CN112437909A - 虚拟现实手势生成 - Google Patents
虚拟现实手势生成 Download PDFInfo
- Publication number
- CN112437909A CN112437909A CN201980041061.3A CN201980041061A CN112437909A CN 112437909 A CN112437909 A CN 112437909A CN 201980041061 A CN201980041061 A CN 201980041061A CN 112437909 A CN112437909 A CN 112437909A
- Authority
- CN
- China
- Prior art keywords
- data
- controller
- touch
- force
- gesture
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Medical Informatics (AREA)
- Artificial Intelligence (AREA)
- Computing Systems (AREA)
- Mathematical Physics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201862687780P | 2018-06-20 | 2018-06-20 | |
| US62/687,780 | 2018-06-20 | ||
| US16/195,718 US10987573B2 (en) | 2016-10-11 | 2018-11-19 | Virtual reality hand gesture generation |
| US16/195,718 | 2018-11-19 | ||
| PCT/US2019/032928 WO2019245681A1 (en) | 2018-06-20 | 2019-05-17 | Virtual reality hand gesture generation |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN112437909A true CN112437909A (zh) | 2021-03-02 |
Family
ID=68982963
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201980041061.3A Pending CN112437909A (zh) | 2018-06-20 | 2019-05-17 | 虚拟现实手势生成 |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP3807747A4 (https=) |
| JP (1) | JP7337857B2 (https=) |
| KR (1) | KR102810896B1 (https=) |
| CN (1) | CN112437909A (https=) |
| WO (1) | WO2019245681A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116650950A (zh) * | 2023-06-08 | 2023-08-29 | 廊坊市珍圭谷科技有限公司 | 一种用于vr游戏的控制系统及方法 |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10890983B2 (en) | 2019-06-07 | 2021-01-12 | Facebook Technologies, Llc | Artificial reality system having a sliding menu |
| US11334212B2 (en) | 2019-06-07 | 2022-05-17 | Facebook Technologies, Llc | Detecting input in artificial reality systems based on a pinch and pull gesture |
| US11448884B2 (en) * | 2020-11-25 | 2022-09-20 | Sony Interactive Entertainment Inc. | Image based finger tracking plus controller tracking |
| US20240173616A1 (en) * | 2021-03-10 | 2024-05-30 | Bungie, Inc. | Controller state management for client-server networking |
| US11726578B1 (en) | 2022-02-11 | 2023-08-15 | Meta Platforms Technologies, Llc | Scrolling and navigation in virtual reality |
| KR102904217B1 (ko) * | 2022-08-30 | 2025-12-26 | 에스케이텔레콤 주식회사 | 게임 리플레이 지원 방법 및 이를 지원하는 서버 장치 |
| GB2639478A (en) * | 2022-10-17 | 2025-09-24 | Univ Istanbul Gelisim | A system for learning to play old in a meta verse environment using virtual reality technology |
| US12387449B1 (en) | 2023-02-08 | 2025-08-12 | Meta Platforms Technologies, Llc | Facilitating system user interface (UI) interactions in an artificial reality (XR) environment |
| US12400414B2 (en) | 2023-02-08 | 2025-08-26 | Meta Platforms Technologies, Llc | Facilitating system user interface (UI) interactions in an artificial reality (XR) environment |
| US11991222B1 (en) | 2023-05-02 | 2024-05-21 | Meta Platforms Technologies, Llc | Persistent call control user interface element in an artificial reality environment |
Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130154952A1 (en) * | 2011-12-16 | 2013-06-20 | Microsoft Corporation | Gesture combining multi-touch and movement |
| US20140281964A1 (en) * | 2013-03-14 | 2014-09-18 | Maung Han | Method and system for presenting guidance of gesture input on a touch pad |
| US20150359457A1 (en) * | 2012-12-17 | 2015-12-17 | Reflx Labs, Inc. | Foot-mounted sensor systems for tracking body movement |
| CN106168851A (zh) * | 2015-05-20 | 2016-11-30 | 意美森公司 | 基于预测的接触的触觉效果 |
| US20160357261A1 (en) * | 2015-06-03 | 2016-12-08 | Oculus Vr, Llc | Virtual Reality System with Head-Mounted Display, Camera and Hand-Held Controllers |
| US20160364002A1 (en) * | 2015-06-09 | 2016-12-15 | Dell Products L.P. | Systems and methods for determining emotions based on user gestures |
| US20170351345A1 (en) * | 2015-02-27 | 2017-12-07 | Hewlett-Packard Development Company, L.P. | Detecting finger movements |
