KR20070011872A - Self character system of internet game - Google Patents

Self character system of internet game Download PDF

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Publication number
KR20070011872A
KR20070011872A KR1020050066508A KR20050066508A KR20070011872A KR 20070011872 A KR20070011872 A KR 20070011872A KR 1020050066508 A KR1020050066508 A KR 1020050066508A KR 20050066508 A KR20050066508 A KR 20050066508A KR 20070011872 A KR20070011872 A KR 20070011872A
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South Korea
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game
player
gamer
internet
character
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KR1020050066508A
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Korean (ko)
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안광현
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안광현
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An Internet game system using a self-character is provided to apply a real name to an Internet game, and amplify reality and participation in the Internet game by using the self-character. A data inputting module(402) receives personal registration data from a gamer by using a gamer terminal connected to the Internet. A game operation information database(404) stores game operation information including a game field, the gamer, and a pose of the gamer, and displays a game field set according to the stored game operation information to a monitor of the gamer terminal. An input information database(406) stores the inputted data. A game operating module(410) composes a face picture of the gamer to the face of the character of the gamer, displays the composed gamer character to the game field set, and advances diverse games with the gamer character if system fee settlement of the gamer is confirmed.

Description

자기캐릭터인터넷게임시스템{Self Character System of Internet Game}Self Character System of Internet Game

도1은 본 발명을 실시하기위한 인터넷 연결시스템을 예시한 구성도1 is a block diagram illustrating an Internet connection system for practicing the present invention

도2는 본 발명에 의하여 실시되는 자기캐릭터인터넷게임시스템의 구성을 나타내고 흐름을 설명하기 위한 구성 및 흐름도        Figure 2 shows the configuration of the magnetic character Internet game system implemented according to the present invention and a configuration and flow chart for explaining the flow

*도면의 주요 부분에 대한 부호의 설명*        * Description of the symbols for the main parts of the drawings *

100: 인터넷게임시스템 200: 인터넷 300: 사용자단말기         100: Internet game system 200: Internet 300: User terminal

400; 시작 402; 데이터입력모듈 404; 결제확인         400; Starting 402; Data input module 404; Payment confirmation

406; 게임운영정보DB 408; 입력정보DB 410; 게임작동모듈          406; Game operation information DB 408; Input information DB 410; Game operation module

412; 게임상황감지모듈 414; 게임정보DB 416; 종료          412; Game situation detection module 414; Game information DB 416; End

500; 사이트접속 502; 게임선택/결제 504; 개인등록          500; Site access 502; Game selection / payment 504; Personal registration

506; 게이머얼굴사진입력 508; 게임플레이어캐릭터선택          506; Gamer Face Photo Input 508; Game Player Character Selection

510; 게임장디스플레이 512; 클릭/Enter/ ?,?,?,?          510; Playground Display 512; Click / enter /?,?,?,?

514; 게임성적표시 516; 게임계속          514; Game performance display 516; Game continued

본 발명이 속하는 기술분야는 게임을 이용한 인터넷 영상게임시스템에 관한 것으로 인터넷영상게임의 종래의 기술은 플레이어의 이미지캐릭터를 자신의 형상과는 전혀 다른 인조 캐릭터나 제 3자인 유명인의 이미지로 구성하여 대리만족의 정도로 게임을 즐기는 형태로 구성되어 있는데 상기와 같은 기술로는 자신의 게임 참여감에 한계를 가지고 있어 쉽게 실증을 느낄 수 있고 게임을 진행하면서 페어플레이정신을 망각하기 쉬운 문제점이 있어 게이머의 실명제개념도입을 이룰 수 있음과 동시에 현장감과 참여감을 더욱 증폭하여 느낄 수 있는 새로운 기술이 요청되는 것이다. The technical field of the present invention relates to an internet video game system using a game, and the related art of an internet video game consists of a player's image character composed of an artificial character or a celebrity who is a third party who is completely different from his own image. It is composed of enjoying the game to the degree of satisfaction. With the above-described technology, there is a limit to one's participation in the game, so it is easy to feel the demonstration, and there is a problem that it is easy to forget the fair play spirit as the game progresses. At the same time, a new technology is needed that can achieve concept introduction and at the same time, amplify the sense of presence and participation.

상기한 바와 같이 종래의 기술의 문제점을 해결하기 위하여 게임의 적극적인 참여감과 현장감과 적극적으로 페어플레이정신을 구현하기 위한 게이머 실명제도입의 방법으로 게임캐릭터의 구성에 있어 새로운 기술의 적용이 본 발명의 기술적 과제이다. As described above, in order to solve the problems of the conventional technology, the application of a new technology in the construction of a game character is a method of introducing the game real name to implement the active participation and the realism of the game and the active fair play spirit. It is a task.

상기한 바와 같이 종래의 기술의 문제점을 해결하기 위하여 본 발명의 기술을 첨부 예시된 도면을 참조하여 상세히 설명하면 아래와 같다. When described in detail with reference to the accompanying drawings the technique of the present invention to solve the problems of the prior art as described above is as follows.

