KR101861615B1 - Survival game protector and survival game equipment containing the same - Google Patents

Survival game protector and survival game equipment containing the same Download PDF

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KR101861615B1
KR101861615B1 KR1020150181155A KR20150181155A KR101861615B1 KR 101861615 B1 KR101861615 B1 KR 101861615B1 KR 1020150181155 A KR1020150181155 A KR 1020150181155A KR 20150181155 A KR20150181155 A KR 20150181155A KR 101861615 B1 KR101861615 B1 KR 101861615B1
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South Korea
Prior art keywords
medium
laser
layer
light
survival game
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KR1020150181155A
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Korean (ko)
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KR20170072680A (en
Inventor
정순철
박종락
김형식
전재훈
Original Assignee
건국대학교 글로컬산학협력단
조선대학교산학협력단
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41HARMOUR; ARMOURED TURRETS; ARMOURED OR ARMED VEHICLES; MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL
    • F41H1/00Personal protection gear
    • F41H1/02Armoured or projectile- or missile-resistant garments; Composite protection fabrics
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/24Targets producing a particular effect when hit, e.g. detonation of pyrotechnic charge, bell ring, photograph

Abstract

Survival game protective equipment and survival equipment used in survival games are disclosed. The protection gear for a survival game according to an aspect of the present invention includes an effective target area for emitting light generated by a light source to the outside when the laser is irradiated by a laser irradiated from a survival game, It is the point of composition.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention [0001] The present invention relates to a protection device for a survival game,

BACKGROUND OF THE INVENTION 1. Field of the Invention [0001] The present invention relates to a protective gear for a survival game and a survival game machine, and more particularly to a protective gear used in a survival game using a laser firearm and a survival game machine including the protective gear.

Generally, survival game is a lecture with simulated war play equipped with certain safe combat equipment. It is a game that uses prescribed clothes and combat equipment, and is a game in which rules and regulations are followed. It is also called other words such as 'survival game' and 'mock battle game'.

There are two ways to keep a mock battle until one team is destroyed by separating the enemy and friendly forces, and there is a way for the team to conquer the given notices to win first. If you do not win the game after a limited time, you will win the team that survived the most.

Contrary to the conventional use of analog equipment, recent survival games have been using many of the latest electronic devices that incorporate cutting-edge technology. For example, wireless communication devices such as a mobile phone having a GPS function and a Bluetooth terminal capable of communicating with the receiver have been attracting interest.

Especially, instead of conventional firearms (usually using compressed air) that used plastic bullets of small size (about 6 mm), they developed to the level of using advanced electronic firearms capable of attacking opponents by using laser. Electronic protective gear equipped with a technology capable of recognizing this have been introduced.

Most of the electronic protective devices known so far use optical sensors as a means of recognizing irradiated lasers. However, in the case of the optical sensor system, in order to reduce the blind spot as much as possible, a lot of optical sensors must be evenly distributed over the entire protective device area, so that the configuration is complicated and the price is high

Furthermore, if a score is not recognized due to sensor malfunction or malfunction even though it is a sufficiently effective attack, it may lower the interest of the game, and it is necessary to arrange a light source such as an LED, which is a feedback means, There is a structural drawback.

Korean Registered Patent No. 766537 (Published on Oct. 15, 2007)

SUMMARY OF THE INVENTION It is an object of the present invention to provide a protective equipment for a survival game and a survival game equipment which can eliminate the use of an optical sensor and simplify the configuration and reduce the cost.

It is another object of the present invention to provide a surveillance game system and a game system which can increase the interest of a game by emitting light to the outside and visually expressing the fact of shooting outside, Protection equipment and survival game equipment.

According to an aspect of the present invention, there is provided a protection gear for a survival game, comprising: a light source for emitting light emitted from a light source; A protective gear for a survival game including an effective target area is provided.

In one aspect of the present invention, the effective target region includes: a first medium that absorbs a laser when excited by a laser and generates a stress wave from the absorbed laser to induce a local deformation at a shot portion; And a second medium of transparent material formed on the side surface to form an optical waveguide so that light from the light source is totally reflected and propagated in the axial direction.

In this case, due to the local deformation of the first medium by the laser, the total reflection condition of the optical waveguide by the second medium is broken, so that the light by the light source is transmitted through the first medium and diverged to the outside, Can be informed.

Here, the outer surface of the first medium may be exposed to the outside to absorb the laser, and the second medium may contact the inner surface of the first medium.

