtual scene. The second functionality control for operating in the lobby virtual scene may be a control for prompting the player how to operate in the lobby virtual scene, or may be a control for operating in the lobby virtual scene. In this way, the player may perform a corresponding operation in the lobby virtual scene through the second functionality control included in the second lobby interface.
After the player performs the first switching operation, the graphical user interface of the first terminal will switch from the originally displayed first hall interface to the second hall interface. Because the second hall interface comprises the hall virtual scene, the second hall interface has more authenticity, and can bring stronger game substitution sense and immersion sense to the player.
And, the player can operate the first virtual character in the second hall interface to move, go to each position point in the hall virtual scene, and execute game interaction behavior based on the preset game playing method, so that the player can interact in the game hall, the game hall is not boring any more, and the game fun in the game hall is increased.
In the present disclosure, the first virtual character displayed in the first hall interface and the second hall interface may be the same in the decoration, the model, the weaponry, and the held prop. The first virtual character is displayed to the first player in the first hall interface, the first player can operate the first virtual character which is positioned in the hall virtual scene and has the same character information as the first virtual character displayed in the first hall interface to play the game, and therefore the first hall interface and the second hall interface can be connected through the first virtual character, and the occurrence of a split feeling of the player is avoided.
In addition, since only the control used for operating in the hall virtual scene is reserved in the second hall interface, the related control irrelevant to the operation performed in the hall virtual scene is removed, so that the player can concentrate on the operation relevant to the hall virtual scene in the second hall interface, and the control irrelevant to the operation performed in the hall virtual scene is prevented from being distracted.
The first hall interface and the second hall interface provided by the embodiments of the present disclosure are described below with reference to fig. 3:
as shown in fig. 3, a schematic diagram of a first hall interface and a second hall interface provided by an embodiment of the disclosure includes an interface (3-a), an interface (3-b), and an interface (3-c), where each interface in fig. 3 is a graphical user interface of a first terminal.
As shown in the interface (3-a), the first player can input a login account through an input account control, input a login password through an input password control, and then click on the login control to login to the virtual game 1.
After the first player logs in, a picture shown as an interface (3-b) is displayed on a graphical user interface of the first terminal, wherein the interface (3-b) is a first hall interface, and the first hall interface comprises a first virtual role and a first function control. The first functional control comprises: the system comprises an initial gift package control for issuing initial virtual gifts, an event control for introducing event conditions corresponding to the virtual game 1, a version upgrading control for carrying out version upgrading, an activity center control for introducing activities corresponding to the virtual game 1, an interface switching control for going to a hall virtual scene, a starting game control for starting game pair, a homepage control for entering a game homepage, a hero control for viewing a preset hero in the virtual game 1, a weapon control for viewing a preset weapon in the virtual game 1, a ranking list control for viewing a ranking list in the game, a store control for entering a virtual store, a daily task control for viewing daily tasks, a treasury 1 control and a treasury 2 control for carrying out a lottery in the virtual game 1, a chat control for carrying out a chat in a first hall interface, a control for sending a team invitation to a virtual role in a game hall, a first virtual role control for displaying information of a first virtual role in a current first hall interface and the like. Thus, the first player may click on the first functionality control in the first lobby interface to implement the corresponding lobby function.
The interface switching control used for going to the hall virtual scene and the chat control used for chatting in the game hall are displayed with shortcut keys for corresponding operation, and the first player can perform corresponding operation through the shortcut keys, for example, the current first hall interface is switched to a second hall interface comprising the hall virtual scene through a Tab key, and chatting is initiated in the first hall interface through an Enter key.
When the first player clicks the Tab key in the interface (3-b), a picture shown as an interface (3-c) is displayed on the graphical user interface of the first terminal, the interface (3-c) is a second hall interface, the first virtual character is in a hall virtual scene displayed on the second hall interface, and the hall virtual scene and the second function control are displayed in the second hall interface. The second functionality control comprises: a Tab control for indicating that the current second hall interface is switched to the first hall interface by a Tab key, a K control for indicating that the virtual character is viewed by a K key, a Y control for indicating that chat is performed in the second hall interface by a Y key, a J control for indicating that a game play mode is selected by a J key, a control for starting a game, a control for indicating that a photographing mode is entered in the second hall interface by an F6 key, a control for indicating that a map is viewed in the second hall interface by an M key, a control for indicating that the virtual character is controlled to run by a long press of a Shift key in the second hall interface, a first virtual character control for displaying information of the first virtual character in the current second hall interface, and the like. In this way, the first player can control the first virtual character to perform corresponding operation in the hall virtual scene through the second function control in the second hall interface.
According to the interaction method in the game, a first player is distributed to a first player set in response to a login operation of logging in the game by a first terminal, and a first virtual character controlled by the first player is distributed to a lobby virtual scene, wherein the lobby virtual scene is used for providing a virtual environment of a preset game playing method for the player in the first player set; displaying a first hall interface through a first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying a first virtual role; and switching the first hall interface into a second hall interface in response to the first switching operation, displaying a hall virtual scene and a second function control corresponding to a preset game playing method in the second hall interface, and controlling the first virtual character to move in the hall virtual scene and controlling the first virtual character to execute game interaction behavior based on the preset game playing method in response to an operation instruction of the first virtual character.
As can be seen, the present disclosure assigns a first virtual character manipulated by a first player in a lobby virtual scene provided with a preset game play after the first player logs in, displays a first lobby interface on a first terminal held by the first player, and displays the first virtual character in the first lobby interface, so that the first player can view the character image of the first virtual character in the first lobby interface. And a first switching operation can be performed in the first hall interface, and after the first switching operation is performed, the first hall interface displayed on the first terminal is switched to a second hall interface comprising a hall virtual scene and a second function control corresponding to a preset playing method. Therefore, the style of the game hall and the image of the first virtual character can be displayed in a diversified mode through the first hall interface, and the first virtual character is controlled to play through the second hall interface, so that the game hall is not boring. When a first player needs to enter different game playing modules, the first player can be realized through a first function control in a first hall interface, so that the normal realization of the hall function is ensured; after the first hall interface is switched to the second hall interface, only the second functional control corresponding to the preset game play method is displayed, so that the interference of the control irrelevant to the preset game play method in the second hall interface is effectively reduced, the first player is prevented from dispersing attention when controlling the first virtual character to operate in the hall virtual scene in the second hall interface, and the game immersion feeling and experience feeling are improved. Therefore, the interaction method in the game provided by the invention can promote the game immersion of the player in the game hall under the condition of not affecting the control to be displayed.
And the first player can switch the first hall interface containing the first virtual character displayed after logging in to a second hall interface containing the hall virtual scene and the first virtual character positioned in the hall virtual scene, so that the first virtual character displayed in the first hall interface is displayed in a more real hall virtual scene from the view angle of the player, on one hand, the game substitution feeling of the player is improved, and on the other hand, the split feeling caused by the fact that the information contained in the first hall interface and the information contained in the second hall interface are completely different is avoided.
Compared with a game hall scheme in which only a first hall interface exists and a second hall interface does not exist, the interaction method in the game provided by the embodiment of the invention can provide a hall virtual scene for player interaction through the second hall interface, so that a player can play in the hall virtual scene and interact with other players, and the interaction experience of the player in the game hall is improved.
Compared with a game hall scheme that only a second hall interface exists and both the first functional control and the second functional control are placed in the second hall interface, the interaction method in the game provided by the embodiment of the disclosure can place the first functional control of the control mainly used for displaying and entering other playing methods in the first hall interface and place the second functional control mainly used for playing in the hall virtual scene in the second hall interface, so that when a player plays in the hall virtual scene, the player can concentrate on operation and interaction in the hall virtual scene, and is not easily interfered by the first functional control, the immersion is stronger, and the player has immersive interaction experience in the game hall.
Optionally, the first functionality control comprises at least one of: gift bag controls, game activity controls, game task controls, game play controls, game event controls, controls for introducing skills for each type of character in the virtual game, controls for introducing the use of each prop in the virtual game, controls for issuing messages in the game lobby, controls for giving virtual gifts to friends, and the like.
The player may enter a different gameplay module or functionality system through a first functionality control displayed in the first lobby interface.
Optionally, the first functional control and the second functional control include: an operation control for controlling the first virtual character to conduct game interaction in the lobby virtual scene, and/or a social control.
The operation controls may include, for example, but are not limited to, a control for indicating that the photographing mode is entered through the F6 key in the second hall interface, a control for indicating that the map is viewed through the M key in the second hall interface, and a control for indicating that the virtual character is controlled to run through long-press Shift key in the second hall interface, which are shown in the interface (3-c) of fig. 3; the social controls may include, for example, but are not limited to, the Tab control shown in interface (3-c) of fig. 3 for indicating that the current second lobby interface is switched to the first lobby interface by a Tab key, the K control for indicating that the virtual character is viewed by a K key, and the Y control for indicating that chat is performed in the second lobby interface by a Y key.
In an alternative embodiment, the same operations performed in the first lobby interface and the second lobby interface may have different effects on the lobby virtual scene. The interaction method in the game provided by the embodiment of the disclosure can further comprise the following steps:
controlling to display the first virtual character at different viewing angles in response to a movement operation performed under the first hall interface;
the first virtual character is controlled to move in the lobby virtual scene in response to a move operation performed under the second lobby interface. In this step, the same operation performed in different lobby interfaces, the lobby virtual scene will respond differently.
When moving under the first hall interface, controlling to display the first virtual character at different visual angles; when the first virtual character moves under the second hall interface, the first virtual character is controlled to move in the hall virtual scene. The moving operation can be realized through a shortcut key, for example, the moving operation is triggered through up, down, left and right keys, and the moving operation can also be triggered through a touch control mode.
It can be understood that a virtual camera is provided in a virtual game, the virtual camera is a camera assumed in software of an electronic device, and is a tool for representing a viewpoint in a three-dimensional virtual environment, and in the game process, a displayed game picture is shot by the virtual camera. Therefore, when the moving operation is performed under the first hall interface, different game view angles can be provided by moving the virtual camera, in the first hall interface, the shooting direction of the virtual camera is set to be aligned to the first virtual character, and in the moving process of the virtual camera, the whole, partial, front, side and the like of the first virtual character can be displayed from different view angles due to the fact that the direction of the virtual camera always surrounds the first virtual character, and then the image of the first virtual character is fully displayed to a player.
Specifically, the movement performed by the virtual camera may include: the lens position of the virtual camera is zoomed in or zoomed out, and the shooting direction of the virtual camera is changed. Thus, the movement operations include a first movement operation and a second movement operation;
the step of displaying the first virtual character at different perspectives in response to a movement operation performed under the first hall interface may be specifically achieved by:
controlling the virtual camera to move to approach or depart from the first virtual character in response to the first moving operation; and/or
And responding to the second movement operation, and controlling the virtual camera to perform surrounding movement by taking the first virtual character as a center.
The first moving operation and the second moving operation are triggered by different controls or shortcut keys, for example, an upper key controls the lens of the virtual camera to zoom out, a lower key controls the lens of the virtual camera to zoom in, a left key controls the lens of the virtual camera to move around the first virtual character anticlockwise, and a right key controls the lens of the virtual camera to move around the first virtual character clockwise. As the virtual camera moves around, the first virtual character and the background map of the first lobby interface may be presented at different perspectives.
In practical applications, the movement operation may also be triggered by a joystick, and/or a virtual rocker, and/or an a-key W-key S-key D-key, which is not limited in this disclosure.
In practical application, the interface displayed in the virtual game is to load the interface to be displayed first, and then display the corresponding interface based on the loaded interface. Before "assign the first virtual character manipulated by the first player into the lobby virtual scene" in step S201, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps: loading the hall virtual scene.
Accordingly, the "switch first hall interface to second hall interface" in step S203 may be implemented by the following steps:
and switching the first hall interface to the second hall interface according to the loaded hall virtual scene.
