TWI777554B - Method and computer-readable storage medium for providing a virtual element for display in a parallel reality experience - Google Patents

Method and computer-readable storage medium for providing a virtual element for display in a parallel reality experience Download PDF

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TWI777554B
TWI777554B TW110116993A TW110116993A TWI777554B TW I777554 B TWI777554 B TW I777554B TW 110116993 A TW110116993 A TW 110116993A TW 110116993 A TW110116993 A TW 110116993A TW I777554 B TWI777554 B TW I777554B
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world
real
location
virtual
game
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TW110116993A
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TW202200247A (en
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員健 李
勒昂 布萊恩 迪
剛 劉
瑪雅 藍西
克里斯托弗 葛蘭特 史托斯基
沙洛 奧法里
丹尼爾 卡沙德沃 彼諾
哈里 黎爾曼
馬里安 沙鮑爾
蘿拉 梅 華納
路凱斯 卡詹斯基
艾莉卡 琳 戈瓦戈斯基
揆英 張
淳二 白石
真由子 中島
說人 村井
約翰 V 漢可
維克藍 葛路沃
羅倫 雪曼
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美商尼安蒂克公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

Abstract

Systems and methods for linking real world activity with a location-based parallel reality experience are provided. In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world landmark associated with a geographic area. Responsive to determining that the client device is at the real world landmark, the game server cause the client device to present content incentivizing the user to travel to a real world location in the geographic area. The game server determines whether the client device is within proximity of the real world location based on sensor data. Responsive to determining that the client device is within proximity of the real world location, the game server causes the client device to display the virtual element at a virtual world location corresponding to the real world location.

Description

用於提供用於在一平行實境體驗中顯示之一虛擬元素之方法及電腦可讀儲存媒體 Method and computer-readable storage medium for providing a virtual element for display in a parallel reality experience

本發明大體上係關於基於位置之遊戲,且更特定言之係關於一種用於將真實世界活動(諸如商業活動及/或資料收集活動)與一基於位置之平行實境遊戲鏈結之系統及方法。 The present invention relates generally to location-based gaming, and more particularly to a system for linking real-world activities (such as commercial activities and/or data collection activities) with a location-based parallel reality game and method.

已知提供供許多玩家在一虛擬世界中互動之一共用虛擬環境之基於電腦之及/或電子遊戲系統。隨著對網際網路之提高的可用性及連接性,來自全世界之許多玩家可在虛擬環境中互動且執行各種遊戲目標。此等遊戲系統通常不具有與真實世界平行之一虛擬世界地理。基於位置之遊戲使用真實世界作為其等地理。一些基於位置之遊戲在與真實世界地理平行之一地圖上添加虛擬位置。然而,此等遊戲通常專注於真實世界目標。此等遊戲通常不包含與真實世界平行且充當許多玩家可在其中藉由在真實世界中巡遊(navigate)且執行動作而在平行虛擬世界中互動且執行各種遊戲目標之一虛擬遊戲環境的一虛擬世界。 Computer-based and/or electronic gaming systems are known that provide a shared virtual environment for many players to interact in a virtual world. With the increased availability and connectivity of the Internet, many players from all over the world can interact and perform various game objectives in a virtual environment. Such game systems typically do not have a virtual world geography that is parallel to the real world. Location-based games use the real world as their equivalent geography. Some location-based games add virtual locations on a map that is parallel to the real world geography. However, such games usually focus on real-world goals. These games typically do not include a virtual game environment that is parallel to the real world and acts as a virtual game environment in which many players can interact and perform one of various game objectives in a parallel virtual world by navigating and performing actions in the real world. world.

提供與真實世界之至少一部分平行之一共用虛擬世界之一平行實境遊戲可代管可能吸引一玩家社區之多種互動。提供具有與真實世界之至少一部分平行之一地理的一虛擬世界容許玩家藉由巡遊真實世界而 巡遊虛擬世界。將虛擬環境中之虛擬元素與真實世界中之真實世界物件、位置及動作鏈結可鼓勵玩家移動至且注意到真實世界中玩家將通常忽略之特徵。在虛擬世界中在與虛擬元素在真實世界中之對應真實世界物件及/或位置相同的位置中提供虛擬元素增加虛擬元素係真實世界之隱藏部分之感覺。 Providing a parallel reality game that shares a virtual world with at least a portion of the real world can host a variety of interactions that may appeal to a community of players. Providing a virtual world with a geography parallel to at least a portion of the real world allows players to Tour the virtual world. Linking virtual elements in the virtual environment with real-world objects, locations, and actions in the real world can encourage players to move to and notice features in the real world that players would typically ignore. Providing virtual elements in the virtual world in the same locations as their corresponding real world objects and/or locations in the real world increases the perception that the virtual elements are hidden parts of the real world.

一平行實境遊戲可包含鼓勵玩家諸如透過與虛擬世界中之其他玩家之社群互動且透過虛擬世界中之各種遊戲目標在虛擬世界中互動的遊戲特徵。可提供某些遊戲特徵以將平行虛擬世界與真實世界更緊密地鏈結。 A parallel reality game may include game features that encourage players to interact in the virtual world, such as by interacting with a community of other players in the virtual world and through various game objectives in the virtual world. Certain game features may be provided to more closely link parallel virtual worlds with the real world.

本發明之實施例之態樣及優點將在以下描述中部分闡述,或可自描述顯而易見,或可透過實施例之實踐來學習。 Aspects and advantages of embodiments of the invention will be set forth in part in the following description, or may be apparent from the description, or may be learned by practice of the embodiments.

本發明之一個例示性態樣係關於一種提供諸如一平行實境遊戲之一平行實境體驗之電腦實施方法。該平行實境體驗具有具與真實世界之地理之至少一部分平行之一地理的一虛擬世界,使得使用者可藉由移動至該真實世界中之不同地理位置而巡遊該虛擬世界。該方法包含自該平行實境體驗之一使用者之一用戶端器件接收位置資料,且判定該用戶端器件是否在與一地理區域相關聯之一真實世界地標處。該方法包含若該用戶端器件在該真實世界地標處,則引起該用戶端器件呈現激勵該使用者移動至一真實世界位置之內容。該真實世界位置在該真實世界地標之該地理區域內。該方法進一步包含基於感測器資料判定該用戶端器件是否接近該真實世界位置,且若該用戶端器件接近該真實世界位置,則引起該用戶端器件在對應於該真實世界位置之一虛擬世界位置處顯示虛擬元素。 An illustrative aspect of the invention relates to a computer-implemented method of providing an alternate reality experience, such as an alternate reality game. The parallel reality experience has a virtual world with a geography parallel to at least a portion of the geography of the real world, so that the user can navigate the virtual world by moving to different geographic locations in the real world. The method includes receiving location data from a client device of a user of the parallel reality experience, and determining whether the client device is at a real-world landmark associated with a geographic area. The method includes causing the client device to present content that motivates the user to move to a real-world location if the client device is at the real-world landmark. The real-world location is within the geographic area of the real-world landmark. The method further includes determining whether the client device is close to the real world location based on sensor data, and if the client device is close to the real world location, causing the client device to be in a virtual world corresponding to the real world location A virtual element is displayed at the location.

本發明之其他例示性實施方案係關於用於將真實世界活動與一基於位置之平行實境遊戲鏈結之系統、裝置、非暫時性電腦可讀媒體、器件及使用者介面。 Other exemplary embodiments of the present invention relate to systems, devices, non-transitory computer-readable media, devices, and user interfaces for linking real-world activities with a location-based parallel reality game.

參考以下描述及隨附發明申請專利範圍將變得更佳理解各項實施例之此等及其他特徵、態樣及優點。併入本說明書中且構成本說明書之一部分之隨附圖式繪示本發明之實施例且與描述一起用於說明相關原理。 These and other features, aspects, and advantages of various embodiments will become better understood with reference to the following description and the appended claims. The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the related principles.

100:基於位置之遊戲系統 100: Location-Based Gaming Systems

110:遊戲伺服器 110: Game Server

112:通用遊戲模組 112: Universal Game Mods

114:商業遊戲特徵模組 114: Commercial Game Feature Mods

115:遊戲資料庫 115: Game Library

116:資料收集模組 116: Data Collection Module

120:用戶端/用戶端器件 120: Client/Client Device

125:遊戲模組 125: Game Mods

128:定位器件 128: Positioning device

130:網路 130: Internet

140:贊助商/廣告商 140: Sponsor/Advertiser

150:企業 150: Enterprise

200:真實世界/現實世界 200: Real World/Real World

210:虛擬世界 210: Virtual World

212:位置 212: Location

214:位置 214: Location

222:位置 222: Location

224:位置 224:Location

230:虛擬元素 230: Virtual Elements

232:虛擬物品 232: Virtual Items

240:地標/地理位置/物件 240: Landmark/Location/Object

250:虛擬能量 250: Virtual Energy

300:遊戲介面/使用者介面 300: Game Interface/User Interface

310:顯示視窗 310: Display window

315:玩家資訊 315: Player Information

320:選單 320: Menu

330:通信介面 330: Communication Interface

340:音訊控制項 340: Audio Controls

400:方法 400: Method

402:伺服器針對複數個用戶端器件代管平行實境遊戲 402: The server hosts the parallel reality game for multiple client devices

404:伺服器修改與基於位置之遊戲相關聯之遊戲資料以將與真實世界活動鏈結之遊戲特徵包含於遊戲中 404: The server modifies the game data associated with the location-based game to include game features linked to real-world activities in the game

406:伺服器向一或多個用戶端器件伺服包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲 406: The server serves a parallel reality game that includes game features linked to real-world activities to one or more client devices

408:用戶端器件自伺服器接收包含相關聯於與真實世界活動鏈結之遊戲特徵之資料的遊戲資料 408: The client device receives game data from the server containing data associated with game features linked to real-world activities

410:用戶端器件將包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲呈現給玩家 410: The client device presents to the player a parallel reality game that includes game features linked to real-world activities

412:用戶端器件包含接收相關聯於與遊戲特徵之玩家互動之資料 412: Client device includes receiving data associated with player interaction with game features

414:用戶端器件將相關聯於與遊戲特徵之玩家互動之資料提供至伺服器 414: Client device provides data associated with player interaction with game features to server

416:在伺服器處接收相關聯於與遊戲特徵之玩家互動之資料 416: Receive data at the server associated with player interaction with game features

418:伺服器基於與玩家互動相關聯之資料修改平行實境遊戲中之一或多個遊戲元素 418: Server modifies one or more game elements in an alternate reality game based on data associated with player interactions

500:方法 500: Method

502:接收將與商業活動鏈結之遊戲特徵包含於平行實境遊戲中之請求 502: Receive a request to include a game feature linked to a commercial activity in an alternate reality game

504:分析請求以識別與商業活動鏈結之遊戲特徵 504: Analyze requests to identify game features linked to commercial activity

506:修改、更新或添加遊戲資料以包含經請求遊戲特徵 506: Modify, update or add game material to include requested game features

508:向平行實境遊戲之玩家提供對具有經請求遊戲特徵之平行實境遊戲之存取 508: Provide a player of an alternate reality game with access to an alternate reality game with requested game features

510:接收與遊戲特徵相關聯之玩家互動 510: Receive player interactions associated with game features

600:方法 600: Method

602:針對複數個用戶端器件代管平行實境遊戲 602: Hosting Parallel Reality Games for Multiple Client Devices

604:修改與平行實境遊戲相關聯之遊戲資料以將與資料收集活動鏈結之遊戲特徵包含於真實世界中 604: Modify game data associated with an alternate reality game to include game features linked to data collection activities in the real world

606:向由平行實境遊戲之玩家使用之一或多個用戶端器件伺服包含遊戲特徵之平行實境遊戲 606: Serve an alternate reality game including game features to one or more client devices used by players of the alternate reality game

608:接收由玩家依照真實世界中之資料收集活動收集之資料 608: Receive data collected by players in accordance with data collection activities in the real world

610:基於經收集資料修改與真實世界相關聯之資料 610: Modification of data related to the real world based on collected data

700:方法 700: Method

701:代管使用者經由用戶端器件參與之平行實境體驗 701: Managed user-participated parallel-reality experiences via client devices

702:自平行實境體驗之使用者之用戶端器件接收位置資料 702: Receive location data from the client device of the user of the parallel reality experience

703:若自用戶端器件接收之位置資料指示其在距真實世界地標之臨限距離內,則引起用戶端器件激勵使用者移動至真實世界地標 703: Cause the client device to motivate the user to move to the real-world landmark if the location data received from the client device indicates that it is within a threshold distance from the real-world landmark

704:判定用戶端器件是否在與地理區域相關聯之真實世界地標處 704: Determine if the client device is at a real-world landmark associated with the geographic area

705:若用戶端器件在真實世界地標處,則引起用戶端器件呈現激勵使用者移動至地理區域內之真實世界位置之內容 705: If the client device is at a real-world landmark, cause the client device to present content that motivates the user to move to a real-world location within the geographic area

706:判定用戶端器件是否接近真實世界位置/判定 706: Determine if the client device is close to the real-world location/determination

707:若用戶端器件接近真實世界位置,則引起用戶端器件在對應於真實世界位置之虛擬位置處顯示虛擬元素 707: Cause the client device to display a virtual element at a virtual location corresponding to the real world location if the client device is close to the real world location

在參考附圖之說明書中闡述針對一般技術者之實施例之詳細論述,其中:圖1描繪根據本發明之一例示性實施例之用於實施一基於位置之遊戲之一例示性基於電腦之系統;圖2描繪具有與真實世界平行之一地理之一虛擬世界之一表示;圖3描繪根據本發明之一例示性實施例之一基於位置之遊戲之一例示性遊戲介面;圖4描繪根據本發明之一例示性實施例之用於將真實世界活動與一基於位置之平行實境遊戲鏈結之一例示性方法之一伺服器-用戶端流程圖;圖5描繪根據本發明之一例示性實施例之用於將商業活動與一基於位置之平行實境遊戲鏈結之一例示性方法之一流程圖;及圖6描繪根據本發明之一例示性實施例之用於將資料收集活動與一基於位置之平行實境遊戲鏈結之一例示性方法之一流程圖。 A detailed discussion of embodiments for those of ordinary skill is set forth in the specification with reference to the accompanying drawings, in which: FIG. 1 depicts an exemplary computer-based system for implementing a location-based game in accordance with an exemplary embodiment of the present invention 2 depicts a representation of a virtual world having a geography parallel to the real world; FIG. 3 depicts an exemplary game interface for a location-based game according to an exemplary embodiment of the invention; FIG. 4 depicts an exemplary game interface according to the present invention; A server-client flow diagram of an exemplary method for linking real-world activities with a location-based parallel reality game of an exemplary embodiment of the invention; FIG. 5 depicts an exemplary method according to the invention A flowchart of an exemplary method for linking a business activity with a location-based parallel reality game of an embodiment; and FIG. 6 depicts a method for linking data collection activities with an exemplary embodiment of the present invention. A flowchart of an exemplary method of a location-based parallel reality game linking.

圖7描繪根據本發明之一例示性實施例之用於在一平行實境體驗中提供一虛擬元素之一方法之一流程圖。 7 depicts a flow diagram of a method for providing a virtual element in an alternate reality experience according to an exemplary embodiment of the present invention.

優先權主張 priority claim

本申請案主張2020年5月11日申請之美國非臨時專利申請案第16/872,206號之權利,該案以引用的方式併入。 This application claims the rights of US Non-Provisional Patent Application Serial No. 16/872,206, filed May 11, 2020, which is incorporated by reference.

現將詳細參考本發明之實施例,在圖式中繪示該等實施例之一或多個實例。各實例係藉由實施例之說明提供而不限於本發明。事實上,熟習此項技術者將明白,可對實施例作出各種修改及變動而不脫離本發明之範疇或精神。例如,被繪示或描述為一項實施例之部分之特徵可與另一實施例一起使用以產生另一實施例。因此,本發明之態樣旨在涵蓋此等修改及變動。 Reference will now be made in detail to the embodiments of the present invention, one or more examples of which are illustrated in the accompanying drawings. Each example is provided by way of illustration of the embodiment and does not limit the invention. In fact, those skilled in the art will appreciate that various modifications and variations can be made in the embodiments without departing from the scope or spirit of the invention. For example, features illustrated or described as part of one embodiment can be used with another embodiment to yield another embodiment. Accordingly, aspects of the present invention are intended to cover such modifications and variations.

概述Overview

一般而言,本發明係關於一種用於將真實世界活動(諸如真實世界商業活動及/或真實世界資料收集活動)與一基於位置之平行實境遊戲鏈結之基於電腦之系統及方法。特定言之,代管一平行實境遊戲之一遊戲伺服器可修改、更新或增加儲存於與平行實境遊戲相關聯之一遊戲資料庫中之遊戲資料,以將某些遊戲特徵包含於平行實境遊戲中。遊戲特徵可與真實世界中之商業活動及/或資料收集活動鏈結。例如,遊戲特徵可與真實世界中之活動鏈結,使得與虛擬世界中之遊戲特徵相關聯之玩家動作可導致或鼓勵真實世界中之商業活動及/或資料收集活動。根據本發明之態樣將一基於位置之平行實境遊戲與真實世界活動鏈結可具有提供與真實世界活動相關聯之一虛擬遊戲特徵之有效率且經改良選擇的一技術效果, 以進一步增強遊戲中之平行虛擬世界與真實世界之間之鏈結。 In general, the present invention relates to a computer-based system and method for linking real-world activities, such as real-world business activities and/or real-world data collection activities, with a location-based parallel reality game. In particular, a game server hosting a parallel reality game may modify, update, or augment game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game. in a real game. Game features may be linked to real-world commercial activities and/or data collection activities. For example, game features can be linked to activities in the real world, such that player actions associated with game features in the virtual world can lead to or encourage commercial activities and/or data collection activities in the real world. Linking a location-based parallel reality game with real-world activities in accordance with aspects of the present invention may have a technical effect of providing an efficient and improved selection of virtual game features associated with real-world activities, To further enhance the link between the parallel virtual world and the real world in the game.

更特定言之,一遊戲伺服器可代管具有包含一虛擬環境之一玩家遊戲區域之一基於位置之平行實境遊戲,該虛擬環境具有與真實世界地理之至少一部分平行之一地理。玩家可藉由巡遊真實世界中之一地理座標範圍而巡遊界定虛擬世界中之一虛擬空間之一座標範圍。特定言之,可使用例如與一玩家之行動器件相關聯之一定位系統(例如,一GPS系統)來監控或追蹤玩家之位置。玩家位置資訊可經由一網路提供至代管平行實境遊戲之一遊戲伺服器,且可藉由代管平行實境遊戲之遊戲伺服器使用以更新虛擬世界中之玩家位置。因此,在玩家在真實世界中之一座標範圍內連續四處移動時,玩家亦在平行虛擬世界中之一座標範圍內連續四處移動。 More specifically, a game server may host a location-based parallel reality game having a player game area including a virtual environment having a geography parallel to at least a portion of the real world geography. The player may navigate a coordinate range defining a virtual space in the virtual world by navigating a geographic coordinate range in the real world. In particular, the player's location may be monitored or tracked using, for example, a positioning system (eg, a GPS system) associated with a player's mobile device. The player position information may be provided via a network to a game server hosting the parallel reality game, and may be used by the game server hosting the parallel reality game to update the player position in the virtual world. Therefore, when the player continuously moves around within one coordinate range in the real world, the player also continuously moves around within one coordinate range in the parallel virtual world.

