KR20110135754A - Method for being linked wireless and wire game data and game service system thereby - Google Patents
Method for being linked wireless and wire game data and game service system thereby Download PDFInfo
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- KR20110135754A KR20110135754A KR1020100055664A KR20100055664A KR20110135754A KR 20110135754 A KR20110135754 A KR 20110135754A KR 1020100055664 A KR1020100055664 A KR 1020100055664A KR 20100055664 A KR20100055664 A KR 20100055664A KR 20110135754 A KR20110135754 A KR 20110135754A
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- 238000000034 method Methods 0.000 title claims abstract description 43
- 238000004891 communication Methods 0.000 claims description 44
- 230000008859 change Effects 0.000 claims description 32
- 238000013500 data storage Methods 0.000 claims description 6
- 230000006870 function Effects 0.000 description 15
- 238000010586 diagram Methods 0.000 description 8
- 230000008439 repair process Effects 0.000 description 4
- 238000012545 processing Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000018109 developmental process Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
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- 238000012790 confirmation Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
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- Computer Security & Cryptography (AREA)
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- Tourism & Hospitality (AREA)
- General Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
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- General Engineering & Computer Science (AREA)
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- Economics (AREA)
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Abstract
The present invention relates to a game data interworking method and a game service system using the same, which provides game contents to a terminal through a game server, and stores the game data changed according to the game execution in the terminal for each user, and corresponds to the portable terminal. Providing game content based on the user's pre-stored game data, and updating the game data of the user with the game data changed by the game execution on the mobile terminal, interworking data between the terminal and the game to be executed in the mobile terminal Provide the function.
Description
The present invention provides an online game service through a communication network, by interoperating game data executed in a terminal having a different terminal environment or access environment, the user can enjoy the same game continuously through various types of terminals The present invention relates to a game data interworking method and a game service system using the same.
With the development of information and communication technologies and terminal specifications, portable devices such as mobile phones, personal data assistants (PDAs), or portable multimedia players (PMPs) are becoming total entertainment beyond the scope of conventional simple portable terminals or information providing devices. We are evolving into apparatus and become necessity of modern man.
In particular, as commuting time increases and time spent on leisure activities increases, more and more people enjoy playing games through mobile terminals during break time such as commuting time or leisure activities.
However, since mobile devices have a great difference in device performance and communication speed, such as CPU performance and memory capacity, compared to desktop computers and laptops, online games that are run through desktop computers or laptops connected to the Internet and mobile devices are executed. Mobile games are separated from each other and are being serviced.
As such, in the related art, since there is no interworking function between a game provided by a terminal such as a desktop computer or a notebook and a game provided by a mobile terminal such as a mobile phone or a PDA, the user connects the same game through the portable terminal as well as the terminal. There is an inconvenience that you can not enjoy.
The present invention has been proposed in order to solve the conventional problems, and provides a service connected to the same game through various types of terminals to the user by interoperating game data executed in a terminal having a different terminal environment or access environment. To provide a game data interworking method and a game service system applying the same.
The present invention provides a game service system including a game server, a terminal, and a portable terminal as a means for solving the problem. Here, the game server provides game contents to the first terminal through a communication network, stores game data changed according to the game execution on the second terminal for each user, and a second terminal having a different terminal environment or access environment from the first terminal. Provide game content based on the pre-stored game data of the user, and update the pre-stored game data of the user with the game data changed by the game execution on the second terminal. The first terminal receives and executes game content from the game server. The second terminal receives and executes game content based on game data of the user previously stored from the game server, and transmits the game data changed according to the user's input to the game server.
In addition, in the game service system according to the present invention, the game server includes a communication unit, a first game content providing unit, a second game content providing unit, and a storage unit. Here, the communication unit transmits and receives data to and from the first and second terminals having different terminal environments and connection environments through a wired communication network and a wireless communication network. The first game content providing unit provides game content to the first terminal through the communication unit, and stores game data changed according to game execution in the first terminal for each user. The second game content provider identifies a user of the second terminal connected through the communication unit, and provides game content based on game data of the corresponding user stored in the first game content provider to the second terminal. Update the game data of the corresponding user stored in the first game content providing unit with the game data changed according to the game execution. The storage unit stores game data used by the first game content providing unit and the second game content for each user.
The game server according to the present invention further includes an authentication unit that performs user authentication for the user of the first and second terminals.
In the game server according to the present invention, the authentication unit performs user authentication using at least one of identification information of the user and identification information of the portable terminal.
