KR101708862B1 - Method, iot apparatus, server and computer program for providing digital game service - Google Patents

Method, iot apparatus, server and computer program for providing digital game service Download PDF

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Publication number
KR101708862B1
KR101708862B1 KR1020150120415A KR20150120415A KR101708862B1 KR 101708862 B1 KR101708862 B1 KR 101708862B1 KR 1020150120415 A KR1020150120415 A KR 1020150120415A KR 20150120415 A KR20150120415 A KR 20150120415A KR 101708862 B1 KR101708862 B1 KR 101708862B1
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KR
South Korea
Prior art keywords
block
map
game
gate
blocks
Prior art date
Application number
KR1020150120415A
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Korean (ko)
Inventor
홍제훈
Original Assignee
(주)모션블루
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Priority to KR1020150120415A priority Critical patent/KR101708862B1/en
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Publication of KR101708862B1 publication Critical patent/KR101708862B1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

Abstract

A digital game service providing method, an object Internet apparatus, a server and a computer program are provided. A digital block board game device in which a plurality of users participate in the present invention includes at least one block having an identifier and matching a specific function, and at least one block, and the identifier and the placement position of the disposed block are recognized The method of claim 1 or 2, wherein the block map includes a plurality of blocks, and the blocks are arranged in a plurality of blocks. The block plate and the blocks arranged on the block plate are displayed as images corresponding to the respective user terminals, and the block map is displayed on the block map of the other game participant and the blocks arranged on the corresponding block plate A specific block to be associated with the second map is arranged or a specific coordinate is set, and the first map and the second map correspond to the specific block or specific coordinates And is integrated into one virtual map.

Description

METHOD, IOT APPARATUS, SERVER AND COMPUTER PROGRAM FOR PROVIDING DIGITAL GAME SERVICE,

The present invention relates to a method of providing a digital game service, an Internet of Things (IoT) device, a server and a computer program, and more particularly, to a technique of providing a realistic game by applying a virtual reality to a physical block game .

Generally, a block board game is a game in which a physical tool such as a horse or a card is placed on a game board (block board) and the game is progressed according to a certain rule.

Such a block board game has a different fun and immersion than a computer game, which is mainly enjoyed by a person, because the game is played face to face with the user directly.

However, in the conventional block board game, since the board for the game is implemented by paper or the like, there is a limitation in realizing the representation of the game story.

In addition, since the progress path of the game and the location of the main points where the event occurs are determined (printed on the block plate) and the game is repeated a number of times, the limit of the fun and immersion decreases, have.

Also, there is a problem that the game can be performed only within the area limited by the size of the block plate because the size of the block plate is fixed.

SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to provide a method for expanding the area of a block plate in which a game is performed by integrating a block plate of a plurality of game participants into one virtual block plate.

Further, each game participant sets a game map including a game progress path, an event or a position of a main point at which an item is acquired, and connects the game with a story to proceed with the game .

According to an aspect of the present invention, there is provided a digital game device including a plurality of users, the digital game device having an identifier and at least one block matching the specific function and at least one block, And a block board for recognizing the identifier and the placement position and transmitting the identifier and the placement position to the paired user terminal, wherein a block disposed on the block board and a placement position of the block are arranged in a first map and the blocks arranged on the block plate and the block plate are displayed as images corresponding to the user terminals, respectively, and the block map is a block map of the block map of the other game participants, A specific block is arranged or a specific coordinate is set so as to be associated with a second map constituted by blocks arranged on the plate, To a specific block or a specific coordinate the medium is characterized in that integrated into a virtual map.

In order to achieve the above object, a method for providing a digital game service in which a plurality of users participate in a user terminal according to an embodiment of the present invention includes the steps of (a) placing on a pairing board A step of displaying reference map information including at least one of a type and number of blocks and an arrangement position of the blocks on the screen; (b) when an identifier and a placement position of the blocks arranged in the block plate are received from the block plate, (C) displaying, on the screen, an image corresponding to each of the block plate and an identifier of a block disposed on the block plate, and (d) And a controller for controlling the player to play a game corresponding to the operation of the user when the game is performed in a first map which is composed of a block and blocks arranged on the block, And displaying the image corresponding to the received response information on the screen by receiving the response information corresponding to the game progress information from the service server, When the marker of the user reaches a specific block or a specific coordinate to be associated with a block map of another game participant and a second map composed of blocks arranged in the block map, Wherein the first map and the second map are integrated into one virtual map via the specific block or specific coordinates.

In order to achieve the above object, a service server providing a digital game service in which a plurality of users participates according to an embodiment of the present invention includes map information received from a user terminal of each game participant, (1), each game participant associates a map formed by using the block plate and blocks with each other based on an identifier and an arrangement position of blocks arranged on a pair of block plates paired with the terminal Map information integration unit for integrating the map information into a map and providing the integrated virtual map to each of the user terminals in accordance with a game progression order, When the progress information is received, response information corresponding to the game progress information is transmitted to each user terminal Wherein the map information integration unit is configured to map or map the plurality of maps to one virtual map through a specific block or specific coordinates that are arranged or set at specific positions of the respective maps and link the plurality of maps, As shown in FIG.

In order to achieve the above object, a method of providing a digital game service in which a plurality of users participate in a service server according to an embodiment of the present invention includes the steps of: (a) Comprising the steps of: (a) receiving an identifier and a placement location of blocks located on a paired block plate with a user terminal of a participant, (b) receiving, based on the received map information, (C) providing the integrated virtual map to each user terminal in accordance with a game progression order; and (d) providing the integrated virtual map to each user terminal in accordance with a game progression order. When the game progress information corresponding to the user's operation is received from each user terminal at the time of the game in the user terminal, Wherein the step (b) comprises the step of providing response information to the user terminals, wherein the step (b) comprises the steps of: And integrates the plurality of maps into one virtual map.

According to an embodiment of the present invention, the problem of the space constraint of the block board game can be solved by integrating the block board of a plurality of game participants into one virtual block board to expand the area of the block board where the game progresses.

Further, each game participant sets a map of the game including a progress path of the game, a position of a main point at which an event occurs or an item is acquired, and connects the story to a story, Immersion, interactivity, applicability, and sociality.

In addition, since the physical block board game and the virtual three-dimensional game service through the user terminal of the game participants are linked to provide the service, various effects related to the block board game can be produced.

