KR20110084860A - Calculation game and program - Google Patents

Calculation game and program Download PDF

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Publication number
KR20110084860A
KR20110084860A KR1020110056666A KR20110056666A KR20110084860A KR 20110084860 A KR20110084860 A KR 20110084860A KR 1020110056666 A KR1020110056666 A KR 1020110056666A KR 20110056666 A KR20110056666 A KR 20110056666A KR 20110084860 A KR20110084860 A KR 20110084860A
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KR
South Korea
Prior art keywords
game
numbers
answer
given
symbols
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Application number
KR1020110056666A
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Korean (ko)
Inventor
김동환
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김동환
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Publication of KR20110084860A publication Critical patent/KR20110084860A/en

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating
    • G09B19/025Counting; Calculating with electrically operated apparatus or devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

PURPOSE: A calculation game and a program are provided to obtain an answer by inputting arbitrary numbers in given round brackets and one of add, subtraction, multiplication, and division symbol to square brackets, thereby improving creativity. CONSTITUTION: A game playing part comprises a problem with blanks for numbers and operation symbols, numbers, addition, subtraction, multiplication, and division symbol, and an answer of the problem. A game control unit(200) controls movement of the game. An answer determining unit(300) obtains a value by calculating the input numbers with the input symbols and determines whether the calculated result is an answer. A problem providing unit(400) provides a problem to be supplied to a calculation game.

Description

Calculation game and program

The present invention relates to a calculation game.

In particular, you can add, subtract, multiply, divide, and solve common arithmetic problems, such as 1 + 1 = (), 2-1 = (), 2 * 2 = (), and 2/2 = (). In most cases, we fill in the blanks of arithmetic like 1+ () = 2, 2- () = 1, 2 * () = 4, 2 / () = 1.

In order to guess the combination of numbers and addition, subtraction, multiplication, and division problems from 1 to 9, a game was needed to develop creative thinking through arithmetic.

The present invention has been made to solve the above-mentioned problems, and 2 * 5-3 + 7 = 14 () [] () [through the problem input unit having numbers from 1 to 9 and addition, subtraction, multiplication, and division symbols. Its purpose is to provide a game where you can develop creativity by completing 14 by entering a number in () and a symbol in [] for a given problem part in the form of] () [] () = 14.

The present invention for achieving the above object relates to a game with addition, subtraction, multiplication, and division, a problem input unit having numbers and addition, subtraction, multiplication, and division symbols from 1 to 9 and problems to be solved. Receiving a game performing unit consisting of a problem display unit is provided; When the problem solving starts, a problem is provided to the problem display unit and a correct answer is provided; Filling the problem by selecting numbers, addition, subtraction, multiplication, and division symbols through a given game execution unit; When the problem is filled with numbers, additions, subtractions, multiplications, and division symbols, a value is calculated according to the combination of the filled numbers and symbols and compared with the given answer; If a match is found, another problem is given; If the comparison result does not match, the number and symbol entered in the problem type are deleted.

As described above, according to the present invention, it is possible to freely select numbers, additions, subtractions, multiplications, and divisions, so that a user can enjoy a game in which he can develop free creativity to obtain a given answer.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic diagram illustrating an interface of a calculation game according to an embodiment of the present invention.

As shown in FIG. 1, a problem display unit for obtaining a given answer, a problem display unit for displaying an answer of the corresponding question, and a problem input unit for providing numbers 1 to 9 and input, subtraction, multiplication, and division symbols to be input to the problem are provided.

In addition, the level of the problem provided and the score obtained are displayed.

When the game starts, the question and answer given in the blanks are given in the problem display section. In the case of a mouse, keyboard, or touch screen, the user selects the problem column to input by using a finger, etc. and inputs the number or symbol to enter the problem field. Will be selected.

2 is a schematic diagram of a calculation game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 2, the present invention for achieving the above object is provided with a number and symbols constituting a problem blank, the number and the addition, subtraction, A game performing unit 100 provided with multiplication and division symbols; Game operation unit 200 for controlling the movement of the game; A correct answer determining unit 300 for calculating a combination of the input number and the opportunity to obtain the value and determining whether the value is equal to the correct answer; It includes a problem providing unit 400 for providing a problem to be provided to the calculation game.

In the present invention, the number and symbols constituting the problem is provided as a blank, the number and input, subtraction, multiplication, and division symbols for inputting the blank of the answer and the problem of the problem, the game performing unit 100 is given the answer of the given problem The process of filling in the blanks with the numbers and symbols that make up the problem is to find them.

Given a problem and the correct answer to the problem, think about the remaining components that make up the problem and enter a number or symbol in the appropriate space.

The problem is that they are of varying degrees of difficulty and are given in the form of a number sign, ie 2 + 2 = 4, and a level 1 and number sign in the form of 2 + 2 = 4. Numeric symbols Numeric symbols are divided into levels 3, etc., given in the form 2 * 3-7 + 6 = 5.

According to a preferred embodiment of the present invention, a given problem may be provided in which all of the components of the problem provided are blank or a part thereof is indicated and the rest is blank.

For example, according to a preferred embodiment, only the numeric part of a given problem is provided and only the symbol part is provided as a blank, or the symbol part of a given problem is provided and only the numeric part is provided as a blank, or the numerical part and the symbol part of a given problem. May be provided in a form in which a part of and a remainder are provided in a blank form, or in a form in which both the symbol part and the numerical part of a given problem are given as a blank.

