KR20050071303A - Online video multilateral, multi-regional sports game, digital live broadcasting, participation and viewing system - Google Patents

Online video multilateral, multi-regional sports game, digital live broadcasting, participation and viewing system Download PDF

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Publication number
KR20050071303A
KR20050071303A KR1020040002099A KR20040002099A KR20050071303A KR 20050071303 A KR20050071303 A KR 20050071303A KR 1020040002099 A KR1020040002099 A KR 1020040002099A KR 20040002099 A KR20040002099 A KR 20040002099A KR 20050071303 A KR20050071303 A KR 20050071303A
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South Korea
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game
field
sports
sports game
multilateral
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KR1020040002099A
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Korean (ko)
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김지영
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김지영
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Publication of KR20050071303A publication Critical patent/KR20050071303A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication

Abstract

본 발명은 Player(경기자) 또는 Field(경기장)이 떨어져 있는 스포츠경기 상대자와 온라인 화상으로 얼굴을 보며 서로 경기를 하는 시스템으로 시간, 장소, 환경에 구애가 없이 원하는 스포츠 경기나 게임을 상대방과 함께 양방향에서 몸을 직접 움직이고 체험하면서 운동하는 게임으로서 다자간, 다지역간에 행해지는 경기를 방송 시스템을 통한 실황 중개 및 실제 경기의 참여, 시청이 가능한 것이다.The present invention is a system in which a player or a fielder is playing a game with each other while watching a face with a sports game partner who is away from each other in an online image, regardless of time, place, or environment, and bidirectionally playing a sports game or game with the other party. It is a game that moves and experiences the body while exercising directly in the game. It is possible to participate in and watch real-time intermediaries and actual competitions through the broadcasting system.

Description

온라인 화상 다자간, 다지역간 스포츠 게임·디지털 실황 방송중계·참여·시청시스템{omitted}Online video multilateral, multi-regional sports game, digital live broadcasting, participation and viewing system {omitted}

본 발명은 기존의 스포츠 게임의 제약된 시간과 공간의 환경에서 즐기던 게임을 시간/공간/지역/문화적 차이를 극복하여 다자간, 다지역간에 스포츠 게임이나 오락 게임을 상대방과 대화하며 얼굴을 보면서 한다.The present invention overcomes the time / space / regional / cultural difference of a game that was enjoyed in the limited time and space environment of a conventional sports game, and looks at the face while talking to a counterpart a sports game or an entertainment game between multilateral and multi-regional games.

그리고, 방송시스템을 통하여 관람, 관전하는 방법에 관한 것이다.In addition, the present invention relates to a method of viewing and watching through a broadcasting system.

기존의 Off Line에서 행하여졌던 실전의 스포츠 게임들은 관객으로 시청만 가능했으나, 본 발명을 통한 방송시스템으로 다자간, 다지역간의 실전의 스포츠 게임을 On Line으로 모두가 실시간으로 서로 즐기게 하였고, 이를 통하여 세계인들이 언어의 장벽을 뛰어 넘어 현실감있게 상대와 대화하면서 스포츠 경기를 즐길 수 있게 하여 그야말로 더불어 살아가는 세계인의 참모습을 느끼게 하는 인간적인 스포츠 게임 방송시스템이다.Existing sports games played in the existing off-line were only available to the audience to watch, but the broadcasting system according to the present invention enabled everyone to enjoy each other's sports games on-line in real time through multi-line and multi-regions, and through this the world It is a human sports game broadcasting system that enables people to jump over language barriers and enjoy sports games while talking to their opponents in a realistic way.

방송을 통하여 시청만 하던 스포츠 경기나 일반 오락 게임들은 다자간, 다지역간에 동시 게임을 할 수 없는 제한적이고, 시청하는 관중의 입장에서만 즐기는 반면, 이러한 Off Line의 단점을 극복하기 위하여, Field(경기장)에 정착되고, 경기에 따라서 Field 각 Point마다에 Sencer들이 설치되어 Field에서 움직이는 Player(경기자)나 운동기구들에 인식바코드를 check하여 Data값을 PC를 통하여 동영상과 더불어 전송되어 이미 프로그래밍화한 System Game Rule에 의해서 서로의 경기가 진행되며, 원격지간, 서로 실시간 스포츠 경기나 일반 게임들을 서로 즐길 수가 있게 된다.Sports games and general entertainment games that were only watched through the broadcast are played only by the limited, viewing audience who cannot play concurrent games between multiplayer and multi-regional games. Settled in the game, Sencers are installed at each point of the field, and the recognition barcode is checked on the player or the sports equipment moving in the field, and the data value is transmitted along with the video through the PC. Each game is played by the rules, and remote sports can enjoy real-time sports games or general games.

