KR200240797Y1 - puzzle - Google Patents

puzzle Download PDF

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Publication number
KR200240797Y1
KR200240797Y1 KR2020010007848U KR20010007848U KR200240797Y1 KR 200240797 Y1 KR200240797 Y1 KR 200240797Y1 KR 2020010007848 U KR2020010007848 U KR 2020010007848U KR 20010007848 U KR20010007848 U KR 20010007848U KR 200240797 Y1 KR200240797 Y1 KR 200240797Y1
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KR
South Korea
Prior art keywords
block
puzzle
engaging projections
pedestal
engaging
Prior art date
Application number
KR2020010007848U
Other languages
Korean (ko)
Inventor
양준호
Original Assignee
양준호
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 양준호 filed Critical 양준호
Priority to KR2020010007848U priority Critical patent/KR200240797Y1/en
Application granted granted Critical
Publication of KR200240797Y1 publication Critical patent/KR200240797Y1/en
Priority to PCT/KR2002/000481 priority patent/WO2002076563A1/en
Priority to US10/471,927 priority patent/US20040084839A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00725Peg and socket connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00747Playing pieces with particular shapes
    • A63F2003/00757Planimetric shapes, e.g. disks
    • A63F2003/00766Triangular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/088Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik's Magic

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

본 고안의 목적은 숫자나 그림 또는 색채들이 구비된 블럭을 맞히는 것으로, 놀이를 즐기게 한 퍼즐을 제공함에 의해 달성되게 되는데, 이 퍼즐은 몸체가 삼각기둥, 사각기둥, 육각기둥, 모서리가 둥근 사각기둥, 원통 중의 어느 하나의 형상을 갖춘 블럭을 맞히는 퍼즐로서 마치, 볼트 모양처럼 원형의 결합돌기가 위로 향해 있는 받침대를 블럭의 아랫면 중앙 부위에 있는 홈에 결합돌기를 끼우고, 블럭과 받침대의 결합시 사이의 공간에 보여지는 결합돌기를 양끝에 관통-구멍이 있어서 결합돌기가 관통할 수 있도록 성형된 홀더를 사용하여 각 블럭과 블럭에 결합된 결합돌기와 받침대를 일정거리로 이동하고 회전하고 자체적으로 회전하게 하며, 바닥면에 블럭 형상에 맞추어 다각형 연속무늬로 정렬된 무늬의 중앙마다 받침대가 지나치게 유동하지 못하도록 홈을 만들고 , 일렬로 연결된 하나의 블럭모음 또는 다수의 블럭 모음을 맞히어 목적하는 숫자의 일련번호 나열 또는 그림이나 색채의 맞춤놀이를 즐길 수 있게 한 것이다.The object of the present invention is to match a block with numbers, pictures or colors, which is achieved by providing a puzzle that makes playing fun, which is a triangular prism, square pillar, hexagonal pillar and rounded square pillar. , A puzzle that fits a block in the shape of one of the cylinders, like a bolt, with a circular engaging projection facing up, inserting the engaging projection into the groove in the center of the lower surface of the block, The engaging projections shown in the space between them have through-holes at both ends so that the engaging projections can pass through each block and the engaging projections and pedestals attached to the blocks at a certain distance, rotate and rotate on their own. The pedestal does not flow excessively at the center of the pattern arranged in a polygonal continuous pattern according to the block shape on the bottom surface. To create a home, you will be able to enjoy the collection line one block or several blocks collection lists the serial number of a number of coherent objectives match the colors or pictures, or play in custom connected.

Description

퍼즐 { puzzle }Puzzle {puzzle}

본 고안은 숫자를 일련번호로 나열 또는 그림이나 색채 등을 맞히는 맞춤놀이 기인 퍼즐(puzzle)에 관한 것이다.The present invention relates to a puzzle (puzzle), which is a custom game of arranging numbers by serial numbers or matching pictures or colors.

