KR101786872B1 - Game service system connecting off-line products and online games and Method thereof - Google Patents
Game service system connecting off-line products and online games and Method thereof Download PDFInfo
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- KR101786872B1 KR101786872B1 KR1020150172874A KR20150172874A KR101786872B1 KR 101786872 B1 KR101786872 B1 KR 101786872B1 KR 1020150172874 A KR1020150172874 A KR 1020150172874A KR 20150172874 A KR20150172874 A KR 20150172874A KR 101786872 B1 KR101786872 B1 KR 101786872B1
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- 239000004571 lime Substances 0.000 abstract description 7
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- 238000013473 artificial intelligence Methods 0.000 description 3
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- 230000014509 gene expression Effects 0.000 description 2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
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Abstract
The present invention relates to a game service system and method in which an offline game connected to a terminal for controlling an offline device is connected to an offline product through a network, the method comprising the steps of: authenticating a member when the terminal is connected; Providing a game service when the member is authenticated; Extracting position information of an avatar during a game and transmitting the extracted position information to the terminal; Driving the offline device in response to location information received by the terminal; Receiving, by the terminal, the location of the off-line device; Calculating the difference between the position of the offline device and the position of the avatar, and correcting the position of the offline device when there is a difference. In the embodiment of the present invention, the same behavior pattern as the avatar of the on- And a game can be performed using the product. Further, in the embodiment of the present invention, a product that has the same behavior pattern as the avatar of the on-lime game is provided, and the value of the product can be further increased.
Description
The present invention relates to a game service system and method in which an offline game is interlocked with an online game. More particularly, the present invention relates to a game service system and method in which an offline game in which a product moves offline in response to an online game, .
In general, since the 1990s, with the development of the Internet, information became more and more rapid, and various things that could not have been imagined could be done online.
The Internet is showing its influence not only in the field of e-commerce in which goods are purchased online, but also in all fields ranging from learning through online, broadcasting, and games.
In particular, in the case of games, high-speed processing capacity and transmission speed are required because of its colorful characteristics, and thus it has been impossible to enjoy such a game as a counterpart to a person who has been distant from the game. However, due to the development of high-speed information communication networks such as ADSL, it has become possible to transmit large-capacity graphics at high speeds in online games, which have not been possible in the past.
Korean Patent Application Publication No. 2002-004203 describes such a conventional game system using the Internet. Here, a system in which a character fostered by using a terminal is played while performing mutual communication using an Internet communication means is described in detail.
As described above, the game system using the Internet includes a portable terminal for cultivating a virtual character, a plurality of client computers for receiving information of a virtual character stored in the portable terminal through an interface and transmitting the information to the Internet, A plurality of game servers connected to the control server and providing a game program, a plurality of game servers connected to the control server through the plurality of game servers, And provides it to the control server. Such hardware includes a process of receiving stored character information from a portable terminal connected to a network game system and a computer interface, a process of transmitting the character information to an Internet server connected to the Internet through a computer and a communication means, And transmits the character information to the server to perform a network game.
However, in this case, only the control of characters through the Internet is described, and this is a limitation in that it is a network game which is made only on-line.
Conventionally, there is a problem that the avatar or the character of the online games exists only in a virtual manner, and thus the reality is insufficient.
SUMMARY OF THE INVENTION The present invention has been made to solve the conventional problems and it is an object of the present invention to provide a product having the same behavior pattern as an avatar of an on-lime game, Service system and method.
It is another object of the present invention to provide a game service system and method for providing a product having the same behavior pattern as an avatar of an on-lime game and linking an offline game with an online game that further increases the value of the product will be.
In addition, the technical problem to be solved by the present invention is to provide a game in which an offline product and an online game are interlocked with each other in order to enhance the satisfaction felt by the RC tank because the artificial intelligence and actual combat situations and results can be expressed in cooperation with the game Service system and method.
According to an aspect of the present invention, there is provided a game service system in which an offline game is linked to an online game,
A game service system in which an offline game is linked to an offline game connected with a terminal for controlling an offline device through a network,
A database unit for storing member information, game information, and avatar information of a member;
A server receiving membership information from the terminal and providing a game, and transmitting location information to the terminal in response to movement of the avatar of the member in the game.
The database unit,
A member information DB for storing member ID and password information;
A game information DB for storing predetermined game information;
And a location information DB for storing avatar information of the member and location information of the avatar.
The server comprises:
A member management unit for receiving membership information from the terminal and performing authentication;
And a game progress unit for providing a game to the terminal when the member is authenticated and transmitting position information to the terminal in response to movement of the avatar of the member in the game.
