KR20100024162A - Martial arts training mitt - Google Patents

Martial arts training mitt Download PDF

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KR20100024162A
KR20100024162A KR1020080082889A KR20080082889A KR20100024162A KR 20100024162 A KR20100024162 A KR 20100024162A KR 1020080082889 A KR1020080082889 A KR 1020080082889A KR 20080082889 A KR20080082889 A KR 20080082889A KR 20100024162 A KR20100024162 A KR 20100024162A
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South Korea
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martial arts
impact
emitted
unit
display
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KR1020080082889A
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Korean (ko)
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KR101086505B1 (en
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조응호
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조응호
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0694Visual indication, e.g. Indicia
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • A63B2220/53Force of an impact, e.g. blow or punch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)

Abstract

PURPOSE: A martial arts training tool capable of displaying impact quantity is provided to measure the strength of an impact from a hit of a user and to display the strength of the impact through a display. CONSTITUTION: A martial arts training tool capable of displaying impact quantity comprises the following: a hitting unit(4) with a wide surface in one side; a holding unit(2) in the other side; a sensor, sensing when a user is hit, installed in the inside of the hitting unit; a controlling unit computing a signal form the sensor to a display value by a processor; and a display(6) including multiple LEDs(62) showing the display value of the controlling unit. The LED is formed with a fixed number of colors in an order of blue, green, yellow, red, and white. A blue light is light-emitted when a minimum strength impact is sensed, and a white light is light-emitted when a maximum strength impact is sensed.

Description

격투기 타격 용구{Martial arts training mitt}Martial Arts Batting Equipment {Martial arts training mitt}

본 발명은 격투기 타격 용구에 관한 것으로, 더욱 상세하게는 발차기 공격시 타격된 힘을 감지하여 충격량을 육안으로 식별할 수 있도록 발광되는 표출부를 구비하여 성취감을 배가시킬 수 있도록 한 격투기 타격 용구에 관한 것이다.The present invention relates to a martial arts striking tool, and more particularly, to a martial arts striking tool having a light emitting part to detect the force hit during the kick attack to visually identify the impact amount to double the sense of achievement will be.

일반적으로 태권도와 같은 격투기는 발차기를 주로 하게 되며, 보다 정확한 발차기 능력을 수련하기 위해 샌드백이나 타격미트 등을 사용한다.In general, martial arts such as taekwondo are mainly kicks, and use sandbags or blow mitts to train more accurate kicks.

특히 타격미트는 상대자가 손으로 잡고 자유자재로 위치를 변동시킬 수 있어 수련자의 훈련효율이 더욱 향상시키기 위해 사용된다.In particular, the batting mitt is used to further improve the training efficiency of the practitioner because the opponent can hold the hand freely and change the position.

통상 타격미트는 일단에는 파지부가 형성되고 타단은 넓은 면적을 갖는 타격부가 형성된다.In general, the blow mitt has a gripping portion at one end and a blowing portion having a large area at the other end.

이러한 종래 타격미트는 내부에 소리발생수단을 설치함으로써 훈련을 집중시키고 수련자의 흥미를 고취하도록 하였다.This conventional hitting meat is to install the sound generating means therein to concentrate the training and inspire the interest of the practitioner.

그러나, 종래 타격미트는 타격에 의한 충격이 어느정도인지 정확하게 파악할 수 없어 다소 불편함이 발생되었다.However, the conventional hitting meat is a little uncomfortable because it can not accurately determine how much the impact caused by the hitting.

본 발명은 상기한 종래 기술의 문제점을 해소하기 위해 안출된 것으로, 타격시 발생된 충격량을 감지하여 이를 표출부를 통해 외부로 표출함으로써 육안으로도 타격량을 직접 확인할 수 있어 보다 훈련효과를 증진시킬 수 있도록 한 격투기 타격 용구를 제공하는데 그 목적이 있다.The present invention has been devised to solve the above problems of the prior art, by detecting the amount of impact generated during the impact and expressing it to the outside through the display unit can directly check the amount of impact even with the naked eye to enhance the training effect more Its purpose is to provide a martial arts blow tool.

