KR102810896B1 - 가상 현실 핸드 제스처 생성 - Google Patents

가상 현실 핸드 제스처 생성 Download PDF

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Publication number
KR102810896B1
KR102810896B1 KR1020217001241A KR20217001241A KR102810896B1 KR 102810896 B1 KR102810896 B1 KR 102810896B1 KR 1020217001241 A KR1020217001241 A KR 1020217001241A KR 20217001241 A KR20217001241 A KR 20217001241A KR 102810896 B1 KR102810896 B1 KR 102810896B1
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South Korea
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data
controller
force
hand
touch
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Korean (ko)
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KR20210021533A (ko
Inventor
스콧 더글라스 니트펠드
조 반 덴 헤우벨
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밸브 코포레이션
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Priority claimed from US16/195,718 external-priority patent/US10987573B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Medical Informatics (AREA)
  • Artificial Intelligence (AREA)
  • Computing Systems (AREA)
  • Mathematical Physics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
KR1020217001241A 2018-06-20 2019-05-17 가상 현실 핸드 제스처 생성 Active KR102810896B1 (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201862687780P 2018-06-20 2018-06-20
US62/687,780 2018-06-20
US16/195,718 US10987573B2 (en) 2016-10-11 2018-11-19 Virtual reality hand gesture generation
US16/195,718 2018-11-19
PCT/US2019/032928 WO2019245681A1 (en) 2018-06-20 2019-05-17 Virtual reality hand gesture generation

Publications (2)

Publication Number Publication Date
KR20210021533A KR20210021533A (ko) 2021-02-26
KR102810896B1 true KR102810896B1 (ko) 2025-05-20

Family

ID=68982963

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KR1020217001241A Active KR102810896B1 (ko) 2018-06-20 2019-05-17 가상 현실 핸드 제스처 생성

Country Status (5)

Country Link
EP (1) EP3807747A4 (https=)
JP (1) JP7337857B2 (https=)
KR (1) KR102810896B1 (https=)
CN (1) CN112437909A (https=)
WO (1) WO2019245681A1 (https=)

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US10890983B2 (en) 2019-06-07 2021-01-12 Facebook Technologies, Llc Artificial reality system having a sliding menu
US11334212B2 (en) 2019-06-07 2022-05-17 Facebook Technologies, Llc Detecting input in artificial reality systems based on a pinch and pull gesture
US11448884B2 (en) * 2020-11-25 2022-09-20 Sony Interactive Entertainment Inc. Image based finger tracking plus controller tracking
US20240173616A1 (en) * 2021-03-10 2024-05-30 Bungie, Inc. Controller state management for client-server networking
US11726578B1 (en) 2022-02-11 2023-08-15 Meta Platforms Technologies, Llc Scrolling and navigation in virtual reality
KR102904217B1 (ko) * 2022-08-30 2025-12-26 에스케이텔레콤 주식회사 게임 리플레이 지원 방법 및 이를 지원하는 서버 장치
GB2639478A (en) * 2022-10-17 2025-09-24 Univ Istanbul Gelisim A system for learning to play old in a meta verse environment using virtual reality technology
US12387449B1 (en) 2023-02-08 2025-08-12 Meta Platforms Technologies, Llc Facilitating system user interface (UI) interactions in an artificial reality (XR) environment
US12400414B2 (en) 2023-02-08 2025-08-26 Meta Platforms Technologies, Llc Facilitating system user interface (UI) interactions in an artificial reality (XR) environment
US11991222B1 (en) 2023-05-02 2024-05-21 Meta Platforms Technologies, Llc Persistent call control user interface element in an artificial reality environment
CN116650950B (zh) * 2023-06-08 2024-02-06 廊坊市珍圭谷科技有限公司 一种用于vr游戏的控制系统及方法

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JP2004525675A (ja) * 2001-01-24 2004-08-26 インターリンク エレクトロニクス インコーポレイテッド ゲーム及びホーム・エンターテイメント・デバイス遠隔制御
US20160357261A1 (en) 2015-06-03 2016-12-08 Oculus Vr, Llc Virtual Reality System with Head-Mounted Display, Camera and Hand-Held Controllers
US20160364002A1 (en) 2015-06-09 2016-12-15 Dell Products L.P. Systems and methods for determining emotions based on user gestures

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US8717291B2 (en) * 2009-10-07 2014-05-06 AFA Micro Co. Motion sensitive gesture device
US9529523B2 (en) * 2010-04-23 2016-12-27 Handscape Inc. Method using a finger above a touchpad for controlling a computerized system
US8761437B2 (en) * 2011-02-18 2014-06-24 Microsoft Corporation Motion recognition
US20130154952A1 (en) * 2011-12-16 2013-06-20 Microsoft Corporation Gesture combining multi-touch and movement
WO2014100045A1 (en) * 2012-12-17 2014-06-26 Qi2 ELEMENTS II, LLC Foot-mounted sensor systems for tracking body movement
US20140281964A1 (en) * 2013-03-14 2014-09-18 Maung Han Method and system for presenting guidance of gesture input on a touch pad
US10310632B2 (en) * 2015-02-27 2019-06-04 Hewlett-Packard Development Company, L.P. Wearable devices for detecting finger movements and related methods
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US10549183B2 (en) * 2016-10-11 2020-02-04 Valve Corporation Electronic controller with a hand retainer, outer shell, and finger sensing
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KR20180056998A (ko) * 2016-11-21 2018-05-30 엘지전자 주식회사 디바이스 컨트롤러 및 그 데이터 처리 방법
WO2019142329A1 (ja) 2018-01-19 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理システム、情報処理方法、及びプログラム

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JP2004525675A (ja) * 2001-01-24 2004-08-26 インターリンク エレクトロニクス インコーポレイテッド ゲーム及びホーム・エンターテイメント・デバイス遠隔制御
US20160357261A1 (en) 2015-06-03 2016-12-08 Oculus Vr, Llc Virtual Reality System with Head-Mounted Display, Camera and Hand-Held Controllers
US20160364002A1 (en) 2015-06-09 2016-12-15 Dell Products L.P. Systems and methods for determining emotions based on user gestures

Also Published As

Publication number Publication date
JP7337857B2 (ja) 2023-09-04
JP2021527896A (ja) 2021-10-14
EP3807747A4 (en) 2022-03-09
KR20210021533A (ko) 2021-02-26
WO2019245681A1 (en) 2019-12-26
CN112437909A (zh) 2021-03-02
EP3807747A1 (en) 2021-04-21

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