또한 방송시스템을 이용하여 그 경기에 실전 참여가 가능하고, 실시간 인터넷을 통한 방송시스템으로 스포츠 경기나 오락 게임을 관전, 관람이 가능할뿐더러, 각자가 지지하는 팀에게 가산 포인트를 부여할 수 있고, Billing System의 도입으로 승부에 박진감을 줘서 흥미와 즐거움을 배가 시킨다.In addition, it is possible to participate in the game by using the broadcasting system, and to watch and watch sports games or entertainment games through the broadcasting system through the real-time Internet, and to give additional points to the teams that each support, Billing The introduction of the system adds excitement to the game and doubles the interest and pleasure.

방송을 서버(Server)[개요도Ⅰ]에는 경기자, 심판자 A(200), B(300), C(400), D(500)간에 주고받는 동영상과 메시지를 전달하는 chatting software가 운영된다.In the server (Scheme I), a broadcasting software for transmitting and receiving video and messages between the competitor, the judges A (200), B (300), C (400), and D (500) is operated.

또 Field의 각 경기자와 접속자들의 address를 저장하는 역할을 한다.It also stores the address of each player and visitors in the field.

1. Field(경기자) A, B, C와 심판자 D(500)가 Server에 접속하면 PC(Online Digital TV)에 자동으로 download되는 software가 설치된다.1. When Field A, B, C and Judge D 500 connect to Server, software is automatically downloaded to PC (Online Digital TV).

또 경기자 A, B, C와 심판자 D는 각각 도2의 각자의 (나)의 장치(100)를 각자의 PC(Online Digital TV)에 설치하여 놓는다.In addition, the players A, B, C and the judge D each install their own (I) device 100 of Fig. 2 on their respective PCs (Online Digital TV).

2. 심판자 D(500)은 각 Field A(200), B(300), C(400) 경기자가 스포츠 Game을 할 수 있는 Gameroom을 만들고, Field을 응원하는 관중들의 가산 Point를 check할 수 있는 System을 만든다.2. Referee D (500) creates a game room where each Field A (200), B (300), and C (400) player can play a sports game, and checks the addition points of the audience cheering for the field. Make

3. A Field(200)의 경기자가 출전하면 종합화면 D(500)에 등장하고, B Field(300)가 출전하여 D(500)에 나타나고, C Field(400)이 출전하면 똑같이 각 Field의 경기모습이 D(500)에 보여진다.3. When a player of A Field (200) starts, it appears on the comprehensive screen D (500), B Field (300) appears and appears on D (500), and when C Field (400) plays, the same game of each field is played. The figure is shown in D 500.

4. 위 (1)에서 download된 software에 의해서 B Field(300)경기자와 C Feild(400) 경기자간 서로의 Address를 교환한다. 따라서 확인된 후에는 A Field경기자(200), B Field경기자(300), C Field경기자(400)는 방송용 Server를 직접 경유하지 않고 직접 정보를 주고 받는다.4. Exchange the address between B Field (300) and C Feild (400) players by using the software downloaded in (1) above. Therefore, after it is confirmed, the A Field Competitor 200, the B Field Competitor 300, and the C Field Competitor 400 transmit and receive information directly without passing directly through the broadcasting server.

5. B Field경기자(300)이 스포츠 경기를 시작하면, A Field경기자(200), C Field경기자(400)는 B Field경기자(300)이 주관하는 스포츠 Game의 대전자로써 Game에 등장하는 신호를 B Field경기자(300)에 전달되어 다자간, 다지역간에 스포츠 경기나 Game등이 진행된다.5. When the B Field gamer 300 starts a sporting event, the A Field gamer 200 and the C Field gamer 400 signal the signals appearing in the game as the opponents of the sports game managed by the B Field gamer 300. The B Field Match 300 is delivered to the multi-party, multi-regional sports game or game is in progress.

6. 이 때 B Field경기자(300)가 경기를 주관하는 Host가 되며, A Field경기자(200), C Field경기자(400)는 참여(remote)경기자로 해석된다.6. At this time, the B Field racer 300 becomes the host that manages the race, and the A Field racer 200 and the C Field racer 400 are interpreted as remote races.

7. B Field경기자(300) 스포츠 경기의 화면은 개요도(Ⅱ)의 (나)의 System(100)에 입력되고, 이 경기화면은 software에 의하여 A Field경기자(200), C Field경기자(400)에 전달된다. 서로의 게임을 할 수 있으며 관전이 가능해 진다.7. B Field Competitor 300 The screen of the sporting event is input to System (100) of (b) of the schematic diagram (II), and this game screen is A Field Competitor (200) and C Field Competitor (400) by software. Is delivered). You can play games with each other and watch.

