KR101993836B1 - Game control device and virtual reality game system including the same - Google Patents

Game control device and virtual reality game system including the same Download PDF

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KR101993836B1
KR101993836B1 KR1020170015458A KR20170015458A KR101993836B1 KR 101993836 B1 KR101993836 B1 KR 101993836B1 KR 1020170015458 A KR1020170015458 A KR 1020170015458A KR 20170015458 A KR20170015458 A KR 20170015458A KR 101993836 B1 KR101993836 B1 KR 101993836B1
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game
user
sensor
signal
movement
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KR1020170015458A
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KR20180090515A (en
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옥철식
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옥철식
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Priority to KR1020170015458A priority Critical patent/KR101993836B1/en
Priority to PCT/KR2018/001466 priority patent/WO2018143732A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention discloses a virtual reality game system. More particularly, the present invention relates to a game control device for providing a user with a sensible game using a motion recognition sensor and a head-mounted device in a specific zone, and a virtual reality game system including the same.
According to an embodiment of the present invention, a stage area matching with a virtual space of a game is defined in a predetermined indoor space, and a game is performed by receiving or sensing an action of a user wearing a head-mounted apparatus and a wearing suit in a stage area , It is possible to provide a user with a more realistic sensible game.

Figure 112017011596587-pat00005

Description

TECHNICAL FIELD [0001] The present invention relates to a game control apparatus and a virtual reality game system including the game control apparatus,

The present invention relates to a virtual reality game system, and more particularly, to a game control device for providing a user with a sensible game by using a motion recognition sensor and a head-mounted device in a specific area, and a virtual reality game system including the same.

In a conventional general game system, a game is performed by using a button provided on a game controller or a simple operation mechanism according to a situation in which a user is sitting on a seat and wakes up on a screen.

This type of game system has not been able to provide users with functions other than visual and auditory experience, and as the demand of users who want to experience more synesthesia increases, recently, And a motion recognition sensor that reflects the motion of the player.

The present invention provides a game controller and feedback means of various types and calculates physical quantities such as speed and acceleration for events occurring in the game according to the progress of the game, And provide the same feeling.

FIG. 1 shows a conventional bodily sensation type game system 1 in which a conventional FPS sensory type game system includes a game controller 3 in which a user holds a game terrestrial game controller 3, The user is positioned on a mounting device 5 equipped with a moving pad and a sensor for reflecting the back and forth movement according to the progress of the game and transmitting the feedback, .

Such a conventional haptic game system 1 has a problem of structural safety of the moving pad on the game, and when the player moves his / her foot when moving, the center of the posture is disturbed due to a structural problem that slides into the sliding or elliptical structure It is very uncomfortable to play games. In addition, since there is inconvenience that the stationary belt installed in the stationary apparatus 5 must be worn on the waist, there is a great restriction on the operation and posture that the user can take.

There is a problem that a movement error often occurs due to a motion delay phenomenon due to a detection error of a waist sensor or a foot slip sensor.

In addition, the conventional haptic game system 1 has a disadvantage in that the manufacturing cost of a product is high due to a sensor and a safety accident prevention device installed in the docking station 5, and only a moving direction for the progress of the FPS game However, there is a limitation that there is no separate motion recognition function.

Domestic registered patent 10-1501632

SUMMARY OF THE INVENTION The present invention has been conceived to solve the above problems, and it is an object of the present invention to provide a game control device and a virtual reality game system including the game control device, have.

In order to solve the above problems, a game control device according to an embodiment of the present invention is a game control device for providing game contents to be executed when a user is positioned on a stage defined as an active area and an moving area, An operation receiver for receiving an operation signal for a user's operation; An operation receiving unit for receiving a sensing signal for movement and operation of a user from a sensor device including at least one sensor; An interaction unit for generating a control signal for controlling the operation, movement and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal; A screen providing unit for transmitting a screen signal corresponding to the game content to a connected head-mounted device; And a control unit for reflecting the control signal to the game content to execute the game content.

