KR20090048275A - Theater management system for online game - Google Patents

Theater management system for online game Download PDF

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Publication number
KR20090048275A
KR20090048275A KR1020080005285A KR20080005285A KR20090048275A KR 20090048275 A KR20090048275 A KR 20090048275A KR 1020080005285 A KR1020080005285 A KR 1020080005285A KR 20080005285 A KR20080005285 A KR 20080005285A KR 20090048275 A KR20090048275 A KR 20090048275A
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South Korea
Prior art keywords
game
theater
online game
online
participant
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KR1020080005285A
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Korean (ko)
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황의진
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(주)동영디엔에스
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a theater operating system for an online game that allows an online game to be played in a theater by relaying an on-line game played in a team competition to a theater.

In addition, the theater operating system of the online game of the present invention is a game operation server for operating an online game consisting of a team confrontation between the participants terminal; It is installed for each theater, and comprises a theater operating apparatus for controlling the content screening in the theater and a game relay server for downloading the actual state of the online game from the game operation server and relayed to the theater operating apparatus.

Online game, soccer, theater, theater, broadcast

Description

Theater management system for online games

The present invention relates to a theater operating system of an online game, and more particularly, to a theater operating system of an online game that enables an online game to be enjoyed in theaters together with people in addition to watching a movie by relaying an online game to a theater.

Today, the expansion of the personal computer (PC) and the spread of the Internet network has brought about the popularization of the Internet, and also caused the development of online games in the field of games.

Such online games generally have various types such as role playing games (RPGs), shooting games, board games, and sports games, and are more popular than package games in that they can compete with other users instead of playing alone. Is getting.

In addition, the operating system of the online game provides a game platform (platform) to the user, a server that operates the online game, a game terminal that downloads the game platform and performs a game by the user and a network connecting the game operation server and the game terminal It can be made, including.

In addition, online games are becoming a cultural content that can be viewed, further from enjoying the game itself, thanks to the help of StarCraft. For example, the existing game viewing is performed through the professional game league or the game specialty channel to relay the game. However, these two are once and for all, the former has a problem that the viewer is difficult to go directly to the scene, the accessibility is relatively low, while the latter is a viewing by watching TV, so the sense of reality.

Accordingly, the present inventors have come to the present invention by studying a viewing method of an online game that can be assured and more accessible, such as finding a soccer or basketball stadium, that can be approached to the public.

The present invention has been devised from such a background, and an online game is relayed to a theater to expand the theater area from a space exclusively for watching a movie to an E-sport arena, thereby improving the realism and accessibility of the game viewing. Its purpose is to provide a theater operating system for games.

The present invention to achieve the above object is a game operating server for operating an online game made between the participants terminal; The theater operation of the online game, which is installed for each theater, includes a theater operating device that controls the screening of the contents in the theater and a game relay server which downloads the live information of the online game from the game operation server and relays it to the theater operating device. Provide a system.

In the above-described configuration, the game operation server may include a game progress unit for playing an online game between the participant terminals; A game capture unit for capturing real-time information of an online game played between the participant terminals by the game progress unit; And a capture information transmission unit for dropping live information captured by the game capture unit to the game relay server in real time.

In addition, it is preferable that the theater operating system of the online game further comprises the participant terminal installed in the theater.

In addition, the game operation server preferably supports a multi-play method in which the participant terminal to play an online game in a team.

In addition, the game operation server is preferably to support communication between the participant terminal.

In addition, the game relay server preferably relays the running information captured by the game capture unit to a plurality of the theater operating apparatus.

In addition, the game relay server preferably relays live information captured by the game capture unit to a viewer terminal connected through the Internet.

The game operation server may further include a capture information storage unit which converts and stores the live information captured by the game capture unit into a streaming file format.

In addition, the game operation server simulates the virtual player representing the participant by the participant terminal, it is preferable to reflect the experience value according to the simulation training in the player's skill during the online game.

In addition, the game operation server simulates the online game based on the strategy information received from the participant terminal, it is preferable to reflect the experience value according to the simulation in the skill of the player during the online game.

According to the theater operation system of the online game of the present invention, by utilizing the space of a well-equipped theater without the need for providing an e-sports stadium separately, the viewers can visit the e-sports stadium as well. There is an effect that can be easier.

