KR20130135638A - Server for dealing works of individuals and method thereof - Google Patents

Server for dealing works of individuals and method thereof Download PDF

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Publication number
KR20130135638A
KR20130135638A KR1020120059394A KR20120059394A KR20130135638A KR 20130135638 A KR20130135638 A KR 20130135638A KR 1020120059394 A KR1020120059394 A KR 1020120059394A KR 20120059394 A KR20120059394 A KR 20120059394A KR 20130135638 A KR20130135638 A KR 20130135638A
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KR
South Korea
Prior art keywords
client
asset
advertisement
personal client
personal
Prior art date
Application number
KR1020120059394A
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Korean (ko)
Inventor
윤성준
윤용선
한현권
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윤성준
윤용선
한현권
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Priority to KR1020120059394A priority Critical patent/KR20130135638A/en
Publication of KR20130135638A publication Critical patent/KR20130135638A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0208Trade or exchange of goods or services in exchange for incentives or rewards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0211Determining the effectiveness of discounts or incentives
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0239Online discounts or incentives
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0613Third-party assisted
    • G06Q30/0617Representative agent

Abstract

In the present invention, for trading digital works, reliable trade for the words can be performed by providing profits on the works to an individual client creating the works while protecting the copyright of the works on behalf of the individual client when the third party such as a company client or another client accessing an online market makes a purchase request for purchase and creating the online market in which various kinds of digital works can be registered. In addition, an advertising effect of an advertiser offering points can be enhanced and online trade for the works can be activated by providing actual points for purchasing the works. [Reference numerals] (206) Member DB;(208) Work DB;(210) Advertisement game DB;(AA) START;(BB) Return;(S300) Connect to a work trading server;(S302) Member ID/password input;(S304) Matched?;(S306) Display an online market screen;(S308) Purchase a work?;(S310) Provide a work list;(S312) Select the work to be purchased;(S314) Provide point information;(S316) Select a payment method;(S318) Payment;(S320) Download the purchased work;(S322) Transmit money to a corresponding individual client;(S324) Execute an advertisement game?;(S326) Download advertisement game content;(S328) Execute the advertisement game;(S330) Stop the game?;(S332) Calculate an advertisement exposure time;(S334) Point accumulation;(S336) Perform a corresponding operation

Description

Asset trading server and method {SERVER FOR DEALING WORKS OF INDIVIDUALS AND METHOD THEREOF}

The present invention relates to the trading of digital content, and in particular, in the trading of digital works, implements an online market that can register and sell various kinds of digital works produced by individuals. If you request a purchase from a third party, such as another individual client or corporate client that has accessed the online marketplace, the person who sold the work and protected the copyright on behalf of the individual client By providing clients with a credible transaction on the work, and also by providing practical points to purchase the work through viewing of advertisements to activate online trading of the work, and providing points through activation of the work trading You can also increase the effectiveness of your advertising for advertisers. It relates to a transaction server works and how to rock.

Recently, in accordance with the development of communication and network technology, portal sites, shopping mall sites, online education sites, etc. have been established on the Internet. Online business models are being actively implemented to service general information or product information required by clients or to provide learning services.

The most active service among these online business models is the online shopping mall, which allows the user to buy the desired product without visiting the store directly, and the seller can easily purchase the store without having to pay expensive rent offline. The benefits of being able to open and operate are in line with the service.

However, most online shopping malls that sell general merchandise cheaper online do not show much difference in selling prices and price competitiveness, and competition is intensifying.

On the other hand, in recent years, the protection of individual digital content, including digital sound recordings, such as sound recordings has become a major issue, and as the trend of strengthening the protection of copyrights, the production of individual digital works is gradually activated. have.

Republic of Korea Patent Publication No. 10-2011-23615 Publication Date March 03, 2011 discloses a technology for producing a multimedia content advertising device and a multimedia advertising system.

However, no matter how much original digital work has been produced by individuals, most of them have limitations in directly selling and monetizing digital works created by individuals. That is, there was no online market for selling copyrighted works while preventing copyright infringement on digital works, and even if they were available for sale, it was difficult to properly respond to unauthorized theft of the copyrighted work.

