KR20100096606A - Method and system for providing game service by realtime noteline transformation - Google Patents

Method and system for providing game service by realtime noteline transformation Download PDF

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Publication number
KR20100096606A
KR20100096606A KR1020090015561A KR20090015561A KR20100096606A KR 20100096606 A KR20100096606 A KR 20100096606A KR 1020090015561 A KR1020090015561 A KR 1020090015561A KR 20090015561 A KR20090015561 A KR 20090015561A KR 20100096606 A KR20100096606 A KR 20100096606A
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KR
South Korea
Prior art keywords
note
game
line
button mode
change
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KR1020090015561A
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Korean (ko)
Inventor
송영일
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(주)에스엔피엔터테인먼트
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Priority to KR1020090015561A priority Critical patent/KR20100096606A/en
Publication of KR20100096606A publication Critical patent/KR20100096606A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

Abstract

PURPOSE: A method for supplying a game service and a system thereof for supplying various levels to a user by supplying various note lines are provided to supply the game of high freedom degree. CONSTITUTION: A game processing module(110) offers a rhythm action game service to a user terminal. A note line varying module(120) varies a note line in a game according to the request of a user. A change processing unit changes the note line and an input button according to the analysis of a signal analyzing unit. A decision processing module(130) determines the content of the game played with the game start.

Description

Method and system for providing game service by realtime noteline transformation

The present invention relates to a method and a system for providing a game service, and more particularly, to a method and a system for providing a game service for changing a note line in real time during a rhythm action game.

Recently, games of various genres have been developed and serviced from the existing simple games in accordance with the changing tastes of the public. Among them, rhythm action games that combine music and games have become very popular, and accordingly, many game makers are actively developing the rhythm action games.

This rhythm action game is a style game in which music is played as the game progresses and the given conditions are fulfilled in accordance with the rhythm of the music. The most popular form of this rhythm action game is that music is played during the game and notes are displayed on the screen according to the rules. That's the way it is. Examples of such rhythm action games include the Japanese dance company's 'Dance Dance Revolution', 'Beat Mania', Korean Retro Games '' Easy Toon ', and' Pentavi Warrior's 'DJ Max'.

In such a game, a note line provided on the screen and a button that can be input corresponding to the note line are fixed during game play. In other words, once the game is started, the note is provided only to a predetermined note line, and the game is performed by inputting a button corresponding to the note line. This note line can be set at the start of the game, or determined when the game mode is selected. The number of note lines is called a button mode so that the user can set the number of note lines during game play.

For example, if the user selects music to be played before the game starts and sets it to the 4-button mode, four note lines are provided at the start of the game, and four buttons corresponding to the note lines are input to proceed with the game. Similarly, after setting the 6-button mode before the game starts, when the game is started, six note lines are provided, and the game is played through six button inputs corresponding thereto.

This button mode is related to the difficulty of the game. That is, when the 4 button mode is the same music than the 2 button mode, the difficulty of the game is higher, and the 6 button mode is more difficult than that. The user first proceeds to the game in the two-button mode, and if the game of the two-button mode is somewhat skilled, the game proceeds by setting the four- or six-button mode of higher difficulty.

However, in the existing rhythm action game, the button mode set once before the game could not be changed. In other words, if you start the game by selecting the music in the four-button mode, the game proceeds with only four note lines and four button inputs until the game play of one cycle ends.

Thus, the existing rhythm action game system has a problem that does not satisfy the desire of users who want to enjoy the game while freely changing the note line within the game play of one stage proceeding through the selected music.

Accordingly, the present invention has been made to solve this problem, and provides a game service providing method and system that allows the game to proceed in real time by changing the note line provided in the game at random by the user during the rhythm action game play Its purpose is to.

Further objects and advantages of the present invention can be understood by the following description, and will be more clearly understood by the embodiments of the present invention. Also, it will be readily appreciated that the objects and advantages of the present invention may be realized by the means and combinations thereof indicated in the claims.

