KR20090048275A - Theater management system for online game - Google Patents
Theater management system for online game Download PDFInfo
- Publication number
- KR20090048275A KR20090048275A KR1020080005285A KR20080005285A KR20090048275A KR 20090048275 A KR20090048275 A KR 20090048275A KR 1020080005285 A KR1020080005285 A KR 1020080005285A KR 20080005285 A KR20080005285 A KR 20080005285A KR 20090048275 A KR20090048275 A KR 20090048275A
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- KR
- South Korea
- Prior art keywords
- game
- theater
- online game
- online
- participant
- Prior art date
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- 238000012216 screening Methods 0.000 claims abstract description 5
- 238000000034 method Methods 0.000 claims description 16
- 238000004088 simulation Methods 0.000 claims description 12
- 238000004891 communication Methods 0.000 claims description 8
- 238000012549 training Methods 0.000 claims description 6
- 230000005540 biological transmission Effects 0.000 claims description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000012544 monitoring process Methods 0.000 description 2
- 101150012579 ADSL gene Proteins 0.000 description 1
- 102100020775 Adenylosuccinate lyase Human genes 0.000 description 1
- 108700040193 Adenylosuccinate lyases Proteins 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000011156 evaluation Methods 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
- 230000029058 respiratory gaseous exchange Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention relates to a theater operating system for an online game that allows an online game to be played in a theater by relaying an on-line game played in a team competition to a theater.
In addition, the theater operating system of the online game of the present invention is a game operation server for operating an online game consisting of a team confrontation between the participants terminal; It is installed for each theater, and comprises a theater operating apparatus for controlling the content screening in the theater and a game relay server for downloading the actual state of the online game from the game operation server and relayed to the theater operating apparatus.
Online game, soccer, theater, theater, broadcast
Description
The present invention relates to a theater operating system of an online game, and more particularly, to a theater operating system of an online game that enables an online game to be enjoyed in theaters together with people in addition to watching a movie by relaying an online game to a theater.
Today, the expansion of the personal computer (PC) and the spread of the Internet network has brought about the popularization of the Internet, and also caused the development of online games in the field of games.
Such online games generally have various types such as role playing games (RPGs), shooting games, board games, and sports games, and are more popular than package games in that they can compete with other users instead of playing alone. Is getting.
In addition, the operating system of the online game provides a game platform (platform) to the user, a server that operates the online game, a game terminal that downloads the game platform and performs a game by the user and a network connecting the game operation server and the game terminal It can be made, including.
In addition, online games are becoming a cultural content that can be viewed, further from enjoying the game itself, thanks to the help of StarCraft. For example, the existing game viewing is performed through the professional game league or the game specialty channel to relay the game. However, these two are once and for all, the former has a problem that the viewer is difficult to go directly to the scene, the accessibility is relatively low, while the latter is a viewing by watching TV, so the sense of reality.
Accordingly, the present inventors have come to the present invention by studying a viewing method of an online game that can be assured and more accessible, such as finding a soccer or basketball stadium, that can be approached to the public.
The present invention has been devised from such a background, and an online game is relayed to a theater to expand the theater area from a space exclusively for watching a movie to an E-sport arena, thereby improving the realism and accessibility of the game viewing. Its purpose is to provide a theater operating system for games.
The present invention to achieve the above object is a game operating server for operating an online game made between the participants terminal; The theater operation of the online game, which is installed for each theater, includes a theater operating device that controls the screening of the contents in the theater and a game relay server which downloads the live information of the online game from the game operation server and relays it to the theater operating device. Provide a system.
In the above-described configuration, the game operation server may include a game progress unit for playing an online game between the participant terminals; A game capture unit for capturing real-time information of an online game played between the participant terminals by the game progress unit; And a capture information transmission unit for dropping live information captured by the game capture unit to the game relay server in real time.
In addition, it is preferable that the theater operating system of the online game further comprises the participant terminal installed in the theater.
In addition, the game operation server preferably supports a multi-play method in which the participant terminal to play an online game in a team.
In addition, the game operation server is preferably to support communication between the participant terminal.
In addition, the game relay server preferably relays the running information captured by the game capture unit to a plurality of the theater operating apparatus.
In addition, the game relay server preferably relays live information captured by the game capture unit to a viewer terminal connected through the Internet.
The game operation server may further include a capture information storage unit which converts and stores the live information captured by the game capture unit into a streaming file format.
In addition, the game operation server simulates the virtual player representing the participant by the participant terminal, it is preferable to reflect the experience value according to the simulation training in the player's skill during the online game.
In addition, the game operation server simulates the online game based on the strategy information received from the participant terminal, it is preferable to reflect the experience value according to the simulation in the skill of the player during the online game.
