KR20110084860A - Calculation game and program - Google Patents
Calculation game and program Download PDFInfo
- Publication number
- KR20110084860A KR20110084860A KR1020110056666A KR20110056666A KR20110084860A KR 20110084860 A KR20110084860 A KR 20110084860A KR 1020110056666 A KR1020110056666 A KR 1020110056666A KR 20110056666 A KR20110056666 A KR 20110056666A KR 20110084860 A KR20110084860 A KR 20110084860A
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- KR
- South Korea
- Prior art keywords
- game
- numbers
- answer
- given
- symbols
- Prior art date
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/02—Counting; Calculating
- G09B19/025—Counting; Calculating with electrically operated apparatus or devices
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
Description
The present invention relates to a calculation game.
In particular, you can add, subtract, multiply, divide, and solve common arithmetic problems, such as 1 + 1 = (), 2-1 = (), 2 * 2 = (), and 2/2 = (). In most cases, we fill in the blanks of arithmetic like 1+ () = 2, 2- () = 1, 2 * () = 4, 2 / () = 1.
In order to guess the combination of numbers and addition, subtraction, multiplication, and division problems from 1 to 9, a game was needed to develop creative thinking through arithmetic.
The present invention has been made to solve the above-mentioned problems, and 2 * 5-3 + 7 = 14 () [] () [through the problem input unit having numbers from 1 to 9 and addition, subtraction, multiplication, and division symbols. Its purpose is to provide a game where you can develop creativity by completing 14 by entering a number in () and a symbol in [] for a given problem part in the form of] () [] () = 14.
The present invention for achieving the above object relates to a game with addition, subtraction, multiplication, and division, a problem input unit having numbers and addition, subtraction, multiplication, and division symbols from 1 to 9 and problems to be solved. Receiving a game performing unit consisting of a problem display unit is provided; When the problem solving starts, a problem is provided to the problem display unit and a correct answer is provided; Filling the problem by selecting numbers, addition, subtraction, multiplication, and division symbols through a given game execution unit; When the problem is filled with numbers, additions, subtractions, multiplications, and division symbols, a value is calculated according to the combination of the filled numbers and symbols and compared with the given answer; If a match is found, another problem is given; If the comparison result does not match, the number and symbol entered in the problem type are deleted.
As described above, according to the present invention, it is possible to freely select numbers, additions, subtractions, multiplications, and divisions, so that a user can enjoy a game in which he can develop free creativity to obtain a given answer.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a schematic diagram illustrating an interface of a calculation game according to an embodiment of the present invention.
As shown in FIG. 1, a problem display unit for obtaining a given answer, a problem display unit for displaying an answer of the corresponding question, and a problem input unit for providing
In addition, the level of the problem provided and the score obtained are displayed.
When the game starts, the question and answer given in the blanks are given in the problem display section. In the case of a mouse, keyboard, or touch screen, the user selects the problem column to input by using a finger, etc. and inputs the number or symbol to enter the problem field. Will be selected.
2 is a schematic diagram of a calculation game according to an embodiment of the present invention.
As shown in the flow chart shown in Figure 2, the present invention for achieving the above object is provided with a number and symbols constituting a problem blank, the number and the addition, subtraction, A
In the present invention, the number and symbols constituting the problem is provided as a blank, the number and input, subtraction, multiplication, and division symbols for inputting the blank of the answer and the problem of the problem, the
Given a problem and the correct answer to the problem, think about the remaining components that make up the problem and enter a number or symbol in the appropriate space.
The problem is that they are of varying degrees of difficulty and are given in the form of a number sign,
According to a preferred embodiment of the present invention, a given problem may be provided in which all of the components of the problem provided are blank or a part thereof is indicated and the rest is blank.
For example, according to a preferred embodiment, only the numeric part of a given problem is provided and only the symbol part is provided as a blank, or the symbol part of a given problem is provided and only the numeric part is provided as a blank, or the numerical part and the symbol part of a given problem. May be provided in a form in which a part of and a remainder are provided in a blank form, or in a form in which both the symbol part and the numerical part of a given problem are given as a blank.