It should be understood that the effects of the present invention are not limited to the above effects and include all effects that can be deduced from the detailed description of the present invention or the configuration of the invention described in the claims.

1 is a block diagram illustrating a system for providing a digital game service according to an embodiment of the present invention.
FIGS. 2A to 2D are views showing a block-board game apparatus according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of a user terminal according to an embodiment of the present invention.
4 is a block diagram illustrating a configuration of a service server according to an embodiment of the present invention.
5A and 5B are flowcharts illustrating operations of a user terminal according to an exemplary embodiment of the present invention.
6 is a flowchart illustrating an operation of a user terminal according to another embodiment of the present invention.
7 is a flowchart illustrating an operation of a service server according to an exemplary embodiment of the present invention.
8 is a flowchart illustrating an operation of a service server according to another embodiment of the present invention.
9 is a view showing a map selection screen according to an embodiment of the present invention.
FIG. 10 is a diagram illustrating a method of integrating maps constructed by respective game participants into one virtual map according to an embodiment of the present invention.
FIG. 11 is a diagram illustrating a method of merging maps constructed by respective game participants into one virtual map according to another embodiment of the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein.

In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "indirectly connected" .

Also, when an element is referred to as "comprising ", it means that it can include other elements, not excluding other elements unless specifically stated otherwise.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a block diagram illustrating a system for providing a digital game service according to an embodiment of the present invention.

A system for providing a digital game service according to an embodiment of the present invention (hereinafter referred to as a 'game service system') includes an Internet of Things (IOT) device 100, a user terminal 200, 300).
Hereinafter, the 'object Internet device 100' is referred to as a 'block game device 100'.

For reference, the user terminal 200 includes a processor and a memory coupled to the processor, and the memory may store program instructions for causing the processor to perform operations of the user terminal 200 described below.

The service server 300 also includes one or more hardware processors and non-transitory computer storage media that encode instructions and may perform the operations described below when the instructions are executed by one or more processors.

In the game service according to the embodiment of the present invention, a plurality of game participants can participate in a game using their respective block game devices 100 and 200, and a plurality of game participants are located in the same space Or may be located in distant places, respectively.

Since the size of a block board of a general block board game is limited, the area where the game can be enjoyed is limited to the size of the block board.

However, according to an embodiment of the present invention, game participants use their respective block game devices 100 to generate maps each including a progress path of a game, a position of a main point at which an event occurs, And maps formed by each game participant may be integrated by the service server 300 into one virtual map.

As another embodiment of the present invention, when a word learning game for completing a word and a sentence is performed using the block board game machine 100, block boards belonging to the block board game machine 100 of each game participant Thereby forming a single expanded virtual block plate, thereby expanding the space for arranging words and sentences.

Hereinafter, a digital game service according to an embodiment of the present invention will be described. In the digital game service, a plurality of game participants are located far away from each other and play a game using their respective block game devices 100 and 200 Explain it.

Each of the components of the game service system according to an embodiment of the present invention will be described. First, the block board game apparatus 100 may include a block board 110 and a block 120.

The block plate 110 may have a plurality of grid structures, and coordinate values unique to each grid may be set in advance.

The block plate 110 may also recognize the blocks 120 that are located within each grid and may be coupled to the paired user terminal 200 via a local area network such as Bluetooth, Coordinates) can be transmitted.

The block 120 may be placed on the block 110 and may provide a preset function (item provision, event generation, etc.) when the game participant's marker reaches the block.

The block 120 may include a game start block, a gate block, a trap block, a moving block, a quiz block, an item block block, an event block, a path setup block, a dummy block, and a game finish block.

Here, the 'game start block' is a block for informing the start of a game, the 'gate block' is a block capable of moving to another block plate (another game progress area), and the 'trap block' is a block for penalty.

The 'moving block' is a block that can be moved to a specific location. The 'quiz block' is a block that receives a quiz and compensates for it. The 'item block' is an item that can be used during the game, It is a block that can receive an item that gets out of the trap in the trap block or an item that can receive the hint from the quiz block.

The 'path setting block' is a block capable of setting a path on which the marker moves on the block board 110. The 'game end block' is a block informing the end of the game. The 'dummy block' It is a block that is used to control the length or height of blocks used in the game, rather than providing specific functions such as blocks.

The block 120 includes a microcontroller unit (MCU) and recognizes a marker or sub-block inserted or connected to the upper surface of the block 120, And may transmit the identification information to the block board 110.

Here, the 'sub-block' is a block embodying the item block or the event block, and is for providing an item or an event that can exist in various ways.

For example, if 10 items can be provided in a game, a sub-item block may exist for each item type, and a sub-item block corresponding to an item to be used may be inserted or connected to an upper side of the item block.

Each game participant places the above-mentioned blocks 120 on its block board 110 and stores a map of the game including the progress path of the game, the location of the main points where an event occurs, Can be set.

At this time, the block board 110 of each game participant can be integrated into one virtual block board in association with the 'gate block'. In addition to the gate block, the specific position (coordinate) of the block board 110 (Hereinafter, referred to as 'gate coordinates') that can be associated with the block plate 110.

At this time, the number of blocks 120 that can be placed in the block board 110 of each game participant can be limited by type. Each block 120 can be divided into unique colors according to the types thereof.

The type and position of the block 120 disposed in the block 110 may be determined by each game participant as described above or may be determined by the game server 120 in accordance with the map information provided by the service server 300 The type and location may be determined.

Here, the 'map information' includes at least one of the type of the block 120 to be placed by each game participant and the information on the number and position of each block according to the type of game, difficulty level, number of game participants, The game participant can place the blocks 120 in his / her block board 110 by referring to the map information provided by the service server 300. [

Meanwhile, the user terminal 200 may be connected to the block board 110 via a local area network such as Bluetooth, and may be connected to the service server 300 through a wired / wireless network.

The user terminal 200 of a specific participant among a plurality of game participants accesses the service server 300 and transmits a game room creation request including the game selected by the user, the number of game participants, the difficulty, etc. to the service server 300 A game room can be created.

At this time, when the game room creation request is made, it is determined whether each game participant directly constructs a map, or whether each game participant constructs a map by referring to the reference map information received from the service server 300 Selection can be made.

The user terminal 200 receives a map of the game (corresponding to the number of game participants) from the service server 300 and displays the game map on the screen, and each game participant, through the user terminal 200, Can be selected.

Here, when a specific game participant selects any one of the plurality of maps, the corresponding map is inactivated so that other game participants can not select it, and another game participant can select any of the activated maps.

