EP3807747A4 - GENERATION OF HAND GESTURES OF VIRTUAL REALITY - Google Patents

GENERATION OF HAND GESTURES OF VIRTUAL REALITY Download PDF

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Publication number
EP3807747A4
EP3807747A4 EP19822879.3A EP19822879A EP3807747A4 EP 3807747 A4 EP3807747 A4 EP 3807747A4 EP 19822879 A EP19822879 A EP 19822879A EP 3807747 A4 EP3807747 A4 EP 3807747A4
Authority
EP
European Patent Office
Prior art keywords
generation
virtual reality
hand gestures
reality hand
gestures
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP19822879.3A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP3807747A1 (en
Inventor
Scott Douglas Nietfeld
Joe van den Heuvel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Valve Corp
Original Assignee
Valve Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US16/195,718 external-priority patent/US10987573B2/en
Application filed by Valve Corp filed Critical Valve Corp
Publication of EP3807747A1 publication Critical patent/EP3807747A1/en
Publication of EP3807747A4 publication Critical patent/EP3807747A4/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Medical Informatics (AREA)
  • Artificial Intelligence (AREA)
  • Computing Systems (AREA)
  • Mathematical Physics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
EP19822879.3A 2018-06-20 2019-05-17 GENERATION OF HAND GESTURES OF VIRTUAL REALITY Pending EP3807747A4 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201862687780P 2018-06-20 2018-06-20
US16/195,718 US10987573B2 (en) 2016-10-11 2018-11-19 Virtual reality hand gesture generation
PCT/US2019/032928 WO2019245681A1 (en) 2018-06-20 2019-05-17 Virtual reality hand gesture generation

Publications (2)

Publication Number Publication Date
EP3807747A1 EP3807747A1 (en) 2021-04-21
EP3807747A4 true EP3807747A4 (en) 2022-03-09

Family

ID=68982963

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19822879.3A Pending EP3807747A4 (en) 2018-06-20 2019-05-17 GENERATION OF HAND GESTURES OF VIRTUAL REALITY

Country Status (5)

Country Link
EP (1) EP3807747A4 (https=)
JP (1) JP7337857B2 (https=)
KR (1) KR102810896B1 (https=)
CN (1) CN112437909A (https=)
WO (1) WO2019245681A1 (https=)

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Publication number Priority date Publication date Assignee Title
US10890983B2 (en) 2019-06-07 2021-01-12 Facebook Technologies, Llc Artificial reality system having a sliding menu
US11334212B2 (en) 2019-06-07 2022-05-17 Facebook Technologies, Llc Detecting input in artificial reality systems based on a pinch and pull gesture
US11448884B2 (en) * 2020-11-25 2022-09-20 Sony Interactive Entertainment Inc. Image based finger tracking plus controller tracking
US20240173616A1 (en) * 2021-03-10 2024-05-30 Bungie, Inc. Controller state management for client-server networking
US11726578B1 (en) 2022-02-11 2023-08-15 Meta Platforms Technologies, Llc Scrolling and navigation in virtual reality
KR102904217B1 (ko) * 2022-08-30 2025-12-26 에스케이텔레콤 주식회사 게임 리플레이 지원 방법 및 이를 지원하는 서버 장치
GB2639478A (en) * 2022-10-17 2025-09-24 Univ Istanbul Gelisim A system for learning to play old in a meta verse environment using virtual reality technology
US12387449B1 (en) 2023-02-08 2025-08-12 Meta Platforms Technologies, Llc Facilitating system user interface (UI) interactions in an artificial reality (XR) environment
US12400414B2 (en) 2023-02-08 2025-08-26 Meta Platforms Technologies, Llc Facilitating system user interface (UI) interactions in an artificial reality (XR) environment
US11991222B1 (en) 2023-05-02 2024-05-21 Meta Platforms Technologies, Llc Persistent call control user interface element in an artificial reality environment
CN116650950B (zh) * 2023-06-08 2024-02-06 廊坊市珍圭谷科技有限公司 一种用于vr游戏的控制系统及方法

