KR20080101502A - How to play - Google Patents

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Publication number
KR20080101502A
KR20080101502A KR1020070048697A KR20070048697A KR20080101502A KR 20080101502 A KR20080101502 A KR 20080101502A KR 1020070048697 A KR1020070048697 A KR 1020070048697A KR 20070048697 A KR20070048697 A KR 20070048697A KR 20080101502 A KR20080101502 A KR 20080101502A
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KR
South Korea
Prior art keywords
market
play
chinese
present
chinese character
Prior art date
Application number
KR1020070048697A
Other languages
Korean (ko)
Inventor
강주현
Original Assignee
강주현
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 강주현 filed Critical 강주현
Priority to KR1020070048697A priority Critical patent/KR20080101502A/en
Publication of KR20080101502A publication Critical patent/KR20080101502A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0098Word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The present invention relates to a game play that matches the phrases of the poems in order, and more specifically, to the modern sense of the market or play that is handed down as a brain exercise, one phrase is five characters (5) The present invention relates to a game play method and its apparatus that can contribute to Chinese character education by using five words and seven characters of seven-language poems.

According to the market rides according to the present invention for this purpose, the Chinese character using the printed paper embossed or engraved or printed on the one surface of the individual Chinese characters in the five or five times, and the display unit coated with a constant color on the other side opposite to the Chinese characters It is made of a hexahedron including, and is achieved by hiding the Chinese characters invisible using any one selected from the embossed, intaglio, printed print paper and expose the display to the other.

Description

Market play and its apparatus {.}

1 is a view showing an embodiment of the market applied to the present invention.

Figure 2 is a view showing a process of distributing the market to the player for the market play of Figure 1;

3 shows a state in which randomly selected markets are finally distributed to players.

4 to 6 are views sequentially showing the play process of market play.

7 is a modified embodiment of the market applied to the present invention.

* Description of symbols on the main parts of the drawings *

10: Market 12: Chinese character

The present invention relates to a game play that matches the phrases of the poems in order, and more specifically, five-letter one-way poetry to suit the modern sense of the game or the traditional game that is introduced as a brain exercise It is related to the market play method and the apparatus that can help kanji education by using the five-letter and seven-letter Chil-Yul Yu poems.

Sipa is a game of playing with the side of the game, picking up one side of the poem written one by one.

Such paipal play has a positive significance such as developing the wisdom as an intelligent contest game for the literacy class to easily memorize poetry, which is more educational for the youth who enjoy the visual and sensory play only. Can be.

However, sifa play is a forgotten play in recent years, but also a simple brain game in the way of playing, which has not been well received by today's youths, and has caused a problem that the very outstanding traditional play has been lost.

The present invention has been made to solve the above problems, and an object of the present invention is to provide a method and apparatus for seafaring to play a role in Chinese character education that is important day by day.

In one preferred embodiment, the sipaeol play method and the apparatus according to the present invention is to develop the brain by using the five-way poems or seven-word poems or the idioms, archaic words, etc. implying excellent sentences and educational meaning, Through this, you can naturally memorize Chinese characters and phrases.

The sipa play equipment of the present invention is preferably made of a visual and three-dimensional shape and configuration to match the taste of young people so as to offset the free of play.

Further objects and effects of the present invention will become apparent from the following detailed description, and the detailed description and examples showing the preferred embodiments of the present invention are not intended to limit the scope of the present invention.

In order to achieve the above object, the present invention is a Chinese character using a printed paper embossed or engraved or printed on one surface of the Chinese character, such as wen and seven poetry, or lion and ancient It is made of a hexahedron including a display unit coated with a predetermined color, and the Chinese character is embossed, engraved or printed using a printed paper to hide the invisible Chinese characters, and the display unit is exposed to the other party.

In addition, the display unit is characterized in that all displayed on the other surface except the Chinese character.

