KR101993836B1 - Game control device and virtual reality game system including the same - Google Patents
Game control device and virtual reality game system including the same Download PDFInfo
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- KR101993836B1 KR101993836B1 KR1020170015458A KR20170015458A KR101993836B1 KR 101993836 B1 KR101993836 B1 KR 101993836B1 KR 1020170015458 A KR1020170015458 A KR 1020170015458A KR 20170015458 A KR20170015458 A KR 20170015458A KR 101993836 B1 KR101993836 B1 KR 101993836B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Optics & Photonics (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention discloses a virtual reality game system. More particularly, the present invention relates to a game control device for providing a user with a sensible game using a motion recognition sensor and a head-mounted device in a specific zone, and a virtual reality game system including the same.
According to an embodiment of the present invention, a stage area matching with a virtual space of a game is defined in a predetermined indoor space, and a game is performed by receiving or sensing an action of a user wearing a head-mounted apparatus and a wearing suit in a stage area , It is possible to provide a user with a more realistic sensible game.
Description
The present invention relates to a virtual reality game system, and more particularly, to a game control device for providing a user with a sensible game by using a motion recognition sensor and a head-mounted device in a specific area, and a virtual reality game system including the same.
In a conventional general game system, a game is performed by using a button provided on a game controller or a simple operation mechanism according to a situation in which a user is sitting on a seat and wakes up on a screen.
This type of game system has not been able to provide users with functions other than visual and auditory experience, and as the demand of users who want to experience more synesthesia increases, recently, And a motion recognition sensor that reflects the motion of the player.
The present invention provides a game controller and feedback means of various types and calculates physical quantities such as speed and acceleration for events occurring in the game according to the progress of the game, And provide the same feeling.
FIG. 1 shows a conventional bodily sensation
Such a conventional
There is a problem that a movement error often occurs due to a motion delay phenomenon due to a detection error of a waist sensor or a foot slip sensor.
In addition, the conventional
SUMMARY OF THE INVENTION The present invention has been conceived to solve the above problems, and it is an object of the present invention to provide a game control device and a virtual reality game system including the game control device, have.
In order to solve the above problems, a game control device according to an embodiment of the present invention is a game control device for providing game contents to be executed when a user is positioned on a stage defined as an active area and an moving area, An operation receiver for receiving an operation signal for a user's operation; An operation receiving unit for receiving a sensing signal for movement and operation of a user from a sensor device including at least one sensor; An interaction unit for generating a control signal for controlling the operation, movement and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal; A screen providing unit for transmitting a screen signal corresponding to the game content to a connected head-mounted device; And a control unit for reflecting the control signal to the game content to execute the game content.
According to another aspect of the present invention, there is provided a virtual reality game system for providing game contents to be executed when a user is positioned on a stage where an active area is defined, A game controller for receiving an operation by a hand of the player; A sensor device including at least one of a booth in which the stage is installed or a user's wearing suit; and a sensor for detecting operation, movement and movement of the user; A head-mounted device worn by a user on his head and displaying game contents; And a game control device for executing game contents in response to an operation signal and a detection signal respectively received from the game controller and the sensor device, and displaying the game contents through the head-mounted device.
According to an embodiment of the present invention, a stage area matching with a virtual space of a game is defined in a predetermined indoor space, and a motion operation of a user wearing a head-mounted device and a wearing suit in a stage area is input or sensed in real time, It is possible to provide a user with a more realistic sensible game.
In addition, when the area beyond the motion recognition area of the contents booth is moved in addition to the close distance, recognition of a specific motion pattern such as button input, There is an effect of providing a motion-aware FPS game in which a virtual wide range map space can be actually roamed and played.
1 is a diagram showing a conventional bodily-sensible game system.
FIG. 2A is a schematic diagram of a virtual reality game system including a game controller according to an embodiment of the present invention, and FIG. 2B is a block diagram illustrating a structure of the virtual reality game system of FIG.
3 is a block diagram of a game control device included in a virtual reality game system according to an embodiment of the present invention.