현재 유행되고 있는 스포츠 경기는 꼭 상대방과 함께 Field에 공동의 제약된 공간과 시간의 환경에서 진행되는 바, 본 System을 적용시에는 원격지에 있는 다자간, 다지역간의 경기 상대자와 일정한 Game Rule에 따라 동시에 서로 게임을 즐길 수 있다.The current sporting events are held in the common space and time environment of the field with the other party. When this system is applied, the multi-party and the multi-regional competition partners and the certain game rules are simultaneously applied. You can play games with each other.

스포츠 경기뿐만 아니라 Off Line의 게임류인 아케이드 Game과 바둑, Chess등 빌리어드, 테니스 등등 문화권역별로 공통적으로 행하여지는 경기나 Game을 활용하여 System화한 발명은 지리적/공간적/시간적 제약에서 벗어나 두루 적용이 가능하다.In addition to sports events, the invention systemized by using games or games that are commonly performed by cultural areas such as arcade games, Baduk, Chess, billiards, tennis, etc., can be applied across geographic, spatial, and time constraints. Do.

또한, 건강(Health Service), 재미(Fun Service), Sports, Game요소, 특히나 연약한 환자나 노약자등의 환자치유 방법으로 적용되는 게임이나 스포츠는 무리하지 않고 새로운 사람들과의 사교와 즐거움을 주는 사회의 가교 역할이 된다고 본다.In addition, health services, fun services, sports, game elements, especially games or sports that are applied to patients' healing methods such as weak patients or the elderly, are not overworked. It is considered to be a crosslinking role.

현재 방송시스템이 일방적인 정보를 제공하는 단방향의 시스템이나 본 발명의 시스템은 양방향 서로 커뮤니케이션이 생생히 전달되고 참여하는 보다 진전된 디지털, 스포프 방송 시스템이라 볼 수 있다. Currently, a unidirectional system in which a broadcasting system provides unilateral information or a system of the present invention can be regarded as a more advanced digital and spoof broadcasting system in which two-way communication is vividly transmitted and participated.

따라서, 일방적인 정보를 제공받는 클라이언트 입장에서 정보를 제공하고 중개하는 방송을 실시간으로 전송하는 적극적인 상호 교류 참여의 장이 열리게 된다.Therefore, the field of active mutual participation in opening a broadcast in which information is provided and mediated in real time is opened from the client's point of view of receiving unilateral information.

도1은 온라인 상에서 스포츠 게임과 방송시스템 접속 관계도1 is a connection diagram of a sports game and a broadcasting system online

도2는 본 발명에 사용되는 장치1의 접속관계도2 is a connection relation diagram of apparatus 1 used in the present invention.

도3은 장치1의 구조도3 is a structural diagram of apparatus 1

도4는 Service System 개요도4 is a Service System overview

도5는 Field(경기장) 시스템 접속 관계도Fig. 5 is a connection diagram of a field system

Claims (1)

1. 다자간, 다지역간에 행하여지는 스포츠 경기 또는 Game경기를 하는 방법에 있어서 방송용 Server와 별도의 System장치를 사용하여 실시간 실황방송-중개와 참여하는 프로그림 운동 경기나 Game 경기등에 모두 해당된다. 각 경기장(Field)에 카메라를 통한 동영상이나 check된 Sencer의 Key값을 제어하여 서로의 field상황을 점수화하여 원격지간 Game이나 스포츠 경기가 해당된다.1. In the method of playing sports game or game game between multi-party and multi-region, it is applicable to all real-time live-broadcasting-providing sports game or game game using separate system device for broadcasting server. Each field (Field) controls the video value of the camera or checks the key value of the checked Sencer to score each other's field situation, which corresponds to a game or a sports game between remote locations. 2. 구체적으로 살펴보면 구기운동 경기(축구, 농구, 배구 등등)와 테니스, 골프, 볼링, 당구, 탁구 등과 바둑, 장기, 체스 등과 각 나라의 고유 전통놀이 문화등을 총 망라하여 포괄적으로 적용이 가능하다.2. In detail, it is possible to apply comprehensively to ball games (soccer, basketball, volleyball, etc.), tennis, golf, bowling, billiards, table tennis, and go, chess, chess, and the traditional culture of each country. Do.
KR1020040002099A 2004-01-03 2004-01-03 Online video multilateral, multi-regional sports game, digital live broadcasting, participation and viewing system KR20050071303A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102307477B1 (en) 2020-10-26 2021-09-30 (주) 한국레저마케팅 Personal record-based remote sports event participation system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102307477B1 (en) 2020-10-26 2021-09-30 (주) 한국레저마케팅 Personal record-based remote sports event participation system

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