According to another aspect of the present invention, there is provided a virtual reality game system for providing game contents to be executed when a user is positioned on a stage where an active area is defined, A game controller for receiving an operation by a hand of the player; A sensor device including at least one of a booth in which the stage is installed or a user's wearing suit; and a sensor for detecting operation, movement and movement of the user; A head-mounted device worn by a user on his head and displaying game contents; And a game control device for executing game contents in response to an operation signal and a detection signal respectively received from the game controller and the sensor device, and displaying the game contents through the head-mounted device.

According to an embodiment of the present invention, a stage area matching with a virtual space of a game is defined in a predetermined indoor space, and a motion operation of a user wearing a head-mounted device and a wearing suit in a stage area is input or sensed in real time, It is possible to provide a user with a more realistic sensible game.

In addition, when the area beyond the motion recognition area of the contents booth is moved in addition to the close distance, recognition of a specific motion pattern such as button input, There is an effect of providing a motion-aware FPS game in which a virtual wide range map space can be actually roamed and played.

1 is a diagram showing a conventional bodily-sensible game system.
FIG. 2A is a schematic diagram of a virtual reality game system including a game controller according to an embodiment of the present invention, and FIG. 2B is a block diagram illustrating a structure of the virtual reality game system of FIG.
3 is a block diagram of a game control device included in a virtual reality game system according to an embodiment of the present invention.
4A and 4B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system in game contents according to an embodiment of the present invention.
5A and 5B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system according to another embodiment of the present invention in game contents.
6 is a flowchart illustrating a game providing method of a game control apparatus according to an embodiment of the present invention.

Prior to the description, when an element is referred to as being "comprising" or "including" an element throughout the specification, it is to be understood that the element may be further comprised of other elements . Also, the terms "Unit ... " and " Module ", as used herein, refer to units that process at least one function or operation, Software. ≪ / RTI >

Furthermore, the term "embodiment" is used herein to mean serving as an example, instance, or illustration, but the subject matter of the invention is not limited by such example. It is also to be understood that the terms "including, "" having, "and other similar terms are used, but that they do not exclude any additional or different components when used in the claims, Quot; is < / RTI > used in a manner similar to the term " Comprising ".

The various techniques described herein may be implemented with hardware or software, or may be implemented with a combination of both, where appropriate. As used herein, terms such as " Unit, "" System," are likewise equally applicable to computer-related entities, Can be handled. Further, in the present invention, both programs and hardware executed in a terminal including a transmitter and a receiver can be configured in units of modules, and they can be recorded in one physical memory, or distributed among two or more memories and recording media .

The term " action " used throughout the specification has a meaning that encompasses all the actions taken by the user and the avatar in the game content corresponding to the user, i.e., manipulation, movement, and operation of the tool and the like.

Hereinafter, a game control apparatus according to an embodiment of the present invention and a virtual reality game system including the same will be described with reference to the drawings.

FIG. 2A is a schematic diagram of a virtual reality game system including a game controller according to an embodiment of the present invention, and FIG. 2B is a block diagram illustrating a structure of the virtual reality game system of FIG.

2A and 2B, a virtual reality game system 100 including a game controller according to an embodiment of the present invention includes a user 50 on a stage 50 on which an active area A / A is defined, A game controller 110 for receiving an operation by a hand of a user and a game controller 110 for controlling operations of the booth 10 or a wearer 115 of a user, A sensor device 120 including sensors 121 and 122 for detecting the operation, movement and movement of a user, a user wears on his head, and displays game contents The game content is played in response to an operation signal and a detection signal respectively received from the game controller 110 and the sensor device 120 and displayed through the head-mounted device 130 The game control device 200 may include have.