4A and 4B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system in game contents according to an embodiment of the present invention.
5A and 5B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system according to another embodiment of the present invention in game contents.
6 is a flowchart illustrating a game providing method of a game control apparatus according to an embodiment of the present invention.
Prior to the description, when an element is referred to as being "comprising" or "including" an element throughout the specification, it is to be understood that the element may be further comprised of other elements . Also, the terms "Unit ... " and " Module ", as used herein, refer to units that process at least one function or operation, Software. ≪ / RTI >
Furthermore, the term "embodiment" is used herein to mean serving as an example, instance, or illustration, but the subject matter of the invention is not limited by such example. It is also to be understood that the terms "including, "" having, "and other similar terms are used, but that they do not exclude any additional or different components when used in the claims, Quot; is < / RTI > used in a manner similar to the term " Comprising ".
The various techniques described herein may be implemented with hardware or software, or may be implemented with a combination of both, where appropriate. As used herein, terms such as " Unit, "" System," are likewise equally applicable to computer-related entities, Can be handled. Further, in the present invention, both programs and hardware executed in a terminal including a transmitter and a receiver can be configured in units of modules, and they can be recorded in one physical memory, or distributed among two or more memories and recording media .
The term " action " used throughout the specification has a meaning that encompasses all the actions taken by the user and the avatar in the game content corresponding to the user, i.e., manipulation, movement, and operation of the tool and the like.
Hereinafter, a game control apparatus according to an embodiment of the present invention and a virtual reality game system including the same will be described with reference to the drawings.
FIG. 2A is a schematic diagram of a virtual reality game system including a game controller according to an embodiment of the present invention, and FIG. 2B is a block diagram illustrating a structure of the virtual reality game system of FIG.
2A and 2B, a virtual
As shown, the virtual
In addition, the virtual
The
The
In addition, the
In detail, in the virtual
The
In particular, at least one
The
The
In addition to the IR recognition method, a motion tracking method may be employed in which light reflected from a human body is detected using a real time three-dimensional measurement technique using an infrared camera and real-time 3D shape data for the user is extracted therefrom.
In addition, the
The
The head mounted
In particular, the head-mounted
Alternatively, the head-mounted
The fixed table 160 and the
In particular, the
Also, although not shown, a circular roll device (not shown) may be mounted at one end of the
In addition, a separate sensor (not shown) for sensing the tension of the
The
The
The
According to the above structure, the virtual reality game system including the game controller according to the embodiment of the present invention can provide realistic game contents according to the operation and movement as well as the user's operation on the stage having a predetermined width have.
Hereinafter, a structure of a game control device included in the virtual
3 is a block diagram of a game control device included in a virtual reality game system according to an embodiment of the present invention.
3, the
The
Here, the operation signal relates to a user performing an operation, and may correspond to an event that occurs when a user operates the game controller. That is, the operation signal can be associated with an operation such as an avatar in a game content using a tool, or confirming a map.
The
Here, the detection signal relates to the user moving to a specific area on the stage, taking an action such as standing posture, sitting posture, or arm bending posture, etc., . That is, the detection signal can correspond to an action that the avatar in the game content moves the map or the avatar takes.
The
In detail, all the actions of the user at the time of executing the game contents should be reflected in the game, and the
For this, the
Also, the
In particular, the
Specifically, when a user in progress is to move to a position on a map in the game content, which is farther than the distance that the user can move, a move button The
In addition to the actions described above, the
The
In addition, the
The
According to the above-described structure, the game control device according to the embodiment of the present invention controls a booth in which a stage is installed, at least one sensor installed in the booth, and a game controller, a wearable sole, and a head- Thus, it is possible to provide the user with more realistic sensible game contents.
On the other hand, the game control device according to the embodiment of the present invention not only operates the game controller of the user but also directly or indirectly applies an action such as an action taken on the stage and a movement of the stage to an avatar corresponding to the game content itself .
