KR20120105949A - Method of purchase contents using game points and system - Google Patents
Method of purchase contents using game points and system Download PDFInfo
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- KR20120105949A KR20120105949A KR1020110023696A KR20110023696A KR20120105949A KR 20120105949 A KR20120105949 A KR 20120105949A KR 1020110023696 A KR1020110023696 A KR 1020110023696A KR 20110023696 A KR20110023696 A KR 20110023696A KR 20120105949 A KR20120105949 A KR 20120105949A
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- game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/04—Payment circuits
- G06Q20/06—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
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- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
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- Strategic Management (AREA)
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- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Development Economics (AREA)
- Economics (AREA)
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- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
Abstract
Description
The present invention relates to a method and a system for purchasing content using game points that enable the user to purchase other games and the like with game points acquired in the game during game play, and to experience the target game before purchasing the game.
With the development of communication technology, most people use portable mobile terminals, and communication companies provide various contents services. Accordingly, portable mobile terminals such as mobile phones and PDAs (Personal Data Assistants) are evolving into total entertainment devices beyond the scope of simple communication devices.
In the case of games, the number of people who want to enjoy the game through a portable mobile terminal during the commute time or slack time is increasing, and the types of games provided are diversified by quizzes, cards, strategy simulation, sports training, etc. .
As the number of game users increases and the types of games are increased, competition is fierce, and game providers are paying game points according to the progress of the game or performing specific tasks in the game in order to increase the user's loyalty to the game. However, such a game point is limited in its use range by purchasing items that can be used only in the game. In addition, in order to download other game programs, there is an inconvenience in that the running game program must be terminated and connected to a wired / wireless network separately.
In addition, from the user's point of view, since it is not possible to know which game suits his or her taste, the communication fee has to be increased since it is necessary to continuously access the game server until the user finds and downloads a favorite game program.
On the other hand, in the aspect of game operators, there is a problem that the user avoids downloading of the game program due to the above-mentioned communication fee increase problem, thereby inhibiting sales growth and new game development.
An object of the present invention, the content using the game point, so that you can purchase another game using the user's game points while using the game program, and to experience the game in advance according to the user's choice before purchasing the game The present invention provides a method of purchase and a system thereof.
The present invention provides a means for solving the problem, the terminal device connected to the game service providing apparatus during the game execution to purchase another game with the game points generated during the game execution, and receives the purchased game; Generate game list information that can be purchased as game points of the terminal device and transmit the game list information to the terminal device, pay the game requested by the terminal device to the game point of the user, and play the paid game after the running game is finished. Game service providing apparatus for transmitting to; And a game content storage device for storing a plurality of game programs and providing a program of the corresponding game to a terminal device in response to a request from a game service providing device.
In addition, the present invention as a means for solving the above-described problems, a game user information DB for storing information including game points accumulated during game execution, purchase history, whether or not the game transfer is completed, and game points A storage unit including a game information DB for storing a list of games that can be purchased with; And a game module for generating a list of games that can be purchased with the user's game points with game list information stored in the game information DB, and a payment module for paying for the game requested to be purchased using the game points. Providing a list of games that can be purchased with the user's game points according to the user's request while the game is running, paying the selected game among the games included in the game list with the game points, and terminal the paid game after the running game is finished. It provides a game service providing apparatus comprising a purchase service providing unit for requesting the game content storage device to transmit to the device.
In addition, the present invention is a means for solving the above problems, Communication unit for transmitting and receiving data through a network; According to the user's request during the game execution, including a payment module for proceeding with the payment of the game that the user wants to purchase with game points accumulated during the game execution, and a game list generation module for generating a list of games that can be purchased with the game point. A controller for providing a list of games that can be purchased with the user's game points, executing game point payment for a selected game among the games included in the game list, and transmitting the paid game through a communication unit after the running game is finished; ; And a storage unit including a game user information DB including a game user's game point, a purchase history, and whether or not a purchased game is transmitted.
