KR20110135754A - Method for being linked wireless and wire game data and game service system thereby - Google Patents

Method for being linked wireless and wire game data and game service system thereby Download PDF

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KR20110135754A
KR20110135754A KR1020100055664A KR20100055664A KR20110135754A KR 20110135754 A KR20110135754 A KR 20110135754A KR 1020100055664 A KR1020100055664 A KR 1020100055664A KR 20100055664 A KR20100055664 A KR 20100055664A KR 20110135754 A KR20110135754 A KR 20110135754A
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game
terminal
user
game data
data
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KR1020100055664A
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표승현
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에스케이플래닛 주식회사
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices

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Abstract

The present invention relates to a game data interworking method and a game service system using the same, which provides game contents to a terminal through a game server, and stores the game data changed according to the game execution in the terminal for each user, and corresponds to the portable terminal. Providing game content based on the user's pre-stored game data, and updating the game data of the user with the game data changed by the game execution on the mobile terminal, interworking data between the terminal and the game to be executed in the mobile terminal Provide the function.

Description

Game data interworking method and game service system applying the same {Method for being linked wireless and wire game data and game service system hence}

The present invention provides an online game service through a communication network, by interoperating game data executed in a terminal having a different terminal environment or access environment, the user can enjoy the same game continuously through various types of terminals The present invention relates to a game data interworking method and a game service system using the same.

With the development of information and communication technologies and terminal specifications, portable devices such as mobile phones, personal data assistants (PDAs), or portable multimedia players (PMPs) are becoming total entertainment beyond the scope of conventional simple portable terminals or information providing devices. We are evolving into apparatus and become necessity of modern man.

In particular, as commuting time increases and time spent on leisure activities increases, more and more people enjoy playing games through mobile terminals during break time such as commuting time or leisure activities.

However, since mobile devices have a great difference in device performance and communication speed, such as CPU performance and memory capacity, compared to desktop computers and laptops, online games that are run through desktop computers or laptops connected to the Internet and mobile devices are executed. Mobile games are separated from each other and are being serviced.

As such, in the related art, since there is no interworking function between a game provided by a terminal such as a desktop computer or a notebook and a game provided by a mobile terminal such as a mobile phone or a PDA, the user connects the same game through the portable terminal as well as the terminal. There is an inconvenience that you can not enjoy.

The present invention has been proposed in order to solve the conventional problems, and provides a service connected to the same game through various types of terminals to the user by interoperating game data executed in a terminal having a different terminal environment or access environment. To provide a game data interworking method and a game service system applying the same.

The present invention provides a game service system including a game server, a terminal, and a portable terminal as a means for solving the problem. Here, the game server provides game contents to the first terminal through a communication network, stores game data changed according to the game execution on the second terminal for each user, and a second terminal having a different terminal environment or access environment from the first terminal. Provide game content based on the pre-stored game data of the user, and update the pre-stored game data of the user with the game data changed by the game execution on the second terminal. The first terminal receives and executes game content from the game server. The second terminal receives and executes game content based on game data of the user previously stored from the game server, and transmits the game data changed according to the user's input to the game server.

In addition, in the game service system according to the present invention, the game server includes a communication unit, a first game content providing unit, a second game content providing unit, and a storage unit. Here, the communication unit transmits and receives data to and from the first and second terminals having different terminal environments and connection environments through a wired communication network and a wireless communication network. The first game content providing unit provides game content to the first terminal through the communication unit, and stores game data changed according to game execution in the first terminal for each user. The second game content provider identifies a user of the second terminal connected through the communication unit, and provides game content based on game data of the corresponding user stored in the first game content provider to the second terminal. Update the game data of the corresponding user stored in the first game content providing unit with the game data changed according to the game execution. The storage unit stores game data used by the first game content providing unit and the second game content for each user.

The game server according to the present invention further includes an authentication unit that performs user authentication for the user of the first and second terminals.

In the game server according to the present invention, the authentication unit performs user authentication using at least one of identification information of the user and identification information of the portable terminal.

In the game server according to the present invention, the game content provided by the second game content provider is a short version of a game content provided by the first game content provider to be executed in a terminal environment or a connection environment of the second terminal. Inquiry of user information as game content, which inquires and changes user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat messages in game content provided by the first game content provider. And game information inquiry for inquiring and changing game information including at least one of a change menu, character setting information in game content provided by the first game content providing unit, equipment information obtained from a game, and item information; and Practice on changing menus and game content provided by the first game content provider It may include one or more of the modes.