The terminal comprises:
A first communication unit for communicating with the server;
A second communication unit for communicating with the offline device;
A display unit for displaying information;
And a controller for receiving the position of the avatar from the server and driving the offline device, receiving the position information of the offline device, and correcting the difference when the received position and the position of the avatar received from the server are different And a control unit for driving the offline device.
The off-
A tag reader unit for recognizing a tag located on the floor;
A wireless communication unit for communicating with the terminal;
An operation unit for receiving position information of the avatar from the terminal and controlling movement to correspond to the position of the avatar;
A driving unit for moving in a predetermined direction under the control of the operation unit;
And an infrared sensor unit for sensing the movement position.
A plurality of tags including positional information are attached to a bottom of a predetermined place where the off-line device is located, and the tag is one of a cue-code, an electronic tag, and an NFC.
The off-line device may be an RC tank, an RC car, a wireless ship, a wireless helicopter, or the like.
According to an aspect of the present invention, there is provided a game service method for linking an offline game with an online game,
1. A game service method of a game service system in which an offline game is linked to an offline game which is connected to a terminal for controlling an offline device through a network,
Performing member authentication when the terminal is connected;
Providing a game service when the member is authenticated;
Extracting position information of the avatar during the game, and transmitting the extracted position information to the terminal.
Driving the offline device in response to the received location information;
Receiving, by the terminal, the location of the off-line device;
Calculating a difference between the position of the offline device and the position of the avatar, and correcting the position of the offline device when there is a difference.
The embodiment of the present invention can provide a product that has the same behavior pattern as the avatar of the on-lime game, and can provide a game service system and method in which an offline game in which a game is played and an online game are interlocked.
Also, in the embodiment of the present invention, it is possible to provide a product having the same behavior pattern as the avatar of the on-lime game, and to provide a game service system and method in which an offline game and an online game are interlocked with each other.
In addition, in the embodiment of the present invention, a game service system in which an offline game and an online game are interlocked with each other, which can further enhance the satisfaction felt by the RC tank because the artificial intelligence and actual combat situations and results can be expressed in cooperation with the game, Method can be provided.
1 is a block diagram illustrating a connection relationship between an offline product and a game service system in which an online game is interlocked according to an embodiment of the present invention.
2 is a configuration diagram of a game service system in which an offline game and an online game are interlocked according to an embodiment of the present invention.
3 is a configuration diagram of the terminal of FIG.
4 is a configuration diagram of the off-line device of Fig.
FIG. 5 is a flowchart illustrating an operation of a game service method in which an offline game and an online game are interlocked according to an embodiment of the present invention.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments.
It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.
The terms first, second, A, B, etc. may be used to describe various elements, but the elements should not be limited by the terms. The terms are used only for the purpose of distinguishing one component from another.
For example, without departing from the scope of the present invention, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component. And / or < / RTI > includes any combination of a plurality of related listed items or any of a plurality of related listed items.
It is to be understood that when an element is referred to as being "connected" or "connected" to another element, it may be directly connected or connected to the other element, .
On the other hand, when an element is referred to as being "directly connected" or "directly connected" to another element, it should be understood that there are no other elements in between
The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention. The singular expressions include plural expressions unless the context clearly dictates otherwise.
In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs.
Terms such as those defined in commonly used dictionaries are to be interpreted as having a meaning consistent with the contextual meaning of the related art and are to be interpreted as either ideal or overly formal in the sense of the present application Do not.
FIG. 1 is a block diagram illustrating a connection relationship between an offline product and a game service system linked to an online game according to an embodiment of the present invention. FIG. 2 is a diagram illustrating a game service system Fig.
Referring to FIG. 1 or 2, a game service system in which an offline game and an online game are linked according to an embodiment of the present invention,
1. A game service system (100) in which an online game is linked to an offline product connected through a network with a terminal (200) controlling an offline device (300)
A
And a
The
A
A
And a
The server (110)
A
And a
3 is a configuration diagram of the terminal of FIG.
The terminal (200)
An
A
A
A
A
And a controller for receiving the position of the avatar from the server and driving the offline device, receiving the position information of the offline device, and correcting the difference when the received position and the position of the avatar received from the server are different And a control unit (230) for driving the offline device.
4 is a configuration diagram of the off-line device of Fig.
The off-line device (300)
A
A
An operation unit (330) for receiving position information of the avatar from the terminal and controlling movement to correspond to the position of the avatar;
A driving
And an
When the weapon launch information is received from the terminal 200, the
A plurality of
The off-
Hereinafter, a game service method in which an offline game and an online game are interlocked according to an embodiment of the present invention having such a configuration will be described.
FIG. 5 is a flowchart illustrating an operation of a game service method in which an offline game and an online game are interlocked according to an embodiment of the present invention.