In the existing virtual game, when the interface is switched, the switched interface needs to be loaded first, and after the loading is completed, the corresponding switched interface is displayed based on the loaded interface.
In the method, the hall virtual scene is loaded before the first virtual character controlled by the first player is distributed into the hall virtual scene, the second hall interface containing the hall virtual scene is displayed directly according to the loaded hall virtual scene when the first hall interface is switched to the second hall interface, and the hall virtual scene does not need to be reloaded when the interface is switched, so that the first player can quickly switch the interface on the first terminal.
In practical application, the operation result of the virtual character operating in the game hall can be globally broadcasted, so that the operation player of the virtual character in the same hall virtual scene can see the corresponding operation result.
Therefore, in an optional implementation manner, in a case where the lobby virtual scene where the first virtual character is located includes the second virtual character controlled by the second terminal, the interaction method in the game provided by the embodiment of the disclosure may further include the following steps:
determining operation result data of a first operation in response to the first operation performed in the first hall interface or the second hall interface of the first terminal;
and displaying, by the second terminal, a result notification indicating the operation result of the first operation according to the operation result data of the first operation.
The step is used for displaying a result notification corresponding to the operation result after the operation performed on the first terminal on the second terminal.
In practical applications, the first operation performed on the first terminal may be an operation performed in the first hall interface or an operation performed in the second hall interface. The operation performed in the first hall interface may be, for example, drawing a lottery in the first hall interface, opening a blind box in the first hall interface, or the like; the first operation performed in the second hall interface may be, for example, acquisition of rare props in a hall virtual scene included in the second hall interface, playing of a game rank of a virtual mini-game in the hall virtual scene, or the like.
When a first operation is performed in a first hall interface or a second hall interface of a first terminal, operation result data corresponding to the first operation can be determined when the first operation is finished, and the first operation result data is sent to a second terminal through the first terminal, so that the second terminal can generate a corresponding result notification according to the received first operation result data, and the generated result notification is used for indicating an operation result of the first operation.
The result notification displayed on the second terminal may be displayed on the first hall interface or on the second hall interface, and the result notification may be displayed on the current display interface of the second terminal. And when the current display interface of the second terminal is the first hall interface, the result notification is displayed in the first hall interface displayed on the second terminal, and when the current display interface of the second terminal is the second hall interface, the result notification is displayed in the second hall interface displayed on the second terminal.
Through the technical means, the operation result of the first operation of the first terminal in the first hall interface or the second hall interface can be displayed on the terminal corresponding to the virtual character in the same hall virtual scene as the first virtual character controlled by the first terminal, so that the player logged in the same virtual game through the terminal equipment can see the corresponding operation result on the first terminal on the held terminal.
In order to increase the playability of the virtual game, a plurality of game playing methods are arranged in a hall virtual scene in the interaction method in the game. Thus, in an alternative embodiment, including a racing play area in a lobby virtual scene, the step of "determining operation result data of a first operation in response to the first operation performed in a first lobby interface or a second lobby interface of a first terminal" may be implemented as follows:
in response to a first operation of controlling a first virtual character to bid in a racing play area in a second lobby interface of the first terminal, racing result data of the first operation is determined.
Accordingly, the step of displaying, by the second terminal, a result notification indicating the operation result of the first operation according to the operation result data of the first operation may be implemented as follows:
and displaying, by the second terminal, a result notification for indicating a result of the racing of the first operation according to the racing result data of the first operation.
It should be noted that, the racing game in the present disclosure is a small game set in a lobby virtual scene, and is not a game play in a virtual game, and the game play in the virtual game may include, but is not limited to, at least one of the following: matching bureau, actual combat bureau, arrangement bureau, man-machine combat, training bureau, and the like.
In a specific embodiment, a racing play area is set in a hall virtual scene, a player can operate a first virtual character to participate in a corresponding racing game in the racing play area, and after the racing game is finished, racing result data of a first operation of the first virtual character to perform racing in the racing play area can be determined. The first terminal sends the racing result data to the second terminal, so that the second terminal can generate a result notice of the racing result according to the received racing result data, and the generated result notice is displayed in a display interface of the second terminal.
In an alternative embodiment, when the player operates the first virtual character to reach the racing play area, a corresponding racing game may be triggered so that the first virtual character joins the racing game. The racing game may include, for example, but is not limited to, at least one of the following: the racing play area in the virtual scene of the lobby may include, but is not limited to, at least one of the following: running areas, runways, swimming pools.
In practical application, after the first virtual character completes the racing game, the racing result data may be obtained, and the racing result data may be a game score of the first virtual character. It should be noted that the game achievements may have different forms. For example, for a running game, the game score may be the length of time it takes to run through all of the running areas, or may be a final score calculated from the length of time used. In a specific embodiment, the ranking may be performed on the game results of the virtual characters participating in the same game session of the same racing game, so as to obtain ranking data of the first virtual character in the session of the racing game, and the ranking data is used as the racing result data of the first virtual character. The present disclosure is not particularly limited to the racing result data.
In this disclosure, a public screen for global broadcasting may be further provided in the first hall interface and the second hall interface of the game hall, and the racing result data of the first virtual character playing the racing game may be broadcasted on the public screen, so that a result notification for indicating the racing result of the first virtual character may be displayed on a terminal device held by a player operating each virtual character in the game hall.
The following describes a racing game and a result notification in an interaction method in a game provided by an embodiment of the present disclosure through fig. 4 and 5.
FIG. 4 is a schematic diagram of a racing game and result notification in an interactive method in a game according to an embodiment of the present disclosure, including an interface (4-a), an interface (4-b), and an interface (4-c). The interface (4-a), the interface (4-b), and the interface (4-c) are second hall interfaces.
In the interface (4-a), the player operates the first virtual character to enter the cool region, and the interface displays UI elements such as a cool starting control for enabling the first virtual character to start cool running, a cool running time control for recording cool running, a public screen for global broadcasting, and the cool region, and a result notification of "the virtual character x obtains a good result for 12 seconds in the cool running game" on the public screen. The player may click on the start cool control so that the first virtual character may start running cool.
Then, as shown in the interface (4-b), the player can perform the running action in the running area in the lobby virtual scene by the first operation virtual character, and at this time, the running time of the first virtual character is 9 seconds. In the racing game, the player may use the racing prop to assist the virtual character in playing the racing game, for example, a flying rope may be used in the running game, and when the flying rope is used, a certain amount of time may be added to the running game, and the added time may be displayed in the form of an animated special effect on the display interface.
After the first avatar has been quenched, the final time of quenching for the first avatar may be displayed on the interface for 17 seconds as indicated by interface (4-c). The interface (4-b) and the interface (4-c) each include a screen on which a result notification is displayed. In this way, a result notification of the first operation of racing in the racing play area is displayed in the second hall interface displayed on the second terminal.
Fig. 5 is a schematic diagram showing an example of displaying a result notification in the first hall interface according to the embodiment of the present disclosure. In fig. 5, in addition to the first functionality control and the first virtual character in the first lobby interface, a public screen is included in which a notification of the result is displayed.
In an alternative embodiment, in order to increase the game fun in the game hall, a lottery activity is further provided in the game hall, so that the first function control in the first hall interface may further include an extraction control for extracting the virtual article; the step of "determining operation result data of the first operation in response to the first operation performed in the first hall interface or the second hall interface of the first terminal" may also be achieved by:
and responding to a first operation for triggering the extraction control in a first hall interface of the first terminal, and determining extraction result data of the first operation.
Accordingly, the step of displaying, by the second terminal, a result notification indicating the operation result of the first operation according to the operation result data of the first operation may also be implemented by:
when the first virtual article is extracted to the preset first virtual article through the first operation, a result notification for indicating the extraction result of the first operation is displayed through the second terminal according to the extraction result data of the first operation.
Specifically, the first functional control included in the first hall interface of the game hall may include an extraction control for conducting lottery, and the player operating the first virtual character may click on the extraction control in the first hall interface to conduct lottery, or click on the extraction control to enter a lottery interface, and a lottery mode is selected in the lottery interface, where the lottery mode may include, for example, one lottery, 2 continuous lottery, 3 continuous lottery, and so on. After the lottery is completed, the lottery results may be displayed to the player operating the first virtual character. The preset virtual articles for extraction can include, for example, but not limited to, at least one of game props, game skins, game medals, game heros.
In the embodiment of the disclosure, after the lottery result of the first virtual character is obtained, the extraction result data corresponding to the lottery result is determined, and the extraction result data is broadcasted and displayed on the second terminal, so that players of the operated virtual character and the first virtual character in the same game hall can all see the lottery result of the first virtual character.
It should be noted that, whether the second terminal currently displays the first hall interface or the second hall interface, after the lottery of the first virtual character is completed, the lottery result of the first virtual character is displayed in the display interface of the second terminal.
The following describes the method for drawing prizes and displaying the result data in the interaction method in the game provided by the embodiment of the present disclosure through fig. 6 and fig. 7.
As shown in fig. 6, a schematic diagram of drawing a prize in an interaction method in a game according to an embodiment of the disclosure includes an interface (6-a), an interface (6-b), and an interface (6-c), where the interface (6-a), the interface (6-b), and the interface (6-c) are first hall interfaces.
As shown in interface (6-a), there are shown treasures 1 and 2 for drawing virtual articles, treasures 1 and 2 can be used for drawing different types of virtual articles. The player can click on the box 2 and draw the virtual article preset in the box 2.
Thereafter, as shown in the interface (6-b), a lottery interface of the box 2 is displayed, in which a control for lottery 1 time and a control for continuous lottery n times are displayed. The player may click on either control to draw a lottery.
Thereafter, as shown in the interface (6-c), the lottery result of the first virtual character is displayed, and the first virtual character draws the prize x.
In this way, the player operating the first virtual character completes the lottery operation in the first lobby interface.
Fig. 7 is a schematic diagram illustrating an example of a notification of a display result by a second terminal according to an embodiment of the disclosure. FIG. 7 includes an interface (7-a) and an interface (7-b), with interface (7-a) being a second lobby interface and interface (7-b) being a first lobby interface. The interface (7-a) comprises drawing result data for displaying the first virtual character drawing prize x, and the interface (7-b) also comprises drawing result data for displaying the first virtual character drawing prize x.
It can be appreciated that when the prize drawn by the first virtual character is a high-value, rare prize or a prize desired to be taken by other players, by displaying the lottery result of the first virtual character to the other players, the other players can be attracted to participate in the lottery activity, so that the interaction method in the game provided by the present disclosure has more interactive meaning.
In an alternative embodiment, in the case that the prize corresponding to the lottery result is configured with the special effect, the special effect may be displayed on a terminal device held by another player. Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps:
and responding to a first operation of triggering the extraction control in the first hall interface of the first terminal, and playing the special effect of the first virtual article for the first virtual character through the second terminal when the extracted first virtual article is configured with the special effect and the current graphical user interface of the second terminal comprises the first virtual character.
When the first virtual object in the first virtual character drawer is configured with the display special effect, the special effect of the first virtual object can be played for the first virtual character through the second terminal under the condition that the first virtual character is included in the current graphical user interface of the second terminal.
In practical application, when the lottery result of the first virtual character has special effects, the first virtual object and the corresponding special effects can be displayed on the first virtual character in a superimposed manner or displayed around the first virtual character, so that the first virtual character can immediately display the drawn prize with the special effects.
And when the graphical user interface of the second terminal comprises the first virtual character, the virtual character controlled in the second terminal is also positioned near the first virtual character, and the special effect of the first virtual object can be played and displayed on the second terminal for the first virtual character. Therefore, the player holding the second terminal can also see the exhibiting effect of the prizes with special effects drawn by the first virtual character, the exquisite visual effect can improve the happiness of the player to the virtual game, the satisfaction of the player participating in the lottery to the lottery activity can also be improved, and the game experience of the player is further improved.