현재까지 맞춤놀이 기구는 여러가지가 개발 사용되고 있는데 이러한 맞춤놀이 기구에서 평면적인 퍼즐은 대략 소정의 그림이 인쇄된 시이트가 인접측과 맞물리어 결합될 수 있도록 다양한 형태의 조각편으로 나누어지고, 이렇게 다양한 형태로 이루어지는 조각편상의 그림 일부를 인접측과 맞춤하여 완성된 그림을 맞히어냄으로써 목적하는 놀이를 즐기게 하고 있는데, 이러한 종례의 맞춤놀이기구는 그 놀이가 단조롭고 단순한 것이었다.Until now, a variety of custom play equipment has been developed and used. In this custom play equipment, the flat puzzle is divided into pieces of various shapes so that a sheet printed with a predetermined picture can be engaged with an adjacent side. Part of the figure on the piece piece made to match the adjacent side to match the finished picture to enjoy the desired play, the custom-made equipment of such a case was simple and simple play.

본 고안은 상기와 같은 사정을 고려하여 이루어진 것으로, 그 목적은 블럭을 맞힐때 각 블럭의 상호관계에 더욱 재미를 느끼게 하고 구조를 간단히 이루어 제조가 용이한 퍼즐을 제공하는 것이다.The present invention has been made in consideration of the above circumstances, and an object thereof is to provide a puzzle that is easy to manufacture by making the structure more fun and simplifying the structure of each block when hitting the blocks.

본 고안의 다른 목적은 놀이가 용이하면서도 다소의 노력이 요구되게 하여 놀이가 지루하지 않고 지속적으로 누구나가 즐길 수 있게 한 퍼즐을 제공함에 있다.Another object of the present invention is to provide a puzzle that is easy to play and requires some effort so that the play is not boring and can be enjoyed by anyone continuously.

이러한 본 고안의 목적은 숫자나 그림 또는 색채들이 구비된 블럭을 맞히는 것으로, 놀이를 즐기게한 퍼즐을 제공함에 의해 달성되게 되는데, 이 퍼즐은 몸체가 삼각기둥, 사각기둥, 육각기둥, 모서리가 둥근 사각기둥, 원통 중의 어느 하나의 형상을 갖춘 블럭을 맞히는 퍼즐로서 마치, 볼트 모양처럼 원형의 결합돌기가 위로 향해 있는 받침대를 블럭의 아랫면 중앙 부위에 있는 홈에 결합돌기를 끼우고, 블럭과 받침대의 결합시 사이의 공간에 보여지는 결합돌기를 양끝에 관통-구멍이 있어서 결합돌기가 관통할 수 있도록 성형된 홀더를 사용하여 각 블럭과 블럭에 결합된 결합돌기와 받침대를 일정거리로 이동하고 회전하게 하며, 바닥면에 블럭 형상에 맞추어 다각형 연속무늬로 정렬된 무늬의 중앙마다 받침대가 지나치게 유동하지 못하도록 홈을 만들고 , 일렬로 연결된 하나의 블럭모음 또는 다수의 블럭 모음을 맞히어 목적하는 숫자의 일련번호 나열 또는 그림이나 색채의 맞춤놀이를 즐길 수 있게 한 것이다.The purpose of the present invention is to hit a block equipped with numbers, pictures or colors, and is achieved by providing a puzzle that makes playing fun. This puzzle has a triangular prism, a square prism, a hexagonal prism, and a rounded corner. A puzzle that fits a block shaped into one of pillars and cylinders. Like a bolt, a pedestal with a circular engaging protrusion upwards is inserted into a groove in the bottom center of the block. Through-holes at both ends of the engaging projections shown in the space between the sieves are formed so that the engaging projections can penetrate each block and the engaging projections and pedestals attached to the blocks at a distance and rotate. In order to prevent the block from flowing too much in the center of the pattern arranged in a polygonal continuous pattern according to the block shape on the bottom surface Holding, one will be able to enjoy the collection line one block or several blocks of the bar lists the serial number of coherent objectives to meet a number or a picture or custom color associated with amusement.

도 1은 본 고안의 퍼즐 일부를 분해하여 보인 분리 사시도.1 is an exploded perspective view showing a part of the puzzle of the present invention by disassembling.

도 2는 결합돌기를 홀더에 끼운 모습을 보인 분리 사시도.Figure 2 is an exploded perspective view showing a state in which the engaging projection is inserted into the holder.

도 3은 블럭의 정렬을 위해 바닥면에 받침대와 같은 모양의 홈이 있는 것을 보여준 사시도.Figure 3 is a perspective view showing a groove-like groove on the bottom surface for the alignment of the block.