Also, the first medium may include a first layer and a second layer, and the wavelengths of light absorbed by the first layer and the second layer may be different.

In addition, a light scattering portion having a concavo-convex shape for scattering light of the light source may be formed between the first layer and the second layer.

According to an aspect of the present invention, there is provided a protection device for a survival game, the protection device for a survival game comprising: a target detection sensor for detecting a laser shot in an effective target area; and a control unit based on an electric signal output from the target detection sensor, And a speaker device (not shown).

According to another aspect of the present invention as a solution to the problem,

A laser beam irradiating laser according to a trigger operation; And

And a protective device for a survival game, which is formed so that the laser emitted from the laser beamer can radiate light to the outside to visually express the fact of the attack to the outside.

Here, an effective target area may be formed that emits light over a specific area or a whole area of the protective gear for the survival game to expose the fact of shooting to the outside.

According to another aspect of the present invention, the protective gear for the survival game may be a one piece or a battle suit in which the top and bottom are integrally formed and the bottom is separated from the bottom.

As another example, the protective gear for the survival game may be a helmet equipped with a headphone.

As another example, the protective gear for the survival game may be provided in the form of a bulletproof vest including a front plate for protecting a gamer's chest, a rear plate for protecting a gamer etc., and a shoulder strap for connecting the front and rear plates have.

According to embodiments of the present invention, the use of a medium that physically reacts with the laser as a means of recognizing laser shock does not require a large number of optical sensors as in conventional sensor recognition schemes. That is, it is possible to exclude the use of the optical sensor, which is advantageous in simplifying the structure and reducing the cost.

Furthermore, unlike the prior art in which a plurality of light sources are used to express a shot, the present invention minimizes the use of a light source by the application of an optical waveguide mechanism, Is emitted to the outside and visually displayed, it is possible to double the interest of the game and increase the concentration.

BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic view of a survival game apparatus according to an embodiment of the present invention. FIG.
Fig. 2 is a schematic sectional view showing an enlarged view of an effective target area applied to the protective gear of Fig. 1; Fig.
3 is a detailed cross-sectional view of the first medium shown in Fig.
4 is a detailed cross-sectional view of the second medium shown in Fig.
FIG. 5 is a conceptual diagram for explaining the principle of operation of an effective target area when laser is shot; FIG.
Figure 6 shows another preferred embodiment of the protective device.
Figure 7 shows another preferred embodiment of a protective gear.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

In describing the present invention, the terminology used herein is used only to describe a specific embodiment and is not intended to limit the present invention. The singular expressions include plural expressions unless the context clearly dictates otherwise.

It is to be understood that the terms "comprises", "having", and the like in the specification are intended to specify the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, parts, or combinations thereof.

Also, the terms first, second, etc. may be used to describe various components, but the components should not be limited by the terms. The terms are used only for the purpose of distinguishing one component from another.

In addition, the terms " part, "" unit," " module, "and the like, which are described in the specification, refer to a unit for processing at least one function or operation, which may be implemented by hardware or software or a combination of hardware and software .

In the following description with reference to the accompanying drawings, the same reference numerals are given to the same constituent elements, and a duplicate description thereof will be omitted. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail.

FIG. 1 is a schematic view of a survival game machine according to an embodiment of the present invention, and FIG. 2 is a schematic sectional view showing an enlarged view of an effective target area applied to the protective gear of FIG.

1 and 2, the survival game machine according to the present invention mainly includes a laser 10 irradiated with a laser during a trigger operation, and a laser 10 irradiated with a laser, And a survival game protective gear 20 that at least partially includes an effective target area 24 that is diverted to the outside and visually exposes the fact of shooting to the outside.

As shown in the schematic diagram of FIG. 2, the laser apparatus 10 includes a control unit 100 for recognizing the user's intent to trigger a trigger operation, a laser irradiation unit 110 for emitting a laser under the control of a control unit for recognizing the trigger, At this time, the laser irradiating unit 110 may emit laser in various modes through control of various parameters such as energy intensity, pulse width, pulse frequency, and diameter by the controller 100.

The laser irradiation unit 110 may be configured to output a pulsed laser to the medium forming the effective target area 24. [ Preferably, it may include a laser driver and a cooling device. The laser driver includes a sub-device such as an optical pumping unit and an optical resonator, and generates an optical signal for implementing a pulsed laser. The cooling device absorbs heat generated during the optical signal generation process to prevent the device from overheating.