Therefore, if you provide an asset trading site that sells copyrighted works such as images, videos, etc., such as compositions, photos, and videos produced by individuals more securely in online shopping malls, It is expected that new online services will be available.

Accordingly, the present invention implements an online market that can register and sell various kinds of digital works created by an individual in a transaction for a digital work, and implements a third party such as another personal client or a corporate client connected to the online market. In the event of a purchase request from a third party, selling the work on behalf of the individual client, selling the work and providing the proceeds to the individual client who produced the work, allowing for a reliable transaction on the work, The present invention provides an asset trading server and a method for providing an effective point to purchase an asset to activate an online transaction of the asset, and to enhance an advertisement effect for an advertiser providing a point through activation of the asset transaction.

The present invention described above is an asset trading server, which includes a communication unit for connecting to an individual client or an advertiser through a communication network, stores information of the individual client and the advertiser, and outputs an asset of the personal client and an advertisement content for the advertisement of the advertiser. And a storage unit for storing and storing a work of the personal client in an online market, selling to a third party, and providing a payout to the personal client.

In addition, the server controller, characterized in that for receiving cash or points available in the online market from the third party to perform the sale of the copyrighted work.

In addition, the server controller is characterized in that by providing a personal client registered in accordance with the activity in the online market to earn points that can be used to purchase the work in the online market.

In addition, the server control unit, characterized in that to expose the advertising content produced to perform the advertisement requested from the advertiser to the personal client and to accumulate points according to the exposure time to the corresponding personal client.

In addition, when there is a viewing request for the advertisement content from the personal client, the server controller determines whether input information preset for execution of the advertisement content is correctly input from the personal client in order to prevent fraudulent clicks or incorrect clicks. Examine to expose the advertising content.

The server controller may insert the advertisement into game content executed in the personal client so that the advertisement is exposed according to the execution of the game content.

In addition, the server control unit, when receiving a purchase request for the copyrighted work from the third party, characterized in that the points accumulated to the third party to be used for the purchase of the commercial asset.

The server controller may be further configured to extract the personal client, which is an advertisement target requested by the advertiser, from among the registered personal clients and expose the advertisement to the target personal client. do.

In addition, the server controller, characterized in that for earning a portion of the selling price of the copyrighted work as a commission according to the operation of the online market.

The server control unit may register the work of the personal client in a community site to which the personal client subscribes to expose the work of the personal client to members of the community site.

In addition, the third party is a personal client or a corporate client that can register or purchase the work by accessing the online market.

In addition, the work is characterized in that the composition, the image or the video produced by the personal client.

The personal client may include any one of a mobile phone, a PC, a smartphone, and a tablet PC.

In addition, the present invention provides a method for trading a work, comprising the steps of: registering a work produced from a personal client, displaying the registered work to a third party accessing the online market for sale of the work; Receiving a purchase request for a third party, selling the work of the personal client requested to purchase to the third party, and providing the sale price to the client.

In addition, the sale of the copyrighted work, characterized in that performed by receiving cash or points available in the online market from the third party.

In addition, the point is characterized in that is credited to the individual client registered members according to the activity in the online market.

In addition, the asset is registered in a community site subscribed to the personal client is characterized in that it is exposed to members of the community site.

In addition, the third party is a personal client or a corporate client that can register or purchase the work by accessing the online market.

In addition, the copyrighted work is characterized in that the composition, image or video produced by the personal client.

In another aspect, the present invention provides a method for trading assets, comprising the steps of receiving an advertisement and target personal client information requested from an advertiser registered as a corporate client, and the target personal client of the individual client member registered advertising content for the performance of the advertisement; Exposing points to the individual client, and earning the points according to the exposure time of the advertisement content to the individual client, and receiving the point information accumulated in the personal client upon receiving a purchase request for an asset registered in the online market. Providing a step.

In addition, the advertisement may be inserted into game content executed in the personal client and implemented to be exposed according to the execution of the game content.

In addition, the advertisement may be executed when input information preset for execution of the advertisement content is correctly input from the personal client in order to prevent execution of the personal client by a false click or an incorrect click.

The exposing to the target personal client may include extracting a personal client that is an advertisement target requested by the advertiser from among the registered personal clients, and exposing the advertisement to the extracted target personal client. It further comprises a step.