虛擬世界可包含與真實世界地標/位置鏈結之一或多個虛擬元素。例如,虛擬世界可包含與真實世界中之地標、博物館、藝術作品、圖書館或其他所關注區域相關聯之各種虛擬元素。與真實世界地標/位置鏈結之虛擬元素可提供虛擬世界係一玩家可藉由玩平行實境遊戲而與其互動之真實世界之一隱藏維度的錯覺。例如,在玩家巡遊真實世界中之地理座標時,玩家可發現在平行虛擬世界中提供之虛擬元素且與該等虛擬元素互動。各種遊戲目標可需要玩家與此等虛擬元素互動作為基於位置之遊戲之部分。 The virtual world may contain one or more virtual elements linked to real world landmarks/locations. For example, a virtual world may contain various virtual elements associated with landmarks, museums, works of art, libraries, or other areas of interest in the real world. Virtual elements linked to real world landmarks/locations can provide the illusion that the virtual world is one of the hidden dimensions of the real world that players can interact with by playing an alternate reality game. For example, as the player navigates geographic coordinates in the real world, the player may discover and interact with virtual elements provided in parallel virtual worlds. Various game objectives may require players to interact with these virtual elements as part of a location-based game.

一基於位置之平行實境遊戲必須包含真實世界與平行虛擬世界之間之一鏈結。為了改良真實世界與平行虛擬世界之間之鏈結,可將某些遊戲特徵與真實世界活動(諸如真實世界商業活動及/或真實世界資料收集活動)鏈結,以增強虛擬世界中之動作對真實世界中之動作之影響, 且反之亦然,從而改良平行實境遊戲中之使用者體驗。 A location-based parallel reality game must contain a link between the real world and the parallel virtual world. In order to improve the link between the real world and parallel virtual worlds, certain game features can be linked to real-world activities (such as real-world business activities and/or real-world data collection activities) to enhance action pairing in the virtual world The impact of actions in the real world, And vice versa, thereby improving the user experience in alternate reality games.

根據本發明之一項例示性實施例,與真實世界中之商業活動鏈結之遊戲特徵可包含於平行實境遊戲中,使得在玩平行實境遊戲時之玩家動作可鼓勵或激勵真實世界中之商業活動。贊助商、廣告商、企業及其他實體可請求將某些遊戲特徵包含於平行實境遊戲中以增加企業或其他實體對平行實境遊戲之玩家之曝光度。 According to an exemplary embodiment of the present invention, game features linked to real-world business activities may be included in an alternate-reality game such that player actions while playing an alternate-reality game may encourage or motivate the real-world of commercial activities. Sponsors, advertisers, businesses, and other entities may request that certain game features be included in an alternate reality game to increase the business or other entity's exposure to players of the alternate reality game.

例如,一贊助商、企業或其他實體可經由一網路將請求將與真實世界中之商業活動鏈結之某些遊戲特徵添加至一平行實境遊戲的一請求提供至代管該平行實境遊戲之一遊戲伺服器。遊戲伺服器可分析請求且判定是否將經請求遊戲特徵添加至遊戲。一旦遊戲伺服器判定將一特定遊戲特徵添加至平行實境遊戲,遊戲伺服器便可修改、更新遊戲資料或將遊戲資料添加至與平行實境遊戲相關聯之一遊戲資料庫以包含遊戲特徵。接著,遊戲伺服器可為平行實境遊戲之複數個玩家代管或提供對具有經請求遊戲特徵之平行實境遊戲之存取。 For example, a sponsor, business or other entity may provide a request to host an alternate reality via a network to add certain game features linked to real-world business activities to an alternate reality game One of the games is a game server. The game server may analyze the request and determine whether to add the requested game feature to the game. Once the game server determines to add a particular game feature to the alternate reality game, the game server may modify, update, or add the game data to a game database associated with the alternate reality game to include the game feature. The game server may then host or provide access to the alternate reality game with the requested game features for a plurality of players of the alternate reality game.

作為一個實例,實體可藉由請求將虛擬元素或其他遊戲特徵定位於虛擬世界中對應於與真實世界中之實體相關聯之商業活動之一位置的一位置處而吸引客戶至其等真實世界位置。此等虛擬元素或遊戲特徵可在虛擬世界內被設計為有益的或有必要造訪,以達成平行實境遊戲內之特定遊戲目標或成就。因此,贊助商及其他活動可藉由請求且配置將某些虛擬元素定位於平行實境遊戲內之特定位置處而吸引客戶至其等真實世界位置。 As one example, an entity may attract customers to its real-world location by requesting that virtual elements or other game features be located at a location in the virtual world that corresponds to a location in a business activity associated with the entity in the real world . These virtual elements or game features may be designed to be beneficial or necessary to visit within the virtual world in order to achieve specific game objectives or achievements within the alternate reality game. Accordingly, sponsors and other events can attract customers to their real-world locations by requesting and configuring certain virtual elements to be located at specific locations within the parallel-reality game.

作為另一實例,期望增加其對客戶之可見性之一企業或其他實體可配置遊戲特徵以鏈結至真實世界商品或服務購買。例如,真實世 界中之一特定物品或服務之購買可與增強的能力、隱藏遊戲特徵或遊戲目標或在虛擬世界中有價值之其他物品/事件鏈結。此給予平行實境遊戲之玩家以造訪企業或其他實體以購買物品或服務,且與朋友及平行實境遊戲之其他玩家談論其等體驗的一激勵。 As another example, a business or other entity that desires to increase its visibility to customers may configure game features to link to real-world purchases of goods or services. For example, the real world The purchase of a particular item or service in the world may be linked to enhanced abilities, hidden game features or game objectives, or other items/events of value in the virtual world. This gives players of the alternate reality game an incentive to visit businesses or other entities to purchase goods or services, and to talk about their experiences with friends and other players of the alternate reality game.

作為又一實例,平行實境遊戲可包含經組態以將在真實世界中有用之折價券、抵用券或其他獎勵分發給平行實境遊戲之在虛擬世界內達到某些成就或完成某些遊戲目標之玩家的一獎勵模組。例如,一企業或其他實體可配置與企業相關聯之一折價券、折扣、抵用券或其他獎勵,以在某些遊戲任務或遊戲目標完成時分發給玩家。此可基於平行虛擬世界中之玩家動作來使用折價券、折扣、抵用券或其他獎勵鼓勵真實世界中之商業活動。 As yet another example, an alternate reality game may include certain achievements or completion of certain achievements within the virtual world that are configured to distribute coupons, coupons, or other rewards useful in the real world to the alternate reality game. A bonus mod for the player of the game object. For example, a business or other entity may configure a coupon, discount, credit or other reward associated with the business to be distributed to players upon completion of certain game tasks or game objectives. This may use coupons, discounts, vouchers or other incentives to encourage real-world commerce based on player actions in the parallel virtual world.

作為又一實例,一贊助商或其他實體可配置虛擬世界中之某些虛擬物品、虛擬位置或其他虛擬元素之貼標籤或品牌化。此等品牌化元素可增加贊助商或其他實體對遊戲之玩家之可見性。若品牌化元素在基於位置之遊戲內有價值或強大,則關於品牌化元素之消息(word)可在遊戲之玩家間病毒式傳播,從而為贊助商或其他實體提供增加的可見性。 As yet another example, a sponsor or other entity may configure the labeling or branding of certain virtual items, virtual locations, or other virtual elements in the virtual world. These branding elements can increase the visibility of sponsors or other entities to players of the game. If the branding element is valuable or powerful within the location-based game, word about the branding element can spread virally among players of the game, providing increased visibility for sponsors or other entities.

根據本發明之另一例示性實施例,平行實境遊戲可包含與真實世界中之資料收集活動鏈結之遊戲特徵。遊戲特徵可與一資料收集活動直接鏈結或與一資料收集活動間接鏈結。由於執行資料收集活動而由玩家收集之資料可呈一相片、一錄音、文字資訊或其他適合資料(例如,WiFi熱點之位置、藍芽連接等)之形式。經收集資訊可發送至遊戲伺服器,該遊戲伺服器可分析且使用資料以改良與真實世界相關聯之資料。接著,可使經改良資料可供各種平台(諸如搜尋引擎、百科全書、地理資訊 系統(例如,地圖服務、虛擬地球服務等)及其他平台)存取。 According to another exemplary embodiment of the present invention, an alternate reality game may include game features linked to data collection activities in the real world. Game features may be directly linked to a data collection activity or indirectly linked to a data collection activity. The data collected by the player as a result of performing data collection activities may be in the form of a photo, a sound recording, textual information, or other suitable data (eg, location of WiFi hotspots, Bluetooth connection, etc.). The collected information can be sent to a game server, which can analyze and use the data to improve the data in relation to the real world. The improved data can then be made available to various platforms such as search engines, encyclopedias, geospatial systems (eg, map services, virtual globe services, etc.) and other platforms) access.

與資料收集活動直接鏈結之一例示性遊戲特徵可包含涉及獲取關於真實世界之資訊且提供此資訊作為遊戲目標完成之一條件之虛擬世界中的一遊戲目標或任務。例如,與一虛擬元素相關聯之一遊戲目標可需要一玩家拍攝定位於真實世界中之對應於一虛擬元素之位置之一位置處之一特定地標、藝術品、店面或其他特徵的一相片。作為對完成遊戲目標之回報,玩家可收到一適合獎勵,諸如適用於虛擬世界之一虛擬獎勵或適用於真實世界之一獎勵。例如,獎勵可呈虛擬物品/能量/貨幣或其他虛擬元素之形式。獎勵亦可包含啟用可能對未與遊戲特徵互動之其他玩家不可用之玩遊戲的某一元素(例如,隱藏任務/物品、能力提升、增強的能力等)。 An exemplary game feature directly linked to data collection activities may include a game objective or mission in the virtual world that involves acquiring information about the real world and providing this information as a condition of game objective completion. For example, a game objective associated with a virtual element may require a player to take a photo of a particular landmark, artwork, storefront, or other feature positioned in the real world at a location that corresponds to the location of a virtual element. In return for completing the game objective, the player may receive a suitable reward, such as a virtual reward for the virtual world or a reward for the real world. For example, rewards may be in the form of virtual items/energy/currency or other virtual elements. Rewards may also include enabling some element of game play that may not be available to other players not interacting with game features (eg, hidden quests/items, power-ups, enhanced abilities, etc.).

與資料收集活動間接鏈結之一例示性遊戲特徵可包含將虛擬元素放置於虛擬世界中之特定位置處,使得玩家所採取以與虛擬元素互動之動作間接地顯露關於真實世界之資訊。例如,一虛擬物件可定位於虛擬世界中之對應於一公園、遠足區域或其他場所之一位置處。藉由追蹤虛擬世界中之玩家移動以巡遊至虛擬物件,遊戲系統亦可追蹤真實世界中之對應移動,從而提供一區域中之可穿越路徑之位置之一指示。 An exemplary game feature indirectly linked to data collection activities may include placing virtual elements at specific locations in the virtual world, such that actions taken by players to interact with the virtual elements indirectly reveal information about the real world. For example, a virtual object may be positioned at a location in the virtual world that corresponds to a park, hiking area, or other location. By tracking player movements in the virtual world to navigate to virtual objects, the gaming system can also track corresponding movements in the real world, thereby providing an indication of the location of traversable paths in an area.

在多個玩家與同資料收集活動鏈結之遊戲特徵互動時,可改良與真實世界相關聯之經收集資料之準確度及範圍。例如,若多個人拍攝一藝術品或其他特徵之一圖像,則相片將很可能從不同角度拍攝。可組合此等不同圖像以獲得僅運用一單一相片將不可能之藝術品或其他特徵之一三維及/或全景視圖(例如,一街道級影像)。另外,藉由知道一玩家在資料收集動作之時在真實世界中之位置,可使位置資料與經收集資料相關聯 以進一步豐富經收集資料。 The accuracy and range of collected data in relation to the real world may be improved when multiple players interact with game features linked to data collection activities. For example, if multiple people take an image of an artwork or other feature, the photos will likely be taken from different angles. These different images can be combined to obtain a three-dimensional and/or panoramic view (eg, a street-level image) of an artwork or other feature that would not be possible using only a single photo. Additionally, by knowing where a player is in the real world at the time of the data collection action, location data can be correlated with the collected data to further enrich the collected data.

可使用由玩家之用戶端器件產生之位置資料(例如,GPS資料)來追蹤玩家之位置。基於位置資料,可提示玩家移動至一真實世界地標,移動至一真實世界位置及/或在一真實世界位置處參與一虛擬體驗。例如,在一咖啡店附近之一玩家可被通知一虛擬折價券可用且運用遊戲中之一獎金虛擬物品或虛擬體驗獎勵前往咖啡店之玩家。作為另一實例,在一雜貨店中之一玩家可經導引至一特定走道且經提示以拾取一特定產品或以其他方式與一特定產品互動。若玩家如此做(例如,如由用玩家之用戶端器件之一相機擷取之影像判定),則玩家可在遊戲內被提供關於產品之額外資訊及/或一虛擬獎勵。因此,日常任務(諸如雜貨店購物)可成為平行實境遊戲中之互動式體驗。 The player's location may be tracked using location data (eg, GPS data) generated by the player's client device. Based on the location data, the player may be prompted to move to a real-world landmark, move to a real-world location, and/or participate in a virtual experience at a real-world location. For example, a player near a coffee shop may be notified that a virtual coupon is available and reward the player visiting the coffee shop with an in-game bonus virtual item or virtual experience. As another example, a player in a grocery store may be directed to a particular aisle and prompted to pick up or otherwise interact with a particular product. If the player does so (eg, as determined by an image captured with a camera of the player's client device), the player may be provided with additional information about the product and/or a virtual reward within the game. Thus, everyday tasks, such as grocery shopping, can be an interactive experience in an alternate reality game.

例示性基於位置之平行實境遊戲系統Exemplary Location-Based Parallel Reality Game System

現將闡述根據本發明之例示性實施例之例示性電腦實施之基於位置之遊戲系統。將參考一平行實境遊戲論述本標的物。一平行實境遊戲係具有一虛擬世界地理之一基於位置之遊戲,該虛擬世界地理與真實世界地理之至少一部分平行,使得真實世界中之玩家移動及動作影響虛擬世界中之動作,且反之亦然。使用本文中提供之揭示內容,一般技術者應理解,本發明之標的物同樣適用於其他遊戲系統。另外,基於電腦之系統之固有靈活性容許任務及功能性在系統之組件之間及當中之各種各樣的可能組態、組合及劃分。例如,根據本發明之態樣之系統及方法可使用一單一運算器件實施或跨多個運算器件實施。 An exemplary computer-implemented location-based gaming system according to an exemplary embodiment of the present invention will now be described. The subject matter will be discussed with reference to an alternate reality game. A parallel reality game is a location-based game having a virtual world geography that is parallel to at least a portion of the real world geography, such that player movements and actions in the real world affect actions in the virtual world, and vice versa Of course. Using the disclosure provided herein, one of ordinary skill will understand that the subject matter of the present invention is equally applicable to other gaming systems. In addition, the inherent flexibility of computer-based systems allows for a wide variety of possible configurations, combinations, and divisions of tasks and functionality among and among the components of the system. For example, systems and methods according to aspects of the present invention may be implemented using a single computing device or implemented across multiple computing devices.

圖1繪示根據本發明之一實施例組態之一例示性電腦實施之基於位置之遊戲系統100。基於位置之遊戲系統100在具有與真實世界 平行之一地理之一虛擬世界中提供複數個玩家之互動。特定言之,真實世界中之一地理區域可直接鏈結或映射至虛擬世界中之一對應區域。一玩家可藉由移動至真實世界中之各種地理位置而在虛擬世界中四處移動。例如,系統100可追蹤一玩家在真實世界中之位置,且基於玩家在真實世界中之當前位置來更新玩家在虛擬世界中之位置。 FIG. 1 depicts an exemplary computer-implemented location-based gaming system 100 configured in accordance with an embodiment of the present invention. The location-based gaming system 100 has The interaction of a plurality of players is provided in a virtual world of one of the parallel geographies. In particular, a geographic area in the real world can be directly linked or mapped to a corresponding area in the virtual world. A player can move around in the virtual world by moving to various geographic locations in the real world. For example, the system 100 can track a player's location in the real world and update the player's location in the virtual world based on the player's current location in the real world.

圖2描繪根據本發明之一例示性實施例之與真實世界200平行之可充當一基於位置之遊戲之全部玩家之遊戲板的一虛擬世界210之一概念圖。如繪示,虛擬世界210可包含與真實世界200之地理平行之一地理。特定言之,界定真實世界200中之一地理區域或空間之一座標範圍映射至界定虛擬世界210中之一虛擬空間之一對應座標範圍。真實世界200中之座標範圍可與一市鎮、鄰里、城市、校園、場所、一國家、大陸、整個地球或其他地理區域相關聯。地理座標範圍內之各地理座標映射至虛擬世界中之一虛擬空間中之一對應座標。 2 depicts a conceptual diagram of a virtual world 210 parallel to the real world 200 that can act as a game board for all players of a location-based game, according to an exemplary embodiment of the present invention. As depicted, virtual world 210 may include a geography parallel to that of real world 200 . In particular, a coordinate range defining a geographic area or space in the real world 200 maps to a corresponding coordinate range defining a virtual space in the virtual world 210 . A range of coordinates in the real world 200 may be associated with a town, neighborhood, city, campus, site, a country, continent, the entire globe, or other geographic area. Each geographic coordinate within the geographic coordinate range is mapped to a corresponding coordinate in a virtual space in the virtual world.

一玩家在虛擬世界210中之位置對應於該玩家在真實世界200中之位置。例如,定位於真實世界200中之位置212處之玩家A具有在虛擬世界210中之一對應位置222。類似地,定位於真實世界中之位置214處之玩家B具有在虛擬世界中之一對應位置224。在玩家在真實世界中之一地理位置範圍內四處移動時,玩家亦在界定虛擬世界210中之虛擬空間之座標範圍內四處移動。特定言之,與藉由玩家攜帶之一行動器件相關聯之一定位系統(例如,一GPS系統)可用於在一玩家巡遊真實世界中之地理座標範圍時追蹤該玩家之位置。與玩家在真實世界200中之位置相關聯之資料用於更新玩家在界定虛擬世界210中之虛擬空間之對應座標範圍內之位置。以此方式,玩家可藉由簡單在真實世界200中之對應地理座標範圍 當中移動而巡遊在界定虛擬世界210中之虛擬空間之座標範圍內的一連續軌跡,而不必檢查或週期性地更新真實世界200中之特定離散位置處之位置資訊。 A player's position in the virtual world 210 corresponds to the player's position in the real world 200 . For example, player A positioned at location 212 in real world 200 has a corresponding location 222 in virtual world 210 . Similarly, player B positioned at location 214 in the real world has a corresponding location 224 in the virtual world. As the player moves around within a geographic location in the real world, the player also moves around within the coordinates that define the virtual space in the virtual world 210 . In particular, a positioning system (eg, a GPS system) associated with a mobile device carried by the player can be used to track a player's location as the player navigates a geographic coordinate range in the real world. The data associated with the player's position in the real world 200 is used to update the player's position within the corresponding coordinates that define the virtual space in the virtual world 210 . In this way, the player can simply use the corresponding geographic coordinate range in the real world 200 A continuous trajectory that travels while cruising within a range of coordinates defining a virtual space in virtual world 210 without having to check or periodically update position information at specific discrete locations in real world 200 .

基於位置之遊戲可包含需要玩家移動至分散在虛擬世界中之各種虛擬位置處之各種虛擬元素及/或虛擬物件及/或與該等虛擬元素及/或虛擬物件互動的複數個遊戲目標。一玩家可藉由移動至虛擬元素或物件在真實世界中之對應位置而移動至此等虛擬位置。例如,一定位系統可連續追蹤玩家之位置,使得在玩家連續巡遊真實世界時,玩家亦連續巡遊平行虛擬世界。接著,玩家可與特定位置處之各種虛擬元素及/或物件互動以達成或執行一或多個遊戲目標。 A location-based game may include a plurality of game objectives that require the player to move to and/or interact with various virtual elements and/or virtual objects at various virtual locations in the virtual world. A player can move to these virtual locations by moving to the corresponding locations of virtual elements or objects in the real world. For example, a positioning system can continuously track the player's position, so that while the player is continuously navigating the real world, the player is also continuously navigating a parallel virtual world. The player can then interact with various virtual elements and/or objects at specific locations to achieve or perform one or more game objectives.