Game control unit 200 for controlling the movement of the game is given a problem to fill in the blank with the numbers and symbols constituting the problem to perform the process of selecting the space of the problem and the number or symbol to enter the space It supports the operation of the mouse, keyboard and touch screen.

The answer determination unit 300, which calculates a combination of the input number and the opportunity, obtains the value and determines whether the value is the same as the correct answer, corresponds to the case where all the blanks of the problem are filled through the problem input unit provided by the game performing unit 100. The problem is calculated by calculating the value filled in and determining whether it matches the original answer.

The problem providing unit 400 for providing a problem to be provided to the calculation game is selected from one of the given difficulty levels from Level 1 to Level 3 according to the user's level, the problem is configured according to the problem type according to the selected difficulty, The correct answer is calculated.

When a problem is generated, the component of the problem is left blank to be displayed through the game performing unit 100 and the correct answer is also displayed.

According to a preferred embodiment of the present invention, a given problem may be provided and loaded from a problem DB stored for each level.

3 is a schematic flowchart of a calculation game according to an embodiment of the present invention.

As shown in the flowchart shown in FIG. 3, the present invention for achieving the above object relates to a game having addition, subtraction, multiplication, and division, and numbers, addition, subtraction, multiplication, and division from 1 to 9. Receiving a game performing unit comprising a problem input unit having a symbol and a problem display unit having a problem to be solved and an answer (S101); When the problem solving starts, the problem is provided to the problem display unit and the correct answer of the problem is provided (S102); Filling the problem by selecting numbers, addition, subtraction, multiplication, and division symbols through a given game execution unit (S103); If the problem is filled with numbers, additions, subtractions, multiplications, and division symbols, comparing the calculated values according to the combination of the filled numbers and symbols and comparing them with the given answers (S104); If a match is found, another problem is given (S105); If the comparison result does not match, the step S106 in which the numbers and symbols entered in the problem type are erased.

In step S101, a game execution unit comprising a problem input unit having numbers and addition, subtraction, multiplication, and division symbols and a problem display unit having a problem and an answer to be solved may be performed when the game starts (S101). A user interface is provided so that the problem and the correct answer to the problem are displayed and the user can select the numbers and symbols to fill in the problem.

When the problem is started, a problem is provided to the problem display unit and the correct answer is provided in step S102. The problem is generated by the problem providing unit 400 or the problem is called from the DB and the correct answer is calculated to obtain the correct answer. The blanks are formed with the correct answers according to the types of questions to be displayed.

Filling the problem by selecting the numbers and addition, subtraction, multiplication, and division symbols through the given game execution unit (S103) is to select a number or symbol to enter the blank of the given problem in order to complete the correct answer displayed on the problem display unit, Select the number or symbol you want by using the keyboard, touchscreen and the touchscreen. The number or symbol is entered in the blank of the given problem.

When the problem is filled with numbers, addition, subtraction, multiplication, and division symbols, the value according to the combination of the filled numbers and symbols is calculated and compared to match the given answer (S104). It is to calculate the value of the problem formed by the combination.

The principle of calculation is based on arithmetic operations. This is done first by division, then by multiplication, and by calculating the symbol first.

According to a preferred embodiment, a separate calculation order may be announced on the game introduction page and the calculation may be performed accordingly.

When the matching result is matched, the step of ending the problem solving (S105) is to terminate the calculation game when the correct answer of the given problem type and the value of the input problem type match.

If the result of the comparison does not match, the number and symbol entered in the problem type are deleted (S106). If the correct answer of the given problem type and the value of the input problem type do not match, the initial problem type is input to receive a new number and symbol. You are returned to the screen state.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

1 is a schematic block diagram showing an interface of a calculation game according to an embodiment of the present invention

2 is a schematic structural diagram of a calculation game according to an embodiment of the present invention;

3 is a schematic flowchart of a calculation game according to an embodiment of the present invention;

Claims (1)

The present invention relates to a game having addition, subtraction, multiplication, and division, Receiving a game execution unit comprising a problem input unit having a number, addition, subtraction, multiplication, and division symbols from 1 to 9 and a problem display unit having a problem and an answer to be solved; When the problem solving starts, a problem is provided to the problem display unit and a correct answer is provided; Filling the problem by selecting numbers, addition, subtraction, multiplication, and division symbols through a given game execution unit; When the problem is filled with numbers, additions, subtractions, multiplications, and division symbols, a value is calculated according to the combination of the filled numbers and symbols and compared with the given answer; If a match is found, another problem is given; If the comparison result does not match the calculation game method comprising the step of erasing the numbers and symbols entered in the problem type
KR1020110056666A 2010-06-28 2011-06-13 Calculation game and program KR20110084860A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020100060975 2010-06-28
KR1020100060975A KR20100082756A (en) 2010-06-28 2010-06-28 Calculation game and program

Publications (1)

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KR20110084860A true KR20110084860A (en) 2011-07-26

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KR1020100060975A KR20100082756A (en) 2010-06-28 2010-06-28 Calculation game and program
KR1020110056666A KR20110084860A (en) 2010-06-28 2011-06-13 Calculation game and program

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