도1은 본 발명을 실시하기 위한 인터넷 연결시스템을 예시한 구성도이며 이를 참조하여 설명한다.        1 is a block diagram illustrating an Internet connection system for implementing the present invention will be described with reference to this.

본 발명의 실시 예에 따른 자기캐릭터인터넷게임시스템은 불특정다수의 사용자단말기(300)가 인터넷게임시스템(100)과 유무선 인터넷(200)으로 연결되며 사용자단말기(300)란 인터넷(200)에 접속하여 각종 데이터를 교환하고 인터넷게임시 스템(100)이 제공하는 인터넷게임을 실행할 수 있는 모든 종류의 단말기를 말하며 컴퓨터, PDA, 휴대폰, TV, 탁상전화기 등 유무선 인터넷으로 데이터를 교환할 수 있는 모든 단말기를 포함한다.         In the self-character Internet game system according to an embodiment of the present invention, an unspecified number of user terminals 300 are connected to the internet game system 100 and the wired / wireless Internet 200, and the user terminal 300 is connected to the Internet 200. It refers to all kinds of terminals that can exchange various data and play internet games provided by the Internet game system 100.All terminals that can exchange data through wired / wireless internet such as computers, PDAs, mobile phones, TVs, and desk phones. Include.

도2는 본 발명에 의하여 실시되는 자기캐릭터인터넷게임시스템의 구성을 나타내고 흐름을 설명하기 위한 구성 및 흐름도이며 이를 참조하여 설명한다.        2 is a configuration and flowchart for explaining the flow of the magnetic character internet game system implemented by the present invention and explaining the flow thereof.

불특정다수의 사용자단말기(300)와 영상게임시스템을 구비한 사이트가 인터넷으로 연결되어 사용자가 게임을 즐기는 인터넷게임시스템(100)으로서, 인터넷으로 접속한 상기 사용자단말기(300)를 이용하여 단수 또는 다수의 개인별 개인등록(504)데이터를 입력하는 데이터입력모듈(402)과; 다양한 게임을 각 게임의 게임방식에 따라 게임장과 게임도구와 게임플레이어와 게임플레이어의 게임자세 등을 포함한 게임운영정보를 저장하고 사용자가 임의로 한 개의 게임을 선택하면 사용자 단말기모니터(300)에 상기 내용이 세트된 게임장세트를 디스플레이 하는 게임운영정보DB(404)와; 상기 입력된 데이터를 저장하는 입력정보DB(406)와; 시스템사용료에 대하여 결제확인(410)이 되면 상기 입력정보DB(406)에 저장된 개인등록파일 중 게이머얼굴사진(506)을 플레이어캐릭터의 얼굴로 합성하여 사용자가 선택한 게임의 게임장세트에 일치시켜 게임장디스플레이(510)를 하고 자판의 4 방향키와 Enter키와 마우스 및 기타 필요한 특정의 키를 사용하여 게임장에서 자신의 게임플레이어캐릭터를 이동하여 게임하도록 조종하여 상기 게임운영정보DB(402)에 저장되어 있는 게임의 게임방법에 따라 축구는 게임플레이어의 발로 슈팅하고 야구는 게임플레이어의 야구방망이로 배팅하며 골프는 게임플레이어의 퍼터로 퍼팅하고 양궁은 게 임플레이어의 활로 쏘고 사격은 게임플레이어의 총으로 발사하는 등의 방법으로 격파 또는 홀인 등의 다양한 모양으로 게임을 진행시키는 게임작동모듈(414)과; 상기 게임상황을 감지하는 게임상황감지모듈(416)과; 상기 게임상황감지모듈(416)이 감지한 게임성적을 저장하고 사용자 단말기모니터(300)에 디스플레이 하는 게임정보DB(418); 를 포함하여 구성하는 것을 특징으로 한다.         As an Internet game system 100 in which a user is provided with an unspecified number of user terminals 300 and a video game system connected to the Internet, and a user enjoys a game, the singular or multiple using the user terminal 300 connected to the Internet. A data input module 402 for inputting personal registration data 504 of the individual; According to the game method of each game, various game stores game operation information including game room, game tool, game player and game posture of game player, and when the user selects one game arbitrarily, the above contents are displayed on the user terminal monitor 300. A game operation information DB 404 for displaying the set game field set; An input information DB 406 for storing the input data; When the payment is confirmed with the system fee (410), the game face display is made by synthesizing the gamer face picture 506 of the personal registration file stored in the input information DB 406 with the face of the player character and matching it with the game set of the game selected by the user. The game stored in the game operation information DB 402 is controlled to play the game by moving his game player character at the game site using the four direction keys and the enter key and the mouse and other necessary keys of the keyboard. According to the game method, soccer shoots with the player's foot, baseball is batted with the game player's bat, golf is putt with the game player's putter, archery shoots with the player's bow, and shooting is shot with the game player's gun. A game operation module 414 for advancing the game in various shapes such as breaking or hole-in in a manner of; A game situation detection module 416 for detecting the game situation; A game information DB 418 for storing game scores detected by the game situation detection module 416 and displaying them on the user terminal monitor 300; Characterized in that comprises a.