The laser irradiation unit 110 may be embodied so as to generate a pulsed laser in various ways without being limited to a specific method. For example, it may include all known forms of pulsed laser generation such as ruby lasers and neodymium, yag lasers and neodymium, glass lasers, laser diodes, excimer lasers, dye lasers, and the like.

The outer shape of the laser irradiator 110 including the laser irradiator 110 can be manufactured in various forms such as a pistol, a rifle, a machine gun, a sniper rifle, etc., so that it is not limited to a specific shape, shape, and size . There is no particular limitation so long as it is a basic configuration capable of emitting a laser such as a trigger for triggering, the control section, the laser irradiation section 110 and a power supply device in addition thereto.

An effective target area 24 is formed in the protective gear 20. The effective target area 24 is displayed by the gamer so that the gamer can recognize the fact that the target area 24 is externally exposed through the reaction against the laser when the laser is shot. Specifically, when the laser is shot, the light generated by the light source 22 inside is emitted to the outside, thereby visually expressing the fact of shooting. As a preferred example, a two-piece battle suit 20-1 in which a top and a bottom are separated as shown in Fig. 1 will be described as a protective box 20, for example.

The effective target area 24 can be appropriately distributed between the top and bottom portions as shown in the example of Fig. 1 (Fig. 1). For example, it may be distributed in a position corresponding to a main body part that can suffer a fatal injury in an actual battle. Of course, if the cost is not taken into consideration, the entire combat clothing of the top and bottom may be configured so as to surround the medium constituting the effective target area 24. [

As shown in FIG. 2, the effective target region 24 may be composed of two media. One is a medium (hereinafter referred to as a 'first medium 240') in which physical deformation occurs by the laser irradiated from the laser 10, and the other forms an optical waveguide through which light is moved, (Hereinafter, referred to as a 'second medium 246') that is capable of emitting light to the outside when the optical waveguide 240 is deformed.

The first medium 240 is configured to absorb the laser when the laser is shot and generate a stress wave from the absorbed laser to induce local deformation at the shot area. The second medium 246 is configured to absorb the laser light, An optical waveguide is formed so that light from the light source 22 can propagate in the axial direction. At this time, the internal light source 22 may be provided inside the protective device 20 according to the present embodiment.

The second medium 246 may be a transparent fiber having an optical waveguide that can satisfy the total reflection condition and can guide light. Preferably, the optical fiber may be an optical fiber having a core (core layer) surrounded by an outer skin (clad layer) so that light can be confined in the transparent medium and propagated in the axial direction of the medium (see FIG. 4 described later) And the first medium 240 is laminated on one side.

The first medium 240 functions to break the total reflection condition of the second medium 246 by causing a physical deformation when the laser is hit as mentioned above. One surface of the first medium 240 is disposed toward the outside of the combat garment and is exposed to the outside to receive the laser beam emitted from the laser beam machine 10. The rear surface of the first medium 240 faces the inside of the combat garment, Touch one side.

When the laser is irradiated onto the first medium 240, stress waves are generated by a series of reactions due to laser absorption, and local stress is generated in the first medium 240 due to the generated stress waves. The local distortion of the first medium 240 is transmitted to the second medium 246 to break the total reflection condition of the optical waveguide and thus the light traveling through the optical waveguide is transmitted through the first medium 240, By doing so, it is possible to visually inform the outside of the shot.

FIG. 3 is a detailed sectional view of the first medium, which will be described in more detail with respect to the first medium.

Referring to FIG. 3, the first medium 240 has two surfaces. And the other surface is disposed facing the inside of the combat garment and is in contact with one surface of the second medium 246. The surface of the second medium 246 facing the surface of the second medium 246 is a surface facing the outside of the combat suit, And is a surface that transmits a physical deformation to the second medium 246 when receiving a laser beam.

The first medium 240 is a material having an adhesive property, and may have various compositions, but may preferably be made of an acrylic foamed foam. In this case, the pressure-sensitive adhesive may be a solid or a semi-liquid or an elastic material which can not be distinguished from a liquid. Alternatively, it may be a fully synthetic polymer having a smooth surface and a colorless color.

Specifically, the first medium 240 may have a structure in which two layers 242 and 244 having different wavelengths of absorbing light are overlapped. Each layer can be adjusted in its absorption coefficient by varying its color at the time of manufacture. Hereinafter, the first layer 242 and the second layer 244, which directly absorb the laser, are defined as the second layer 244 and the second layer 244, respectively.

