KR20130044649A - Method for manufacturing character models using three-dimensional character data - Google Patents
Method for manufacturing character models using three-dimensional character data Download PDFInfo
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- KR20130044649A KR20130044649A KR1020110108813A KR20110108813A KR20130044649A KR 20130044649 A KR20130044649 A KR 20130044649A KR 1020110108813 A KR1020110108813 A KR 1020110108813A KR 20110108813 A KR20110108813 A KR 20110108813A KR 20130044649 A KR20130044649 A KR 20130044649A
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient ; user input means
- A61B5/742—Details of notification to user or communication with user or patient ; user input means using visual displays
- A61B5/744—Displaying an avatar, e.g. an animated cartoon character
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
Abstract
Description
The present invention relates to a method of manufacturing a character model using three-dimensional character data, and receives a character model that is used as a character representing a user in a virtual environment such as an online game, a messenger, or a chat, which is implemented in three dimensions It relates to a method of manufacturing a character model that can be produced.
Characters that visually represent the user are used in games, messengers, and web services. A character can be in the form of a person, or in the form of an animal or a creature present in the imagination.
Currently, characters used as personal alterations in online games, messengers, and chats are two-dimensional (2D) or three-dimensional (3D), and users can decorate their characters by purchasing items or accessories or accumulating experience points. have.
On the other hand, 'model making' based on analog characteristics is a field of hobby that has been enjoyed for over 400 years all over the world beyond local limits. However, in the late 1990s, the model market, which had grown based on mass production and mass distribution, began to slow down. This is a market trend that appeared as the two major axes of the model industry, the military model of precision modeling, and the character model field of re-animation, which began to be ignored by consumers due to the absence of ideology and killer content. Also, during this period, the development of leisure sports due to the development of sports, games, and digital hobbies began to slow down.
As a countermeasure, major companies that have led the model market are seeking ways to restructure their production systems based on cheap labor in China, and the resulting products are handcrafted with the motto of high quality, low cost, and small quantity production. It was a finished product.
As the products produced by the leading companies in the market are composed of finished products, the model market itself naturally becomes a collection type market. As the market changed, the business target was expanded from the enthusiastic modeler who enjoys the traditional assembly / painting process to the general public, and the market size also began to expand.
However, as the promotion of the collection's most basic rareness disappeared, product distribution long tails did not exist, and particularly, it was difficult to reflect personalized needs.
Developing a collection product must also have attractiveness of the product itself, and as a result, it is difficult to continue to bear the cost of exploring ideas, merchandising and commercialization, resulting in a slowdown in the overall model market. .
In addition, it is difficult for users who have already experienced the digitization era to return to traditional modeling with strong analog characteristics, and only the model as a perfume remains in memory.
The present invention relates to a method of manufacturing a character model that can manufacture and supply a character model at a low cost by ordering the user's character in an online game, a messenger, a chat, a web service, etc., which implements a user representing a user in a virtual environment in three dimensions. will be.
The present invention for achieving the above object,
a) receiving 3D data of the character from the 3D character-based virtual environment server;
b) analyzing the character 3D data and giving a thickness to an outer surface of the character;
c) transmitting the character 3D data to which a thickness has been given to a 3D printer; and provides a method of manufacturing a character model using a 3D character.
Preferably, the step a) includes converting the character 3D data received from the virtual environment server into a specific 3D format.
In step b), since 3D graphic data does not represent thickness, data is not suitable for realization. Therefore, in order to improve the thickness of the 3D graphic data, an object for each part is analyzed by analyzing the received character 3D data. It is preferable to determine whether the shape of the object is an open object or a closed object, and to give a thickness to the outer surface of the character according to the shape of the object.
In particular, when the shape of the object is a closed object, the thickness of the object is preferably given inward, and in the case of an open object, the thickness is given in the direction in which the center point of the object data is located.
In the case where the object shape is an open object among the character parts, the thickness of the center portion of the object is preferably thick, and the thickness is thinner toward the edge.
In the method of manufacturing a character model using the three-dimensional character data of the present invention, a character model can be obtained at a low cost by ordering a character that is used as an alternation representing a user in a virtual environment such as an online game, a messenger, or a chat, which is implemented in three dimensions. There is an effect that can be manufactured and supplied.
1 is a flowchart schematically showing a method of manufacturing a character model using three-dimensional character data of the present invention.
2 is a control configuration diagram of a system for a method of manufacturing a character model using the three-dimensional character data of the present invention.
3 is a view schematically showing a state in which a thickness is generated in a closed object,
4 is a diagram schematically illustrating states in which a thickness is generated in an open object.
5 is a view schematically showing a character model.
Hereinafter, a method for manufacturing a character model using the three-dimensional character data of the present invention will be described in detail with reference to Examples. The scope of the present invention is not limited to the following Examples.