According to another aspect of the present invention, there is provided a game server comprising: a first game content providing step of providing a game content to a first terminal by identifying a user when a game server is connected; A first game data storing step of storing game data changed for each user according to game execution in a first terminal; A second game content providing step of providing a game content to a second terminal based on the game data of the corresponding user stored in the first game data storing step when the second terminal is connected; and at the second terminal It provides a game data interworking method comprising a second game data storage step of updating the game data of the user stored in the first game data storage step with the game data changed in accordance with the game execution.

In the game data interworking method according to the present invention, the first game content providing step, the step of receiving a connection request from the first terminal; Performing authentication on a user of the first terminal; And if the user authentication succeeds, providing game content to the first terminal.

In the game data interworking method according to the present invention, the second game content providing step, the step of receiving a connection request from the second terminal; Performing authentication on a user of the second terminal; And if the user authentication is successful, providing the game content based on the game data of the user stored in the first game data storage step to the second terminal.

In the game data interworking method according to the present invention, the performing of the user authentication may include receiving user identification information or identification information of the terminal from a second terminal, and comparing whether the received identification information is identical to previously registered identification information. A step is made.

The game data interworking method according to the present invention may further include receiving and registering one or more of user identification information and identification information of the second terminal before performing the first and second game content providing steps. .

In the game data interworking method of the present invention, the game content provided to the second terminal is a short version of the game content converted to be executed in the terminal environment or the connection environment of the second terminal. A user information inquiry and change menu for performing inquiry and change on user information including at least one of a user's score, ranking, nationality, location, user reputation, and chat message, and character setting information and game in game. Game information inquiry and change menu for performing the inquiry and change to the game information including at least one of the equipment information and item information obtained from the; and one or more of the practice mode for the game content provided to the first terminal; The game data interworking method according to the present invention may include a first game execution step or a second game execution. Before performing the step, the game server further comprises the step of receiving a user selection from the first terminal or the second terminal whether the game data is interlocked to set the interlocking mode, if the game data interlocking mode is set, the game data Characterized in that the update step to perform.

In the game data interworking method according to the present invention, if the game data interworking mode is not set, the game data changed according to the game execution in the second terminal is received and stored separately from the game data stored in the first game data storing step. The second game data storage step may be further included.

The game data interworking method according to the present invention may further include receiving a user selection from the second terminal before or after providing game content to the second terminal from the second terminal, wherein the user selection is to update the game data. In this case, the game data updating step or the second game data storing step may be performed.

As another means for solving the problem, the present invention provides a computer-readable recording medium storing a program for executing each step of the game data interworking method described above.

The present invention provides game contents to a specific terminal through a game server, and stores game data changed according to game execution on a terminal for each user, while the terminal is connected to another terminal having a different terminal environment or connection environment. Provides game content based on previously stored game data, and updates the user's pre-stored game data with game data changed by game execution on another terminal, and the game is executed on terminals having different terminal environments or access environments. By providing a data interworking function, the user can receive the connected service for the same game content through various kinds of terminals, thereby improving user convenience and service competitiveness.

1 is a block diagram showing a schematic configuration of a game service system according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a game server in a game service system according to an exemplary embodiment.
3 is a block diagram illustrating a configuration of a terminal in a game service system according to an exemplary embodiment.
4 is a flowchart illustrating a game data interworking method according to an embodiment of the present invention.
5 to 7 are diagrams illustrating a game service screen of a mobile terminal according to an embodiment of the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. However, in the following description and the accompanying drawings, detailed descriptions of well-known functions or configurations that may obscure the subject matter of the present invention will be omitted. In addition, it should be noted that like elements are denoted by the same reference numerals as much as possible throughout the drawings.

1 is a block diagram illustrating a game service system according to an exemplary embodiment.

Referring to FIG. 1, a game service system according to the present invention includes a game server 10, first and second terminals 20 and 30 having different terminal environments or connection environments, and a communication network 40. Is done. Here, the game server 10 may be connected to the first and second terminals 20 and 0 through different types of communication networks, respectively. For example, the game server 10 and the first terminal 20 may be connected through a wired communication network or a wireless communication network, and the game server 10 and the second terminal 30 may be connected through a wireless communication network. In this case, the wireless communication network connecting the game server 10 and the first terminal 20 and the wireless communication network connecting the server 10 and the second terminal 30 may be the same or different. For example, a wireless communication network connecting the game server 10 and the first terminal 20 is often a high speed wireless communication network that supports a sufficient capacity and speed to execute a game. The wireless communication network connecting the second terminal 30 may be a mobile communication network capable of guaranteeing mobility of the second terminal 30 although the communication speed is limited. However, this is only an example, and the wired / wireless communication network connecting the server 10, the first first terminal 20, and the second terminal 30 is not limited thereto. The communication network 40 may include, for example, an IP network providing a transmission / reception service of a large amount of data and an uninterrupted data service through an Internet protocol, an All IP network having an IP network structure integrating different networks based on IP, Includes wired, mobile, Wibro (Wireless Broadband) networks, WLANs including Wi-FI networks, High Speed Downlink Packet Access (HSDPA) networks, satellite communications networks or other well-known or future developments can do.