In addition, in the market play method using a plurality of markets that make up one Yulsi when combined, provided with an identifiable display unit on one side of the cube to form a market, the individual Chinese characters of Yulsi to the opposite side of the display unit It is characterized in that the market using the embossed or printed print paper is selectively brought in and out according to their turn to match the desired time.

Hereinafter, one preferred embodiment according to the present invention will be described in detail with reference to the accompanying drawings. First, like reference numerals designate functionally identical or similar parts throughout the drawings.

1 is a view showing an embodiment of the market applied to the present invention.

As shown in FIG. 1, as an example, the market 10 applies Yeosu Jangwoojungmun (오 于 仲文 詩), which is the Owen's poem of General Euljimundeok, or as another example The North List Price can be applied.

Briefly explaining the illustrated Yeosu jungjungsi poems to help understanding of the present invention,

"New Books Astronomy (神 策 究 天文): Your mysterious tactics are the best of heaven

Myosan-gungjiri (妙算 窮 地理): The mysterious calculation penetrated the reason of the land.

Victory Air Contribution (戰勝 功 旣 高): You won the war and the ball is already high

Jiwonwonunji (知足 願 云 止): I want to stop knowing the satisfaction. "

These poems are very useful and educational, and especially for teenagers who are very lacking in Chinese character education today, they are composed of Chinese characters essential for studying Chinese characters. The present invention provides the play to memorize the meaning of the poems and the essential Chinese characters. A mechanism can be provided.

To this end, the present invention is provided with a hexahedral shell 10 engraved with each Chinese character in the example of Yeosu Jangwoomun.

The market 10 includes a Chinese character portion 12 in which each Chinese character is embossed or engraved on one surface thereof, and a display portion 14 coated with a predetermined color on the other surface opposite to the Chinese character portion 12.

In the Chinese character unit 12, each Chinese character may be embossed or engraved selectively, and a printed paper may be selected.

Various colors are applied to the display unit 14 to give a visual impression of play equipment. When selecting the proper Chinese character 10 to be selected, the display unit 14 is placed in the direction of the other player's player. It is possible to make the arrangement of the market 10 when the Chinese character is selected and the function of hiding (12) not visible.

The display unit 14 may be displayed and used on all surfaces other than the Chinese character unit 12, which gives a visually unified feeling.

FIG. 2 is a diagram illustrating a process of distributing a market packet to a player for the market game of FIG. 1.

As illustrated in FIG. 2, 20 Chinese characters are formed to include each Chinese character constituting Yeosu JangWu JungMun City, and in the case of Bukjeonggak, such as Chil'n Yul City, a total of 28 SiPas 10 may be provided.

At this time, the market 10 is laid out freely on the floor for the play, and the operator sequentially plays the opponent, preferably 3 or 4 players, and 3 people in Yeosu Jangmunmunsimun according to an embodiment of the present invention. Participating or distributing a total of 5 sips (10) one by one to a team of three teams.

Again, Figure 2 clearly shows a state where the operator evenly distributes the randomly selected market 10 in the case of three or three teams.

3 is a view showing a state in which the randomly selected market is finally distributed to the player.

As shown, the market 10 is distributed to the player a total of five. The distributed market 10 includes randomly selected Chinese characters, and in one embodiment, a total of 20 markets 10 are mixed.

4 to 6 are views sequentially showing the play process of market play.

As shown in Figures 4 to 6, the phrase that he wants to match is selected from the Chinese characters that make up each verse of the Owen rate. In the present invention, a phrase of a tradition air writing, which is a phrase phrase, is given as the most preferred embodiment.

As shown in the figure of '된', '勝', '功', '旣', '高', only the market pieces (10) carved with '戰' and '功' are assigned. have.

The player must bring the remaining '순차적', '旣', '高' of the market (10) among the spreads (10) on the floor when their turn comes back in sequence, so that their needless (10) Any one of the three other markets (10) other than the market (10) of '戰' and '功' and discard any of '10', '旣', or 'High' (10) Bring one and match '戰', '勝', '功' or '戰', '功', '旣' to 戰 ',' 功 'and' 高 '.

