KR20100114285A - Puzzle game devices for learning - Google Patents
Puzzle game devices for learning Download PDFInfo
- Publication number
- KR20100114285A KR20100114285A KR1020090032744A KR20090032744A KR20100114285A KR 20100114285 A KR20100114285 A KR 20100114285A KR 1020090032744 A KR1020090032744 A KR 1020090032744A KR 20090032744 A KR20090032744 A KR 20090032744A KR 20100114285 A KR20100114285 A KR 20100114285A
- Authority
- KR
- South Korea
- Prior art keywords
- puzzle
- plane
- engraved
- consonants
- letters
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/32—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support
- G09B1/36—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support the elements being connectible by corresponding projections and recesses
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
Abstract
The present invention relates to a puzzle-type teaching aid, in particular, a hexagonal cube as one puzzle piece, sharing at least one or more sides with neighboring puzzle pieces; In the body of the puzzle piece, letters of Korean and other foreign languages are engraved on one side plane, including consonants (including consonants) or vowels (including complex vowels) corresponding to the consonants, neutrals and species of the Hangul. Numbers and symbols (including mathematical symbols) are also engraved in the other plane corresponding to the one plane; A plurality of grooves are arranged in the two sides of the side corresponding to the plane in which letters or numbers are engraved, and a plurality of grooves are formed in alignment, and protrusions are formed in the two sides of the other facing side. As the groove has a thickness that is coupled to the groove, and similarly, the groove has a width that the protrusion is coupled to, the effect of the conventional puzzle that can achieve a sense of achievement, fun, or concentration training when completing the puzzle In addition, it is possible to provide a learning puzzle that can obtain direct learning effects such as mathematics and language, and effects such as recognition and perceptual training.
Description
The present invention relates to a puzzle-type teaching aid, and in particular, one plane of the puzzle piece is formed by engraving numbers and symbols (including mathematical-related operation symbols) in the engraved form, and on the other side, the puzzle is formed by engraving the letters of the Korean alphabet or foreign letters as engraved letters. The present invention relates to a learning puzzle for enabling a character, sentence, or arithmetic operation to be performed according to a puzzle function as a play equipment and bringing a learning effect and a touch to a mathematics and a language at the same time.
In general, preschoolers or toddlers' teaching zones typically show a child a picture that is drawn on the card by repeatedly showing a card with a variety of pictures to children who are not familiar with the text. The kindergarten students who can learn Korean, English, and arithmetic can learn about consonants, vowels and vocabulary, and arithmetic.
For example, in the state of learning of children aged 5 to 7 years, the situation is improving the efficiency of learning by drawing a card that the teacher points out in a state of randomly stretched cards containing consonants, vowels and words.
In the early stages of education, consonants, vowels, and words are newly recognized, and the teacher pulls out the desired cards. After a certain period of time, you can easily learn the same lessons that are repeated every day. There will be no.
For this reason, the teachers dealing with the infants have felt the double pain of creating various ideas that can improve the learning efficiency without the infants being easily demonstrated.
On the other hand, puzzles, which are widely used for children's spatial perception and intelligence and tactile development, consist of about tens to thousands of pieces, and only when each piece is placed in its own position Formally interlocked, all puzzle pieces are designed to complete a picture as a whole.
These conventional puzzles are produced by printing masterpieces, photographs, drawings, etc. over the entire surface of each puzzle piece with their respective positions interlocked with each other.
Therefore, puzzle users can complete the whole picture by matching scattered puzzle pieces one by one to gain fun or a strong sense of achievement, or to improve concentration and finger training.
However, it was difficult to obtain direct and specific learning effects other than the above effects through the conventional puzzles configured as described above. Frequent endings in repentance.
An object of the present invention for solving the above problems relates to a puzzle-type teaching aids, in particular, the number of symbols and symbols (including mathematical-related operation symbols) is engraved on one plane of the puzzle pieces and the other side of the alphabet or foreign language The letters are also engraved so that the puzzles can be matched with the puzzles to perform the operation of letters, sentences or mathematics. To provide a learning puzzle to help.
A feature of the learning puzzle according to the present invention for achieving the above object is that the hexahedron as one puzzle piece, sharing at least one or more sides with the neighboring puzzle pieces; In the body of the puzzle piece, letters of Korean and other foreign languages are engraved on one side plane, including consonants (including consonants) or vowels (including complex vowels) corresponding to the consonants, neutrals and species of the Hangul. Numbers and symbols (including mathematical symbols) are also engraved in the other plane corresponding to the one plane; A plurality of grooves are arranged in the two sides of the side corresponding to the plane in which letters or numbers are engraved, and a plurality of grooves are formed in alignment, and protrusions are formed in the two sides of the other facing side. It has a thickness that is coupled to the groove, and the groove is likewise has a width that is coupled to the protrusion.
Another feature of the learning puzzle according to the present invention for achieving the above object is to make a hexagonal one puzzle piece, sharing at least one or more sides with neighboring puzzle pieces; In the body of the puzzle piece, letters of Korean and other foreign languages are engraved on one side plane, including consonants (including consonants) or vowels (including complex vowels) corresponding to the consonants, neutrals and species of the Hangul. Numbers and symbols (including mathematical symbols) are also engraved in the other plane corresponding to the one plane; Long side grooves are formed in two sides of the side corresponding to the plane in which letters or numbers are engraved, and long side protrusions corresponding to the grooves are formed in the side of the two opposite sides facing each other. As shown, the protrusion has a thickness that is coupled to the groove, and similarly, the groove has a width that is coupled to the protrusion.