In the game server according to the present invention, the game content provided by the second game content provider is a short version of a game content provided by the first game content provider to be executed in a terminal environment or a connection environment of the second terminal. Inquiry of user information as game content, which inquires and changes user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat messages in game content provided by the first game content provider. And game information inquiry for inquiring and changing game information including at least one of a change menu, character setting information in game content provided by the first game content providing unit, equipment information obtained from a game, and item information; and Practice on changing menus and game content provided by the first game content provider It may include one or more of the modes.
According to another aspect of the present invention, there is provided a game server comprising: a first game content providing step of providing a game content to a first terminal by identifying a user when a game server is connected; A first game data storing step of storing game data changed for each user according to game execution in a first terminal; A second game content providing step of providing a game content to a second terminal based on the game data of the corresponding user stored in the first game data storing step when the second terminal is connected; and at the second terminal It provides a game data interworking method comprising a second game data storage step of updating the game data of the user stored in the first game data storage step with the game data changed in accordance with the game execution.
In the game data interworking method according to the present invention, the first game content providing step, the step of receiving a connection request from the first terminal; Performing authentication on a user of the first terminal; And if the user authentication succeeds, providing game content to the first terminal.
In the game data interworking method according to the present invention, the second game content providing step, the step of receiving a connection request from the second terminal; Performing authentication on a user of the second terminal; And if the user authentication is successful, providing the game content based on the game data of the user stored in the first game data storage step to the second terminal.
In the game data interworking method according to the present invention, the performing of the user authentication may include receiving user identification information or identification information of the terminal from a second terminal, and comparing whether the received identification information is identical to previously registered identification information. A step is made.
The game data interworking method according to the present invention may further include receiving and registering one or more of user identification information and identification information of the second terminal before performing the first and second game content providing steps. .
In the game data interworking method of the present invention, the game content provided to the second terminal is a short version of the game content converted to be executed in the terminal environment or the connection environment of the second terminal. A user information inquiry and change menu for performing inquiry and change on user information including at least one of a user's score, ranking, nationality, location, user reputation, and chat message, and character setting information and game in game. Game information inquiry and change menu for performing the inquiry and change to the game information including at least one of the equipment information and item information obtained from the; and one or more of the practice mode for the game content provided to the first terminal; The game data interworking method according to the present invention may include a first game execution step or a second game execution. Before performing the step, the game server further comprises the step of receiving a user selection from the first terminal or the second terminal whether the game data is interlocked to set the interlocking mode, if the game data interlocking mode is set, the game data Characterized in that the update step to perform.
In the game data interworking method according to the present invention, if the game data interworking mode is not set, the game data changed according to the game execution in the second terminal is received and stored separately from the game data stored in the first game data storing step. The second game data storage step may be further included.
The game data interworking method according to the present invention may further include receiving a user selection from the second terminal before or after providing game content to the second terminal from the second terminal, wherein the user selection is to update the game data. In this case, the game data updating step or the second game data storing step may be performed.
As another means for solving the problem, the present invention provides a computer-readable recording medium storing a program for executing each step of the game data interworking method described above.
The present invention provides game contents to a specific terminal through a game server, and stores game data changed according to game execution on a terminal for each user, while the terminal is connected to another terminal having a different terminal environment or connection environment. Provides game content based on previously stored game data, and updates the user's pre-stored game data with game data changed by game execution on another terminal, and the game is executed on terminals having different terminal environments or access environments. By providing a data interworking function, the user can receive the connected service for the same game content through various kinds of terminals, thereby improving user convenience and service competitiveness.
1 is a block diagram showing a schematic configuration of a game service system according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a game server in a game service system according to an exemplary embodiment.
3 is a block diagram illustrating a configuration of a terminal in a game service system according to an exemplary embodiment.
4 is a flowchart illustrating a game data interworking method according to an embodiment of the present invention.
5 to 7 are diagrams illustrating a game service screen of a mobile terminal according to an embodiment of the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. However, in the following description and the accompanying drawings, detailed descriptions of well-known functions or configurations that may obscure the subject matter of the present invention will be omitted. In addition, it should be noted that like elements are denoted by the same reference numerals as much as possible throughout the drawings.
1 is a block diagram illustrating a game service system according to an exemplary embodiment.
