KR20100096606A - Method and system for providing game service by realtime noteline transformation - Google Patents
Method and system for providing game service by realtime noteline transformation Download PDFInfo
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- KR20100096606A KR20100096606A KR1020090015561A KR20090015561A KR20100096606A KR 20100096606 A KR20100096606 A KR 20100096606A KR 1020090015561 A KR1020090015561 A KR 1020090015561A KR 20090015561 A KR20090015561 A KR 20090015561A KR 20100096606 A KR20100096606 A KR 20100096606A
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- South Korea
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- note
- game
- line
- button mode
- change
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Abstract
Description
The present invention relates to a method and a system for providing a game service, and more particularly, to a method and a system for providing a game service for changing a note line in real time during a rhythm action game.
Recently, games of various genres have been developed and serviced from the existing simple games in accordance with the changing tastes of the public. Among them, rhythm action games that combine music and games have become very popular, and accordingly, many game makers are actively developing the rhythm action games.
This rhythm action game is a style game in which music is played as the game progresses and the given conditions are fulfilled in accordance with the rhythm of the music. The most popular form of this rhythm action game is that music is played during the game and notes are displayed on the screen according to the rules. That's the way it is. Examples of such rhythm action games include the Japanese dance company's 'Dance Dance Revolution', 'Beat Mania', Korean Retro Games '' Easy Toon ', and' Pentavi Warrior's 'DJ Max'.
In such a game, a note line provided on the screen and a button that can be input corresponding to the note line are fixed during game play. In other words, once the game is started, the note is provided only to a predetermined note line, and the game is performed by inputting a button corresponding to the note line. This note line can be set at the start of the game, or determined when the game mode is selected. The number of note lines is called a button mode so that the user can set the number of note lines during game play.
For example, if the user selects music to be played before the game starts and sets it to the 4-button mode, four note lines are provided at the start of the game, and four buttons corresponding to the note lines are input to proceed with the game. Similarly, after setting the 6-button mode before the game starts, when the game is started, six note lines are provided, and the game is played through six button inputs corresponding thereto.
This button mode is related to the difficulty of the game. That is, when the 4 button mode is the same music than the 2 button mode, the difficulty of the game is higher, and the 6 button mode is more difficult than that. The user first proceeds to the game in the two-button mode, and if the game of the two-button mode is somewhat skilled, the game proceeds by setting the four- or six-button mode of higher difficulty.
However, in the existing rhythm action game, the button mode set once before the game could not be changed. In other words, if you start the game by selecting the music in the four-button mode, the game proceeds with only four note lines and four button inputs until the game play of one cycle ends.
Thus, the existing rhythm action game system has a problem that does not satisfy the desire of users who want to enjoy the game while freely changing the note line within the game play of one stage proceeding through the selected music.
Accordingly, the present invention has been made to solve this problem, and provides a game service providing method and system that allows the game to proceed in real time by changing the note line provided in the game at random by the user during the rhythm action game play Its purpose is to.
Further objects and advantages of the present invention can be understood by the following description, and will be more clearly understood by the embodiments of the present invention. Also, it will be readily appreciated that the objects and advantages of the present invention may be realized by the means and combinations thereof indicated in the claims.
In order to achieve the above object, the game service providing method that can change the real-time note line according to the present invention is a method of changing the note line in real time during game play in the rhythm action game system, (a) from the user terminal Selecting a music and setting a button mode to start a game; (b) receiving a button mode change request from a user terminal while the game is in progress; (c) expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And (d) expanding or contracting the decision line and the decision procedure according to the expanded or reduced number of note lines.
According to another aspect of the present invention, a system for changing a note line in real time during game play in a rhythm action game, comprising: game processing means for selecting a music from a user terminal and setting a button mode to provide a rhythm action game; Note line variable processing means for receiving a button mode change request from a user terminal during a game and expanding or reducing the number of note lines provided according to the set button mode according to the button mode change request; And decision processing means for expanding or reducing the decision line and the decision procedure according to the number of note lines changed by the note line variable processing means.
According to the present invention, since various button modes are changed in real time according to a user's request during a rhythm action game, the game can be provided to the user with a high degree of freedom.
In addition, various note lines are provided in real time in one stage of the game, so that users who play the game can experience various difficulty at once. As a result, the user who plays the game can be more immersed in the game and the effect of inspiring the desire for the game is provided.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the specification and claims should not be construed as having a conventional or dictionary meaning, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention. Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.
1 is a diagram showing the configuration of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.
Referring to FIG. 1, a game
In addition, the game
The client terminal includes a fixed wired terminal or a portable wireless terminal. The fixed wired terminal may be, for example, a personal PC or a desktop computer. The portable wireless terminal may be, for example, a laptop, PDA, mobile phone, etc., equipped with a wireless modem (LAN card). The client terminal may be installed with a game client program provided by the game service providing system.
The
The
The button
The note line
The mode change request receiver 122 receives a mode change request signal from a user or a user terminal during game play. The mode change request receiver 122 receives a mode change request signal in response to a specific key button input of an input means provided in a user or a user terminal. That is, when a user inputs a predetermined key, the user receives the key as a mode change request signal.