| US20180067545A1 (en) * | 2015-03-01 | 2018-03-08 | Tactical Haptics | Embedded grasp sensing devices, systems, and methods |
| US20180104576A1 (en) * | 2016-10-11 | 2018-04-19 | Valve Corporation | Electronic controller with a hand retainer, outer shell, and finger sensing |
| CN108140360A (zh) * | 2015-07-29 | 2018-06-08 | 森赛尔股份有限公司 | 用于操纵虚拟环境的系统和方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP1364362A1 (en) * | 2001-01-24 | 2003-11-26 | Interlink Electronics, Inc. | Game and home entertainment device remote control |
| US8717291B2 (en) * | 2009-10-07 | 2014-05-06 | AFA Micro Co. | Motion sensitive gesture device |
| US9529523B2 (en) * | 2010-04-23 | 2016-12-27 | Handscape Inc. | Method using a finger above a touchpad for controlling a computerized system |
| US8761437B2 (en) * | 2011-02-18 | 2014-06-24 | Microsoft Corporation | Motion recognition |
| US10307669B2 (en) * | 2016-10-11 | 2019-06-04 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
| KR20180056998A (ko) * | 2016-11-21 | 2018-05-30 | 엘지전자 주식회사 | 디바이스 컨트롤러 및 그 데이터 처리 방법 |
| WO2019142329A1 (ja) | 2018-01-19 | 2019-07-25 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、情報処理方法、及びプログラム |
-
2019
- 2019-05-17 WO PCT/US2019/032928 patent/WO2019245681A1/en not_active Ceased
- 2019-05-17 JP JP2020570736A patent/JP7337857B2/ja active Active
- 2019-05-17 KR KR1020217001241A patent/KR102810896B1/ko active Active
- 2019-05-17 CN CN201980041061.3A patent/CN112437909A/zh active Pending
- 2019-05-17 EP EP19822879.3A patent/EP3807747A4/en active Pending
Patent Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130154952A1 (en) * | 2011-12-16 | 2013-06-20 | Microsoft Corporation | Gesture combining multi-touch and movement |
| US20150359457A1 (en) * | 2012-12-17 | 2015-12-17 | Reflx Labs, Inc. | Foot-mounted sensor systems for tracking body movement |
| US20140281964A1 (en) * | 2013-03-14 | 2014-09-18 | Maung Han | Method and system for presenting guidance of gesture input on a touch pad |
| US20170351345A1 (en) * | 2015-02-27 | 2017-12-07 | Hewlett-Packard Development Company, L.P. | Detecting finger movements |
| US20180067545A1 (en) * | 2015-03-01 | 2018-03-08 | Tactical Haptics | Embedded grasp sensing devices, systems, and methods |
| CN106168851A (zh) * | 2015-05-20 | 2016-11-30 | 意美森公司 | 基于预测的接触的触觉效果 |
| US20160357261A1 (en) * | 2015-06-03 | 2016-12-08 | Oculus Vr, Llc | Virtual Reality System with Head-Mounted Display, Camera and Hand-Held Controllers |
| US20160364002A1 (en) * | 2015-06-09 | 2016-12-15 | Dell Products L.P. | Systems and methods for determining emotions based on user gestures |
| CN108140360A (zh) * | 2015-07-29 | 2018-06-08 | 森赛尔股份有限公司 | 用于操纵虚拟环境的系统和方法 |
| US20180104576A1 (en) * | 2016-10-11 | 2018-04-19 | Valve Corporation | Electronic controller with a hand retainer, outer shell, and finger sensing |
Non-Patent Citations (3)
| Title |
|---|
| PAUL G. KRY等: "Grasp Recognition and Manipulation with the Tango", EXPERIMENTAL ROBOTICS, pages 1 - 10 * |
| SEUNGJU HAN等: "Grip-Ball: A Spherical Multi-Touch Interface for Interacting with Virtual Worlds", 2013 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), pages 600 - 601 * |
| SVEN MAYER等: "Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks", PROCEEDINGS OF THE 2017 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES, pages 220 - 229 * |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116650950A (zh) * | 2023-06-08 | 2023-08-29 | 廊坊市珍圭谷科技有限公司 | 一种用于vr游戏的控制系统及方法 |
| CN116650950B (zh) * | 2023-06-08 | 2024-02-06 | 廊坊市珍圭谷科技有限公司 | 一种用于vr游戏的控制系统及方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7337857B2 (ja) | 2023-09-04 |
| JP2021527896A (ja) | 2021-10-14 |
| EP3807747A4 (en) | 2022-03-09 |
| KR20210021533A (ko) | 2021-02-26 |
| WO2019245681A1 (en) | 2019-12-26 |
| EP3807747A1 (en) | 2021-04-21 |
| KR102810896B1 (ko) | 2025-05-20 |
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| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |