KR20080103423A - A play-implement for learning knowledge - Google Patents

A play-implement for learning knowledge Download PDF

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KR20080103423A
KR20080103423A KR1020080046579A KR20080046579A KR20080103423A KR 20080103423 A KR20080103423 A KR 20080103423A KR 1020080046579 A KR1020080046579 A KR 1020080046579A KR 20080046579 A KR20080046579 A KR 20080046579A KR 20080103423 A KR20080103423 A KR 20080103423A
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answer
question
victory
point
play
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손용관
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손용관
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games

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  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
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  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
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Abstract

A play-implement for learning knowledge considering a degree of difficulty is provided to bring rationalization of a play progressing by diversifying a degree of difficulty of a problem. A play-implement for learning knowledge considering a degree of difficulty comprises the followings: a question 1 item(1e) comprising a pronunciation of Chinese writing word, a primary interpretation of English word, a lexicographical description of any kind of concept, and a sensible comment about any kind of issue; a question 2 item(1f) comprising a lexical meaning of Chinese writing word, a part of speech usage of English word, and a description of background of the case of any kind of concept or any kind of issue; a question 3 item(1g) comprising a application of the Chinese writing word, an idiom application of the English word, an application of any kind of concept, and a thoughtful evaluation of any kind of issue; a question 4 item(1h) comprising a verified theory and a comment level of scholar; a question 5 item(1i) comprising a foreign language question level; and a question 6 item comprising an instructive creativity level for the our change.

Description

A play-implement for learning knowledge

The technique of the present invention intends to produce more intellectual members and virtues-development by editing more appropriate contents for each class by tying more community members. It is a new technology with fun device and fun progression that will be a requirement for attention and participation, and people who have different levels of knowledge about the knowledge that is the medium of play (eg, 3 year old children, high school graduates, university graduate mothers) In addition, the university's Ph.D., etc.) allows the play competition to become a reality by equipping the equilibrium conditions for the progress of the play, making it possible to proceed with serious play, The question level participant will be able to grasp the high level knowledge or information through the confirmation of the answer of the high question level participant, and at least expect sensitive cognitive or assimilation. It is believed that the new technology conditions that resulted in unprecedented achievements are in place. Participants will be able to realize a new perspective and a sense of development of the field of vision, which will make the game more rewarding. However, the prerequisite and success of this invention is the fun problem of interest induction. As a basic principle, the skill of fun-inducing ability must be well-balanced with the agency and good luck of the competition, and the competition parameters must be precisely varied and the progress can be accurate. Based on the various participants, the fun-inducing skills should be able to harmonize with the wide universality, ease and difficulty. True to this fundamental basis, the ride was invented anew. Differentiate and diversify the content and style of the question in the solution, and metaphorize and metaphorize, suggestive, literary, and literary questions. By multiplying the organization of cards and pre-arrangement of reading items according to the level of knowledge among the participants, knowledge of equilibrium and equality of play in media-based play is required. The invention has been developed and organized. Participant in question card (1a) which was assigned by turn

Figure 112008502618015-PAT00024
… (1e 1f 1g 1h 1i 1j 1k) If one of the items is read aloud, the participants will proceed through the game, checking their answers in accordance with the rules in the various answer checker rides. In the present invention, among the two answer pieces provided separately in the eight answer check mechanisms and the two status board play equipment, a question card and an answer check board may be selected as the agreement between the participants, and two progress tables may be selected as the agreement between the participants. In the present invention, the selection of various answers, and the selection of the two progress tables, the description of the suitability of the application and the detailed description of the selection of the two status boards will be made according to the following explanation steps. . In addition, another explanation of the knowledge acquisition performance of the question cards and the utilization of the questionnaire card organization among various participants, namely, the two or three duplicate cards, which are advantageous for winning points, can be used to diversify the competition conditions or to adjust the number of participants. The use of cards will be explained in more detail later. It also functions to attach the contents of the assignment card assignments to the assignment items in the process of play, while reinforcing the unique technology of using the display and using the display as the points for the competition of play. As will be described in detail in the present invention. In addition, the new status board game is a new type of effective knowledge acquisition technology that provides a deeper level of knowledge acquisition and more memorizing ability by competing play by raising the level of questions that use a mature knowledge base. Invented. Third, human communion means that we can expect new and in-depth conversational or humorous incentives as we experience unique fun and rewards in the process of immersing and repeating various games through diverse and differentiated knowledge. It will be a mechanism for new communion functions. Interesting, immersive repetition is due to new technology, which is based on the equilibrium competition conditions of play by differential multi-item question-organization and various organic solutions of the present invention. will be.

There have been many rides. Among them, the present invention is compared and described with similarities, and the differences are intended. The words of Lee Joo were developed in this country. The question was to align Shijo literature with simple Sijo Daegu, and there were no other questions. There was no multi-item system for rationalization of equitable play competitiveness, and there was no technology for assigning the preliminary sum of the items. The Garuda card game used in Japan is similar to the gatu. Card Noll forms include Trump Hwatu English word memorization playing cards, and the purpose, content, and rationalization of multi-item assignments for the rationalization of the game, the winning points for the combination of letters, the winning points for the combination of signs, and the answer pieces. There was no organic play equipment with two progress charts: the organicity of the board status board play, which deepens the acquisition of knowledge by gaining victory points and acquiring up-level play repetition through familiarization.