The first layer 242 is disposed such that the exposed surface opposite to the second layer 244 faces the laser irradiation unit 110 to receive the laser. The second layer 244 is disposed so that the exposed surface opposite to the second layer 244 is in contact with the second medium 246 and the stress generated by the received laser through the first layer 242 And transmits the wave to the second medium 246.

As a method of controlling the absorption coefficient of the medium constituted by the first layer 242 and the second layer 244, a method of changing the color of the two layers as described briefly above can be considered. When the first layer 242 and the second layer 244 are formed of red-red media or red-white media, respectively, the media have different absorption coefficients.

The absorption coefficient means a coefficient indicating the extent to which the medium absorbs light. In general, the absorption coefficient is for monochromatic light, and the value may vary depending on the wavelength of light. Therefore, considering the definition of this absorption coefficient, how the color of each layer is selected can change the wavelength of the absorbed laser and control how well it absorbs the wavelength.

For example, when the first layer 242 is red, the absorption coefficient for green (a wavelength range of 575 nm to 492 nm in visible light), which is a complementary color of red, can be increased, and the second layer 244 can be It is possible to lower the absorption coefficient for all wavelength regions. Therefore, if the first layer 242 and the second layer 244 are all formed in red, the absorption coefficient for the wavelength of the green series becomes higher than that of the medium composed of red-white.

The physical deformation of the first medium 240 and the physical tactile sensation transmitted to the user through the second medium 246 may vary depending on the material of the medium. As the material of the first medium 240, in addition to the acrylic foam foam material of red color, a blue medium coated with a pressure-sensitive adhesive using an aluminum or artificial fiber as a base material can be used, and various combinations of the material selection and the above- The visual effect of the various modes can be produced.

3 (a), the first medium 240 has a structure in which two opposing surfaces of the first and second layers 242 and 244 are in contact with each other And a bonding layer 243 may be formed between the first layer 242 and the second layer for stable bonding of the layers. In this case, A light scattering portion of the shape may be formed so that the light is spread and emitted in all directions.

Next, the second medium will be described.

FIG. 4 is a detailed cross-sectional view of the second medium 246 shown in FIG. 2. The second medium 246 confines a light wave generated by the internal light source 22 in a transparent medium having a limited cross- So that it can propagate. A total reflection phenomenon at the upper and lower boundaries in the horizontal direction of the drawing is used to confine the light without being emitted to the outside.

The basic configuration may be such that the clad layers 248a and 248b (outer skin) of low refractive index surround the core layer 247 (central portion) having a high refractive index. (The structure in which the refractive index of the core layer 247 is uniform and the refractive index is changed in a stepwise manner at the interface) and the graded index type (the core layer 247) are changed in accordance with the difference in the refractive index distribution of the core layer 247 247) in which the refractive index gradually changes to a convex shape).

Since the refractive index of the core layer 247 is higher than the refractive index of the clad layers 248a and 248b, the light emitted from the internal light source 22 is focused on the core layer 247 and exits to the outside as long as there is no physical stimulation from the outside And the thickness of the core layer 247 is not limited to a specific value, but it is preferable that the thickness of the core layer 247 is as thin as possible.

When the thickness of the core layer 247 of the second medium 246 becomes thinner and the physical deformation occurs at a specific position of the first medium 240 by the laser, And is transmitted to the user's skin through the medium 246 to stimulate the tactile sense. In other words, it can provide greater reality through the visual effect of light emission and the tactile effect that stimulates user's skin when laser is shot.

Referring to FIG. 5, a principle of emitting light to the outside when a laser is irradiated to an effective target area and a principle of transmitting a body sensation to a user's body will be described in more detail.

FIG. 5 is a conceptual diagram for explaining the principle of operation of an effective target area when laser is shot.

1 and 5, the effective target area 24 can be appropriately distributed in several places over the top and bottom (refer to FIG. 1), so that the laser emitted from the counterpart laser irradiator 10 can be effectively When the target region 24 is irradiated, a predetermined reaction occurs immediately. With the predetermined reaction of the effective target area 24 to the laser, the other party can visually know that it has been hit and feel tactile through the skin of the attacker.

Specifically, the laser beam emitted from the laser apparatus 10 is incident on the first medium 240 forming the effective target area 24. In the first medium 240, a series of reactions to the incident laser beam causes a stress wave Is generated. The first medium 240 in the laser light receiving region is locally deformed due to the generated stress wave and a physical stimulus is applied to the second medium 246 in the same position by local deformation of the first medium 240 .