도 4는 도 2의 I - I 선에 따른 블럭, 결합돌기, 받침대와 홀더의 결합된 모습을 보여준 확대단면도.Figure 4 is an enlarged cross-sectional view showing a combined state of the block, the engaging projection, the pedestal and the holder along the line I-I of FIG.

*도면의 주요 부분에 대한 부호의 설명* Explanation of symbols for the main parts of the drawings

100 : 퍼즐 200 : 블럭100: puzzle 200: block

300 : 홀더 400 : 받침대300: holder 400: stand

500 : 결합돌기 600 : 홈500: engaging projection 600: groove

700 : 바닥면-홈 800 : 그림부착면700: bottom surface-groove 800: painting surface

900 : 관통-구멍900 through-hole

다음 본 고안의 실시예를 도면에 의거하여 구체적으로 설명하겠다. 1도는 본 고안에 따른 퍼즐의 일부를 분해하여 보인 분리 사시도이다. 본 고안에서 특징적인 기술은 각 블럭(200)의 상호관계를 더욱 생각하게 하는 놀이를 위한 것이다. 도면에서 100은 퍼즐이다. 이 퍼즐은 홀더(300)와 블럭(200)과 결합돌기(500)가 있는 받침대(400)로 구성된 퍼즐 조각편의 연결로 이루어진다.Next, embodiments of the present invention will be described in detail with reference to the drawings. 1 is an exploded perspective view showing a part of the puzzle according to the present invention by disassembling. The characteristic technique in the present invention is for a play that makes us think about the interrelationship of each block 200 more. In the figure, 100 is a puzzle. This puzzle consists of a connection of a puzzle piece consisting of a holder (300), a block (200) and a pedestal (400) having a coupling protrusion (500).

2도에 도시된 바와 같이, 홀더(300)의 양쪽 끝 관통-구멍(900)에 결합돌기(500)가 관통하여 블럭(200)의 홈(600)에 끼워져 결합된 모습을 보이고 있다.As shown in FIG. 2, the coupling protrusion 500 penetrates through the through-holes 900 at both ends of the holder 300 to fit into the groove 600 of the block 200.

홀더(300)는 길고 가운데가 오목하게 들어가있고 다각형의 블럭(200)을 이동 시키거나 돌리거나 인접측과 맞붙지 않은 다음번 블럭(200)과의 일정한 거리를 위하여 긴 관통-구멍(900) 형태를 양끝에 갖는다. 이에 결합돌기(500)를 중심축으로 하여 홀더(300)를 회전시키거나 결합돌기(500) 간의 거리를 늘여뜨려 각 블럭(200)들을 타 블럭(200)들의 중심으로 회전시키거나 거리를 일정간격 떨어뜨릴 수 있고각 블럭(200)의 자체적인 회전을 하여 퍼즐을 맞힐 수가 있는 것이다. 그리고 각 블럭(200)의 상면에는 맞춤놀이를 위한 숫자나 조각그림, 또는 색채를 가지는 그림부착면(800)을 가지고 있다. 3도에서 몸체가 삼각기둥, 사각기둥, 육각기둥, 모서리가 둥근 사각기둥, 원통 중의 어느 하나의 형상을 갖춘 블럭(200)을 따른 퍼즐의 정렬을 위해 바닥면에 블럭(200)에 맞는 도형 형태를 그려넣고 그 안쪽 중앙에 받침대(400)가 지나치게 유동하지 못하도록 얕은 바닥면-홈(700)을 가지고 있다. 또한, 여러 개의 블럭(200)이 일렬로 연결되어 이루어진 블럭모음이 너무 길 경우엔 하나의 긴 블럭모음을 여러 개의 블럭모음으로 나누어서 여러 블럭모음의 맞춤을 생각하거나 여러블럭 모음들의 색채를 달리하면 더욱 다양한 놀이방법으로 목적하는 놀이를 즐길 수 있게 된다.The holder 300 has a long through-hole 900 shape for a certain distance from the next block 200 which is long and concave in the center and which does not move or turn the polygonal block 200 or contact the adjacent side. Have at both ends. Accordingly, the holder 300 is rotated with the coupling protrusion 500 as the central axis, or the distance between the coupling protrusions 500 is increased to rotate each block 200 to the center of the other blocks 200 or to space the predetermined distance. You can drop and you can hit the puzzle by its own rotation of each block (200). And the upper surface of each block 200 has a picture attachment surface 800 having a number or a sculpture, or color for a custom game. Figure 3 fits the shape of the block 200 on the floor for the alignment of the puzzle along the block 200, the body has any one of the shape of a triangular prism, square pillar, hexagonal pillar, rounded corners, cylindrical cylinder Draw and have a shallow bottom surface-groove 700 in the inner center so that the pedestal 400 does not flow too much. In addition, when the block collection formed by connecting several blocks 200 in a row is too long, one long block collection is divided into several block collections to think of the fit of the various block collections or to change the colors of the various block collections. You can enjoy the purpose of play in a variety of ways.