In order to achieve the above object, the game service providing method that can change the real-time note line according to the present invention is a method of changing the note line in real time during game play in the rhythm action game system, (a) from the user terminal Selecting a music and setting a button mode to start a game; (b) receiving a button mode change request from a user terminal while the game is in progress; (c) expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And (d) expanding or contracting the decision line and the decision procedure according to the expanded or reduced number of note lines.

According to another aspect of the present invention, a system for changing a note line in real time during game play in a rhythm action game, comprising: game processing means for selecting a music from a user terminal and setting a button mode to provide a rhythm action game; Note line variable processing means for receiving a button mode change request from a user terminal during a game and expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And decision processing means for expanding or reducing the decision line and the decision procedure according to the number of note lines changed by the note line variable processing means.

According to the present invention, since various button modes are changed in real time according to a user's request during a rhythm action game, the game can be provided to the user with a high degree of freedom.

In addition, various note lines are provided in real time in one stage of the game, so that users who play the game can experience various difficulty at once. As a result, the user who plays the game can be more immersed in the game and the effect of inspiring the desire for the game is provided.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the specification and claims should not be construed as having a conventional or dictionary meaning, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention. Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.

1 is a diagram showing the configuration of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.

Referring to FIG. 1, a game service providing system 100 capable of real-time note line change according to the present invention may include a game processing module 110, a note line variable processing module 120, a determination processing module 130, and a database 140. ), And the like.

In addition, the game service providing system 100 provides a game service to a user through a connected client terminal. The client terminal is a terminal device that receives a game service by connecting through a wired or wireless communication network. The wired / wireless communication network may be a wired internet, a wireless internet, or a mobile communication network.

The client terminal includes a fixed wired terminal or a portable wireless terminal. The fixed wired terminal may be, for example, a personal PC or a desktop computer. The portable wireless terminal may be, for example, a laptop, PDA, mobile phone, etc., equipped with a wireless modem (LAN card). The client terminal may be installed with a game client program provided by the game service providing system.

The game processing module 110 serves to provide a rhythm action game service to a user terminal (client terminal) or a user. The rhythm action game is a game in which a user selects music, provides a note on the screen with the selected music, and inputs a button corresponding to the note. Therefore, the game processing module 110 allows the user to select music and provides the selected music during game play. In addition, the user can set the button mode, the note is provided in the note line according to the set mode, and the user enters a button corresponding to the note to proceed with the game. To this end, the game processing module 110 includes a music selection unit 112, a button mode setting unit 114 and the like.

The music selection unit 112 plays a role of allowing the user to select a music to proceed in one stage. Accordingly, the music selection unit 112 provides a list of music that can be provided to the user, and receives the desired music from the user. The music selector 112 may apply music restrictions in conjunction with user information in the game. That is, the width of the music list selectable by the user may be limited according to the level of the user in the game or the use of items. This can be used to provide the user with motivation and interest for the game.

The button mode setting unit 114 plays a role of setting a button mode for the user to proceed in one stage. Accordingly, the button mode setting unit 114 provides a list of button modes that can be set by the user, and receives a desired button mode from the user. Further, the button mode setting unit 114 may set the button mode by receiving the button mode setting value directly from the user. The button mode is a mode related to the number of buttons input by the user in the game. That is, if the user sets the two-button mode at the start of the game, the game is played through two button inputs while the game is in progress. Therefore, when the 2 button mode is set, the note is provided only in the note line corresponding to the two buttons input by the user in the game screen. On the other hand, when the four-button mode is set, notes are provided on four note lines at the start of the game, and the game is played through input of buttons corresponding to the note lines.

The note line variable processing module 120 changes the note line in real time while the game is in progress according to a user terminal or a user's request. That is, according to the note line variable processing module 120, the game is set to 2 button mode at the start of the game, and then the game is progressed. The note provided is variable by four note lines. In addition, four input buttons are activated corresponding to the four note lines provided above. To this end, the note line variable processing module 120 includes a mode change request receiver 122, a signal analyzer 124, a change processor 126, a condition determiner 128, and the like.

The mode change request receiver 122 receives a mode change request signal from a user or a user terminal during game play. The mode change request receiver 122 receives a mode change request signal in response to a specific key button input of an input means provided in a user or a user terminal. That is, when a user inputs a predetermined key, the user receives the key as a mode change request signal.