1 is a flow chart schematically showing a method of manufacturing a character model using the three-dimensional character data of the present invention, Figure 2 is a control block diagram of a system for a method of manufacturing a character model using the three-dimensional character data of the present invention.
Method of manufacturing a character model using the three-dimensional character data of the present invention comprises the steps of receiving the 3D data of the character from the virtual environment server as shown in Figs. Analyzing the character 3D data and giving a thickness to an outer surface of the character; And transmitting the character 3D data given a thickness to a 3D printer.
First, 3D data of a character is received from a 3D character-based virtual environment server. The virtual environment server refers to a server for driving a 3D character-based game, chat, messenger, and the like. The virtual environment server may be an off-the-shelf service that is being serviced by another company that is already being serviced regardless of the present invention.
Users can connect to the virtual environment server through a network to create basic 3D characters, and apply personalized items or accessories to the characters while playing games to form personalized characters only for the user. The formed character is stored in the virtual environment server for each user ID.
Examples of items include tops, bottoms, cloaks, clothing, belts, hats, gloves, shoes, neckbands, rings, glasses, sunglasses, swords, shields, bows, guns, and all the segmentable things used to express characters. May be included.
Also, in the case of a character, a person may be shaped as a person, but is not limited thereto, and creatures such as an existing animal, an imaginary animal, and a plant may be shaped. In addition, not only the user's character expressed in the user's personality, but also characters generated irrelevant to the user, such as the NPC of the game.
The user determines the shape to model the 3D character by adjusting the style, motion, item wearing, etc. of the personalized character. In this case, the user may separately form the base part of the character so that the modeled character may be stably placed on the floor.
In addition, the user can set the size of the shape of the three-dimensional character before transmitting the shape of the three-dimensional character determined to the management server through the network, the preview is provided for the set three-dimensional character.
When the user sets the shape and size of the finally determined three-dimensional character, data about the three-dimensional character is extracted from the virtual environment server and stored in a three-dimensional specific format. For example, it may be converted and stored in any specific format capable of representing 3D graphic data among formats such as catia, 3D max, investor, CAD, Rhino, Maya, SoftImage, and the like.
When a command for manufacturing a character model for a 3D character stored in a specific format is requested from a user, the virtual environment server transmits 3D data of a 3D character through a network, and the 3D data is received by the management server.
Next, the character 3D data received by the management server is analyzed to give a thickness to the outer surface of the character.
Preferably, the management server includes a format conversion unit, and the format conversion unit converts the character 3D data received from the virtual environment server into a specific 3D format. In this case, the specific 3D format may be different from the format of the thickness generator that analyzes the character 3D data and gives thickness to the outer surface of the character. For example, even if the received data is a 3D max format, the 3D max format may not be suitable for data with thickness included, so that the converted data may be configured using a third file format.
In a virtual environment such as a game, character 3D data is mapped and viewed in three dimensions, but the character 3D data received by the management server is composed of only points forming the outermost surface of the character.
When the character model is produced by using the 3D printer by mapping the character 3D data received by the management server, the thickness of the 3D printed character model is too thin to maintain its shape intact.
Accordingly, the character 3D data received by the management server is analyzed by a data analysis unit, and then the thickness generation unit generates a thickness on the outer surface of the character to improve the strength of the character model.
At this time, the thickness given to the outer surface of the character is determined by the strength of the powder and the model used in the 3D printer. On the other hand, the character 3D data can be converted to a solid form, but the powder used in the 3D printer is expensive, there is a problem that the manufacturing cost of the character model is significantly increased.
If the thickness of the character is too thin, the strength of the character model is easily broken when the thickness of the character model is too low. If the thickness is too thick, the strength of the character model is excellent, but the manufacturing cost increases. It is enough to determine according to the strength and the like.
And if it is determined by the data analysis unit that the base part serving as a pedestal of the character model in the character 3D data received by the management server is not provided with the base portion data at the bottom of the character 3D data It is good to add.
3 is a diagram schematically illustrating a state in which a thickness is generated in a closed object, and FIG. 4 is a diagram schematically illustrating states in which a thickness is created in an open object.
On the other hand, the data analysis unit may analyze the character 3D data to determine whether the object shape of each part is a closed object or an open object.
The thickness generation unit gives a thickness in the case of the region of the character analyzed as the closed object by the data analysis unit, and in the case of the region of the character analyzed as the open object, gives the thickness in the direction in which the center point of the object data is located. It is desirable to.
As shown in FIG. 3, the
And in the case of the
As such, the character 3D data provided with the thickness by the thickness generation unit is transmitted to the 3D printer. The 3D printer completes the character model by 3D printing as shown in FIG. 5 using the character 3D data having a thickness.