The present invention implements an online market that can register and sell various kinds of digital works created by an individual in a transaction for a digital work, and the third party such as another individual client or a corporate client connected to the online market. If there is a purchase request, there is an advantage of enabling a reliable transaction on the work by selling the work and providing the proceeds to the personal client who produced the work while protecting the copyright on behalf of the personal client.

In addition, it is possible to activate an online transaction of the asset by providing a substantial point to purchase the asset through viewing of the advertisement, there is an advantage to enhance the advertising effect for advertisers who provide the point through the activation of the asset transaction.

1 is a network diagram for a transaction of a digital asset according to an embodiment of the present invention;
2 is a detailed block diagram of a digital asset server according to an embodiment of the present invention;
3 is a flowchart of operation control in a digital asset server according to an embodiment of the present invention.

Hereinafter, with reference to the accompanying drawings will be described in detail the operating principle of the present invention. In the following description of the present invention, if it is determined that a detailed description of a known function or configuration may unnecessarily obscure the subject matter of the present invention, the detailed description thereof will be omitted. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intentions or customs of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification.

1 illustrates a network configuration of a digital asset trading system according to an embodiment of the present invention, and includes an advertiser, a asset trading server, a personal client, a corporate client, and the like.

Hereinafter, with reference to Figure 1 will be described in detail the operation of each component of the digital asset trading system of the present invention.

First, the advertiser 100 advertises contents to be exposed to a personal client 104 such as a mobile phone, a smartphone, a PC, a laptop, a tablet PC, etc. through an asset trading server 106. ) And pay the advertisement cost for exposing the advertising content to the individual client 104 in the asset trading server 106. At this time, the advertiser 100 Information about the target personal client to be advertised, for example, information on the target personal client 104, such as a woman in her 30s working in Seoul, etc. can be set directly, and the asset trading server 106 can set the target information as described above. The advertisement may be exposed to the personal client corresponding to the target among the registered personal clients.

The asset trading server 106 receives a digital asset, such as an image, a composition, a video, etc., which is produced from a registered personal client 104, and then purchases a third party such as another personal client 104 or an enterprise client 102 to purchase it. By implementing an online market that can be sold to and paying the sale proceeds to the individual client 104 that provided the work, it is possible to achieve the activation of the digital work.

In general, individual clients 104 have limitations mostly in monetizing their digital works, and it is difficult to properly respond to unauthorized use of the work, even if there is no appropriate market and even if it is available for sale. same. Accordingly, the copyrighted work server 106 of the present invention generates an online market for protecting and selling copyrighted digital works produced by the personal client 104 to sell digital works produced by the personal client 104. And by providing a system that can return the sold proceeds to the personal client 104 to enable the production and sale of digital works. In this case, the company operating the asset transaction server 106 may obtain a portion of the selling price for the digital asset as a fee and use it for the operation of the online market that protects and sells the asset as described above.

In addition, the asset trading server 106 stores the advertisement content registered from the advertiser 100 in the storage unit 108, and exposes the advertisement content to the personal client 104 targeted by the advertiser among registered personal clients. Points according to the advertisement exposure is credited to the individual client 104. Such advertisement exposure to the personal client 104 may be exposed to a homepage screen provided by the asset trading server 106 and executed according to the selection of the personal client 104, and produced by the asset trading server 106. It can also be inserted into an advertising game to be exposed to the personal client 104 executing the game.

That is, the asset trading server 106 exposes the advertisement requested from the advertiser to a game in which the individual client 104 participates subjectively instead of a unilateral exposure through a game or the like. And target advertising to maximize advertising efficiency, and individual clients (104) to reduce the disapproval of advertising by viewing the ad indirectly while playing the game of their choice rather than one-sided advertising Make sure

In addition, the company operating the asset trading server 106 can generate revenue by providing the advertiser 100 with a satisfactory advertisement effect, and also the individual client 104 according to the advertisement viewing asset trading server In (106), trust can be built by creating an appropriate reward structure, such as earning points that can be used to purchase works. In this case, the above points may be referred to as "WA", etc. in the asset trading server 106 of the present invention, such points from the individual client 104 sold through the online market implementation in the asset trading server 106. In the shop selling the copyrighted work and the product of the company registered as the advertiser 100, it can be actually used as cash to purchase a desired item or the like.