As shown, the virtual reality game system 100 of the present invention can be constructed in a booth 10 having a predetermined space, and the booth 10 can have an entrance 11 formed at one side thereof, May be realized with a width and a length of 1,000 mm or more, respectively. A stage 50 may be defined as one or more areas on the floor of the booth 10 and a user may have a game controller 110 and be connected to the wearable suits 115 and the head- 130 may be placed on the stage 50 in the booth 10 and the game content may be executed through a separate hardware pattern execution command.

In addition, the virtual reality game system 100 of the present invention is applied with a movement execution command algorithm through repetitive analysis of a specific operation pattern.

The game controller 110 receives a user's operation for proceeding with the game content. The game controller 110 may be a gun shape having a trigger as an input button when the game content is an FPS genre. The game controller 110 may include a direction key, Type button and a touch-type button.

The game controller 110 is electrically connected to the game controller 200 by wires or wirelessly. The game controller 110 receives a user's operation during a game and transmits the game controller 200 in real time.

In addition, the game controller 110 can be used to implement behaviors related to the movement and operation of the avatar, as well as behaviors related to the weapon manipulation, among the behaviors of the avatars in the game content. As an example, in the case of a game of the FPS genre, the game controller 110 may be mainly used for an act of manipulating a firearm such as shooting or loading, or the avatar may sit in place It can also be used to control movement.

In detail, in the virtual reality game system 100 of the present invention, two avatar control methods can be applied according to the operation setting of the game controller 110 possessed by the user. The first control method is a method for controlling the avatar to move from a virtual space to another space and perform a specific operation by pressing a specific button provided to the game controller 110 or repeating a predetermined number of times and pressing a button And the game controller 110 is used only for the operation of the gun or the like of the avatar. In the second control method, when a user moves a region directly on the stage or performs a corresponding operation, It is a method to recognize and reflect to avatar.

The wearable suit 115 is worn by the user 115 during the game and is connected to the fixed bar 160 installed above the booth 10 via the wire 170 to prevent collision and safety of the user. Limiting the movement distance and ensuring that the user who is obscured by the actual wearing of the head-mounted device 130 is able to come into contact with the wall of the booth 10 when the user moves out of the stage 50 during movement and operation, Thereby protecting the user from the accident.

In particular, at least one motion sensor 122, which will be described later, may be provided at a position corresponding to a joint or the like of the user on the wearable sole 115, which allows the user to more accurately recognize the movement and movement of the user.

The sensor device 120 is installed in the booth 10 and includes a camera sensor 121 for sensing movement and movement of the user by taking a picture of the user and a wearable suit 115 worn by a user And a motion sensor 122 for recognizing the movement of the user, and both the camera sensor 121 and the motion sensor 122 may be installed, or only one of them may be installed.

The camera sensor 121 takes a picture of a user in the booth 10 and transmits the result to the game controller 200 when the game contents are executed. Can be installed. The camera sensor 121 includes a CMOS or CCD image sensor to capture an image of a user to acquire an image of a natural color or an IR filter on the front of the image sensor, And a plurality of IR reflectors may be attached to the IR reflector 115 to acquire an infrared ray image through infrared imaging and to detect the coordinates of the infrared ray image. There is an advantage advantageous in increasing the recognition rate.

In addition to the IR recognition method, a motion tracking method may be employed in which light reflected from a human body is detected using a real time three-dimensional measurement technique using an infrared camera and real-time 3D shape data for the user is extracted therefrom.

In addition, the camera sensor 121 photographs a plurality of markers attached to the ceiling of the booth 10 at a predetermined distance and attaches them to the ceiling 10 more accurately, thereby detecting a user's position. May be applied.

The motion sensor 122 senses movement and movement of the user, and may be provided on the wearer's suits 115, or may be configured as a separate sensor and attached to a body part of the user. As the motion sensor 122, a gyro sensor, a geomagnetic sensor, an acceleration sensor, or the like may be used as the inertial sensor.

The head mounted display device 130 displays the game content so that the user can view the game content. The user wears the head-mounted device 130 on the head, You can check the progress screen.