The virtual reality game system includes the game controller of the present invention. The virtual reality game system includes a game controller for controlling the avatar, It does not simply reflect the user's behavior in the avatar, but implements behavior that is difficult to implement through predefined patterns in the system.
4A and 4B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system according to an embodiment of the present invention in game contents. Referring to FIGS. 4A and 4B, In the virtual reality game system according to the embodiment of the present invention, a
As an example, when the width or the vertical width d1 of the
In this way, the entire area of the
As an example, the game content may be composed of a plurality of missions or quests, and the automatic movement function may automatically move a user to a specific position in order to perform a mission or a quest. .
Meanwhile, as another embodiment, a method of implementing an action by dividing an area of the
5A and 5B are views for explaining a method of implementing a user's action applied to a virtual reality game system according to another embodiment of the present invention in game contents. Referring to FIGS. 5A and 5B, The stage 51 separated from the active area A / A and the moving area M / A may be formed on the floor of the
The total width or length of the
Accordingly, the diameter of the stage 51 (r1 + r2
2) may be defined as less than 2,000 meters in length less than the entire width of theIn this way, the user's behavior, particularly movement, in the active area A / A of the stage 51 can be directly reflected in the game content, and when the user enters the moving area M / A, (A / A) to an area that can not be implemented. As an example, if the user wants to move the avatar to a position farther from the stage 51 area in the game content, if the user keeps entering the moving area M / A, The avatar is recognized as the remote movement of the avatar and the avatar is moved to the corresponding coordinates.
At this time, the system recognizes that the user has entered the moving area (M / A) through the camera sensor installed in the
The moving area M / A is formed so as to have a height higher than the active area A / A from the ground and has a slope or a step with respect to the active area A / A, It can be configured to recognize the height or inclination of the foot on its own. Alternatively, the moving area A / A may be made of a different material from the active area A / A, or may have a different texture so that the user can recognize the current area.
According to the above-described embodiments, the virtual reality system of the present invention can detect an operation such as a user's operation, movement and operation on the stage through an inertial sensor or a camera sensor and reflect the same in the game progress. In addition, according to the embodiments of the present invention, the avatar can be controlled in various ways according to the preference of the user by dividing the stage into two regions and defining them.
Hereinafter, a game providing method of a game control device included in a virtual reality game system according to an embodiment of the present invention will be described with reference to the drawings.
6 is a flowchart illustrating a game providing method of a game control apparatus according to an embodiment of the present invention.
Referring to FIG. 6, a game providing method of the present invention includes receiving a sensing signal for a movement and an operation of a user from a sensor device including an operation signal for a user's operation and one or more sensors from a game controller (S100) (S110) generating a control signal for controlling the operation, movement, and operation of the avatar in the game content matched to the user in response to the operation signal and the detection signal, reflecting the control signal to the game content to execute the game content , And transmitting a screen signal corresponding to the game content to the connected head-mounted device (S130).
The step S100 of receiving a detection signal for movement and operation of the user from the sensor device including the operation signal for the user's operation and the sensor device including the at least one sensor from the game controller is performed by the operation and operation receiving unit of the game control device And receiving the input and detection result according to the wired or wireless scheme.
Next, a step S110 of generating a control signal for controlling the operation, movement, and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal is provided from each receiving unit Analyzing the operation signal and the detection signal, and generating a control signal so as to reflect the action of the avatar in the game. In operation S110, the operation signal may be matched with the key value, and the detection signal may be matched with the attribute value of the avatar.
Subsequently, the step of reflecting the control signal to the game content and executing the game content (S120) is a step of controlling the behavior of the avatar by inputting the control signal into the game content being executed by the control unit of the game control apparatus.
The step of transmitting a screen signal corresponding to the game content to the connected head-mounted device (S130) may include providing the game screen outputted according to the execution of the game content to the head-mounted device worn by the user in real time . In
According to the game control method according to the embodiment of the present invention, the user's behavior is reflected on the game content and the game screen is provided in real time according to the above-described steps, thereby providing a more realistic sensible game to the user.