In addition, the first terminal 20 and the second terminal 30 are different from each other in the terminal environment or the connection environment. For example, the first terminal 20 may be a personal computer (PC) such as a desktop computer or a notebook, and the second terminal 30 may be a portable terminal such as a mobile phone or a PDA. In this case, since the performance of the device is generally limited in order to guarantee mobility, the second second terminal 30 has device specifications such as CPU performance, memory capacity, and graphics performance compared to the first first terminal 20. Is low. First terminal 20 Second terminal 30

In the above configuration, the game server 10 services game content to the first terminal 20 and the second terminal 30 through the communication network 30. More specifically, the game server 10 is connected to the first first terminal 20 through a wired communication network or a wireless communication network in response to a request of the first first terminal 20, so that the game server 10 is connected to the first first terminal 20. Provide actionable game content. For example, the game content provided to the first first terminal 20 may be a full version of online game content that is generally serviced through the Internet. Therefore, when the user accesses the game server 10 through the first first terminal 20, the user is provided with the full version of the online game contents, and enters the actual game space as well as the character information setting and the user information setting. You can run the entire game by operating. The game server 10 receives game data changed according to game execution from the first first terminal 20 and stores the game data for each user. The game data may include information related to the game, more specifically, all users generated during the game, such as user score, ranking, nationality, location, user reputation, chat message, character setting information, acquired equipment and item list, and the like. Refers to related data. Prior to providing the game content, the game server 10 should perform authentication of a user connected through the first first terminal 20, and user authentication may include user identification information (eg, ID and password). ) Can be achieved.

In addition, the game server 10 is connected to the second terminal 30 through a communication network, and provides the game content to the second terminal 30, where the game content provided to the second terminal 30 is the first Based on game data of the corresponding user stored during game execution through the first terminal 20, game content provided to the first first terminal 20 in the terminal environment or the connection environment of the second terminal 30. The short version of the game content converted to executable. In addition, the abbreviated version of the game content includes only some functions of the game content previously provided to the first terminal 20, for example, from the user information inquiry and change menu, and the game information inquiry and change menu It includes one or more. Here, the user information inquiry and change function performs inquiry and change on user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat message. The game information inquiry and change function performs inquiry and change on character setting information, acquired equipment and items in the game. Here, the change includes sale, exchange and repair. In addition, the game content provided to the second terminal 30 may include a practice mode for the game content provided to the first terminal 20.

In this case, the game content provided to the second second terminal 30 is provided based on game data of the same user previously stored through the first first terminal 20. The game server 10 receives game data changed according to game execution on the second terminal 30 and updates game data of the corresponding user. The game data updated as described above is provided back to the first first terminal 20 when the same user accesses the first first terminal 20.

In this case, in order to provide appropriate game data to the second terminal 30, the game server 10 must perform user authentication prior to providing game contents. In this case, user authentication through the second terminal 30 may also be performed through confirmation of the same user identification information as in the first first terminal 20, and alternatively, Identification information (eg, telephone number or device identifier, etc.). To this end, the game server 10 registers identification information of the second terminal 30 to be used by the user together with the identification information of the user in the user registration or subscription step.

The first first terminal 20 connects to the game server 10 through a wired or wireless communication network, requests a game service, and transmits the game from the game server 10 according to the request. Receive and execute content. Then, the game data changed by the game execution is transmitted to the game server 10.

Similarly, the second terminal 30 connects to the game server 10 through a communication network, more specifically, for example, a wireless communication network according to a user's request, so as to request a game service, and according to the request, the game server ( Receive and execute the game content transmitted from 10). The game data, which is changed according to the user's operation during game play, is transmitted to the game server 10.