It is similar to play a game of number play, short cuts, setting of several moves, capturing the previous move, accompanied by a move, and completion of all the move destinations. Procurement of the number of moves forward is simply the number based on the difference in the status of throwing four halves of wood. There is a difference and the progress is completely different. In the bingo game play, the form of checking the answer book according to the reading (usually the number) and the winning form of the pre-completion ruler in the check competition may be similar, but there are significant differences in more parts and important technologies as compared with the previous comparison. . In casino revolving game, it looks like a little similar to the victory point condition due to the oral settlement by rotation, but there are many differences in the elements of the present invention overlapping fluid solution confirmation game. Among many other PC games, there is a partly similar principle to the competition aspect and style, but there is no such organic multifunctional omnibus set ride that meets the three objectives of the present invention. There were no three major mangers to improve the quality of life of the community.

I am sure that there will be a gradual progress in solving the task if we set up the three-purpose invention for the means to solve the need to change the culture of play and give results in its faithful role. The primary gateway for the achievements of the present invention based on three purposes is the attraction of community members. However, today's living environment or living structure keeps people busy and lives with the stress of busy consciousness. In addition, it is true that our play (game) aspect has a lot of negative dysfunctions, and it is a great value pursuit effort today to make a transition effort that minimizes the negative effects such as waste of time and energy of the community members and the loss of consciousness. Seen as one of. In addition, although there have been numerous insistence that human life education claims are rational and necessary, the effectiveness of them is lacking. To overcome the gradual overcoming of the dysfunctional practice of numerous conventional games that have been a serious impairment of community culture for the necessary lifelong education effectiveness and for the enjoyable and efficient learning effect of adolescent students. For this reason, the emergence of the invention of a new ride was a necessary task even though it was an era task. On the other hand, the rapidly changing science and technology civilizations, especially the changes in life consciousness and attitudes caused by computer mobile phones, have also required a deep reflection on the community level and efforts to respond to the evaluation and evaluation. The communal waste of time and the retirement of consciousness are directly proportionately paid, and this unfortunate probable effort must be made.

For the successful achievement of the three objectives of the present invention, the attraction of more people is primarily a prerequisite, but it should be a mechanism equipped with conditions of interest, attraction and benefit that can attract attention. More stringent intrinsic discernment: first fun, second rewarding profitability, and third, the precondition of euphoria. As a condition of rational and realistic competition play, the process of multi-itemization and the pre-arrangement assignment can be induced by the curiosity of participation by the reality of reasonableness and competition. The living environment of various interests has diversified the play equipment in preparation for the amplification of the anticipation of change for the modern people. Diversification of rides is much more than just that. There is also a need for maximizing effects in the process of acquiring knowledge for the purpose of knowledge and its knowledge acquisition and effective knowledge acquisition. Eight answer-checking boards with two levels of difficulty, two status boards, and two progress charts that add to the competition of another feature add to the experience of immersion and repetition. It is the necessity of omnibus set of the organization and the pioneering efforts to improve new quality of life.

First, in the play using knowledge as a medium, the question items corresponding to the level of multi-item questionnaire are assigned to the non-equilibrium problem caused by the difference of knowledge level among the play competitors. By compromising, it has rationalized the progress of the play. The text of the accompanying sticker is the original instructional system.

Second, the multi-item questionnaire style of the diversification diversification metaphor is the inspirational experience that is not evident, that is, it acquires and understands the multi-item perspective on the knowledge of the question and the expert interpretation or foreign language expression through the process of play. Will be

Third, through the use of the present invention, which is a medium of knowledge, it enables us to experience a different level of fun than the existing play, and to acquire a lot of memorization necessary knowledge through rapid knowledge acquisition. As a result, true personal fellowship can lead to improved human relations and induces mutual reflection education.

Fourth, time energy due to the use of play equipment, which had a lot of dysfunctions but was forced to be released by using the diffusion of play equipment equipped with fun, effective knowledge acquisition, and performance of friendship. It replaces consciousness retirement and contributes to overcoming the loss of life of community members.

Fifth, not only will the concentration, which is an essential element of educational improvement, improve overcoming, but also encourage the mass production of community talents by acquiring the need to identify the truth or pursue it and encourage them to entertain themselves. To lead creative future leaders.

Sixth, it contributes to minimizing the cost of the frustrating aspects of community life that would be required by the serious, innocent and unwise private education craze, and to reminding us that the paradigm shift of community future by truth is necessary. Will be done.

Seventh, to induce the reorganization and purification of garbage knowledge (obsoledge) caused by inevitable knowledge excess information excess environmental conditions to preserve stress and health and to induce a productive shift of consciousness.

Eighth, the new forms of the invention and the checklists of the various forms and aspects, and the two newly developed progress tables, function organically with the multi-item question card that will induce many effects, realizing the above eight valuable effects. By doing so, it contributes to the development of industrial performance not only by culture but also by industrial creativity and industrial awareness.