In particular, the head-mounted device 130 may be equipped with a geomagnetic sensor and an acceleration sensor, which are separate from the sensor device 120, and display a game screen corresponding to a direction in which the user views the game device. The head-mounted device 130 may be electrically connected to the game controller 200 through a wiring 131 passing through a fixing table 160 installed on an upper ceiling of the booth 10, And displays the game screen according to the execution of the game contents in real time.

Alternatively, the head-mounted apparatus 130 may receive an image corresponding to the content in a wireless streaming manner, or wirelessly receive each signal value calculated by motion tracking.

The fixed table 160 and the wire 170 restrict the user in the game from being out of the range of the stage 50. The fixed table 160 is fixed to the upper ceiling at the central portion of the booth 10 And one end of the wire 170 whose length is variable is connected. The other end of the wire 170 is fixed to one side of the wearable suet 115 to limit the movement range of the user.

In particular, the wire 170 may have a variable length structure and may extend to a range where the maximum extendable length does not deviate from the stage 50. The wire 170 may be made of a resilient material, and may be made of a rubber or spring structure to have a length-free shape.

Also, although not shown, a circular roll device (not shown) may be mounted at one end of the wire 170, in which the wire 170 is wound or unwound as the user moves forward and backward.

In addition, a separate sensor (not shown) for sensing the tension of the wire 170 may be further provided in one area of the wire 170, and the sensor (not shown) may be electrically connected to the game controller 200 The game controller 200 determines the position of the user on the current stage corresponding to the tension and is adjacent to the end of the stage 50 when the game controller 200 determines the position of the user on the current stage, A warning message can be provided to the user through a game screen or a separate notification sound.

The game controller 200 controls the overall service provided by the virtual reality game system 100 of the present invention and includes the game controller 110, the sensor device 120 and the head-mounted device 130 ) To be connected in a wired or wireless manner to detect the user's actions and to execute game contents.

The game controller 200 according to the embodiment of the present invention controls the operation of the user input to the game controller 110 and the movement of the user from the sensor device 120 located in the booth 10, Receives the detection result of the operation, generates the control signal, reflects the control signal to the game content, and proceeds the game. At the same time, the game control device 200 transmits a game screen for the game content being executed to the head-mounted device 130 so that the user can view the game screen.

The game control device 200 may be constituted by a computer program including a plurality of modules for implementing such a function, a processor and a recording medium for executing the same, and a detailed description of the structure of such a computer program will be given later.

According to the above structure, the virtual reality game system including the game controller according to the embodiment of the present invention can provide realistic game contents according to the operation and movement as well as the user's operation on the stage having a predetermined width have.

Hereinafter, a structure of a game control device included in the virtual reality game system 100 according to an embodiment of the present invention will be described with reference to the drawings.

3 is a block diagram of a game control device included in a virtual reality game system according to an embodiment of the present invention.

3, the game control device 200 according to the embodiment of the present invention is a game control device for providing game contents to be executed when a user is positioned on a stage defined as an active area and an moving area, An operation receiving unit 210 for receiving an operation signal for a user's operation from the controller 110, and a control unit for receiving a detection signal for movement and operation of the user from the sensor device 120 including one or more sensors 121 and 122 An interaction unit 230 for generating a control signal for controlling the operation, movement and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal, a head mounted device 130 (250) for transmitting a screen signal corresponding to the game content to the game content, and a control unit And a control unit 240.

The operation receiving unit 210 is connected to the game controller 110 held by the user in a wired or wireless manner and transmits an operation signal corresponding to pressing of one or more trigger, switch type buttons and touch type buttons provided in the game controller 110 It receives input.

Here, the operation signal relates to a user performing an operation, and may correspond to an event that occurs when a user operates the game controller. That is, the operation signal can be associated with an operation such as an avatar in a game content using a tool, or confirming a map.