In another aspect, the present invention provides a means for solving the above problems, providing a list of games that can be purchased as game points during game execution; Paying for the game selected by the user from the game list information using game points accumulated during game execution; After the running game is finished, the method provides a content purchase method using a game point comprising the step of providing a user with a payment-completed game.
Content purchase method using a game point according to the present invention, before the step of paying in game points, confirming the user's request for the trial version of the game; If the user requests a trial version of the game, pausing the running game; Providing a trial version of the game to a user; When the game trial version ends, the method may further include re-running the paused game.
According to the present invention, the user can use the game points as cash, saving money, and can easily purchase another game as if purchasing an item in the game. In addition, you can experience the game to buy in advance can reduce the communication cost according to the game purchase. In terms of game operators, it is possible to prevent customer churn and increase sales through game sales as a reward to users, and as a telecommunication company, it is possible to secure communication costs by increasing game users.
1 is a block diagram illustrating a content purchase system using game points according to a first embodiment of the present invention.
2 is a block diagram illustrating a configuration of a game service providing apparatus in a content purchase system using game points according to a first embodiment of the present invention.
3 is a flowchart illustrating a content purchase method using game points according to a first embodiment of the present invention.
4 is a flowchart illustrating a payment method of a content purchase method using game points according to a first embodiment of the present invention.
5 is a flowchart illustrating a processing method when a transmission failure of a paid game is performed in a content purchase method using game points according to a first embodiment of the present invention.
6 is a block diagram illustrating a content purchase system using game points according to a second embodiment of the present invention.
7 is a block diagram showing the configuration of a terminal device in a content purchase system using game points according to a second embodiment of the present invention.
8 is a flowchart illustrating a content purchase method using game points according to a second embodiment of the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description and the accompanying drawings, detailed description of well-known functions or constructions that may obscure the subject matter of the present invention will be omitted. In addition, it should be noted that like elements are denoted by the same reference numerals as much as possible throughout the drawings.
The terms and words used in the present specification and claims should not be construed as limited to ordinary or dictionary meanings and the inventor is not limited to the meaning of the terms in order to describe his invention in the best way. It should be interpreted as meaning and concept consistent with the technical idea of the present invention. Therefore, the embodiments described in the present specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention, and not all of the technical ideas of the present invention are described. Therefore, It is to be understood that equivalents and modifications are possible.
1 is a block diagram illustrating a content purchase system using game points according to a first embodiment of the present invention. Referring to this, the content purchase system using game points according to the present invention includes a game
The game
The game
The game
The
In the content purchase system using the game point according to the first embodiment of the present invention, the
The
2 is a block diagram illustrating a configuration of a game
Referring to FIG. 2, in the content purchase system using game points according to the first embodiment of the present invention, the game
The
The
The
The term 'module' refers to a hardware component such as software or a Field Programmable Gate Array (FPGA) or an Application Specific Integrated Circuit (ASIC), and the module performs certain roles. However, a module is not limited to software or hardware. A module may be configured to reside on an addressable storage medium and may be configured to execute one or more processors. Thus, as an example, a module may include components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, subroutines. Examples, segments of program code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables. The functionality provided by the components and modules may be combined into a smaller number of components and modules or further separated into additional components and modules.
The
The game
A content purchase method using game points in the content purchase system using game points according to the first embodiment of the present invention configured as described above will be described with reference to FIG. 3. In the content purchase method using the game point according to the first embodiment of the present invention, the
Referring to FIG. 3, in the first embodiment of the present invention, the
The game
When the
When the generated game list information is transmitted to the terminal device 300 (S135), the user of the
Receiving another game while the game is running may cause a lot of load on the
The user can no longer play the game after the trial phase of the trial game received. At this time, a message asking whether to purchase the game may be output to ask a purchase intention. That is, when the user executes the trial game (S165) and determines the purchase (S170), the
When payment is completed according to the payment method of FIG. 4 (S180), the game
The game
On the other hand, during the execution of the trial game in step S165, if the trial game ends without a purchase decision, the
In another embodiment of the present invention, the user may request the purchase of a specific game at step S170 without executing steps 140 to S165 and may purchase the game without executing the trial version.