When the prizes drawn by the first virtual character are high-value rare prizes or the prizes which other players want to take, the other players can be attracted to participate in lottery activities by showing the lottery results of the first virtual character to the other players, so that the meaning of interaction is improved.
Fig. 8 is a schematic diagram showing virtual articles configured with special effects in an interaction method in a game according to an embodiment of the disclosure. Fig. 8 is a second lobby interface, which is a graphical user interface of a terminal that handles a second virtual character, and includes the second virtual character, a first virtual character, and a public screen on which extraction result data of the first virtual character is displayed. And when the prize x extracted by the first virtual character is configured with the special effect, playing the special effect of the prize x for the first virtual character in a graphical user interface of the terminal for controlling the second virtual character.
In an alternative embodiment, the result notification displayed on the second terminal and used for indicating the first virtual character to perform the first operation may further include a first operation control, where the first operation control is used for performing, at the target second terminal, an operation for the first virtual character in response to the trigger operation.
When the second terminal displays a result notice for indicating the first virtual character to perform the first operation, a first operation control can be displayed at the same time, and a player holding the second terminal can trigger the operation for the first operation control to perform the operation for the first virtual character. For example, when the result of the first virtual character is notified as the running score of the first virtual character, the player holding the second terminal can view the running performance of the first virtual character in the running game through the first operation control in the form of a playback animation.
Specifically, the first operation control may include one or more controls, the first operation control may be used to interact with the first virtual character, and different controls included in the first operation control may be used to implement different operation functions. The following describes controls that may be included in the first operation control:
1. The first operation control comprises a first team formation control, and the first team formation control is used for controlling the target second virtual role controlled by the target second terminal to form a team with the first virtual role in response to the trigger operation.
As can be understood, since the result notification corresponding to the operation result data of the first operation performed on the first virtual character is displayed in the second terminal, for example, when the first virtual character participates in the racing game, the game result of the first virtual character participating in the racing game is broadcast in the second terminal; when the first virtual character draws a certain virtual article, the lottery result of drawing the first virtual character to the virtual article is broadcast to the second terminal. Based on this, the player holding the second terminal can initiate a team request to the first virtual character through the first team member control to team together with the first virtual character for game play based on the displayed result notification.
It should be noted that the first operation control may further include a first adding friend control, and the player with the second terminal may initiate a friend adding request to the first virtual character through the first adding friend control according to the displayed result notification.
For example, the game performance of the virtual character a in the basketball game and the first team control are displayed on the terminal device held by the player 1, and the player 1 can invite the virtual character a to team together through the first team control.
2. Under the condition that the first operation is used for controlling the first virtual character to race in the race playing area in the hall virtual scene, the first operation control comprises a subtending control, and the subtending control is used for controlling the target second virtual character controlled by the target second terminal to subtend with the first virtual character in the race playing area when the target second terminal responds to the triggering operation.
When the first operation of the first virtual character is to bid for the racing play area in the lobby virtual scene, a decision control for making a decision with the first virtual character may also be displayed when a result notification corresponding to the racing result data of the first virtual character is displayed at the second terminal.
In this way, a player holding the second terminal may play a game with the first virtual character in the racing game by entering the corresponding racing play area through the game control.
3. And under the condition that the first operation is used for extracting the virtual article and the extracted first virtual article is configured with special effects, the first operation control comprises a playback control, and the playback control is used for playing back the special effects of the first virtual article played by the first virtual character in response to the trigger operation at the target second terminal.
It can be understood that, because the virtual character can move in the lobby virtual scene, when a certain virtual character moves to a position point far away from the position where the first virtual character is located, the graphical user interface of the target second terminal controlling the virtual character may not include the first virtual character, and when the first virtual character extracts the virtual article configured with the special effect, only the result notification corresponding to the lottery result data is displayed on the target second terminal.
In this case, in order to enable the player to view the first virtual article configured with the special effect extracted by the first virtual character, a playback control may be set, and the player may play the special effect of the first virtual article for the first virtual character through the playback control on the target second terminal, so that the player holding the target second terminal may also view the first virtual character displaying the extracted first virtual article configured with the special effect.
In practical application, after the second terminal controlling the second virtual character notifies the result of the first virtual character of the triggering operation of the playback control corresponding to d, request information for playing back the special effect can be sent to the terminal controlling the first virtual character, and after the request information for playing back the special effect on the terminal controlling the first virtual character agrees to play back the special effect, the special effect of the first virtual object played by the first virtual character is played back on the second terminal.
When the second terminal displays a result notice for indicating the first virtual character to perform the first operation, a second operation control can be displayed at the same time, and a player holding the second terminal can trigger the operation for the second operation control to perform the operation for the first virtual character. For example, when the result of the first virtual character is notified as the extracted virtual article of the first virtual character, the player holding the second terminal may jump to the purchase page of the virtual article through the second operation control.
Specifically, the second operation control may include one or more controls, and the following describes controls that may be included in the first operation control:
and under the condition that the first operation is used for controlling the first virtual character to perform racing, the second operation control comprises a challenge control, and the challenge control is used for controlling the target second virtual character controlled by the target second terminal to perform racing in a racing play area when the target second terminal responds to the triggering operation.
When the first operation of the first virtual character performs racing in the racing play area in the lobby virtual scene, a challenge control for initiating a challenge to the first virtual character may be displayed when a result notification corresponding to the racing result data of the first virtual character is displayed at the second terminal.
In this way, the player holding the second terminal can control the operated virtual character to play the racing game of the first virtual character in the racing play area through the challenge control, and after the player triggers the challenge control, the operated virtual character of the player can be transmitted to the corresponding racing play area through the result notification of the first virtual character, so that the player can operate the virtual character to challenge the racing result of the first virtual character.
In the case that the first operation is used for extracting the virtual article, the second operation control comprises an acquisition control, and the acquisition control is used for displaying an acquisition interface of the virtual article extracted through the first operation on the target second terminal in response to the trigger operation.
In this way, when the result notification that the first virtual character extracts the virtual object is displayed on the target second terminal, the player holding the target second terminal can trigger the operation for the acquisition control, so that the acquisition interface for acquiring the virtual object can be displayed in the graphical user interface of the target second terminal. For example, the acquisition interface may be at least one of a purchase interface for purchasing a virtual article, a production interface for producing a virtual article, a synthesis interface for synthesizing a virtual article, or a transmission request interface for transmitting a virtual article to a friend virtual character.
It should be noted that, in the lobby virtual scene, a plurality of small games with different playing methods can be provided, so that the first virtual character operated by the player can interact with the virtual characters operated by other players in the lobby virtual scene, thereby improving the playability of the game.
The mini-game in the lobby virtual scene may have a trigger object, which may be a virtual item or virtual area in the lobby virtual scene, e.g., a virtual stone, a virtual plant, a virtual ground, etc. in the lobby virtual scene. In this way, when a player does not enter a specific game play, the player can play some games in the lobby virtual scene by interacting with the trigger object, thereby increasing the game fun in the virtual game.
Also, in the embodiments of the present disclosure, some mini-games may accommodate multiple players for play at the same time, and thus multiple virtual characters in a lobby virtual scene may be in one mini-game at the same time, so that multiple virtual characters may interact based on the same mini-game.
Compared with the prior art that interactions among players are mostly generated in fierce game plays, the interaction method in the game provided by the invention provides a plurality of small games for interactions among players in a non-game play hall virtual scene, can fully exert social value of the games outside the game plays in the virtual game, provides an easy and leisure demonstration platform for players, and promotes interaction communication among players.
Specifically, the mini-game in the lobby virtual scene may include, but is not limited to, at least one of: swimming, boxing, playing basketball, playing football, asking questions and answers, performing music, running cool, hijacking, and the like.
In the ball hijack game, the virtual character can become a sphere, simulate the movement of a spherical object, and interact with other virtual characters or other spherical virtual characters, so that the social function can be fully achieved in the virtual scene of the hall.
In a specific embodiment, when the target game is a trivia, the triggering object may be a trivia area in the game hall, and the trivia area may be, for example, a room, and the trivia category may include, but is not limited to, at least one of the following categories: history, geography, idioms, etc.; when the target game is a musical performance, the triggering object may be a musical instrument or a singing room in the game hall.
As shown in table 1, an exemplary schematic of a plurality of mini games and corresponding trigger objects in a lobby virtual scene provided by embodiments of the present disclosure.
Table 1.
Playing method Triggering objects
Swimming Swimming pool
Boxing machine Boxing field
Basketball for playing basketball Basketball court
Football kicked Football field
Knowledge question and answer Room
Musical performance Musical instrument/singing room
Running cool Cool area
Fig. 9 is a schematic diagram of music performance playing method in the interaction method in the game according to the embodiment of the disclosure. FIG. 9 includes interface (9-a) and interface (9-b), (9-a) and interface (9-b) being second lobby interfaces. The virtual hall scene displayed in the interface (9-a) comprises musical instruments for performing music performance, and when a player controls the virtual character to enter the area of the music performance, performance controls shown in the interface (9-a) are displayed in the second hall interface, and the player can trigger a performance mechanism through a shortcut key E. After the performance control is triggered, an interface (9-b) is displayed on the terminal, controls for performing specific performance operations on the displayed musical instrument are displayed in the interface (9-b), and the performance operations can be triggered by shortcut keys by playing high tones and/or middle tones and/or low tones by using the musical instrument as shown in the interface (9-b).
When the first virtual character playing the music is displayed on the second terminal for controlling the second virtual character, the second terminal plays the sound of the music playing by the first virtual character, and the player holding the second terminal can hear the sound of the music playing by the first virtual character through the second terminal.
It can be understood that when the first virtual character that is playing the mini-game is displayed on the terminal device that is manipulating the virtual character a, the player that is manipulating the virtual character a may also manipulate the target mini-game triggering manipulation of the virtual character a that is being played by the first virtual character, so that the second virtual character also plays the target mini-game.
In practical applications, because the second hall interface includes a control for initiating chat, the virtual characters in the hall virtual scene displayed in the second hall interface may also make sounds when playing the small game. When the first terminal displays the first hall interface, the first terminal can play the sound, so that a player holding the first terminal can hear the sound in the hall virtual scene in the second hall interface.
Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps:
in the case of displaying the first hall interface through the first terminal, when a sound is emitted from a sound-emitting virtual object located within a preset range around the first virtual character in the hall virtual scene, the sound is played through the first terminal.
Thus, the first hall interface and the second hall interface can be associated by playing the same sound, and when the first hall interface is displayed on the first terminal, the player can also hear the corresponding sound in the second hall interface through the first terminal displaying the first hall interface.
Specifically, the sound-emitting virtual object includes one or more of the following: the second virtual character controlled by the second terminal, the sounding virtual article and the non-player virtual character are included in the hall virtual scene.
The sound emitting virtual objects may include virtual characters, virtual items, non-player virtual characters in a game. Wherein the virtual character may make a sound in a lobby game scene, such as the virtual character is running, making a "click" of footsteps. The virtual article may be, for example, an instrument in a lobby game scene. The non-player avatar may interact with the player-operated avatar in the lobby virtual scene, such as directing the player-operated avatar to play in the lobby virtual scene.
In this disclosure, a weapon may be assembled or a virtual character may be changed to a first virtual character in a first lobby interface, in which case the first virtual character in the lobby virtual scene will also be assembled with the same weapon or a corresponding virtual character change will be made such that the first virtual character in the lobby virtual scene presented in a second lobby interface remains consistent with the first virtual character presented in the first lobby interface.
Thus, in the case where a weapon is assembled to the first virtual character in the first hall interface, the first virtual character is assembled with the weapon in the second hall interface displayed in response to the switching operation for the hall virtual scene.
In practice, the player may perform character replacement and/or make-up and/or prop assembly on the displayed first virtual character in the first hall interface, so that the first virtual character in the hall virtual scene will also become a replaced character and have the same make-up and prop assembly.