That is, according to the game service system according to the present invention, the user connects to the game server 10 through the first terminal 20 and the second terminal 30 having different terminal environments or connection environments, and the same game and the same game. Receive related services. More specifically, receiving the full version of the game content through the first first terminal 20, proceeds with the game, and receives the short version of the game content through the second second terminal 30, Inquiry and change of user information, inquiry and change of information of character in game, sale, exchange, repair of item or equipment, etc., or practice mode can be performed. The game data changed through the second terminal 30 is stored in the game server 10. When the user accesses the game server 10 again through the first first terminal 20, the game server 10 transmits game content to the user based on game data previously changed through the second terminal 30. To provide. Therefore, the user can continuously play the game based on the game data changed through the second second terminal 30. According to this, the user's continuous interest in the game can be induced, and as a result, the game participation degree and the satisfaction with the game can be further increased, thereby improving competitiveness.

2 is a block diagram showing the configuration of the game server 10 in the game service system according to the present invention.

Referring to FIG. 2, the game server 10 includes a communication unit 11, an authentication unit 12, a first game content providing unit 13, a second game content providing unit 14, and a storage unit. And (15).

The communication unit 11 is for transmitting and receiving data with the first terminal 20 and the second terminal 30, and a plurality of communication modules for each communication protocol of the first terminal 20 and the second terminal 30. It may be made, including.

The authentication unit 12 performs authentication on a user who uses a game service. More specifically, the authentication unit 12 registers the identification information of the user who uses the game service through a membership registration process, and receives the game service request from the first terminal 20 or the second terminal 30. The identification information is received, and a comparison is made with the registered identification information. In addition, the authentication unit 12 further registers identification information (for example, a telephone number) for the one or more second terminals 30 used by the user, together with the identification information about the user, and the second terminal ( At the connection request of 30), it is determined whether or not the identification information of the portable terminal transmitted from the corresponding second terminal 30 matches the previously registered identification information. When the user authentication is successful through the authentication unit 12 as described above, the game content is transmitted to the first terminal 20 and the second terminal 30 through the first game content providing unit 13 and the second content providing unit 14. Is provided.

The first game content providing unit 13 provides the full version content of the requested game to the first terminal 20 requesting the game. Here, the full version content means content that can use all the functions of the game, and enters the game space as well as secondary processing such as character information setting, equipment, sale, exchange, and repair of items. , Refers to the content that can proceed with the actual game by manipulating the character. After the first game content providing unit 13 provides the full version of the game content to the first terminal 20, the first game content providing unit 13 is changed due to a game execution result on the first terminal 20, that is, changed according to a user's manipulation. The game data is stored in the storage unit 15. The game data is managed for each user. In addition, when the user reconnects through the first terminal 20, the first game content providing unit 13 may authenticate the user information through the authentication unit 12 so that the game can be played from a previously interrupted state. The game data of the corresponding user stored in the storage unit 15 is obtained, and the full version of the game content is provided to the first terminal 20 based on the game data of the user.

The second game content providing unit 14 executes game content provided by the first game content providing unit 13 to the second terminal 30 requesting a game in a terminal environment or a connection environment of the second terminal 30. Provides a short version of the game content, transformed to make it possible. The short version of the game content may include only some of the game content provided to the first terminal 20, for example, a function that may be executed through the second terminal 30, and user information inquiry and change. It also includes game information inquiry and change functions. In addition, among the games provided by the first game content providing unit 13, simple functions, for example, a training function for acquiring a specific skill in an action game or a racing game, a function of exchanging a message with other waiting users, etc. Can be provided. In addition, the second game content providing unit 14 stores the game data changed by executing the abbreviated version of the game content in the second terminal 30 in the storage unit 15. In this case, the second game content providing unit 14 searches for game data of the corresponding user in the storage unit 15 using the user identification information or the identification information of the mobile terminal confirmed by the authentication unit 12, and the retrieved game. The data is updated with game data transmitted from the second terminal 30.

The storage unit 15 stores and manages game data used by the first game content providing unit 14 and the second content providing unit 15 for each user.

The game server 10 transmits game data between the first terminal 20 and the second terminal 30 while providing game contents to the first terminal 20 and the second terminal 30 through the above-described configuration. By interlocking, the user can execute the game with continuity not only through the first terminal 20 but also through the second terminal 30.

In addition, the second game content providing unit 14 receives a user selection on whether to execute the interlocking mode and sets the game data interlocking mode in advance, and when the interlocking mode is set, update the game data. Can be. For example, when registering as a user, the user may select a game data interworking mode and set the game data interworking mode. When the user does not select the interlocking mode, the second game content providing unit 14 may store and manage game data of the second terminal 30 separately from game data of the first terminal. That is, game data of the same user may be further classified and managed for each of the first and second terminals 20 and 30.