In order to use the play equipment of the present invention, since it is an omnibus set, it is necessary to make a prior agreement between the participants in accordance with the stage selection and progress rules of the equipment. First, the status board showing the progress table is joined to the center plate of the play board or the status board, and the adsorption mechanism is inserted into the upper two holes and adhered to the smooth wall. Among the eight different rides, you can choose between the answer piece play or the fixed answer game in light of the difficulty. As shown in Fig. 22, 22 pieces of elliptical answer pieces are mixed and placed on the collection frame at the center of the play, and each of the four pieces of solution pieces is prepared. Each of the following participants will be assigned to the appropriate question by discussing each other among the multi-item questions. In the case of Fig. 22, three-year-old children and high school graduates agreed to take the first of six items, and the father-in-law to ask questions among all the items. Ten four-color stickers prepared separately before the start of the game will be assigned to each player using three to four color stickers for each color. It will be shuffled under the item assigned to it. The sticker is printed on a very thin tanned material, and is processed with a sticky adhesive on the back of the English word. Some color stickers are grandmothers, which means that you should remember which items and points for victory points (3 colors = 1 point, 1 white color corresponds to any color), but the most important function of the stickers is The sticker is a part of the new invention because it does not reveal the question cards and influences the winning game. If a three-player participant selects a play host, the host decides the number of question cards among the total of 32 question cards as the last preliminary agreement. The basic card corresponding to the answer piece is only 22. However, in the point formation condition set in the answer piece of FIG. 10, the center letter phase becomes important, and in the case of the cross-type 天 and life of the center letter, there are three duplicate cards. In addition, the central character filial piety is a combination of blessings for only one auxiliary character, so you get 1 victory point. There are two duplicate cards of yellow center letters in favor of other Victory Points. In addition, in accordance with the number of three participants in the three blank cards, only one blank card is joined, and finally, the player decides to play with 30 questions. The host is divided equally into 5 pieces per person and the remaining 15 pieces are placed face down in the center of the game with a flip card. First, when the host reads the first item corresponding to the grandmother's question sitting on the right side, he identifies the answer from the grandmother's answer cards and puts it on the vantage point of the piece collection. Although there is an alternative explanation in the brief description of Fig. 22, in the first round of this play, the grandmother stops playing with three victory points and records three points in the cumulative progress table, and the winning grandmother proceeds to the second round as a host. There is one thing to note about this play. In this play configuration, the son sitting to the left of the father has an advantage over his grandmother, who has a similar level of knowledge in terms of play balance. The father's questioner is his son. The reader of the question recognizes the answer given on the question card. The son who was able to recognize the answer of the father's question assigned to the relatively difficult question is better than the grandmother, so when the cumulative progress table is used, he changes his place with the grandmother after the fifth round. In addition, when using a move table, two people are switched at the time when half the number of moves reaches the destination. There may be some flexible operations by prior agreement. On the other hand, it is possible to play with 27 cards in total, with 3 cards of the main character 天 life filial piety, and 2 cards by prior agreement, assuming that more than half of the question cards are divided in the card division or all the games. Make sure your mobile card is even. Another important rule is the handling of duplicate and blank cards. The duplicate card is used first and the rest is dead. A duplicate or blank card that is dead may be placed in front of the person, whether it is carried or flipped, and one card may be used instead of the flipped card. However, if you want a fierce competition of the game, one player draws a card from one of the competitor's tickets in advance, and the participant is drawn from the flip card instead. The rules of Fig. 8 for the same answer are different. The embodiment of Fig. 23 is a four-participant play group added to a mother of college graduates, and the play equipment is a three-fold flow response board, and the answer content is not an Chinese word in Fig. 22. The procedure is the same. If you enjoy playing with eight different rides with different contents and equipment styles, you will learn a lot of valuable knowledge information lessons. In addition to acquiring knowledge, playful dialogue can be generated during the play, resulting in personal humor and intellectual humor. It is expected that the fun and profitable repetition of the play is expected and meanwhile, all the knowledge of the questions can be reached to the stage of maturity. By playing two status boards, there is an opportunity to reconfirm the knowledge of the knowledge of the first half questions. give. In the description of the play process of the present invention, the function and usage of the question card, its attached sticker, the duplicate card, the blank card, the rationalization of the reading, the victory point acquisition and the play stop are explained. These detailed rules are prepared in the ride guide. Descriptions of mechanisms and procedures relating to the present invention which require further explanation are classified below.

As an explanation about the question card,

It is convenient to carry and use, and it is 7cm × 10c thick, about 1mm wide, which can be appropriately edited and edited. The question card makes the editing necessary for each class. It is multi-itemized and ordered according to the difficulty level. 1 item is read aloud level or easy expression of Korean pronunciation of foreign language, 2 items are dictionary explanation level or easy foreign language, 3 items are descriptive interpretation of solution or intermediate foreign language, 4 items The ability to apply a solution or foreign language above intermediate level, 5 items for academic understanding or high level foreign language, 6 items for scholar's opinion level for a solution or professional foreign language, and 7 items for future non-permanent opinion or academic foreign language. Basically, the question of the solution is appropriate in terms of differential diversification, metaphorization, comparison, and expression. It is set to the stage. Duplicate cards and blank cards will be prepared according to the number of questions and the set points for answer boards.

As an explanation of the fixed answer board,

Figure 1 Figure 2 Figure 3 is a fixed answer board type may be another form of embodiment. There is a setting for victory points by color (2e 2f 2g 2h 2s), character combination (2i 2j 2k), display combination (2m 2n 2o), solution cell type (2d 3a 3b 3c 3d, etc.). The game is even more labyrinth because the combinations are different for each answer board.

As an explanation of the answer piece collection,

Fig. 8 The answer cells of Fig. 10 are in a separate state, but in various cases and in a constant form (Fig. 10), each piece may have an irregular shape (Fig. 8), etc. Marking points of the same combination of points on the same ground Collect points of victory points are set and displayed on the bottom of the sculpture (10c) to complete the sentence on the back of the collection (8k). It is characterized by the fact that it can be combined with. Peel adhesive is applied to the bottom of the piece, and the position of the bottom of the piece can be seen through the hole 10b to confirm the combination of the points on the back, or the frame is made of transparent opaque print on the emulsion plate. It is characteristic that it can be produced and utilized. One grandmother's victory point in Fig. 22 was a victory point for completing sentences on the back side. Since there is only one form of irregular answer, there is a fixed frame position. Two solutions (1b 1b-1) are arranged in pieces of different victory conditions. Makes one choice unavoidable.