Another feature of the learning puzzle according to the present invention for achieving the above object is to make at least one side with a puzzle piece, the neighboring puzzle pieces, the hexagonal to one puzzle piece; In the body of the puzzle piece, one letter and another foreign language, including consonants (including consonants) or vowels (including compound vowels) corresponding to the consonants, neutrals, and jongjong of Hangul, are engraved on one side of the plane. Numbers and symbols (including mathematical-related mathematical symbols) are also engraved in the other plane corresponding to the one plane being engraved; Projections having the same shape are formed at equal intervals on the side surfaces corresponding to the plane in which letters or numbers are engraved; The shape of the projection and the space between the projections corresponding to the formation of the projections is to correspond to the shape of the projections, so that the projection of any puzzle piece is coupled to the inter-projection space of the other puzzle pieces.
As expected effects due to the features of the present invention described above, in addition to the effects of conventional puzzles that can achieve a sense of achievement, fun, or improve concentration when completing the puzzle, learning effects such as direct math, language, and It can provide a learning puzzle that can achieve the effects of perception, perception training, and the like.
In addition, the present invention can provide a learning puzzle that can be used repeatedly for learning purposes such as mathematics, language, etc. to increase the learning effect of the user and overcome the limitations of the conventional puzzles that were limited to one-time.
The above object and various advantages of the present invention will become more apparent from the preferred embodiments of the present invention described below with reference to the accompanying drawings by those skilled in the art.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Attached Figure 1 is an exemplary view for explaining the structure and use of the learning puzzle according to the present invention, Figure 2 is an illustration of the completed form using the learning puzzle of Figure 1, Figure 3 is for learning according to the present invention 4 is an exemplary view for explaining the structure and use of the puzzle according to another embodiment, FIG. 4 is an exemplary view showing a form in which letters are completed using the learning puzzle of FIG. 3, and FIG. 5 is another embodiment of the learning puzzle according to the present invention. Exemplary diagrams for explaining the structure and use according to the example, Figure 6 is an illustration of the form of completing the letter using the learning puzzle of FIG.
As shown in FIG. 1 and FIG. 2, the
In addition, it is not a rectangular parallelepiped, but the cross section may be triangular, circular, or other polygonal shape.
In the body of the
At this time, a plurality of
A plurality of
In addition, it is possible to express the concept of arithmetic or arithmetic process with a puzzle by using numbers and calculation symbols engraved in the other plane as described above.
This example is the same as the above-described process of making the letters are omitted.
In addition, as shown in FIG. 3 and FIG. 4 to which an embodiment having a different coupling relationship from the above-described embodiment is attached, the side surfaces of two directions in contact with one of the sides corresponding to the plane in which letters or numbers are engraved are long. A
This example is the same as the above-described process of making the letters are omitted.
In addition, as shown in Figures 5 and 6 attached to the embodiment having a different coupling relationship with the above-described embodiments, the same shape (shown at equal intervals on the side corresponding to the plane in which letters or numbers, etc. are engraved) In one example, a
This example is the same as the above-described process of making the letters are omitted.
While the invention has been shown and described with respect to the specific embodiments thereof, it will be understood by those skilled in the art that various changes and modifications may be made without departing from the spirit and scope of the invention as defined by the appended claims. Anyone with it will know easily.
1 is an exemplary view for explaining the structure and use of the learning puzzle according to the present invention
Figure 2 is an illustration of the form of completing the letters using the learning puzzle of Figure 1
Figure 3 is an exemplary view for explaining the structure and use according to another embodiment of the learning puzzle according to the present invention
Figure 4 is an illustration of the form of completing the letters using the learning puzzle of Figure 3
Figure 5 is an exemplary view for explaining the structure and use according to another embodiment of the learning puzzle according to the present invention
6 is an exemplary view of a completed form of the letter using the learning puzzle of FIG.
<Explanation of symbols for the main parts of the drawings>
100: Puzzle Piece
10: home
20: turning
Claims (3)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090032744A KR20100114285A (en) | 2009-04-15 | 2009-04-15 | Puzzle game devices for learning |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090032744A KR20100114285A (en) | 2009-04-15 | 2009-04-15 | Puzzle game devices for learning |
Publications (1)
Publication Number | Publication Date |
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KR20100114285A true KR20100114285A (en) | 2010-10-25 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020090032744A KR20100114285A (en) | 2009-04-15 | 2009-04-15 | Puzzle game devices for learning |
Country Status (1)
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KR (1) | KR20100114285A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20160142536A (en) * | 2015-06-03 | 2016-12-13 | 김형기 | Block-set making specific structure for introducing korea |
KR102202501B1 (en) * | 2020-09-04 | 2021-01-13 | 김연희 | Apparatus for studying korean language |
KR102368473B1 (en) * | 2021-09-17 | 2022-02-28 | 김연희 | Apparatus for studying korean language |
-
2009
- 2009-04-15 KR KR1020090032744A patent/KR20100114285A/en not_active Application Discontinuation
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20160142536A (en) * | 2015-06-03 | 2016-12-13 | 김형기 | Block-set making specific structure for introducing korea |
KR102202501B1 (en) * | 2020-09-04 | 2021-01-13 | 김연희 | Apparatus for studying korean language |
KR102368473B1 (en) * | 2021-09-17 | 2022-02-28 | 김연희 | Apparatus for studying korean language |
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