The signal analyzer 124 analyzes the mode change signal received by the mode change request receiver 122. The signal analyzer 124 analyzes the received signal to determine which mode of the change request. That is, it is determined whether the button or note line is expanded or reduced, or whether the number of buttons or note lines is a designated change request. For example, the mode change request signal is a note line increment key ('+' key) input or a decrease key ('-' key) input promised by a user's input means, or a designated note line number key ('4' key). ) To determine if it is an input. In addition to this example, the 'N' key and the 'b' key may also correspond to the mode change request signal according to an appointment.

The change processing unit 126 performs a process of changing the note line and the input button according to the analysis and determination of the signal analyzing unit 124. The processing performed by the change processor 126 may be broadly classified into note line expansion / contraction and input button activation / deactivation processing. First, when it is determined by the signal analysis unit 124 that the signal analysis result is a note line or an input button increase request, the database to check the currently set button mode, and note information of the button mode increased than the current button mode will be described later. Extracted at 140 and provided in game. In this case, note information corresponding to the music selected by the game processing module 110 is extracted from the database 140. That is, for example, when the currently set button mode is a three-button mode, if the change to the four-button mode according to the increase request, to extract the note line and note information of the four-button mode from the currently selected music in the database 140 to be described later Applies in game. As a result, in the game, the note line is extended to four while the game is progressing through the notes provided in the three note lines to proceed with the game.

In addition, in the case of the reduction request, the note information of the button mode reduced in the currently set button mode is extracted from the database 140 and applied to the game (reduced line). Here, the increase and decrease amounts of the note line and the input button according to the button mode increase request or decrease request may vary according to a setting. Alternatively, in the case of a change request (number input) to the button mode determined directly by the analysis result, the note line and the note information of the button mode determined directly by the user are extracted from the database 140 and provided. That is, for example, in the case of playing a game currently set to the 2 button mode, when receiving a change request to the 4th button mode, the note information corresponding to the 4 button mode of the music is extracted from the database 140 and then the same. Applies in game in real time.

Alternatively, a change processing process performed when music data for each mode is divided and stored together with note information stored for each mode during note line change processing will be described. At this time, in another embodiment, the change processing unit 126 extracts note information corresponding to the button mode to be changed in the current button mode and applies the information in real time, and at the same time, music corresponding to the button mode to be changed in the current button mode. Perform the process of converting to data.

In order to simultaneously convert the note information and the music data to the note line change processing, the music data corresponding to each button mode is simultaneously played back at the start of the game, and the user only plays the music data corresponding to the current button mode. Output it and provide it. After the game is started in this state, when the button mode change is started, the note information corresponding to the button mode to be changed is extracted and applied in real time, and the music data corresponding to the button mode to be changed at the start of the game is played. Provides the converted output in real time to the user. At this time, of course, the music data reproduced and outputted to the user before the change is hidden in the background at the same time as the change processing so that the output is continued while limiting the output. The reason why the music corresponding to each button mode is played at the same time as the start of the game is that, when the music data is divided according to the button mode, a sync may occur when the music data is changed and processed (the current playing position). This is to solve the difference problem.

When the mode change request receiver 122 receives a mode change request, the condition determiner 128 controls to proceed with note line or input button variable processing only when a specific condition is satisfied according to game information of the corresponding user. Play a role. That is, the variable processing requested by the user is selectively performed according to the information in the game of the user. The user information used at this time may be, for example, level information in the game, game score information, item usage information, and the like. Further, the specific condition may include, for example, whether a level in the game reaches a specific level, whether a game score exceeds a specific score, whether a specific game item is used, and the like. The processing of the condition determination unit 128 places a restriction on the variable processing of the note line, thereby inducing the user's interest and challenge desire in the game.

The determination processing module 130 performs the determination processing of the game contents played by the user at the start of the game. That is, it is determined whether or not the provided note is input at the correct timing, and other examples include scoring determination and life gauge determination according to the user's progress of the game. To this end, the determination processing module 130 includes a determination line processing unit 132, a variable processing linkage unit 134, a determination examination unit 136, a constraint processing unit 138, and the like.