In addition, the asset trading server 106 provides all the content registered in the online market, that is, digital assets, advertisements, and general posts of the personal client 104 to the social network to which the personal client 104 is subscribed. It is also exposed to those associated with the personal client 104. The delivery to these social networks can be expected to increase sales revenue, advertising exposure and inflow.

Hereinafter, the relationship between the company and the company, the company and the individual, the relationship between individuals and individuals through the operation of the asset trading server 106 that performs functions such as secure transaction for digital assets and earning points for purchasing assets through viewing advertisements do.

First, in the relationship between the company and the company, the relationship between the company running the asset trading server 106 and the advertiser 100 spending advertising costs will actually generate the most revenue in the asset trading server 106 of the present invention. It can be a relationship. The advertiser 100 is compensated for the advertising effect by spending the appropriate advertising costs, and the company of the asset trading server 106 allows to effectively deliver the advertising of the advertiser 100 to the individual client 104 while generating advertising revenue. In addition, the advertiser 100 sells not only advertisements but also products or goods that are actually sold at a lower price through the online market operated by the asset trading server 106, thereby creating not only advertisement effects but also revenue opportunities. It may be.

Next, in the relationship between the company and the individual, the company of the asset trading server 106 creates a revenue model for the general user, that is, the individual client 104, by viewing advertisements, selling digital works online, etc. The client 104 may pay a portion of the fee for such compensation and copyright protection through the asset trading server 106.

Next, in the relationship between the individual, the asset trading server 106 provides a space for sharing and communicating the corresponding images among the individual clients 104 in the community space through, for example, a photograph, that is, an image. In addition, it allows digital works to be sold to third parties for the purpose of sale rather than general sharing. At this time, the purchase of the image may be purchased in cash, or alternatively, the individual client 104 may also purchase the points acquired through viewing of the advertisement.

2 illustrates a detailed block configuration of the asset transaction server 106 according to an embodiment of the present invention, and includes a communication unit 200, a server control unit 202, a memory unit 204, and the like.

The communication unit 200 is connected to the personal client 104 or the corporate client 102 through a communication network, and transmits and receives between the server 106 and the personal client 104 or the corporate client 102, such as authentication and uploading of a work. Interface data.

The memory unit 204 stores an operation program for allowing the server controller 202 to control the overall operation of the asset transaction server 106.

The server controller 202 controls the overall operation of the asset transaction server 106 according to the operation program stored in the memory unit 204.

In addition, when the personal client 104 is connected according to an embodiment of the present invention, after performing member authentication on the connected personal client 104, an image, a composition, a video, etc. produced from the authenticated personal client 104 is performed. It receives a digital asset of the and displays it on the online market operated by the asset trading server 106. This allows other third party personal clients 104 or enterprise clients 102 that access the asset trading server 106 to view the works of the personal clients 104 registered on the online market and to purchase them if they like them. do.

Then, the server control unit 202 may use the personal client 104 to use the cash or cash in the asset transaction server 106 when there is a purchase request for a work produced by the personal client 104 from a third party on the online market. It is possible to deal with the digital asset by receiving a point and the like provided to the user and performing the sale, and paying the sold proceeds to the individual client 104 who provided the asset.

In addition, the server controller 202 stores the advertisement content registered from the advertiser 100 in the advertisement DB 210 in the storage unit 108, and is targeted by the advertiser 100 among the registered personal clients 104. The advertisement content is exposed to the personal client 104 and the points corresponding to the advertisement exposure are accumulated to the corresponding personal client 104. Such advertisement exposure to the personal client 104 may be exposed to a homepage screen provided by the asset trading server 106 and executed according to the selection of the personal client 104, and produced by the asset trading server 106. It can also be inserted into an advertising game to be exposed to the personal client 104 executing the game.

At this time, the server control unit 202, for the execution of the advertising content, in order to prevent the execution by the illegal click or the wrong click of the personal client 104, to the advertising content for the point acquisition from the personal client 104 If there is a viewing request, the advertisement content is executed by checking whether the preset input information is correctly input for executing the advertisement content. That is, for example, when the execution of the advertising content is requested to enter a specific phrase as a confirmation procedure for executing the corresponding advertising content, if the exact phrase is not entered, the access to the advertising content URL is impossible to be illegally exposed Prevent counting.