Referring to FIG. 5, a user member first places an offline device purchased or owned by the user in a place where the
Then, the terminal 200 is connected to the server 110 (S510).
When the terminal 200 is connected, the
If the member is not a member, the
When the member is authenticated, the
The
Then, the terminal 200 drives the
Then, the
Next, the
At the bottom of the game map, which is a predetermined place in the above process, the
The
The terminal 200 may execute a control program in the form of an application, and the method of correcting the position of the off-
In the embodiment of the present invention, a product having the same behavior pattern as the avatar of the on-lime game is provided, and a game can be performed using the product.
Further, in the embodiment of the present invention, a product that has the same behavior pattern as the avatar of the on-lime game is provided, and the value of the product can be further increased.
In addition, in the embodiment of the present invention, various artificial intelligence and real combat situations and results can be expressed in cooperation with the game, and the satisfaction felt by the RC tank can be further expanded.
The embodiments of the present invention described above are not only implemented by the apparatus and method but may be implemented through a program for realizing the function corresponding to the configuration of the embodiment of the present invention or a recording medium on which the program is recorded, The embodiments can be easily implemented by those skilled in the art from the description of the embodiments described above.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, It belongs to the scope of right.
Claims (7)
And a game service system (100) in which an offline game connected to a terminal (200) for controlling an offline device (300) and an offline game connected through a network are linked,
A database unit 120 for storing member information, game information, and avatar information of a member;
A server (110) for receiving member information from the terminal and providing a game, and transmitting position information to the terminal in response to movement of the avatar of the member in the game;
The database unit 120 may include:
A member information DB 121 for storing member ID and password information;
A game information DB 122 for storing predetermined game information;
And a location information DB (123) for storing avatar information of the member and location information of the avatar;
The server (110)
A member management unit 111 for receiving and authenticating member information from the terminal 200;
And a game progress unit (112) for providing a game to the terminal when the member is authenticated, and transmitting location information to the terminal in response to movement of the avatar of the member in the game;
The terminal (200)
An input unit 210 for selecting information;
A first communication unit 240 for communicating with the server 110;
A second communication unit 260 for communicating with the offline device using a short distance communication method such as WiFi or Bluetooth;
A storage unit 250 for storing information and storing a predetermined control program;
A display unit 210 for displaying information;
And a controller for receiving the position of the avatar from the server and driving the offline device, receiving the position information of the offline device, and correcting the difference when the received position and the position of the avatar received from the server are different And a control unit (230) for driving the offline device so that the offline device is operated;
The off-line device (300)
A tag reader unit 360 for recognizing a tag 400 located on the floor;
A wireless communication unit 340 for communicating with the terminal;
An operation unit (330) for receiving position information of the avatar from the terminal and controlling movement to correspond to the position of the avatar;
A driving unit 320 which moves in a predetermined direction under the control of the operation unit;
And an infrared sensor unit (310) for sensing a movement position;
When the weapon launch information is received from the terminal 200, the server 110 transmits the weapon launch information to the terminal 200 while the game is in progress, (350);
A plurality of tags 400 including positional information are attached to the bottom of a predetermined place where the off-line device 300 is located, and the tag is NFC;
The offline device 300 is a game service method of a game service system in which an offline game connected with a terminal for controlling an offline device, which is an RC tank,
Connecting the server 110 to the terminal 200 (S510);
When the terminal 200 connects, the server 110 authenticates the member (S520);
If the member is not a member, the member management unit 111 receives a membership registration (S530);
When the member is authenticated, the game progress unit 112 provides a game service (S540);
The game is an RC tank game in which the movement on-line and the movement of the off-line device 300 are the same;
The game progress unit 112 extracts location information of the avatar during the game and transmits the extracted location information to the terminal 200 (S550).
The terminal 200 drives the offline device 300 in response to the received location information (S560).
The control unit 230 of the terminal receives the location of the offline device 300 and the controller 230 of the terminal calculates the difference between the location of the offline device 300 and the location of the avatar, Correcting the position of the offline device (S570);
In the game service method, a tag 400 is installed on the bottom of the game map;
The tag 400 of the game map has its own location information and has an ID;
And stores the location information corresponding to the ID of the storage unit (250) or the database unit (120) of the server.
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KR1020150172874A KR101786872B1 (en) | 2015-12-07 | 2015-12-07 | Game service system connecting off-line products and online games and Method thereof |
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KR1020150172874A KR101786872B1 (en) | 2015-12-07 | 2015-12-07 | Game service system connecting off-line products and online games and Method thereof |
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KR101786872B1 true KR101786872B1 (en) | 2017-11-16 |
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