The optical waveguide of the second medium 246 maintains the total reflection condition until a physical stimulus is generated, so that the light generated by the internal light source disposed on the side surface is incident on the side of the light source along the optical path, . In this state, the total reflection condition is broken by the transfer of the physical stimulus from the first medium 240, and the light traveling through the optical waveguide is transmitted through the first medium 240 and emitted to the outside.

The second medium 246 can be visually immediately recognized by the other party or surrounding gamers who have applied the laser fire due to the external emission of the light traveling through the second medium 246, Through the stimulus, you can directly feel the fact of the shot with the tactile sense. That is, the visual effect due to the light emission and the tactile effect that physically stimulates the user's skin can be simultaneously expressed.

A laser is irradiated to the first medium 240 constituting the effective target region 24 in the laser beam generator 10 and a stress wave is generated in response to the generated laser beam. There are three main effects that can be summarized. A typical example is a thermoelastic effect due to a pressure which is changed by a laser beam, and the other is a plasma effect and a heat transfer effect.

The thermoelastic effect is the most important effect in inducing tactile sensation in the user's skin tissue. The thermoelastic effect is such that when the laser having a very short pulse width is absorbed into the medium, the absorption region of the medium is locally heated, the heated portion momentarily thermally expands and the pressure is locally increased, It is an effect that occurs when energy is transmitted to the surrounding medium.

That is, when a laser is incident on a medium, the light energy distribution in the medium changes depending on the number of optical elements (absorption coefficient, scattering coefficient, refractive index, and anisotropy coefficient), and energy absorbed in the medium generates stress waves. The wave is the pressure wave and the energy is transmitted to the surrounding medium. The mechanical deformation such as the local expansion of the medium and the pressure increase induces the touch.

The stress wave generated and propagated inside the medium by laser absorption can be determined according to the following equation.

Figure 112015124018916-pat00001

Figure 112015124018916-pat00002

Where p max is the maximum magnitude of the incident stress wave, c s is the velocity of the sound wave, μ a is the absorption coefficient of the medium, Γ is the grunt constant, and H 0 is the absorbed fluence.

According to the above equations (1) and (2), it is necessary to increase the maximum magnitude of the stress wave in order to induce a larger tactile sensation in the body tissue. For this purpose, it is preferable to use a medium having a high absorption coefficient and a Grunisen constant . As a reference, the Gruene constant is an intrinsic constant of a medium crystal, which is a measure of the degree to which the energy of a phonon (a quasi-particle representing the quantized oscillation of acoustic quantum and crystal lattice) changes with thermal expansion.

From the viewpoint of the acoustic impedance of the medium, the transmission coefficient at the interface of the medium is generally determined by the following equation (3).

Figure 112015124018916-pat00003

Here, p t is the magnitude of the stress wave passing through the medium, p i is the magnitude of the stress wave incident on the medium, Z 1 is the acoustic impedance of the first medium as the medium in the incident direction, Z 2 is the direction Acoustic impedance means a value obtained by dividing a pressure in a plane parallel to the wavefront by a volume velocity of a wave passing through the surface when a specific wave is propagated. In other respects, it means the resistance that a wave receives when it passes through the medium.

According to Equation (3), it is preferable that the acoustic impedance of the second medium is larger than the acoustic impedance of the first medium 240 in order for the stress waves to pass through the medium better. That is, when two mediums are in contact with each other, the acoustic impedance Z1 of the first medium 240 into which a wave is incident is small and the acoustic impedance Z2 of the second medium 246, The transmission coefficient T increases.

When such a content is applied to the present invention, it is preferable that the medium has an acoustic impedance which is smaller than the acoustic impedance of the body tissue (skin).

The plasma effect is an effect caused by the acoustic emission phenomenon due to the plasma induced by laser irradiation. In this case, the acoustic emission phenomenon is a phenomenon in which when the solid is deformed, the strain energy stored therein is released to generate an elastic wave, which indicates a phenomenon in which a sudden elastic wave is generated due to a local sudden energy release in the medium by laser irradiation.

On the other hand, the heat transfer effect is a phenomenon of transfer of thermal energy transmitted from the surface or inside of the medium. As the laser is irradiated to the medium, the temperature of a part of the medium rises. At this time, Refers to the effect caused by the transfer of the thermal energy to the skin tissue of the user.

On the other hand, the thermoelastic effect, the plasma effect, and the heat transfer effect described above can be all expressed in one medium to which the laser is irradiated, but these effects are not limited to the specific properties of the medium, It is obvious that the degree of the expression can be changed, for example, the expression is prominent or not evident.