例如,參考圖2,一遊戲目標可需要玩家奪得(capture)或獲得(claim)定位於虛擬世界210中之各種虛擬位置處之虛擬元素230的所有權。此等虛擬元素230可鏈結至真實世界200中之地標、地理位置或物件240。真實世界地標或物件240可為藝術品、紀念碑、建築物、企業、圖書館、博物館或其他適合真實世界地標或物件。為了奪得此等虛擬元素230,一玩家必須移動至真實世界中之鏈結至虛擬元素230之地標或地理位置240,且必須執行與虛擬世界210中之虛擬元素230之任何必要互動。例如,圖2之玩家A將必須移動至真實世界200中之一地標240,以便與同該特定地標240鏈結之一虛擬元素230互動或奪得該虛擬元素230。與虛擬元素230之互動可需要真實世界中之動作,諸如拍攝一相片及/或確認、獲得或擷取關於與虛擬元素230相關聯之地標或物件240之其他資訊。 For example, referring to FIG. 2 , a game objective may require the player to capture or claim ownership of virtual elements 230 located at various virtual locations in the virtual world 210 . These virtual elements 230 may be linked to landmarks, geographic locations, or objects 240 in the real world 200 . Real-world landmarks or objects 240 may be artworks, monuments, buildings, businesses, libraries, museums, or other suitable real-world landmarks or objects. In order to claim these virtual elements 230, a player must move to landmarks or geographic locations 240 in the real world that are linked to virtual elements 230 and must perform any necessary interactions with virtual elements 230 in virtual world 210. For example, player A of FIG. 2 would have to move to a landmark 240 in the real world 200 in order to interact with or capture a virtual element 230 linked to that particular landmark 240 . Interaction with virtual elements 230 may require actions in the real world, such as taking a photo and/or confirming, obtaining or retrieving other information about landmarks or objects 240 associated with virtual elements 230 .

遊戲目標可需要玩家使用由玩家在基於位置之遊戲中收集之一或多個虛擬物品。例如,玩家可必須在虛擬世界移動而尋找可對於完 成遊戲目標有用之虛擬物品(例如,武器或其他物品)。可藉由移動至真實世界中之不同位置或藉由在虛擬世界抑或真實世界中完成各種動作而找到或收集此等虛擬物品。在圖2中展示之實例中,一玩家使用虛擬物品232來奪得一或多個虛擬元素230。特定言之,一玩家可在虛擬世界210中之接近虛擬元素230之位置處部署虛擬物品232。接近一虛擬元素230部署一或多個虛擬物品232可導致為特定玩家或為特定玩家之團隊及/或派系奪得虛擬元素230。 The game objective may require the player to use one or more virtual items collected by the player in the location-based game. For example, the player may have to move around the virtual world looking for Virtual items (for example, weapons or other items) that are useful as game objectives. These virtual items can be found or collected by moving to different locations in the real world or by performing various actions in the virtual or real world. In the example shown in FIG. 2 , a player uses virtual item 232 to capture one or more virtual elements 230 . In particular, a player may deploy virtual item 232 at a location in virtual world 210 proximate virtual element 230 . Deploying one or more virtual items 232 proximate a virtual element 230 may result in the capture of the virtual element 230 for a particular player or for a team and/or faction of a particular player.

在一個特定實施方案中,作為基於位置之遊戲之部分,一玩家可必須收集虛擬能量。如圖2中描繪,虛擬能量250可分散在虛擬世界210中之不同位置處。一玩家可藉由移動至現實世界200中之虛擬能量250之對應位置而收集虛擬能量250。虛擬能量250可用於為虛擬物品供能及/或執行遊戲中之各種遊戲目標。失去全部虛擬能量250之一玩家可與遊戲斷開連接。 In one particular implementation, a player may have to collect virtual energy as part of a location-based game. As depicted in FIG. 2 , virtual energy 250 may be dispersed at different locations in virtual world 210 . A player can collect virtual energy 250 by moving to the corresponding location of virtual energy 250 in real world 200 . Virtual energy 250 may be used to power virtual items and/or perform various game objectives in the game. A player who loses one of all virtual energy 250 may be disconnected from the game.

根據本發明之態樣,基於位置之遊戲可為其中遊戲中之每一參與者共用相同虛擬世界之一大規模多玩家基於位置之遊戲。玩家可被劃分為各別團隊或派系且可共同努力以達成一或多個遊戲目標,諸如奪得或獲得一虛擬元素之所有權。以此方式,基於位置之遊戲可固有地為鼓勵遊戲內之玩家間之協作的一社群遊戲。在基於位置之遊戲期間,來自對方團隊之玩家可互相對抗。一玩家可使用虛擬物品來攻擊或阻礙對方團隊之玩家之前進。 According to aspects of the invention, a location-based game may be a massively multi-player location-based game in which each participant in the game shares the same virtual world. Players may be divided into various teams or factions and may work together to achieve one or more game objectives, such as capturing or gaining ownership of a virtual element. In this way, location-based gaming can inherently be a community game that encourages collaboration between players within the game. During a location-based game, players from opposing teams can play against each other. A player can use virtual items to attack or hinder the progress of players of the opposing team.

基於位置之遊戲可具有增強及鼓勵在基於位置之遊戲內玩遊戲之各種特徵。例如,玩家可累積可在整個遊戲中使用之一虛擬貨幣或其他虛擬獎勵。玩家可隨著玩家完成一或多個遊戲目標且在遊戲內獲得經 驗而升級(advance)通過各個等級。玩家可透過遊戲中提供之一或多個通信介面來彼此通信。玩家亦可獲得可用於完成遊戲內之遊戲目標之增強的「能力」或虛擬物品。使用本文中提供之揭示內容,一般技術者應理解,各種其他遊戲特徵可包含於基於位置之遊戲中而不脫離本發明之範疇。 Location-based games may have various features that enhance and encourage game play within location-based games. For example, a player may accumulate a virtual currency or other virtual reward that can be used throughout the game. Players may gain experience within the game as the player completes one or more game objectives. Experience and advance through each level. Players can communicate with each other through one or more communication interfaces provided in the game. Players may also gain enhanced "ability" or virtual items that can be used to accomplish in-game game objectives. Using the disclosure provided herein, one of ordinary skill should understand that various other game features may be included in a location-based game without departing from the scope of the present invention.

返回參考圖1,將更詳細論述電腦實施之基於位置之遊戲系統100。系統100可包含一用戶端-伺服器架構,其中一遊戲伺服器110經由一網路130與一或多個用戶端120通信。雖然在圖1中繪示一個用戶端120,但任何數目個用戶端120可經由網路130連接至遊戲伺服器110。伺服器110可代管控制全部玩家之基於位置之遊戲之態樣且接收並處理各玩家在基於位置之遊戲中之輸入的一通用遊戲模組112。在用戶端側上,各用戶端120可包含操作為一遊戲應用程式以為一使用者提供至系統100之一介面的一遊戲模組125。遊戲伺服器110經由網路130將遊戲資料傳輸至用戶端120以供用戶端120處之遊戲模組125使用,以將遊戲之本地版本提供至在遊戲伺服器110遠端之位置處之玩家。伺服器110可包含用於經由網路130提供通信之一網路介面。一網路介面可包含用於與一或多個網路介接之任何適合組件,包含例如傳輸器、接收器、埠、控制器、天線或其他適合組件。 Referring back to FIG. 1 , the computer-implemented location-based gaming system 100 will be discussed in greater detail. System 100 may include a client-server architecture in which a game server 110 communicates with one or more clients 120 via a network 130 . Although one client 120 is shown in FIG. 1 , any number of clients 120 may be connected to the game server 110 via the network 130 . The server 110 may host a general game module 112 that controls the state of the location-based game for all players and receives and processes each player's input in the location-based game. On the client side, each client 120 may include a game module 125 that operates as a game application to provide an interface to the system 100 for a user. Game server 110 transmits game data to client 120 via network 130 for use by game modules 125 at client 120 to provide a local version of the game to players at locations remote from game server 110 . Server 110 may include a network interface for providing communication via network 130 . A network interface may include any suitable components for interfacing with one or more networks, including, for example, transmitters, receivers, ports, controllers, antennas, or other suitable components.

將瞭解,術語「模組」指代用於提供所要功能性之電腦邏輯。因此,一模組可實施於控制一通用處理器之硬體、韌體及/或軟體中。在一項實施例中,模組係儲存於儲存器件上、載入至記憶體中且藉由一處理器執行或可自電腦程式產品提供之程式碼檔案,例如,儲存於一有形電腦可讀儲存媒體(諸如RAM硬碟或光學或磁性媒體)中之電腦可執行指令。 It will be appreciated that the term "module" refers to computer logic used to provide the desired functionality. Thus, a module can be implemented in hardware, firmware and/or software that controls a general-purpose processor. In one embodiment, a module is a code file stored on a storage device, loaded into memory and executed by a processor or provided from a computer program product, eg, stored in a tangible computer readable Computer-executable instructions in storage media such as RAM hard drives or optical or magnetic media.

遊戲伺服器110可為任何運算器件,且可包含一或多個處理器及一或多個電腦可讀媒體。電腦可讀媒體可儲存引起處理器執行操作之指令。遊戲伺服器110可包含一遊戲資料庫115或可與一遊戲資料庫115通信。遊戲資料庫115儲存在基於位置之遊戲中使用之遊戲資料,以經由網路130向(若干)用戶端120伺服或提供。 Game server 110 can be any computing device, and can include one or more processors and one or more computer-readable media. Computer-readable media can store instructions that cause a processor to perform operations. Game server 110 may include or be in communication with a game database 115 . Game database 115 stores game data used in location-based games to be served or provided to client(s) 120 via network 130 .

儲存於遊戲資料庫115中之遊戲資料可包含:(1)與基於位置之遊戲中之虛擬世界相關聯之資料(例如,用於在一顯示器件上呈現虛擬世界之影像資料、虛擬世界中位置之地理座標等);(2)與基於位置之遊戲之玩家相關聯之資料(例如,玩家資訊、玩家經驗等級、玩家貨幣、虛擬世界/真實世界中之當前玩家位置、玩家能量等級、玩家偏好、團隊資訊、派系資訊等);(3)與遊戲目標相關聯之資料(例如,與當前遊戲目標相關聯之資料、遊戲目標之狀態、過去遊戲目標、未來遊戲目標、所要遊戲目標等);(4)與虛擬世界中之虛擬元素相關聯之資料(例如,虛擬元素之位置、虛擬元素之類型、與虛擬元素相關聯之遊戲目標;虛擬元素之對應現實世界位置資訊;虛擬元素之行為、虛擬元素之相關性等);(5)與鏈結至虛擬世界元素之真實世界物件、地標、位置相關聯之資料(例如,真實世界物件/地標之位置、真實世界物件/地標之描述、鏈結至真實世界物件之虛擬元素之相關性等);(6)遊戲狀態(例如,當前玩家數目、遊戲目標之當前狀態、玩家排行榜等);(7)與玩家動作/輸入相關聯之資料(例如,當前玩家位置、過去玩家位置、玩家移動、玩家輸入、玩家查詢、玩家通信等);及(8)在基於位置之遊戲之實施期間使用、相關或獲得之任何其他資料。儲存於遊戲資料庫115中之遊戲資料可由系統管理員及/或由自系統100之使用者/玩家(諸如經由網路130自一或多個用戶端120)接收之資料離 線地抑或即時地填入。 The game data stored in the game database 115 may include: (1) data associated with the virtual world in the location-based game (eg, image data for rendering the virtual world on a display device, location in the virtual world (e.g., player information, player experience level, player currency, current player position in virtual/real world, player power level, player preferences , team information, faction information, etc.); (3) data associated with game objects (for example, data associated with current game objects, status of game objects, past game objects, future game objects, desired game objects, etc.); (4) Information associated with virtual elements in the virtual world (for example, the location of virtual elements, the type of virtual elements, the game objects associated with virtual elements; the corresponding real-world location information of virtual elements; the behavior of virtual elements, correlation of virtual elements, etc.); (5) data associated with real-world objects, landmarks, locations linked to virtual-world elements (e.g., location of real-world objects/landmarks, descriptions of real-world objects/landmarks, links to real-world objects/landmarks) (6) game state (eg, current number of players, current state of game objectives, player leaderboards, etc.); (7) data associated with player actions/inputs (eg, current player position, past player position, player movement, player input, player inquiries, player communications, etc.); and (8) any other information used, related, or obtained during the implementation of a location-based game. Game data stored in game database 115 may be exported by system administrators and/or data received from users/players of system 100 (such as from one or more clients 120 via network 130 ). Fill in on-line or on-the-fly.

遊戲伺服器110可經組態以(例如經由遠端程序呼叫(RPC))自一或多個用戶端120接收對遊戲資料之請求,且經由網路130對該等請求作出回應。例如,遊戲伺服器110可將遊戲資料編碼於一或多個資料檔案中且將資料檔案提供至用戶端120。另外,遊戲伺服器110可經組態以經由網路130自一或多個用戶端120接收遊戲資料(例如,玩家位置、玩家動作、玩家輸入等)。例如,用戶端器件120可經組態以將玩家輸入及其他更新(遊戲伺服器110使用其等以更新遊戲資料庫115中之遊戲資料以反映遊戲之任何及全部已改變狀況)週期性地發送至遊戲伺服器110。 Game server 110 may be configured to receive requests for game data from one or more clients 120 (eg, via a remote procedure call (RPC)), and to respond to such requests via network 130 . For example, game server 110 may encode game data in one or more data files and provide the data files to client 120 . Additionally, game server 110 may be configured to receive game data (eg, player position, player actions, player input, etc.) from one or more clients 120 via network 130 . For example, client device 120 may be configured to periodically send player input and other updates (used by game server 110 to update game data in game database 115 to reflect any and all changed conditions of the game) to the game server 110 .

如繪示,遊戲伺服器110可包含一通用遊戲模組112。通用遊戲模組112代管全部玩家之基於位置之遊戲,且充當全部玩家之基於位置之遊戲之當前狀態的權威來源。通用遊戲模組112自用戶端120接收遊戲資料(例如,玩家輸入、玩家位置、玩家動作、地標資訊等),且針對基於位置之遊戲之全部玩家將所接收之遊戲資料併入至整體基於位置之遊戲中。通用遊戲模組112亦可管理經由網路130將遊戲資料遞送至用戶端120。 As shown, the game server 110 may include a general game module 112 . The general game module 112 hosts all players' location-based games and acts as the authoritative source for the current state of all players' location-based games. The generic game module 112 receives game data (eg, player input, player position, player actions, landmark information, etc.) from the client 120 and incorporates the received game data into the overall location-based game for all players of the location-based game in the game. The generic game module 112 can also manage the delivery of game data to the client 120 via the network 130 .

如下文將更詳細論述,遊戲伺服器110可進一步包含一商業遊戲特徵模組114。商業遊戲特徵模組114可與通用遊戲模組112分離或為通用遊戲模組112之一部分。商業遊戲特徵模組114可管理在平行實境遊戲內包含與真實世界中之一商業活動鏈結之各種遊戲特徵。例如,商業遊戲特徵模組114可經由網路130(經由一網路介面)自贊助商/廣告商140、企業150或其他實體接收將與商業活動鏈結之遊戲特徵包含於平行實境遊戲中的請求。接著,商業遊戲特徵模組114可配置將此等遊戲特徵包含於 平行實境遊戲中。 As will be discussed in more detail below, the game server 110 may further include a commercial game feature module 114 . Commercial game feature mods 114 may be separate from or part of generic game mods 112 . The business game feature module 114 may manage various game features within the parallel reality game that include links to a business activity in the real world. For example, the commercial game feature module 114 may receive via the network 130 (via a web interface) from the sponsor/advertiser 140, business 150, or other entity to include game features linked to commercial activities in the parallel reality game request. Next, the commercial game feature module 114 may be configured to include such game features in in parallel reality games.

遊戲伺服器110可進一步包含一資料收集模組116。資料收集模組116可與通用遊戲模組112分離或為通用遊戲模組112之一部分。資料收集模組116可管理將與真實世界中之一資料收集活動鏈結之各種遊戲特徵包含於平行實境遊戲內。例如,資料收集模組116可修改儲存於遊戲資料庫115中之遊戲資料以將與資料收集活動鏈結之遊戲特徵包含於平行實境遊戲中。資料收集模組116亦可分析由玩家依照資料收集活動收集之資料且提供資料以供各種平台存取。 Game server 110 may further include a data collection module 116 . The data collection module 116 may be separate from or part of the general game module 112 . The data collection module 116 may manage the inclusion of various game features in the parallel reality game linked to a data collection activity in the real world. For example, data collection module 116 may modify game data stored in game database 115 to include game features linked to data collection activities in an alternate reality game. The data collection module 116 may also analyze data collected by players in accordance with data collection activities and provide the data for access by various platforms.

其他模組可與遊戲伺服器110一起使用。任何數目個模組可經程式化或以其他方式經組態以實行本文中描述之伺服器側功能性。另外,可重新配置伺服器側上之各種組件。例如,遊戲資料庫115可整合至遊戲伺服器110中。鑑於本發明將明白其他組態,且本發明不意欲限於任何特定組態。 Other mods may be used with game server 110 . Any number of modules can be programmed or otherwise configured to implement the server-side functionality described herein. Additionally, various components on the server side can be reconfigured. For example, game database 115 may be integrated into game server 110 . Other configurations will be apparent in view of the present invention, and the present invention is not intended to be limited to any particular configuration.

一用戶端120可為可藉由一玩家使用以與遊戲系統100介接之任何可攜式運算器件。例如,一用戶端120可為一無線器件、一個人數位助理(PDA)、可攜式遊戲器件、蜂巢式電話、智慧型電話、平板電腦、導航系統、手持式GPS系統、穿戴式運算器件、具有一或多個處理器之一顯示器或其他此種器件。簡而言之,一用戶端120可為可執行一遊戲模組125以容許一玩家與遊戲系統100互動之任何電腦器件或系統。 A client 120 can be any portable computing device that can be used by a player to interface with the gaming system 100 . For example, a client 120 may be a wireless device, a personal digital assistant (PDA), a portable gaming device, a cellular phone, a smart phone, a tablet computer, a navigation system, a handheld GPS system, a wearable computing device, a One or more processors, a display or other such device. In short, a client 120 can be any computer device or system that can execute a game module 125 to allow a player to interact with the game system 100 .

用戶端120可包含一或多個處理器及一或多個電腦可讀媒體。電腦可讀媒體可儲存引起處理器執行操作之指令。用戶端120可包含用於提供資訊及自一玩家接收資訊之各種輸入/輸出器件,諸如一顯示螢幕、觸控螢幕、觸控墊、資料鍵入鍵、揚聲器及/或適用於語音辨識之一 麥克風。用戶端120可進一步包含用於經由網路130提供通信之一網路介面。一網路介面可包含用於與一或多個網路介接之任何適合組件,包含例如傳輸器、接收器、埠、控制器、天線或其他適合組件。 The client 120 may include one or more processors and one or more computer-readable media. Computer-readable media can store instructions that cause a processor to perform operations. Client 120 may include various input/output devices for providing information and receiving information from a player, such as a display screen, touch screen, touch pad, data entry keys, speakers, and/or one suitable for speech recognition microphone. Client 120 may further include a network interface for providing communication via network 130 . A network interface may include any suitable components for interfacing with one or more networks, including, for example, transmitters, receivers, ports, controllers, antennas, or other suitable components.