The storage unit 108 stores various information necessary for operating the asset transaction server 106 in the server control unit 202. The member DB 206 stores member information (eg, name, social security number or alternate number, mobile phone number, email address, home phone number and address, etc.) of an individual client or a corporate client registered as a member in the asset transaction server 106. Can be. The asset DB 208 may store various digital assets produced by the personal client 104 and uploaded for sale, such as writing, images, and videos. The advertisement game DB 212 may store various advertisement game contents that may indirectly execute an advertisement requested from the advertiser 100 through a game.

3 illustrates an operation control flow for trading a digital asset in the asset transaction server 106 according to an embodiment of the present invention. Hereinafter, embodiments of the present invention will be described in detail with reference to FIGS. 1, 2, and 3. FIG.

First, the individual client 104 or the corporate client 102 who wants to use the asset transaction service provided by the asset transaction server 106 accesses the asset transaction server 106 through a communication network such as the Internet.

Accordingly, the asset trading server 106 recognizes the connection from the personal client 104 or the corporate client 102 requesting the connection to the asset trading server 106 (S300), and establishes a connection to the asset trading server 106. You will be asked to enter your member ID and password.

Accordingly, the personal client 104 and the corporate client 102 enter their member ID and password for accessing the asset trading server 106 (S302), and the asset trading server 106 receives the member DB 206. In step S304, it is checked whether the member ID and password received from the personal client 104 are clients subscribed to the asset transaction server 106 as a member.

At this time, if the input ID and password of the personal client 104 is checked with the ID and password of the registered member in the member DB 206, the asset trading server 106 displays the online market screen for selling the individual's work (S306).

In this case, the online market screen refers to a menu screen configured to allow the personal client 104 to use various menus, such as registration, sale, and performance of an individual game provided by the asset trading server 106. Accordingly, the personal client 104 registered as a member in the asset trading server 106 selects a desired item such as registration, purchase, advertisement viewing, etc. of the asset from the online market screen provided by the asset trading server 106 to perform a necessary operation. Will perform.

At this time, if the personal client 104 selects the purchase of the asset (S308), the asset transaction server 106 transmits a list screen of the digital asset registered by the personal client 104 to select a third party to purchase the asset. The private client 104 can check the list of digital works (S310).

Accordingly, the personal client 104 may check the list of the purchaseable works registered by the plurality of personal clients 104 on the asset list screen provided from the asset trading server 106, and select an asset to purchase. The purchase is requested (S312).

Then, the asset trading server 106 retrieves the asset from the asset DB 208 and transmits the asset to the personal client 104 requesting the purchase so that the asset can be viewed in more detail, and provides a menu screen for purchasing the asset. Personal client 104 may make purchases with points, cash, or the like.

In addition, the asset trading server 106 searches for and provides the accumulated points to the corresponding personal client 104 (S314). Such points are provided from the asset trading server 106 through an activity such as accessing the asset trading server 106 to the asset trading server 106 to watch an advertisement. have.

Accordingly, the personal client 104 selects a purchase from a menu screen for purchase if a user wants to purchase a corresponding asset, and selects a payment method such as points or cash accumulated in him / herself on a subsequent payment screen according to the purchase selection. Payment will be performed.

That is, the asset transaction server 106 provides a payment screen for purchasing a specific asset when a purchase for a specific asset is selected from the personal client 104 on the purchase menu screen for the asset, and performs an activity such as watching an advertisement. Provide points information accumulated through.

Subsequently, when a payment method using points or cash is selected from the individual client 104 (S316), the asset transaction server 106 receives the corresponding payment information and performs payment (S318).

When the payment is successfully performed as described above, the asset transaction server 106 transmits to the personal client 104 about the asset for which the payment has been performed (S320), and registers the asset for the payout for the asset. Gives to the private client 104 (S322).

At this time, the asset transaction server 106 may obtain a portion of the selling price for the digital asset as a fee and use it for the operation of the online market that protects and sells the asset as described above.