The operation receiving unit 220 receives one or more camera sensors 121 installed in the booth and a sensing signal according to the movement and operation of the user from the sensor device 120 including the motion sensor 122.

Here, the detection signal relates to the user moving to a specific area on the stage, taking an action such as standing posture, sitting posture, or arm bending posture, etc., . That is, the detection signal can correspond to an action that the avatar in the game content moves the map or the avatar takes.

The interaction unit 230 analyzes the operation signal and the detection signal from the operation receiving unit 210 and the operation receiving unit 220 to determine the button operated by the user and the current position, the moving direction and the posture of the user, And plays a role of generating a control signal that can be applied to game contents.

In detail, all the actions of the user at the time of executing the game contents should be reflected in the game, and the interaction unit 230 analyzes the operation signals and the detection signals and generates the control signals so as to reflect them in the game contents.

For this, the interaction unit 230 matches the operation signal to the key value set in the game contents, and the control signal for the matched key value is input to the game contents by the control unit 240. [ Here, when the operation signal is a signal based on the touch-type button, the interaction unit 230 may match another numerical value to the key value step by step according to the input condition.

Also, the interaction unit 230 matches the detection signal with the attribute value of the avatar in the game content. The attribute value includes the body part of the avatar and the coordinate information of the avatar on the map, and the avatar moves the body part according to the matching of the attribute value or moves to the destination from the current position on the map.

In particular, the interaction unit 230 is characterized in that the control signal is generated so that the user can move the map on the game content having a relatively larger area on the stage having the limited area, Is included.

Specifically, when a user in progress is to move to a position on a map in the game content, which is farther than the distance that the user can move, a move button The interaction unit 230 recognizes the action included in the operation signal or the detection signal as a pattern and transmits a control signal for moving the avatar to the corresponding position .

In addition to the actions described above, the interaction unit 230 also generates a control signal that allows the user to move the avatar in a form of indirect movement rather than direct movement of the user when the user enters the area defined on the stage, can do.

 The control unit 240 plays a role of executing the game contents, and in particular, plays the game by reflecting the control signal generated by the interaction unit 230 to the game contents being executed.

In addition, the control unit 240 requests the game providing unit 250 to play a game according to the execution of the game content, and provides the requested game to the user.

The screen providing unit 250 serves to provide a game screen according to the execution of the game content to the head-mounted device 130 worn by the user under the control of the controller 240. [ In addition, the screen providing unit 250 provides a game screen to the display apparatus provided separately as well as the illustrated head-mounted apparatus 130, thereby further providing a function for allowing other spectators to watch the game screen in addition to the user .

According to the above-described structure, the game control device according to the embodiment of the present invention controls a booth in which a stage is installed, at least one sensor installed in the booth, and a game controller, a wearable sole, and a head- Thus, it is possible to provide the user with more realistic sensible game contents.

On the other hand, the game control device according to the embodiment of the present invention not only operates the game controller of the user but also directly or indirectly applies an action such as an action taken on the stage and a movement of the stage to an avatar corresponding to the game content itself .

The virtual reality game system includes the game controller of the present invention. The virtual reality game system includes a game controller for controlling the avatar, It does not simply reflect the user's behavior in the avatar, but implements behavior that is difficult to implement through predefined patterns in the system.

4A and 4B are views for explaining a method of implementing a user's behavior applied to a virtual reality game system according to an embodiment of the present invention in game contents. Referring to FIGS. 4A and 4B, In the virtual reality game system according to the embodiment of the present invention, a stage 50 having a predetermined width is formed on the ground surface of the booth 10 as a game space, and the stage 50 is a virtual divided region defined in the system , It is preferable that it is a circular shape.

As an example, when the width or the vertical width d1 of the booth 10 is 2,000 m, the circle diameter r1 of the stage 50 may be defined as 2,000 m or less which is narrower than this, The game can be proceeded, and the avatar in the game content can be moved through the forward (f) and backward (b). Here, one end of the wearing suet is connected to the fixing table 160 by a wire 170, and the variable length of the wire 170 is at least

Figure 112017011596587-pat00001
m so that the user does not leave the stage 50 as the user moves.

