KR20090015417A - Method for providing of hacking game in a based shopping mall and record medium thereof - Google Patents
Method for providing of hacking game in a based shopping mall and record medium thereof Download PDFInfo
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- KR20090015417A KR20090015417A KR1020070079721A KR20070079721A KR20090015417A KR 20090015417 A KR20090015417 A KR 20090015417A KR 1020070079721 A KR1020070079721 A KR 1020070079721A KR 20070079721 A KR20070079721 A KR 20070079721A KR 20090015417 A KR20090015417 A KR 20090015417A
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- 238000000034 method Methods 0.000 title claims abstract description 70
- 230000007123 defense Effects 0.000 claims description 12
- 230000001939 inductive effect Effects 0.000 abstract description 2
- 238000004891 communication Methods 0.000 description 10
- 230000008901 benefit Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 3
- 230000001965 increasing effect Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000013215 result calculation Methods 0.000 description 3
- 238000004364 calculation method Methods 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q2250/00—Postage metering systems
- G06Q2250/40—Data protection
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Abstract
Description
The present invention induces the active participation of participants by hacking the game in such a way to acquire a product after varying the difficulty by varying the authentication method and security strength according to the product level in the construction of a virtual internet shopping site And it relates to a shopping mall-based hacking game providing method for providing enjoyment to the general public.
In general, hacking is a malicious act that intrudes someone else's computer, steals information, takes advantage of them, destroys files, or paralyzes the computer network. These hacks can be varied, such as web hacking, network hacking, and system hacking. , Those who do the above are called hackers.
In recent years, the threat of hacking has been increasing. In particular, as part of the cyber security of the defense concept, the interest in hacking technology is increasing.
One of the re-lighting movements of hacking, as known, is called a hacking game.
Conventional hacking games have been conducted in such a way that only a small number of participants can participate, solve a given problem for a very long time (usually more than a week), and rank the solved problems.
However, these hacking games do not provide the public with the fun of watching, and these disadvantages limit the hosting of a wide range of hacking competitions and are local competitions where only a few participants and a few security companies are interested. The meaning has been reduced.
Therefore, the present invention is proposed to solve the disadvantages occurring in the conventional hacking game as described above,
The object of the present invention is to actively participate in the hacking game in such a way as to acquire a product after varying the difficulty by varying the authentication method and the security strength according to the product level in the state of constructing a virtual internet shopping site. The present invention provides a shopping mall-based hacking game providing method to induce participation and provide enjoyment to the general public.
Another object of the present invention is to provide a shopping mall-based hacking game providing method to provide active participation and enjoyment of participants by paying the prize immediately after successful hacking.
Yet another object of the present invention is to provide a shopping mall-based hacking game providing method that relieves the curiosity and multiplies the enjoyment by explaining the attack method to the general public (to viewers) through an interview when the hacking is successful. There is.
Another object of the present invention is to play a hacking game in such a way as to acquire a product after varying the difficulty by varying the authentication method and security strength according to the product level in the state of constructing a virtual internet shopping site, The present invention provides a recording medium in which a program capable of executing a shopping mall-based hacking game providing method to induce active participation and provide enjoyment to the general public.
"Shopping-based hacking game providing method" according to the present invention for achieving the above objects,
Constructing a virtual internet shopping mall site to which an attack target product and a hacking defense method for each product are given in a network space;
Performing authentication when the participant's terminal is connected to the constructed virtual internet shopping mall site, and providing information about the hacking game and cyber money to the participant's terminal after authentication;
Displaying an image of a game room acquired by covering a work screen of a participant terminal and a separate camera during the hacking game on a screen; And
Determining that the game is ended when the hacking is completed or a predetermined time elapses, and calculating and displaying a game result on the screen.
In addition, "shopping-based hacking game providing method" according to the present invention,
It is preferable to vary the difficulty level by varying the security strength of each product according to the level of the target product of attack, and further comprising the step of checking the passage of time when the participant starts hacking using the terminal, the cyber money It is characterized in that the amount of the small amount that can not normally purchase the target product of the attack.
In addition, the calculation method of the game result, the game results are calculated so that the ranking of the participants who have obtained a large number of prizes at the predetermined time, or give a score to the attack target product in response to a predetermined difficulty level, and later It is preferable to calculate the game result so that the ranking is increased by adding up the scores obtained and the result is higher. Alternatively, the game result is calculated so that the ranking of the participant who has obtained a lot of prizes at the predetermined time is high, and the attack is made. The game results are calculated so that the target product is given a grade corresponding to a preset difficulty level, the scores are summed up, and the higher the result is, the higher the ranking is. It is preferable to calculate.
In addition, "shopping-based hacking game providing method" according to the present invention,
After the end of the game further comprises the step of providing an attack method for the hacking success to the viewer, the step is to explain the successful hacking method through the participant and the voice of the participant to capture the video and audio files, and It is preferable to transmit the acquired image file to the screen, and to transmit the audio through the speaker.
According to the present invention, the participants participate actively by hacking a game in such a way as to acquire a product after varying the difficulty by differentiating the authentication method and the security strength according to the product level while constructing a virtual internet shopping site. It has the advantage of inducing and providing the public with the pleasure of watching.
In addition, the successful hacking has the advantage of providing active participation and enjoyment of the participants by paying the provided prize immediately.
In addition, the successful hacking has the advantage of solving the curiosity of the viewers by explaining the attack method to the general public (to observers) through interviews and doubles the enjoyment.