As a description of the superfluous flow solutions,

Fig. 11 is a perspective view of the detached state of the solution plate of 12 cells of three overlapping guns. An open and close pin is inserted at the center of the center, and the three circular surfaces are fixed in width order with a certain difference, so that they can be rotated from side to side. There are square handles (2c) on both left and right sides, and from the second answer board, there are several triangular protrusions on the edges. The solution board mechanism of Fig. 13 and Fig. 23 is of 18 cells of three overlapping guns, which is the answer board of the archaeological word, the central letter auxiliary letter, and the B point of the color of Y color, and is fixed to the center point by the spot material at the top. There is a solution confirmation frame (12a). The Y color answer cell is a special color answer cell on one side (radius) of the privileged victory point. In the case of Fig. 15, it is a two-fold total 16-cell floating answer cell, which is the answer board for the four-country conversational question. In the case of Fig. 17, four overlapping and seven-point forms are instructive contents about the Old Testament. One special privilege color is set to two sets, and there is a letter combination using □ (blank).

As a description of the current situation play,

Since two progress tables have been organized and played at the center of the game from the beginning of the present invention, the status board (18a + b) may be used to the eyes of the participants and make them expect. The present invention, which is a medium of knowledge, is gradually becoming familiar with the knowledge. By using this knowledge familiarity condition, the play provides an opportunity to reconfirm knowledge and develops the application of improved knowledge level and the ability to induce intellectual conversation. Even the observers around me will be able to create a deep personal friendship atmosphere, and I can expect courtesy in the posture. Intellectual enlightenment results. The play table and decisive distinction in the first half of the table are based on the premise that the rules for gaining victory points are not obtained points in the answer pieces (Fig. 18), but the necessary victory points are obtained by the letter combination (2j + 2i + 2k) set in the status board. This is an absolute rule. However, since the secured points obtained in the solution piece victory condition are preserved, the acquired victory points of the solution pieces are summed when the current version character combination victory point is obtained. The vertically edited status plate of A3 size is made of solid and smooth surface, so that the adhesive on the back of the solution piece can be attached well. Pictorial photographs, etc. according to the Victory Point Synopsis contents are organized to support text messages. Luck (18m) doubles the points earned, and there is no penalty for failing to win the victory even if the luck progress is marked. However, the destination 18n is different. If you fail to score, you will be penalized by one point in the progress table. Deduction is a rule that invites challenges. Since securing good fortune is a preoccupant of the central character's wisdom, the number of question cards corresponding to this privilege fragment will be relatively large. In addition, a relatively large number of questions, such as the central character 天 or life in the cross-shaped figure and Hyosim's question cards in the current status board of 18b, are organized to disperse competitiveness. The answer is organized in the middle of the answer piece, the upper part is the letter corresponding to the 18a board, and the lower letters are the letters in the 18b board. The bottom piece of glue is attached to the collection frame of the board. The play progress rules in the board are the same as in the first half. Since the specifications of the first eight questions are the same, the cards for the answers to the contents in the current answer card are drawn out. The duplicated cards for the victory points are the same as the rules in the first half. The same rules apply to the use of stickers provided with the card.

As a description of the cumulative progress table (Fig. 20),

A score board type is a board that stops play due to the acquired victory points, stops play, checks the accuracy of the acquired contents, and accumulates the acquired victory points in the corresponding column. As a rule, 10 times (20i) is a rule, but may be adjusted to meet the needs of the participants. The progress chart feature in the present invention separates the reverse conference game 20b with the agreement of the participants at the end of six times. In the reversal game, the first scissors, the rock, and the bow are two winners or two winners, the second song sings one measure 20 seconds ago, the shortest time required to win, the third toothpick (separate apparatus), the fourth body language Explain, choose one of the However, the reversal preferential scores are differentiated in order of the scores of the participants (20d 20e 20f 20g 20h). After the 10th round, the sum of the accumulated points is decided to determine the highest scorer as the final winner. Compared to another runner-up, a monotonous cumulative runner-up will be appropriate for the beginner stage of this play, if it is difficult or if you are burdened with knowledge of the questions. After the 10th round and after the 6th round, the reversal game and the increase / decrease point calculation method after the inversion game may be adjusted by agreement between the participants. The results of the recurring play several times play a role in driving the play with the expectation of the final victory direction, and it is also an effective repetitive motivation for acquiring the knowledge medium. The progress sheet is recorded with a signature pen, then erased with a tissue and reused.

As a description of the movement table (Fig. 22),

A horse's progress table is one of two progress tables of the present invention. A progression table is a chart of the progress of a competitor's competition to reach his destination first. It is a pattern of colostrum. Major cities across the country have been set up in 16 stations to accommodate alternative locations. The meaning of the 16 stations was set in consideration of the two basic victory points, the possibility of scoring power, the time required for the play, and the psychological condition of modern people. The station is divided into two lines of action. On general routes (Busan Station 1 ↔ Cheongju Station 7, Gunsan Station 14 ↔ Incheon Station 16), competitors can stay together at the same station in a symbiotic position.

