JP7358408B2 - 仮想物体の保持および解放 - Google Patents
仮想物体の保持および解放 Download PDFInfo
- Publication number
- JP7358408B2 JP7358408B2 JP2020570949A JP2020570949A JP7358408B2 JP 7358408 B2 JP7358408 B2 JP 7358408B2 JP 2020570949 A JP2020570949 A JP 2020570949A JP 2020570949 A JP2020570949 A JP 2020570949A JP 7358408 B2 JP7358408 B2 JP 7358408B2
- Authority
- JP
- Japan
- Prior art keywords
- speed
- handheld controller
- time
- virtual object
- determining
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Architecture (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201862687774P | 2018-06-20 | 2018-06-20 | |
| US62/687,774 | 2018-06-20 | ||
| US201862687806P | 2018-06-21 | 2018-06-21 | |
| US62/687,806 | 2018-06-21 | ||
| US16/389,499 | 2019-04-19 | ||
| US16/389,499 US11625898B2 (en) | 2016-10-11 | 2019-04-19 | Holding and releasing virtual objects |
| PCT/US2019/037794 WO2019246144A1 (en) | 2018-06-20 | 2019-06-18 | Holding and releasing virtual objects |
Publications (4)
| Publication Number | Publication Date |
|---|---|
| JP2021528759A JP2021528759A (ja) | 2021-10-21 |
| JP2021528759A5 JP2021528759A5 (https=) | 2022-06-09 |
| JPWO2019246144A5 JPWO2019246144A5 (https=) | 2022-06-09 |
| JP7358408B2 true JP7358408B2 (ja) | 2023-10-10 |
Family
ID=68984338
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020570949A Active JP7358408B2 (ja) | 2018-06-20 | 2019-06-18 | 仮想物体の保持および解放 |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP3806968B1 (https=) |
| JP (1) | JP7358408B2 (https=) |
| KR (1) | KR102785125B1 (https=) |
| CN (1) | CN112512648B (https=) |
| WO (1) | WO2019246144A1 (https=) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7658829B2 (ja) * | 2021-07-26 | 2025-04-08 | 株式会社東海理化電機製作所 | 操作検出装置 |
| TWI801177B (zh) * | 2021-09-16 | 2023-05-01 | 宏達國際電子股份有限公司 | 手持控制器及操控方法 |
| CN115047968B (zh) * | 2022-05-12 | 2025-09-23 | 广东尼古拉能源科技有限公司 | 一种具备握力感知的xr手柄及控制方法 |
| CN115268638B (zh) * | 2022-07-11 | 2024-04-19 | 江西泰豪动漫职业学院 | 基于虚拟场景的工具操作方法、系统、存储介质及设备 |
| CN117437820A (zh) * | 2023-10-24 | 2024-01-23 | 中国人民解放军国防科技大学 | 基于数字孪生的仿真手雷训练方法、系统、设备及存储介质 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017217139A (ja) | 2016-06-06 | 2017-12-14 | 任天堂株式会社 | ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法 |
| WO2018016107A1 (ja) | 2016-07-21 | 2018-01-25 | 株式会社ソニー・インタラクティブエンタテインメント | 操作デバイス、及び制御システム |
| US20180099219A1 (en) | 2016-10-11 | 2018-04-12 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4202366B2 (ja) * | 2006-03-08 | 2008-12-24 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP4151982B2 (ja) * | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP4410284B2 (ja) * | 2008-02-19 | 2010-02-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
| JP5289031B2 (ja) * | 2008-12-22 | 2013-09-11 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5430246B2 (ja) * | 2009-06-23 | 2014-02-26 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8929612B2 (en) * | 2011-06-06 | 2015-01-06 | Microsoft Corporation | System for recognizing an open or closed hand |
| US9001082B1 (en) * | 2013-09-27 | 2015-04-07 | Sensel, Inc. | Touch sensor detector system and method |
| JP2016024707A (ja) * | 2014-07-23 | 2016-02-08 | 国立大学法人東京工業大学 | 触覚提示装置及び力触覚提示システム |
| US9898091B2 (en) * | 2015-06-03 | 2018-02-20 | Oculus Vr, Llc | Virtual reality system with head-mounted display, camera and hand-held controllers |
| CN108140360B (zh) * | 2015-07-29 | 2020-12-04 | 森赛尔股份有限公司 | 用于操纵虚拟环境的系统和方法 |
| US10101803B2 (en) * | 2015-08-26 | 2018-10-16 | Google Llc | Dynamic switching and merging of head, gesture and touch input in virtual reality |
| US9804693B2 (en) * | 2015-12-18 | 2017-10-31 | Oculus Vr, Llc | Handheld controller with activation sensors |
| JP6630607B2 (ja) * | 2016-03-28 | 2020-01-15 | 株式会社バンダイナムコエンターテインメント | シミュレーション制御装置及びシミュレーション制御プログラム |
| US10198855B2 (en) * | 2016-07-20 | 2019-02-05 | Colopl, Inc. | Method of providing virtual space, method of providing virtual experience, system and medium for implementing the methods |
-
2019
- 2019-06-18 CN CN201980041062.8A patent/CN112512648B/zh active Active
- 2019-06-18 WO PCT/US2019/037794 patent/WO2019246144A1/en not_active Ceased
- 2019-06-18 EP EP19822522.9A patent/EP3806968B1/en active Active
- 2019-06-18 KR KR1020207036620A patent/KR102785125B1/ko active Active
- 2019-06-18 JP JP2020570949A patent/JP7358408B2/ja active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017217139A (ja) | 2016-06-06 | 2017-12-14 | 任天堂株式会社 | ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法 |
| WO2018016107A1 (ja) | 2016-07-21 | 2018-01-25 | 株式会社ソニー・インタラクティブエンタテインメント | 操作デバイス、及び制御システム |
| US20180099219A1 (en) | 2016-10-11 | 2018-04-12 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
Also Published As
| Publication number | Publication date |
|---|---|
| KR102785125B1 (ko) | 2025-03-20 |
| EP3806968A4 (en) | 2022-03-16 |
| JP2021528759A (ja) | 2021-10-21 |
| EP3806968B1 (en) | 2024-07-31 |
| CN112512648B (zh) | 2024-10-15 |
| WO2019246144A1 (en) | 2019-12-26 |
| CN112512648A (zh) | 2021-03-16 |
| EP3806968A1 (en) | 2021-04-21 |
| KR20210023864A (ko) | 2021-03-04 |
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