상기 본 발명의 목적은, 일측에 넓은 면적의 타격부가 형성되고 타측에 파지부가 형성된 격투기 타격 용구에 있어서, 상기 타격부의 내측에 설치되어 타격력을 감지하는 감지센서와; 상기 감지센서의 신호를 받아 이를 내장된 프로세서에 의해 표출값으로 연산하는 제어부와; 상기 제어부의 표출값에 연동되어 발광되는 다수의 엘이디가 구비된 표출부를 포함하여 이루어진 격투기 타격 용구에 의해 달성된다.The object of the present invention is a martial arts hitting tool having a large area hitting portion is formed on one side and the grip portion on the other side, the sensor is installed on the inside of the hitting portion for detecting the force; A control unit which receives a signal of the detection sensor and calculates the signal by using an embedded processor; It is achieved by a martial arts striking tool comprising a display unit having a plurality of LEDs that emit light in conjunction with the display value of the control unit.

본 발명에 따르면, 타격시 발생된 충격량을 감지하여 이를 표출부를 통해 외부로 표출함으로써 육안으로도 타격량을 직접 확인할 수 있어 보다 훈련효과를 증진시킬 수 있다.According to the present invention, by detecting the amount of impact generated during the strike and express it to the outside through the display unit can directly check the hit amount even with the naked eye can further enhance the training effect.

또한, 타격정도에 따라 상이한 멜로디가 발생됨으로써 더욱 성취감을 향상시킬 수 있는 효과가 있다.In addition, since different melodies are generated according to the degree of hitting, there is an effect of further improving the feeling of achievement.

이하 본 발명의 바람직한 실시예를 첨부된 도면을 토대로 상세하게 설명하면 다음과 같다.Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명에 따른 격투기 타격 용구를 나타낸 사시도, 도 2는 본 발명에 따른 격투기 타격 용구를 나타낸 측면도, 도 3은 본 발명에 따른 격투기 타격 용구를 나타낸 평면도이다.1 is a perspective view showing a martial arts striking tool according to the present invention, Figure 2 is a side view showing a martial arts striking tool according to the present invention, Figure 3 is a plan view showing a martial arts striking tool according to the present invention.

도 1 내지 도 3에 나타낸 바와 같이, 본 발명에 따른 격투기 타격 용구(A)는, 일측에 넓은 면적이며 내부에 쿠션재가 충입된 타격부(4)가 형성되고 타측에 파지부(2)가 형성된 것으로, 상기 타격부(4)는 원형으로 형성되고 상기 파지부(2)로 갈수록 넓이가 감소함으로써 손으로 잡기 용이한 크기로 축소된다. As shown in Figures 1 to 3, the martial arts hitting tool (A) according to the present invention, a large area on one side and the impact portion (4) filled with a cushion material is formed therein, the grip portion (2) is formed on the other side In this case, the striking portion 4 is formed in a circular shape and is reduced in size to be easily grasped by hand as the width decreases toward the gripping portion 2.

또한, 상기 타격부(4)의 내측에는 타격력을 감지하는 감지센서(7)와; 상기 감지센서(7)의 신호를 받아 이를 내장된 프로세서에 의해 표출값으로 연산하는 제어부(8)와; 상기 제어부(8)의 표출값에 연동되어 발광되는 다수의 엘이디(62)가 구비된 표출부(6)가 설치된다. In addition, the sensor (7) for detecting the impact force on the inside of the impact portion (4); A control unit 8 which receives a signal from the detection sensor 7 and calculates the signal as an output value by a built-in processor; The display unit 6 is provided with a plurality of LEDs 62 that emit light in association with the display value of the controller 8.