In this way, the entire area of the stage 50 can be set as the active area A / A, and the action of the user in the active area is reflected in the game contents. In addition, when the user desires to move to the area d1 or more on the map of the game contents, the user can operate the move button provided on the game controller 110 or swipe the front and rear touch buttons to perform movement have. In the movement using the button, the virtual reality game system can provide a function of performing the movement automatically without using the detection signal by the inertial sensor provided in the user's wearable suit.

As an example, the game content may be composed of a plurality of missions or quests, and the automatic movement function may automatically move a user to a specific position in order to perform a mission or a quest. .

Meanwhile, as another embodiment, a method of implementing an action by dividing an area of the stage 50 into two or more areas and setting different actions of the user for each area is described.

5A and 5B are views for explaining a method of implementing a user's action applied to a virtual reality game system according to another embodiment of the present invention in game contents. Referring to FIGS. 5A and 5B, The stage 51 separated from the active area A / A and the moving area M / A may be formed on the floor of the booth 10, which is a game space.

The total width or length of the booth 10, {d1 + (d2

Figure 112017011596587-pat00002
2)} is 2000 m, the width d 1 of the active area A / A corresponding to the center is 1,500 m or less and the width d 2 of the moving area M / A on both sides surrounding the active area A / A is 250 m Or less.

Accordingly, the diameter of the stage 51 (r1 + r2

Figure 112017011596587-pat00003
2) may be defined as less than 2,000 meters in length less than the entire width of the booth 10 and the user may move the avatar in the game content through the forward (f) and backward (b) .

In this way, the user's behavior, particularly movement, in the active area A / A of the stage 51 can be directly reflected in the game content, and when the user enters the moving area M / A, (A / A) to an area that can not be implemented. As an example, if the user wants to move the avatar to a position farther from the stage 51 area in the game content, if the user keeps entering the moving area M / A, The avatar is recognized as the remote movement of the avatar and the avatar is moved to the corresponding coordinates.

At this time, the system recognizes that the user has entered the moving area (M / A) through the camera sensor installed in the booth 10 and controls the avita.

The moving area M / A is formed so as to have a height higher than the active area A / A from the ground and has a slope or a step with respect to the active area A / A, It can be configured to recognize the height or inclination of the foot on its own. Alternatively, the moving area A / A may be made of a different material from the active area A / A, or may have a different texture so that the user can recognize the current area.

According to the above-described embodiments, the virtual reality system of the present invention can detect an operation such as a user's operation, movement and operation on the stage through an inertial sensor or a camera sensor and reflect the same in the game progress. In addition, according to the embodiments of the present invention, the avatar can be controlled in various ways according to the preference of the user by dividing the stage into two regions and defining them.

Hereinafter, a game providing method of a game control device included in a virtual reality game system according to an embodiment of the present invention will be described with reference to the drawings.

6 is a flowchart illustrating a game providing method of a game control apparatus according to an embodiment of the present invention.

Referring to FIG. 6, a game providing method of the present invention includes receiving a sensing signal for a movement and an operation of a user from a sensor device including an operation signal for a user's operation and one or more sensors from a game controller (S100) (S110) generating a control signal for controlling the operation, movement, and operation of the avatar in the game content matched to the user in response to the operation signal and the detection signal, reflecting the control signal to the game content to execute the game content , And transmitting a screen signal corresponding to the game content to the connected head-mounted device (S130).

The step S100 of receiving a detection signal for movement and operation of the user from the sensor device including the operation signal for the user's operation and the sensor device including the at least one sensor from the game controller is performed by the operation and operation receiving unit of the game control device And receiving the input and detection result according to the wired or wireless scheme.