According to the theater operation system of the online game of the present invention, by utilizing the space of a well-equipped theater without the need for providing an e-sports stadium separately, the viewers can visit the e-sports stadium as well. There is an effect that can be easier.
Also, PC rooms are generally considered as a place where many people can gather in one place and play online games. However, many people like this PC room is a small place to enjoy the game in the game club for social gatherings, and there is no large screen or place to watch the game, E-sports stadium It is difficult to see as a place that can be used as In contrast, if a large number of participant terminals are installed in the theater according to the present invention, the people gathered at the theater can be participant once and become spectators once and enjoy online games in the form of leagues. In other words, the theater can be used as a place where many people can gather in one place and play online games.
In addition, the theater operating system of the online game according to the present invention separately gives a participant a game function that can simulate or train a player or a team of the player or team, and the experience value by such a function can be exhibited in a game that is actually relayed. To ensure that
Hereinafter, with reference to the accompanying drawings will be described in detail with respect to the theater operating system of the online game according to a preferred embodiment of the present invention.
1 is a network configuration diagram of a theater operating system (hereinafter, referred to as a theater operating system) of an online game according to an embodiment of the present invention.
As shown in FIG. 1, the theater operating system of the present invention is an online game consisting of a team confrontation between a
In the above-described configuration, the Internet 700 is a network of networks connecting wired / wireless computer networks scattered around the world, as is well known, and is generally referred to as Transmission Control Protocol / Internet Protocol (TCP / IP). I follow the rules. In addition, wireless access to the Internet 700 is based on a platform such as WAP (Wireless Application Protocol) or WIPI and wireless Internet access through a mobile communication network or through a public wireless LAN and an access point. For example, there may be a 'mobile Internet' (WiBro or WiMax), a wireless Internet service that provides high-speed Internet access even during stationary or slow travel at ADSL quality and cost.
Next, the participant / manager / observer terminal (300, 500, 600) should be interpreted as a concept including a personal computer (PC) or handheld (Handheld) based communication terminal, such as a laptop or desktop.
In addition, the
In addition, the
In addition, the
Next, the
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Here, the
The
The
The
The
Next, the
2 is a flowchart illustrating a method for operating a theater of an online game according to an embodiment of the present invention.
First, in step S11, the
Then, the
After completing the team configuration, the
Accordingly, the
On the other hand, in step S21
In addition, the
3 is a network diagram of a theater operating system for an online game according to another embodiment of the present invention.
As shown in FIG. 3, in accordance with an additional aspect of the present invention, the
In addition, according to an additional aspect of the present invention, the capture
In addition, according to an additional aspect of the present invention, the capture
In addition, according to an additional aspect of the present invention, the
In addition, the
The theater operating system of the online game of the present invention is not limited to the above-described embodiments, and may be modified and implemented in various ways within the scope of the technical idea of the present invention.
1 is a network diagram of a theater operating system for an online game according to an embodiment of the present invention,
2 is a flowchart illustrating a method for operating a theater of an online game according to an embodiment of the present invention.
3 is a network diagram of a theater operating system for an online game according to another embodiment of the present invention.
*** Explanation of symbols for the main parts of the drawing ***
100: game operation server
110: communication module 120: simulation training module
130: participant management module 140: strategy simulation module
150: game management module 151: game progress unit
153: game capture unit 155: capture information transmission unit
157: capture information storage unit 160: skill matching module
200: database
210: player information DB 220: participant information DB
230: game record DB 240: skill information DB
300: participant terminal 400: game relay server
500: manager terminal 600: spectator terminal
700: the Internet
800: theater operator 810: projector
Claims (10)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070113735 | 2007-11-08 | ||
KR20070113735 | 2007-11-08 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20090048275A true KR20090048275A (en) | 2009-05-13 |
Family
ID=40857481
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020080005285A KR20090048275A (en) | 2007-11-08 | 2008-01-17 | Theater management system for online game |
Country Status (1)
Country | Link |
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KR (1) | KR20090048275A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013100282A1 (en) * | 2011-12-29 | 2013-07-04 | (주)네오위즈게임즈 | Method and apparatus for providing team management information in online game |
KR20130134460A (en) * | 2012-05-31 | 2013-12-10 | 주식회사 글로벌미디어테크 | Apparatus and method for game by large screen 3d image |
-
2008
- 2008-01-17 KR KR1020080005285A patent/KR20090048275A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013100282A1 (en) * | 2011-12-29 | 2013-07-04 | (주)네오위즈게임즈 | Method and apparatus for providing team management information in online game |
KR20130134460A (en) * | 2012-05-31 | 2013-12-10 | 주식회사 글로벌미디어테크 | Apparatus and method for game by large screen 3d image |
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