For example, assuming that the first layer 242 of the medium to which the laser is irradiated is the same medium, the thermally elastic effect, the plasma effect, or the heat transfer effect may prominently appear depending on the physical properties of the second layer 244 .

On the other hand, Figs. 6 and 7 are views illustrating another preferred embodiment of a protective device equipped with the above-mentioned effective target area.

As shown in FIG. 6, the protective gear 20 for a survival game applied to the present invention may be provided in the form of a helmet 20-2. In this case, the effective target area 24 may be formed all over the outside of the helmet, or may be partially disposed at a specific position. At this time, the helmet 20-2 may be integrally or removably provided with a headphone 205 for detecting a sound of the laser when it is shot and outputting a sound signal.

As another example, as shown in FIG. 7, the protective gear 20 for the survival game applied to the present invention may be provided in the form of a bulletproof vest 20-2 protecting the upper body. The bulletproof vest 20-2 includes a front plate 202 for protecting a gamer's chest, a back plate 204 for protecting gamers and the like, and a shoulder strap 203 for connecting the front and back plates And the effective target area 24 described above may be formed on the front plate 202, the back plate 204, and the shoulder strap 203, all or part of the outside.

Of course, the protective gear 20 to which the effective target area 24 is applied is not limited to the bullet-proof vest, the helmet, and the combat garment of FIG. That is, the present invention can be applied to various types of known survival gait protective equipment such as a cuff or a shin guards, and such an application can naturally fall within the scope of the present invention.

Although not specifically illustrated in the drawings, the protective gear 20 for the survival game includes an attack sensor for detecting when a laser is hit on the effective target area 24, and an electric signal output from the attack sensor And a loudspeaker device that receives a control of the receiving control unit and outputs a specific sound so that the party or the surrounding gamer can recognize the loudness of the player.

In the foregoing detailed description of the present invention, only specific embodiments thereof have been described. It is to be understood, however, that the invention is not to be limited to the specific forms thereof, which are to be considered as being limited to the specific embodiments, but on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims. .

10: Laser firearm 20: Protective gear
20-1: Combat uniform 20-2: Helmet
20-3: bulletproof vest 22: light source
24: valid target area 240: first medium
242: first layer 243: adhesive layer
244: second layer 245: light scattering part
246: Second medium 247: Core layer
248a, 248b:

Claims (11)

In protective gear for survival games,
And an effective target area for emitting a light generated by the light source to the outside and visually expressing the fact of externally when the laser irradiated from the laser apparatus for the survival game is shot,
Wherein the effective target area comprises:
A first medium that absorbs the laser when the laser is hit and generates a stress wave from the absorbed laser to induce local deformation at the shot area;
And a second medium made of a transparent material which is in contact with the back surface of the first medium and forms an optical waveguide so that light from the light source provided on the side surface can be totally reflected and propagated in the axial direction,
Wherein a total reflection condition of the optical waveguide by the second medium is broken due to local deformation of the first medium by the laser, so that the light by the light source is transmitted through the first medium to the outside.
delete The method according to claim 1,
The outer surface of the first medium is exposed to the outside to absorb the laser,
And the second medium contacts the inner surface of the first medium.
The method of claim 1,
Wherein the first medium comprises a first layer and a second layer,
Wherein the first layer and the second layer have different wavelengths of light absorbed by the first layer and the second layer.
5. The method of claim 4,
And a light scattering portion having a concavo-convex shape for scattering light of the light source is formed between the first layer and the second layer.
The method according to claim 1,
A shot detection sensor for detecting laser shot in the effective target area; And
And a speaker device which is controlled by a control unit based on an electric signal output from the shot detection sensor and outputs a specific sound upon sensing a shot.
A laser beam irradiating laser according to a trigger operation;
An effective target area that emits light over a specific area or an entire area so as to allow the laser to emit light to the outside and visually express the fact of being exposed to the outside when the laser irradiated from the laser is irradiated, A protective gear for a survival game according to any one of claims 1 to 7;
Survival game equipment including.
delete 8. The method of claim 7,
Wherein the protective gear for the survival game is a one piece or a top piece formed integrally with the top and bottom and a two-piece type batting suit separated from the bottom.
8. The method of claim 7,
Wherein the protective gear for the survival game is a helmet equipped with a headphone.
8. The method of claim 7,
The protection gear for the survival game includes:
And a shoulder strap for connecting the front plate and the back plate. The survival game device according to claim 1,

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