The decision line processor 132 processes a decision line disposed on the note line to input an input button corresponding to the note provided in the game at an appropriate timing. That is, the determination line is disposed at a fixed position on the line of the note line provided in the game, and when a note moving along the note line is located in the determination line, it is determined as an input timing at this time, and the user makes a corresponding note. When the input button corresponding to the is inputted, the correct input is determined. The determination line processor 132 may determine the position of the determination line according to the setting of the game during the determination line processing. In addition, the length of the decision line is also determined according to the button mode set at the start of the game.

The variable processing linkage unit 134 performs a process of changing the determination line in conjunction with the variable processing of the note line variable processing module 120. That is, when the note line or the input button on the game is expanded or contracted by the note line variable processing module 120, the decision line is also expanded or reduced in correspondence with the expanded or reduced note line. In addition, the decision processing in the extended or reduced decision line also applies the changed part.

The decision judging unit 136 plays a role of judging whether the user inputs a button corresponding to the note correctly when the note provided in the game is at the position of the decision line. The determination judging unit 136 examines the score score (scoring), the life gauge reflection, the combo acquisition, etc. through the correct input or not in the determination line of the user. That is, for example, the score is determined according to how accurate timing is input, and the score is accumulated. Further, the combo acquisition is determined by continuous input or not, and the additional score is accumulated according to the combo. In addition, in the case of an input miss, operations such as reducing the life gauge and canceling the combo acquisition are performed.

The constraint processing unit 138 performs a role of restricting the determination examination in the determination examination unit 136 when the variable processing is performed in connection with the note line variable processing module 120. That is, when the note line variable processing is performed by the user's request in the game, the user is given a benefit or a handicap in the game. As a restriction | limiting to the said judgment examination, a change of a life gauge, a change of a scoring system, etc. are mentioned, for example. For example, when the note line reduction process is performed in the note line variable processing module 120, a handicap is given to the user, and the life gauge is reduced by 30%, and the note is input at the correct timing. Only 80% of the points earned are accumulated. On the contrary, in the case where the note line expansion process is performed, an example of increasing the life gauge by 20% and accumulating 150% of the scores obtained may be given. In this case, the constraint processing unit 138 is configured to enhance the interest of the game, and may be applied in various ways depending on the user's setting or the game production setting, and may not apply the constraint.

The database 140 stores and manages user information and game data used in the rhythm action game providing system.

2 is a diagram illustrating a configuration of a database included in a game service providing system capable of changing a real-time note line according to an exemplary embodiment of the present invention.

Referring to FIG. 2, the database 140 stores and manages various data used when providing a rhythm action game. Referring to the drawings, the database 140 stores game data 142, music data 144, note data 146, user information DB 148, and the like, respectively. The game data 142 stores rhythm action game content data provided to a user. In addition, when gamers using the game are connected to the network through the terminal, client program data provided and installed in the terminal is also stored.

The music data 144 is music data or sound source data provided together by a user's selection when providing a rhythm action game.

The note data 146 is data in which note information corresponding to the music data 144 is stored in a database. The note information is information about a note provided on the screen together with music when the game is provided by the game processing module 110. The configuration of the note data 146 will be described in more detail with reference to the accompanying drawings.

3 is a diagram illustrating a configuration of note data stored in a game service providing system according to an exemplary embodiment of the present invention.

As shown in FIG. 3, the note data 146 is classified and stored for each music data. Note information is divided into tables for each music data. The table is divided into items such as button mode, number of note lines, and note information. Referring to the example of the figure, the note data corresponding to the music # 001 is stored in the button mode set to 2 buttons, 3 buttons, 4 buttons and the like. Corresponding to the button mode item, the number of note lines is set to 2, 3, 4, or the like. In addition, note information corresponding to each button mode is set as shown in the drawing.

In the above example, the stored note information has two note lines in the two-button mode, so that the notes are provided through the two lines, and the information of the provided notes is stored. In addition, in the three-button mode, three note lines are set, and note information provided through the three note lines is set and stored. In the 4-button mode, as shown in the drawing, note information is provided and stored in four note lines.