Specifically, the first functionality control in the first hall interface may include: the system comprises a role replacement control used for performing role replacement on the first virtual role and a prop selection control used for performing prop assembly on the first virtual role. The interaction method in the game provided by the embodiment of the disclosure can further comprise the following steps:
responding to triggering operation of a character selection control in a first hall interface, and performing character replacement on a first virtual character to obtain a first virtual character after character replacement;
responding to triggering operation of a prop selection control in a first hall interface, and performing prop assembly on the first virtual character to obtain a first virtual character after prop assembly;
Correspondingly, when the graphical user interface of the first terminal is switched from the first hall interface to the second hall interface, a first virtual character which is the same as the first virtual character in the first hall interface and assembled by the same prop is displayed in the second hall interface.
The virtual character assembly weapon and hero exchange in the interactive method in the game provided by the embodiment of the present disclosure will be described with reference to fig. 10 and 11.
As shown in FIG. 10, a schematic diagram of a virtual character assembly weapon in an interactive method in a game provided by an embodiment of the present disclosure includes an interface (10-a) and an interface (10-b), where the interface (10-a) and the interface (10-b) are first hall interfaces. In the interface (10-a), the player can click on the weapon control displayed on the interface of the first hall, then the interface shown as the interface (10-b) is displayed on the first terminal, a tab for selecting a hall to display weapons is displayed on the interface (10-b), a plurality of weapons such as weapons 1-weapon n are displayed on the tab, and the player can select one of the weapons (such as weapons 5) in the tab for selecting a hall to display weapons, so that the first virtual character holds the selected weapon (such as weapons 5). The player may see a first virtual character holding the selected weapon in a first lobby interface displayed by the first terminal. And after the player selects the weapon from the first virtual character in the first lobby interface, the first virtual character in the lobby virtual scene holds the selected weapon.
Fig. 11 is a schematic diagram of hero replacement of a virtual character in an interaction method in a game according to an embodiment of the present disclosure, including an interface (11-a) and an interface (11-b), where the interface (11-a) and the interface (11-b) are first hall interfaces. In interface (11-a), the player may click on a hero control displayed on the first lobby interface. Then, an interface shown as an interface (11-b) is displayed on the first terminal, a tab with hero details is displayed in the interface (11-b), and the number of hero fragments currently owned by the first virtual character and a plurality of heros, such as heros 1-hero n, are displayed on the tab; wherein hero fragments may be used to redeem heros, the plurality of heros displayed may be provided with controls whether they are redeemable or purchased. The player may select one of the heros (e.g., hero 2) from the hero-detail tabs that can be redeemed or purchased such that the first avatar will change from the original avatar to the avatar of the selected avatar (e.g., hero 5). In addition, in the interface (11-b), a tab for the hero introduction of the hero 2 selected by the player is displayed, and in the tab, the relevant skills of the hero 2 can be introduced. The player can see the first virtual character changed to hero 2 in the first lobby interface displayed by the first terminal. After the player performs character image replacement on the first virtual character in the first hall interface, the first virtual character in the hall virtual scene is replaced with the selected hero character image.
In an alternative embodiment, "assign the first virtual character manipulated by the first player to the lobby virtual scene" in step S201 may be implemented by:
assigning a first virtual character operated by a first player to a lobby virtual scene provided by a first set of players;
the interaction method in the game provided by the embodiment of the disclosure can further comprise the following steps:
and under the condition that the friend virtual role of the first virtual role is logged in the first player set, responding to the transmission operation of the friend virtual role in the first hall interface or the second hall interface, and transmitting the first virtual role to a hall virtual scene provided by the second player set where the friend virtual role is located.
In an actual application, a player can check the current state of a friend in a first hall interface or a second hall interface, the current state of the friend is an online state or an offline state, and when the friend is in the offline state, the player can send an online invitation to the player through a third party application in the first hall interface or the second hall interface, and the third party application can be an instant chat application, for example.
When the friend is in an online state, the player can check whether the friend is currently in a game hall or in a game play, and when the friend is in the game hall, the player can also check whether the friend is in the same player set as the player, and in the method, the first player set and the second player set are player sets corresponding to different hall virtual scenes.
When friends are in an online state, a first player can send team invitations to friends which are not in a game pair, so as to enter the same game pair to play a game; when the friend is in an online state and the virtual character operated by the player is not in one player set, the first player can transmit the operated first virtual character to a hall virtual scene provided by a second player set where the friend is located, and the first player can invite the friend to enter the hall virtual scene provided by the first player set where the friend is located.
Accordingly, corresponding controls may also be displayed for the buddy virtual character in the first lobby interface or the second lobby interface, including, but not limited to, at least one of a first buddy control in the lobby virtual scene provided by the second set of players in which the first virtual character is transmitted to the buddy virtual character, and a second buddy control for inviting the buddy virtual character to team with the first virtual character.
In addition, when the friend virtual character is in the game hall, the friend virtual character may be in a small game in the hall virtual scene, so that the online state of the friend virtual character can be checked in the present disclosure, and the online state may include: a first online state in which a mini-game is not in progress in the lobby virtual scene, a second online state in which a mini-game is in progress in the lobby virtual scene.
In an alternative embodiment, the present disclosure may communicate in the same manner for different online states, communicating only the first avatar to the lobby virtual scene provided by the second set of players where the buddy virtual character is located.
In another alternative embodiment, the present disclosure may be transmitted in different manners for different online states, as follows:
under the condition that the friend virtual character is in a first online state and the first player set and the second player set are not the same player set, responding to the triggering operation of a player operating the first virtual character for the first friend control, and transmitting the first virtual character to a lobby virtual scene provided by the second player set where the friend virtual character is located;
and under the condition that the friend virtual character is in the second online state, responding to the triggering operation of the player operating the first virtual character on the first friend control, and transmitting the first virtual character to a game area corresponding to the small game in progress of the friend virtual character.
When the friend virtual character is in a specific small game of the lobby virtual scene, the first virtual character can be transmitted to a game area of the small game where the friend virtual character is, and therefore a player can operate the first virtual character to participate in a corresponding playing method.
It should be noted that, the first player can view the current status of the friend virtual character in the first hall interface and the second hall interface, when the first terminal currently displays the first hall interface, the first player can view the status of the friend virtual character in the first hall interface, and when the first terminal currently displays the second hall interface, the first player can view the status of the friend virtual character in the second hall interface
The following describes a transfer function in an interaction method in a game provided by an embodiment of the present disclosure through fig. 12:
as shown in fig. 12, a schematic diagram of a transfer function in an interaction method in a game provided by an embodiment of the present disclosure includes an interface (12-a) and an interface (12-b), where the interface (12-a) and the interface (12-b) may be a first hall interface or a second hall interface. The interface (12-a) displays a tab of the checked virtual character, in which a player can check the virtual character of the friend, and the tab of the friend corresponding to the virtual character of the friend is displayed, and the friend can be seen to be in an on-line state or an off-line state; then, as shown in the interface (12-b), the first player may trigger a transfer operation, a group invitation operation, a business card viewing operation, and a management operation for friends 1 in an online state in the friend tab. The friend virtual character capable of triggering the transmission operation is a virtual character in a different player set from the first virtual character, and after the transmission operation is triggered for the friend 1, the first virtual character operated by the first player is transmitted to a hall virtual scene provided by the player set in which the friend is located.
In an alternative embodiment, the first lobby interface may further include a background view upon which the first virtual character and the first functionality control are presented.
It should be noted that, the background image may be a fixed background image, and the background image may be one picture or may be a plurality of pictures, and when the background image has a plurality of pictures, the plurality of pictures may be sequenced in advance to form an animation. Thus, when the first hall interface is displayed on the first terminal, the corresponding background image is displayed on the hall interface, and the visual experience of the player is improved.
In another alternative embodiment, in order to avoid a serious cleavage feeling generated by the player when the first terminal switches between the first hall interface and the second hall interface, the first hall interface in the present disclosure may further include a background diagram related to a hall virtual scene, and in the first hall interface, the first virtual character and the first function control are presented on the background diagram.
In addition, when the second hall interface is displayed on the first terminal, the first player may also perform a switching operation in the second hall interface, switch the second hall interface to the first hall interface, and display the first hall interface on the first terminal.
Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps:
and switching the second hall interface to the first hall interface in response to the second switching operation.
In practical application, when the second hall interface is displayed on the first terminal, the first player may need to enter different playing modules or functional systems through the first functional control in the first hall interface, and at this time, the first player may switch the second hall interface on the display interface of the first terminal to the first hall interface by performing the second switching operation in the second hall interface.
In an alternative embodiment, the second functionality control in the second lobby interface further includes an interactive functionality control for interacting with a nearby player character located within a predetermined distance of the location of the first virtual character in the lobby virtual scene.
When the first player logs in, the first lobby interface is displayed on the first terminal, and when the display interface of the first terminal is switched to the second lobby interface, the first player can see the first virtual character in the lobby virtual scene, and because a plurality of virtual characters may exist in the lobby virtual scene, interaction may exist between the virtual characters in the lobby virtual scene, which will cause the need of communication in the lobby virtual scene, therefore, a control for interacting with the virtual character in the lobby virtual scene may be provided in the second lobby interface, and in particular, an interaction function control for interacting with a nearby player character located within a preset distance from the position of the first virtual character in the lobby virtual scene may be provided. In this way, the first player may interact with nearby player characters through the interactive functionality control in the second lobby interface.
Fig. 13 is a schematic diagram of an interactive function control in an interactive method in a game according to an embodiment of the disclosure, where the interactive function control includes an interface (13-a) and an interface (13-b), and the interface (13-a) and the interface (13-b) are second hall interfaces. The interface (13-a) displays a control for interacting with each virtual character in the lobby virtual scene, the control can be triggered by a shortcut key Y, and after the control is triggered, as shown in the interface (13-b), a large inter-room chat control for interacting with the virtual characters in the same player set and a nearby player chat control for interacting with nearby virtual characters can be displayed. It will be appreciated that the communication may be text communication or voice communication, which is not particularly limited in this disclosure.
In an alternative embodiment, a team invitation may also be initiated in the lobby interface of the first terminal for a virtual character in the same lobby as the first virtual character operated by the first terminal to enter the game pair together for play.
Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps S301 to S302:
Step S301: in response to a first viewing operation of a nearby player character within a preset distance from a position of the first virtual character in the lobby virtual scene, a first viewing page of the nearby player character is displayed.
The step is for viewing and displaying a nearby player character of the first virtual character in the lobby virtual scene in a lobby interface displayed on the first terminal.
The lobby interface may include a control for viewing the nearby virtual character, upon triggering an operation on the control, a first view page of the nearby player character may be displayed, and controls for viewing the nearby virtual character may be included in other pages displayed in the lobby interface to display the first view page of the nearby player character in the other pages displayed in the lobby interface.
It should be noted that, in step S301, the interface for performing the first viewing operation and the interface for displaying the first viewing page are the current display interface of the first terminal. When the current display interface of the first terminal is a first hall interface, performing a first view operation on nearby player characters in the first hall interface currently displayed by the first terminal, wherein a corresponding first view page is also displayed in the first hall interface currently displayed by the first terminal; when the current display interface of the first terminal is the second hall interface, the first view operation of the nearby player character is an operation performed in the second hall interface currently displayed by the first terminal, and correspondingly, the first view page is also displayed in the second hall interface currently displayed by the first terminal.
The nearby player character is a virtual character located in the vicinity of the first virtual character in the lobby virtual scene. The nearby player character may be a player character whose distance between the current location in the lobby virtual scene and the location of the first virtual character in the lobby virtual scene is within a preset distance. Specifically, a nearby area may be determined in the lobby virtual scene according to the location of the first virtual character in the lobby virtual scene and the preset distance, where the virtual characters currently in the nearby area are all nearby player characters of the first virtual character.