4 is a flowchart illustrating a payment method in a content purchase method using game points according to a first embodiment of the present invention.
Referring to FIG. 4, in FIG. 3, a payment request (S175) is received from the
If the game point possessed by the user is higher than or equal to the game price (S310), since the user can purchase the game selected by the user only with the game point, a message indicating that payment is possible with the game point may be performed (S315). Then, the game price is subtracted from the game user's holding point and stored in the game user information DB 111 (S320).
On the other hand, if the game point possessed by the user is lower than the game price (S310), since the reserve point is insufficient, a message may be output to purchase the difference by another payment method or to order another game (S325). Even if the game points are insufficient, the user may want to purchase the game, so payment may be possible with other payment methods.
If the user wants to purchase the difference by another payment method (S330), the payment is processed by the payment module 121 (S335). Of course, if the game points are zero, you will have to pay the full amount instead of the difference.
If the user cannot purchase the corresponding game because the game points are insufficient, the user may want to select another game that can be purchased only with the game points. Paying with other payment methods can be more complicated than paying with game points from the user's point of view, which can be cumbersome and reluctant to pay with other payment methods. If you want to order another game (S340), by selecting another game (S345), you can pay in game points.
In addition, if the game points are insufficient, you may want to return to the game that was in progress with the intention to purchase more game points by purchasing more games. In this case, the process returns to the game execution step S105 of FIG. 3 and the user may continue the game to accumulate more game points.
5 is a flowchart illustrating a processing method when a game transmission fails in a content purchase method using game points according to a first embodiment of the present invention.
After the payment is completed, the game is transmitted to the
Referring to FIG. 5, after the game being executed in the
When the user is using the
On the other hand, if the user of the
In addition, when the transmission fails due to an error on the
6 is a block diagram illustrating a content purchase system using game points according to a second embodiment of the present invention. Referring to this, the content purchase system using game points of the present invention includes a
The
The game
The game
In addition, the
Referring to FIG. 7, the
The
The
The
The game
The
The
The
The
The
A content purchase method in the content purchase system using game points according to the second embodiment of the present invention configured as described above will be described with reference to FIG. 8. In the content purchase method according to the second embodiment of the present invention, after the
Referring to FIG. 8, when a user requests the output of game list information that can be purchased as game points to purchase a game with game points accumulated through the game, the game list of the
At this time, as in the content purchase method using game points according to the first embodiment of the present invention of FIG. 3, most users first execute a trial game that can play a game without having to pay before purchasing a game. After the end, if the user likes to purchase the game, the user receives the trial game and includes the step of paying for the game.
If the user attempts to receive a trial game in order to first try the trial version of the output game list (S515), the
If the user executes the trial game received and the experience step ends, the
Similar to the content purchase method using game points according to the first embodiment of the present invention of FIG. 3, when a game that is being executed for smooth game transmission is terminated or in a paused state, the game is transmitted to the game
When the transmission fails for payment of the game, the processing method according to the transmission failure of FIG. 5 is not included. Since the game
Meanwhile, the game
Here, cloud computing refers to on-demand virtualized IT resources, for example, hardware (server, storage, network, etc.), software (database, security, web server, etc.), services, data, etc. using Internet technology. ) Means technology that serves in a way.
Accordingly, in the present invention, the cloud computing device includes a computing resource including at least one of hardware, software, services, and data necessary for the game
That is, the content purchase according to the present invention may be made through the interworking of the game
As a result, the cloud computing device may store one or more of game user information or game content, and provide the same to the game
Accordingly, the game
According to the above, the service provider may provide the requested content to the
Meanwhile, when the
In addition, the above-mentioned game is not limited to the game and may include various contents such as game items or game characters.