Next, when the personal client 104 connected to the asset trading server 106 selects to perform an advertisement game for viewing an advertisement on the online market screen (S324), the asset trading server 106 may execute the personal client 104. The content of the advertisement game selected by the user is downloaded to the personal client 104 (S326).

Meanwhile, the asset transaction server 106 is connected to the advertiser 100 in addition to the sale of the digital asset registered from the personal client 104 to allow the target personal client 104 to watch the advertisement from the advertiser 100. Receiving a profit, the individual client 104 watching the advertisement, for example, by earning a point corresponding to the time of viewing the advertisement to be used for the purchase of the work.

That is, the asset transaction server 106 stores the advertisement content registered from the advertiser 100 in the advertisement DB 210 in the storage unit 108 and is targeted by the advertiser 100 among the registered personal clients 104. Advertisement can be performed by exposing the advertisement content to the set personal client 104 or by inserting it into an advertisement game produced by the asset trading server 106 so as to be exposed to the personal client 104 executing the game. As described above.

In the exemplary embodiment of the present invention, a method of inserting advertisement contents in an advertisement game among the above advertisement schemes so that the individual client 104 is naturally exposed to the advertisement inserted in the game while performing the advertisement game will be described. The asset trading server 106 downloads the content of the advertisement game selected by the personal client 104 to the personal client 104.

Accordingly, the personal client 104 executes the advertisement game downloaded from the asset trading server 106 in order to accumulate points through viewing the advertisement (S328).

Then, the asset transaction server 106 recognizes that the ad game is executed in the personal client 104, calculates the time for which the personal client 104 is exposed to the advertisement corresponding to the time when the ad game is executed, and executes the ad game. If this is stopped (S330), the total advertisement exposure time watched by the individual client 104 is calculated (S332).

Subsequently, the asset transaction server 106 calculates a point according to the advertisement exposure time and accumulates the corresponding personal client 104 (S334). Such a point is provided when the personal client 104 wants to purchase a work in step S314.

On the other hand, when a menu other than purchasing assets and executing an advertisement game is selected from the personal client 104 on the online market screen, the asset transaction server 106 performs a service according to the corresponding key input (S336).

As described above, the present invention implements an online market for registering and selling various types of digital works created by an individual in a transaction for a digital work, and provides other personal clients or corporate clients connected to the online market. When a purchase request is made from a third party, the copyright is protected on behalf of the individual client, and the sale of the copyrighted work and the sale proceeds are provided to the individual client who produced the asset so that a reliable transaction on the asset is possible. In addition, it is possible to activate the online transaction of the asset by providing a practical point that can purchase the asset through viewing of the advertisement, it is also possible to enhance the advertising effect for advertisers who provide the point through the activation of the asset transaction.

While the invention has been shown and described with reference to certain preferred embodiments thereof, it will be understood by those skilled in the art that various changes and modifications may be made without departing from the spirit and scope of the invention. Accordingly, the scope of the invention should not be limited by the described embodiments but should be defined by the appended claims.

100: Advertiser 102: Corporate Client
104: private client 106: asset trading server
108: storage unit 200: communication unit
202: server control unit 204: memory unit
206: Members DB 208: Works DB
210: Advertising DB 212: Advertising game DB

Claims (23)