For example, when the virtual character 1 is currently located at the position 1 in the lobby virtual scene, a circular area with the position 1 as a center and a preset distance of 10 meters as a radius in the lobby virtual scene is a nearby area, and the virtual characters located in the circular area are all nearby player characters of the virtual character 1.
In practical application, the checked nearby player characters can be further provided with a position distance between the position of the nearby player character in the lobby virtual scene and the position of the first virtual character in the lobby virtual scene, the nearby player characters can be ranked according to the position distance, and the ranked nearby player characters are ranked and displayed in the first check page.
Step S302: and responding to team forming operation aiming at the player characters nearby the target in the first view page, controlling the first virtual character and the player characters nearby the target to exit the lobby virtual scene, and entering a game to form the same team in the game server to be matched with other virtual characters.
Step S302 is used for initiating team invitation to a nearby player character displayed in the first view page displayed in step S301 to enter the game to match the same team with other virtual characters in the game server.
When the virtual character completes team formation and enters the game, the virtual character exits from the hall virtual scene and enters the game server.
Each nearby player character displayed in the first viewing page can be provided with a corresponding first invitation control for team formation, and team formation invitation can be triggered by different first invitation controls for different nearby player characters; in the present disclosure, a second invitation control for team formation may be set for all nearby player characters, and after the second invitation control is triggered, a target nearby player character that wants to send a team invitation is selected to trigger the team invitation.
The following describes a team forming operation in the second hall interface and a team forming operation in the first hall interface in the interactive method in the game provided by the embodiment of the present disclosure through fig. 14 and 15.
FIG. 14 is a schematic diagram of a team forming operation in a second hall interface in an interactive method in a game provided by an embodiment of the present disclosure, including an interface (14-a), an interface (14-b), and an interface (14-c), where the interface (14-a), the interface (14-b), and the interface (14-c) are second hall interfaces.
As shown in the interface (14-a), a second hall interface displayed on the first terminal for manipulating the first virtual character includes a first virtual character control for indicating character information of the first virtual character manipulated by the first terminal, and the second hall interface also includes the first virtual character located in the hall virtual scene, a control (such as a control Tab, which indicates that interface switching can be implemented by a shortcut key Tab) for switching the current second hall interface to the first hall interface, a control (such as a control K, which indicates that virtual character can be viewed by a shortcut key K) for viewing the virtual character in the hall virtual scene, and other controls. The first player may trigger an operation on control K to view the virtual characters in the lobby virtual scene.
After the first player triggers the control K, an interface (14-b) is displayed on the first terminal, a first view page is displayed in the interface (14-b), and the page is displayed with: the method comprises the steps of a first virtual character information, a control used for searching a player, a nearest player control used for viewing a nearest player virtual character, a nearby player control used for viewing a nearby player, a friend control used for viewing a friend virtual character of the first virtual character, and a friend application control used for viewing a friend application request received by the first virtual character. Wherein the most recent player avatar is an avatar that has recently played a game against the first avatar group, e.g., an avatar that has played a game against the first avatar group for the last three days; the friend virtual character is a virtual character which is a friend with the first virtual character. The first player may view nearby player characters of the first virtual character in the displayed first view page, including virtual character 1, virtual character 2, virtual characters 3, … … virtual character n, as shown by interface (14-b).
As shown in interface (14-c), after viewing the nearby player character, a corresponding add friend control and group invitation control are displayed for virtual character 1 in the nearby player character, and the first player may send an add friend request for virtual character 1 for the add friend control of virtual character 1 and a group invitation for virtual character 1 for the group invitation control of virtual character 1.
FIG. 15 is a schematic diagram of a team forming operation in a first hall interface in an interactive method in a game provided by an embodiment of the present disclosure, where the team forming operation includes an interface (15-a) and an interface (15-b), and the interface (15-a) and the interface (15-b) are the first hall interface.
As shown in interface (15-a), controls in the second lobby interface displayed on the first terminal that manipulates the first avatar to send team invitations to avatars in the game lobby, among other controls. The first player may trigger a control for sending a team invitation to a virtual character in the game lobby to view the virtual character in the lobby virtual scene and invite the team.
If the interface (15-b) is the same as the first view page in the interface (14-b) of fig. 14, the relevant description of the first view page in the interface (14-b) of fig. 14 may be referred to herein for brevity, after the first player performs the triggering operation on the control for sending the team invitation to the virtual character in the game hall, to control the first view page to be displayed on the first terminal of the first virtual character.
It should be noted that the first view page may further include a control for searching for a player, through which the first player may search for a certain virtual character in the lobby virtual scene, and trigger an operation on the searched virtual character.
In the interaction method in the game, after the first player logs in, a first virtual character controlled by the first player is distributed in a hall virtual scene provided with a preset game playing method, a first hall interface is displayed on a first terminal held by the first player, and the first virtual character is displayed in the first hall interface, so that the first player can view the character image of the first virtual character in the first hall interface. And a first switching operation can be performed in the first hall interface, and after the first switching operation is performed, the first hall interface displayed on the first terminal is switched to a second hall interface comprising a hall virtual scene and a second function control corresponding to a preset playing method. In this way, the style of the game hall and the image of the first virtual character can be displayed in a diversified manner through the first hall interface, and the game hall is not boring any more through the second hall interface. And triggering a view operation for a nearby player character located near the first virtual corner in the hall virtual scene in the hall interface, displaying a first view page after the view operation, wherein the nearby player character of the first virtual character is displayed in the first view page, so that a player can trigger a team forming operation for a target nearby player character in the nearby player characters in the first view page. Thus, the first virtual character and the player character in the vicinity of the target will exit from the current lobby virtual scene and enter the game play server. In this way, the virtual scene of the hall provides game interaction occasions for players, other players in the virtual scene of the hall can be perceived through game interaction behaviors of the players in the virtual scene of the hall, and team invitation can be carried out on interested people, so that a way of team formation in the virtual scene of the hall is provided, and the limitation on teasable objects is reduced.
In practical application, when the virtual character a sends a group invitation or a friend application to the virtual character b, a group invitation request or a friend application request may be displayed on the terminal that controls the virtual character b. Thus, the first view page includes team controls for nearby player characters, and step S302 may also be implemented by:
responding to the triggering operation of a team forming control for the player character nearby the target in the first view page, and displaying a request page for indicating team forming with the first virtual character through a target second terminal for controlling the player character nearby the target;
and responding to the confirmation operation of grouping the first virtual character in the request page received by the target second terminal, controlling the first virtual character and the player characters nearby the target to exit the virtual scene of the hall, and entering the game to form the same team in the game server to be matched with other virtual characters.
When the team invitation is triggered on the first terminal for the player character near the target, a request page corresponding to the team invitation can be displayed on the target second terminal for controlling the player character near the target, and team invitation information for indicating the first virtual character to request for team formation can be displayed in the request page. Likewise, the request page may be displayed in the first hall interface or in the second hall interface, and the target second terminal currently displays which hall interface, and the request page will be displayed in which hall interface.
In this way, the player can feed back the team invitation information indicated by the request page through the target second terminal, and specifically, the player can accept the team or reject the team. It should be noted that, the virtual character controlled by the target second terminal may be in the small game of the lobby virtual scene at this time, or the player holding the target second terminal may not be like entering the game play at present, so after the request page is displayed on the target second terminal, the player may choose to reject the team.
In practical application, when the virtual characters in the lobby virtual scene are playing game interaction in the lobby virtual scene, the probability of refusing team invitation aiming at other virtual characters is relatively high, so that game interaction information of nearby player characters in the lobby virtual scene is displayed in the first view page.
In this way, in the first view page displayed on the first terminal, game interaction behavior in which the nearby player character is proceeding in the lobby virtual scene, for example, the nearby player character 1 is running cool or the like, is displayed. In this way, the first player holding the first terminal may preferably choose to send a team invitation to a nearby player character that does not perform interaction in the lobby virtual scene, so as to improve the probability of successful team formation after the team invitation.
Fig. 16 is a schematic diagram of a request page corresponding to a team invitation in an interaction method in a game according to an embodiment of the disclosure. When the player sends a team invitation to the virtual character 1 in the nearby player character in the interface (14-c) in fig. 14 or the interface (15-b) in fig. 15, a request page corresponding to the first virtual character sending team invitation is displayed on the terminal controlling the virtual character 1, in the request page, "the first virtual character inviting you team" is displayed, an accept control and a reject control are displayed, a time is set on the reject control, the set time indicates that the player can trigger the operation on the controlled piece or trigger the operation on the reject control within 10 seconds, and a control for sending "bad meaning" to the first virtual character, which is now inconvenient "is displayed in the request page. The player may trigger an operation for a control in the request page, and when the accept control is clicked, the virtual character 1 and the first virtual character team succeed.
In practical application, in order to enable a player to see the role information of a virtual role successfully formed with the virtual role operated by the player on a held terminal, after the two virtual roles are successfully formed, the role information of the two virtual roles which are formed can be displayed on the terminal which controls the two virtual roles.
Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include: and displaying the role information of the teammate roles forming the team with the first virtual role through the first terminal.
The method includes the steps that character information of teammates forming a team with a first virtual character is displayed through a current display interface of a first terminal. When the first terminal currently displays a first hall interface, the first hall interface currently displayed by the first terminal displays the role information of the teammates roles forming the team with the first virtual role, and when the first terminal currently displays a second hall interface, the second hall interface currently displayed by the first terminal displays the role information of the teammates roles forming the team with the first virtual role.
As shown in fig. 17, which is a schematic diagram of a virtual character successfully grouped in the interaction method in the game provided by the embodiment of the present disclosure, the displayed interface may be a current display interface of a terminal that controls the virtual character 1, or may be a current display interface of a first terminal that controls the first virtual character. When the avatar 1 and the first avatar are successfully teamed, then the tab of the avatar 1 and the first avatar that have been teamed will be displayed on the interface. After successful team formation, the player may click on the start game control or be triggered by the shortcut key J.
In an optional implementation manner, a greeting control is displayed in the first view page corresponding to a player character near a friend, where the player character is a friend of the first virtual character, and the greeting control is used for displaying greeting information by controlling a target second terminal of the player character near the friend corresponding to the greeting control in response to a trigger operation.
Specifically, the nearby player characters in the first view page can include friend virtual characters of the first virtual character, and when the nearby player characters include friend virtual characters, the friend virtual characters are nearby player characters of friends; or the virtual characters of the friends in the first view page are included in the virtual scene of the lobby, and are positioned nearby the virtual characters of the first virtual character, and when the nearby player characters are included in the virtual characters of the friends, the nearby player characters are nearby player characters of the friends.
In the method, a greeting control can be set for a player character nearby a friend, and a player can trigger the greeting control for the player character nearby the friend through a first terminal to send greeting information for the player character nearby the first virtual character in a lobby virtual scene.
In practical application, greeting information to be sent can be selected from prestored greeting information and sent to player characters nearby friends; the customized greeting information may also be sent to player characters nearby the friend, which is not limiting to the present disclosure.
As shown in fig. 18, a schematic diagram of a greeting operation performed in an interaction method in a game provided by an embodiment of the disclosure, including an interface (18-a) and an interface (18-b), where the interface (18-a) and the interface (18-b) are second hall interfaces.
As shown in the interface (18-a), the nearby players in the first view page displayed on the first terminal for manipulating the first virtual character include player 1, player 2, player 3 and … … player n, wherein player 2 is a friend virtual character of the first virtual character, and then player 2 belongs to the nearby player character of the friend. As shown in interface (18-b), the player may send greeting information for player 2 belonging to the friend with the first avatar via a greeting control "call" such that the player 2's terminal is manipulated to display the first avatar's greeting information for player 2.
In an optional implementation manner, the interaction method in the game provided by the embodiment of the disclosure further includes the following steps:
in response to a praise operation for a nearby player character in the lobby virtual scene, a corresponding identification is displayed for the nearby player character corresponding to the praise operation in the first viewing page, or the nearby player character corresponding to the praise operation is set to be displayed on top in the first viewing page.