由用戶端120執行之遊戲模組125提供一玩家與基於位置之遊戲之間之一介面。遊戲模組125可在與用戶端120相關聯之一顯示器件上呈現一使用者介面,該使用者介面顯示與遊戲相關聯之一虛擬世界(例如,呈現虛擬世界之影像)且容許一使用者在虛擬世界中互動以執行各種遊戲目標。遊戲模組125亦可控制各種其他輸出以容許一玩家與遊戲互動而不需要玩家觀看一顯示螢幕。例如,遊戲模組125可控制各種音訊、振動或容許玩家在不查看顯示螢幕之情況下玩遊戲之其他通知。遊戲模組125可存取自遊戲伺服器110接收之遊戲資料以向使用者提供遊戲之一準確表示。遊戲模組125可經由網路130接收玩家輸入並處理玩家輸入且將更新提供至遊戲伺服器110。 The game module 125 executed by the client 120 provides an interface between a player and the location-based game. Game module 125 may present a user interface on a display device associated with client 120 that displays a virtual world associated with the game (eg, presents images of the virtual world) and allows a user Interact in the virtual world to perform various game objectives. Game module 125 may also control various other outputs to allow a player to interact with the game without requiring the player to view a display screen. For example, the game module 125 may control various audio, vibration, or other notifications that allow the player to play the game without looking at the display screen. Game module 125 may access game data received from game server 110 to provide the user with an accurate representation of the game. Game module 125 may receive player input via network 130 and process the player input and provide updates to game server 110 .

因為遊戲系統100用於一基於位置之遊戲,所以用戶端120較佳地係可容易攜帶或以其他方式隨一玩家一起運輸之一可攜式運算器件,諸如一智慧型電話或其他可攜式器件。一玩家可簡單藉由在現實世界中攜帶或運輸用戶端120而與虛擬世界互動。用戶端120可包含監控一玩家在玩遊戲期間之位置之一定位器件128。定位器件128可為用於監控用戶端120之位置之任何器件或電路。例如,定位器件128可藉由使用一衛星導航定位系統(例如,一GPS系統、一伽利略(Galileo)定位系統、GLObal導航衛星系統(GLONASS)、BeiDou衛星導航及定位系統)、一慣性導航系統、一航位推算系統、基於IP位址、藉由使用三角測量及/或與蜂巢式塔或Wi-Fi熱點之接近性、藍芽信標、基於相機之視覺定位技術及/ 或用於判定位置之其他適合技術來判定實際或相對位置。 Because gaming system 100 is used for a location-based game, client 120 is preferably a portable computing device, such as a smartphone or other portable device, that can be easily carried or otherwise transported with a player device. A player can interact with the virtual world simply by carrying or transporting the client 120 in the real world. Client 120 may include a positioning device 128 that monitors the position of a player during game play. Positioning device 128 may be any device or circuit used to monitor the location of client 120 . For example, the positioning device 128 can be located by using a satellite navigation and positioning system (eg, a GPS system, a Galileo positioning system, GLObal Navigation Satellite System (GLONASS), BeiDou satellite navigation and positioning system), an inertial navigation system, A dead reckoning system, based on IP addresses, by using triangulation and/or proximity to cellular towers or Wi-Fi hotspots, Bluetooth beacons, camera-based visual positioning technology and/or or other suitable techniques for determining position to determine actual or relative position.

在玩家與用戶端120一起在真實世界中四處移動時,定位器件128追蹤玩家之位置且將玩家位置資訊提供至遊戲模組125。遊戲模組125基於玩家在真實世界中之實際位置更新與遊戲相關聯之虛擬世界中之玩家位置。特定言之,玩家在虛擬世界中之位置可對應於玩家在真實世界中之位置。遊戲模組125可經由網路130將玩家位置資訊提供至遊戲伺服器110,使得通用遊戲模組112在整個遊戲中明瞭全部玩家位置。應理解,僅在一玩家已被通知將要存取玩家之位置資訊及將要如何在遊戲之背景中利用位置資訊之後授予許可之情況下利用與該玩家相關聯之位置資訊。另外,將以保護玩家隱私之一方式儲存及維持與玩家相關聯之任何位置資訊。 As the player moves around the real world with the client 120 , the positioning device 128 tracks the player's position and provides the player's position information to the game module 125 . The game mod 125 updates the player's position in the virtual world associated with the game based on the player's actual position in the real world. In particular, the player's location in the virtual world may correspond to the player's location in the real world. The game module 125 may provide player position information to the game server 110 via the network 130 so that the general game module 112 knows all player positions throughout the game. It should be understood that the location information associated with the player is only utilized after the player has been notified that the player's location information is to be accessed and permission is granted on how the location information is to be utilized in the context of the game. Additionally, any location information associated with the player will be stored and maintained in a manner that protects the privacy of the player.

網路130可為任何類型之通信網路,諸如一區域網路(例如,內部網路)、廣域網路(例如,網際網路)或其等之某一組合。網路亦可包含一用戶端120與遊戲伺服器110之間之一直接連接。一般而言,遊戲伺服器110與一用戶端120之間之通信可經由一網路介面使用任何類型之有線及/或無線連接使用多種通信協定(例如,TCP/IP、HTTP、SMTP、FTP)、編碼或格式(例如,HTML、XML、JSON)及/或保護方案(例如,VPN、安全HTTP、SSL)來載送。 Network 130 may be any type of communication network, such as a local area network (eg, an intranet), a wide area network (eg, the Internet), or some combination thereof. The network may also include a direct connection between a client 120 and the game server 110 . In general, communication between the game server 110 and a client 120 may use any type of wired and/or wireless connection using a variety of communication protocols (eg, TCP/IP, HTTP, SMTP, FTP) via a network interface , encoding or format (eg, HTML, XML, JSON) and/or protection scheme (eg, VPN, secure HTTP, SSL).

本文中論述之技術提及伺服器、資料庫、軟體應用程式及其他基於電腦之系統,以及所採取之動作及發送至此等系統及自此等系統發送之資訊。一般技術者將認知,基於電腦之系統之固有靈活性容許任務及功能性在組件之間及當中之各種各樣的可能組態、組合及劃分。例如,本文中論述之伺服器程序可使用一單一伺服器或組合工作之多個伺服器實 施。資料庫及應用程式可在一單一系統上實施或跨多個系統分佈。分佈式組件可循序或並行操作。 The technologies discussed herein refer to servers, databases, software applications, and other computer-based systems, as well as actions taken and information sent to and from such systems. Those of ordinary skill will recognize that the inherent flexibility of computer-based systems allows for a wide variety of possible configurations, combinations, and divisions of tasks and functionality between and among components. For example, the server programs discussed herein can be implemented using a single server or multiple servers working in combination Shi. Databases and applications can be implemented on a single system or distributed across multiple systems. Distributed components can operate sequentially or in parallel.

另外,在其中本文中論述之系統及方法存取及分析關於使用者之個人資訊或利用個人資訊(諸如位置資訊)之情境中,可為使用者提供控制程式或特徵是否收集資訊及控制是否及/或如何自系統或其他應用程式接收內容的一機會。在向使用者提供將要收集什麼資訊及如何使用資訊之有意義的通知之前,不收集或使用此種資訊或資料。除非使用者提供同意,否則不收集或使用資訊,使用者可隨時撤銷或修改該同意。因此,使用者可控制如何收集關於使用者之資訊及資訊如何藉由應用程式或系統使用。另外,可在儲存或使用特定資訊或資料之前以一或多種方式處置該特定資訊或資料,使得移除個人可識別資訊。例如,可處置一使用者之身份,使得無法判定使用者之個人可識別資訊。 Additionally, in contexts where the systems and methods discussed herein access and analyze personal information about a user or utilize personal information such as location information, the user may be provided with control over whether a program or feature collects information and controls whether and and/or an opportunity to receive content from the system or other applications. Do not collect or use such information or data until the user is provided with meaningful notice of what information will be collected and how it will be used. Information is not collected or used unless the user provides consent, which the user may withdraw or modify at any time. Thus, the user can control how information about the user is collected and how the information is used by the application or system. Additionally, certain information or data may be disposed of in one or more ways prior to storage or use such that personally identifiable information is removed. For example, the identity of a user may be handled such that the user's personally identifiable information cannot be determined.

例示性遊戲介面Example game interface

圖3描繪可作為一玩家與遊戲系統100之間之介面之部分呈現在一用戶端120之一顯示器上的一遊戲介面300之一項特定實施例。遊戲介面300包含一顯示視窗310,顯示視窗310可用於顯示虛擬世界210及遊戲之各種其他態樣,諸如玩家位置222及虛擬元素230、虛擬物品232及虛擬能量250在虛擬世界210中之位置。使用者介面300亦可顯示其他資訊,諸如遊戲資料資訊、遊戲通信、玩家資訊及與遊戲相關聯之其他資訊。例如,使用者介面可顯示玩家資訊315,諸如玩家姓名、經驗等級及其他資訊。使用者介面300可包含用於存取各種遊戲設定及與遊戲相關聯之其他資訊之一選單320。使用者介面300亦可包含實現遊戲系統與玩家之間及基於位置之遊戲之一或多個玩家之間之通信的一通信介面330。 FIG. 3 depicts one particular embodiment of a gaming interface 300 that may be presented on a display of a client 120 as part of the interface between a player and gaming system 100 . Game interface 300 includes a display window 310 that can be used to display virtual world 210 and various other aspects of the game, such as player position 222 and the location of virtual elements 230, virtual items 232, and virtual energy 250 within virtual world 210. User interface 300 may also display other information, such as game data information, game communications, player information, and other information associated with the game. For example, the user interface may display player information 315, such as player name, experience level, and other information. User interface 300 may include a menu 320 for accessing various game settings and other information associated with the game. User interface 300 may also include a communication interface 330 that enables communication between the gaming system and players and between one or more players of the location-based game.

根據本發明之態樣,一玩家可藉由簡單在真實世界中四處攜帶一用戶端器件而與基於位置之遊戲互動。例如,一玩家可藉由簡單在一智慧型電話上存取與基於位置之遊戲相關聯之一應用程式且與智慧型電話一起在真實世界中四處移動而玩基於位置之遊戲。在此方面,玩家不必為了玩基於位置之遊戲而在一顯示螢幕上連續觀看虛擬世界之一視覺表示。因此,使用者介面300可包含容許一使用者與遊戲互動之複數個非視覺元素。例如,當玩家正在接近遊戲中之一虛擬元素或物件或當基於位置之遊戲中發生一重要事件時,遊戲介面可向玩家提供可聽通知。一玩家可用音訊控制項340控制此等可聽通知。可取決於虛擬元素或事件之類型向使用者提供不同類型之可聽通知。可聽通知之頻率或音量可取決於一玩家與一虛擬元素或物件之接近性而增加或降低。可向使用者提供其他非視覺通知及信號,諸如一振動通知或其他適合通知或信號。 According to aspects of the invention, a player can interact with location-based games by simply carrying a client device around in the real world. For example, a player can play a location-based game by simply accessing an application associated with the location-based game on a smartphone and moving around in the real world with the smartphone. In this regard, the player does not have to continuously view a visual representation of the virtual world on a display screen in order to play the location-based game. Accordingly, user interface 300 may include a plurality of non-visual elements that allow a user to interact with the game. For example, the game interface may provide an audible notification to the player when the player is approaching a virtual element or object in the game or when an important event occurs in the location-based game. A player may control these audible notifications with audio controls 340 . Different types of audible notifications may be provided to the user depending on the type of virtual element or event. The frequency or volume of audible notifications may increase or decrease depending on a player's proximity to a virtual element or object. Other non-visual notifications and signals may be provided to the user, such as a vibrating notification or other suitable notifications or signals.

使用本文中提供之揭示內容,一般技術者應理解,鑑於本發明將明白許多遊戲介面組態及基礎功能性。本發明不意欲限於任何一個特定組態。 Using the disclosure provided herein, one of ordinary skill will understand that many game interface configurations and underlying functionality will be apparent in light of this disclosure. The present invention is not intended to be limited to any one particular configuration.

例示性伺服器-用戶端流程圖Example Server-Client Flowchart

圖4描繪根據本發明之一例示性實施例之用於將真實世界活動與一平行實境遊戲鏈結之一例示性方法(400)之一用戶端-伺服器流程圖。例示性方法(400)可使用任何適合運算系統(諸如圖1之系統100之用戶端-伺服器配置)實施。另外,雖然圖4為了繪示及論述之目的描繪以一特定順序執行之步驟,但本文中論述之方法不限於任何特定順序或配置。使用本文中提供之揭示內容,熟習此項技術者將瞭解,可以各種方式省略、重新配置、組合及/或調適本文中揭示之方法之各個步驟而不脫離本發明 之範疇。 Figure 4 depicts a client-server flow diagram of an exemplary method (400) for linking real-world activities with a parallel reality game in accordance with an exemplary embodiment of the present invention. The exemplary method ( 400 ) may be implemented using any suitable computing system, such as the client-server configuration of system 100 of FIG. 1 . Additionally, although FIG. 4 depicts steps performed in a particular order for purposes of illustration and discussion, the methods discussed herein are not limited to any particular order or configuration. Using the disclosure provided herein, those skilled in the art will appreciate that various steps of the methods disclosed herein may be omitted, reconfigured, combined and/or adapted in various ways without departing from the invention category.

在(402),一伺服器針對複數個用戶端器件代管平行實境遊戲。例如,遊戲伺服器110可經由網路130針對複數個用戶端器件120代管平行實境遊戲。玩家可藉由經由一或多個用戶端器件120經由網路130與遊戲伺服器110通信而存取平行實境遊戲。以此方式,遊戲伺服器110充當平行實境遊戲之事件之一權威來源。 At (402), a server hosts the parallel reality game for a plurality of client devices. For example, the game server 110 may host the parallel reality game for the plurality of client devices 120 via the network 130 . The player may access the parallel reality game by communicating with the game server 110 via the network 130 through one or more client devices 120 . In this manner, the game server 110 acts as an authoritative source of events for the alternate reality game.

在(404),伺服器可修改與基於位置之遊戲相關聯之遊戲資料以將與一真實世界活動鏈結之一遊戲特徵包含於遊戲中。例如,遊戲伺服器110可修改、更新遊戲資料或將遊戲資料添加至遊戲資料庫115,使得將與一真實世界活動鏈結之一遊戲特徵包含於平行實境遊戲中。與一真實世界活動鏈結之一遊戲特徵可為經設計以激勵或鼓勵玩家在真實世界中之活動(包含真實世界中之與平行實境遊戲之總體遊戲目標不直接相關之活動)之任何遊戲特徵。在特定實施例中,與一真實世界活動鏈結之遊戲特徵可為與真實世界中之一商業活動鏈結之一遊戲特徵或與真實世界中之一資料收集活動鏈結之一遊戲特徵。將在下文更詳細論述與真實世界活動(諸如真實世界中之商業活動及/或真實世界中之資料收集活動)鏈結之例示性遊戲特徵。 At (404), the server may modify game data associated with the location-based game to include in the game a game feature linked to a real-world activity. For example, game server 110 may modify, update, or add game data to game database 115 such that a game feature linked to a real-world activity is included in the parallel-reality game. A game feature linked to a real-world activity may be any game designed to motivate or encourage player activity in the real world (including real-world activities that are not directly related to the overall game objectives of the alternate reality game) feature. In certain embodiments, a game feature linked to a real-world activity may be a game feature linked to a real-world business activity or a game feature linked to a real-world data-gathering activity. Exemplary game features linked to real-world activities, such as real-world business activities and/or real-world data-gathering activities, will be discussed in greater detail below.

在(406),伺服器向一或多個用戶端器件伺服包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲。例如,遊戲伺服器110經由網路130向一或多個用戶端器件120伺服包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲。在(408),一用戶端器件(諸如用戶端器件120)自伺服器接收包含相關聯於與真實世界活動鏈結之遊戲特徵之資料的遊戲資料。接著,用戶端器件將包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲呈 現給一玩家(410)。例如,一用戶端器件120可顯示虛擬世界之一視覺表示。虛擬世界可包含遊戲特徵(諸如定位於虛擬世界中之一特定位置處之一虛擬元素)以鼓勵或激勵真實世界中之玩家活動。 At (406), the server serves a parallel reality game that includes game features linked to real-world activities to one or more client devices. For example, game server 110 serves parallel reality games including game features linked to real-world activities to one or more client devices 120 via network 130 . At (408), a client device, such as client device 120, receives game data from a server that includes data associated with game features linked to real-world activities. Next, the client device will render the parallel-reality game containing game features linked to the real-world activity. Now to a player (410). For example, a client device 120 may display a visual representation of the virtual world. The virtual world may include game features, such as a virtual element positioned at a particular location in the virtual world, to encourage or motivate player activity in the real world.

在(412),用戶端器件包含接收相關聯於與遊戲特徵之玩家互動之資料。例如,一用戶端器件120可接收由於針對平行實境遊戲中之遊戲特徵之一玩家動作所致的資料。與一玩家互動相關聯之資料可包含與一玩家巡遊至一特定虛擬元素之一位置且與虛擬元素互動相關聯之資料。作為另一實例,與一玩家互動相關聯之資料可包含與一玩家採取動作以完成一遊戲目標或任務相關聯之資料。作為另一實例,與一玩家互動相關聯之資料可包含與一玩家使用一能力提升或作為與真實世界活動鏈結之遊戲特徵之部分提供給一玩家之其他增強能力相關聯的資料。在(414),用戶端器件將相關聯於與遊戲特徵之玩家互動之資料提供至伺服器。 At (412), the client device includes receiving data associated with player interactions with game features. For example, a client device 120 may receive data due to player actions for one of the game features in an alternate reality game. Data associated with a player interaction may include data associated with a player navigating to a location of a particular virtual element and interacting with the virtual element. As another example, data associated with a player interaction may include data associated with actions taken by a player to complete a game objective or task. As another example, data associated with a player interaction may include data associated with a player's use of an ability enhancement or other enhanced ability provided to a player as part of a game feature linked to real-world activities. At (414), the client device provides data associated with player interactions with game features to the server.

可在伺服器處接收相關聯於與遊戲特徵之玩家互動之資料(416)。例如,遊戲伺服器110可經由網路130自一用戶端器件120接收相關聯於與遊戲特徵之玩家互動之資料。接著,伺服器可基於與玩家互動相關聯之資料修改平行實境遊戲中之一或多個遊戲元素(418)。例如,遊戲伺服器110可更新儲存於與一玩家相關聯之遊戲資料庫115中之遊戲資料以記錄玩家與同真實世界活動鏈結之遊戲特徵之互動。另外,伺服器可更新遊戲資料以提供一獎勵,諸如適用於平行實境遊戲以與同真實世界活動鏈結之遊戲特徵互動的一虛擬獎勵。虛擬獎勵可包含一虛擬物品、虛擬能量、虛擬貨幣、能力提升、增強的能力、經驗值或任何其他適合獎勵。 Data associated with player interactions with game features can be received at the server (416). For example, game server 110 may receive data associated with player interactions with game features from a client device 120 via network 130 . Next, the server may modify one or more game elements in the parallel reality game based on the data associated with the player interaction (418). For example, game server 110 may update game data stored in game database 115 associated with a player to record player interactions with game features linked to real-world activities. Additionally, the server may update game data to provide a reward, such as a virtual reward suitable for parallel-reality games to interact with game features linked to real-world activities. The virtual reward may include a virtual item, virtual energy, virtual currency, ability enhancements, enhanced abilities, experience points, or any other suitable reward.

將商業活動與一平行實境遊戲鏈結Linking commercial activities with a parallel reality game

圖5描繪根據本發明之一例示性實施例之用於將商業活動 與一平行實境遊戲鏈結之一例示性方法(500)之一流程圖。例示性方法(500)可使用(若干)任何適合運算器件(諸如圖1之遊戲伺服器110)實施。另外,雖然圖5為了繪示及論述之目的描繪以一特定順序執行之步驟,但本文中論述之方法不限於任何特定順序或配置。使用本文中提供之揭示內容,熟習此項技術者將瞭解,可以各種方式省略、重新配置、組合及/或調適本文中揭示之方法之各個步驟而不脫離本發明之範疇。 FIG. 5 depicts a method for combining business activities according to an exemplary embodiment of the present invention. A flowchart of an exemplary method (500) linked to a parallel reality game. The exemplary method ( 500 ) may be implemented using any suitable computing device(s), such as game server 110 of FIG. 1 . Additionally, although FIG. 5 depicts steps performed in a particular order for purposes of illustration and discussion, the methods discussed herein are not limited to any particular order or configuration. Using the disclosure provided herein, those skilled in the art will appreciate that various steps of the methods disclosed herein may be omitted, reconfigured, combined, and/or adapted in various ways without departing from the scope of the present invention.