Also, PC rooms are generally considered as a place where many people can gather in one place and play online games. However, many people like this PC room is a small place to enjoy the game in the game club for social gatherings, and there is no large screen or place to watch the game, E-sports stadium It is difficult to see as a place that can be used as In contrast, if a large number of participant terminals are installed in the theater according to the present invention, the people gathered at the theater can be participant once and become spectators once and enjoy online games in the form of leagues. In other words, the theater can be used as a place where many people can gather in one place and play online games.

In addition, the theater operating system of the online game according to the present invention separately gives a participant a game function that can simulate or train a player or a team of the player or team, and the experience value by such a function can be exhibited in a game that is actually relayed. To ensure that

Hereinafter, with reference to the accompanying drawings will be described in detail with respect to the theater operating system of the online game according to a preferred embodiment of the present invention.

1 is a network configuration diagram of a theater operating system (hereinafter, referred to as a theater operating system) of an online game according to an embodiment of the present invention.

As shown in FIG. 1, the theater operating system of the present invention is an online game consisting of a team confrontation between a participant terminal 300 and a participant terminal 300 participating in an online game by playing a team or a player on an online game. The game management server 100 to collectively operate, the database 200 that stores various data for the game operation in the game management server 100, the content screening in the theater and controls the various operating equipment installed in the theater The theater operating device (800), the spectator terminal (600) for watching the online game being progressed by the participant terminal (300), the real-time download of the online game from the game operation server 100 to screen it to the viewers The game relay server 400 relayed to the theater operating device 800 or the spectator terminal 600, the manager terminal 500 managing the game relay server 400. And the Internet 700 connecting the game relay server 400 and the spectator terminal 600.

In the above-described configuration, the Internet 700 is a network of networks connecting wired / wireless computer networks scattered around the world, as is well known, and is generally referred to as Transmission Control Protocol / Internet Protocol (TCP / IP). I follow the rules. In addition, wireless access to the Internet 700 is based on a platform such as WAP (Wireless Application Protocol) or WIPI and wireless Internet access through a mobile communication network or through a public wireless LAN and an access point. For example, there may be a 'mobile Internet' (WiBro or WiMax), a wireless Internet service that provides high-speed Internet access even during stationary or slow travel at ADSL quality and cost.

Next, the participant / manager / observer terminal (300, 500, 600) should be interpreted as a concept including a personal computer (PC) or handheld (Handheld) based communication terminal, such as a laptop or desktop.

In addition, the participant terminal 300 is, for example, is equipped with a game platform downloaded from the game management server 100, thereby establishing a connection with the game management server 100, performs an online game and communication between the participants Is to support.

In addition, the manager terminal 500 controls the game relay server 400 to manage the scheduling for the online game relay and movie screening scheduling module and a display module for displaying in real time the status of the theater operating by such a scheduling module It is mounted.

In addition, the participant terminal 300 and the game operation server 100, the administrator terminal 500 and the game relay server 400, the game operation server 100 and the game relay server 400 is Ethernet or leased line or broadly the Internet Connection may also be made via 700.

Next, the game relay server 400 relays the actual status of the online game downloaded from the game operation server 100 to each theater operating apparatus 800 according to a schedule established from the manager terminal 500. In addition, the game relay server 400 is to perform the function of transmitting the monitoring information that is the real-time operating status of the theater received from each theater operating device 800 to the manager terminal 500 requesting this.

Next, the database 200 is a player information DB (210) that stores information such as a player (character) representing the participant in cyberspace, for example, physical characteristics, basic skills, etc. for the existing national representative or coach. ), The participant's credit information, the participant information DB (220) that stores information such as the player and its position, the team that the participant belongs to, the game record information according to the online game, such as a game video and the number of matches for each team. Game score DB (230) that stores / wins / points / goals, each player's record, etc., and the skill information DB (240) stores the player's skill information for each participant, e.g. dribbling or shooting ability, such as soccer It can be done by.

Next, the game operation server 100 is to support an online game, such as soccer or basketball game that consists of a team between the participants to form a separate team between the participants, in particular one participant does not lead one team, but several participants Is to support a multiplayer method of playing a match (online game) as a team. Here, the team competition can be conducted in a regular game such as a regular league form or a national team evaluation game. In detail, the game operation server 100 may include a communication module 110, a simulation training module 120, a player management module 130, a strategy simulation module 140, and a game management module 150.