The content purchase method using game points according to the present invention may be implemented in software form readable through various computer means and recorded on a computer readable recording medium. Here, the recording medium may include program commands, data files, data structures, and the like, alone or in combination. Program instructions recorded on the recording medium may be those specially designed and constructed for the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts. For example, the recording medium may be magnetic media such as hard disks, floppy disks and magnetic tapes, optical disks such as Compact Disk Read Only Memory (CD-ROM), digital video disks (DVD), Magnetic-Optical Media, such as floppy disks, and hardware devices specially configured to store and execute program instructions, such as ROM, random access memory (RAM), flash memory, and the like. do. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like. Such hardware devices may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, It will be apparent to those skilled in the art. In addition, although specific terms are used in the specification and the drawings, they are only used in a general sense to easily explain the technical contents of the present invention and to help the understanding of the present invention, and are not intended to limit the scope of the present invention.
According to the present invention, the user can use the game points as cash, saving money, and can easily purchase another game as if purchasing an item in the game. In addition, you can experience the game to buy in advance can reduce the communication cost according to the game purchase. In terms of game operators, it is possible to prevent customer churn and increase sales through game sales as a reward to users, and as a telecommunication company, it is possible to secure communication costs by increasing game users.
100: game service providing apparatus 110: storage unit 115: authentication unit
120: purchase service provider 130: game service provider
200: game content storage device 300: terminal device 310: communication unit
320: game execution module 330: control unit 350: output unit
360: input unit 370: storage unit 400: network
Claims (5)
Generate game list information that can be purchased as a game point of the terminal device and transmit the game list information to the terminal device, pay the game requested by the terminal device to the game point of the user, and play the paid game after the running game is finished. Game service providing apparatus for transmitting to the terminal device; And
And a game content storage device for storing a plurality of game programs and providing a program of a corresponding game to a terminal device in response to a request from the game service providing device.
Including a payment module for performing a payment for the game requested to purchase using the game point, and a game list generation module for generating a list of games that can be purchased with the user's game points with the game list information stored in the game information DB, Providing a list of games that can be purchased with the user's game points according to the user's request during game execution, paying the selected game among the games included in the game list as game points, and after the running game is finished, the paid game And a purchase service providing unit requesting the game content storage device to transmit the data to the terminal device.
According to the user's request during the game execution, including a payment module for proceeding with the payment of the game that the user wants to purchase with game points accumulated during the game execution, and a game list generation module for generating a list of games that can be purchased with the game point. Providing a list of games that can be purchased with the user's game points, executing game point payment for the selected game among the games included in the game list, and receiving the paid game through the communication unit after the running game is finished. Control unit; And
And a storage unit including a game user information DB including a game user's game point, a purchase history, and whether or not a purchased game is completed.
Paying for the game selected by the user from the game list information using game points accumulated during the game execution;
After the running game is terminated, the method of purchasing content using a game point comprising the step of providing a user with a payment-completed game.
Confirming a user's request for a trial version of the game before the payment with the game points;
If the user requests a trial version of the game, pausing the running game;
Providing a trial version of the game to a user;
When the game trial is terminated, the method of purchasing content using game points further comprising the step of re-executing the paused game.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020110023696A KR20120105949A (en) | 2011-03-17 | 2011-03-17 | Method of purchase contents using game points and system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020110023696A KR20120105949A (en) | 2011-03-17 | 2011-03-17 | Method of purchase contents using game points and system |
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Publication Number | Publication Date |
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KR20120105949A true KR20120105949A (en) | 2012-09-26 |
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KR1020110023696A KR20120105949A (en) | 2011-03-17 | 2011-03-17 | Method of purchase contents using game points and system |
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- 2011-03-17 KR KR1020110023696A patent/KR20120105949A/en not_active Application Discontinuation
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