상기 감지센서(7)는 충격을 감지하기 위한 것으로 1개 또는 여러개가 설치될 수 있다. The detection sensor 7 is for detecting an impact, one or several may be installed.

상기 표출부(6)는, 타격 강도에 따라 차등 발광되는 엘이디(62)가 구비된 것으로, 상면에 길이 방향으로 다수의 엘이디(62)가 식재된 피씨비(66)와,The display unit 6 is provided with LEDs 62 which are differentially lighted according to the striking strength, and the PCs 66 in which a plurality of LEDs 62 are planted in the longitudinal direction on the upper surface thereof,

상기 피씨비(66)의 외부에 형성되는 투명관체로 된 몰딩부재(64)로 구성되며,Consists of a molding member 64 made of a transparent tube formed on the outside of the PC 66,

상기 타격부(4)의 상단에 실리콘접착으로 고정 설치된다.The upper end of the striking portion 4 is fixed to the silicone adhesive.

상기 몰딩부재(64)는 엘이디(62) 및 피씨비(66)를 보호하기 위한 것으로 투 명하면서도 연질의 파이프가 사용된다.The molding member 64 is for protecting the LED 62 and the PC 66, a transparent but soft pipe is used.

상기 엘이디(62)는 상면이 평평한 고휘도 엘이디를 사용함이 바람직하며 청색, 녹색, 황색, 적색, 백색 순으로 일정 갯수로 형성된 것으로, 최저 강도일때 청색이 발광되고, 최대 강도일때 백색이 발광되도록 한다.The LEDs 62 preferably use high brightness LEDs having a flat top surface, and are formed in a predetermined number in order of blue, green, yellow, red, and white, and blue light is emitted at the lowest intensity, and white light is emitted at the maximum intensity.

상기 발광되는 엘이디(62)의 갯수는 제어부(8)의 신호에 의해 제어되며 필요한 갯수로 조정 가능하다.The number of LEDs 62 to be emitted is controlled by the signal of the controller 8 and can be adjusted to the required number.

상기 제어부(8)는, 상기 감지센서(7)와 연결되어 타격신호를 받아 처리하는 마이크로 프로세서가 내장된 기판과, 전원의 온오프를 제어하는 스위치(82)와, 전원을 공급하는 배터리로 구성된다.The controller 8 is composed of a substrate connected to the detection sensor 7 is a substrate containing a microprocessor to receive and process a blow signal, a switch 82 for controlling the on and off of the power supply, and a battery for supplying power do.

특히, 상기 제어부(8)에는 소리발생부가 더 구비됨으로써 엘이디(62)의 발광과 병행하여 특정 멜로디가 연주되도록 한다.In particular, the controller 8 is further provided with a sound generating unit so that a specific melody is played in parallel with the light emission of the LED 62.

상기 소리발생부는, 여러 종류의 멜로디가 내장된 음원부와, 상기 감지센서(7)에서 감지된 타격량에 따라 상기 음원부의 멜로디를 선택하는 프로세서와, 상기 프로세서에서 선택된 멜로디를 발생시키는 스피커(84)로 구성된다.The sound generator includes a sound source unit in which various kinds of melodies are embedded, a processor for selecting a melody of the sound source unit according to the amount of blow detected by the sensor 7, and a speaker for generating a melody selected by the processor. It consists of

이와 같이 구성된 본 발명이 작용관계를 설명하기로 한다.The present invention configured as described above will be described in the working relationship.

먼저 상대자가 파지부(2)를 잡고 타격부(4)가 수련자를 향하도록 배치한다.First, the opponent grasps the holding part 2 and places the striking part 4 toward the practitioner.

이후 수련자가 타격부(4)에 대해 발차기를 하면, 감지센서(7)가 그 충격량을 감지하여 제어부(8)로 송신한다.After that, when the practitioner kicks the striking part 4, the sensor 7 detects the impact amount and transmits the impact amount to the controller 8.