Hereinafter, described in detail with reference to the accompanying drawings a preferred embodiment of the present invention. If it is determined that the detailed description of the known function or configuration related to the present invention may unnecessarily obscure the subject matter of the present invention, the detailed description thereof will be omitted.
1 is a configuration diagram of a system to which a shopping mall-based hacking game providing method according to the present invention is applied, participant terminals (110, 120, 130),
The
The
The hacking
As illustrated in FIG. 2, the hacking
In addition, the hacking
3 is a flowchart showing a "shopping-based hacking game providing method" according to the present invention, comprising: constructing a virtual internet shopping mall site to which an attack target product and a defense method for each product are assigned (S101); Performing authentication when the participant's terminal is connected to the constructed virtual internet shopping mall site, and providing information about the hacking game and cyber money to the participant's terminal after authentication (S103 to S105); When the participant starts hacking using a terminal, driving an internal timer and checking the passage of time (S107 to S109); Displaying the image of the hacking game site obtained by covering the work screen of the participant terminal and a separate camera during the hacking game (S111 to S113); Determining that the game is ended when the hacking is completed or a predetermined time elapses, and calculating and displaying a game result on the screen (S115 to S119); It characterized in that it comprises a step (S121) for providing a spectator an attack on the success of the hack after the game.
In the "shopping-based hacking game providing method" according to the present invention made as described above, the organizer for hosting a hacking competition in step S101 for the hacking game through the shopping
That is, the shopping
In the state of constructing a virtual internet shopping mall site for a hacking competition, the participants who want to participate in the hacking competition are registered as in step S103. Here, the participant can register online after accessing the hacking competition site operated by the hacking
Once registered as a participant, in step S105, the
Then, when the participant accesses his
Once determined as a participant in the hacking game, the participant is paid cyber money individually applied to each target product. Such cyber money can be used as information for hacking, and it is a small amount of money that cannot be purchased normally.
When the participant starts the game (S107), the
As in step S111, the participant performs the hacking game, and in the state where the hacking game is in progress, in order to double the enjoyment of the viewing to the spectator as in step S113, the hacking work screen and the hacking game progress that the participant proceeds. The image of the field is displayed on the
Next, check whether the hacking completion or game time has elapsed in step S115, and if the hacking is completed or the game time is over, go to step S117 to turn off the driven internal timer, go to step S119 and the game result The
Here, the method of calculating the game result may calculate the game result so that a participant who has obtained a large number of prizes at a predetermined time may have a higher rank. Alternatively, the game result may be differentially scored in response to a preset difficulty level of the target product. It is also possible to calculate the game results such that the scores are added, and later scores are added up and the higher the result is, the higher the ranking is. In another method, the game result is calculated so that a participant who has obtained a large number of prizes at the predetermined time is high, and the scores are differentially assigned to a target difficulty level and the scores are summed. It is also possible to calculate the game result so that the higher the result value, the higher the ranking, and then sum the two results and calculate the game result with the average value. It is preferable that the hacking game organizer selects and applies a method capable of attracting a large number of participants from various game result calculation methods as well known.
In addition, by displaying the calculated game results on the
Next, the attack method of the successful hacking of the participant in step S121 is provided to the viewer, thereby doubling the enjoyment of the viewer. For example, when a participant describes a successful hacking method through his / her
On the other hand, by making a shopping mall-based hacking game providing method according to the present invention as a computer executable program and recording on a recording medium, those skilled in the art can easily implement a shopping mall-based hacking game providing method according to the present invention. Will be.
The present invention is not limited to the above-described specific preferred embodiments, and various modifications can be made by any person having ordinary skill in the art without departing from the gist of the present invention claimed in the claims. Of course, such changes will fall within the scope of the claims.
1 is a block diagram of a system to which a shopping mall-based hacking game method according to the present invention is applied.
Figure 2 is a block diagram showing an embodiment of the hacking game operating server of FIG.
3 is a flowchart showing a shopping mall-based hacking game method according to the present invention.
<Explanation of symbols for the main parts of the drawings>
110, 120, 130... Participant terminal
200... Communication network
300... Hack game operations server
310... Communication module
320... Control module
330... Participant Management Module
340... Shopping mall building module
350... Game result output module
360... Display module
380... Voice processing module
410... Participant database
420... Mall database
430... Hacking database
Claims (10)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070079721A KR20090015417A (en) | 2007-08-08 | 2007-08-08 | Method for providing of hacking game in a based shopping mall and record medium thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070079721A KR20090015417A (en) | 2007-08-08 | 2007-08-08 | Method for providing of hacking game in a based shopping mall and record medium thereof |
Publications (1)
Publication Number | Publication Date |
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KR20090015417A true KR20090015417A (en) | 2009-02-12 |
Family
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Application Number | Title | Priority Date | Filing Date |
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KR1020070079721A KR20090015417A (en) | 2007-08-08 | 2007-08-08 | Method for providing of hacking game in a based shopping mall and record medium thereof |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102010042795A1 (en) * | 2010-10-22 | 2012-04-26 | BSH Bosch und Siemens Hausgeräte GmbH | Filter module and method for operating a filter module |
-
2007
- 2007-08-08 KR KR1020070079721A patent/KR20090015417A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102010042795A1 (en) * | 2010-10-22 | 2012-04-26 | BSH Bosch und Siemens Hausgeräte GmbH | Filter module and method for operating a filter module |
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