The plurality of maps can be given an order according to the progress story of the game.

Then, the user terminal 200 of each game participant can display map information on the map of the game selected by the user, and the user refers to the map information displayed on the user terminal 200, 0.0 > 110 < / RTI >

The user terminal 200 also receives the identifier and location of the blocks 120 disposed in the block plate 110 from the block plate 110 and transmits the image corresponding to the block plate 110 to the block plate 110 An image corresponding to each of the arranged blocks 120 can be displayed on the screen.

At this time, the user terminal 200 may display an image of each block 120 on an image of the block plate 110, and may display each block 120 at a position disposed on the actual block plate 110, The entire virtual block board integrated can be displayed on the screen or sequentially displayed on the screen according to the progress of the game.

In one embodiment, four game participants construct a map using their respective blocks 110 and blocks 120, and the maps they configure are combined into a single virtual map that performs the four- .

In other words, the map constituted by each game participant is used as a map in which any one of the four-step mission is performed, and the stage at which the map is to be performed (map order) .

The user terminal 200 sequentially receives a map corresponding to the mission of each step from the service server 300 in accordance with the game progression from the map in which the first stage mission is performed to the map in which the fourth stage mission is performed, .

In addition, the user terminal 200 may display a mark of a user used in a game with a character selected by the user (hereinafter, a marker of a game participant is referred to as a 'character' do).

The user terminal 200 may display a user interface (hereinafter, referred to as 'UI') capable of manipulating the die when the operation (roll) of the die is required to move the character, The character can be moved on the map according to the result of the operation of the die.

At this time, the operation of the die using the UI may be performed by touching a button included in the UI, dragging a specific area and releasing a drag, or shaking the user terminal 200 The operation of the dice can be executed in various ways.

The movement of the character by the operation of the die is possible on the path set by the path setting block and other blocks arranged on the block board 110.

If the character reaches a block generating a specific event while moving on the route, the user terminal 200 may execute an event of the corresponding block and display the event on the screen.

The user terminal 200 determines the accuracy of the block arrangement based on the map information received from the block plate 110, that is, the identifiers and positions of the blocks arranged in the block plate 110 Accuracy ") can be checked.

In one embodiment, it is determined whether a block is placed in the middle of a path where a plurality of path setting blocks are arranged, whether the number of use of a specific block whose usage count is limited is exceeded, whether a gate block to be associated with a map of other participants participating in the game Whether or not the use of the reference map information is established can be checked. When the reference map information is received from the service server 300, it is checked whether each block is correctly positioned in the block board 110 according to the placement position indicated in the reference map information Can be checked.

The 'block placement accuracy' check described above may be performed by the user terminal 200 itself through an application installed in the user terminal 200, The map information may be transmitted to the service server 300 to check 'block placement accuracy'.

As described above, the user terminal 200 transmits the game progress information generated when the game progresses to the service server 300, receives the response information corresponding to the game progress information from the service server 300, An image corresponding to the response information can be displayed on the screen.

The user terminal 200 includes a mobile communication terminal including a smart phone, a mobile phone, a PDA (Personal Digital Assistant), a PMP (Portable Multimedia Player), a tablet computer and the like and a network such as a notebook computer, a desktop computer, And may include all terminals capable of being connected to the block board 110 and the service server 300 through the network.

In addition, the user terminal 200 may include an Internet of Things (IOT) terminal, and an application installed in the user terminal 200 to perform the above operations may be a Hyper Text Markup Language (HTML) .

Meanwhile, the service server 300 can store and manage game-specific map information. In order to use the block-board game service, the service server 300 stores information of users who have joined the membership, for example, ID, password, Can be stored and managed.

In addition, the service server 300 acquires the map of the game and the reference map information to the user terminal 200 of each game participant according to the game selected by the game participants, the number of persons participating in the game, and the map generation method of the game .

Here, the map generation method is a method in which each game participant himself places blocks 120 on the block board 110 to complete a map of the game, and a method of referring to reference map information provided by the service server 300, And arranging the blocks 120 at a predetermined position of the block plate 110. [

For reference, when referring to the reference map information provided by the service server 300 among the map generation methods, the reference map information includes the types of the blocks 120 to be placed by each game participant, However, when each game participant himself places the blocks 120 on the block board 110 to construct a map, the reference map information may include the types of blocks 120 usable in the map and the usable number . That is, the placement position of the blocks is decided by each game participant himself / herself. Of course, the arrangement position may be determined for some specific blocks.

The service server 300 further includes an identifier of the block 120 received from the user terminal 200 of each game participant, an identifier of the blocks 120 disposed in the corresponding block 110, The block placement accuracy can be checked based on the map information including the location, and the result can be provided to the user terminal 200 of each game participant.

In addition, the service server 300 can integrate a plurality of maps formed by each game participant into one virtual map by using the map information received from the user terminal 200 of each game participant.

At this time, the service server 300 can integrate a plurality of maps constituted by each game participant into one virtual map by using the gate block or the gate coordinates included in each map.

Here, the fact that the plurality of maps are integrated into one virtual map may mean that the stories of the game implemented through the respective maps are linked together.

In addition, the service server 300 may provide a virtual map integrated into one user terminal 200 of each game participant, and may sequentially provide maps for each step according to the progress of the game.

The service server 300 may receive the game progress information as described above from the user terminal 200 and provide corresponding response information to the user terminal 200 of each game participant.

Hereinafter, a block board game apparatus according to an embodiment of the present invention will be described with reference to FIGS. 2A to 2D.

The block board game apparatus 100 according to an embodiment of the present invention may include a block board 110 and a block 120. Figure 2A illustrates a block board 110 and a block 120 according to an embodiment of the present invention. FIG.

The block plate 110 may have a plurality of lattice structures, and a specific coordinate value may be preset for each lattice, and each lattice structure may include a block 120 that is inserted or connected (hereinafter referred to as " And a block arrangement unit 111.

The block arrangement unit 111 may include a protrusion 111a to which the block 120 is coupled and a connection terminal 111b that supplies power to the block 120 and transmits and receives data to and from the block 120 The detailed configuration inside the plate 110 will be described later with reference to Fig. 2D).

Specifically, the protrusion 111a protrudes upward from the bottom of the block plate 110 by a predetermined length and is inserted into the protrusion insertion portion 121 formed at the lower portion of the block 120, (Not shown).