When a nearby player character in the lobby virtual scene displayed by the first terminal is executing game interaction in the game playing method, the first player can pray the nearby player character and/or give a virtual gift to the nearby player character through the first terminal, or operate the first virtual character to make a good feeling action to the nearby player character, such as controlling the first virtual character to clap, etc.
According to the praise operation performed in the lobby virtual scene, corresponding identifications are displayed for nearby player characters corresponding to the praise operation in the first view page, and the nearby virtual characters subjected to the praise operation can be searched by the first player through the identifications corresponding to the nearby player characters in the first view page; and the first player can search the nearby virtual characters subjected to the praise operation through the nearby virtual characters on the top in the first view page.
Note that, when the first player performs the praise operation on the plurality of nearby player characters in the lobby virtual scene displayed by the first terminal, the plurality of nearby player characters corresponding to the praise operation may be identified or displayed on top in the first view page, or the plurality of nearby player characters corresponding to the praise operation may be highlighted, which is not limited in the disclosure.
Thereafter, the player may quickly send a team invitation to nearby player characters with an identification, or nearby player characters on the opposing top, to make up the same team into the game play.
For example, player 1 hears that virtual character 1 plays a musical instrument well in a hall virtual scene displayed on a held terminal, and can perform a praise operation, and after the praise operation is completed, the virtual character 1 identification can be displayed in a nearby player list in a first viewing page, or set on top. In this way, player 1 can quickly match virtual character 1 initiating a team invitation to form the same team with other virtual characters.
In an optional implementation manner, the interaction method in the game provided by the embodiment of the disclosure further includes the following steps: and responding to the triggering operation of the greeting control corresponding to the player character nearby the target friend of the first virtual character in the first view page, and displaying the greeting information through the target second terminal for controlling the player character nearby the target friend.
It can be understood that after the greeting information is sent to the player character near the target friend on the first terminal, the greeting information is displayed on the target second terminal for controlling the player character near the target friend, so that when the player holding the target second terminal sees the displayed greeting information, the player can know that the current friend virtual character near the player has the first virtual character in the lobby virtual scene.
Fig. 19 is a schematic diagram showing greeting information displayed in the interaction method in the game according to the embodiment of the disclosure, where the displayed interface is a current display interface of the terminal for controlling player 2. When the player triggers a greeting operation for player 2 at interface (18-a) of FIG. 18, the terminal that handles player 2 will display the greeting information "your friend [ first virtual role ] to your asking good" for player 2! ".
In an alternative embodiment, the method for interaction in a game provided by the present disclosure further includes the following steps:
responding to a second view operation of the associated character of the first virtual character, and displaying a second view page of the associated character, wherein the associated character of the first virtual character comprises a player character nearby the first virtual character in the lobby virtual scene;
accordingly, step S301 may be implemented by:
in response to a first viewing operation in the second viewing page of a nearby player character of the first virtual character in the lobby virtual scene, the first viewing page of the nearby player character is displayed in the second viewing page.
It can be understood that a control for checking the associated role can be set in the lobby interface for the virtual roles taking the nearby virtual role, the nearest virtual role, the friend virtual role and the like and the first virtual role as the associated roles, and after a second checking operation is triggered on the control, a second checking page related to the associated roles can be displayed.
Triggering a first view operation aiming at a nearby virtual character in a second view page, and displaying a tab (a first view page) corresponding to the nearby virtual character in the second view page; or triggering a viewing operation aiming at the latest virtual role in the second viewing page, and displaying a tab corresponding to the latest virtual role in the second viewing page; or triggering the check operation aiming at the friend virtual roles in the second check page, and displaying the tab corresponding to the friend virtual roles in the second check page.
Thus, in the case where the associated character of the first virtual character further includes a historical player character that plays a game interaction role with the first virtual character in the lobby virtual scene, the interaction method in the game provided by the present disclosure further includes the following steps:
in response to a third viewing operation in the second viewing page of the historical player character playing a game interaction with the first virtual character in the lobby virtual scene, a third viewing page of the historical player character is displayed in the second viewing page.
Correspondingly, the first player can trigger team forming operation on the first terminal for the historical player characters in the third view page, so that the interaction method in the game provided by the disclosure further comprises the following steps:
And responding to team forming operation aiming at the target historical player character in the third view page, controlling the first virtual character and the target historical player character to exit the hall virtual scene, and entering the game to form the same team in the game server to be matched with other virtual characters.
In an alternative embodiment, the first player may choose to team with a historical player character that the first virtual character played in the lobby virtual scene, e.g., virtual character a played a running cool game with virtual character b in the lobby virtual scene, or virtual character a praying for the behavior of virtual character b in the lobby virtual scene, virtual character a may view virtual character b and trigger the team operation.
In this way, players who have generated intersections in the lobby virtual scene can be enabled to also generate intersections in the game pair. The interaction of the player in the virtual game is promoted, and the player is facilitated to conduct further communication in the virtual game.
After the team is formed, a game play operation can be triggered, so that the interaction method in the game provided by the present disclosure further comprises the following steps:
And controlling the first virtual character to exit the lobby virtual scene and enter a game to match with other virtual characters in the game play server in response to game play operation triggered in the first lobby interface or the second lobby interface.
In the present disclosure, a game play operation may be triggered in a second hall interface on which a hall virtual scene is displayed, or may be triggered in a first hall interface, so that, as long as a first virtual character controlled by a first terminal is in a game hall, a game play may be entered through the hall interface currently displayed by the first terminal, and the first virtual character is controlled to exit the hall virtual scene and enter the game play.
Therefore, the interaction method in the game provided by the present disclosure further includes the following steps:
and controlling the first virtual character to exit the lobby virtual scene and enter a game to match with other virtual characters in the game play server in response to game play operation triggered in the first lobby interface or the second lobby interface.
As shown in fig. 20, which is a schematic diagram of starting game play in the interaction method in the game provided by the embodiment of the disclosure, a player may trigger a game play operation for a start game control included in the second hall interface displayed on the terminal. It will be appreciated that when a first lobby interface is displayed on the terminal, then game play operations may be triggered by a start game control in the first lobby interface.
Therefore, when the second hall interface is displayed on the terminal, the game play operation can be triggered without switching to the first hall interface, and the degree of freedom of the player in the game is improved.
It will be appreciated that in the case where the first virtual character and the other virtual characters are teamed and the team formation is successful, the step of "controlling the first virtual character to exit the lobby virtual scene and enter the game to match the other virtual characters in the game server in response to the game play operation triggered in the first lobby interface or the second lobby interface" may be achieved by:
in response to a game play operation received in the first hall interface or the second hall interface, in a case where the first virtual character obtains a teammate character by team formation in the hall virtual scene, the first virtual character and the teammate character are controlled to exit the hall virtual scene, enter a game and match with other virtual characters in the game server.
In practical application, after the first virtual character and the teammate character are successfully formed, the first terminal for controlling the first virtual character and the teammate terminal for controlling the teammate character can trigger game opening operation. When any one of the first terminal and the teammate terminal triggers game play operation, the first virtual role and the teammate role are controlled to exit the hall virtual scene, enter a game and match with other virtual roles in a game play server.
When a game play operation is triggered on a first terminal of the first terminals and the teammate terminals, the teammate character exits from the hall virtual scene, and an interface related to game play is displayed on the first terminal and the teammate terminals.
In practical application, a game play server is configured with play modes, and the number of teams needed for corresponding different play modes is different; thus, selection of the play mode may be performed prior to triggering the game play operation. Therefore, before receiving the game play operation in the first hall interface or the second hall interface, the interaction method in the game provided by the present disclosure further includes the following steps:
receiving a selection operation for a first one of the office modes;
in response to the selection operation, when the total number of the current first virtual character and teammate character is different from the team number corresponding to the first team mode, the first team mode is switched to a second team mode corresponding to the total number.
In practical applications, the game may have a plurality of game modes, and the number of teams required for each of the different game modes is different, for example, 3 virtual characters are required for one team in the game mode 1, and 5 virtual characters are required for one team in the game mode 2.
In this step, before triggering the start of the game play operation, a first play mode is selected from the plurality of play modes, and then the start of the game play operation is triggered.
When the total number of the first virtual character and the teammate character is the same as the number of teammates required by the selected first game mode, the first virtual character and the teammate character are controlled to exit the virtual scene of the hall, enter the game in the game server in the selected first game mode to be matched with other virtual characters, and after the matching is completed, the first virtual character and the teammate character are controlled to enter the game corresponding to the selected first game mode to play the game.
When the total number of the first virtual character and the teammate character is different from the team number required by the selected first game mode, switching the selected first game mode into a second game mode with the required team number as the total number, controlling the first virtual character and the teammate character to exit the virtual scene of the hall, entering a game into a game server in the second game mode to be matched with other virtual characters, and controlling the first virtual character and the teammate character to enter a game corresponding to the second game mode to perform game actions after the matching is completed.
In practical application, a proper game mode can be automatically selected after triggering the game operation, so that the first virtual character is controlled to exit the hall virtual scene, and the first virtual character is matched with other virtual characters in the game server, and the method can be realized by the following steps:
determining a third game play mode that is matchable with a total number of the first virtual character and the teammate character when the selection operation for the game play mode is not received before the game play operation;
displaying a third pair of game modes as selectable controls and the other pair of game modes as non-selectable controls in a game mode selection page displayed by triggering game play operation;
and responding to the triggering operation of the selectable control aiming at the target third pair of game modes, controlling the first virtual character and the teammate character to exit the virtual scene of the hall, and entering the game in the target third pair of game modes to be matched with other virtual characters.
In practical application, when the selection operation of the game modes is not performed before the game play operation is triggered, the total number of the first virtual character and the teammate character can be determined after the game play operation is triggered, and the third game mode matched with the total number can be determined according to the total number. The third party pattern is a party pattern in which the number of required team persons is greater than or equal to the total number of the first virtual character and the team-friend character, and there may be one or more third party patterns, which is not limited in this disclosure.
It will be appreciated that after the game play operation is triggered, a play mode selection page for selecting a play mode will be displayed on the terminal, in which a third play mode may be displayed as a selectable control, and other play modes of the play modes except the third play mode are displayed as non-selectable controls.
In this way, a target third game mode in a third game mode displayed as a selectable control in the game mode selection page can be selected, the first virtual character and the teammate character are controlled to exit the hall virtual scene, and the target third game mode enters the game server to be matched with other virtual characters.
As shown in fig. 21, a schematic diagram of a game mode selection page in an interaction method in a game provided by an embodiment of the present disclosure is shown, where game types such as actual combat, man-machine, etc. and game modes such as single-row, double-row, and triple-row are displayed, if the number of virtual characters entering the same team after the current team formation is 2, a control corresponding to the single-row game mode is displayed as an unselected control, and a control corresponding to the double-row game mode and the triple-row game mode is displayed as an unselected control, based on this, a player can select one game mode from the double-row game mode and the triple-row game mode, and control the virtual characters in the team to exit the virtual scene of the hall, and enter the game server to be matched with other virtual characters in the selected game mode.
In practice, where the number of virtual characters grouped together does not satisfy the game play, this will result in the player failing to enter the desired game play.
Thus, in order to enable a player to quickly enter a desired game play, an automatic replenishment teammate operation can be triggered in the first and second lobby interfaces, and in particular, controls for automatically replenishing teammates without meeting the number of virtual characters required for the game play can be displayed in the first and second lobby interfaces.
Thus, before receiving a game play operation in the first hall interface or the second hall interface, the method for interaction in a game provided by the embodiments of the present disclosure may further include the steps of:
receiving a selection operation for a first pair of office modes and a trigger operation for automatically supplementing teammates;
and in response to the selection operation and the triggering operation, supplementing the virtual character from the hall virtual scene when the total number of the current first virtual character and the team member is different from the team member corresponding to the first pairing mode, so that the supplemented total number is the same as the team member corresponding to the first pairing mode.