Referring to FIG. 1, a game service system according to the present invention includes a
In addition, the
In the above configuration, the
In addition, the
In this case, the game content provided to the second
In this case, in order to provide appropriate game data to the
The first
Similarly, the
That is, according to the game service system according to the present invention, the user connects to the
2 is a block diagram showing the configuration of the
Referring to FIG. 2, the
The
The
The first game
The second game
The
The
In addition, the second game
In addition, the second game
Since the
3 is a block diagram showing the configuration of the
The
The
The
The
The
The audio processing unit 35 converts the audio data resulting from the execution of the operation of the
The
5 to 7 are diagrams illustrating a game content execution screen in the
In the
In the user interface screen, when the user operates the
In addition, when the user selects the game information inquiry and change menu in the user interface screen shown in FIG. 5, as illustrated in FIG. 7, a character image, a capability value acquired during the game, equipment, an item, and the like are displayed. The button for trading or repairing is displayed. Therefore, this allows the user to change the information of the character in the game, repair equipment and items, or trade with other users.
The game data modified by the user is transmitted to the
In addition, after the
Hereinafter, the game data interworking process according to the present invention will be described with reference to FIG.
Referring to FIG. 4, a user first requests access to the
The
When the user authentication is completed, the
Accordingly, when the user selects a specific game from the provided web page and requests execution, the
The
Execution of the game, transmission and storage of game data (S46 to S48) is repeated until the game ends (S49). Therefore, game data changed according to game execution are managed by the
When the user ends the game, the
Thereafter, when the user cannot use the
Accordingly, the
The
When the user authentication is completed, the
The user who is able to use the game service through the access acceptance may request a specific game, more specifically, a game previously executed through the
The
Then, the game data changed through the
The steps S56 to S58 may be repeated until the game ends, and when the game ends, the
Thereafter, when the user receives the game service through the
According to another embodiment of the present invention, the game data interworking method according to the present invention, before providing the game content to the
In addition, before or after providing game content to the
While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, It will be apparent to those skilled in the art. In addition, although specific terms are used in the specification and the drawings, they are only used in a general sense to easily explain the technical contents of the present invention and to help the understanding of the present invention, and are not intended to limit the scope of the present invention.
The present invention is applicable to the field of online game services, and provides game content to a terminal through a game server, and stores the game data changed according to the execution of the game on the terminal for each user, while previously stored in the mobile terminal. Providing game content based on game data, and updating the previously stored game data of the user with the game data changed by the game execution on the mobile terminal, by providing a data interworking function between the terminal and the game running on the mobile terminal In addition, the user can connect to the same game through the terminal and the portable terminal to receive the service, thereby improving the user convenience and service competitiveness.
10: game server
20: terminal
30: mobile terminal
11: communication
12: certification unit
13: first game content provider
14: second game content provider
15: storage
Claims (20)
A first terminal receiving and executing game contents from the game server; And
And a mobile terminal that receives and executes game content based on game data of a corresponding user stored in advance from the game server, and transmits game data changed according to a user's input to the game server.
A first game content providing unit configured to provide game contents to a first terminal through the communication unit and to store game data changed for each user according to a game execution on the first terminal for each user;
After identifying the user to the second terminal connected through the communication unit, the game content is provided based on the game data of the user stored in the first game content providing unit, and the game is executed in the second terminal. A second game content provider for updating game data of a corresponding user stored in the first game content provider with changed game data; And
And a storage unit for storing game data used in the first game content providing unit and the second game content for each user.
The game server for game data interworking further comprising an authentication unit for performing user authentication for the user of the first terminal and the second terminal.
A game server for interlocking game data that performs user authentication using at least one of user identification information and terminal identification information.
The game server for game data interworking, characterized in that the game content of the simplified version converted to be executed in the terminal environment or the connection environment of the second terminal for the same game content provided by the first game content provider.
User information inquiry and change menu for inquiring and changing user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat message in game content provided by the first game content provider. Wow,
A game information inquiry and change menu for inquiring and changing game information including at least one of character setting information, equipment information acquired from a game, and item information in game content provided by the first game content provider;
Game server for interlocking game data, characterized in that it comprises at least one of the practice mode for the game content provided by the first game content provider.
Receiving a user selection of whether or not to interlock game data, and sets the game data interlocking mode, when the game data is set in the interlocking mode, updating the game data, characterized in that for updating the game data.
If not set to the interlocking mode, game data for the game data interlocking, characterized in that for storing and managing the game data of the second terminal and the game data of the first terminal.
Before or after providing the game content to the second terminal, the user selects whether to update the game data from the second terminal, and receives the first game content provider according to whether the game data is updated. The game server for interlocking game data, characterized in that for updating the stored game data of the user.