The
The
In addition, in the case of the reduction request, the note information of the button mode reduced in the currently set button mode is extracted from the
Alternatively, a change processing process performed when music data for each mode is divided and stored together with note information stored for each mode during note line change processing will be described. At this time, in another embodiment, the
In order to simultaneously convert the note information and the music data to the note line change processing, the music data corresponding to each button mode is simultaneously played back at the start of the game, and the user only plays the music data corresponding to the current button mode. Output it and provide it. After the game is started in this state, when the button mode change is started, the note information corresponding to the button mode to be changed is extracted and applied in real time, and the music data corresponding to the button mode to be changed at the start of the game is played. Provides the converted output in real time to the user. At this time, of course, the music data reproduced and outputted to the user before the change is hidden in the background at the same time as the change processing so that the output is continued while limiting the output. The reason why the music corresponding to each button mode is played at the same time as the start of the game is that, when the music data is divided according to the button mode, a sync may occur when the music data is changed and processed (the current playing position). This is to solve the difference problem.
When the mode change request receiver 122 receives a mode change request, the
The
The
The variable
The
The
The
2 is a diagram illustrating a configuration of a database included in a game service providing system capable of changing a real-time note line according to an exemplary embodiment of the present invention.
Referring to FIG. 2, the
The
The
3 is a diagram illustrating a configuration of note data stored in a game service providing system according to an exemplary embodiment of the present invention.
As shown in FIG. 3, the
In the above example, the stored note information has two note lines in the two-button mode, so that the notes are provided through the two lines, and the information of the provided notes is stored. In addition, in the three-button mode, three note lines are set, and note information provided through the three note lines is set and stored. In the 4-button mode, as shown in the drawing, note information is provided and stored in four note lines.
The stored note information is extracted from the note information corresponding to the set button mode at the start of the game and provided to the screen along with music playback. As shown in the figure, the stored note information may be extracted and provided as it is, or may be modified and provided according to various options and modes in the game. Here, examples of various options and modes in the game include a random note output and a mirror mode. In addition, the note data
The
4 is a flowchart illustrating a procedure of a game service providing method capable of changing a real-time note line according to an embodiment of the present invention.
Referring to FIG. 4, a procedure according to the present invention will be described. First, a gamer who is provided with a game service selects one stage and proceeds to select music to play. The stage refers to a period during which game play is performed while a piece of music is played on a game, and serves as a criterion for determining whether a score or the like is calculated through one stage and whether the stage is completed or stopped in the middle. Frequently, gamers express these stages as 'one edition', and when one stage is completed, the stagers are expressed as 'clear' (S10).
When the stage and music are selected, a procedure for allowing gamers to set a game mode such as a button mode when the stage is performed is performed. Examples of the button mode include a 2-button mode, a 3-button mode, and a 4-button mode. As another game mode, a note speed double speed mode, a note option mode to be displayed, a background screen mode, and the like can be exemplified.
When the music selection and button mode setting is completed and the player's start request is received, the game starts. When the game starts, the selected music is played, the note is provided according to the number of note lines corresponding to the set button mode, and the user proceeds to play the game by inputting the corresponding button when the note is placed on the determination line. (S30)
While the game is in progress, a procedure of receiving a request for changing the button mode from the gamer is in progress. In this case, when an input of a key button corresponding to a button mode change promised in advance to the gamer input unit is detected, it is determined that a button mode change request signal is received (S40).
When a mode change request of the gamer is received, a procedure of performing mode change processing is performed according to the request. That is, a process of providing a note by changing the number of note lines in the requested button mode in real time is performed (S50).
When the mode change processing is performed, a procedure of providing a note of the changed mode and continuing to provide game service to the gamer is performed. The gamer continues to play the game through the changed mode in real time while the game is in progress (S60).
Here, the mode change processing procedure of step S50 will be described in more detail with reference to other drawings.
5 is a flowchart illustrating a procedure of performing a real time note line change processing in a game service providing method capable of real time note line change according to an embodiment of the present invention.
As shown in FIG. 5, when a button mode change request is received from a gamer in step S40, a procedure of extracting information of a corresponding user, that is, a gamer is performed. User information is extracted from the
When the user information is extracted in this way, a procedure for determining whether the corresponding gamer meets a predetermined condition on the game is performed based on this information. That is, it is determined whether to permit or reject the note line variable processing, which is the request of the gamer. At this time, it is determined according to the processing performed in the
On the other hand, if it is determined that the condition is satisfied, the procedure for analyzing the button mode change signal requested by the gamer is performed. At this time, the input means of the gamer analyzes the previously input key input information in response to the button mode change.
In this way, the request signal is analyzed to determine the mode that the gamer wants to change. In this case, the signal information to be analyzed may include, for example, button increase, button decrease, and a certain number of button information. At the same time, a process of checking what the current button mode is is also performed. In other words, when the button is increased or decreased, it is necessary to check the current button mode to determine what mode to change.
Next, when the mode to be changed is determined, a procedure of extracting note information corresponding to the corresponding button mode from the database is performed. In this case, the music currently selected and playing is inquired first, and note information corresponding to the determined button mode is extracted from the note information set for the music.