在(502),方法包含接收將與一商業活動鏈結之一遊戲特徵包含於平行實境遊戲中之一請求。請求可為將與真實世界中之一商業活動鏈結之一遊戲特徵(諸如可用於增加或激勵真實世界中之商業活動之任何遊戲特徵)包含於平行實境遊戲中。例如,遊戲特徵可為虛擬世界中之一虛擬元素之位置。特定言之,遊戲特徵可包含將虛擬世界中之一虛擬元素定位於對應於真實世界中之一商業活動之位置的一位置處,以將潛在客戶吸引至商業活動之位置。替代地,遊戲特徵可與真實世界中之一物件或服務之購買鏈結,或可包含將適用於真實世界中之一商業交易之一獎勵提供給一玩家。 At (502), the method includes receiving a request to include a game feature linked to a commercial activity in an alternate reality game. The request may be to include in the parallel reality game a game feature linked to a commerce in the real world, such as any game feature that can be used to augment or incentivize commerce in the real world. For example, the game feature may be the location of a virtual element in the virtual world. In particular, game features may include positioning a virtual element in the virtual world at a location that corresponds to the location of a business in the real world to attract potential customers to the location of the business. Alternatively, the game feature may be linked to the purchase of an item or service in the real world, or may include providing a player with a reward applicable to a commercial transaction in the real world.

根據本發明之一個態樣,可經由一網路自一遠端運算器件接收請求。例如,如圖1中展示,贊助商/廣告商140、企業150或其他實體可經由網路130將請求資料提供至遊戲伺服器110。請求資料可包含將一特定或一般遊戲特徵包含於遊戲中之一請求。可使用一適合使用者介面(諸如由遊戲伺服器110代管之一網頁應用程式或與遊戲伺服器110通信之其他運算器件)將請求資料提交至遊戲伺服器。請求可為一拍賣之部分或用於提交對特徵之請求之其他適合格式。 According to one aspect of the invention, requests can be received from a remote computing device via a network. For example, as shown in FIG. 1 , sponsor/advertiser 140 , business 150 , or other entity may provide requested data to game server 110 via network 130 . Request data may include a request to include a specific or general game feature in the game. The request data may be submitted to the game server using a suitable user interface, such as a web application hosted by the game server 110 or other computing device in communication with the game server 110 . The request may be part of an auction or other suitable format for submitting a request for a feature.

請求亦可提供至一管理員、操作者或與平行實境遊戲相關 聯之其他個體。例如,一贊助商、廣告商、企業或其他實體可親自、經由電話、藉由電子郵件或透過其他通信介面與相關聯於平行實境遊戲之一個體直接介接。接著,與平行實境遊戲相關聯之個體可格式化請求且將請求資料提供至與平行實境遊戲相關聯之一遊戲伺服器(諸如遊戲伺服器110)以進行處理及分析。 Requests can also be made to an administrator, operator, or related to an alternate reality game Associate with other individuals. For example, a sponsor, advertiser, business, or other entity may directly interface with an entity associated with an alternate reality game in person, via telephone, by email, or through other communication interfaces. The entity associated with the alternate reality game can then format the request and provide the request data to a game server (such as game server 110 ) associated with the alternate reality game for processing and analysis.

一旦接收到對與一商業活動鏈結之一遊戲特徵之請求,便可分析請求以識別與商業活動鏈結之遊戲特徵,如圖5之(504)處展示。例如,可分析請求以識別包含於請求中之遊戲特徵之數目及類型。亦可分析經請求遊戲特徵以判定特定特徵是否適於在遊戲之一特定階段(stage/phase)期間添加至平行實境遊戲。 Once a request for a game feature linked to a commercial activity is received, the request may be analyzed to identify the game feature linked to the commercial activity, as shown at ( 504 ) of FIG. 5 . For example, the request can be analyzed to identify the number and type of game features included in the request. Requested game features may also be analyzed to determine whether a particular feature is suitable for addition to an alternate reality game during a particular stage/phase of the game.

例如,參考圖1,與遊戲伺服器110相關聯之商業遊戲特徵模組114可分析請求資料以識別待包含於遊戲中之適合遊戲特徵。商業遊戲特徵模組114可存取預定準則,且比較請求資料以判定請求資料是否滿足預定準則。預定準則可針對經請求遊戲特徵或請求資料本身之格式、內容或其他屬性。 For example, referring to FIG. 1, a commercial game feature module 114 associated with game server 110 may analyze request data to identify suitable game features to include in the game. The commercial game feature module 114 may access predetermined criteria and compare the requested data to determine whether the requested data satisfies the predetermined criteria. The predetermined criteria may be for the format, content, or other attributes of the requested game feature or the requested material itself.

在一特定實施方案中,商業遊戲特徵模組114可週期性地分析所接收之全部請求資料且選擇在平行實境遊戲之一特定階段(stage/phase)包含哪些特定特徵。例如,商業遊戲特徵模組114可強制執行對包含於平行實境遊戲中之與商業活動鏈結之遊戲特徵之數目的一限制。以此方式,商業遊戲特徵模組114可管理將經請求遊戲特徵包含於平行實境遊戲中,以防止任何經請求遊戲特徵干擾平行實境遊戲之整體主題、目標或其他屬性。 In a particular implementation, the commercial game feature module 114 may periodically analyze all request data received and select which particular features to include in a particular stage/phase of the parallel reality game. For example, the commercial game feature module 114 may enforce a limit on the number of game features included in an alternate reality game linked to commercial activities. In this manner, the commercial game feature module 114 may manage the inclusion of requested game features in the alternate reality game to prevent any requested game features from interfering with the overall theme, goal, or other attributes of the alternate reality game.

在圖5之(506),方法可包含修改、更新或添加遊戲資料以 包含經請求遊戲特徵。例如,商業遊戲特徵模組114可管理儲存於遊戲資料庫115中之遊戲資料,使得將某些經請求遊戲特徵包含於平行實境遊戲中。更新遊戲資料可包含例如將虛擬元素定位於虛擬世界中之指定位置處、將虛擬物品及/或增強的能力提供給特定玩家、使標籤或品牌與虛擬世界中之虛擬元素相關聯,及/或實施一獎勵引擎以將適合於真實世界中之商業交易之獎勵分發給在虛擬世界中獲得某些成就或完成指定遊戲目標之玩家。 At (506) of FIG. 5, the method may include modifying, updating or adding game data to Contains requested game features. For example, the commercial game feature module 114 may manage game data stored in the game database 115 so that certain requested game features are included in the alternate reality game. Updating game data may include, for example, positioning virtual elements at designated locations in the virtual world, providing virtual items and/or enhanced abilities to specific players, associating tags or brands with virtual elements in the virtual world, and/or A reward engine is implemented to distribute rewards suitable for commercial transactions in the real world to players who achieve certain achievements or accomplish specified game objectives in the virtual world.

在(508),向平行實境遊戲之玩家提供對具有經請求遊戲特徵之平行實境遊戲之存取。例如,遊戲伺服器110可經由網路130為一或多個用戶端120代管或提供對具有經請求遊戲特徵之平行實境遊戲之存取。可向平行實境遊戲之全部玩家或平行實境遊戲之選定玩家經請求遊戲特徵。 At (508), the player of the alternate reality game is provided with access to the alternate reality game having the requested game feature. For example, game server 110 may host or provide access to an alternate reality game with requested game features for one or more clients 120 via network 130 . Game features may be requested from all players of the alternate reality game or to selected players of the alternate reality game.

在一個實施方案中,遊戲特徵僅可藉由在真實世界中之與遊戲特徵鏈結之商業活動之位置周圍之一預定義半徑內的玩家存取。例如,遊戲伺服器110可藉由經由網路130自用戶端120接收位置資訊而連續監控平行實境遊戲之玩家之位置。基於此位置資訊,遊戲伺服器110可識別在商業活動之一預定義半徑內之玩家。預定義半徑可設定為任何量值。遊戲伺服器110可僅向在預定義半徑內之該等玩家提供對遊戲特徵之存取。 In one embodiment, the game feature is only accessible by players within a predefined radius around the location of the commercial activity linked to the game feature in the real world. For example, the game server 110 may continuously monitor the location of the players of the parallel reality game by receiving location information from the client 120 via the network 130 . Based on this location information, the game server 110 can identify players within a predefined radius of the commercial activity. The predefined radius can be set to any amount. Game server 110 may provide access to game features only to those players within a predefined radius.

在(510),方法可包含接收與遊戲特徵相關聯之玩家互動。玩家互動可包含與定位於虛擬世界中之對應於商業活動之一位置之虛擬元素的一適合互動、透過商業活動獲得之一增強的能力或虛擬物品之使用或其他適合互動。可例如藉由遊戲伺服器110監控及追蹤與遊戲特徵之玩家 互動。可將此資訊週期性地提供至請求遊戲特徵之贊助商或其他實體,以容許贊助商或其他實體追蹤遊戲特徵在鼓勵商業活動中之價值或有效性。 At (510), the method may include receiving player interactions associated with game features. Player interaction may include a suitable interaction with a virtual element positioned in the virtual world corresponding to a location in a commercial activity, an enhanced ability obtained through a commercial activity or the use of virtual items, or other suitable interaction. Players with game features may be monitored and tracked, for example, by game server 110 interactive. This information may be provided periodically to sponsors or other entities requesting game features to allow sponsors or other entities to track the value or effectiveness of game features in encouraging commercial activity.

與商業活動鏈結之例示性遊戲特徵Exemplary Game Features Linked to Commercial Activities

現將詳細論述與真實世界中之商業活動鏈結之例示性遊戲特徵。雖然將為了繪示及論述之目的論述例示性遊戲特徵,但使用本文中提供之揭示內容,一般技術者應理解,本發明之範疇包含可用於鼓勵、增加或增強真實世界中之商業活動之一平行實境遊戲之任何遊戲特徵。 Exemplary game features linked to real-world business activities will now be discussed in detail. While exemplary game features will be discussed for purposes of illustration and discussion, those of ordinary skill, using the disclosure provided herein, will understand that the scope of the present invention includes one that can be used to encourage, augment, or enhance real-world business activities Any game feature of an alternate reality game.

與真實世界中之商業活動鏈結之一個例示性遊戲特徵包含將一虛擬元素定位於虛擬世界中之對應於真實世界中之一商業活動之位置的一位置處。虛擬元素可為與平行實境遊戲相關聯之任何虛擬元素,諸如與一遊戲目標相關聯之一虛擬元素、在平行實境遊戲中使用之一虛擬物品、可作為平行實境遊戲之部分收集之虛擬能量或其他適合虛擬元素。一或多個遊戲目標可與虛擬元素相關聯以鼓勵玩家與虛擬元素互動。為了與虛擬元素互動,平行實境遊戲之玩家將必須移動至虛擬元素在真實世界中之對應位置。因此,將一虛擬元素定位於虛擬世界中之對應於真實世界中之商業活動之位置的一位置處可激勵玩家移動至真實世界中之商業活動之位置。此可增加一企業之曝光度且鼓勵在真實世界中之一特定企業或其他實體處之商業活動。 An exemplary game feature linked to a business in the real world includes positioning a virtual element at a location in the virtual world that corresponds to the location of a business in the real world. A virtual element can be any virtual element associated with an alternate reality game, such as a virtual element associated with a game objective, a virtual item used in an alternate reality game, a virtual item that can be collected as part of an alternate reality game Virtual energy or other suitable virtual elements. One or more game objectives can be associated with the virtual elements to encourage players to interact with the virtual elements. In order to interact with the virtual elements, players of the parallel reality game will have to move to the corresponding locations of the virtual elements in the real world. Thus, positioning a virtual element at a location in the virtual world that corresponds to the location of the business in the real world can motivate the player to move to the location of the business in the real world. This can increase the exposure of a business and encourage business activity at a particular business or other entity in the real world.

例如,參考圖1,一贊助商/廣告商140、企業150或其他實體可經由網路130將與用於將一虛擬元素定位於虛擬世界中之對應於與贊助商/廣告商140、企業150或其他實體相關聯之一商業活動之位置(諸如一零售或其他銷售點位置)之一位置處之一請求相關聯的請求資料提供至遊戲伺服器110。商業遊戲特徵模組114可分析請求且更新儲存於遊戲資料 庫115中之遊戲資料,以將虛擬元素包含於虛擬世界中之對應於真實世界中之商業活動之位置的一位置處。商業遊戲特徵模組114亦可基於經由網路130自用戶端120提供之位置資訊識別在真實世界中之商業活動之一預定義半徑內的玩家。接著,遊戲伺服器110可向經識別玩家提供對具有經請求遊戲特徵之平行實境遊戲之存取。具有對遊戲特徵之存取之玩家將被鼓勵或激勵移動至真實世界中之商業活動之位置以便與虛擬世界中之虛擬元素互動。 For example, with reference to FIG. 1, a sponsor/advertiser 140, business 150, or other entity may, via network 130, associate with sponsor/advertiser 140, business 150 a correspondence for positioning a virtual element in the virtual world with sponsor/advertiser 140, business 150 or other entity associated with a location of a business activity (such as a retail or other point-of-sale location) a request associated with the request data is provided to the game server 110 . The commercial game feature module 114 can analyze the request and update the stored game data Game data in library 115 to include virtual elements at a location in the virtual world that corresponds to the location of business activities in the real world. The commercial game feature module 114 may also identify players within a predefined radius of real-world commercial activity based on location information provided from the client 120 via the network 130. The game server 110 may then provide the identified player with access to the alternate reality game with the requested game feature. Players with access to game features will be encouraged or motivated to move to the location of the commercial activity in the real world in order to interact with virtual elements in the virtual world.

與真實世界中之商業活動鏈結之另一例示性遊戲特徵可包含將遊戲特徵、遊戲目標或虛擬物品與真實世界物品或服務購買鏈結。特定言之,真實世界物品/服務之購買可將增強的能力、對隱藏或經鎖定遊戲元素之存取、虛擬物品、虛擬能量及/或其他遊戲特徵提供給一玩家。此可激勵玩家移動至真實世界中之企業或其他實體,購買與遊戲特徵鏈結之物品或服務,且在朋友及平行實境遊戲之其他玩家間傳播關於物品或服務之消息。 Another exemplary game feature linked to real-world business activity may include linking game features, game objectives, or virtual items with real-world item or service purchases. In particular, the purchase of real-world items/services may provide a player with enhanced abilities, access to hidden or locked game elements, virtual items, virtual energy, and/or other game features. This may incentivize players to move to real-world businesses or other entities, purchase items or services linked to game features, and spread the word about items or services among friends and other players of the alternate reality game.

例如,參考圖1,一贊助商/廣告商140、企業150或其他實體可經由網路130將請求與贊助商/廣告商140、企業150或其他實體相關聯之一物品或服務之一真實世界購買的請求資料發送至遊戲伺服器110,以觸發在虛擬世界中對虛擬物品之存取、增強的能力或其他增強。商業遊戲特徵模組114可分析請求且更新儲存於遊戲資料庫115中之遊戲資料。為了獲得或解鎖增強的能力、虛擬物品或增強,一玩家將必須購買與增強能力或物品鏈結之產品或服務。在玩家進行購買之後,可向遊戲伺服器110通知購買。 For example, referring to FIG. 1, a sponsor/advertiser 140, business 150, or other entity may request, via network 130, a real-world one of an item or service associated with sponsor/advertiser 140, business 150, or other entity Purchase request data is sent to game server 110 to trigger access to virtual items, enhanced abilities, or other enhancements in the virtual world. The commercial game feature module 114 may analyze the request and update the game data stored in the game database 115 . In order to obtain or unlock an enhanced ability, virtual item or enhancement, a player will have to purchase the product or service linked to the enhanced ability or item. After a player makes a purchase, the game server 110 may be notified of the purchase.

在一個實施方案中,玩家可將與物品或服務之購買相關聯 之一代碼輸入於與平行實境遊戲相關聯之一使用者介面中。代碼可經由網路130傳輸至遊戲伺服器110,遊戲伺服器110使用該代碼以解鎖玩家之增強。另外或在替代例中,贊助商/廣告商140、企業150或其他實體可將購買通知遊戲伺服器110。 In one embodiment, a player may associate a purchase of an item or service A code is entered into a user interface associated with the alternate reality game. The code may be transmitted via network 130 to game server 110, which uses the code to unlock player enhancements. Additionally or in the alternative, sponsor/advertiser 140, business 150, or other entity may notify game server 110 of the purchase.

一旦遊戲伺服器110被通知該購買,遊戲伺服器110便可修改儲存於遊戲資料庫115中之遊戲資料,以將增強的能力、虛擬物品、對隱藏區域之存取或對於玩家而言有價值之其他遊戲特徵提供給進行真實世界購買之玩家。以此方式,玩家被鼓勵參與真實世界中之商業活動以便在虛擬世界中升級。 Once game server 110 is notified of the purchase, game server 110 may modify game data stored in game database 115 to add enhanced abilities, virtual items, access to hidden areas, or value to the player Other game features are provided to players who make real-world purchases. In this way, players are encouraged to engage in real-world commerce in order to level up in the virtual world.

與真實世界中之商業活動鏈結之另一例示性遊戲特徵涉及針對平行實境遊戲內之某些成就或遊戲目標將適用於真實世界中之商業交易之獎勵分配給平行實境遊戲之玩家。例如,遊戲伺服器110可實施追蹤平行實境遊戲中之玩家進展及/或成就之一獎勵模組。在達成某些目標或完成某些遊戲目標時,獎勵模組可將適用於真實世界中之一商業交易之一獎勵提供給玩家。 Another exemplary game feature linked to real-world business activities involves assigning rewards applicable to real-world business transactions to players of the parallel-reality game for certain achievements or game objectives within the parallel-reality game. For example, game server 110 may implement a bonus module that tracks player progress and/or achievements in an alternate reality game. Upon reaching certain objectives or completing certain game objectives, the reward module may provide the player with a reward applicable to a commercial transaction in the real world.

例如,參考圖1,一贊助商/廣告商140、企業150或其他實體可經由網路130將請求獎勵模組將一折價券或抵用券分發給達成一預定遊戲目標或成就之玩家的請求資料提供至遊戲伺服器。獎勵模組可監控平行實境遊戲中之玩家進展且在完成一遊戲目標或其他成就時將折價券或抵用券提供給玩家。折價券或其他抵用券可由玩家作為一真實世界商業交易之部分使用。折價券或其他抵用券基於發生在虛擬世界中之動作提供對於玩家及企業或其他實體兩者而言有價值之一真實世界物品。因此,虛擬世界與真實世界之間之鏈結經增強使得虛擬世界中之動作可導致真實世界中 之獎勵及增加的商業活動。 For example, referring to FIG. 1, a sponsor/advertiser 140, business 150, or other entity may send a request via network 130 to a reward module to distribute a coupon or coupon to players who achieve a predetermined game objective or achievement The data is provided to the game server. Rewards modules may monitor player progress in an alternate reality game and provide discount coupons or credits to players upon completing a game objective or other achievement. Coupons or other vouchers may be used by players as part of a real-world commercial transaction. Coupons or other vouchers provide a real-world item of value to both the player and the business or other entity based on actions that take place in the virtual world. Therefore, the link between the virtual world and the real world is enhanced so that actions in the virtual world can lead to incentives and increased business activity.