상기와 같은 구성 중에서 일부의 구성을 가감한 동일 목적의 유사기술도 본 발명의 권리범위에 속하는 것을 특징으로 한다.        Similar technology for the same purpose with the addition of a part of the configuration as described above is also characterized by belonging to the scope of the present invention.

본 발명은 게이머의 실명제개념도입을 이룰 수 있음과 동시에 현장감과 참여감을 더욱 증폭하여 느낄 수 있는 효과를 크게 얻을 수 있다.The present invention can achieve a real-name concept introduction of gamers and at the same time can greatly obtain the effect to amplify the sense of presence and participation.

Claims (1)

불특정다수의 사용자단말기(300)와 인터넷게임사이트(100)가 인터넷으로 연결되어 게임을 실행할 수 있는 인터넷게임시스템으로서, As an unspecified user terminal 300 and the Internet game site 100 is connected to the Internet as an Internet game system that can run the game, 인터넷으로 접속한 상기 사용자단말기(300)를 이용하여 게이머가 개인등록(504)데이터를 입력하는 데이터입력모듈(402)과;         A data input module 402 through which a gamer inputs personal registration data 504 using the user terminal 300 connected to the Internet; 다양한 게임을 각 게임의 게임방식에 따라 게임장과 게임도구와 게임플레이어와 게임플레이어의 게임자세 등을 포함한 게임운영정보를 저장하고 게이머 임의로 한 개의 게임을 선택하면 게이머 단말기모니터(300)에 상기 내용이 세트된 게임장세트를 디스플레이 하는 게임운영정보DB(404)와;         According to the game method of each game, various game stores game operation information including game room, game tool, game player, and game player's posture, and when the gamer selects one game at random, the above contents are displayed on the gamer terminal monitor 300. A game operation information DB 404 for displaying the set game hall set; 상기 입력된 데이터를 저장하는 입력정보DB(406)와;         An input information DB 406 for storing the input data; 시스템사용료에 대하여 결제확인(410)이 되면 상기 입력정보DB(406)에 저장된 개인등록파일 중 게이머얼굴사진(506)을 게임플레이어캐릭터의 얼굴로 합성하여 사용자가 선택한 게임의 게임장세트에 일치시켜 게임장디스플레이(510)를 하고 자판의 4 방향키와 Enter키와 마우스 및 기타 필요한 특정의 키를 사용하여 게임장에서 자신의 게임플레이어캐릭터를 이동하여 게임하도록 조종하여 상기 게임운영정보DB(402)에 저장되어 있는 게임의 게임방법에 따라 축구는 게임플레이어의 발로 슈팅하고 야구는 게임플레이어의 야구방망이로 배팅하며 골프는 게임플레이어의 퍼터로 퍼팅하고 양궁은 게임플레이어의 활로 쏘고 사격은 게임플레이어의 총으로 발사하는 등의 다양한 모양으로 게임을 진행시키는 게임작동모듈(414)과;         When the payment is confirmed with the system fee (410), the game face character 506 of the personal registration file stored in the input information DB 406 is synthesized by the face of the game player character and matched with the game site set of the game selected by the user. The display 510 is used to control the game player character by moving his or her game player at the game site by using the four direction keys and the enter key of the keyboard and a mouse and other specific necessary keys, which are stored in the game operation information DB 402. Depending on how the game is played, soccer shoots with the player's feet, baseball is batted with the game player's bat, golf is putt with the game player's putter, archery shoots with the player's bow, and shooting is shot with the game player's gun. A game operation module 414 for advancing the game into various shapes of the; 상기 게임상황을 감지하는 게임상황감지모듈(416)과;         A game situation detection module 416 for detecting the game situation; 상기 게임상황감지모듈(416)이 감지한 게임성적을 저장하고 사용자 단말기모니터(300)에 디스플레이 하는 게임정보DB(418);         A game information DB 418 for storing game scores detected by the game situation detection module 416 and displaying them on the user terminal monitor 300; 를 포함하여 구성한 시스템을 이용하여 단수 또는 다수의 게이머가 단독 또는 팀을 이루어 진행하는 영상게임에서 상기 영상게임에 참여한 게이머가 게임플레이어가 되고 상기 게임플레이어캐릭터의 일부 또는 전부를 각각의 게이머 자신의 신체형상이미지로 합성구성 또는 대체구성 하는 것을 특징으로 하는 인터넷을 이용한 자기캐릭터게임시스템        In a video game in which singular or plural gamers play alone or in a team using a system configured to include a game player, a game player participating in the video game becomes a game player, and each part or all of the game player characters are each gamers' own bodies. Self-character game system using the Internet, characterized in that the composition or alternate configuration of the shape image
KR1020050066508A 2005-07-22 2005-07-22 Self character system of internet game KR20070011872A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101681274B1 (en) 2016-05-27 2016-12-05 주식회사 리얼야구존 A baseball screen integration platform and an implementing method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101681274B1 (en) 2016-05-27 2016-12-05 주식회사 리얼야구존 A baseball screen integration platform and an implementing method thereof

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