When the note information is extracted, a procedure of changing the note line provided in the game into the extracted note information is performed. At this time, a process of expanding or contracting the note line is performed. In addition, when the note line is extended, a new note is also provided to the new note line according to the extracted note information. On the other hand, when collapsed, notes are no longer provided in the missing note line.
When the note line is changed, a process of changing the determination line corresponding to the changed note line is performed. That is, when the note line is expanded, the decision line is expanded to match on the expanded note line, and when the note line is reduced, the decision line is also reduced.
In addition to the change processing of the determination line, a procedure for changing the determination processing is also made. That is, when the note is located in the extended decision line and the gamer inputs the corresponding button at this time, the score determination process is performed. In addition, a process of processing an input button to be newly activated or deactivated is performed along with the change of the determination line.
Next, after the note line variable processing is performed, a procedure for restricting the decision examination is performed. This is done through the matters processed by the
As described above, when the note line variable processing is completed, the process moves to step S60 to allow the gamer to continue playing the game in the changed mode.
6 is an exemplary view showing an example of a game screen of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.
As shown in the figure, the game screen of the game system of the present invention has a frame a, and a background (background) area b exists inside the frame a.
A note c is provided as a background b in this frame a. This note (c) moves from the top of frame (a) to the bottom. In addition, the movement path of the note (c) moving from the top to the bottom is called note line (c1). In the screen illustrated in the figure, there are seven note lines, and a note c is provided and moved through the note line c1. The determination line d exists at the bottom of the screen where the note c moves along the note line c1. The determination line (d) is a guideline for determining the correct input and obtaining a score when the gamer inputs the input button (e) when the note (c) is located in the determination line (d).
Below the determination line (d), an input button (e) input by the gamer in response to the note is displayed. The life gauge f is displayed at the bottom of the input button e. A score display area, a combo display area g, and the like are disposed below the life gauge f.
7 is an exemplary view illustrating a game screen in which a note line is changed in real time according to a game service providing method capable of changing a real time note line according to an embodiment of the present invention.
An example in which the note line is changed in real time will be described through the game example screen of FIG. 7.
First, as in the T1 screen, the game is in progress in the button mode set at the start of the game. At this time, the game is in progress by setting to the 5-button mode. Next, the user requests to change the button mode. In this example, an example of changing from 5 button mode to 7 button mode will be described. Therefore, the user requests a change to the 7 button mode.
Then, as the T2 screen requests a change to the 7 button mode, the frame is extended by an area h corresponding to two note lines to be added. A new note line is created in this extended frame area.
Next, as in the T3 screen, when the frame and the note line are newly expanded, the decision line is also extended by the corresponding region (i) correspondingly.
Accordingly, an input button j corresponding to the expanded note line is generated or activated at the bottom of the extended determination line, such as the T4 screen, and a note k is provided along the newly expanded note line at the top of the screen.
As an example of such a screen change, the note line on the game screen is changed in real time during game play.
Although the present invention has been described above by means of limited embodiments and drawings, the present invention is not limited thereto and will be described below by the person skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of the claims.
The following drawings, which are attached to this specification, illustrate exemplary embodiments of the present invention, and together with the detailed description of the present invention serve to further understand the technical spirit of the present invention, the present invention includes matters described in such drawings. It should not be construed as limited to.
1 is a diagram showing the configuration of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.
2 is a diagram illustrating a configuration of a database included in a game service providing system capable of changing a real-time note line according to an exemplary embodiment of the present invention.
3 is a diagram illustrating a configuration of note data stored in a game service providing system according to an exemplary embodiment of the present invention.
4 is a flowchart illustrating a procedure of a game service providing method capable of changing a real-time note line according to an embodiment of the present invention.
5 is a flowchart illustrating a procedure of performing a real time note line change processing in a game service providing method capable of real time note line change according to an embodiment of the present invention.
6 is an exemplary view showing an example of a game screen of a game service providing system capable of changing a real-time note line according to an embodiment of the present invention.
7 is an exemplary view illustrating a game screen in which a note line is changed in real time according to a game service providing method capable of changing a real time note line according to an embodiment of the present invention.
<Explanation of symbols for the main parts of the drawings>
110: game processing module 120: note line variable processing module
130: judgment processing module 140: database
Claims (17)
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101593209B1 (en) * | 2015-01-06 | 2016-02-11 | 라인플러스 주식회사 | Game system and method for providing rhythm game service |
WO2017122932A1 (en) * | 2016-01-12 | 2017-07-20 | 김진영 | Timing determination-type gaming device and method |
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2009
- 2009-02-25 KR KR1020090015561A patent/KR20100096606A/en not_active Application Discontinuation
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101593209B1 (en) * | 2015-01-06 | 2016-02-11 | 라인플러스 주식회사 | Game system and method for providing rhythm game service |
WO2017122932A1 (en) * | 2016-01-12 | 2017-07-20 | 김진영 | Timing determination-type gaming device and method |
US10463959B2 (en) | 2016-01-12 | 2019-11-05 | Jin Young Kim | Timing determination-type gaming device and method |
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