10: closed object,
110, 310: thickness,
30: open object
Claims (7)
b) analyzing the character 3D data and giving a thickness to an outer surface of the character;
c) transmitting the character 3D data to which a thickness is given to a 3D printer.
And converting the character 3D data received from the virtual environment server into a specific 3D format.
In the step b), the character model manufacturing method using the three-dimensional character data, characterized in that for adding the base unit data to the lower end of the character 3D data.
The character 3D data is analyzed to determine whether the shape of the object for each part is an open object or a closed object, and a character using three-dimensional character data, characterized in that the thickness is differently given to the outer surface of the character according to the shape of the object. Method of manufacturing the model.
The step b)
Method of manufacturing a character model using the three-dimensional character data, characterized in that the thickness of the object is provided in the case of the object of the object is a closed object.
The step b)
The method of manufacturing a character model using the three-dimensional character data, characterized in that the thickness of the object in the open position of the object of the object portion of the character to give the thickness in the direction located.
The step b)
Method of manufacturing a character model using three-dimensional character data, characterized in that the thickness of the center of the object when the object shape is an open object of the part of the character is thick, and the thickness is given thinner toward the edge.
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KR1020110108813A KR20130044649A (en) | 2011-10-24 | 2011-10-24 | Method for manufacturing character models using three-dimensional character data |
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KR1020110108813A KR20130044649A (en) | 2011-10-24 | 2011-10-24 | Method for manufacturing character models using three-dimensional character data |
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Cited By (11)
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KR20150012180A (en) * | 2013-07-24 | 2015-02-03 | 한국전자통신연구원 | 3D object printing support device, 3D object printing support method, and 3D object printing service apparatus |
WO2015065483A1 (en) * | 2013-11-04 | 2015-05-07 | Hewlett-Packard Development Company, L.P. | Determining a manufacturing batch |
GB2522515A (en) * | 2013-11-25 | 2015-07-29 | Delicious Ltd | Producing model figure of person with associated clothing |
KR20150115475A (en) * | 2014-04-04 | 2015-10-14 | 홍익대학교세종캠퍼스산학협력단 | Image converting tool system of 3D printing robot and Driving method thereof |
KR20160035402A (en) * | 2014-09-23 | 2016-03-31 | 주식회사 엘지유플러스 | Two-way communacation method using communication terminal and the terminal threof |
KR20160065350A (en) | 2014-11-28 | 2016-06-09 | 주식회사 임팩시스 | A system of manufacturing and trading 3D objects based on 3D printer using the smart mobile device |
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US10672050B2 (en) | 2014-12-16 | 2020-06-02 | Ebay Inc. | Digital rights and integrity management in three-dimensional (3D) printing |
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KR20150012180A (en) * | 2013-07-24 | 2015-02-03 | 한국전자통신연구원 | 3D object printing support device, 3D object printing support method, and 3D object printing service apparatus |
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US10857737B2 (en) | 2013-11-04 | 2020-12-08 | Hewlett-Packard Development Company, L.P. | Determine a manufacturing batch |
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US11341563B2 (en) | 2014-01-31 | 2022-05-24 | Ebay Inc. | 3D printing: marketplace with federated access to printers |
US10963948B2 (en) | 2014-01-31 | 2021-03-30 | Ebay Inc. | 3D printing: marketplace with federated access to printers |
KR20160113716A (en) * | 2014-01-31 | 2016-09-30 | 이베이 인크. | Federated printer access in 3d printing |
KR20150115475A (en) * | 2014-04-04 | 2015-10-14 | 홍익대학교세종캠퍼스산학협력단 | Image converting tool system of 3D printing robot and Driving method thereof |
KR20160035402A (en) * | 2014-09-23 | 2016-03-31 | 주식회사 엘지유플러스 | Two-way communacation method using communication terminal and the terminal threof |
KR20160065350A (en) | 2014-11-28 | 2016-06-09 | 주식회사 임팩시스 | A system of manufacturing and trading 3D objects based on 3D printer using the smart mobile device |
US10751952B2 (en) | 2014-12-10 | 2020-08-25 | Kt Corporation | Resource allocation for divided 3D printing jobs |
US10672050B2 (en) | 2014-12-16 | 2020-06-02 | Ebay Inc. | Digital rights and integrity management in three-dimensional (3D) printing |
US11282120B2 (en) | 2014-12-16 | 2022-03-22 | Ebay Inc. | Digital rights management in three-dimensional (3D) printing |
GB2536062A (en) * | 2015-03-06 | 2016-09-07 | Sony Computer Entertainment Inc | System, device and method of 3D printing |
KR101681763B1 (en) | 2016-07-06 | 2016-12-02 | 주식회사 삼인에이치엔티 | System for manufacturing 3d product hanving tag and system for managing 3d product hanving tag |
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