상기 제어부(8)는 송신된 충격량을 마이크로 프로세서가 연산하여 표출부(6)를 통해 표출될 표출값으로 변환하여 표출부(6)의 엘이디(62)를 발광시킨다.The controller 8 converts the transmitted shock amount into an expression value to be expressed by the microprocessor and emits the LED 62 of the expression unit 6.

즉, 강도가 약하면 청색 엘이디가 발광되고, 강도가 강해질수록 백색 엘이디 쪽으로 발광된다.In other words, when the intensity is low, the blue LED emits light. As the intensity increases, the blue LED emits light toward the white LED.

따라서, 정확하면서 강한 타격이 가해지면 최대 강도를 나타내는 백색 엘이디가 발광됨으로써 수련자는 성취감을 느낄 수 있다.Therefore, when an accurate and strong strike is applied, the white LED showing the maximum intensity is emitted, and the practitioner can feel a sense of achievement.

아울러, 엘이디(62)의 색상별로 특정된 멜로디가 스피커(84)를 통해 표출됨으로써 수련자는 청각적으로도 자신의 성취정도를 감지할 수 있다.In addition, the melody specified for each color of the LED 62 is expressed through the speaker 84, so that the practitioner can sense his or her achievement level by hearing.

비록 본 발명이 상기 언급된 바람직한 실시예와 관련하여 설명되어졌지만, 발명의 요지와 범위로부터 벗어남이 없이 다양한 수정 및 변형이 가능한 것은 당업자라면 용이하게 인식할 수 있을 것이며, 이러한 변경 및 수정은 모두 첨부된 청구의 범위에 속함은 자명하다.Although the present invention has been described in connection with the above-mentioned preferred embodiments, it will be readily apparent to those skilled in the art that various modifications and variations can be made without departing from the spirit and scope of the invention, all such modifications and modifications being attached It is obvious that the claims belong to the claims.

도 1은 본 발명에 따른 격투기 타격 용구를 나타낸 사시도이다.1 is a perspective view showing a martial arts hitting tool according to the present invention.

도 2는 본 발명에 따른 격투기 타격 용구를 나타낸 측면도이다.Figure 2 is a side view showing a martial arts hitting tool in accordance with the present invention.

도 3은 본 발명에 따른 격투기 타격 용구를 나타낸 평면도이다.Figure 3 is a plan view showing a martial arts hitting tool in accordance with the present invention.

< 도면의 주요 부분에 대한 부호의 설명 ><Description of Symbols for Main Parts of Drawings>

2 : 파지부 4 : 타격부2: holding part 4: hitting part

6 : 표출부 7 : 감지센서6: display unit 7: detection sensor

8 : 제어부 62 : 엘이디8: control unit 62: LED

64 : 몰딩부재 66 : 피씨비64: molding member 66: PCB

82 : 스위치 84 : 스피커82: switch 84: speaker

Claims (5)