與真實世界中之商業活動鏈結之另一例示性遊戲特徵可包含運用與真實世界中之一企業或其他實體相關聯之品牌/廣告貼標籤於或品牌化虛擬世界中之虛擬元素及/或虛擬位置。例如,一企業或其他實體可支付或配置某些品牌或廣告以結合虛擬世界中之虛擬元素或虛擬位置顯示。 Another exemplary game feature linked to business activities in the real world may include labeling or branding virtual elements and/or virtual elements in the virtual world with a brand/advertising associated with a business or other entity in the real world. Location. For example, a business or other entity may pay or configure certain brands or advertisements to be displayed in conjunction with virtual elements or virtual locations in the virtual world.

例如,參考圖1,一贊助商/廣告商140、企業150或其他實體可經由網路130將請求運用與贊助商/廣告商140、企業150或其他實體相關聯之一標誌或其他標記貼標籤於或品牌化虛擬世界中之特定虛擬物品的請求資料提供至遊戲伺服器。商業遊戲特徵模組114可分析請求且更新遊戲資料,使得在虛擬世界中貼標籤於或品牌化某些虛擬元素。在玩家藉由在真實世界中移動而巡遊虛擬世界時,玩家接觸到(be exposed to)與虛擬世界中之其中品牌或廣告在真實世界中可能通常不可得或不可見的位置處之經貼標籤或品牌化之虛擬物品相關聯的品牌化及/或廣告。因此,可增加企業或其他實體對於平行實境遊戲之玩家之曝光度,從而潛在地導致真實世界中之增加的商業活動。 For example, referring to FIG. 1, a sponsor/advertiser 140, business 150, or other entity may, via network 130, tag a request with a logo or other indicia associated with the sponsor/advertiser 140, business 150, or other entity to or request data for specific virtual items in the branded virtual world to be provided to the game server. The commercial game feature module 114 can analyze the request and update the game data so that certain virtual elements are tagged or branded in the virtual world. As the player navigates the virtual world by moving in the real world, the player is exposed to tagged or Branding and/or advertising associated with branded virtual items. Accordingly, the exposure of a business or other entity to players of the alternate reality game may be increased, potentially leading to increased commercial activity in the real world.

將資料收集活動與平行實境遊戲鏈結Linking data collection activities to parallel reality games

真實世界中之資訊不斷改變。與真實世界相關聯之資料之收集具有許多應用。例如,關於真實世界之經更新資料可用於增強或豐富線上或在其他平台中可用之關於真實世界位置、物件、特徵及其他資訊之資料。具有與真實世界平行之一虛擬世界之一平行實境遊戲可用於幫助收集關於不斷改變的真實世界之資訊。 Information in the real world is constantly changing. The collection of data related to the real world has many applications. For example, updated data about the real world may be used to enhance or enrich data about real world locations, objects, features and other information available online or in other platforms. A parallel reality game with one of the virtual worlds parallel to the real world can be used to help gather information about the changing real world.

圖6描繪根據本發明之一例示性實施例之用於將真實世界 中之資料收集活動與一平行實境遊戲鏈結之一方法(600)之一流程圖。例示性方法(600)可使用任何(若干)適合運算器件(諸如圖1之遊戲伺服器110)實施。另外,雖然圖6為了繪示及論述之目的描繪以一特定順序執行之步驟,但本文中論述之方法不限於任何特定順序或配置。使用本文中提供之揭示內容,熟習此項技術者將瞭解,可以各種方式省略、重新配置、組合及/或調適本文中揭示之方法之各個步驟而不脫離本發明之範疇。 Figure 6 depicts a real-world A flow chart of a method (600) in which data collection activities are linked to a parallel reality game. The exemplary method ( 600 ) may be implemented using any suitable computing device(s), such as game server 110 of FIG. 1 . Additionally, although FIG. 6 depicts steps performed in a particular order for purposes of illustration and discussion, the methods discussed herein are not limited to any particular order or configuration. Using the disclosure provided herein, those skilled in the art will appreciate that various steps of the methods disclosed herein may be omitted, reconfigured, combined, and/or adapted in various ways without departing from the scope of the present invention.

在(602),方法包含針對複數個用戶端器件代管平行實境遊戲。例如,遊戲伺服器110可經由網路130針對複數個用戶端器件120代管平行實境遊戲。玩家可藉由經由一或多個用戶端器件120經由網路130與遊戲伺服器110通信而存取平行實境遊戲。在(604),方法包含修改與平行實境遊戲相關聯之遊戲資料以將與一資料收集活動鏈結之一遊戲特徵包含於真實世界中。例如,資料收集模組116可管理儲存於遊戲資料庫115中之遊戲資料,使得將與資料收集活動鏈結之某些遊戲特徵包含於平行實境遊戲中。與真實世界中之資料收集活動鏈結之一遊戲特徵可為可直接及/或間接導致關於真實世界物件、特徵或與真實世界相關聯之其他資訊之資料收集的任何遊戲特徵。 At (602), the method includes hosting a parallel reality game for a plurality of client devices. For example, the game server 110 may host the parallel reality game for the plurality of client devices 120 via the network 130 . The player may access the parallel reality game by communicating with the game server 110 via the network 130 through one or more client devices 120 . At (604), the method includes modifying game data associated with the alternate reality game to include a game feature linked to a data collection activity in the real world. For example, the data collection module 116 may manage game data stored in the game database 115 so that certain game features linked to data collection activities are included in the alternate reality game. A game feature linked to data collection activities in the real world can be any game feature that can directly and/or indirectly result in the collection of data about real world objects, features, or other information associated with the real world.

與資料收集活動直接鏈結之一例示性遊戲特徵可包含涉及獲取關於真實世界之資訊且提供此資訊作為遊戲目標完成之一條件之虛擬世界中的一遊戲目標或任務。例如,與一虛擬元素相關聯之一遊戲目標可需要一玩家拍攝定位於真實世界中之真實世界中對應於虛擬元素之位置之一位置處之一特定地標、藝術品、店面或其他特徵的一相片。作為完成遊戲目標之回報,玩家可收到一適合獎勵,諸如適用於虛擬世界之一虛擬獎勵或適用於真實世界之一獎勵。例如,獎勵可呈虛擬物品/能量/貨幣或其 他虛擬元素之形式。虛擬獎勵亦可包含啟用可能對未與遊戲特徵互動之其他玩家不可用之玩遊戲的某一元素(例如,隱藏任務/物品、能力提升等)。 An exemplary game feature directly linked to data collection activities may include a game objective or mission in the virtual world that involves acquiring information about the real world and providing this information as a condition of game objective completion. For example, a game objective associated with a virtual element may require a player to photograph a specific landmark, artwork, storefront or other feature positioned in the real world at a location in the real world corresponding to the location of the virtual element photo. In return for completing the game objective, the player may receive a suitable reward, such as a virtual reward for the virtual world or a reward for the real world. For example, the reward may be in the form of a virtual item/energy/currency or its form of his virtual elements. The virtual reward may also include enabling some element of game play (eg, hidden quests/items, power-ups, etc.) that may not be available to other players not interacting with the game features.

與資料收集活動間接鏈結之一例示性遊戲特徵可包含將虛擬元素放置於虛擬世界中之特定位置處,使得玩家所採取以與虛擬元素互動之動作間接地顯露關於真實世界之資訊。例如,一人可將一虛擬元素放置於一公園或遠足區域中。接著,遊戲系統可作為平行實境遊戲之部分追蹤公園或遠足區域中之玩家移動以容許玩家巡遊虛擬世界。藉由在玩家巡遊虛擬世界時追蹤玩家在真實世界中之對應移動,可收集關於一區域中之可穿越路徑之位置的資訊。另外,可監控玩家在一特定區域中之移動速率及/或玩家之高度以推斷與真實世界中之一區域相關聯之地形資訊。 An exemplary game feature indirectly linked to data collection activities may include placing virtual elements at specific locations in the virtual world, such that actions taken by players to interact with the virtual elements indirectly reveal information about the real world. For example, a person may place a virtual element in a park or hiking area. The gaming system can then track player movement in a park or hiking area as part of an alternate reality game to allow the player to navigate the virtual world. By tracking the player's corresponding movement in the real world as the player navigates the virtual world, information about the location of traversable paths in an area can be gathered. Additionally, the player's movement rate in a particular area and/or the player's height can be monitored to infer terrain information associated with an area in the real world.

在(606),方法包含向由平行實境遊戲之玩家使用之一或多個用戶端器件伺服包含遊戲特徵之平行實境遊戲。例如,遊戲伺服器110可經由網路130將與遊戲特徵相關聯之遊戲資料提供至用戶端器件120。在(608),方法包含接收由玩家依照真實世界中之資料收集活動收集之資料。例如,遊戲伺服器110可依照平行實境遊戲內之一遊戲物件或任務接收與一真實世界物件相關聯之所收集之資料。經收集資料可包含一相片、一錄音、文字資訊或由玩家收集之其他資料,諸如WiFi熱點之位置或藍芽連接。 At (606), the method includes serving an alternate reality game including game features to a player of the alternate reality game using one or more client devices. For example, game server 110 may provide game data associated with game features to client device 120 via network 130 . At (608), the method includes receiving data collected by the player in accordance with data collection activities in the real world. For example, game server 110 may receive the collected data associated with a real-world object in accordance with a game object or mission within an alternate reality game. The collected data may include a photo, a sound recording, textual information, or other data collected by the player, such as the location of WiFi hotspots or Bluetooth connections.

根據一個特定實施方案,經收集資料可為由遊戲伺服器110在玩家與遊戲特徵互動時追蹤之與玩家相關聯的位置資訊。例如,與資料收集活動鏈結之遊戲特徵可包含將一虛擬元素放置於虛擬世界中之一特定位置處。遊戲伺服器110可在使用者巡遊真實世界以移動至虛擬世界中之虛擬元素之對應位置時監控一使用者在真實世界中之位置。此位置資 訊可用於推斷真實世界之特性,諸如真實世界中之可穿越路徑之位置、地形資訊、真實世界中之特定物件之位置及其他資訊。 According to one particular implementation, the collected data may be location information associated with the player that is tracked by the game server 110 as the player interacts with the game features. For example, a game feature linked to data collection activities may include placing a virtual element at a specific location in the virtual world. The game server 110 can monitor the position of a user in the real world as the user navigates the real world to move to corresponding positions of virtual elements in the virtual world. this location Information can be used to infer real-world properties, such as the location of traversable paths in the real world, terrain information, the location of specific objects in the real world, and other information.

在接收資料之後,方法可包含基於經收集資料修改(例如,更新、豐富、增加或其他適合修改)與真實世界相關聯之資料(610)。例如,由玩家依照資料收集活動收集之資料可用於更新關於真實世界物件、特徵、位置之資訊以供各種平台(諸如線上搜尋引擎、百科全書、地理資訊系統(例如,地圖資訊系統、虛擬地球資訊系統)等)稍後存取。 After receiving the data, the method may include modifying (eg, updating, enriching, adding, or other suitable modification) the data associated with the real world based on the collected data (610). For example, data collected by players in accordance with data collection activities can be used to update information about real-world objects, features, locations for use by various platforms (such as online search engines, encyclopedias, geographic information systems (eg, map information systems, virtual globe information) system), etc.) for later access.

在多個玩家與鏈結至真實世界中之資料收集活動之遊戲特徵互動時,所收集之資料之準確度可增加。例如,若多個玩家從多個不同角度拍攝一藝術品之一相片,則相片可用於產生藝術品之一三維及/或全景視圖。 As multiple players interact with game features linked to real-world data collection activities, the accuracy of the data collected may increase. For example, if multiple players take photos of an artwork from multiple different angles, the photos can be used to generate a three-dimensional and/or panoramic view of a artwork.

另外,藉由知道一玩家在資料收集動作時在真實世界中之位置,可將位置資料與經收集資料相關聯以進一步豐富經收集資料。例如,若N個玩家在具有經度X、緯度Y之一地理位置處提供一藝術品之一相片且一個玩家在具有經度Z、緯度W之一不同地理位置處提供該藝術品之一相片,則例如遊戲伺服器110或其他運算器件可判定藝術品之實際位置在X,Y附近且不在Z,W附近。 Additionally, by knowing where a player is in the real world at the time of the data collection action, location data can be associated with the collected data to further enrich the collected data. For example, if N players provide a photo of an artwork at a geographic location with one of longitude X and latitude Y and one player provides a photo of the artwork at a different geographic location with one of longitude Z and latitude W, then For example, the game server 110 or other computing device may determine that the actual position of the artwork is near X, Y and not near Z, W.

經修改真實世界資料之一個例示性應用包含更新與平行實境遊戲相關聯之資料,諸如儲存於遊戲資料庫115中之資料。特定言之,可基於依照資料收集活動收集之資料來豐富與鏈結至虛擬特徵之真實世界物件相關聯之遊戲資料庫中的資料。以此方式,可使平行實境遊戲更緊密符合如藉由鏈結至平行實境遊戲中之遊戲特徵之資料收集活動識別之不斷改變的真實世界狀況。藉由提供用於豐富與真實世界相關聯之遊戲資料之 一方法,可改良真實世界與虛擬世界之間之鏈結,從而提供平行實境遊戲之一增強平行實境。 An exemplary application of modified real-world data includes updating data associated with an alternate reality game, such as data stored in game database 115 . In particular, data in a game database associated with real-world objects linked to virtual features may be enriched based on data collected in accordance with data collection activities. In this way, the alternate reality game can be made to more closely conform to changing real-world conditions as identified by data collection activities linked to game features in the alternate reality game. By providing information for enriching game data related to the real world A method for improving the link between the real world and the virtual world, thereby providing an augmented parallel reality, one of the parallel reality games.

雖然已關於特定例示性實施例及其方法詳細描述本標的物,但將瞭解,在獲得前文之一理解時,熟習此項技術者可容易產生對此等實施例之更改、變動及等效物。因此,本發明之範疇作為實例而非作為限制,且本發明不排除包含如一般技術者將容易明白之對本標的物之此等修改、變動及/或添加。 Although the subject matter has been described in detail with respect to specific illustrative embodiments and methods thereof, it will be appreciated that alterations, variations, and equivalents to these embodiments may readily occur to those skilled in the art upon gaining an understanding of the foregoing . Accordingly, the scope of the present invention is by way of example and not limitation, and the present invention does not exclude the inclusion of such modifications, variations and/or additions to the subject matter as would be readily apparent to those of ordinary skill.

將虛擬元素鏈結至真實世界Link virtual elements to the real world

遊戲伺服器110可將虛擬元素放置於虛擬世界中之位置處以激勵使用者造訪對應真實世界位置。例如,遊戲伺服器110可將一吸引人的虛擬元素放置於虛擬世界中之對應於真實世界中與商業活動相關聯之一位置(例如,一零售位置)之一位置處。藉由提醒使用者存在此虛擬元素,遊戲伺服器110可激勵一使用者前往真實世界位置。一旦使用者在真實世界位置處,遊戲伺服器便可針對到達真實世界位置而用虛擬元素獎勵使用者。替代地,遊戲伺服器可推出其中使用者可賺取虛擬元素(例如,藉由在一擴增實境或虛擬實境環境中完成一或多個任務)之一虛擬體驗。遊戲伺服器可繼續將其他虛擬元素及/或虛擬體驗鏈結至與商業活動相關聯之其他真實世界位置,使得在使用者周遊於真實世界時,使用者可遇到此等虛擬元素或虛擬體驗。 Game server 110 may place virtual elements at locations in the virtual world to motivate users to visit corresponding real world locations. For example, the game server 110 may place an attractive virtual element at a location in the virtual world that corresponds to a location (eg, a retail location) associated with a commercial activity in the real world. By alerting the user to the presence of this virtual element, the game server 110 can motivate a user to go to the real-world location. Once the user is at the real world location, the game server can reward the user with virtual elements for reaching the real world location. Alternatively, the game server may launch a virtual experience in which the user can earn virtual elements (eg, by completing one or more tasks in an augmented reality or virtual reality environment). The game server may continue to link other virtual elements and/or virtual experiences to other real-world locations associated with commercial activities so that users may encounter such virtual elements or virtual experiences as they travel around the real world .

圖7描繪根據本發明之一例示性實施例之用於提供一平行實境體驗中之一虛擬元素之一方法(700)之一流程圖。例示性方法(700)可使用任何(若干)適合運算器件(諸如圖1之遊戲伺服器110)實施。另外,雖然圖7為了繪示及論述之目的描繪以一特定順序執行之步驟,但本文中論 述之方法不限於任何特定順序或配置。使用本文中提供之揭示內容,熟習此項技術者將瞭解,可以各種方式省略、重新配置、組合及/或調適本文中揭示之方法之各個步驟而不脫離本發明之範疇。例如,雖然主要關於由複數個使用者所玩的一平行實境遊戲描述圖7,但相同方法可適用於其他平行實境體驗。 7 depicts a flow diagram of a method (700) for providing a virtual element in an alternate reality experience according to an exemplary embodiment of the present invention. The exemplary method ( 700 ) may be implemented using any suitable computing device(s), such as game server 110 of FIG. 1 . Additionally, although FIG. 7 depicts steps performed in a particular order for purposes of illustration and discussion, discussed herein The methods described are not limited to any particular order or configuration. Using the disclosure provided herein, those skilled in the art will appreciate that various steps of the methods disclosed herein may be omitted, reconfigured, combined, and/or adapted in various ways without departing from the scope of the present invention. For example, although FIG. 7 is primarily described with respect to an alternate reality game played by a plurality of users, the same approach can be applied to other alternate reality experiences.

在(701),方法包含代管使用者經由用戶端器件120參與之一平行實境體驗。例如,遊戲伺服器110可代管一平行實境體驗(諸如一平行實境遊戲)以供使用者使用用戶端器件120經由網路130存取。在(702),方法包含自平行實境體驗之一使用者之一用戶端器件120接收位置資料。遊戲伺服器110可在使用者在真實世界四處移動時監控用戶端器件120之位置。 At ( 701 ), the method includes hosting a user to participate in an alternate reality experience via the client device 120 . For example, the game server 110 may host an AR experience (such as an AR game) for users to access via the network 130 using the client device 120 . At (702), the method includes receiving location data from a client device 120 of a user of a parallel reality experience. The game server 110 can monitor the position of the client device 120 as the user moves around the real world.

在(703),方法包含若自用戶端器件120接收之位置資料(例如,GPS資料)指示其在距一真實世界地標之一臨限距離內,則引起用戶端器件120激勵使用者移動至真實世界地標。真實世界地標可為與真實世界中之商業活動相關聯之一位置,諸如一雜貨店、體育用品店、餐廳或其他商業地產。用戶端器件120可藉由顯示將使用者引導至真實世界地標之一虛擬物品而激勵使用者。 At (703), the method includes causing the client device 120 to motivate the user to move to the real world if location data (eg, GPS data) received from the client device 120 indicates that it is within a threshold distance from a real-world landmark world landmarks. A real-world landmark may be a location associated with a real-world business activity, such as a grocery store, sporting goods store, restaurant, or other commercial property. The client device 120 may motivate the user by displaying a virtual item that guides the user to a real-world landmark.

在一項實施例中,遊戲伺服器110可基於從接收自用戶端器件120之位置資料及/或其他感測器資料判定之使用者正在使用之一運輸模式(例如,行走、騎自行車或採取公共運輸)來判定臨限距離。例如,若使用者之運輸速度低於兩米每秒,則伺服器110可判定使用者係步行。作為另一實例,若用戶端器件120在通向真實世界地標之一公共運輸路線之一火車站附近,則伺服器110可判定公共運輸可用(且因此臨限距離可大於 步行係僅有選項之情況)。額外地或替代地,可自使用者偏好判定使用者可用之一或若干運輸模式。 In one embodiment, the game server 110 may determine that the user is using a mode of transportation (eg, walking, biking, or taking a ride) based on location data and/or other sensor data received from the client device 120 public transport) to determine the threshold distance. For example, if the user's transport speed is lower than two meters per second, the server 110 may determine that the user is walking. As another example, if the client device 120 is near a train station on a public transportation route to a real-world landmark, the server 110 may determine that public transportation is available (and thus the threshold distance may be greater than Walking is only an option). Additionally or alternatively, one or several modes of transport available to the user may be determined from user preferences.