The connection terminal 111b may be disposed inside the plurality of protrusions 111a and may be electrically connected to a corresponding terminal 122 formed in the protrusion insertion portion 121 of the block 120. [

Therefore, when the block 120 is disposed in the block arrangement part 111 of the block board 110, the connection terminal 111b of the block arrangement part 111 and the corresponding terminal 122 of the block 120 are electrically Can be connected.

Preferably, the single block arrangement section 111 has a rectangular shape and four protrusions 111a may be formed along four sides of the single block arrangement section 111. The connection terminal 111b may be included in each of the protrusions 111a have.

At least one metal part 111c may be formed at a predetermined position of the block arrangement part 111 and a magnet 123 may be formed on the lower part of the block 120 at a position corresponding to the metal part 111c , The block 120 can be arranged more stably in the block arrangement unit 111. [

The block 110 may recognize the block 120 disposed in the block arrangement unit 111 and may transmit the identifier of the block 120 to the user terminal 200 via a local area network such as Bluetooth, Coordinates) can be transmitted.

The method of the block board 110 recognizing the block 120 includes various methods such as a contact method through the connection terminal 111b and the corresponding terminal 122, a method using an inherent resistance value, a method using an NFC sensor RFID sensor Can be used.

Each time the block board 110 recognizes one block 120 or upon request of the user terminal 120, the block board 110 transmits the identifier and placement position of the recognized block to the block board 110 The placement accuracy of the placed block 120 can be checked and the game can be started when the block placement accuracy check is completed without error.

The block 120 and the blocks 120 disposed on the block 110 and the block 110 may be respectively displayed in the user terminal 200 as images corresponding to the block 110 and the block 120. [

2B is a block diagram of a block according to an embodiment of the present invention.

A plurality of protrusion insertion portions 121 may be formed along four sides of a lower portion of the block 120 according to an embodiment of the present invention. 122 may be included.

The protrusion 111a of the block arrangement unit 111 is inserted into the protrusion insertion unit 121 of the block 120 and the protrusion 111a of the block arrangement unit 111 is inserted into the protrusion The connection terminals 111b included in the protrusions 111a may be connected to the corresponding terminals 122 included in the protrusion inserting portion 121 so that the blocks 120 may be powered from the block plate 110, 110 and the block 120 can be exchanged.

The corresponding terminal 122 of block 120 may be comprised of a spring pin / pogo pin.

When the connection terminal 111b is included in all the protrusions 111a of the block arrangement unit 111 as an embodiment of the arrangement of the block 120, The connecting terminal 111b of the block arranging unit 111 and the corresponding terminal 122 of the block 120 can be connected to each other regardless of which direction they are disposed.

As another example of the arrangement of the block 120, when the connection terminal 111b is included only in a part of the protrusion 111a of the block arrangement unit 111, the block 120 is arranged in the block arrangement unit 111 Directionality may be required.

A magnet 123 may be formed at a lower portion of the block 120 and the position of the magnet 123 may correspond to a position of the metal portion 111c formed in the block arrangement portion 111. [

Therefore, when the block 120 is arranged in the block arrangement part 111, it can be disposed more stably through magnet coupling.

The block 120 may also include an MCU 124 in the interior space and a corresponding terminal 122 of the block 120 may be coupled to the MCU 124.

Here, the MCU 124 stores program instructions for various functions of the block 120, and may be connected to the memory 125 that stores the identification information of the block 120.

When the MCU 124 is electrically connected to the block board 110, the MCU 124 may receive power and transmit its identification information to the block board 110.

The protrusion 126 and the connection terminal 127 may be formed on the upper portion of the block 120 so that another block or sub block is coupled and electrically connected. .

When another block (referred to as an upper block) is stacked on the block (hereinafter referred to as a lower block), the connection terminal 127 of the protrusion 126 formed on the upper portion of the lower block is connected to the upper And may be electrically connected to a corresponding terminal 122 formed at the bottom of the block.

A metal part 128 may be further formed on the upper part of the block 120 so that another block (referred to as an upper block) on the block (called a lower block) The metal block 128 formed on the upper part of the lower block and the magnet 123 formed on the lower part of the upper block are stacked more stably when the block 120 is stacked.

2C is a diagram illustrating subblocks and blocks according to an embodiment of the present invention.

A sub-block according to an embodiment of the present invention may include a plurality of receiving portions (not shown) and corresponding terminals (not shown) included in the receiving portion (not shown) May comprise a spring pin / pogo pin.

2C, the sub-block may be electrically connected to the block 120 by engaging a protrusion 126 formed on the top of the block 120 and a connection terminal 127 included within the protrusion 126 have.

FIG. 2D is a block diagram illustrating the configuration of a block board according to an embodiment of the present invention.

The block board 110 according to an embodiment of the present invention may include a block arrangement unit 111, a control unit 112, a short range communication unit 113, an interface unit 114, and a power supply unit 115.

2A, the block arranging unit 111 may be formed as a structure in which the block 120 is inserted, connected or accessible as an area in which the block 120 is disposed, as shown in FIG. 2A.

The controller 112 is a main controller that is supplied with power to the block 120 disposed on the block 110 and recognizes the position of the block 120 and the identifier stored in the memory of the block 120 have.

The controller 112 recognizes the block 120 disposed on the block board 110 using the identifier stored in the memory as described above. However, in another embodiment, the Hall sensor, the resistor, the NFC And may recognize the block 120 disposed on the block plate 110 through a sensor or an RFID sensor or the like.

2d, the control unit 112 of the block board 110 and the block 120 disposed on the block board 110 are connected to each other through a 1-wire communication using power supply and data using one common line . ≪ / RTI >

The local communication unit 113 may communicate with the user terminal 200 according to the local area communication protocol and may transmit the identifier and location of the block 120 detected by the controller 112 to the user terminal 200.

The interface unit 114 may be connected to a power button or an LED control switch. When a user turns on the switch of the block board 110, power is supplied from the power unit 115 to the controller 112, The controller 112 performs block recognition.

For reference, the LED control switch may be connected to one or more LEDs to allow the user to identify whether the block plate 110 is powered on and whether the current block is being recognized (scanned) have.

The power supply unit 115 may be connected to the interface unit 113 and the control unit 112. The power supply unit 115 may supply power to the control unit 112 when the power button or the LED control switch is on.

For reference, the power supply unit 115 may be connected to a battery or power supplied from the outside (home or office power supply) to receive power.