In practical application, the first virtual role and the teammate role can also have a team leader role, and the team leader role can be the first virtual role initiating team formation, or can be selected to be the team leader role after the team formation is completed, and it can be understood that when one virtual role becomes the team leader, other virtual roles in the team automatically become team member roles.
Therefore, the interaction method in the game provided by the embodiment of the present disclosure may further include the following steps:
for a captain role in the first virtual role and the captain role, when a terminal for controlling the captain role receives a game opening operation for entering a game into a game, judging whether the captain roles in the first virtual role and the captain role are in a preparation state;
when the team member roles are in the ready state, the first virtual role and the team member roles are controlled to exit the hall virtual scene, enter the game and match with other virtual roles in the game server.
Further, the player character among the first virtual character and the player character may enter a ready state by receiving a game play operation in the terminal that handles the player character.
Corresponding to the in-game interaction method provided by the first embodiment of the present disclosure, the second embodiment of the present disclosure further provides an in-game interaction device, as shown in fig. 22, where the in-game interaction device 2200 includes:
A distribution unit 2201, configured to respond to a login operation of a first player to a game through a first terminal, distribute the first player to a first player set, and distribute a first virtual character controlled by the first player to a lobby virtual scene, where the lobby virtual scene is used to provide a virtual environment of a preset game play for players in the first player set;
a display unit 2202 configured to display, through the first terminal, a first lobby interface, where the first lobby interface is configured to provide a plurality of first functionality controls for accessing different game play modules or functionality systems, and to display the first virtual character;
the switching unit 2203 is configured to switch the first hall interface to a second hall interface in response to a first switching operation, display the hall virtual scene and a second function control corresponding to the preset game play method in the second hall interface, and control the first virtual character to move in the hall virtual scene and control the first virtual character to execute a game interaction behavior based on the preset game play method in response to an operation instruction for the first virtual character.
Optionally, the in-game interaction device 2200 further comprises a mobile unit, the mobile unit being configured to:
controlling to display a first virtual character at different perspectives in response to a movement operation performed under the first hall interface;
and controlling the first virtual character to move in the hall virtual scene in response to the movement operation performed under the second hall interface.
Optionally, the moving operation includes a first moving operation and a second moving operation, and the moving unit is specifically configured to:
controlling a virtual camera to move to approach or depart from the first virtual character in response to the first moving operation;
and/or
And responding to the second movement operation, and controlling the virtual camera to perform surrounding movement by taking the first virtual character as a center.
Optionally, the in-game interaction device 2200 further comprises a loading unit, where the loading unit is configured to:
loading scene data of the hall virtual scene;
the switching unit 2203 is specifically configured to: and switching the first hall interface into a second hall interface according to the loaded scene data of the hall virtual scene.
Optionally, the lobby virtual scene includes a second virtual character controlled by a second terminal, and the in-game interaction device 2200 further includes a determining unit, where the determining unit is configured to:
Determining operation result data of a first operation performed in the first hall interface or the second hall interface of the first terminal in response to the first operation;
and displaying, by the second terminal, a result notification for indicating an operation result of the first operation according to operation result data of the first operation.
Optionally, the virtual hall scene includes a racing play area; the determining unit is specifically configured to:
determining racing result data of a first operation in response to the first operation of controlling the first virtual character to race in the racing play area in the second hall interface of the first terminal;
and displaying a result notification for indicating the racing result of the first operation through the second terminal according to the racing result data of the first operation.
Optionally, the first functional control includes an extraction control for extracting a virtual article; the determining unit is specifically configured to:
determining extraction result data of a first operation in response to the first operation triggering the extraction control in the first hall interface of the first terminal;
when the first virtual article is extracted to the preset first virtual article through the first operation, a result notification for indicating the extraction result of the first operation is displayed through the second terminal according to the extraction result data of the first operation.
Optionally, the in-game interaction device 2200 further comprises a playing unit, where the playing unit is configured to:
and responding to a first operation of triggering the extraction control in the first hall interface of the first terminal, and playing the special effect of the first virtual object for the first virtual character through the second terminal when the extracted first virtual object is configured with the special effect and the current graphical user interface of the second terminal comprises the first virtual character.
Optionally, the playing unit is further configured to:
and when a sound is emitted by a sound-emitting virtual object positioned in a preset range near the first virtual character in the hall virtual scene under the condition that a first hall interface is displayed by the first terminal, playing the sound by the first terminal.
Optionally, the allocation unit 2201 is specifically configured to:
assigning a first virtual character manipulated by the first player to the lobby virtual scene provided by the first set of players;
the in-game interaction device 2200 further comprises a transmission unit for:
and under the condition that the friend virtual role of the first virtual role is logged in the first player set, responding to the transmission operation of the friend virtual role in the first hall interface or the second hall interface, and transmitting the first virtual role to the hall virtual scene provided by the second player set where the friend virtual role is located.
Optionally, the display unit 2202 is configured to display, in response to a first viewing operation of a nearby player character within a preset distance from the position of the first virtual character in the lobby virtual scene, a first viewing page of the nearby player character;
the interaction device 2200 in the game further comprises a control unit, wherein the control unit is used for controlling the first virtual character and the player character nearby the target to exit the hall virtual scene in response to the team forming operation of the player character nearby the target in the first view page, and entering the game to form the same team to be matched with other virtual characters in the game server.
Optionally, the display unit 2202 is further configured to: in response to a praise operation on a nearby player character in the lobby virtual scene, displaying a corresponding identification for the nearby player character corresponding to the praise operation in the first viewing page, or displaying the nearby player character corresponding to the praise operation on top in the first viewing page.
Optionally, the display unit 2202 is specifically configured to:
responding to the triggering operation of a team forming control for a player character nearby a target in the first view page, and displaying a request page for indicating team forming with the first virtual character through a target second terminal for controlling the player character nearby the target;
And responding to the confirmation operation of grouping the first virtual character in the request page received by the target second terminal, controlling the first virtual character and the player characters nearby the target to exit the hall virtual scene, and entering a game to match the same team with other virtual characters in a game server.
Optionally, the display unit 2202 is further configured to:
and responding to the triggering operation of a greeting control corresponding to the player character nearby the target friend of the first virtual character in the first view page, and displaying greeting information through a target second terminal for controlling the player character nearby the target friend.
Optionally, the display unit 2202 is specifically configured to:
responding to a second view operation of an associated character of the first virtual character, and displaying a second view page of the associated character, wherein the associated character of the first virtual character comprises a player character nearby the first virtual character in the lobby virtual scene;
in response to a first viewing operation in the second viewing page of a nearby player character of the first virtual character in the lobby virtual scene, displaying a first viewing page of the nearby player character in the second viewing page.
Optionally, the associated character of the first virtual character further includes a historical player character playing a game interaction role with the first virtual character in the lobby virtual scene, and the display unit 2202 is further configured to:
in response to a third viewing operation in the second viewing page of a historical player character in the lobby virtual scene playing a game interactive action with the first virtual character, displaying a third viewing page of the historical player character in the second viewing page.
Optionally, the control unit is specifically configured to:
and responding to team forming operation aiming at the target historical player character in the third view page, controlling the first virtual character and the target historical player character to exit the hall virtual scene, and entering a game to form the same team in a game server to be matched with other virtual characters.
Optionally, the control unit is further specifically configured to:
and controlling the first virtual character to exit the hall virtual scene and enter a game to match with other virtual characters in a game play server in response to game play operation triggered in the first hall interface or the second hall interface.
Optionally, the control unit is specifically configured to:
in response to a game play operation received in the first hall interface or the second hall interface, in a case where the first virtual character obtains a teammate character by grouping in the hall virtual scene, controlling the first virtual character and the teammate character to exit the hall virtual scene, entering a game, and matching with other virtual characters in a game server.
Optionally, the game play server is configured with play modes, and the different play modes correspond to different required team numbers; the control unit is specifically configured to:
receiving a selection operation for a first one of the pair modes;
in response to the selection operation, when the current headcount of the first virtual character and the teammate character is different from the team count corresponding to the first pairing mode, switching the first pairing mode to a second pairing mode corresponding to the headcount.
Optionally, the control unit is specifically configured to:
and controlling the first virtual role and the teammate role to exit the hall virtual scene, and entering a game server in the second game mode to be matched with other virtual roles.
Optionally, the game play server is configured with play modes, and the different play modes correspond to different required team numbers; the control unit is specifically configured to:
determining a third game pattern that is matchable with a headcount of the first virtual character and the teammate character when a selection operation for the game pattern is not received before the game play operation;
displaying the third game mode as a selectable control and displaying the game modes except the third game mode as non-selectable controls in a game mode selection page displayed by triggering the game play operation;
and responding to the triggering operation of the selectable control aiming at the target third pair of office modes, controlling the first virtual character and the teammate character to exit the hall virtual scene, and entering the game office server to be matched with other virtual characters in the target third pair of office modes.
Optionally, the switching unit 2203 is further configured to:
and switching the second hall interface to the first hall interface in response to a second switching operation.
Corresponding to the interaction method in the game provided by the first embodiment of the present disclosure, the third embodiment of the present disclosure further provides an electronic device for interaction in the game. As shown in fig. 23, the electronic device 2300 includes: a processor 2301; and a memory 2302 for storing a program of the in-game interaction method, the apparatus performing steps in the in-game interaction method as provided in the first embodiment of the present disclosure after powering on and running the program of the in-game interaction method by the processor.
The fourth embodiment of the present disclosure provides a computer-readable storage medium storing a program of an in-game interaction method, corresponding to the in-game interaction method provided by the first embodiment of the present disclosure, the program being executed by a processor to perform steps in the in-game interaction method as provided by the first embodiment of the present disclosure.
It should be noted that, for the detailed descriptions of the apparatus, the electronic device, and the computer readable storage medium provided in the second embodiment, the third embodiment, and the fourth embodiment of the present disclosure, reference may be made to the related descriptions of the first embodiment of the present disclosure, which are not repeated here.
While the present disclosure has been described in terms of the preferred embodiments, it is not intended to limit the disclosure, and any person skilled in the art can make variations and modifications without departing from the spirit and scope of the present disclosure, so that the scope of the present disclosure shall be defined by the claims of the present disclosure.
In one typical configuration, the node devices in the blockchain include one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.
1. Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), random Access Memory (RAM) of other nature, read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage media or any other non-transmission media that can be used to store information that can be accessed by a computing device. Computer readable media, as defined herein, does not include non-transitory computer readable media (transmission media), such as modulated data signals and carrier waves.
2. It will be appreciated by those skilled in the art that embodiments of the present disclosure may be provided as a method, system, or computer program product. Accordingly, the present disclosure may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present disclosure may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
While the present disclosure has been described in terms of the preferred embodiments, it is not intended to limit the disclosure, and any person skilled in the art can make variations and modifications without departing from the spirit and scope of the present disclosure, so that the scope of the present disclosure shall be defined by the claims of the present disclosure.

Claims (36)

1. A method of interaction in a game, the method comprising:
responding to a login operation of a first player to login a game through a first terminal, distributing the first player to a first player set, and distributing a first virtual character controlled by the first player to a hall virtual scene, wherein the hall virtual scene is used for providing a virtual environment of a preset game playing method for players in the first player set;
displaying a first hall interface through the first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying the first virtual role;
and responding to a first switching operation, switching the first hall interface into a second hall interface, displaying a hall virtual scene and a second function control corresponding to the preset game play method in the second hall interface, responding to an operation instruction of the first virtual role, controlling the first virtual role to move in the hall virtual scene, and controlling the first virtual role to execute game interaction behavior based on the preset game play method.
2. The method of claim 1, wherein the first functionality control comprises at least one of: gift bag controls, game activity controls, game task controls, game play controls, and game event controls.
3. The method of claim 1, wherein the second functionality control comprises: an operation control for controlling the first virtual character to conduct game interaction in the hall virtual scene, and/or a social control.
