JP7358408B2 - 仮想物体の保持および解放 - Google Patents

仮想物体の保持および解放 Download PDF

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Publication number
JP7358408B2
JP7358408B2 JP2020570949A JP2020570949A JP7358408B2 JP 7358408 B2 JP7358408 B2 JP 7358408B2 JP 2020570949 A JP2020570949 A JP 2020570949A JP 2020570949 A JP2020570949 A JP 2020570949A JP 7358408 B2 JP7358408 B2 JP 7358408B2
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speed
handheld controller
time
virtual object
determining
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JP2020570949A
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Japanese (ja)
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JP2021528759A5 (https=
JP2021528759A (ja
JPWO2019246144A5 (https=
Inventor
ブラドナー、ケース
スロカム、ジェレミー
ニートフェルド、スコット・ダグラス
ヤン、ローレンス
ラインバウ、ジェフリー・ジョージ
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バルブ コーポレーション
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Priority claimed from US16/389,499 external-priority patent/US11625898B2/en
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Publication of JPWO2019246144A5 publication Critical patent/JPWO2019246144A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Computer Hardware Design (AREA)
  • Architecture (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2020570949A 2018-06-20 2019-06-18 仮想物体の保持および解放 Active JP7358408B2 (ja)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
US201862687774P 2018-06-20 2018-06-20
US62/687,774 2018-06-20
US201862687806P 2018-06-21 2018-06-21
US62/687,806 2018-06-21
US16/389,499 2019-04-19
US16/389,499 US11625898B2 (en) 2016-10-11 2019-04-19 Holding and releasing virtual objects
PCT/US2019/037794 WO2019246144A1 (en) 2018-06-20 2019-06-18 Holding and releasing virtual objects

Publications (4)

Publication Number Publication Date
JP2021528759A JP2021528759A (ja) 2021-10-21
JP2021528759A5 JP2021528759A5 (https=) 2022-06-09
JPWO2019246144A5 JPWO2019246144A5 (https=) 2022-06-09
JP7358408B2 true JP7358408B2 (ja) 2023-10-10

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020570949A Active JP7358408B2 (ja) 2018-06-20 2019-06-18 仮想物体の保持および解放

Country Status (5)

Country Link
EP (1) EP3806968B1 (https=)
JP (1) JP7358408B2 (https=)
KR (1) KR102785125B1 (https=)
CN (1) CN112512648B (https=)
WO (1) WO2019246144A1 (https=)

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* Cited by examiner, † Cited by third party
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JP7658829B2 (ja) * 2021-07-26 2025-04-08 株式会社東海理化電機製作所 操作検出装置
TWI801177B (zh) * 2021-09-16 2023-05-01 宏達國際電子股份有限公司 手持控制器及操控方法
CN115047968B (zh) * 2022-05-12 2025-09-23 广东尼古拉能源科技有限公司 一种具备握力感知的xr手柄及控制方法
CN115268638B (zh) * 2022-07-11 2024-04-19 江西泰豪动漫职业学院 基于虚拟场景的工具操作方法、系统、存储介质及设备
CN117437820A (zh) * 2023-10-24 2024-01-23 中国人民解放军国防科技大学 基于数字孪生的仿真手雷训练方法、系统、设备及存储介质

Citations (3)

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JP2017217139A (ja) 2016-06-06 2017-12-14 任天堂株式会社 ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法
WO2018016107A1 (ja) 2016-07-21 2018-01-25 株式会社ソニー・インタラクティブエンタテインメント 操作デバイス、及び制御システム
US20180099219A1 (en) 2016-10-11 2018-04-12 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer

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JP4202366B2 (ja) * 2006-03-08 2008-12-24 任天堂株式会社 動き判別装置および動き判別プログラム
JP4151982B2 (ja) * 2006-03-10 2008-09-17 任天堂株式会社 動き判別装置および動き判別プログラム
JP4410284B2 (ja) * 2008-02-19 2010-02-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP5289031B2 (ja) * 2008-12-22 2013-09-11 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5430246B2 (ja) * 2009-06-23 2014-02-26 任天堂株式会社 ゲーム装置およびゲームプログラム
US8929612B2 (en) * 2011-06-06 2015-01-06 Microsoft Corporation System for recognizing an open or closed hand
US9001082B1 (en) * 2013-09-27 2015-04-07 Sensel, Inc. Touch sensor detector system and method
JP2016024707A (ja) * 2014-07-23 2016-02-08 国立大学法人東京工業大学 触覚提示装置及び力触覚提示システム
US9898091B2 (en) * 2015-06-03 2018-02-20 Oculus Vr, Llc Virtual reality system with head-mounted display, camera and hand-held controllers
CN108140360B (zh) * 2015-07-29 2020-12-04 森赛尔股份有限公司 用于操纵虚拟环境的系统和方法
US10101803B2 (en) * 2015-08-26 2018-10-16 Google Llc Dynamic switching and merging of head, gesture and touch input in virtual reality
US9804693B2 (en) * 2015-12-18 2017-10-31 Oculus Vr, Llc Handheld controller with activation sensors
JP6630607B2 (ja) * 2016-03-28 2020-01-15 株式会社バンダイナムコエンターテインメント シミュレーション制御装置及びシミュレーション制御プログラム
US10198855B2 (en) * 2016-07-20 2019-02-05 Colopl, Inc. Method of providing virtual space, method of providing virtual experience, system and medium for implementing the methods

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Publication number Priority date Publication date Assignee Title
JP2017217139A (ja) 2016-06-06 2017-12-14 任天堂株式会社 ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法
WO2018016107A1 (ja) 2016-07-21 2018-01-25 株式会社ソニー・インタラクティブエンタテインメント 操作デバイス、及び制御システム
US20180099219A1 (en) 2016-10-11 2018-04-12 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer

Also Published As

Publication number Publication date
KR102785125B1 (ko) 2025-03-20
EP3806968A4 (en) 2022-03-16
JP2021528759A (ja) 2021-10-21
EP3806968B1 (en) 2024-07-31
CN112512648B (zh) 2024-10-15
WO2019246144A1 (en) 2019-12-26
CN112512648A (zh) 2021-03-16
EP3806968A1 (en) 2021-04-21
KR20210023864A (ko) 2021-03-04

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