3 is a block diagram illustrating a configuration of a user terminal according to an embodiment of the present invention.

The user terminal 200 according to an embodiment of the present invention may include a first communication unit 210, a map information management unit 220, a second communication unit 230, and a display unit 240.

The first communication unit 210 transmits map information including an identifier and a location of the blocks 120 disposed on the block board 110 from the block board 110 through a short distance communication such as Bluetooth .

To this end, the user terminal 200 may search for a device capable of communicating in a short distance and search for the block 110 and establish a pairing with the searched block 110 when the short distance communication is activated.

Meanwhile, the map information management unit 220 may generate map information based on the identifiers and locations of the blocks 120 received from the block board 110, as an example.

Here, the 'map information' generation is a case where each game participant constructs a game map.

In addition, the map information management unit 220 can check 'block placement accuracy' of the generated map information.

As one embodiment of the block placement accuracy check, a plurality of participants participating in a game can construct a map having a story by arranging the blocks 120 in their respective block plates 110. At this time, a trap block ) Can be placed in a position that can put other participants in trouble.

Through this, a plurality of game participants can design (such as the use and placement of a specific block) so that their game progress is advantageous in a map constructed by the user.

If a specific game participant configures one map allocated to himself / herself, if the number of use of the trap block is limited to three, the map information management unit 220 uses the identifier of each block included in the map information, Can be checked.

The map information management unit 220 determines whether or not a gate block is included in the map information received from the user terminal 200 of each game participant, because the virtual map including a plurality of the game participants' You can check.

Here, instead of using the gate block, the specific position (coordinate) of the block plate 110 can be set to the gate coordinates connected to other block plates, and the gate coordinates include some blocks other than the gate block (for example, Etc.) may be used.

In this case, the map information management unit 220 can check whether or not the gate coordinates are set in the map information.

The map information management unit 220 can check the missing blocks on the basis of the location information of the blocks 120 included in the map information.

In one embodiment, the routing block is arranged from the first position to the sixth position, the trap block is arranged at the seventh position, and no block is arranged at the eighth position, and the path setting from the ninth position to the eleventh position If the block is arranged, the map information management unit 220 determines that a path through which the character can move from the first position to the eleventh position is established, and can determine that the block is missing at the eighth position in the middle.

For reference, when another block such as a trap block or an item block is disposed between a plurality of path setting blocks, the map information managing unit 220 can determine that the corresponding block is included in the path.

That is, the path of the game set in the block board 110 may be a combination of a path setting block and another block.

The operation of the map information management unit 220 described above is an embodiment in which each game participant freely arranges the blocks 120 on the block board 110 to construct a map.

As another embodiment of the map information management unit 220, when predetermined reference map information is received from the service server 300, the map information management unit 220 stores the map information received from the block board 110 as reference map information By comparison, it is possible to check whether the predetermined blocks are correctly arranged at the predetermined positions.

In other words, when receiving the reference map information from the service server 300, it is not possible to place the blocks 120 in the block board 110 at the discretion of the game participant.

For reference, the map information management unit 220 may transmit a map information check request including the map information received from the block board 110 to the service server 300, and may receive the result.

In addition, the map information management unit 220 can display on the screen a UI capable of setting the specific position (coordinate) of the block plate 110 as the gate coordinates.

The setting of the gate coordinates can be utilized when the gate block is insufficient or not possessed, and a specific block such as a path setting block or an event block can be placed in the gate coordinates instead of the gate block.

If an event block is placed in the gate coordinates and the user's character reaches the corresponding location, the event corresponding to the event block is executed, and the position of the gate coordinates or gate block of another map associated with the map is set The character can be moved,.

The second communication unit 230 is connected to the service server 300 via the wired / wireless network to transmit game progress information generated during the progress of the game to the service server 300, It is possible to receive response information corresponding to the progress information.

Here, the 'game progress information' may include at least one of the result of the dice operation, the item acquisition, the performance of the event, and information on the arrival of the user character in the gate block or gate coordinates.

Also, the 'response information' may include at least one of information on movement of the user character, item acquisition result, event execution result, and movement to another map according to the result of the game progress information, .

When the map information is received from the block board 110 paired with the user terminal 200, the display unit 240 displays an image corresponding to the block board 110 and an image corresponding to each block 120 on the screen And at this time, the character of the user can be displayed together.

In addition, when the user places the block 120 on the block board 110, the display unit 240 can display an error message on the screen when the block placement accuracy is checked, that is, when there is no abnormality or error .

In addition, the display unit 240 may display the response information received from the service server 300 by the second communication unit 230, as well as the video-still image corresponding thereto, as well as the video format.

4 is a block diagram illustrating a configuration of a service server according to an embodiment of the present invention.

The service server 300 according to an embodiment of the present invention includes a game information management unit 310, a map information integration unit 320, a user information management unit 330, a communication unit 340, and a game progress control unit 350 .

Describing each component, the game information management unit 310 can store and manage game-specific map information.

For reference, the map information may vary depending on the game, the difficulty of the game, and the number of participants.

On the other hand, the map information integration unit 320 may integrate the plurality of maps into one virtual map based on the map information received from the user terminal 200 of each game participant.

The map information integrating unit 320 can obtain the arrangement position or gate coordinates of the gate block and the gate block based on the identifier of the block included in each map information.

The map information integrating unit 320 can integrate a plurality of maps into one virtual map by linking the plurality of maps using the arrangement position or gate coordinates of the gate blocks, and link the plurality of maps in a predetermined order.

When the character of the user reaches the gate block or gate coordinates of the map by the operation of the dice, the game moves from the current map to the next map, but to the gate block or gate coordinates arranged in the map of the next step .

A detailed description thereof will be described later with reference to Figs. 10 to 11. Fig.

On the other hand, the user information management unit 330 stores user information including ID, password, membership level, multiplier, acquisition point, etc. of users subscribed as members in order to use the block game service according to an embodiment of the present invention And manage it.

Meanwhile, the communication unit 340 can transmit / receive predetermined information to / from the user terminal 200 of each game participant through a wired / wireless network.

For example, the above-described game progress information may be received from the user terminal 200, and the game progress control unit 350 may transmit the response information corresponding to the game progress information to the user terminal 200 of each game participant.

On the other hand, when the game progress information related to the progress of the game is received from the user terminal 200 of each game participant until the progress and the end of the game, the game progress controller 350 receives a response corresponding to the received game progress information And may provide information to the user terminal 200 of each game participant through the communication unit 340.