In addition, the second game content providing unit 14 receives a user selection on whether to update the game data from the second terminal 30 before or after providing the game content to the second terminal 30. The game data can be updated according to whether or not the received game data is updated.

Since the first terminal 20 includes a general PC and its configuration is well known, detailed description thereof will be omitted.

3 is a block diagram showing the configuration of the second terminal 30 in the game service system according to the present invention.

The second terminal 30 may include a wireless communication unit 31, an input unit 32, a display unit 33, an audio processing unit 35, a storage unit 34, and a control unit 36. have.

The communication unit 31 connects to the game server 10 and transmits and receives data with the game server 10. More specifically, the communication unit 31 transmits and receives data according to a protocol of a wireless communication network connected to the game server 10.

The input unit 32 is a means for receiving user data and generates an input signal according to a user's operation. For example, the input unit 32 may further include not only a general input device such as a keyboard, a mouse, a joystick, a touch screen, a touch pad, but also a gesture input means for detecting a user's motion and generating a specific input signal. In the present invention, the input unit 32 generates a user's request signal for the game service or generates a command signal or data input signal related to game execution in accordance with the user's operation.

The display unit 33 is a means for visually displaying a result and an operation state executed in the second terminal 30. In the present invention, the display unit 33 includes a short version of game content provided from the game server 10. When running, displays the game screen. In addition, a user interface screen for outputting a message transmitted from the game server 10 is output.

The storage unit 34 stores a short version of game content transmitted from the game server 10.

The audio processing unit 35 converts the audio data resulting from the execution of the operation of the second terminal 30 into an audible sound and outputs it.

The controller 36 controls the overall operation of the second terminal 30. In particular, in the present invention, the control unit 36 connects to the game server 10 in accordance with a user's input signal transmitted from the input unit 32, requests a service for a specific game, and then the game server 10 After receiving the abbreviated version of the game content provided from the storage unit 34, the game content stored in the storage unit 34 is loaded and executed. Then, the game data that is changed by the user during the execution of the game before the end of the game is transmitted to the game server 10 to request an update. Here, the abbreviated version of the game content, as described above, is the game content converted to be executable in the second terminal 30, including only a part of the full version of the game content provided to the first terminal 20. In the short version of the game content, the user information inquiry and change function and the game information inquiry and change function can be provided. In addition, the controller 36 receives a user's selection regarding whether game data is interworked or whether game data is updated and transmits the selection to the game server 10.

5 to 7 are diagrams illustrating a game content execution screen in the second terminal 30 according to the present invention.

In the second terminal 30 according to the present invention, when the user executes the abbreviated version of the game content provided from the game server 10, as shown in FIG. 5, a user interface screen for executing the game is displayed. Through the user interface screen, a user information inquiry and change menu and a game information inquiry and change menu are provided.

In the user interface screen, when the user operates the input unit 32 and selects the user information inquiry and change menu, as shown in FIG. 6, user information such as a user ID, a score, a ranking, a location, and a registered friend. Is displayed, and a button for selecting and modifying the displayed user information is displayed. Here, the user can check and modify the displayed information.

In addition, when the user selects the game information inquiry and change menu in the user interface screen shown in FIG. 5, as illustrated in FIG. 7, a character image, a capability value acquired during the game, equipment, an item, and the like are displayed. The button for trading or repairing is displayed. Therefore, this allows the user to change the information of the character in the game, repair equipment and items, or trade with other users.

The game data modified by the user is transmitted to the game server 10 by the controller 36 through the user interface as shown in FIGS. 5 to 7, and the game server 10 receives the game data of the user with the received game data. Update the data.

In addition, after the controller 36 requests the game service and before the short version of the game content is provided, the controller 36 transmits the user identification information or the identification information of the mobile terminal for user authentication according to a request from the game server 10. Transfer to (10). That is, the controller 36 transmits information to the game server 10 that can inform that the user of the second terminal 30 is the same user as the user of the first terminal 20.

Hereinafter, the game data interworking process according to the present invention will be described with reference to FIG.

Referring to FIG. 4, a user first requests access to the game server 10 through the first terminal 20 (S41). Here, the first terminal 20 receives user identification information (for example, an ID and a password of the user) from the user and transmits it to the game server 10 together with a connection request message. Prior to the step S41, the game server 10 may further perform a procedure of registering user identification information and / or identification information of the mobile terminal.