일측에 넓은 면적의 타격부(4)가 형성되고 타측에 파지부(2)가 형성된 것이며,A large area hitting part 4 is formed on one side and the holding part 2 is formed on the other side, 상기 타격부(4)의 내측에 설치되어 타격력을 감지하는 감지센서(7)와;A detection sensor 7 installed inside the hitting part 4 to detect a hitting force; 상기 감지센서(7)의 신호를 받아 이를 내장된 프로세서에 의해 표출값으로 연산하는 제어부(8)와;A control unit 8 which receives a signal from the detection sensor 7 and calculates the signal as an output value by a built-in processor; 상기 제어부(8)의 표출값에 연동되어 발광되는 다수의 엘이디(62)가 구비된 표출부(6)Display unit 6 provided with a plurality of LEDs 62 which are emitted in association with the display value of the control unit 8 를 포함하여 이루어진 것을 특징으로 하는 격투기 타격 용구.Martial arts blow tool, characterized in that it comprises a. 제 1항에 있어서,The method of claim 1, 상기 표출부(6)는, 상면에 길이 방향으로 다수의 엘이디(62)가 식재된 피씨비(66)와,The display unit 6 includes a PCB 66 in which a plurality of LEDs 62 are planted in a longitudinal direction on an upper surface thereof, 상기 피씨비(66)의 외부에 형성되는 투명관체로 된 몰딩부재(64)로 구성되며,Consists of a molding member 64 made of a transparent tube formed on the outside of the PC 66, 상기 타격부(4)의 상단에 실리콘접착으로 고정 설치되는 것을 특징으로 하는 격투기 타격 용구.Martial arts batting equipment, characterized in that fixed to the top of the striking portion (4) by silicone bonding. 제 1항 또는 제 2항에 있어서,The method according to claim 1 or 2, 상기 엘이디(62)는, 청색, 녹색, 황색, 적색, 백색 순으로 일정 갯수로 형성되며, 최저 강도일때 청색이 발광되고, 최대 강도일때 백색이 발광되도록 한 것을 특징으로 하는 격투기 타격 용구.The LED (62), blue, green, yellow, red, white in a certain number of order, blue light is emitted at the lowest intensity, martial arts striking tool characterized in that the white light is emitted at the maximum intensity. 제 1항에 있어서,The method of claim 1, 상기 제어부(8)에는 온오프를 제어하는 스위치(82)와, 배터리가 구비된 것을 특징으로 하는 격투기 타격 용구.The control unit (8) is a martial arts striking tool, characterized in that the switch for controlling the on and off, and a battery. 제 1항에 있어서,The method of claim 1, 상기 제어부(8)에는 소리발생부가 더 구비되며,The control unit 8 is further provided with a sound generating unit, 상기 소리발생부는, 여러 종류의 멜로디가 내장된 음원부와, 상기 감지센서(7)에서 감지된 타격량에 따라 상기 음원부의 멜로디를 선택하는 프로세서와, 상기 프로세서에서 선택된 멜로디를 발생시키는 스피커(84)로 구성된 것을 특징으로 하는 격투기 타격 용구.The sound generator includes a sound source unit in which various kinds of melodies are embedded, a processor for selecting a melody of the sound source unit according to the amount of blow detected by the sensor 7, and a speaker for generating a melody selected by the processor. Martial arts blow equipment characterized in that consisting of).
KR1020080082889A 2008-08-25 2008-08-25 Martial arts training mitt KR101086505B1 (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101355657B1 (en) * 2012-01-20 2014-01-29 주식회사 소닉월드 Separating controller type electric mitt and ubiquitous sports system using the same
WO2017046800A1 (en) * 2015-09-17 2017-03-23 Ludus Materials Ltd. Martial arts equipment, systems and related methods
KR20220063919A (en) * 2020-11-11 2022-05-18 전재성 Archery system and method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR200245616Y1 (en) 2001-05-08 2001-10-15 (주)비트라마 Hitting mitt
KR100835348B1 (en) * 2006-10-31 2008-06-09 조효종 Hitting strength output system for fighting sporting goods

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101355657B1 (en) * 2012-01-20 2014-01-29 주식회사 소닉월드 Separating controller type electric mitt and ubiquitous sports system using the same
WO2017046800A1 (en) * 2015-09-17 2017-03-23 Ludus Materials Ltd. Martial arts equipment, systems and related methods
JP2018532471A (en) * 2015-09-17 2018-11-08 ルダス マテリアルズ リミテッドLudus Materials Ltd. Martial arts equipment, systems, and related methods
US10668349B2 (en) 2015-09-17 2020-06-02 Ludus Materials Ltd. Martial arts equipment, systems and related methods
US11660518B2 (en) 2015-09-17 2023-05-30 Ludus Materials Ltd. Martial arts equipment, systems and related methods
KR20220063919A (en) * 2020-11-11 2022-05-18 전재성 Archery system and method

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