A communication unit that connects to individual clients or advertisers through a communication network,
A storage unit to store information of the personal client and the advertiser, and to store the work of the personal client and the advertisement content to perform the advertisement of the advertiser;
A server control unit that registers the work of the personal client in the online market, sells it to a third party, and provides the payout to the personal client.
Asset trading server comprising a.
The method of claim 1,
The server control unit,
Receiving cash or points available in the online market from the third party, the asset trading server, characterized in that for selling the asset.
The method of claim 1,
The server control unit,
Asset trading server, characterized in that by earning the points that can be used to purchase the asset in the online market to the individual client registered in accordance with the activity in the online market.
The method of claim 3, wherein
The server control unit,
The asset trading server, characterized in that to expose the advertising content produced to perform the advertisement requested from the advertiser to the individual client and accumulate points according to the exposure time to the individual client.
5. The method of claim 4,
The server control unit,
When there is a viewing request for the advertisement content from the personal client, the advertisement content is checked by checking whether input information preset for execution of the advertisement content is correctly input from the personal client in order to prevent fraudulent clicks or erroneous clicks. Asset trading server, characterized in that for exposing.
The method of claim 1,
The server control unit,
And inserting the advertisement into game content executed in the personal client so that the advertisement is exposed according to the execution of the game content.
The method of claim 1,
The server control unit,
At the time of receiving a purchase request for the copyrighted work from the third party asset trading server, characterized in that the point credited to the third party can be used to purchase a commercial asset.
The method of claim 1,
The server control unit,
In the exposing the advertisement, the asset trading server, characterized in that the extraction of the personal client that is the target of advertisements requested by the advertiser among the registered personal client and expose the advertisement to the target individual client.
The method of claim 1,
The server control unit,
Asset trading server, characterized in that for earning a portion of the sale price of the copyrighted work as a commission in accordance with the operation of the online market.
In paragraph 1
The server control unit,
And registering the work of the personal client in a community site subscribed to by the personal client to be exposed to members of the community site.
The method of claim 1,
The third party,
Asset trading server, characterized in that the individual client or enterprise client that can access the online market to register or purchase the asset.
The method of claim 1,
The copyrighted work,
The asset trading server, characterized in that the composition, image or video produced by the personal client.
The method of claim 1,
The personal client,
Asset trading server comprising any one of a mobile phone, a PC, a smartphone, a tablet PC.
Registering the work produced from the individual client,
Displaying the registered work to a third party accessing an online market for sale of the work;
Receiving a purchase request of a third party for the copyrighted work;
Selling the copyrighted work of the personal client requested to the third party;
Providing the payout to the client
Asset trading method comprising a.
15. The method of claim 14,
The sale of the copyrighted work,
The asset transaction method, characterized in that performed by receiving cash or points available in the online market from the third party.
The method of claim 15,
The point is,
Asset trading method characterized in that the credit is accumulated to the individual client registered according to the activity in the online market.
15. The method of claim 14,
The copyrighted work,
Asset registration method, characterized in that registered in the community site subscribed to the personal client is exposed to members of the community site.
15. The method of claim 14,
The third party,
Asset trading method, characterized in that the individual client or corporate client that can access the online market to register or purchase the asset.
15. The method of claim 14,
The copyrighted work,
Asset writing method characterized in that the composition, image or video produced by the personal client.
Receiving requested advertisements and target personal client information from an advertiser registered as a corporate client;
Exposing the advertisement content for performing the advertisement to the target personal client among the registered personal clients;
Accumulating points according to the exposure time of the advertisement content to the corresponding personal client;
Providing point information accumulated in the personal client upon receiving a purchase request for an asset registered in the online market from the personal client.
Asset trading method comprising a.
21. The method of claim 20,
The advertisement,
Asset insertion method, characterized in that inserted into the game content executed in the personal client is implemented to be exposed according to the execution of the game content.
22. The method of claim 21,
The advertisement,
And when the input information preset for execution of the advertisement content is correctly input from the personal client, in order to prevent execution of the personal client by a false click or an incorrect click.
21. The method of claim 20,
Exposing to the target personal client,
Extracting a personal client that is an advertisement target requested by the advertiser among the registered personal clients;
Exposing the advertisement to the extracted target personal client;
Asset trading method further comprising a.
KR1020120059394A 2012-06-01 2012-06-01 Server for dealing works of individuals and method thereof KR20130135638A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160100115A (en) 2015-02-13 2016-08-23 주식회사 프리버 Service method trading the image-data on online
KR102283635B1 (en) 2020-11-11 2021-07-30 (주)소셜인프라테크 System for mediating transaction of digital copyright by sharing transaction information among multiple nodes
KR102288522B1 (en) 2020-11-11 2021-08-10 (주)소셜인프라테크 System for promoting transaction of digital copyright by supplying certifying information of digital contents

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160100115A (en) 2015-02-13 2016-08-23 주식회사 프리버 Service method trading the image-data on online
KR102283635B1 (en) 2020-11-11 2021-07-30 (주)소셜인프라테크 System for mediating transaction of digital copyright by sharing transaction information among multiple nodes
KR102288522B1 (en) 2020-11-11 2021-08-10 (주)소셜인프라테크 System for promoting transaction of digital copyright by supplying certifying information of digital contents

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