Citations (2)

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US20170031502A1 (en) * 2014-09-26 2017-02-02 Sensel Inc. Systems and methods for manipulating a virtual environment
US20180104576A1 (en) * 2016-10-11 2018-04-19 Valve Corporation Electronic controller with a hand retainer, outer shell, and finger sensing

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US8717291B2 (en) * 2009-10-07 2014-05-06 AFA Micro Co. Motion sensitive gesture device
US9529523B2 (en) * 2010-04-23 2016-12-27 Handscape Inc. Method using a finger above a touchpad for controlling a computerized system
US8761437B2 (en) * 2011-02-18 2014-06-24 Microsoft Corporation Motion recognition
US20130154952A1 (en) * 2011-12-16 2013-06-20 Microsoft Corporation Gesture combining multi-touch and movement
WO2014100045A1 (en) * 2012-12-17 2014-06-26 Qi2 ELEMENTS II, LLC Foot-mounted sensor systems for tracking body movement
US20140281964A1 (en) * 2013-03-14 2014-09-18 Maung Han Method and system for presenting guidance of gesture input on a touch pad
US10310632B2 (en) * 2015-02-27 2019-06-04 Hewlett-Packard Development Company, L.P. Wearable devices for detecting finger movements and related methods
WO2016140924A1 (en) * 2015-03-01 2016-09-09 Tactical Haptics Embedded grasp sensing devices, systems, and methods
US20160342208A1 (en) * 2015-05-20 2016-11-24 Immersion Corporation Haptic effects based on predicted contact
US9898091B2 (en) * 2015-06-03 2018-02-20 Oculus Vr, Llc Virtual reality system with head-mounted display, camera and hand-held controllers
US10514766B2 (en) * 2015-06-09 2019-12-24 Dell Products L.P. Systems and methods for determining emotions based on user gestures
US10307669B2 (en) * 2016-10-11 2019-06-04 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer
KR20180056998A (ko) * 2016-11-21 2018-05-30 엘지전자 주식회사 디바이스 컨트롤러 및 그 데이터 처리 방법
WO2019142329A1 (ja) 2018-01-19 2019-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理システム、情報処理方法、及びプログラム

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US20170031502A1 (en) * 2014-09-26 2017-02-02 Sensel Inc. Systems and methods for manipulating a virtual environment
US20180104576A1 (en) * 2016-10-11 2018-04-19 Valve Corporation Electronic controller with a hand retainer, outer shell, and finger sensing

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Title
"Experimental Robotics", vol. 39, 1 January 2006, SPRINGER BERLIN HEIDELBERG, Berlin, Heidelberg, ISBN: 978-3-540-77457-0, article KRY PAUL G. ET AL: "Grasp Recognition and Manipulation with the Tango", pages: 551 - 559, XP055883837, DOI: 10.1007/978-3-540-77457-0_52 *
HINCKLEY KEN KENH@MICROSOFT COM ET AL: "Pre-Touch Sensing for Mobile Interaction", HUMAN FACTORS IN COMPUTING SYSTEMS, ACM, 2 PENN PLAZA, SUITE 701 NEW YORK NY 10121-0701 USA, 7 May 2016 (2016-05-07), pages 2869 - 2881, XP058628221, ISBN: 978-1-4503-3362-7, DOI: 10.1145/2858036.2858095 *
MAYER, SVEN ET AL: "Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks", PROCEEDINGS OF THE 2017 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES, ACMPUB27, NEW YORK, NY, USA, 17 October 2017 (2017-10-17), pages 220 - 229, XP058458482, ISBN: 978-1-4503-4691-7, DOI: 10.1145/3132272.3134130 *
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Also Published As

Publication number Publication date
JP7337857B2 (ja) 2023-09-04
JP2021527896A (ja) 2021-10-14
KR20210021533A (ko) 2021-02-26
WO2019245681A1 (en) 2019-12-26
CN112437909A (zh) 2021-03-02
EP3807747A1 (en) 2021-04-21
KR102810896B1 (ko) 2025-05-20

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