The stored note information is extracted from the note information corresponding to the set button mode at the start of the game and provided to the screen along with music playback. As shown in the figure, the stored note information may be extracted and provided as it is, or may be modified and provided according to various options and modes in the game. Here, examples of various options and modes in the game include a random note output and a mirror mode. In addition, the note data variable processing module 120 uses the note data 146 of the database 140 when the note line variable processing is performed. That is, when requesting note information according to the button mode or the number of note lines to be changed, the note information corresponding to the corresponding mode or the number of lines is extracted from the note data 146 and provided. In this case, as well as the note information as a target, it is inquired from the music currently playing (for example, music # 001).

The user information DB 148 is a database in which information of users who use a game service is stored. The user information stores user personal information and user information related to game progress. Examples of the user information related to the game progress may include user level information, reserved item information, game progress information, and game history information.

4 is a flowchart illustrating a procedure of a game service providing method capable of changing a real-time note line according to an embodiment of the present invention.

Referring to FIG. 4, a procedure according to the present invention will be described. First, a gamer who is provided with a game service selects one stage and proceeds to select music to play. The stage refers to a period during which game play is performed while a piece of music is played on a game, and serves as a criterion for determining whether a score or the like is calculated through one stage and whether the stage is completed or stopped in the middle. Frequently, gamers express these stages as 'one edition', and when one stage is completed, the stagers are expressed as 'clear' (S10).

When the stage and music are selected, a procedure for allowing gamers to set a game mode such as a button mode when the stage is performed is performed. Examples of the button mode include a 2-button mode, a 3-button mode, and a 4-button mode. As another game mode, a note speed double speed mode, a note option mode to be displayed, a background screen mode, and the like can be exemplified.

When the music selection and button mode setting is completed and the player's start request is received, the game starts. When the game starts, the selected music is played, the note is provided according to the number of note lines corresponding to the set button mode, and the user proceeds to play the game by inputting the corresponding button when the note is placed on the determination line. (S30)

While the game is in progress, a procedure of receiving a request for changing the button mode from the gamer is in progress. In this case, when an input of a key button corresponding to a button mode change promised in advance to the gamer input unit is detected, it is determined that a button mode change request signal is received (S40).

When a mode change request of the gamer is received, a procedure of performing mode change processing is performed according to the request. That is, a process of providing a note by changing the number of note lines in the requested button mode in real time is performed (S50).

When the mode change processing is performed, a procedure of providing a note of the changed mode and continuing to provide game service to the gamer is performed. The gamer continues to play the game through the changed mode in real time while the game is in progress (S60).

Here, the mode change processing procedure of step S50 will be described in more detail with reference to other drawings.

5 is a flowchart illustrating a procedure of performing a real time note line change processing in a game service providing method capable of real time note line change according to an embodiment of the present invention.

As shown in FIG. 5, when a button mode change request is received from a gamer in step S40, a procedure of extracting information of a corresponding user, that is, a gamer is performed. User information is extracted from the database 140 and may include game progress information or user personal information.

When the user information is extracted in this way, a procedure for determining whether the corresponding gamer meets a predetermined condition on the game is performed based on this information. That is, it is determined whether to permit or reject the note line variable processing, which is the request of the gamer. At this time, it is determined according to the processing performed in the condition determination unit 128 described above. As a result of the determination, if it is determined that the condition is not satisfied, the processing of the note line variable processing requested by the gamer is rejected, and a process of outputting an immutable message on the game screen is performed. At the same time, the process proceeds to the step S30 to continue the game in the existing button mode before the change.

On the other hand, if it is determined that the condition is satisfied, the procedure for analyzing the button mode change signal requested by the gamer is performed. At this time, the input means of the gamer analyzes the previously input key input information in response to the button mode change.

In this way, the request signal is analyzed to determine the mode that the gamer wants to change. In this case, the signal information to be analyzed may include, for example, button increase, button decrease, and a certain number of button information. At the same time, a process of checking what the current button mode is is also performed. In other words, when the button is increased or decreased, it is necessary to check the current button mode to determine what mode to change.