在一項實施例中,若遊戲伺服器110判定用戶端器件120在真實世界地標之臨限距離內,則其引起用戶端器件120顯示指示在該真實世界地標處存在可用之一虛擬元素及/或虛擬體驗的一通知。替代地,遊戲伺服器110可引起多個目標使用者(諸如頻繁地造訪該真實世界地標或具有與該真實世界地標處之商業活動類型類似之商業活動之真實世界地標的使用者)之用戶端器件120顯示虛擬物品。此外,遊戲伺服器110可引起在真實世界地標之臨限距離內之多個用戶端器件120在虛擬世界(諸如在一可見位置處之一虛擬告示牌、覆疊在天空上之文字或類似者)中顯示一公告。 In one embodiment, if the game server 110 determines that the client device 120 is within a threshold distance of a real-world landmark, it causes the client device 120 to display an indication that there is a virtual element available at the real-world landmark and/or Or a notification for a virtual experience. Alternatively, the game server 110 may cause clients of multiple target users, such as users who frequently visit the real-world landmark or real-world landmarks with commerce similar to the type of commerce at the real-world landmark. Device 120 displays virtual items. Additionally, the game server 110 may cause multiple client devices 120 within a threshold distance of real-world landmarks to play in the virtual world (such as a virtual billboard at a visible location, text overlaid on the sky, or the like) ) to display an announcement.

在另一實施例中,伺服器110引起一或多個用戶端器件120在虛擬世界內或在虛擬世界之一地圖上顯示指示對應於真實世界地標之虛擬位置的一指示符。例如,一使用者可看見覆疊在真實世界上(例如,疊加在由使用者之用戶端器件120之一或多個相機產生之一視訊饋送上)之一虛擬物品(例如,一網球、氣球或AR角色)。虛擬物品之位置可隨著時間改變,從而移動朝向對應於虛擬物品或體驗之真實世界地標。因此,若使用者跟隨虛擬物品,則該虛擬物品引導使用者至真實世界地標(例如,使用者可能跟隨一彈跳的網球而至一運動設備店,以進行一虛擬網球遊戲且在運動設備店收到用於網球設備之一折扣的一折價券)。導引使用者至真實世界地標之虛擬物品可採取一直接路線(例如,在一氣球之情況中,其可飄動(float)在建築物、河流及其他障礙物上方,從而鼓勵使用者找出其目的地且識別該處之可穿越路線)。替代地,伺服器110或用戶端器件120 可判定至真實世界地標之一推薦路線(例如,基於指示可穿越路線之一地圖資料庫),且虛擬物品可以供使用者跟隨之一適當速度(例如,基於使用者之經判定運輸模式)在推薦路線上移動。例如,若使用者正在行走,則一AR角色可召喚使用者跟隨其等且沿著遵守人行道、行人穿越道及其他行人安全路線之推薦路線前進。 In another embodiment, server 110 causes one or more client devices 120 to display an indicator within the virtual world or on a map of the virtual world indicating virtual locations corresponding to real-world landmarks. For example, a user may see a virtual item (eg, a tennis ball, balloon, etc.) overlaid on the real world (eg, overlaid on a video feed generated by one or more cameras of the user's client device 120 ). or AR characters). The position of the virtual item may change over time, moving towards real-world landmarks corresponding to the virtual item or experience. Thus, if a user follows a virtual item, the virtual item guides the user to a real-world landmark (eg, a user might follow a bouncing tennis ball to a sports equipment store to play a virtual tennis game and receive it at the sports equipment store) to a discount coupon for a discount on one of the tennis equipment). Virtual items that guide users to real-world landmarks can take a direct route (eg, in the case of a balloon, they can float over buildings, rivers, and other obstacles, encouraging users to find their destination and identify traversable routes there). Alternatively, the server 110 or client device 120 A recommended route to real-world landmarks can be determined (eg, based on a map database indicating traversable routes), and the virtual item can be followed by the user at an appropriate speed (eg, based on the user's determined mode of transport) at Move on the recommended route. For example, if the user is walking, an AR character may summon the user to follow them and follow a recommended route that adheres to sidewalks, crosswalks, and other pedestrian safety routes.

在(704),方法包含判定用戶端器件120是否在與一地理區域相關聯之真實世界地標處。若位置資料指示用戶端器件120在與真實世界地標相關聯之一地理區域內或在距真實世界地標或地理區域之一預定距離(即,100米)內,則遊戲伺服器110可將用戶端器件120視為在一真實世界地標「處」。地理區域可對應於真實世界地標之一建築物或結構內部、真實世界地標周圍之一停車場或對應於真實世界地標之任何其他土地(即,花園、路徑及道路)。 At (704), the method includes determining whether the client device 120 is at a real-world landmark associated with a geographic area. If the location data indicates that the client device 120 is within a geographic area associated with the real-world landmark or within a predetermined distance (ie, 100 meters) from the real-world landmark or geographic area, the game server 110 may send the client Device 120 is considered "at" a real-world landmark. A geographic area may correspond to inside a building or structure of a real-world landmark, a parking lot around a real-world landmark, or any other land (ie, gardens, paths, and roads) that corresponds to a real-world landmark.

在(705),方法包含若用戶端器件在真實世界地標處,則引起用戶端器件120呈現激勵使用者移動至地理區域內之一真實世界位置之內容。真實世界位置可為地理區域內之一特定位置或在地理區域內之一真實世界物件之位置。例如,真實世界位置可對應於一雜貨店中之一盒穀物、一主題樂園中之一雲霄飛車、一博物館中之一展覽品、一企業前之一標識及類似者。在一些實施例中,內容可為指示使用者可在真實世界位置處找到一特定真實世界物件或在真實世界位置處找到虛擬世界中之一特定虛擬元素的一通知。在其他實施例中,通知可指示使用者將在真實世界位置處找到虛擬世界中之一特定虛擬體驗(例如,一突襲、戰鬥、聚集等)且可與引導使用者至真實世界位置之虛擬物品相結合。例如,內容可包含引導使用者至具有一真實世界物件或虛擬體驗之真實世界位置的一虛擬角 色。虛擬體驗可包含供一使用者完成以接收一虛擬獎勵(諸如在一平行實境遊戲之背景內容中,虛擬能量、虛擬貨幣、能力提升、增強的能力或經驗值)之一目標。在進一步實施例中,通知可包含虛擬元素或虛擬體驗在真實世界位置處可用之一或多個時間段。額外地或替代地,遊戲伺服器110可提供關於虛擬元素或虛擬體驗之資訊以顯示給平行實境遊戲之外之使用者(例如,藉由在一社群媒體系統上創建一貼文、發送一電子郵件或即時訊息、產生一推播通知或類似者)。此等可吸引一使用者之注意力且激勵其等在一特定時間或一組時間移動至真實世界位置。 At (705), the method includes causing the client device 120 to present content that motivates the user to move to a real-world location within the geographic area if the client device is at the real-world landmark. A real-world location may be a specific location within a geographic area or the location of a real-world object within a geographic area. For example, a real-world location may correspond to a box of cereal in a grocery store, a roller coaster in a theme park, an exhibit in a museum, a logo in front of a business, and the like. In some embodiments, the content may be a notification indicating that the user can find a particular real-world object at a real-world location or a particular virtual element in the virtual world at a real-world location. In other embodiments, the notification may indicate that the user will find a particular virtual experience in the virtual world at the real-world location (eg, a raid, battle, gathering, etc.) and may be associated with virtual items that guide the user to the real-world location Combine. For example, the content may include a virtual corner that guides the user to a real-world location with a real-world object or virtual experience color. The virtual experience may include an objective for a user to complete to receive a virtual reward, such as virtual energy, virtual currency, ability enhancements, enhanced abilities, or experience points in the context of an alternate reality game. In further embodiments, the notification may include one or more time periods when the virtual element or virtual experience is available at the real-world location. Additionally or alternatively, game server 110 may provide information about virtual elements or virtual experiences for display to users outside of the alternate reality game (eg, by creating a post on a social media system, sending an email or instant message, generating a push notification or the like). These can attract a user's attention and motivate them to move to a real-world location at a particular time or set of times.

在其中真實世界位置在一建築物或結構內部之實施例中,一旦使用者在真實世界地標(或對應於一建築物或結構之真實世界地標之地理區域之位置)處,遊戲伺服器110便可指示使用者之用戶端器件使用一室內定位系統追蹤用戶端器件之位置。室內定位系統可藉由藍芽、WiFi連接、光頻率調變、描述真實世界地標之地圖資料及/或一視覺定位系統輔助。視覺定位系統可使用自用戶端器件120之一或多個相機擷取之影像資料來判定使用者在真實世界地標內部之位置。例如,視覺定位系統可比較影像資料與可儲存於遊戲資料庫115中之描述真實世界地標之地圖資料。此地圖資料可包含真實世界地標內部之一視覺地圖,在一些實施例中,該視覺地圖可從收集自其他使用者之用戶端器件120或與真實世界地標處之商業活動之一管理員相關聯之一用戶端器件120的先前影像資料獲得。此外,遊戲伺服器110可使用具有地圖資料之一路由演算法來判定真實世界地標內之使用者可採取以到達真實世界位置的各種路徑,且基於用戶端器件之位置及路由演算法導引使用者。 In embodiments where the real-world location is inside a building or structure, once the user is at a real-world landmark (or the location of a geographic area corresponding to a real-world landmark of a building or structure), the game server 110 The user's client device can be instructed to track the location of the client device using an indoor positioning system. Indoor positioning systems can be aided by Bluetooth, WiFi connectivity, optical frequency modulation, map data depicting real-world landmarks, and/or a visual positioning system. The visual positioning system may use image data captured from one or more cameras of the client device 120 to determine the user's location within the real-world landmark. For example, the visual positioning system may compare image data with map data that may be stored in game database 115 describing real-world landmarks. This map data may include a visual map inside the real-world landmark, which in some embodiments may be collected from client devices 120 from other users or associated with an administrator of a business at the real-world landmark A previous image data of the client device 120 is obtained. Additionally, game server 110 may use a routing algorithm with map data to determine various paths that users within real-world landmarks can take to reach real-world locations, and direct usage based on the location of the client device and the routing algorithm By.

在(706),方法包含判定用戶端器件120(及隱含地,使用 者)是否接近真實世界位置。在一些實施例中,若位置資料指示用戶端器件120在距真實世界位置之一臨限距離內(諸如距真實世界位置十米或更小),則遊戲伺服器110可將用戶端器件120視為「接近」一真實世界位置。在其他實施例中,遊戲伺服器110可對自用戶端器件120接收之資料使用感測器指紋辨識以判定用戶端器件120是否接近真實世界位置。在進一步實施例中,「接近」可指代在真實世界位置周圍有障礙物之情況下,一使用者能夠出入真實世界位置。例如,當在其中一障礙物阻擋使用者出入真實世界位置之能力(即,一壁介於使用者與真實世界位置中間)之一位置處時,用戶端器件120可不被視為接近一位置。遊戲伺服器110可基於描繪真實世界位置(或一特定真實世界物件)之影像資料將用戶端器件120視為「接近」真實世界位置。例如,真實世界位置可對應於一雜貨店中之一走道中之一特定品牌之穀物的位置。當定位於下一走道中或在雜貨店之另一樓層上之特定品牌之穀物上方時,用戶端器件120可在走道中之特定品牌之穀物附近。然而,從此等位置,用戶端器件120未接近真實世界位置,且當影像資料描繪特定品牌之穀物時接近真實世界位置。 At (706), the method includes determining the client device 120 (and implicitly, using ) is close to the real-world location. In some embodiments, game server 110 may view client device 120 as a is "close to" a real-world location. In other embodiments, game server 110 may use sensor fingerprinting on data received from client device 120 to determine whether client device 120 is close to a real-world location. In a further embodiment, "proximity" may refer to a user being able to enter and exit the real-world location in the presence of obstacles around the real-world location. For example, client device 120 may not be considered close to a location at a location where an obstacle blocks the user's ability to get in and out of the real-world location (ie, a wall is intermediate the user and the real-world location). The game server 110 may view the client device 120 as being "close to" the real-world location based on image data depicting the real-world location (or a particular real-world object). For example, a real-world location may correspond to the location of a particular brand of cereal in an aisle in a grocery store. When positioned in the next aisle or over a particular brand of cereal on another floor of a grocery store, the client device 120 may be near the particular brand of cereal in the aisle. However, from these locations, the client device 120 does not approach the real-world location, and does approach the real-world location when the image data depicts a particular brand of grain.

遊戲伺服器110可基於影像資料判定(706)使用者是否接近真實世界位置。遊戲伺服器110可使用一機器學習模型以將自用戶端器件120接收之影像資料匹配至真實世界位置之一組先前擷取之參考影像或真實世界位置之一電腦模型。例如,若真實世界位置對應於一雜貨店中之一特定走道,則遊戲伺服器110可將影像資料及地圖資料之一組合輸入至機器學習模型以確認使用者在正確走道中。替代地,遊戲伺服器110可對影像資料使用一機器學習分類器或另一形式之影像辨識以判定影像資料中是否描繪一真實世界物件(例如,在走道中之一盒一特定品牌之穀物),從而 指示用戶端器件120接近真實世界位置。在一些實施例中,遊戲伺服器110可在作出判定(706)時考量影像資料中之透明度、視角、紋理/圖案之缺乏、3D幾何結構及部分遮擋。 The game server 110 may determine (706) whether the user is approaching a real-world location based on the image data. Game server 110 may use a machine learning model to match image data received from client device 120 to a set of previously captured reference images of real-world locations or a computer model of real-world locations. For example, if the real-world location corresponds to a particular aisle in a grocery store, the game server 110 may input a combination of image data and map data into the machine learning model to confirm that the user is in the correct aisle. Alternatively, the game server 110 may use a machine learning classifier or another form of image recognition on the image data to determine whether the image data depicts a real-world object (eg, a box of a particular brand of cereal in the aisle) ,thereby The client device 120 is instructed to be close to the real world location. In some embodiments, game server 110 may consider transparency, viewing angle, lack of texture/pattern, 3D geometry, and partial occlusion in the image data when making the determination (706).

在(707),方法包含若用戶端器件120接近真實世界位置,則引起用戶端器件120在對應於真實世界位置之一虛擬位置處顯示一虛擬元素。例如,在雜貨店走道中,一旦使用者已到達雜貨店走道,一虛擬折價券便可出現在虛擬世界中之該盒特定品牌之穀物旁邊。在一些實施例中,遊戲伺服器110引起用戶端器件120將一虛擬體驗包含於虛擬位置處,且在使用者滿足虛擬體驗之一目標之後,遊戲伺服器110可引起用戶端器件顯示虛擬元素。虛擬體驗之目標之實例包含在虛擬世界中贏得遊戲、與一真實世界物件互動或在真實世界中執行一動作。例如,在雜貨店中,遊戲伺服器110可引起用戶端器件120在該品牌之穀物旁邊顯示想要玩遊戲之一虛擬角色。若使用者與虛擬角色玩遊戲,則遊戲伺服器110引起用戶端器件120顯示一虛擬折價券作為對使用者之一獎勵。此外,遊戲伺服器110可引起用戶端器件120於虛擬位置處顯示關於真實世界位置之資訊、關於真實世界物件之資訊及/或關於虛擬元素之資訊。此資訊可包含虛擬元素或真實世界物件之描述或使用者評論。 At (707), the method includes causing client device 120 to display a virtual element at a virtual location corresponding to the real world location if client device 120 is proximate to the real world location. For example, in a grocery aisle, once the user has reached the grocery aisle, a virtual coupon may appear next to the box of cereals of that particular brand in the virtual world. In some embodiments, game server 110 causes client device 120 to include a virtual experience at a virtual location, and after the user satisfies a goal of the virtual experience, game server 110 may cause client device 120 to display virtual elements. Examples of goals for a virtual experience include winning a game in the virtual world, interacting with a real world object, or performing an action in the real world. For example, in a grocery store, game server 110 may cause client device 120 to display one of the avatars who want to play a game next to that brand of cereal. If the user plays a game with the avatar, the game server 110 causes the client device 120 to display a virtual coupon as a reward to the user. Additionally, game server 110 may cause client device 120 to display information about real-world locations, information about real-world objects, and/or information about virtual elements at virtual locations. This information may include descriptions or user comments of virtual elements or real-world objects.

例示性方法(700)之一個例示性應用係擴增一或多個使用者之一常規體驗。常規體驗可為使用者具有之日常體驗,諸如做家務事、跑腿及工作。例如,在一購物體驗期間,遊戲伺服器110可引起一或多個用戶端器件120激勵使用者前往一零售位置,且使用虛擬元素或虛擬體驗以將使用者之注意力吸引至零售位置處之特定產品。此外,方法(700)可與來自零售位置處之使用者之一購物清單整合,以藉由在通過零售位置之一 行程中導引使用者找到使用者之購物清單上的物品而實際上變換使用者之購物體驗。例如,在一零售位置處之虛擬世界可看似一嘉年華,且使用者可在虛擬世界中玩嘉年華遊戲以在其等於零售位置處購物時贏得其等購物清單上之物品的虛擬折價券。在一些實施例中,遊戲伺服器110可創建複數個使用者一起體驗之一虛擬體驗。例如,對於針對一購物清單一起購物之使用者,遊戲伺服器110可引起各使用者之用戶端器件120將各使用者引導至整個零售位置中之不同物品,以容許其等一起找到購物清單上之每件事物。 An exemplary application of the exemplary method (700) is to augment a regular experience of one or more users. Routine experiences may be everyday experiences a user has, such as doing chores, running errands, and working. For example, during a shopping experience, the game server 110 may cause one or more client devices 120 to motivate the user to go to a retail location and use virtual elements or virtual experiences to draw the user's attention to the retail location specific product. In addition, the method (700) can be integrated with a shopping list from a user at the retail location, so that by passing through one of the retail locations The itinerary guides the user to find items on the user's shopping list and actually transforms the user's shopping experience. For example, a virtual world at a retail location may appear to be a carnival, and users may play a carnival game in the virtual world to win virtual coupons for items on their shopping list when they shop at the retail location. In some embodiments, the game server 110 may create a virtual experience for a plurality of users to experience together. For example, for users shopping together for a shopping list, game server 110 may cause each user's client device 120 to direct each user to different items throughout the retail location, allowing them and the like to find together on the shopping list of every thing.

在方法(700)之另一例示性應用中,遊戲伺服器110可藉由引起一或多個用戶端器件120在一真實世界位置處引導新員工進行一尋寶遊戲而通過真實世界位置,以與在真實世界位置處工作之其他使用者會面而擴增一人力資源事件。在使用者在真實世界位置四處移動時,遊戲伺服器110可使用對來自使用者之用戶端器件120之影像資料之人臉辨識來監控一使用者與哪些使用者會面。此外,在另一例示性應用中,遊戲伺服器110可擴增一觀光位置(諸如一博物館、主題樂園或歷史地標)處之一體驗。例如,遊戲伺服器110可引起一用戶端器件120在一教育旅程中將一使用者引導通過一博物館,以學習展覽品同時賺取可在博物館之禮品店處應用之虛擬獎勵。 In another exemplary application of the method (700), the game server 110 may traverse a real-world location by causing one or more client devices 120 to guide new employees at a real-world location through a scavenger hunt to communicate with Other users working at real world locations meet to augment a human resources event. The game server 110 can use facial recognition of image data from the user's client device 120 to monitor which users a user is meeting with as the user moves around the real-world location. Additionally, in another exemplary application, game server 110 may augment an experience at a sightseeing location, such as a museum, theme park, or historic landmark. For example, game server 110 may cause a client device 120 to guide a user through a museum on an educational journey to learn exhibits while earning virtual rewards that can be applied at the museum's gift shop.

