KR20030091203A - An abatangun system of a simulated reality space - Google Patents
An abatangun system of a simulated reality space Download PDFInfo
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- KR20030091203A KR20030091203A KR1020020029071A KR20020029071A KR20030091203A KR 20030091203 A KR20030091203 A KR 20030091203A KR 1020020029071 A KR1020020029071 A KR 1020020029071A KR 20020029071 A KR20020029071 A KR 20020029071A KR 20030091203 A KR20030091203 A KR 20030091203A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
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Abstract
Description
본 발명은 온라인상의 지도를 그래픽 처리를 하여 인터넷 상으로 옮겨서 인터넷 상에서 사람을 대신 한 모습인 캐릭터가 다니면서 만나는 사람과 대화를 하는 것이다. 많은 체팅 사이트가 이젠 이런 방식의 아바타를 만들어 사이버 상에서 움직이고 지정된 그래픽 상의 가상 공간을 활보하면서 서로 만나 대화를 하는 것은 공지된 사실이다. 그러나 본 발명에서 말하고자 하는 것은 이러한 사이버 상의 공간이 단순한 가장 공간이라는 점을 탈피하여 off-line에서 사용하는 현실적인 지도를 가지고 그 안에 상점을 또한 현실과 같은 위치에 같은 자리를 차지 하고 있어 캐릭터로 움직이면서 그 지역에 속해있는 상점들을 확인하고 필요성을 느낄 시에는상점을 클릭 하면 모니터 상에 상점의 홈페이지가 디스플레이 되는 특징을 가지게 된다.The present invention is to perform a graphic processing of the online maps on the Internet to communicate with the person that the character meets the appearance of the person on the Internet on the Internet. It is well known that many chat sites now create avatars this way, move around in cyberspace and meet and talk with each other while navigating virtual spaces on designated graphics. However, what I want to say in the present invention is to move away from the fact that this cyber space is the simplest space, take the realistic map used in the off-line, and store the same place in the same place in the same place as the reality. When you check the stores belonging to the area and feel the need, you can click on the store and the store's homepage is displayed on the monitor.
도1에서 보는 봐와 같이 (1)은 우리 나라 서울의 지형을 표시한 것이며;(2)는 서울안에서 특정지역을 클릭 하여 들어가 상태를 모니터 한 것으로서 그 안에는 일상과 같은 상점이 있고 길이 있으며 또한 동시 접속자가 같은 공간 안에 있게 되면 캐릭터가 보이게 되고 보여진 캐릭터와 대화를 하고 싶으면 (3)의 대화 창에 글을 적어 보내면 대화가 가능하게 되는 것이다.As shown in Fig. 1, (1) shows the terrain of Seoul, Korea; (2) clicks on a specific area in Seoul and monitors the status. If the accessor is in the same space, the character will be visible. If you want to talk with the displayed character, write the message in (3) and the conversation will be possible.
도2에서 보는 봐와 같이 캐릭터는 자신의 사진(5)를 캐릭터(6)과 결합하여 자신의 얼굴을 한 자신만의 고유케릭터를 가지고 길을 걸어다니게 되고 자신의 얼굴을 아는 사람이나 모르는 사람과 서로 사이버 공간 안에서 만나 대화를 하게 되고As shown in Fig. 2, the character combines his photo (5) with the character (6) and walks down the street with his own character that has his face. They meet each other in cyberspace
이와 같은 방법을 구연하기 위해서는 도3에서 보는 봐와 같이 인터넷(b)에 연결된 user가사이버 체팅창(c)의 홈페이지(d)에 접속하면 웹브라우저에 화면이 독출 된다. 그러면회원가입(e)등록 절차를 마치고 체팅을 하기 위한 지역을 (f)선택하고 이동(g)한 후 체팅을 시작(h)하게 되며 체팅도중 보이는 화면상에 상가(i)를 클릭하면 해당홈(j)페이지로 이동하게 되며 해당홈페이지를 닫으면 다시(k)체팅 서버로 이동하게 된다.In order to implement such a method, as shown in FIG. 3, when a user connected to the Internet b accesses the homepage d of the cyber chat window c, the screen is read out in a web browser. (E) After completing the registration process (e), select (f) and move (g) the area to chat, then start chatting (h), and click the mall (i) on the screen during the chat. (j) Go to the page and close the home page (k) to go to the chat server again.
도1은 본발명에 의한 off-line의 서울시내 지도상의 일부분에서 캐릭터가 움직이는 상황을 묘사한 실 예시도1 is an exemplary diagram depicting a situation in which a character moves in a part of an off-line map of Seoul according to the present invention.
도2는 사진과 캐릭터를 선택하여 결합한 모양을 보여준 예시도,2 is an exemplary view showing a combined shape by selecting a picture and a character,
도3은 본 발명에 의한 사이버 상에서의 구현 방법을 설명한 순서도,3 is a flowchart illustrating an implementation method in cyberspace according to the present invention;
상기 목적을 달성하기 위해서 인터넷 이용자가 특정 서비스업체에 가입 하여인터넷에 접속하여 해당 사이트에 방문하여야 하며 회원 가입인증절차를 거친 후 체팅을 하게되며 회원관리 DB 체팅화면 및 홈페이지를 구비한 인터넷 사이트 주소를 가지고 있어야 한다.In order to achieve the above purpose, an Internet user must join a specific service company to access the Internet and visit the relevant site. After the membership authentication process, the online chat is performed. Must have
이상에서 살펴본 봐와 같이 본 발명은 가상현실이 아닌 실제 현실과 같은 지형을 캐릭터라는 자신과 같은 모습을 한 이미지가 걸어다니면서 자신의 동네나 아님 다른 지역을 돌아다니면서 만나는 사람과 대화를 할 수있으며 특히 자신의 동네를 다닐 때 아는 얼굴을 자주 보게 되어 타 체팅 사이트처럼 서로 대화를 하면서 차차 상대를 확인해야 했던 것을 시간을 투자 하지 않고도 상대를 확인 할 수있으며 또한 사이버 상의 상점을 돌아다니며 지형을 숙지하고 어느 위치에 어떤 건물 어떤 상점이 있는지 알 수 있는 효과를 가져오게 된다.As can be seen from the above, the present invention can communicate with people who meet while walking around their neighborhoods or other areas while walking in the image of the character like themselves as the character, rather than the virtual reality. As you often see the faces you know when you're in your neighborhood, you can talk to each other like other cheating sites and spend time figuring out your opponents without spending time. This will give you an idea of which buildings are located in which locations.
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KR1020020029071A KR20030091203A (en) | 2002-05-25 | 2002-05-25 | An abatangun system of a simulated reality space |
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KR1020020029071A KR20030091203A (en) | 2002-05-25 | 2002-05-25 | An abatangun system of a simulated reality space |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20040020184A (en) * | 2002-08-30 | 2004-03-09 | 주식회사데이콤 | A method for Internet application service using characters based on the real time video image |
KR100963827B1 (en) * | 2008-02-13 | 2010-06-16 | 홍성관 | Method for embodying virtual reality using authentication based virtual object and Apparatus thereof |
-
2002
- 2002-05-25 KR KR1020020029071A patent/KR20030091203A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20040020184A (en) * | 2002-08-30 | 2004-03-09 | 주식회사데이콤 | A method for Internet application service using characters based on the real time video image |
KR100963827B1 (en) * | 2008-02-13 | 2010-06-16 | 홍성관 | Method for embodying virtual reality using authentication based virtual object and Apparatus thereof |
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