Next, a step S110 of generating a control signal for controlling the operation, movement, and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal is provided from each receiving unit Analyzing the operation signal and the detection signal, and generating a control signal so as to reflect the action of the avatar in the game. In operation S110, the operation signal may be matched with the key value, and the detection signal may be matched with the attribute value of the avatar.

Subsequently, the step of reflecting the control signal to the game content and executing the game content (S120) is a step of controlling the behavior of the avatar by inputting the control signal into the game content being executed by the control unit of the game control apparatus.

The step of transmitting a screen signal corresponding to the game content to the connected head-mounted device (S130) may include providing the game screen outputted according to the execution of the game content to the head-mounted device worn by the user in real time . In step S 130, the user confirms the game screen and proceeds with the game.

According to the game control method according to the embodiment of the present invention, the user's behavior is reflected on the game content and the game screen is provided in real time according to the above-described steps, thereby providing a more realistic sensible game to the user.

While a great many are described in the foregoing description, it should be construed as an example of preferred embodiments rather than limiting the scope of the invention. Accordingly, the invention is not to be determined by the embodiments described, but should be determined by equivalents to the claims and the appended claims.

10: Booth 11: Entrance and exit
50: Stage 100: Virtual Reality Game System
110: Game controller 115: Wearing suit
120: Sensor device 121: IR camera
122: Motion sensor 130: Head-mounted device
160: fixed base 170: wire
200: game control device user: user

Claims (12)

delete delete delete delete delete There is provided a virtual reality game system for providing game contents to be executed in accordance with placement of a user on a stage where an active area and an moving area in a booth are defined,
A game controller for receiving an operation by a user's hand;
A camera sensor provided on the booth and having an IR filter on the front thereof, and an inertial sensor or a geomagnetism detection sensor which detects at least one operation of the user, operation and movement of the user, A sensor device including at least one sensor including a function of a sensor;
A head-mounted device worn by a user on his head and displaying game contents; And
And a game control device that executes game contents in response to an operation signal and a detection signal respectively received from the game controller and the sensor device and displays the game contents through the head-mounted device,
The game control device includes:
An operation receiving unit for receiving an operation signal for a user's operation from the game controller;
An operation receiving unit operable to receive a sensing signal for a movement of a user on the active area or moving area from a sensor device including at least one sensor and an operation including a user's standing posture, sitting posture, or arm posture;
And controlling the operation, movement, and operation of the avatar in the game content matched to the user corresponding to the operation signal and the detection signal, wherein the operation signal and the detection signal are respectively matched with the attribute values of the key value and the avatar set in the game content, Wherein the movement of the user occurring on the active area directly reflects the movement of the avatar within a range that matches the active area in the game content, An interaction unit for generating a control signal indirectly reflecting the movement of the avatar to the region of the avatar;
A screen providing unit for transmitting a screen signal corresponding to the game content to a connected head-mounted device; And
And a control unit for reflecting the control signal to the game content to execute the game content,
Wherein the wearable soot is fixed to a fixed base fixed to a ceiling of the booth through a wire having a length that does not deviate from the stage,
Wherein,
And is formed so as to have an inclination or a step with respect to the active region, so that the user is aware of the inclination or the contact with the foot,
The wire
Wherein a length is variable and a variable range is set at least in an moving area defined on the stage, a sensor for detecting a tension is provided in one area of the wire,
The game control device includes:
And a power supply unit connected to the head mounted device through a wire passing through the fixing table to supply a power supply signal to the screen to provide a screen signal and determine a position of the user on the stage corresponding to a tension transmitted from a sensor provided on the wire, A virtual reality game system that provides a warning to a user through a game screen or a separate notification sound.
delete delete delete delete delete The method according to claim 6,
Wherein,
The virtual reality game system comprising a different material from the active region or having a different texture.
KR1020170015458A 2017-02-03 2017-02-03 Game control device and virtual reality game system including the same KR101993836B1 (en)

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