Next, when the mode to be changed is determined, a procedure of extracting note information corresponding to the corresponding button mode from the database is performed. In this case, the music currently selected and playing is inquired first, and note information corresponding to the determined button mode is extracted from the note information set for the music.

When the note information is extracted, a procedure of changing the note line provided in the game into the extracted note information is performed. At this time, a process of expanding or contracting the note line is performed. In addition, when the note line is extended, a new note is also provided to the new note line according to the extracted note information. On the other hand, when collapsed, notes are no longer provided in the missing note line.

When the note line is changed, a process of changing the determination line corresponding to the changed note line is performed. That is, when the note line is expanded, the decision line is expanded to match on the expanded note line, and when the note line is reduced, the decision line is also reduced.

In addition to the change processing of the determination line, a procedure for changing the determination processing is also made. That is, when the note is located in the extended decision line and the gamer inputs the corresponding button at this time, the score determination process is performed. In addition, a process of processing an input button to be newly activated or deactivated is performed along with the change of the determination line.

Next, after the note line variable processing is performed, a procedure for restricting the decision examination is performed. This is done through the matters processed by the constraint processing unit 138 described above, so a detailed description thereof will be omitted.

As described above, when the note line variable processing is completed, the process moves to step S60 to allow the gamer to continue playing the game in the changed mode.

6 is an exemplary view showing an example of a game screen of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.

As shown in the figure, the game screen of the game system of the present invention has a frame a, and a background (background) area b exists inside the frame a.

A note c is provided as a background b in this frame a. This note (c) moves from the top of frame (a) to the bottom. In addition, the movement path of the note (c) moving from the top to the bottom is called note line (c1). In the screen illustrated in the figure, there are seven note lines, and a note c is provided and moved through the note line c1. The determination line d exists at the bottom of the screen where the note c moves along the note line c1. The determination line (d) is a guideline for determining the correct input and obtaining a score when the gamer inputs the input button (e) when the note (c) is located in the determination line (d).

Below the determination line (d), an input button (e) input by the gamer in response to the note is displayed. The life gauge f is displayed at the bottom of the input button e. A score display area, a combo display area g, and the like are disposed below the life gauge f.

7 is an exemplary view illustrating a game screen in which a note line is changed in real time according to a game service providing method capable of changing a real time note line according to an embodiment of the present invention.

An example in which the note line is changed in real time will be described through the game example screen of FIG. 7.

First, as in the T1 screen, the game is in progress in the button mode set at the start of the game. At this time, the game is in progress by setting to the 5-button mode. Next, the user requests to change the button mode. In this example, an example of changing from 5 button mode to 7 button mode will be described. Therefore, the user requests a change to the 7 button mode.

Then, as the T2 screen requests a change to the 7 button mode, the frame is extended by an area h corresponding to two note lines to be added. A new note line is created in this extended frame area.

Next, as in the T3 screen, when the frame and the note line are newly expanded, the decision line is also extended by the corresponding region (i) correspondingly.

Accordingly, an input button j corresponding to the expanded note line is generated or activated at the bottom of the extended determination line, such as the T4 screen, and a note k is provided along the newly expanded note line at the top of the screen.

As an example of such a screen change, the note line on the game screen is changed in real time during game play.

Although the present invention has been described above by means of limited embodiments and drawings, the present invention is not limited thereto and will be described below by the person skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of the claims.

The following drawings, which are attached to this specification, illustrate exemplary embodiments of the present invention, and together with the detailed description of the present invention serve to further understand the technical spirit of the present invention, the present invention includes matters described in such drawings. It should not be construed as limited to.

1 is a diagram showing the configuration of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.

2 is a diagram illustrating a configuration of a database included in a game service providing system capable of changing a real-time note line according to an exemplary embodiment of the present invention.

3 is a diagram illustrating a configuration of note data stored in a game service providing system according to an exemplary embodiment of the present invention.

4 is a flowchart illustrating a procedure of a game service providing method capable of changing a real-time note line according to an embodiment of the present invention.