The
The
When a problem is generated, the component of the problem is left blank to be displayed through the
According to a preferred embodiment of the present invention, a given problem may be provided and loaded from a problem DB stored for each level.
3 is a schematic flowchart of a calculation game according to an embodiment of the present invention.
As shown in the flowchart shown in FIG. 3, the present invention for achieving the above object relates to a game having addition, subtraction, multiplication, and division, and numbers, addition, subtraction, multiplication, and division from 1 to 9. Receiving a game performing unit comprising a problem input unit having a symbol and a problem display unit having a problem to be solved and an answer (S101); When the problem solving starts, the problem is provided to the problem display unit and the correct answer of the problem is provided (S102); Filling the problem by selecting numbers, addition, subtraction, multiplication, and division symbols through a given game execution unit (S103); If the problem is filled with numbers, additions, subtractions, multiplications, and division symbols, comparing the calculated values according to the combination of the filled numbers and symbols and comparing them with the given answers (S104); If a match is found, another problem is given (S105); If the comparison result does not match, the step S106 in which the numbers and symbols entered in the problem type are erased.
In step S101, a game execution unit comprising a problem input unit having numbers and addition, subtraction, multiplication, and division symbols and a problem display unit having a problem and an answer to be solved may be performed when the game starts (S101). A user interface is provided so that the problem and the correct answer to the problem are displayed and the user can select the numbers and symbols to fill in the problem.
When the problem is started, a problem is provided to the problem display unit and the correct answer is provided in step S102. The problem is generated by the
Filling the problem by selecting the numbers and addition, subtraction, multiplication, and division symbols through the given game execution unit (S103) is to select a number or symbol to enter the blank of the given problem in order to complete the correct answer displayed on the problem display unit, Select the number or symbol you want by using the keyboard, touchscreen and the touchscreen. The number or symbol is entered in the blank of the given problem.
When the problem is filled with numbers, addition, subtraction, multiplication, and division symbols, the value according to the combination of the filled numbers and symbols is calculated and compared to match the given answer (S104). It is to calculate the value of the problem formed by the combination.
The principle of calculation is based on arithmetic operations. This is done first by division, then by multiplication, and by calculating the symbol first.
According to a preferred embodiment, a separate calculation order may be announced on the game introduction page and the calculation may be performed accordingly.
When the matching result is matched, the step of ending the problem solving (S105) is to terminate the calculation game when the correct answer of the given problem type and the value of the input problem type match.
If the result of the comparison does not match, the number and symbol entered in the problem type are deleted (S106). If the correct answer of the given problem type and the value of the input problem type do not match, the initial problem type is input to receive a new number and symbol. You are returned to the screen state.
Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.
1 is a schematic block diagram showing an interface of a calculation game according to an embodiment of the present invention
2 is a schematic structural diagram of a calculation game according to an embodiment of the present invention;
3 is a schematic flowchart of a calculation game according to an embodiment of the present invention;
Claims (1)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100060975 | 2010-06-28 | ||
KR1020100060975A KR20100082756A (en) | 2010-06-28 | 2010-06-28 | Calculation game and program |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20110084860A true KR20110084860A (en) | 2011-07-26 |
Family
ID=42642755
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020100060975A KR20100082756A (en) | 2010-06-28 | 2010-06-28 | Calculation game and program |
KR1020110056666A KR20110084860A (en) | 2010-06-28 | 2011-06-13 | Calculation game and program |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020100060975A KR20100082756A (en) | 2010-06-28 | 2010-06-28 | Calculation game and program |
Country Status (1)
Country | Link |
---|---|
KR (2) | KR20100082756A (en) |
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2010
- 2010-06-28 KR KR1020100060975A patent/KR20100082756A/en unknown
-
2011
- 2011-06-13 KR KR1020110056666A patent/KR20110084860A/en not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
KR20100082756A (en) | 2010-07-19 |
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