At this time, if there is no suitable market 10 for the phrase, the other party may take the market 10 that can be picked up and may hinder the other's passage.

If his turn continues again, he selects and brings the appropriate passage 10 to the verse, and discards the inappropriate passage 10 and finally repeats the process of bringing the five passages 10 to the five phrases. A player with a wise phrase wins the game.

As described above, the present invention may interfere with the opponent's selection of the market 10, and can be operated by appropriately judging the situation of the market 10, which is effective for brain exercise.

In addition, repeating the play naturally memorizes the eponymous, which is creative, like the main brand of Lego bloc, the effect of learning Chinese characters.

In other words, as will be clear from the biographical description, the present invention provides a method and apparatus for seafaring to enable the development of wisdom due to brain movement, and the effect of transferring the traditional play culture to new generations.

This invention can be implemented in other various forms, without deviating from the mind or main characteristic. For this reason, the above-described embodiments are merely examples in all respects and should not be interpreted limitedly. The scope of the invention is indicated by the claims, and is not limited by the text of the specification. Again, all variations and modifications belonging to the equivalent scope of the claims are within the scope of the present invention.

In the present invention, it goes without saying that various other modifications are possible. For example, you can apply penalties and scoring to make the most of your operational needs. For example, if a person in the sequence takes the market head 10 on the floor and matches it, then the next person takes the floor 10 first before placing another one on the floor. It is not a departure from the present invention that the market 10 to be set and taken as a penalty in accordance with this offense must be released and the next step can be rested. In addition, as an example, as shown in FIGS. 1 and 7 by modifying the Owen's poem, the first poem of FIG. 1 is represented as "神, 妙, 戰, 知, 足" or "天, 地, 旣, 言, 止". You can use five markets (10) by combining four squares and one other square, or four fourth squares and one other square.神, 妙, 戰, 知, 足 "or" 天, 地, 旣, 言, 止 "may be played with two to three points. Furthermore, it is obvious that the above modifications can be applied to other poems or poems.

Accordingly, all modifications existing within the spirit and scope of the present invention are included in the claims.

As described in detail above, according to the market play method and the device according to the present invention, if you repeat the play to play a role in kanji education that day by day is important, you can naturally memorize the poem that is the object of play. In addition, by performing the brain exercise through sound play, the same effect as the known brand name Lego block, which is creative and effective in learning, and at the same time can continue to develop traditional play.

Claims (3)

Chinese characters using one of selected Chinese characters such as five or seven, or lion, or ancient Chinese, on one side of the printed paper, and a display part coated with a certain color on the other side opposite to the Chinese characters. Made of a hexahedron including, the Chinese character rides, characterized in that the Chinese character is invisibly hidden using the selected one of the embossed, intaglio, printed print paper and expose the display unit to the other party. The method of claim 1, The display unit is characterized in that all display on the other surface except for the Chinese character. In the market play method using a plurality of markets that make up one Yulsi in combination, the hexahedral cube has an identifiable indicator on one side of the cube, and the individual Chinese characters of Yulsi are embossed, engraved, A method of playing a market, characterized in that the market using the selected one of the printed print paper is selectively brought in and out according to their turn to match the desired object.
KR1020070048697A 2007-05-18 2007-05-18 How to play KR20080101502A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020070048697A KR20080101502A (en) 2007-05-18 2007-05-18 How to play

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020070048697A KR20080101502A (en) 2007-05-18 2007-05-18 How to play

Publications (1)

Publication Number Publication Date
KR20080101502A true KR20080101502A (en) 2008-11-21

Family

ID=40287756

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020070048697A KR20080101502A (en) 2007-05-18 2007-05-18 How to play

Country Status (1)

Country Link
KR (1) KR20080101502A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101632996B1 (en) 2015-08-17 2016-06-23 김인숙 Board game device for study of chinese characters

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101632996B1 (en) 2015-08-17 2016-06-23 김인숙 Board game device for study of chinese characters

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E601 Decision to refuse application