Here, the communication module 110 is to perform the function of supporting the communication between each team member, that is, each participant terminal 300 in the form of voice or text during the online game.

The simulation training module 120 simulates a player by the participant terminal 300 and stores the experience value according to the simulation training in the player's skill to store the skill information DB 240 of the corresponding player. For example, instead of playing a game with another participant, the participant can dribble his character or play the game alone as a virtual opponent (easily speaking, against the computer). In other words, this experience is reflected in the skill of the player.

The participant management module 130 manages the participant information DB 220 by the participant terminal 300, and in particular, registers / updates a player or a team of the participant and stores the contents in the participant information DB 220.

The strategy simulation module 140 simulates a team game based on the strategy information received from the participant terminal 300, and reflects the contents of the team game to the player's skill to reflect the contents of the skill information DB 240. To save on. Here, the simulation game is automatically progressed by a strategy set in advance by the participant, not an actual game by the game progress of the participant terminal 300. For example, the participant who plays the role of the manager in an online game determines the team formation, the player for each position, the defensive / attack tendency of each player, and the list of replacement players when the game is behind. Try to compete your team with your imaginary opponent. Participants can then use the results to communicate tactics with team members in real online games.

The game management module 150 proceeds with the participant terminal 300 in conjunction with the team to play an online game, the progress result is stored in the game record DB 230, the real-time game of the ongoing online game relayed game It is given to the server 400.

Skill matching module 160 is to simulate the experience of each player through the access to the skill information DB 240 when the online game is simulated or actually progress.

Next, the theater operating apparatus 800 is installed in each theater of the multiplex, an interface unit (not shown) connected to the game relay server 800, and a projector 810 for projecting a game image transmitted through the interface to the screen. And a speaker (not shown) for outputting a game sound transmitted through the interface unit.

2 is a flowchart illustrating a method for operating a theater of an online game according to an embodiment of the present invention.

First, in step S11, the participant terminal 300 uses the information entered by the participant to log in to the game management server 100 to establish a connection with the game management server 100.

Then, the game management server 100 in step S13 automatically configures a team for the game progress based on the registration information of the participant information DB (220). Or teams can be organized at will. In addition, when configuring such a team, all of the players may be assigned to each participant, and some of the players may be controlled by the game operation server 100.

After completing the team configuration, the game management server 100 accesses the skill information DB 240 and checks the skill for each corresponding player of the participant (step S17), in conjunction with the participant terminal 300 to play the online game. The process proceeds (step S19). At the same time, the game operation server 100 drops the actual state to the game relay server 400.

Accordingly, the game relay server 400 in step S19 is to relay in real time to the theater set by the manager terminal 500, the real-world download from the game operation server 100.

On the other hand, in step S21 game management server 100 records the actual state of the on-line game that is in progress to store in the game record DB (230).

In addition, the participant terminal 300 may be installed in a large number in the auditorium, whereby the participant may proceed with the game by monitoring the screen while breathing with the viewer. In addition, all the people gathered in the auditorium can play online games in the form of leagues, once as participants and once as spectators. For example, in an offline organization such as a club, they play online games in theaters to foster friendships.

3 is a network diagram of a theater operating system for an online game according to another embodiment of the present invention.

As shown in FIG. 3, in accordance with an additional aspect of the present invention, the game management module 150 of the game operation server 100 may include a game progress unit 151 for playing an online game between the participant terminals 300 and a game progress. The game capture unit 153 for capturing real-time information (audio and video data) of online games made between the participant terminals 300 by the unit 151 and the live information captured by the game capture unit 153 in real time. And a capture information storage unit 157 for storing the live information captured by the game information capture unit 155 and the game capture unit 153 to the game relay server 400 in the game record DB 230. Can be.

In addition, according to an additional aspect of the present invention, the capture information transmission unit 155 is provided to the capture information storage unit 157 at the request of the game relay server 400 as well as the ongoing game status received from the game capture unit 153. It is to drop the running information stored in the game relay server (400).

In addition, according to an additional aspect of the present invention, the capture information storage unit 157 is a streaming file capable of downloading the live information captured by the game capture unit 153 and real-time playback, for example, asf (active streaming format). Format is stored in the game record DB (230).