The game server 10 receiving the access request checks whether the identification information of the user matches the previously registered identification information, and performs user authentication (S42).

When the user authentication is completed, the game server 10 notifies the first terminal 20 of the acceptance of the connection request (S43). Here, the game server 10 may provide a web page for a game service to a user.

Accordingly, when the user selects a specific game from the provided web page and requests execution, the first terminal 20 transmits a request message for the corresponding game to the game server 10 (S44), and receives the game server ( 10) provides the full version game content of the requested game to the first terminal 20 (S45).

The first terminal 20 executes a full version of game content transmitted from the game server 10, and transmits game data changed by game execution to the game server 10, and the game server 10 transmits the game content. The game data to be stored for each user (S46 ~ S48). The game content may be provided in a streaming method of sequentially transmitting part of the game content, or may be performed by a download method of transmitting and storing the entire game content and then executing the game content.

Execution of the game, transmission and storage of game data (S46 to S48) is repeated until the game ends (S49). Therefore, game data changed according to game execution are managed by the game server 10 in real time.

When the user ends the game, the first terminal 20 notifies the game server 10 of the disconnection (S50).

Thereafter, when the user cannot use the first terminal 20, for example, when the user is moving, the user may access the game server 10 through the second terminal 30 having mobility.

Accordingly, the second terminal 30 transmits a connection request message including the identification information of the user or the identification information of the portable terminal to the game server 10 according to the user's request (S51).

The game server 10 receiving the access request from the second terminal 30 performs user authentication through the received user identification information or the identification information of the portable terminal (S52). This may be done by checking whether the received user identification information or identification information of the mobile terminal is already registered. In addition, through such user authentication, the game server 10 may identify a user who requested a connection.

When the user authentication is completed, the game server 10 notifies the second terminal 30 of the connection acceptance (S53).

The user who is able to use the game service through the access acceptance may request a specific game, more specifically, a game previously executed through the first terminal 20 through the second terminal 30. In this case, the first terminal 20 transmits a request message for the game to the game server 10 (S54), and the game server 10 receiving the received game server 10 receives the request message of the second terminal 30. The game content of the short version implemented to be suitable for the terminal environment or the connection environment is transmitted to the second terminal 30 (S55). In this case, the abbreviated version of the game content is executed in the first terminal 20, the game data stored in the game server 10 is reflected. That is, a short version of game content is provided based on game data previously executed in the first terminal 20.

The second terminal 30 executes the provided short version of the game content (S56), which may be made as illustrated in FIGS. 5 to 7. That is, the user information inquiry and change menu and the game information inquiry and change menu are provided based on the game data previously executed in the first terminal 20, through which the user can set setting information in the game to the second terminal 30. Can be changed with). That is, as an extension of the game played through the first terminal 20, the second terminal 30 may perform inquiry and change of game related information.

Then, the game data changed through the second terminal 30 is transmitted to the game server 10, the game server 10 updates the game data of the user previously stored with the received game data (S58).

The steps S56 to S58 may be repeated until the game ends, and when the game ends, the second terminal 30 notifies the game server 10 of the disconnection and ends the use of the game service (S59). , S60).

Thereafter, when the user receives the game service through the first terminal 20, the user may execute the game based on the game data previously changed through the second terminal 30. That is, by connecting the game service provided to the first terminal 20 and the game service provided to the second terminal 30, the user can execute the game connected through the first terminal 20 and the second terminal 30. It becomes possible.

According to another embodiment of the present invention, the game data interworking method according to the present invention, before providing the game content to the second terminal 30, the game server 10 is the first terminal 20 or the second The game data interworking mode may be set by receiving a user selection on whether to interlock game data from the terminal 30. When the game data interlocking mode is set, in step S58, the game data of the first terminal 20 is updated with the game data of the second terminal 30. If the game data interlocking mode is not set, In operation S58, game data received from the second terminal 30 may be stored and managed separately from game data received from the first terminal 20.