However, the red line (Seoul Station 8 ↔ Mokpo Station 13) is a dangerous route and it will fall to Daejeon Station 6 unconditionally if it is caught by the trail. The decisive factor in this progression is Grand Station 10. It is a subtle station with a great probability of reverse reversal. If you proceed as in the cumulative progress table (reverse game) but the winner wins the reversal game (there is no reversal preference if you don't win), the arrivals of the major zones will use 4 points for your opponent's deduction or your own points for your competitive strategy. However, it should be an even unit of 2 points and 4 points (allowing utilization to an odd number leads to confusion). Lucky Cheongju Station 7 (Skip)

Figure 112008502618015-PAT00025
There is a large station 10) and you can skip, but Paju Station 5 (
Figure 112008502618015-PAT00026
There is Chuncheon Station9). In order to settle in Daegu 10, which is the most favorable for the game, you may give up skipping at Paju Station 5 and proceed as it is. However, if you do not mind seating in Daegu 10, it may be advantageous to use skip. . There is also a good luck of cheongju station 7 when going straight to give up the skip from Paju station 5, but it can be a subtle station to be careful because it is very burdensome to take one chance to win. When you're about to get to your destination, you won't know what the victory will be.
Figure 112008502618015-PAT00027
Yeosu Station 12). You may be captured or overtaken by a fall at Seosan Station 15 and you may lose the match. If it is captured in the red road and falls, it is not completely exited (like Yuknori), but instead of falling into Daejeon Station 6, it is a possibility of re-challenge, so as to keep the competitive relationship sharp by utilizing the possibility of winning. The number of moves will be settled in agreement with the play settings. The runner-up schedule should be 2 points of basic victory points in the organizational structure, and it will be an organization to which the low score acquisition rule applies.

On the other hand, in the cumulative progress table without a high score limit, the rules for obtaining victory points can be relatively high scores, and the adjustment scores by the reversing game are also relatively high. The composition of the movement table was intended to symbolically compress the life of happiness in Korea according to the present invention. The two progress tables organized on the status board can be replaced after the same size drawings are separately prepared by the adhesive process.

Fig. 1 divides the question difficulty into six categories for equal competition by asking knowledge about the human body according to the knowledge level of each participant. This is a challenge card organized to play competitively. 19 basic cards + 2 duplicate cards + 3 blank cards = 24 cards in total, 7cm x 10cm rectangular, about 1mm thick printing coating. A confirmation sticker that has a variable effect on the strategy of play competition by selecting each player's assignment items and the purpose of the upside down question card and not revealing the upside down card after the progress of the questionnaire. Each participant will use the corresponding color sticker as a user tool, and the number of stickers will be prepared according to the number of questions, and three points will be scored on the same color sticker. It's a providence and is a very thin, sticky dairy sticker attached to the bottom of an item assigned to each person before mixing. It is a common accessory of all questions cards.

FIG. 2 is a fixed answer board of 19 answer cells in which the competition for checking answers is made with the question card shown in FIG. Print coating with a thickness of 3 to 4 mm in a 17 cm x 25 cm rectangle-printed on both sides in Figure 4-in front of 4 persons.

Fig. 3 is a questionnaire card which consists of 7 items of knowledge about food based on the principle of Fig. 1, 33 basic cards + 3 duplicate cards + 4 blank cards = 40 in total, 7 cm x 10 cm rectangular, about 1 mm thick printing coating (common ). Figure 1 stickers are the same.

Figure 4 is a fixed answer cell confirmation plate of a total of 33 answer cells consisting of a certain ratio of five forms of competition to confirm the answer with the question card of FIG. Back of Figure 4-four people.

Fig. 5 is a questionnaire card that consists of seven items of knowledge on reflective English words based on the principle of Fig. 1, with 36 basic cards + 3 duplicate cards + 3 blank cards = 42 in total.

Figure 6 is a random answer board of a total of 42 pieces of random answers to compete in the question card shown in FIG.

Fig. 7 is a question card in which 4 × 2 items are organized according to the principle of Fig. 1, with 22 basic cards + 3 duplicate cards + 3 blank cards = 28 pieces in total. Figure 1 is the same as the sticker.

The answer card of FIG. 7 of FIG. 8 is a random answer collection of 22 answer cells competing for the solution check. However, all 22 pieces are different in shape, so the same solution is a different type of piece, and it has different victory points such as different colors or matching pictures, so it is inevitable to choose a play strategy, and it is a new mechanism of variable action for victory point competition. There are Edo points, complete sentences and combination of connecting lines, and there are letters or marks of the points formation condition on the back of the answer pieces. The bottom of the piece is visible inside the Victory Diagram. In the case of Fig. 8, a faint display is made to find the landing position of each answer piece.

Fig. 9 is a questionnaire card in which seven items of knowledge on reflective Chinese are organized according to the principle of Fig. 1, with 22 basic cards + 7 duplicate cards + 3 blank cards = 32 in total.

FIG. 10 shows the elliptic answer pieces of the same type of a total of 22 answer cells competing for solution confirmation with the question card shown in FIG. 9 to obtain a victory point. The identity of the form does not have two sets of identical answers as in FIG.

Fig. 11 is a side view of the separated state of a three overlapping flow circular 18 cell solution board;

Fig. 12 is a question-item card which consists of seven items of knowledge of ancient Chinese words based on the principle of Fig. 1, with 18 basic cards + 2 duplicate cards + 1 blank card = 21 in total, and Fig. 1 is the same. The attached sticker is slightly different but looks the same.

Figure 13 is a three-ply flow-type answer board of a total of 18 cells to compete in the answer check question card of Figure 12. The sixth division (cell) with the lowest disc diameter of 18cm + the second disc diameter with 13cm6 equals + the third disc diameter with 11cm6 equals, the thickness of 3 to 4mm, the solution confirmation plate of the principle of FIG. Printing coating.