雖然已關於特定例示性實施例及其方法詳細描述本標的物,但將瞭解,在獲得前文之一理解時,熟習此項技術者可容易產生對此等實施例之更改、變動及等效物。因此,本發明之範疇係作為實例而非作為限制,且本發明不排除包含如一般技術者將容易明白之對本標的物之此等修改、變動及/或添加。 Although the subject matter has been described in detail with respect to specific illustrative embodiments and methods thereof, it will be appreciated that alterations, variations, and equivalents to these embodiments may readily occur to those skilled in the art upon gaining an understanding of the foregoing . Accordingly, the scope of the present invention is to be taken by way of example and not by way of limitation, and the present invention does not exclude the inclusion of such modifications, variations and/or additions to the subject matter as would be readily apparent to those of ordinary skill.

400:方法 400: Method

402:伺服器針對複數個用戶端器件代管平行實境遊戲 402: The server hosts the parallel reality game for multiple client devices

404:伺服器修改與基於位置之遊戲相關聯之遊戲資料以將與真實世界活動鏈結之遊戲特徵包含於遊戲中 404: The server modifies the game data associated with the location-based game to include game features linked to real-world activities in the game

406:伺服器向一或多個用戶端器件伺服包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲 406: The server serves a parallel reality game that includes game features linked to real-world activities to one or more client devices

408:用戶端器件自伺服器接收包含相關聯於與真實世界活動鏈結之遊戲特徵之資料的遊戲資料 408: The client device receives game data from the server containing data associated with game features linked to real-world activities

410:用戶端器件將包含與真實世界活動鏈結之遊戲特徵之平行實境遊戲呈現給玩家 410: The client device presents to the player a parallel reality game that includes game features linked to real-world activities

412:用戶端器件包含接收相關聯於與遊戲特徵之玩家互動之資料 412: Client device includes receiving data associated with player interaction with game features

414:用戶端器件將相關聯於與遊戲特徵之玩家互動之資料提供至伺 服器 414: The client device provides data associated with player interaction with game features to the server. server

416:在伺服器處接收相關聯於與遊戲特徵之玩家互動之資料 416: Receive data at the server associated with player interaction with game features

418:伺服器基於與玩家互動相關聯之資料修改平行實境遊戲中之一或多個遊戲元素 418: Server modifies one or more game elements in an alternate reality game based on data associated with player interactions

Claims (28)

一種非暫時性電腦可讀儲存媒體,其包括用於提供用於在一平行實境體驗中顯示之一虛擬元素的指令,該平行實境體驗具有具與真實世界之地理之至少一部分平行之一地理的一虛擬世界,使得使用者可藉由移動至該真實世界中之不同位置而巡遊該虛擬世界,該等指令在由一電腦執行時引起該電腦執行包括以下之操作:自該平行實境體驗之一使用者之一用戶端器件接收位置資料;判定該用戶端器件是否在距定位於一地理區域內之一真實世界地標之一臨限距離內;回應於判定該用戶端器件在該臨限距離內,引起該用戶端器件呈現激勵該使用者移動至該真實世界地標之內容;判定該用戶端器件是否在該真實世界地標處;回應於判定該用戶端器件在該真實世界地標處,引起該用戶端器件呈現激勵該使用者移動至該地理區域內之該真實世界中之一位置的內容;基於來自該用戶端器件之感測器資料判定該用戶端器件是否接近該真實世界中之該位置;及回應於判定該用戶端器件接近該真實世界中之該位置,引起該用戶端器件在該虛擬世界中之對應於該真實世界中之該位置之一位置處顯示該虛擬元素。 A non-transitory computer-readable storage medium comprising instructions for providing a virtual element for display in an alternate reality experience having one of at least a portion of a geography parallel to the real world A virtual world of geography that allows a user to navigate the virtual world by moving to different locations in the real world, the instructions, when executed by a computer, cause the computer to perform operations including: A client device of a user experiencing a user receives location data; determining whether the client device is within a threshold distance from a real-world landmark located within a geographic area; in response to determining that the client device is in the proximity within a limited distance, causing the client device to present content that motivates the user to move to the real-world landmark; determining whether the client device is at the real-world landmark; in response to determining that the client device is at the real-world landmark, causing the client device to present content that motivates the user to move to a location in the real world within the geographic area; determining whether the client device is proximate to a location in the real world based on sensor data from the client device the location; and in response to determining that the client device is proximate to the location in the real world, causing the client device to display the virtual element at a location in the virtual world that corresponds to the location in the real world. 如請求項1之非暫時性電腦可讀儲存媒體,其中激勵該使用者移動至該真實世界地標之該內容係引導該使用者至該真實世界地標之一虛擬物 品。 The non-transitory computer-readable storage medium of claim 1, wherein the content that motivates the user to move to the real-world landmark directs the user to a virtual object of the real-world landmark Taste. 如請求項2之非暫時性電腦可讀儲存媒體,其中該虛擬物品引導該使用者藉由穿越從該用戶端器件之一當前位置至該地理區域之一推薦路線而至該真實世界地標。 The non-transitory computer-readable storage medium of claim 2, wherein the virtual item guides the user to the real-world landmark by traversing a recommended route from a current location of the client device to the geographic area. 如請求項1之非暫時性電腦可讀儲存媒體,該等操作進一步包括:自該用戶端器件接收第二感測器資料;基於該第二感測器資料判定該使用者之一運輸模式;及基於該運輸模式判定該臨限距離。 The non-transitory computer-readable storage medium of claim 1, the operations further comprising: receiving second sensor data from the client device; determining a transportation mode of the user based on the second sensor data; and determining the threshold distance based on the transport mode. 如請求項1之非暫時性電腦可讀儲存媒體,其中激勵該使用者移動至該真實世界地標之該內容包括指示該虛擬元素在該真實世界地標處可用之一通知。 The non-transitory computer-readable storage medium of claim 1, wherein the content that motivates the user to move to the real-world landmark includes a notification indicating that the virtual element is available at the real-world landmark. 如請求項1之非暫時性電腦可讀儲存媒體,其中該虛擬元素鏈結至定位於該虛擬世界中之對應於該真實世界中之該位置之該位置處的一虛擬體驗,且引起該用戶端器件顯示該虛擬元素包括:由伺服器將指示該虛擬體驗之一目標之資料傳輸至該用戶端器件;及回應於判定該使用者已滿足該目標,而引起該用戶端器件在該虛擬世界中顯示該虛擬元素。 The non-transitory computer-readable storage medium of claim 1, wherein the virtual element is linked to a virtual experience located at the location in the virtual world that corresponds to the location in the real world, and causes the user Displaying the virtual element by the client device includes: transmitting, by the server, data indicating a goal of the virtual experience to the client device; and in response to determining that the user has satisfied the goal, causing the client device to display the virtual world in the virtual world to display the virtual element. 如請求項1之非暫時性電腦可讀儲存媒體,其中該真實世界中之該位 置對應於一真實世界物件,且其中引起該用戶端器件顯示該虛擬元素包括:引起該用戶端器件提示該使用者與該真實世界物件互動;及回應於判定該使用者與該真實世界物件互動,而引起該用戶端器件在該虛擬世界中顯示該虛擬元素。 The non-transitory computer-readable storage medium of claim 1, wherein the bit in the real world setting corresponds to a real-world object, and wherein causing the client device to display the virtual element includes: causing the client device to prompt the user to interact with the real-world object; and in response to determining that the user interacted with the real-world object , which causes the client device to display the virtual element in the virtual world. 如請求項1之非暫時性電腦可讀儲存媒體,其中激勵該使用者移動至該真實世界中之該位置之該內容包括指示該虛擬元素在該真實世界中之該位置處之一通知。 The non-transitory computer-readable storage medium of claim 1, wherein the content that motivates the user to move to the location in the real world includes a notification indicating that the virtual element is at the location in the real world. 如請求項1之非暫時性電腦可讀儲存媒體,其中激勵該使用者移動至該真實世界中之該位置之該內容包括穿越從該用戶端器件之一當前位置至該真實世界中之該位置之一推薦路徑的一虛擬角色。 The non-transitory computer-readable storage medium of claim 1, wherein the content that motivates the user to move to the location in the real world comprises traversing from a current location of the client device to the location in the real world A avatar for a recommended path. 如請求項1之非暫時性電腦可讀儲存媒體,其中該平行實境體驗係一平行實境遊戲。 The non-transitory computer-readable storage medium of claim 1, wherein the alternate reality experience is an alternate reality game. 如請求項1之非暫時性電腦可讀儲存媒體,其中該真實世界中之該位置與該真實世界中之商業活動相關聯,且該虛擬元素係該商業活動之一虛擬折價券。 The non-transitory computer-readable storage medium of claim 1, wherein the location in the real world is associated with a business in the real world, and the virtual element is a virtual coupon for the business. 如請求項1之非暫時性電腦可讀儲存媒體,其中該真實世界中之該位置與該真實世界中之商業活動相關聯,該等操作進一步包括: 引起該用戶端器件顯示至該位置之一路線,其中該路線係基於與該用戶端器件相關聯之一購物清單判定。 The non-transitory computer-readable storage medium of claim 1, wherein the location in the real world is associated with a business activity in the real world, the operations further include: The client device is caused to display a route to the location, wherein the route is determined based on a shopping list associated with the client device. 如請求項12之非暫時性電腦可讀儲存媒體,該等操作進一步包括:自一第二用戶端器件接收一第二使用者已取回來自該購物清單之一物品之一指示;更新該購物清單以移除該物品;及引起該用戶端器件顯示至該位置之一第二路線,其中該第二路線係基於該經更新購物清單。 The non-transitory computer-readable storage medium of claim 12, the operations further comprising: receiving an indication from a second client device that a second user has retrieved an item from the shopping list; updating the shopping list to remove the item; and causing the client device to display a second route to the location, wherein the second route is based on the updated shopping list. 如請求項1之非暫時性電腦可讀儲存媒體,其中判定該用戶端器件是否在該真實世界地標處包括:接收該用戶端器件之位置資料;及回應於該位置資料指示該用戶端器件在該地理區域內或在該地理區域之一預定距離內,而判定該用戶端器件在該真實世界地標處。 The non-transitory computer-readable storage medium of claim 1, wherein determining whether the client device is at the real-world landmark comprises: receiving location data for the client device; and indicating that the client device is at the location data in response to the location data Within the geographic area or within a predetermined distance of the geographic area, the client device is determined to be at the real-world landmark. 如請求項1之非暫時性電腦可讀儲存媒體,其中該位置在一結構內,該等操作進一步包括:將指令發送至該用戶端器件以使用一室內定位系統追蹤該用戶端器件之一位置。 The non-transitory computer-readable storage medium of claim 1, wherein the location is within a structure, the operations further comprising: sending instructions to the client device to track a location of the client device using an indoor positioning system . 如請求項15之非暫時性電腦可讀儲存媒體,其中該室內定位系統包括一視覺定位系統,該等操作進一步包括: 接收由該用戶端器件擷取之影像資料;藉由比較該影像資料與該位置之地圖資料而判定該用戶端器件在該結構內之一位置;及引起該用戶端器件顯示指示從該位置(position)至該位置(location)之一路線之路由資訊。 The non-transitory computer-readable storage medium of claim 15, wherein the indoor positioning system comprises a visual positioning system, the operations further comprising: receiving image data captured by the client device; determining a location of the client device within the structure by comparing the image data with map data for the location; and causing the client device to display an indication from the location ( position) routing information for a route to that location. 如請求項1之非暫時性電腦可讀儲存媒體,其中該感測器資料包含藉由該用戶端器件之一相機擷取之一或多個影像,且判定該使用者是否接近該真實世界中之該位置包括:自該一或多個影像產生當前影像資料;比較該當前影像資料與自該真實世界中之該位置之先前擷取之影像導出之經儲存影像資料;及回應於識別該當前影像資料與該經儲存影像資料之間之一匹配,而判定該使用者接近該真實世界中之該位置。 The non-transitory computer-readable storage medium of claim 1, wherein the sensor data includes one or more images captured by a camera of the client device and determining whether the user is approaching the real world The location includes: generating current image data from the one or more images; comparing the current image data with stored image data derived from previously captured images of the location in the real world; and responsive to identifying the current image A match between the image data and the stored image data determines that the user is close to the location in the real world. 如請求項1之非暫時性電腦可讀儲存媒體,其中該真實世界中之該位置與一真實世界物件相關聯,該感測器資料包含藉由該用戶端器件之一相機擷取之一或多個影像,且判定該使用者是否接近該真實世界中之該位置包括:分析該一或多個影像以判定是否係描繪該真實世界物件;及回應於該一或多個影像之至少一者描繪該真實世界物件,而判定該使用者接近該真實世界中之該位置。 The non-transitory computer-readable storage medium of claim 1, wherein the location in the real world is associated with a real-world object, the sensor data comprises one captured by a camera of the client device or a plurality of images, and determining whether the user is approaching the location in the real world includes: analyzing the one or more images to determine whether the real world object is depicted; and responding to at least one of the one or more images The real-world object is depicted, and the user is determined to be close to the location in the real-world. 如請求項1之非暫時性電腦可讀儲存媒體,其中該真實世界中之該位置係位於該真實世界地標內。 The non-transitory computer-readable storage medium of claim 1, wherein the location in the real world is within the real-world landmark. 一種用於提供用於在一平行實境體驗中顯示之一虛擬元素的方法,該平行實境體驗具有具與真實世界之地理之至少一部分平行之一地理的一虛擬世界,使得使用者可藉由移動至該真實世界中之不同位置而巡遊該虛擬世界,該方法包括:自該平行實境體驗之一使用者之一用戶端器件接收位置資料;判定該用戶端器件是否在距定位於一地理區域內之一真實世界地標之一臨限距離內;回應於判定該用戶端器件在該臨限距離內,引起該用戶端器件呈現激勵該使用者移動至該真實世界地標之內容;判定該用戶端器件是否在一真實世界地標處;回應於判定該用戶端器件在該真實世界地標處,引起該用戶端器件呈現激勵該使用者移動至該地理區域內之該真實世界中之一位置的內容;基於來自該用戶端器件之感測器資料,判定該用戶端器件是否接近該真實世界中之該位置;及回應於判定該用戶端器件接近該真實世界中之該位置,引起該用戶端器件在該虛擬世界中之對應於該真實世界中之該位置之一位置處顯示該虛擬元素。 A method for providing a virtual element for display in a parallel reality experience having a virtual world with a geography parallel to at least a portion of the geography of the real world so that a user can use the Navigating the virtual world by moving to different locations in the real world, the method includes: receiving location data from a client device of a user of the parallel reality experience; determining whether the client device is at a distance from a location within a threshold distance of a real-world landmark within the geographic area; in response to determining that the client device is within the threshold distance, causing the client device to present content that motivates the user to move to the real-world landmark; determining the whether the client device is at a real-world landmark; in response to determining that the client device is at the real-world landmark, causing the client device to present a message that motivates the user to move to a location in the real world within the geographic area content; determining whether the client device is proximate to the location in the real world based on sensor data from the client device; and causing the client device to be responsive to determining that the client device is proximate to the location in the real world The device displays the virtual element at a location in the virtual world that corresponds to the location in the real world. 一種提供一平行實境體驗中之一虛擬元素之電腦實施方法,該平行實境體驗具有具與真實世界之地理之至少一部分平行之一地理的一虛擬世 界,使得使用者可藉由移動至該真實世界中之不同位置而巡遊該虛擬世界,該方法包括:由伺服器將指示一虛擬元素鏈結至該真實世界中之一位置處之一真實世界物件的資料傳輸至該平行實境體驗之一使用者之一用戶端;回應於該使用者與該真實世界物件互動,而由該伺服器修改資料以將該虛擬元素包含於該虛擬世界中之對應於該真實世界中之該位置之一位置處;及由該伺服器將關於該虛擬世界之該虛擬元素之該經修改資料提供至該用戶端器件。 A computer-implemented method of providing a virtual element in an alternate reality experience having a virtual world having a geography parallel to at least a portion of the geography of the real world a world so that a user can navigate the virtual world by moving to different locations in the real world, the method comprising: linking, by a server, a virtual element to a real world at a location in the real world The data of the object is transmitted to a client of a user of the parallel reality experience; in response to the user interacting with the real-world object, the data is modified by the server to include the virtual element in the virtual world at a location corresponding to the location in the real world; and providing, by the server, the modified data about the virtual element of the virtual world to the client device. 如請求項21之電腦實施方法,其中該虛擬元素係針對該互動之一虛擬獎勵。 The computer-implemented method of claim 21, wherein the virtual element is a virtual reward for the interaction. 如請求項21之電腦實施方法,其進一步包括:修改該資料以將關於該真實世界物件之資訊包含於該虛擬世界中之該位置處。 The computer-implemented method of claim 21, further comprising: modifying the data to include information about the real-world object at the location in the virtual world. 如請求項21之電腦實施方法,其進一步包括:由該伺服器將邀請該使用者與該真實世界物件互動作為該平行實境體驗之一目標的一訊息傳輸至該用戶端器件。 The computer-implemented method of claim 21, further comprising: transmitting, by the server, a message to the client device that invites the user to interact with the real-world object as a goal of the parallel reality experience. 一種非暫時性電腦可讀儲存媒體,其包括用於提供用於在一平行實境體驗中顯示之一虛擬元素的指令,該平行實境體驗具有具與真實世界之 地理之至少一部分平行之一地理的一虛擬世界,使得使用者可藉由移動至該真實世界中之不同位置而巡遊該虛擬世界,該等指令在由一電腦執行時引起該電腦執行包含以下之操作:由伺服器將指示一虛擬元素鏈結至該真實世界中之一位置處之一真實世界物件的資料傳輸至該平行實境體驗之一使用者之一用戶端;引起該用戶端器件顯示該使用者可藉由在該真實世界中以一指定方式與該真實世界物件互動而獲得對該虛擬世界中之該虛擬元素之存取的一指示;基於由該用戶端器件產生之感測器資料判定該使用者已依該指定方式與該真實世界物件互動;及回應於判定該使用者以該指定方式與該真實世界物件互動,而引起該用戶端器件在該虛擬世界中之對應於該真實世界中之該位置之一位置處顯示該虛擬元素。 A non-transitory computer-readable storage medium comprising instructions for providing a virtual element for display in an alternate reality experience having a At least a portion of the geography parallels a virtual world of a geography so that a user can navigate the virtual world by moving to different locations in the real world, the instructions, when executed by a computer, cause the computer to execute one of the following Operation: Data indicative of a virtual element being linked to a real-world object at a location in the real world is transmitted by the server to a client of a user of the parallel reality experience; causes the client device to display The user may obtain an indication of access to the virtual element in the virtual world by interacting with the real-world object in the real world in a specified manner; based on sensors generated by the client device data determining that the user has interacted with the real-world object in the specified manner; and causing the client device in the virtual world to correspond to the real-world object in response to determining that the user has interacted with the real-world object in the specified manner The virtual element is displayed at one of the locations in the real world. 如請求項25之非暫時性電腦可讀儲存媒體,其中該虛擬元素係針對以該指定方式與該真實世界物件進行之該互動的一虛擬獎勵。 The non-transitory computer-readable storage medium of claim 25, wherein the virtual element is a virtual reward for the interaction with the real-world object in the specified manner. 如請求項25之非暫時性電腦可讀儲存媒體,其中該虛擬元素與一品牌相關聯,且該真實世界物件亦與該品牌相關聯。 The non-transitory computer-readable storage medium of claim 25, wherein the virtual element is associated with a brand and the real-world object is also associated with the brand. 如請求項25之非暫時性電腦可讀儲存媒體,其中該虛擬元素包含關於該真實世界物件之資訊。 The non-transitory computer-readable storage medium of claim 25, wherein the virtual element includes information about the real-world object.
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