In addition, before or after providing game content to the second terminal 30, the game server 10 may further receive a user selection from the second terminal 30 about whether game data is updated. In this case, the user If the selection is game data update, the game data may be updated according to the user selection in step S58. The game data interworking method according to the present invention may be implemented as a program readable through various computer means. Can be recorded on a readable recording medium. Here, the recording medium may include a program command, a data file, a data structure, etc. alone or in combination. Program instructions recorded on the recording medium may be those specially designed and constructed for the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts. For example, the recording medium may be magnetic media such as hard disks, floppy disks and magnetic tapes, optical disks such as Compact Disk Read Only Memory (CD-ROM), digital video disks (DVD), Magnetic-Optical Media, such as floppy disks, and hardware devices specially configured to store and execute program instructions, such as ROM, random access memory (RAM), flash memory, and the like. do. Examples of program instructions may include high-level language code that can be executed by a computer using an interpreter as well as machine code such as produced by a compiler. Such hardware devices may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, It will be apparent to those skilled in the art. In addition, although specific terms are used in the specification and the drawings, they are only used in a general sense to easily explain the technical contents of the present invention and to help the understanding of the present invention, and are not intended to limit the scope of the present invention.

The present invention is applicable to the field of online game services, and provides game content to a terminal through a game server, and stores the game data changed according to the execution of the game on the terminal for each user, while previously stored in the mobile terminal. Providing game content based on game data, and updating the previously stored game data of the user with the game data changed by the game execution on the mobile terminal, by providing a data interworking function between the terminal and the game running on the mobile terminal In addition, the user can connect to the same game through the terminal and the portable terminal to receive the service, thereby improving the user convenience and service competitiveness.

10: game server
20: terminal
30: mobile terminal
11: communication
12: certification unit
13: first game content provider
14: second game content provider
15: storage

Claims (20)

Providing game contents to a first terminal through a communication network, storing game data changed according to a game execution on the first terminal for each user, and storing game contents based on the stored game data in the first terminal and terminal environment or A game server provided to a second terminal having a different connection environment and updating previously stored game data of the corresponding user with game data changed by game execution on the second terminal;
A first terminal receiving and executing game contents from the game server; And
And a mobile terminal that receives and executes game content based on game data of a corresponding user stored in advance from the game server, and transmits game data changed according to a user's input to the game server.
A communication unit for transmitting and receiving data to and from a first terminal and a second terminal having different terminal environments or connection environments;
A first game content providing unit configured to provide game contents to a first terminal through the communication unit and to store game data changed for each user according to a game execution on the first terminal for each user;
After identifying the user to the second terminal connected through the communication unit, the game content is provided based on the game data of the user stored in the first game content providing unit, and the game is executed in the second terminal. A second game content provider for updating game data of a corresponding user stored in the first game content provider with changed game data; And
And a storage unit for storing game data used in the first game content providing unit and the second game content for each user.
The method of claim 2,
The game server for game data interworking further comprising an authentication unit for performing user authentication for the user of the first terminal and the second terminal.
The method of claim 3, wherein the authentication unit
A game server for interlocking game data that performs user authentication using at least one of user identification information and terminal identification information.
The game content of claim 2, wherein the game content provided by the second game content provider is provided.
The game server for game data interworking, characterized in that the game content of the simplified version converted to be executed in the terminal environment or the connection environment of the second terminal for the same game content provided by the first game content provider.
The game content of claim 5, wherein the game content provided by the second game content provider is provided.
User information inquiry and change menu for inquiring and changing user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat message in game content provided by the first game content provider. Wow,
A game information inquiry and change menu for inquiring and changing game information including at least one of character setting information, equipment information acquired from a game, and item information in game content provided by the first game content provider;
Game server for interlocking game data, characterized in that it comprises at least one of the practice mode for the game content provided by the first game content provider.
The method of claim 2, wherein the second game content providing unit
Receiving a user selection of whether or not to interlock game data, and sets the game data interlocking mode, when the game data is set in the interlocking mode, updating the game data, characterized in that for updating the game data.
The method of claim 7, wherein the second game content providing unit
If not set to the interlocking mode, game data for the game data interlocking, characterized in that for storing and managing the game data of the second terminal and the game data of the first terminal.
The method of claim 2, wherein the second game content providing unit
Before or after providing the game content to the second terminal, the user selects whether to update the game data from the second terminal, and receives the first game content provider according to whether the game data is updated. The game server for interlocking game data, characterized in that for updating the stored game data of the user.
In the game data interworking method by the game server,
The game server,
A first game content providing step of identifying a user and providing game content to the first terminal when the first terminal is connected;
A first game data storing step of receiving game data changed according to a game execution of the first terminal and storing the changed game data for each user;
When the first terminal is connected to a second terminal having a different terminal environment and a connection environment, the second terminal configured to identify a user and provide game contents to the second terminal based on game data of the corresponding user stored in the first game data storage step. 2 providing game content; And
And a game data updating step of receiving game data changed according to game execution in a second terminal and updating game data of a corresponding user stored in the first game data storing step.
The method of claim 10, wherein the first game content providing step
Receiving a connection request from a first terminal;
Performing authentication on a user of the first terminal; And
If user authentication succeeds, providing game content to the first terminal;
Game data interworking method comprising a.
The method of claim 10, wherein the providing of the second game content
Receiving a connection request from the second terminal;
Performing authentication on a user of the second terminal; And
If the user authentication succeeds, providing the game content converted according to the connection environment and the terminal environment of the second terminal to the second terminal based on the game data of the user stored in the first game execution step. Game data interworking method characterized in that.
The method of claim 12, wherein the performing of the authentication on the user comprises:
Receiving user identification information or identification information of the second terminal from the second terminal, and comparing the received identification information with previously registered identification information.
The method of claim 13,
And before receiving the first and second game content providing steps, receiving and registering one or more of user identification information and identification information of the second terminal from the first terminal or the second terminal. How to play game data.
The game content provided to the second terminal is:
The game data interworking method of claim 1, wherein the game content provided to the first terminal is game content converted to be executed in a terminal environment or a connection environment of the second terminal.
The game content provided to the second terminal is:
A user information inquiry and change menu for performing inquiry and change on user information including one or more of a user's score, ranking, nationality, location, user reputation, and chat messages;
A game comprising one or more of game information inquiry and change menu for performing inquiry and change on game information including at least one of character setting information, game information, and item information acquired in the game. How to work with data.
The method of claim 10,
Before performing the first game execution step or the second game execution step, the game server further comprising the step of receiving a user selection from the first terminal or the second terminal whether the game data is interlocked to set the interlocking mode; ,
When the interlocking mode is set, the game data interworking method, characterized in that to perform the game data update step.
The method of claim 17,
If the interlocking mode is not set, a second game data storing step of receiving game data changed according to the game execution in the second terminal and storing the game data separately from the game data stored in the first game data storing step, further comprising: Game data interworking method, characterized in that.
The method of claim 18,
Receiving a user selection from the second terminal before or after providing the game content to the second terminal, whether or not to update the game data,
And if the user selection is game data update, performing the game data update step or the second game data storage step.
A computer-readable recording medium having recorded thereon a program for executing each step of the game data interworking method according to any one of claims 10 to 19.
KR1020100055664A 2010-06-11 2010-06-11 Method for being linked wireless and wire game data and game service system thereby KR20110135754A (en)