Fig. 14 is a question card organized in four items x 2 questions based on the principle of Fig. 1, with 16 basic cards + 5 duplicate cards + 3 blank cards = 24 in total. Same as Figure 1, but in horizontal editing. Same as Figure 12 sticker.

Fig. 15 is a two-ply flow-type answer board with a total of 16 cells to compete for solution check with the question card shown in Fig. 14; Bottom disc diameter 18cm 8 divisions (cell) + second disc diameter 13cm 8 equals. Fig. 13 Thickness Back side of the two plates of Fig. 13. Print coating

Fig. 16 is a question-item card which consists of seven items of knowledge of the Old Testament according to the principle of Fig. 1, with 28 basic cards + 5 duplicate cards + 3 blank cards = 36 pieces in total. Same as FIG. 1. The attached sticker is the same as that of FIG.

FIG. 17 is a four-ply flow hexagonal answer board with a total of 28 cells in which the answer card competition of FIG. Bottom 7 Radius 10cm7 Divided Section (Cell) + Second Plate Radius 8.7cm7 Divided + Third Plate Radius 7.4cm7 Divided + Fourth Plate Radius 6.1cm7 Divided. 3 to 4 mm thick. Printing coating.

Fig. 18 is a scoreboard competition drawing and a cumulative progress table combined use status plate of A3 size. The upper ends of the two plates of FIGS. 18 and 19 are folded in a connected state. It is used for inserting plate type by fixing the string in the hole under the two plates or joining the two plates and inserting the adsorber using the two upper holes and attaching it to the smooth wall. 4mm thick solid material plate. Two-sided two-sided setting. Print coating or smooth tanning.

FIG. 19 is an opposite board of FIG. 18, which is a current state board in which a combination of large and small oval letters in the same color and a combined progress table are organized. Status edition answer pieces example, confirmation pin example, hangmapin example (same as Figure 18).

FIG. 20 is a cumulative progress table of victory point records used in the FIG. 18 status board. Example of reduction.

FIG. 21 is used in the status board of FIG. 19 as a moving progress table of moving forward competition according to the victory point score.

Fig. 22 illustrates an embodiment of the three-participant (① high school grandmother, ② elementary school 3 year old children, ③ university doctoral professor father) in the questions and answers sculpture play of Figs. ① Participant Grandma's victory. That is, refer to FIG. The answer piece acquisition play of Fig. 10 is also in the brief description of the design, but in the answer pieces read in the rule pieces mixed in the collection of pieces to find the answer pieces in accordance with the rule and landed at the corresponding position of the collection frame mainly of the letter combination When the condition is met, the combination of the color combination and the victory point gain on the back side can be used to stop when three points are secured. See your grandmother's score. First of all, only two characters of the central character filial piety and auxiliary characters bless 1 point + RRRR 1 point + complete the sentence on the back of the collection frame, three points to a total of three points to win. On the other hand, his son and father were less than 2 with a stop. The medium is reflective Chinese, which is the content of the three countries' cultural meaning.

Fig. 23 is a play example of a four-player participant with the three-overlapping floating answer board of Fig. 12. ① Three-year-olds, ② High school grandmothers, ③ University graduate mothers, and ④ University Ph.D. The answer check mark was set to ♣ as a temporary mark. Two sons and one grandmother could not confirm the answer once. The main characteristics of the game were the order of victory, the order of victory, and the combination of color and letter combinations. Securing two points centered on the centripetal point + one point of BBBB + one point of central Chinese and auxiliary character pictograms, the team won four points. The contents of the process are as follows. For elementary 3rd year students, for example, 愛人 如 己 alone, the grandmother reads "Because our birth was love", and for the college-level mother, "The mystery of motherhood-sustaining the world !!" In reading, I tell my father, "Healthy body secretion of hormones and the organic nature of spiritual order!" It was a case where all questions were read, including reading aloud.

* Explanation of Signs of Major Parts of Drawings *

1a: Basic question card. 1b: Answer Cell Solution.

1b-1: Duplicate of the same solution. 1c: Example of duplicate cards (Important Victory Cards for Play).

1d: Example of a blank card. 1e: Answers and questions at the easiest level.

1f: Next level explanation or foreign language of the solution. 1g: In-depth grasp of answers Approach questions.

1i: Application examples of deep understanding. 1j: A metaphorical hint question about answers.

1k: Questions of foreign language explanation or expertise. 1m: Representation of all assigned questions.

1n: Display the question card. 1o: Discrimination labeling of the standardized questions.

1p: Timely representation of all the face cards. 1s: Participant Reading Page Sticker.

1t: White initials. 1w: The English word for the sticker on the entry card item.

2a: Basic answer to the question. 2b: Specifying the victory points calculation method of play (different for each question).

2c: Handles for various answer check plates (scheduled for calculation of points) 2d: Elliptical answer cell.

2e: Yellow's initials. 2f: First initial of Red.

2g: Blue initials. 2h: First initials of Green.

2i: The central character of the victory point combination. 2j: Auxiliary character of victory point combination.

2k: Auxiliary character for victory point combination 2m:

Figure 112008502618015-PAT00028
Combination of two marks of winning points combination.

2n:

Figure 112008502618015-PAT00029
Combination of one mark of winning points combination. 2o:
Figure 112008502618015-PAT00030
Combination of one point winning combination.

2p: Confirmation of answer from the second participant. 2q: Third Participant's Answer Verification.

2r: The fourth participant's answer confirmation board. 2s: Orange's first initial.

3b: sausage half cross section. 3c: rectangular shape.

3d: Hexagonal form. 3e: star form.

