KR102557076B1 - Vr 리얼 모듈시스템 - Google Patents
Vr 리얼 모듈시스템 Download PDFInfo
- Publication number
- KR102557076B1 KR102557076B1 KR1020220131041A KR20220131041A KR102557076B1 KR 102557076 B1 KR102557076 B1 KR 102557076B1 KR 1020220131041 A KR1020220131041 A KR 1020220131041A KR 20220131041 A KR20220131041 A KR 20220131041A KR 102557076 B1 KR102557076 B1 KR 102557076B1
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- South Korea
- Prior art keywords
- real
- sports equipment
- module system
- equipment
- exercise
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B59/00—Bats, rackets, or the like, not covered by groups A63B49/00 - A63B57/00
- A63B59/50—Substantially rod-shaped bats for hitting a ball in the air, e.g. for baseball
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0636—3D visualisation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
- A63B2071/0661—Position or arrangement of display arranged on the user
- A63B2071/0666—Position or arrangement of display arranged on the user worn on the head or face, e.g. combined with goggles or glasses
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/18—Baseball, rounders or similar games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/83—Special sensors, transducers or devices therefor characterised by the position of the sensor
- A63B2220/833—Sensors arranged on the exercise apparatus or sports implement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Optics & Photonics (AREA)
- Rehabilitation Tools (AREA)
Abstract
본발명은 시간과 공간의 제약 없이 누구나 장비만 갖추면 실제 운동을 하는 것과 동일한 효과로 운동을 즐길 수 있으며, 신체적, 연령적인 문제 등과 관계없이 누구나 가상공간에서 실제 운동을 즐길 수 있고, 제어기가 탈부착이 가능하여 다양한 운동 장비에 적용해서 사용이 되는 현저한 효과가 있다.
Description
Claims (3)
- 사용자는 VR모듈시스템의 HMD(Head mounted Display)를 머리에 장착하고 플레이를 하는 동시에, 리얼스포츠기구를 사용하여 실제 운동을 병행하는 것으로, 상기 리얼스포츠기구는 몸체에 센서가 부착된 것이며, 상기 VR 리얼 모듈시스템과 리얼스포츠기구는 제어기(controller)에 의해 유무선으로 연결되어 제어되는 VR 리얼 모듈시스템에 있어서,
상기 센서는 몸체에 탈부착되어 여러 가지 스포츠의 VR리얼모듈기구에 적용이 가능하며, 상기 리얼스포츠기구는 금속, 또는 플라스틱으로 제작되어 자체 무게를 가지는 것으로, 센서는 무게센서로서 무게를 측정하게 되며,
사용자는 실제 리얼스포츠기구를 사용하고 VR리얼모듈기구로 상호 인터렉션되어 가상공간에서 운동을 실행하게 되며, 제어부는 가상공간에서 설정한 스포츠기구와 리얼스포츠기구의 무게가 같게 설정할 수 있으며,
가상공간 스포츠기구와 실제 스포츠기구의 무게는 각각 조절되게 구성하며, 상기 리얼스포츠기구는 양궁용 활이며,
상기 양궁용 활의 경우는 합성수지 재질의 프레임과 탄력있는 합성수지 내지 고무재질의 줄로 구성되되, 상기 줄에는 인장코일스프링 또는 댐퍼실린더가 설치되어 줄을 잡아당기면 인장코일스프링 또는 댐퍼실린더의 길이가 늘어나면서 저항력이 발생되어 실제 운동효과가 나타나는 것으로, 상기 줄을 당기면 댐퍼실린더의 경우 실린더 로드가 실린더 튜브외부로 인출되며 길이가 늘어나고 상기 늘어난 길이를 길이센서가 측정하고, 신호를 제어부로 무선으로 전송하고 제어부에서는 장력으로 산출하게 되는 것을 특징으로 하는 VR 리얼 모듈시스템 - 삭제
- 삭제
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020220131041A KR102557076B1 (ko) | 2022-10-13 | 2022-10-13 | Vr 리얼 모듈시스템 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020220131041A KR102557076B1 (ko) | 2022-10-13 | 2022-10-13 | Vr 리얼 모듈시스템 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR102557076B1 true KR102557076B1 (ko) | 2023-07-18 |
Family
ID=87423366
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020220131041A Active KR102557076B1 (ko) | 2022-10-13 | 2022-10-13 | Vr 리얼 모듈시스템 |
Country Status (1)
| Country | Link |
|---|---|
| KR (1) | KR102557076B1 (ko) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20180311554A1 (en) * | 2017-04-27 | 2018-11-01 | TrinityVR, Inc. | Baseball Pitch Simulation and Swing Analysis Using Virtual Reality Device and System |
| KR20190003925A (ko) * | 2017-06-30 | 2019-01-10 | 이창규 | 가상현실 운동 시스템 |
| KR20220099739A (ko) * | 2021-01-07 | 2022-07-14 | 남수 | 증강현실 기반 활쏘기 시스템 |
| KR20220102471A (ko) * | 2021-01-13 | 2022-07-20 | 한국기술교육대학교 산학협력단 | Ar 클레이 양궁 게임 장치 및 그 제어 방법 |
-
2022
- 2022-10-13 KR KR1020220131041A patent/KR102557076B1/ko active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20180311554A1 (en) * | 2017-04-27 | 2018-11-01 | TrinityVR, Inc. | Baseball Pitch Simulation and Swing Analysis Using Virtual Reality Device and System |
| KR20190003925A (ko) * | 2017-06-30 | 2019-01-10 | 이창규 | 가상현실 운동 시스템 |
| KR20220099739A (ko) * | 2021-01-07 | 2022-07-14 | 남수 | 증강현실 기반 활쏘기 시스템 |
| KR20220102471A (ko) * | 2021-01-13 | 2022-07-20 | 한국기술교육대학교 산학협력단 | Ar 클레이 양궁 게임 장치 및 그 제어 방법 |
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| PA0109 | Patent application |
Patent event code: PA01091R01D Comment text: Patent Application Patent event date: 20221013 |
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