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KR20140031482A (en) * 2012-09-03 2014-03-13 에스케이플래닛 주식회사 Method for interlocking character, apparatus thereof, terminal thereof and system thereof
KR101449675B1 (en) * 2012-07-06 2014-10-15 엔에이치엔엔터테인먼트 주식회사 Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game
KR20150092049A (en) * 2015-07-22 2015-08-12 엔에이치엔엔터테인먼트 주식회사 Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game
KR20170016178A (en) * 2015-08-03 2017-02-13 주식회사 넥슨코리아 System and method for sharing reputation of game user
KR20180004689A (en) * 2017-12-27 2018-01-12 주식회사 엔씨소프트 System for providing online game to mobile device and method therefor
KR101965759B1 (en) * 2017-11-01 2019-08-13 주식회사 엑소게임즈 Method for providing location based game, server and device

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101449675B1 (en) * 2012-07-06 2014-10-15 엔에이치엔엔터테인먼트 주식회사 Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game
US9302188B2 (en) 2012-07-06 2016-04-05 Nhn Entertainment Corporation Apparatus, method and computer readable recording medium for interworking account based on mobile terminal and account based on game
US10105605B2 (en) 2012-07-06 2018-10-23 Nhn Entertainment Corporation Apparatus, method and computer readable recording medium for interworking account based on mobile terminal and account based on game
KR20140031482A (en) * 2012-09-03 2014-03-13 에스케이플래닛 주식회사 Method for interlocking character, apparatus thereof, terminal thereof and system thereof
KR20150092049A (en) * 2015-07-22 2015-08-12 엔에이치엔엔터테인먼트 주식회사 Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game
KR20170016178A (en) * 2015-08-03 2017-02-13 주식회사 넥슨코리아 System and method for sharing reputation of game user
KR101965759B1 (en) * 2017-11-01 2019-08-13 주식회사 엑소게임즈 Method for providing location based game, server and device
KR20180004689A (en) * 2017-12-27 2018-01-12 주식회사 엔씨소프트 System for providing online game to mobile device and method therefor

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