8b: Shape line of the piece attached to the irregular answer plate. 8c: Definite strip line of irregular solution fragments.

8d: Distinctive picture matching pattern for irregular shards. 8e: Commentary-point combinations for pictures of irregular shards.

9a: Fig. 8 Connection line of the front and back victory point condition in Fig. 10. 10a: an empty position of the answer piece in FIG.

10b: Holes visible from behind the bottom plate of the piece of solution. 10c: The blank markings on the back of the answer piece or the piece.

10d: Elliptical answer piece (unlike fixed answer model). 11a: The bottom of the overlaid flow solutions.

11b: Second solution of the overlapping flow solution. 11c: Third solution of the overlapping flow solution.

11d: Subdivisions on overlapping flow solutions. 11e: Fingertips during rotation of the second or more plates.

11f: Opening central locking pin of superposition fluid plate. 12a: Acquisition of earned victory points Spot color frame.

12b: One-order privilege special color (Y). 17 is Y and G colors. 15a: Special color (Y) for the center of gravity center symmetry plane.

17a: Fourth of the overlapping flow solutions (hexagon). 17b: □ (blank) character combination.

18a: First page of two fact sheets. 18b: Page 2 of the two fact sheets.

18a + b: Both sides of the status plate of the status plate. 18c: Suction slot insert above the status plate.

18d: Fixed line hole when using the base plate under the status board. 18e: Fixed line when using plate type.

18f: Influence of arrow direction on letter combination line. 18g: Horizontal connecting lines of cross-letter combinations.

18h: Some introductory framework for answer boards. 18i: Pin all four players.

18j: Four-player move for progress table. 18k: Confirmation pin to be prepared if more than 4 people.

18m: Mark of double-pumping lucky players. 18n: Mark of challenger being challenged.

18p: Yes, withdrawal cards from the first half. 20a: Participant display column in the cumulative progress table.

20b: A game of reversal game after the sixth round. 201c: Record the first victory point.

20d: Winner of round six and the winner of the reverse match. 20e: Settlement after player 1's reversal game.

20f: Settlement after player 2 reverse game. 20g: Settlement after the reversal game of participant 3.

20h: Settlement after the reversal game of participant 4. 20i: Final winner determination.

21a: The symbiosis of the progress table in general. 21b: At risk of tracking capture falls.

21c: Upward non-quiescent. 21d: Fall to dangerous roads.

21e: Busan station of departure. 21f: Incheon Station, the destination of the race forward.

21g: Large area of subtle game variables. 21h: Cheongju station that leaps into a major area of station reversal.

21i: Paju station of unpredictable leap choices. 21j: Seosan station of adverse fall.

22a: Sticker with question card item (Examples of Figs. 22 to 3). 22b: Display participant 1 grandmother from high school.

22c: Elementary 3 years old son. 22d: Participant 3 University PhD Father Mark.

23a: Indication of participant 3's university mother. 23b: Temporary answer check mark (♣).

Claims (6)