In addition, the game progress control unit 350 can provide only one of the plurality of user terminals 200 with respect to the game progress information for which the privacy level is set.

As an example, if the game progress information is a result of the dice operation of the first game participant, the game progress controller 350 may provide the result to the user terminal 200 of the other game participants.

However, if the game progress information is related to the item acquisition of the first game participant and the item obtained is a secret card and should not be opened to other game participants, the game progress control unit 350 determines that the content of the secret card is the first game participant The response information can be provided only to the user terminal 200 of the mobile terminal 200.

5A and 5B are flowcharts illustrating operations of a user terminal according to an exemplary embodiment of the present invention.

For reference, the game room has already been opened, that is, the selection of the game, the number of the players participating in the game, and the map generation method (receiving the reference map information from the service server).

Hereinafter, the operation of the user terminal 200 of one participant among a plurality of game participants will be described with reference to FIGS. 5A and 5B.

First, the user terminal 200 accesses the service server 300 and displays a UI for entering the game room on the screen (S501).

After S501, the user terminal 200 enters a game room and displays a UI on the screen for selecting a character to be used in the game (S502).

After step S502, the user terminal 200 receives the map corresponding to the number of game participants and the reference map information of each map from the service server 300, displays the map on the screen, selects a map from the user And transmits it to the service server 300 (S503).

After S503, the user terminal 200 displays the reference map information of the map selected by the user on the screen (S504).

Here, the 'reference map information' may include the type of the block 120 used for constructing the map and the location where each block 120 is arranged in the block plate 110.

After step S504, the user terminal 200 receives map information including the identifier of the block 120 placed by the user on the block board 110 and the placement position of each block 120 from the block board 110, And compares the map information with the reference map information to check the block placement accuracy of the map information (S505).

If there is no error in the block placement accuracy of the map information after step S505, the user terminal 200 displays an image corresponding to each block 120 disposed on the block board 110 and the block board 110 on the screen (S506 ).

Here, 'block placement accuracy' can check whether the number of blocks that can be arranged for each block exceeds, whether there are no missing blocks in the middle of the arrangement of consecutive blocks, whether the gate block or gate coordinates are included.

After step S506, the user terminal 200 transmits the map information to the service server 300. In step S506, the user terminal 200 transmits the map information generated by the game server 300 to the service server 300, And displays it on the screen (S507).

For reference, the user terminal 200 may receive the entire virtual integrated map and display it on the screen.

If an error has occurred as a result of the check in S505, the user terminal 200 displays the cause of the error on the screen so that the user can resolve the error (S508).

6 is a flowchart illustrating an operation of a user terminal according to another embodiment of the present invention.

For reference, the process of FIG. 6 may be performed after the process of FIG.

First, the user terminal 200 displays on the screen a UI that can be manipulated (rolled) for the progress of the game (S601).

After step S601, the user terminal 200 operates the dice by the user's input through the UI of step S601 and displays the result (dice number) on the screen (step S602).

At this time, the user terminal 200 can transmit the operation result of the die to the service server 300, and the result can be transmitted to the user terminal 200 of the other game participants through the service server 300.

After step S602, the user terminal 200 moves the character of the user on the game path according to the result of the operation of the die, and displays the character on the screen (S603).

At this time, if the block reached by the user character is a block for providing a specific item or event, the user terminal 200 executes an item or an event of the corresponding block and displays the contents (in the case of an item or event that can be opened) And the result may be transmitted to the user terminal 200 of another game participant through the service server 300. [

If the block reached by the user's character on the game path is a gate block, the user terminal 200 transmits to the service server 300 information indicating that the user's character has reached the gate block, The map information of the next stage associated with the map in which the current game is in progress is received (S604).

After step S604, the user terminal 200 displays the map of the next step on the screen based on the map information of the next step, and displays the character of the user at the placement position of the gate block (S605).

After step S605, the user terminal 200 receives information on the result of the dice operation of the other game participants according to the game play order and the resulting movement of the character from the service server 300 (step S606).

7 is a flowchart illustrating an operation of a service server according to an exemplary embodiment of the present invention.

First, the service server 300 opens a game room according to a request of a specific game participant, and provides a UI for progressing the game to the user terminal 200 of each game participant connected to the service server 300 (S701 ).

After step S701, the service server 300 extracts a map corresponding to the game, the number of participants, game difficulty, and reference map information of the game selected at the time of creating the game room, and provides the extracted map to the user terminal 200 of each game participant ( S702).

After step S702, the service server 300 receives the map information configured by each user by referring to the selection of the map and the reference map information of the selected map from the user terminal 200 of each game participant (S703).

After S703, the service server 300 compares the received map information with the reference map information of each map and checks the block placement accuracy of the received map information (S704).

For reference, the block placement accuracy check may be performed in the user terminal 200 of each game participant.

If there is no error as a result of checking the block placement accuracy after step S704, the service server 300 integrates the maps constituted by the plurality of game participants into one virtual map by using the gate block or the gate coordinates included in each map information (step S705) .

After step S705, the service server 300 provides the map of the first stage according to the game progression order to the user terminal 200 of each game participant out of the virtual maps integrated into one, and the user terminal 200 of each game participant The game proceeds according to the game play order (S706).

8 is a flowchart illustrating an operation of a service server according to another embodiment of the present invention.

The service server 300 receives the game progress information including the operation result (the number of dice) of the die from the user terminal 200 of the game participant who manipulated the die (S801).

After step S801, the service server 300 generates response information (movement information of the user character due to the result of operation of the die) corresponding to the game progress information received in step S801, and provides the response information to the user terminal 200 of each game participant S802).

After receiving the information indicating that the character of the user has arrived at the gate block from the user terminal 200 of the specific game participant after S802, the service server 300 displays the map of the next stage associated with the map in which the current game is in progress, (Step S803).

After step S803, the service server 300 provides response information to the user terminal 200 of each game participant so that the character of the user is displayed on the map of the next step (S804).

At this time, the position where the user's character is displayed in the map of the next step is the position where the gate block is arranged.

9 is a view showing a map selection screen according to an embodiment of the present invention.

The map selection screen can be displayed on the user terminal 200 of each game participant in accordance with the selected game, the number of participants, the degree of difficulty, etc. When the map is constructed by referring to the reference map information provided by the service server 300, 9, a UI 900 for selecting a map for each game participant may be displayed on the screen.