In addition, according to an additional aspect of the present invention, the manager terminal 500 establishes a plan (schedule) for which theater operating device 800 relays live information received in real time from the game relay server 400. For example, the manager terminal 500 may establish a plan for relaying this to the theater as a third place as well as to the theater where the participant terminal 300 exists. As a result, the game relay server 400 relays the running information received from the capture information transmitting unit 150 to the designated theater operation apparatus 800. Accordingly, for example, game clubs can enjoy online games in a space separated from each other in the theaters by teams.

In addition, the game relay server 400 according to an additional aspect of the present invention is to perform a function of relaying any one of the various live information to the viewer terminal 600 requesting this. Thus, the spectator terminal 600 is connected to the game relay server 400 to display the online game to the viewers by recording or live broadcast.

The theater operating system of the online game of the present invention is not limited to the above-described embodiments, and may be modified and implemented in various ways within the scope of the technical idea of the present invention.

1 is a network diagram of a theater operating system for an online game according to an embodiment of the present invention,

2 is a flowchart illustrating a method for operating a theater of an online game according to an embodiment of the present invention.

3 is a network diagram of a theater operating system for an online game according to another embodiment of the present invention.

*** Explanation of symbols for the main parts of the drawing ***

100: game operation server

110: communication module 120: simulation training module

130: participant management module 140: strategy simulation module

150: game management module 151: game progress unit

153: game capture unit 155: capture information transmission unit

157: capture information storage unit 160: skill matching module

200: database

210: player information DB 220: participant information DB

230: game record DB 240: skill information DB

300: participant terminal 400: game relay server

500: manager terminal 600: spectator terminal

700: the Internet

800: theater operator 810: projector

Claims (10)

A game operation server operating an online game made between the participant terminals; A theater operating apparatus installed in each theater and controlling the screening of the contents in the theater; And a game relay server which downloads the actual information of the online game from the game operation server and relays it to the theater operating device. The method of claim 1, The game operation server may include a game progress unit for playing an online game between the participant terminals; A game capture unit for capturing real-time information of an online game played between the participant terminals by the game progress unit; And And a capture information transmission unit for lowering live information captured by the game capture unit to the game relay server in real time. The method of claim 2, Theater operating system of the online game, characterized in that further comprises the participant terminal is installed in the theater. The method of claim 3, wherein The game operation server is an online game theater operating system, characterized in that the participant terminal to support a multi-play method of playing an online game in a team. The method of claim 4, wherein The game operation server is an online game theater operating system, characterized in that the communication between the participant terminal to support. The method of claim 5, The game relay server is an online game theater operating system, characterized in that for relaying the live information captured by the game capture unit to a plurality of the theater operating device. The method of claim 6, The game relay server is an online game theater operating system, characterized in that for relaying the live information captured by the game capture unit to the viewer terminal connected through the Internet. The method of claim 7, wherein The game operation server further comprises a capture information storage unit for converting and storing the live information captured by the game capture unit in a streaming file format, the theater operating system of an online game. The method according to any one of claims 1 to 8, The game operation server simulates the virtual player representing the participant by the participant terminal, and the theater operation system of the online game, characterized in that to reflect the experience value according to the simulation training during the online game progress in the player's skill . The method according to any one of claims 1 to 8, The game operation server simulates the online game based on the strategy information received from the participant terminal, the theater game system of the online game, characterized in that to reflect the experience value according to the simulation in the progress of the online game.
KR1020080005285A 2007-11-08 2008-01-17 Theater management system for online game KR20090048275A (en)

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KR1020070113735 2007-11-08
KR20070113735 2007-11-08

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013100282A1 (en) * 2011-12-29 2013-07-04 (주)네오위즈게임즈 Method and apparatus for providing team management information in online game
KR20130134460A (en) * 2012-05-31 2013-12-10 주식회사 글로벌미디어테크 Apparatus and method for game by large screen 3d image

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013100282A1 (en) * 2011-12-29 2013-07-04 (주)네오위즈게임즈 Method and apparatus for providing team management information in online game
KR20130134460A (en) * 2012-05-31 2013-12-10 주식회사 글로벌미디어테크 Apparatus and method for game by large screen 3d image

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