This is a questionnaire edited to read the knowledge questions corresponding to the answers organized in the rides. It is prepared according to the number of answer cells in the answer check version. Multi-itemization with more than one difference, diversification, comparison, and metaphorical suggestion /, Question 1 item (1e) as the standardization of multi-item editing: Levels of reading aloud in Chinese words, primary interpretation of English words, dictionary explanations of certain concepts, or common sense commentary on a matter, and question 2 items (1f). : It is the level of dictionary explanation of Chinese word, use of parts of English word, example of concept, background explanation of a certain matter. Question 3 item (1g): Application of Chinese word and idiom usage of English word. The level of the application of a concept or the ideological evaluation of a matter. Question 4 (1h): The level of commentary of a validated theory or scholarship, Question 5 item (1i): The level of a foreign language question, Question 6 item (1j). This is the level of instructive creativity for our change today. Question 7 (1k): Implied pre-answer questions and poetics of several questions. Various items by multi-item question To make an easy didactic questions that card into play and the corresponding level of knowledge of participants colors circumstances to be competitive in equity play /, Answer check board gained by setting up two or more advantageous question cards in the drawing pattern, to expand the play competitiveness and to reserve the empty cards for the equal play according to the number of participants 5mm × 40mm sized adhesive is processed and 20% of the number of all the cards are instructed. Only the sticky questions cards are private to reserve a small sticker attached to the question card, which makes the function of playing games somewhat variable. Duplicate cards and blank cards that are not used are managed in front of the person, and instead of dancing, one piece is drawn from the flip card. The method of claim 1, When the left seater reads the assigned agreement among the items on the questionnaire, the answer is found in the form of the cross section or shape of the oval square star pentagonal hexagonal circular object as the answer cell and adjusts the width of the checkerboard. Displaying the text display of the solution and the victory point acquisition condition by using the answer cell, and grouping each answer cell by a certain ratio color grouping by color and the letter combination display combination Multi-point privilege by combining small number of yellow or other color cells in a certain ratio colorizing solution cell, This is a knowledge-acquisition playground equipment that is fixedly assembled with a solution cell to form a solution confirmation plate, and sets different patterns on both sides of the plate. The method of claim 1, When the left seater reads the assigned agreement among the items on the questionnaire, the answer is found in the answer, and the answer is a piece of oval square star pentagonal hexagonal circular object, which is displayed on the surface using a cross-sectional view or shape of the object. Combination of character display colors shown together with a being a victory point /, Answer pieces are attached to the correct position of the set of solution pieces for which the winning point condition is set, or selectively attached according to an advantageous victory strategy when two or more of the same conditions are used. Since the shape of the solution is irregular and there is only one place to attach it to the collection, the same solution on the surface is marked on two different pieces with the same solution displayed on the surface. Aggravating the competition order to play, On the bottom of the answer piece, the letters or marks of victory point formation are displayed. When the device of the box is attached to the answer piece, the bottom of the answer piece or the bottom of the answer piece without the mark can be seen on the back of the box. To be able to sum up the front and another victory point combination in a set drawing, Technically printing or drilling holes of the required size so that the bottom of the solution can be identified from the back when the frame is attached to the solution. Properly marking the position of the answer piece on the front of the frame /, A playground equipment for knowledge acquisition, characterized in that two or more pieces of irregular answers of the same shape are arranged in a collection frame, and the difficulty of identification is increased by setting directions of the pieces in different directions. The method of claim 1 When the left occupant reads the assigned agreement among the items on the questionnaire, the answer is found by fixing two or more faces of the same type to the center point pin in the order of the width of the regular difference, and turning each face 360 degrees ÷ 3 or 4 or Rule of victory points when the solution confirmation centered on the center point is completed in sequence by using the division of 5 or 6 or 7 or 8 or 9 or 10 or more as the answer cell, and marking the victory condition different from the center point. When three solution cells with one radius with respect to the center point are completed by overlapping three surfaces of different widths, one victory point is obtained, and one point is added for each additional solution check in the symmetrical order plane. It is added and sums up with the points generated by the combination of other points. When only two faces are overlapped, when three of all faces are symmetrically centered around the centripetal point, 1 If you obtain a victory point and add the solution check to the symmetry plane, the 1-point victory point is added and it is added to the victory point generated by the combination of the other victory conditions. When the solution plane is divided into even numbers, the partitions are divided into odd and odd numbers. In the case of multiplying the solution confirmation cell for one radius only, The color of the answer cell surface is the same color, but the special color yellow answer cells are set to be the order of successive points, giving a multi-point privilege upon completion of the solution confirmation of the special color, and depending on the condition of the number of answer cells / Which may be two or more There are handles on both sides to allow victory points competition by freely rotating from the second side to the left and right, and it is convenient to carry the play, and there are triangular protrusions on the edges from the second side. At the time of the fingertips, the confirmation frame is installed in spot color so that it can be fixed together with the center of gravity at the top. The pin that fixes all the equipments at the centripetal point is open and closed, and the answer surface is smooth, so that the answer pin can be attached well. The method of claim 1, When the left occupant reads the assigned agreement among the items on the questionnaire, the answer to the question is displayed on a separately prepared piece of answer that can be used only for the winning condition design set on both sides of the status board, and above the surface the first Since it is a combination letter for the status plate design and a combination letter for the second status plate pattern at the bottom, it is necessary to be careful according to which status plate is used.The status plate letter combination victory becomes the precondition for obtaining the victory point rather than securing the victory point in the answer piece. When earned, add up the points already secured in the answer; Participants who preoccupied the yellow zone central character wisdom in the 1st status board indicated that the lucky game was progressed by attaching a self-check pin to the lucky room, and received a double-winning bonus on success, and did not receive a disadvantage on failure. Anyone, regardless of the central or auxiliary character of the zone, will show that the challenge is in progress by attaching a confirmation pin to the challenger, but he may give up the challenge, and if he / she succeeds after marking the decision of the challenge, the bonus will be twice as high. To settle one point deduction as penalties in the progress table; / It is based on A3 size and can be folded on both sides seamlessly, but it is secured by inserting a string in the lower hole and opening the two sides to open it vertically. On both sides of the status board to be smooth so that the play piece can be adhered to, To make the use of the two progress charts organized together with the design of the Victory Points, each of the sticky-type progress tables with the same size can be spared and used. This is a knowledge-acquisition ride that uses the first half of the first-choice questions card and its sticker to be used in accordance with the preliminary answer pieces. The method according to claim 2, 3, 4, or 5, Accumulated points are used to accumulate points or to be used for moving forward competition. It depends on the progress of the two rounds, and after the sixth round of the cumulative ceremony, and when a large-sector arrives at the moving ceremony, a reverse game is played separately. It can be operated flexibly, and it is possible to differentiate the scores by the reversal game according to the ranking in the cumulative formula and the use of the reversal utilization score in the moving ceremony by only 2 points + 2 points or 4 points, Reset regularization /, The cumulative banquet is not limited to 10 times, but it can be done below and beyond. Then, you can adjust the turn of the game and the score increase or decrease, and you can reorganize the 16 stations in the ceremony. The number of reverse stations can be increased or decreased accordingly, and the score of the reverse game is increased / decreased. If there is a general road that symbioticly competes and moves forward without any interest, and tracks behind and captures the front move, the captured move will fall to Daejeon and promote re-advancement. It is possible to carry out two or more of the same moves of the participants and share their fate, to make a leap at Paju Station and Cheongju Station, to make a fall at Seosan Station, and to separate the colors and numbers of the movements for each participant. Knowledge acquisition combine rides characterized in that the adhesive processing.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011118959A2 (en) * 2010-03-23 2011-09-29 Kim Tae Wook Learning aid device based on a principle of polarized light for improving learning efficiency, and learning method using same

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011118959A2 (en) * 2010-03-23 2011-09-29 Kim Tae Wook Learning aid device based on a principle of polarized light for improving learning efficiency, and learning method using same
WO2011118959A3 (en) * 2010-03-23 2012-03-08 Kim Tae Wook Learning aid device based on a principle of polarized light for improving learning efficiency, and learning method using same

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