At this time, a dialog window may be provided to communicate with each participant of the game, and the participant of the game can discuss the selection of the map to be assigned to each participant through the dialog window.

The selected map can be deactivated so that the ID of the selected game participant can be displayed and can not be selected by other game participants.

When the map selection of each game participant is completed, the map information of the map selected by the user in the user terminal 200 of each game participant can be displayed on the screen.

Each map information may include the types of blocks necessary for constructing the map, the usable number, the placement positions of the blocks, and the like.

The block placement accuracy check may be performed each time each block 120 is disposed on the block board 110 or may be performed when a check request of a user is input after all the blocks 120 are disposed.

For reference, the block placement accuracy check may be performed in the user terminal 200 of each game participant or in the service server 300.

FIG. 10 is a diagram illustrating a method of integrating maps constructed by respective game participants into one virtual map according to an embodiment of the present invention.

A map formed by arranging the blocks 120 in the block board 110 of each game participant can be linked to each other through gate blocks or gate coordinates disposed in each block board 110. [

As shown in FIG. 10, a map (hereinafter referred to as 'first map') formed on a block plate of a first game participant and a map (hereinafter referred to as a 'second map' And the second map is associated with a map (hereinafter referred to as 'third map') formed on the block plate of the third game participant.

In FIG. 10, the blocks constituting the path of the game are shown in different colors. Here, various blocks such as an item block, an event block, and the like may be used as the blocks constituting the path, as well as the path setting block.

Here, the fact that they are linked to each other can mean that the story of the game progressed through each map is carried to one.

That is, the game progressed in the first map can be progressed continuously in the second map, and the game progressed in the second map can be progressed continuously in the third map.

Also, being linked with each other may mean that each of the maps is virtually in contact with each other.

In one embodiment, as shown in FIG. 10, the first map, the second map, and the third map are in contact with each other in order according to the proceeding order of the game.

The gate block or gate coordinates of the map which are in contact with each other may have the same X coordinate or Y coordinate depending on the position where they are contacted.

When the character of the user who is playing the game on the first map reaches the gate block of the first map, the character moves to the second map, but moves to the position where the gate block of the second map is placed and continues the game have.

That is, in order to reach the gate block and move to the next stage map, the positions of the gate blocks arranged in the map of each stage may be positions in contact with each other.

Of course, as described above, the positions of the gate blocks of the maps associated with each other do not necessarily have to be in contact with each other. In some embodiments, the gate blocks are disposed at positions not in contact with each other when they are disposed on the respective block plates, When the character reaches the block, it may move to the position of the gate block disposed in the map of the next step.

This will be described with reference to FIG.

FIG. 11 is a diagram illustrating a method of merging maps constructed by respective game participants into one virtual map according to another embodiment of the present invention.

In FIG. 11, blocks constituting the path of the game are shown in different colors. Here, various blocks such as an item block, an event block, and the like may be used as the blocks constituting the path, as well as the path setting block.

11 shows a case where the first map, the second map, and the third map are combined with each other into a single virtual map, and the state in which the gate blocks or the gate coordinates of the maps associated with each other are in contact with each other .

That is, when the gate blocks are disposed on the block plate, they are disposed at positions that are not in contact with each other as shown in FIG. 11. However, when the characters arrive at the gate block, they can move to the gate block positions arranged in the next stage map .

For reference, when the gate block is disposed as shown in FIG. 11, it may not be possible to move to the next stage map until the character reaches the gate block according to the operation result of the die. In other words, you can not proceed to the next step and continue to play the game at the current stage.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be.

It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive.

For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims, and all changes or modifications derived from the meaning and scope of the claims and their equivalents should be construed as being included within the scope of the present invention.

100: Block board game device
110: block board
111: block arrangement unit
111a: protrusion
111b: connection terminal
112:
113:
114:
115:
120: Block
121:
122:
123: magnet
124: MCU
125: Memory
126: protrusion
127: connection terminal
128: metal part
200: User terminal
210: first communication section
220: map information management unit
230: second communication section
240:
300: service server
310: Game information management unit
320: map information integration unit
330: User information management unit
340; Communication section
350: game progress control section

Claims (17)