5 is a flowchart illustrating a procedure of performing a real time note line change processing in a game service providing method capable of real time note line change according to an embodiment of the present invention.

6 is an exemplary view showing an example of a game screen of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.

7 is an exemplary view illustrating a game screen in which a note line is changed in real time according to a game service providing method capable of changing a real time note line according to an embodiment of the present invention.

<Explanation of symbols for the main parts of the drawings>

110: game processing module 120: note line variable processing module

130: judgment processing module 140: database

Claims (17)

In a rhythm action game system, a method of changing a note line in real time during game play, (a) selecting music from a user terminal and setting a button mode to start a game; (b) receiving a button mode change request from a user terminal while the game is in progress; (c) expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And (d) expanding or contracting the decision line and the decision procedure according to the expanded or reduced number of note lines. The method of claim 1, In step (b), The button mode change request is a game service providing method that can change the real-time note line, characterized in that made via a specific key input of the input means provided in the user terminal. The method of claim 1, The button mode is a game service providing method that can change the real-time note line, characterized in that the mode according to the number of the note line provided during the game progress and the corresponding button. The method of claim 3, wherein In step (b), The button mode change request may be a note line number increase request or a note line number decrease request. The method of claim 3, wherein In step (b), The button mode change request is a game service providing method of real-time note line change, characterized in that the request to provide a predetermined number of note lines. The method of claim 1, Step (c) is, The method of claim 1, wherein the note information corresponding to the requested button mode is extracted from the prestored note information data corresponding to the selected music and provided in the game. The method of claim 6, The note information data is a game service providing method that can change the real-time note line, characterized in that the note information is stored for each note line according to each button mode. The method of claim 1, Step (c) is, And determining whether the user who requested the button mode change meets a specific condition, and performing note line change processing when the condition is satisfied. The method of claim 8, The specific condition is a game service providing method that can change the real-time note line, characterized in that made of the user's game level, game score, item use, life gauge or a combination thereof. The method of claim 1, After step (d) above, (e) when the button mode change processing is performed, adding a game-constrained condition to the user terminal. The method of claim 10, In the step (e), the game constraints, Game service providing method that can change the real-time note line, characterized in that the life gauge change or the scoring method change. As a system that changes the note line in real time during game play in the rhythm action game, Game processing means for selecting music from a user terminal and setting a button mode to provide a rhythm action game; Note line variable processing means for receiving a button mode change request from a user terminal during a game and expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And And decision processing means for expanding or contracting the decision line and the decision procedure according to the number of note lines changed by the note line variable processing means. 13. The method of claim 12, And a database in which rhythm action game data provided by the game processing means, music data to be selected by the user terminal, note information data and user information corresponding to each music data are stored. Game service provision system that can change the line. The method of claim 13, The note information data is a game service providing system that can change the real-time note line, characterized in that the note information is stored for each note line according to each button mode. The method of claim 14, The note line variable processing means, And a note line change process by extracting and providing note information corresponding to the requested button mode change among the note information corresponding to the selected music from the database. 13. The method of claim 12, The note line variable processing means, And a condition determiner configured to determine whether the user who has requested the button mode change has satisfied a specific condition and perform a note line change process upon satisfying the condition. 13. The method of claim 12, The determination processing means, And a constraint processing unit for adding a constraint of a game company to the user terminal at the time of determination processing, when the change processing is performed in the note line variable processing means.
KR1020090015561A 2009-02-25 2009-02-25 Method and system for providing game service by realtime noteline transformation KR20100096606A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101593209B1 (en) * 2015-01-06 2016-02-11 라인플러스 주식회사 Game system and method for providing rhythm game service
WO2017122932A1 (en) * 2016-01-12 2017-07-20 김진영 Timing determination-type gaming device and method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101593209B1 (en) * 2015-01-06 2016-02-11 라인플러스 주식회사 Game system and method for providing rhythm game service
WO2017122932A1 (en) * 2016-01-12 2017-07-20 김진영 Timing determination-type gaming device and method
US10463959B2 (en) 2016-01-12 2019-11-05 Jin Young Kim Timing determination-type gaming device and method

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