The game server,
A first game content providing step of identifying a user and providing game content to the first terminal when the first terminal is connected;
A first game data storing step of receiving game data changed according to a game execution of the first terminal and storing the changed game data for each user;
When the first terminal is connected to a second terminal having a different terminal environment and a connection environment, the second terminal configured to identify a user and provide game contents to the second terminal based on game data of the corresponding user stored in the first game data storage step. 2 providing game content; And
And a game data updating step of receiving game data changed according to game execution in a second terminal and updating game data of a corresponding user stored in the first game data storing step.
Receiving a connection request from a first terminal;
Performing authentication on a user of the first terminal; And
If user authentication succeeds, providing game content to the first terminal;
Game data interworking method comprising a.
Receiving a connection request from the second terminal;
Performing authentication on a user of the second terminal; And
If the user authentication succeeds, providing the game content converted according to the connection environment and the terminal environment of the second terminal to the second terminal based on the game data of the user stored in the first game execution step. Game data interworking method characterized in that.
Receiving user identification information or identification information of the second terminal from the second terminal, and comparing the received identification information with previously registered identification information.
And before receiving the first and second game content providing steps, receiving and registering one or more of user identification information and identification information of the second terminal from the first terminal or the second terminal. How to play game data.
The game data interworking method of claim 1, wherein the game content provided to the first terminal is game content converted to be executed in a terminal environment or a connection environment of the second terminal.
A user information inquiry and change menu for performing inquiry and change on user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat messages;
A game comprising one or more of game information inquiry and change menu for performing inquiry and change on game information including at least one of character setting information, game information, and item information acquired in the game. How to work with data.
Before performing the first game execution step or the second game execution step, the game server further comprising the step of receiving a user selection from the first terminal or the second terminal whether the game data is interlocked to set the interlocking mode; ,
When the interlocking mode is set, the game data interworking method, characterized in that to perform the game data update step.
If the interlocking mode is not set, a second game data storing step of receiving game data changed according to the game execution in the second terminal and storing the game data separately from the game data stored in the first game data storing step, further comprising: Game data interworking method, characterized in that.
Receiving a user selection from the second terminal before or after providing the game content to the second terminal, whether or not to update the game data,
And if the user selection is game data update, performing the game data update step or the second game data storage step.
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KR1020100055664A KR20110135754A (en) | 2010-06-11 | 2010-06-11 | Method for being linked wireless and wire game data and game service system thereby |
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20140031482A (en) * | 2012-09-03 | 2014-03-13 | 에스케이플래닛 주식회사 | Method for interlocking character, apparatus thereof, terminal thereof and system thereof |
KR101449675B1 (en) * | 2012-07-06 | 2014-10-15 | 엔에이치엔엔터테인먼트 주식회사 | Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game |
KR20150092049A (en) * | 2015-07-22 | 2015-08-12 | 엔에이치엔엔터테인먼트 주식회사 | Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game |
KR20170016178A (en) * | 2015-08-03 | 2017-02-13 | 주식회사 넥슨코리아 | System and method for sharing reputation of game user |
KR20180004689A (en) * | 2017-12-27 | 2018-01-12 | 주식회사 엔씨소프트 | System for providing online game to mobile device and method therefor |
KR101965759B1 (en) * | 2017-11-01 | 2019-08-13 | 주식회사 엑소게임즈 | Method for providing location based game, server and device |
-
2010
- 2010-06-11 KR KR1020100055664A patent/KR20110135754A/en not_active Application Discontinuation
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101449675B1 (en) * | 2012-07-06 | 2014-10-15 | 엔에이치엔엔터테인먼트 주식회사 | Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game |
US9302188B2 (en) | 2012-07-06 | 2016-04-05 | Nhn Entertainment Corporation | Apparatus, method and computer readable recording medium for interworking account based on mobile terminal and account based on game |
US10105605B2 (en) | 2012-07-06 | 2018-10-23 | Nhn Entertainment Corporation | Apparatus, method and computer readable recording medium for interworking account based on mobile terminal and account based on game |
KR20140031482A (en) * | 2012-09-03 | 2014-03-13 | 에스케이플래닛 주식회사 | Method for interlocking character, apparatus thereof, terminal thereof and system thereof |
KR20150092049A (en) * | 2015-07-22 | 2015-08-12 | 엔에이치엔엔터테인먼트 주식회사 | Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game |
KR20170016178A (en) * | 2015-08-03 | 2017-02-13 | 주식회사 넥슨코리아 | System and method for sharing reputation of game user |
KR101965759B1 (en) * | 2017-11-01 | 2019-08-13 | 주식회사 엑소게임즈 | Method for providing location based game, server and device |
KR20180004689A (en) * | 2017-12-27 | 2018-01-12 | 주식회사 엔씨소프트 | System for providing online game to mobile device and method therefor |
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