그러므로 본 고안은 일렬로 연결된 윈이나 다각형의 조각으로 이루어진 퍼즐을 맞춤으로 놀이방법이 복잡하지 않으면서 권태감이 없이 지속적으로 누구나가 쉽게 놀이를 즐길 수 있는 것이다.Therefore, the present invention is a puzzle that consists of pieces of win or polygonal pieces connected in a line, so that everyone can enjoy the game easily without any boredom without having to play the game.

Claims (4)

일렬로 연결된 블럭의 아랫면 중앙에 위치한 홈에, 받침대 위의 결합돌기로 결합하고 받침대와 블럭 사이의 공간에 보여지는 결합돌기를 축으로 사용하기 위해 양끝에 결합돌기가 관통할 수 있도록 구멍이 뚫린 홀더로 타 블럭과 타 블럭에 결합된 결합돌기와 받침대를 이동시키거나 회전시키거나,Holders with holes to allow the engaging projections to penetrate at both ends to join the engaging projections on the pedestal and to use the engaging projections shown in the space between the pedestal and the block in the groove located in the center of the lower surface of the blocks connected in line. Move or rotate the coupling protrusion and the pedestal coupled to the rotor block and the other block, 블럭과 블럭에 결합된 결합돌기와 받침대를 자체적으로 회전시킬 수 있는 것을 특징으로 하는 퍼즐.Puzzles, characterized in that the self-rotating coupling protrusions and pedestals coupled to the block. 1항에 있어서,According to claim 1, 홀더는 결합돌기를 통과시키며 결합돌기의 일정거리 움직임을 위해 양끝에 이동거리에 해당하는 구멍이 있는 것을 특징으로 하는 퍼즐.Holder is a puzzle characterized in that there is a hole corresponding to the moving distance at both ends for a certain distance movement of the engaging projection passing through the engaging projection. 2항에 있어서,The method of claim 2, 홀더는 퍼즐을 맞출 시에 타 블럭에 포함된 홀더나 블럭과의 면적에 의한 방해를 막기위해 가운데 부분을 오목하게 들어가게 만든 것을 특징으로 하는 퍼즐The holder is a puzzle characterized in that the center portion is recessed to prevent interference with the area of the holder or block included in the other blocks when the puzzle is fitted. 1항에 있어서,According to claim 1, 퍼즐의 위에서 내려다본 블럭의 형상은 삼각형, 사각형, 직사각형, 모서리가 둥근 사각형, 육각형, 마름모, 원형 중 어느 하나로 하는 것을 특징으로 하는 퍼즐The shape of the block viewed from the top of the puzzle is one of triangle, square, rectangle, rounded rectangle, hexagon, rhombus and circle.
KR2020010007848U 2001-03-21 2001-03-21 puzzle KR200240797Y1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR2020010007848U KR200240797Y1 (en) 2001-03-21 2001-03-21 puzzle
PCT/KR2002/000481 WO2002076563A1 (en) 2001-03-21 2002-03-21 Puzzle
US10/471,927 US20040084839A1 (en) 2001-03-21 2002-03-21 Puzzle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR2020010007848U KR200240797Y1 (en) 2001-03-21 2001-03-21 puzzle

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020020042704A Division KR100606289B1 (en) 2002-07-19 2002-07-19 Puzzle

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KR200240797Y1 true KR200240797Y1 (en) 2001-10-08

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US (1) US20040084839A1 (en)
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WO (1) WO2002076563A1 (en)

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Publication number Priority date Publication date Assignee Title
GB2400046A (en) * 2003-04-02 2004-10-06 Alexander Mcleish Disc Puzzle
US20170259165A1 (en) * 2016-03-08 2017-09-14 James L. Prentice Process for creating multiple-in-one jigsaw puzzles and for creating artwork from single images
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