KR102785125B1 - 가상 객체의 유지 및 해제 - Google Patents

가상 객체의 유지 및 해제 Download PDF

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Publication number
KR102785125B1
KR102785125B1 KR1020207036620A KR20207036620A KR102785125B1 KR 102785125 B1 KR102785125 B1 KR 102785125B1 KR 1020207036620 A KR1020207036620 A KR 1020207036620A KR 20207036620 A KR20207036620 A KR 20207036620A KR 102785125 B1 KR102785125 B1 KR 102785125B1
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South Korea
Prior art keywords
speed
time
handheld controller
determining
data
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KR1020207036620A
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English (en)
Korean (ko)
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KR20210023864A (ko
Inventor
키이스 브래드너
제레미 슬로쿰
스콧 더글라스 니트펠드
로렌스 양
제프리 조지 레인바우
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밸브 코포레이션
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Priority claimed from US16/389,499 external-priority patent/US11625898B2/en
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Publication of KR20210023864A publication Critical patent/KR20210023864A/ko
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Publication of KR102785125B1 publication Critical patent/KR102785125B1/ko
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Computer Hardware Design (AREA)
  • Architecture (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
KR1020207036620A 2018-06-20 2019-06-18 가상 객체의 유지 및 해제 Active KR102785125B1 (ko)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
US201862687774P 2018-06-20 2018-06-20
US62/687,774 2018-06-20
US201862687806P 2018-06-21 2018-06-21
US62/687,806 2018-06-21
US16/389,499 2019-04-19
US16/389,499 US11625898B2 (en) 2016-10-11 2019-04-19 Holding and releasing virtual objects
PCT/US2019/037794 WO2019246144A1 (en) 2018-06-20 2019-06-18 Holding and releasing virtual objects

Publications (2)

Publication Number Publication Date
KR20210023864A KR20210023864A (ko) 2021-03-04
KR102785125B1 true KR102785125B1 (ko) 2025-03-20

Family

ID=68984338

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020207036620A Active KR102785125B1 (ko) 2018-06-20 2019-06-18 가상 객체의 유지 및 해제

Country Status (5)

Country Link
EP (1) EP3806968B1 (https=)
JP (1) JP7358408B2 (https=)
KR (1) KR102785125B1 (https=)
CN (1) CN112512648B (https=)
WO (1) WO2019246144A1 (https=)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
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JP7658829B2 (ja) * 2021-07-26 2025-04-08 株式会社東海理化電機製作所 操作検出装置
TWI801177B (zh) * 2021-09-16 2023-05-01 宏達國際電子股份有限公司 手持控制器及操控方法
CN115047968B (zh) * 2022-05-12 2025-09-23 广东尼古拉能源科技有限公司 一种具备握力感知的xr手柄及控制方法
CN115268638B (zh) * 2022-07-11 2024-04-19 江西泰豪动漫职业学院 基于虚拟场景的工具操作方法、系统、存储介质及设备
CN117437820A (zh) * 2023-10-24 2024-01-23 中国人民解放军国防科技大学 基于数字孪生的仿真手雷训练方法、系统、设备及存储介质

Citations (2)

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US20150091858A1 (en) * 2013-09-27 2015-04-02 Sensel, Inc. Resistive Touch Sensor System and Method
US20170031503A1 (en) * 2014-09-26 2017-02-02 Sensel Inc. Systems and methods for manipulating a virtual environment

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JP4202366B2 (ja) * 2006-03-08 2008-12-24 任天堂株式会社 動き判別装置および動き判別プログラム
JP4151982B2 (ja) * 2006-03-10 2008-09-17 任天堂株式会社 動き判別装置および動き判別プログラム
JP4410284B2 (ja) * 2008-02-19 2010-02-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP5289031B2 (ja) * 2008-12-22 2013-09-11 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5430246B2 (ja) * 2009-06-23 2014-02-26 任天堂株式会社 ゲーム装置およびゲームプログラム
US8929612B2 (en) * 2011-06-06 2015-01-06 Microsoft Corporation System for recognizing an open or closed hand
JP2016024707A (ja) * 2014-07-23 2016-02-08 国立大学法人東京工業大学 触覚提示装置及び力触覚提示システム
US9898091B2 (en) * 2015-06-03 2018-02-20 Oculus Vr, Llc Virtual reality system with head-mounted display, camera and hand-held controllers
US10101803B2 (en) * 2015-08-26 2018-10-16 Google Llc Dynamic switching and merging of head, gesture and touch input in virtual reality
US9804693B2 (en) * 2015-12-18 2017-10-31 Oculus Vr, Llc Handheld controller with activation sensors
JP6630607B2 (ja) * 2016-03-28 2020-01-15 株式会社バンダイナムコエンターテインメント シミュレーション制御装置及びシミュレーション制御プログラム
JP6877893B2 (ja) 2016-06-06 2021-05-26 任天堂株式会社 ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法
US10198855B2 (en) * 2016-07-20 2019-02-05 Colopl, Inc. Method of providing virtual space, method of providing virtual experience, system and medium for implementing the methods
JP6626576B2 (ja) 2016-07-21 2019-12-25 株式会社ソニー・インタラクティブエンタテインメント 操作デバイス、及び制御システム
US10307669B2 (en) 2016-10-11 2019-06-04 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer

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US20150091858A1 (en) * 2013-09-27 2015-04-02 Sensel, Inc. Resistive Touch Sensor System and Method
US20170031503A1 (en) * 2014-09-26 2017-02-02 Sensel Inc. Systems and methods for manipulating a virtual environment

Also Published As

Publication number Publication date
EP3806968A4 (en) 2022-03-16
JP2021528759A (ja) 2021-10-21
EP3806968B1 (en) 2024-07-31
CN112512648B (zh) 2024-10-15
JP7358408B2 (ja) 2023-10-10
WO2019246144A1 (en) 2019-12-26
CN112512648A (zh) 2021-03-16
EP3806968A1 (en) 2021-04-21
KR20210023864A (ko) 2021-03-04

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