While a great many are described in the foregoing description, it should be construed as an example of preferred embodiments rather than limiting the scope of the invention. Accordingly, the invention is not to be determined by the embodiments described, but should be determined by equivalents to the claims and the appended claims.
10: Booth 11: Entrance and exit
50: Stage 100: Virtual Reality Game System
110: Game controller 115: Wearing suit
120: Sensor device 121: IR camera
122: Motion sensor 130: Head-mounted device
160: fixed base 170: wire
200: game control device user: user
Claims (12)
A game controller for receiving an operation by a user's hand;
A camera sensor provided on the booth and having an IR filter on the front thereof, and an inertial sensor or a geomagnetism detection sensor which detects at least one operation of the user, operation and movement of the user, A sensor device including at least one sensor including a function of a sensor;
A head-mounted device worn by a user on his head and displaying game contents; And
And a game control device that executes game contents in response to an operation signal and a detection signal respectively received from the game controller and the sensor device and displays the game contents through the head-mounted device,
The game control device includes:
An operation receiving unit for receiving an operation signal for a user's operation from the game controller;
An operation receiving unit operable to receive a sensing signal for a movement of a user on the active area or moving area from a sensor device including at least one sensor and an operation including a user's standing posture, sitting posture, or arm posture;
And controlling the operation, movement, and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal, wherein the operation signal and the detection signal are respectively matched with the attribute values of the key value and the avatar set in the game content, Wherein the movement of the user occurring on the active area directly reflects the movement of the avatar within a range that matches the active area in the game content, An interaction unit for generating a control signal indirectly reflecting the movement of the avatar to the region of the avatar;
A screen providing unit for transmitting a screen signal corresponding to the game content to a connected head-mounted device; And
And a control unit for reflecting the control signal to the game content to execute the game content,
Wherein the wearable soot is fixed to a fixed base fixed to a ceiling of the booth through a wire having a length that does not deviate from the stage,
Wherein,
And is formed so as to have an inclination or a step with respect to the active region, so that the user is aware of the inclination or the contact with the foot,
The wire
Wherein a length is variable and a variable range is set at least in an moving area defined on the stage, a sensor for detecting a tension is provided in one area of the wire,
The game control device includes:
And a power supply unit connected to the head mounted device through a wire passing through the fixing table to supply a power supply signal to the screen to provide a screen signal and determine a position of the user on the stage corresponding to a tension transmitted from a sensor provided on the wire, A virtual reality game system that provides a warning to a user through a game screen or a separate notification sound.
Wherein,
The virtual reality game system comprising a different material from the active region or having a different texture.
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KR1020170015458A KR101993836B1 (en) | 2017-02-03 | 2017-02-03 | Game control device and virtual reality game system including the same |
PCT/KR2018/001466 WO2018143732A1 (en) | 2017-02-03 | 2018-02-02 | Game control device and virtual reality game system including same |
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KR102175048B1 (en) | 2020-06-29 | 2020-11-05 | 김성일 | Game controller |
KR102175043B1 (en) | 2020-06-29 | 2020-11-05 | 김성일 | Game controller |
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KR102286987B1 (en) * | 2019-01-18 | 2021-08-05 | 경희대학교 산학협력단 | Method and apparatus for enhancing user experience space utilization which experiences virtual reality contents |
KR102608290B1 (en) * | 2021-08-18 | 2023-12-01 | 옥재윤 | System for providing fps war game service |
WO2023022512A1 (en) * | 2021-08-18 | 2023-02-23 | 옥재윤 | Fps war game service system |
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US20140192087A1 (en) * | 2013-01-09 | 2014-07-10 | Northrop Grumman Systems Corporation | System and method for providing a virtual immersive environment |
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KR102175048B1 (en) | 2020-06-29 | 2020-11-05 | 김성일 | Game controller |
KR102175043B1 (en) | 2020-06-29 | 2020-11-05 | 김성일 | Game controller |
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E601 | Decision to refuse application | ||
AMND | Amendment | ||
X701 | Decision to grant (after re-examination) |