4. The method according to claim 1, wherein the method further comprises:
controlling to display the first virtual character at different viewing angles in response to a movement operation performed under the first hall interface;
and controlling the first virtual character to move in the hall virtual scene in response to the movement operation performed under the second hall interface.
5. The method of claim 4, wherein the movement operation comprises a first movement operation and a second movement operation;
the controlling of the first virtual character to be displayed at different perspectives in response to a movement operation performed under a first hall interface includes:
Controlling a virtual camera to move to approach or depart from the first virtual character in response to the first moving operation;
and/or
And responding to the second movement operation, and controlling the virtual camera to perform surrounding movement by taking the first virtual character as a center.
6. The method of claim 1, wherein prior to said assigning the first virtual character manipulated by the first player into a lobby virtual scene, the method further comprises:
loading the hall virtual scene;
the switching the first hall interface to a second hall interface includes:
and switching the first hall interface to a second hall interface according to the loaded hall virtual scene.
7. The method of claim 1, wherein the lobby virtual scene includes a second virtual character manipulated by a second terminal; the method further comprises the steps of:
determining operation result data of a first operation performed in the first hall interface or the second hall interface of the first terminal in response to the first operation;
and displaying, by the second terminal, a result notification for indicating an operation result of the first operation according to operation result data of the first operation.
8. The method of claim 7, wherein the lobby virtual scene includes a racing play area;
the determining operation result data of the first operation in response to the first operation performed in the first hall interface or the second hall interface of the first terminal includes:
determining racing result data of a first operation in response to the first operation of controlling the first virtual character to race in the racing play area in the second hall interface of the first terminal;
the displaying, by the second terminal, a result notification for indicating a result of the operation of the first operation according to the operation result data of the first operation, including:
and displaying a result notification for indicating the racing result of the first operation through the second terminal according to the racing result data of the first operation.
9. The method of claim 7, wherein the first functionality control comprises an extraction control for extracting a virtual item;
the determining operation result data of the first operation in response to the first operation performed in the first hall interface or the second hall interface of the first terminal includes:
Determining extraction result data of a first operation in response to the first operation triggering the extraction control in the first hall interface of the first terminal;
the displaying, by the second terminal, a result notification for indicating a result of the operation of the first operation according to the operation result data of the first operation, including:
when the first virtual article is extracted to the preset first virtual article through the first operation, a result notification for indicating the extraction result of the first operation is displayed through the second terminal according to the extraction result data of the first operation.
10. The method according to claim 9, wherein the method further comprises:
and responding to a first operation of triggering the extraction control in the first hall interface of the first terminal, and playing the special effect of the first virtual object for the first virtual character through the second terminal when the extracted first virtual object is configured with the special effect and the current graphical user interface of the second terminal comprises the first virtual character.
11. The method of claim 7, wherein the result notification includes a first operation control for the first virtual character, the first operation control being configured to perform an operation for the first virtual character at a target second terminal in response to a trigger operation.
12. The method of claim 11, wherein, in the case where the first operation is used to control the first virtual character to bid in a racing play area in the lobby virtual scene, the first operation control comprises a subtotal control, the subtotal control is used to control, at the target second terminal, a target second virtual character controlled by the target second terminal to subtend with the first virtual character in the racing play area in response to a trigger operation.
13. The method of claim 11, wherein, in the case where the first operation is to extract a virtual item and the extracted first virtual item is configured with a special effect, the first operation control comprises a playback control for playing back the special effect of the first virtual item played for the first virtual character in response to a trigger operation at the target second terminal.
14. The method according to claim 1, wherein the method further comprises:
and when a sound is emitted by a sound-emitting virtual object positioned in a preset range near the first virtual character in the hall virtual scene under the condition that a first hall interface is displayed by the first terminal, playing the sound by the first terminal.
15. The method of claim 14, wherein the sound-emitting virtual object comprises one or more of: the second virtual character controlled by the second terminal, the sounding virtual object and the non-player virtual character are included in the hall virtual scene.
16. The method of claim 1, wherein the first virtual character is equipped with a weapon in the first lobby interface in the second lobby interface displayed in response to a switching operation for the lobby virtual scene, in the case of the weapon being equipped with the first virtual character in the first lobby interface.
17. The method of claim 1, wherein assigning the first virtual character manipulated by the first player into a lobby virtual scene comprises:
assigning a first virtual character manipulated by the first player to the lobby virtual scene provided by the first set of players;
the method further comprises the steps of:
and under the condition that the friend virtual role of the first virtual role is logged in the first player set, responding to the transmission operation of the friend virtual role in the first hall interface or the second hall interface, and transmitting the first virtual role to the hall virtual scene provided by the second player set where the friend virtual role is located.
18. The method according to claim 1, wherein the method further comprises:
responding to a first view operation of a nearby player character within a preset distance from the position of the first virtual character in the hall virtual scene, and displaying a first view page of the nearby player character;
and responding to team forming operation aiming at the player characters nearby the target in the first view page, controlling the first virtual character and the player characters nearby the target to exit the hall virtual scene, and entering a game to form the same team in a game server to be matched with other virtual characters.
19. The method of claim 18, wherein the first viewing page displays game interaction behavior information for the nearby player character in the lobby virtual scene.
20. The method of claim 18, wherein the method further comprises:
in response to a praise operation on a nearby player character in the lobby virtual scene, displaying a corresponding identification for the nearby player character corresponding to the praise operation in the first viewing page, or displaying the nearby player character corresponding to the praise operation on top in the first viewing page.
21. The method of claim 18, wherein the first view page includes a team control for the nearby player character, wherein the controlling the first virtual character to exit the lobby virtual scene with the target nearby player character in response to the team operation for the target nearby player character in the first view page, entering a game to match the same team with other virtual characters in a game play server, comprises:
responding to the triggering operation of a team forming control for a player character nearby a target in the first view page, and displaying a request page for indicating team forming with the first virtual character through a target second terminal for controlling the player character nearby the target;
and responding to the confirmation operation of grouping the first virtual character in the request page received by the target second terminal, controlling the first virtual character and the player characters nearby the target to exit the hall virtual scene, and entering a game to match the same team with other virtual characters in a game server.
22. The method of claim 18, wherein a greeting control is displayed in the first view page for a player character nearby to a friend who is a friend of the first virtual character, the greeting control being configured to display greeting information by manipulating a target second terminal of the player character nearby to the friend corresponding to the greeting control in response to a triggering operation.
23. The method of claim 22, wherein the method further comprises:
and responding to the triggering operation of a greeting control corresponding to the player character nearby the target friend of the first virtual character in the first view page, and displaying greeting information through a target second terminal for controlling the player character nearby the target friend.
24. The method of claim 18, wherein the method further comprises:
responding to a second view operation of an associated character of the first virtual character, and displaying a second view page of the associated character, wherein the associated character of the first virtual character comprises a player character nearby the first virtual character in the lobby virtual scene;
the responding to the first view operation of the nearby player character of the first virtual character in the hall virtual scene, displaying a first view page of the nearby player character, comprising:
in response to a first viewing operation in the second viewing page of a nearby player character of the first virtual character in the lobby virtual scene, displaying a first viewing page of the nearby player character in the second viewing page.
25. The method of claim 24, wherein the associated character of the first virtual character further comprises a historical player character in the lobby virtual scene playing a game interactive action with the first virtual character, the method further comprising:
in response to a third viewing operation in the second viewing page of a historical player character in the lobby virtual scene playing a game interactive action with the first virtual character, displaying a third viewing page of the historical player character in the second viewing page.
26. The method of claim 25, wherein the method further comprises:
and responding to team forming operation aiming at the target historical player character in the third view page, controlling the first virtual character and the target historical player character to exit the hall virtual scene, and entering a game to form the same team in a game server to be matched with other virtual characters.
27. The method of claim 18, wherein the method further comprises:
and controlling the first virtual character to exit the hall virtual scene and enter a game to match with other virtual characters in a game play server in response to game play operation triggered in the first hall interface or the second hall interface.
28. The method of claim 27, wherein controlling the first virtual character to exit the lobby virtual scene and enter a game to match with other virtual characters in a game play server in response to a game play operation triggered in the first lobby interface or the second lobby interface comprises:
in response to a game play operation received in the first hall interface or the second hall interface, in a case where the first virtual character obtains a teammate character by grouping in the hall virtual scene, controlling the first virtual character and the teammate character to exit the hall virtual scene, entering a game, and matching with other virtual characters in a game server.
29. The method of claim 28, wherein the game play server is configured with play patterns, different ones of the play patterns corresponding to different ones of the desired team numbers;
before receiving the game play operation in the first lobby interface or the second lobby interface, the method further includes:
receiving a selection operation for a first one of the pair modes;
in response to the selection operation, when the current headcount of the first virtual character and the teammate character is different from the team count corresponding to the first pairing mode, switching the first pairing mode to a second pairing mode corresponding to the headcount.
30. The method of claim 29, wherein the controlling the first virtual character and the teammate character to exit the lobby virtual scene, enter a game to match other virtual characters in a game play server, comprises:
and controlling the first virtual role and the teammate role to exit the hall virtual scene, and entering a game server in the second game mode to be matched with other virtual roles.
31. The method of claim 28, wherein the game play server is configured with play patterns, different ones of the play patterns corresponding to different ones of the desired team numbers;
the controlling the first virtual character and the teammate character to exit the hall virtual scene, enter a game and match with other virtual characters in a game server, and comprise the following steps:
determining a third game pattern that is matchable with a headcount of the first virtual character and the teammate character when a selection operation for the game pattern is not received before the game play operation;
displaying the third game mode as a selectable control and displaying the game modes except the third game mode as non-selectable controls in a game mode selection page displayed by triggering the game play operation;
And responding to the triggering operation of the selectable control aiming at the target third pair of office modes, controlling the first virtual character and the teammate character to exit the hall virtual scene, and entering the game office server to be matched with other virtual characters in the target third pair of office modes.
32. The method of claim 1, wherein the second functionality control comprises an interaction functionality control for interacting with a nearby player character in the lobby virtual scene that is within a predetermined distance of the location of the first virtual character.
33. The method according to claim 1, wherein the method further comprises:
and switching the second hall interface to the first hall interface in response to a second switching operation.
34. An interactive apparatus in a game, the apparatus comprising:
the distribution unit is used for responding to the login operation of a first player logging in a game through a first terminal, distributing the first player to a first player set and distributing a first virtual role controlled by the first player to a hall virtual scene, wherein the hall virtual scene is used for providing a virtual environment of a preset game playing method for the players in the first player set;
The display unit is used for displaying a first hall interface through the first terminal, wherein the first hall interface is used for providing a plurality of first function controls for entering different game playing modules or function systems and displaying the first virtual roles;
the switching unit is used for switching the first hall interface into a second hall interface in response to a first switching operation, displaying a second functional control corresponding to the hall virtual scene and the preset game playing method in the second hall interface, controlling the first virtual character to move in the hall virtual scene in response to an operation instruction of the first virtual character, and controlling the first virtual character to execute game interaction behavior based on the preset game playing method.
35. An electronic device, comprising:
a processor; and
a memory for storing a data processing program, the electronic device performing the method of any one of claims 1-33 after powering on and running the program by a processor.
36. A computer readable storage medium, characterized in that a data processing program is stored, which program is run by a processor for performing the method according to any of claims 1-33.
CN202310838476.1A 2023-07-07 2023-07-07 Interaction method and device in game, electronic equipment and readable storage medium Pending CN117046101A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310838476.1A CN117046101A (en) 2023-07-07 2023-07-07 Interaction method and device in game, electronic equipment and readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310838476.1A CN117046101A (en) 2023-07-07 2023-07-07 Interaction method and device in game, electronic equipment and readable storage medium

Publications (1)

Publication Number Publication Date
CN117046101A true CN117046101A (en) 2023-11-14

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN117046101A (en)

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