In a digital game apparatus in which a plurality of users participate,
A plurality of first blocks having an identifier and matching a specific function; And
Wherein at least one of the plurality of first blocks is arranged by a first game participant, the identifier of the first block and the arrangement position of the first block And a first block for recognizing and transmitting to the paired user terminal,
Wherein the arrangement position of the first block and the arranged first block constitutes a first map which is an environment in which a game progresses in the first block plate, The image corresponding to each of the images is displayed,
Wherein at least one of the disposed first blocks is set as a first gate block or the coordinates of at least one of the first block plates is set as a first gate coordinate,
The second game participant constructs a second map using a second block having the same structure as the first block and a second block plate having the same structure as the first block plate, Wherein the first map and the second map are merged into one virtual map, wherein the first gate block or the first gate coordinates and the second gate block or the second block disposed on the second block plate, The first map is integrated with the second map, and the first map is combined with the second map,
A character corresponding to the user's end is moved from the first map to the second map and displayed in the user terminal when the user's word is located in the first gate block or the first gate coordinate, Wherein when an event block that is one of the plurality of first blocks is disposed in the coordinates, the event corresponding to the event block is executed and the character moves.
The method according to claim 1,
Wherein the specific block or specific coordinates for linking the first map and the second map are arranged at positions where the first map and the second map are in contact with each other when they are virtually connected.
The method according to claim 1,
The first block plate
And transmits an identifier of a first block disposed in the first block plate to the user terminal whenever the plurality of first blocks are disposed or when a request from a user is received from the user terminal. Device.
A method of providing a digital block game service in which a plurality of users participate in a user terminal of a first game participant,
(a) displaying on a screen reference map information including at least one of a type and a number of first blocks to be arranged on the first block plate paired with the user terminal and a placement position of the first block, The block plate has a plurality of grid structures, and each grid has its own coordinate value set in advance;
(b) checking the block placement accuracy through comparison with the reference map information when an identifier and a placement position of the first block disposed on the first block plate are received from the first block plate;
(c) displaying an image corresponding to the identifiers of the first block plate and the first block disposed on the first block plate on the screen; And
(d) a first map, which is composed of the first block plate and a first block disposed on the first block plate and in which the game progresses in the first block plate, Transmitting game progress information to a service server, receiving response information corresponding to the game progress information from the service server, and displaying an image corresponding to the received response information on the screen,
Wherein at least one of the plurality of first blocks is set as a first gate block or at least one of the first block plates is set as a first gate coordinate,
The second game participant constructs a second map using a second block having the same structure as the first block and a second block plate having the same structure as the first block plate, Wherein the first map and the second map are merged into one virtual map, wherein the first gate block or the first gate coordinates and the second gate block or the second block disposed on the second block plate, The first map is integrated with the second map, and the first map is combined with the second map,
In the step (d), if the user's speech is located in the first gate block or the first gate coordinate, the character corresponding to the user's speech is moved from the first map to the second map Wherein when the event block corresponding to one of the plurality of first blocks is disposed in the first gate coordinate, the event corresponding to the event block is executed, and the character moves.
5. The method of claim 4,
The block placement accuracy
Whether or not the first block is placed at a placement position where the first block should be placed, whether there is a missing first block, whether the first gate block is included or not And whether or not the first gate coordinate is set.
5. The method of claim 4,
Before the step (a)
Displaying on the screen a user interface for selecting the reference map information according to the selected game and the number of participants of the game
Further comprising:
The user interface
When receiving reference map information including a type, a number, and a placement position of a predetermined block from the service server and
And selecting a game participant to select one of a type, a number, and a placement position of the block and placing the block in the block board.
5. The method of claim 4,
The step (b)
The block placement accuracy is checked each time the first blocks are arranged in the first block plate
And if the block placement accuracy check request is input from the first game participant, the block placement accuracy is checked for at least one first block disposed in the first block board.
5. The method of claim 4,
Setting a specific coordinate on the first map such that the first map and the second map are associated with each other
The method of claim 1, further comprising:
A computer program stored on a medium comprising a series of instructions for performing the method according to any one of claims 4 to 8.
A service server for providing a digital block game service in which a plurality of users participate,
A map information integration unit for associating the maps with each other based on map information about a plurality of maps received from each user terminal of each game participant and integrating them into one virtual map, Wherein the game information is set by each game participant using a block plate having a plurality of grid structures and a plurality of blocks arranged on the block plate, the map information including coordinates of the plurality of grids, identifiers of the plurality of blocks, The location of the plurality of blocks in the block plate; And
And providing the integrated virtual map to each of the user terminals and providing response information corresponding to the game progress information to each of the user terminals when the game progress information is received from each of the user terminals, ,
Wherein the plurality of maps includes a first map set by a first game participant and a second map set by a second game participant, and at least one of a plurality of first blocks constituting the first map is a first gate, The coordinates of at least one of the grids of the first block plate constituting the block or the first block plate constituting the first map are set to the first gate coordinates and at least one of the plurality of second blocks constituting the second map The coordinates of at least one of the grids of the second block plate that are set to two gate blocks or constitute the second map are set to the second gate coordinates,
The map information integration unit integrates the first map and the second map by linking the first gate block or the first gate coordinate with the second gate block or the second gate coordinate,
The game progress controller moves a character corresponding to the user's speech from the first map to the second map in each of the user terminals when the user's word is located in the first gate block or the first gate coordinates Wherein when the event block is one of the plurality of first blocks in the first gate coordinate, the event corresponding to the event block is executed and the character moves.
11. The method of claim 10,
The game progress control section
And providing the integrated map to each of the user terminals, wherein a map of each game participant constituting the integrated virtual map is provided in the order of the first stage map according to the game progression order.
11. The method of claim 10,
Providing reference map information of the game to each user terminal according to the selected game and the number of persons participating in the game,
The reference map information
Wherein the service server comprises at least one of a type and a number of blocks to be arranged on a pair of paired with each user terminal, and a placement position of the blocks.
delete 13. The method of claim 12,
The game progress control section
And comparing the map information received from each user terminal with the reference map information to check block placement accuracy of the received map information,
The block placement accuracy is determined based on whether or not the number of blocks that can be allocated for each type of block is exceeded, whether the block is placed at a placement position where the block should be placed on the block plate, whether there are no missing blocks, whether or not a gate block is included to integrate the map, And whether or not to set the gate coordinates for setting the gate coordinates.
A method for providing a digital block game service in which a plurality of users participate in a service server,
(a) receiving map information for a plurality of maps from each user terminal of each game participant, each of the plurality of maps comprising: a block plate paired with the user terminal and having a plurality of grid structures; Wherein the map information includes coordinates of the plurality of grids, an identifier of the plurality of blocks, and an arrangement position of the plurality of blocks in the block plate using a plurality of arranged blocks, -;
(b) linking the maps based on the received map information into one virtual map;
(c) providing the integrated virtual map to each user terminal; And
(d) providing response information corresponding to the game progress information to each user terminal when game progress information corresponding to a user's operation is received from each of the user terminals,
Wherein the plurality of maps includes a first map set by a first game participant and a second map set by a second game participant, and at least one of a plurality of first blocks constituting the first map is a first gate, The coordinates of at least one of the grids of the first block plate constituting the block or the first block plate constituting the first map are set to the first gate coordinates and at least one of the plurality of second blocks constituting the second map The coordinates of at least one of the grids of the second block plate that are set to two gate blocks or constitute the second map are set to the second gate coordinates,
The step (b) may include combining the first map and the second map by linking the first gate block or the first gate coordinate with the second gate block or the second gate coordinate,
In the step (d), when a user's word is located in the first gate block or the first gate coordinates, a character corresponding to the user's speech is read from the first map to the second map Wherein when the event block corresponding to one of the plurality of first blocks is disposed in the first gate coordinate, the event corresponding to the event block is executed and the character moves. Way.
16. The method of claim 15,
The step (c)
And provides the first stage map, which is ordered according to the game progression order, of the maps of the respective game participants constituting the integrated virtual map, when providing the integrated virtual map to each user terminal Delivery method.
delete
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KR20200008871A (en) 2018-07-17 2020-01-29 주식회사 에드토이 Color block recognition device applied to coding education system for children
KR20200008827A (en) 2018-07-17 2020-01-29 주식회사 에드토이 Coding education system for children using color block
KR102124100B1 (en) 2019-05-20 2020-06-17 주식회사 글로벌코딩연구소 System for coding education

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KR20200008871A (en) 2018-07-17 2020-01-29 주식회사 에드토이 Color block recognition device applied to coding education system for children
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