KR101708862B1 - Method, iot apparatus, server and computer program for providing digital game service - Google Patents
Method, iot apparatus, server and computer program for providing digital game service Download PDFInfo
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- KR101708862B1 KR101708862B1 KR1020150120415A KR20150120415A KR101708862B1 KR 101708862 B1 KR101708862 B1 KR 101708862B1 KR 1020150120415 A KR1020150120415 A KR 1020150120415A KR 20150120415 A KR20150120415 A KR 20150120415A KR 101708862 B1 KR101708862 B1 KR 101708862B1
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- Prior art keywords
- block
- map
- game
- gate
- blocks
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Abstract
A digital game service providing method, an object Internet apparatus, a server and a computer program are provided. A digital block board game device in which a plurality of users participate in the present invention includes at least one block having an identifier and matching a specific function, and at least one block, and the identifier and the placement position of the disposed block are recognized The method of claim 1 or 2, wherein the block map includes a plurality of blocks, and the blocks are arranged in a plurality of blocks. The block plate and the blocks arranged on the block plate are displayed as images corresponding to the respective user terminals, and the block map is displayed on the block map of the other game participant and the blocks arranged on the corresponding block plate A specific block to be associated with the second map is arranged or a specific coordinate is set, and the first map and the second map correspond to the specific block or specific coordinates And is integrated into one virtual map.
Description
The present invention relates to a method of providing a digital game service, an Internet of Things (IoT) device, a server and a computer program, and more particularly, to a technique of providing a realistic game by applying a virtual reality to a physical block game .
Generally, a block board game is a game in which a physical tool such as a horse or a card is placed on a game board (block board) and the game is progressed according to a certain rule.
Such a block board game has a different fun and immersion than a computer game, which is mainly enjoyed by a person, because the game is played face to face with the user directly.
However, in the conventional block board game, since the board for the game is implemented by paper or the like, there is a limitation in realizing the representation of the game story.
In addition, since the progress path of the game and the location of the main points where the event occurs are determined (printed on the block plate) and the game is repeated a number of times, the limit of the fun and immersion decreases, have.
Also, there is a problem that the game can be performed only within the area limited by the size of the block plate because the size of the block plate is fixed.
SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to provide a method for expanding the area of a block plate in which a game is performed by integrating a block plate of a plurality of game participants into one virtual block plate.
Further, each game participant sets a game map including a game progress path, an event or a position of a main point at which an item is acquired, and connects the game with a story to proceed with the game .
According to an aspect of the present invention, there is provided a digital game device including a plurality of users, the digital game device having an identifier and at least one block matching the specific function and at least one block, And a block board for recognizing the identifier and the placement position and transmitting the identifier and the placement position to the paired user terminal, wherein a block disposed on the block board and a placement position of the block are arranged in a first map and the blocks arranged on the block plate and the block plate are displayed as images corresponding to the user terminals, respectively, and the block map is a block map of the block map of the other game participants, A specific block is arranged or a specific coordinate is set so as to be associated with a second map constituted by blocks arranged on the plate, To a specific block or a specific coordinate the medium is characterized in that integrated into a virtual map.
In order to achieve the above object, a method for providing a digital game service in which a plurality of users participate in a user terminal according to an embodiment of the present invention includes the steps of (a) placing on a pairing board A step of displaying reference map information including at least one of a type and number of blocks and an arrangement position of the blocks on the screen; (b) when an identifier and a placement position of the blocks arranged in the block plate are received from the block plate, (C) displaying, on the screen, an image corresponding to each of the block plate and an identifier of a block disposed on the block plate, and (d) And a controller for controlling the player to play a game corresponding to the operation of the user when the game is performed in a first map which is composed of a block and blocks arranged on the block, And displaying the image corresponding to the received response information on the screen by receiving the response information corresponding to the game progress information from the service server, When the marker of the user reaches a specific block or a specific coordinate to be associated with a block map of another game participant and a second map composed of blocks arranged in the block map, Wherein the first map and the second map are integrated into one virtual map via the specific block or specific coordinates.
In order to achieve the above object, a service server providing a digital game service in which a plurality of users participates according to an embodiment of the present invention includes map information received from a user terminal of each game participant, (1), each game participant associates a map formed by using the block plate and blocks with each other based on an identifier and an arrangement position of blocks arranged on a pair of block plates paired with the terminal Map information integration unit for integrating the map information into a map and providing the integrated virtual map to each of the user terminals in accordance with a game progression order, When the progress information is received, response information corresponding to the game progress information is transmitted to each user terminal Wherein the map information integration unit is configured to map or map the plurality of maps to one virtual map through a specific block or specific coordinates that are arranged or set at specific positions of the respective maps and link the plurality of maps, As shown in FIG.
In order to achieve the above object, a method of providing a digital game service in which a plurality of users participate in a service server according to an embodiment of the present invention includes the steps of: (a) Comprising the steps of: (a) receiving an identifier and a placement location of blocks located on a paired block plate with a user terminal of a participant, (b) receiving, based on the received map information, (C) providing the integrated virtual map to each user terminal in accordance with a game progression order; and (d) providing the integrated virtual map to each user terminal in accordance with a game progression order. When the game progress information corresponding to the user's operation is received from each user terminal at the time of the game in the user terminal, Wherein the step (b) comprises the step of providing response information to the user terminals, wherein the step (b) comprises the steps of: And integrates the plurality of maps into one virtual map.
According to an embodiment of the present invention, the problem of the space constraint of the block board game can be solved by integrating the block board of a plurality of game participants into one virtual block board to expand the area of the block board where the game progresses.
Further, each game participant sets a map of the game including a progress path of the game, a position of a main point at which an event occurs or an item is acquired, and connects the story to a story, Immersion, interactivity, applicability, and sociality.
In addition, since the physical block board game and the virtual three-dimensional game service through the user terminal of the game participants are linked to provide the service, various effects related to the block board game can be produced.
It should be understood that the effects of the present invention are not limited to the above effects and include all effects that can be deduced from the detailed description of the present invention or the configuration of the invention described in the claims.
1 is a block diagram illustrating a system for providing a digital game service according to an embodiment of the present invention.
FIGS. 2A to 2D are views showing a block-board game apparatus according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of a user terminal according to an embodiment of the present invention.
4 is a block diagram illustrating a configuration of a service server according to an embodiment of the present invention.
5A and 5B are flowcharts illustrating operations of a user terminal according to an exemplary embodiment of the present invention.
6 is a flowchart illustrating an operation of a user terminal according to another embodiment of the present invention.
7 is a flowchart illustrating an operation of a service server according to an exemplary embodiment of the present invention.
8 is a flowchart illustrating an operation of a service server according to another embodiment of the present invention.
9 is a view showing a map selection screen according to an embodiment of the present invention.
FIG. 10 is a diagram illustrating a method of integrating maps constructed by respective game participants into one virtual map according to an embodiment of the present invention.
FIG. 11 is a diagram illustrating a method of merging maps constructed by respective game participants into one virtual map according to another embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein.
In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "indirectly connected" .
Also, when an element is referred to as "comprising ", it means that it can include other elements, not excluding other elements unless specifically stated otherwise.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a block diagram illustrating a system for providing a digital game service according to an embodiment of the present invention.
A system for providing a digital game service according to an embodiment of the present invention (hereinafter referred to as a 'game service system') includes an Internet of Things (IOT)
Hereinafter, the 'object Internet device 100' is referred to as a 'block game device 100'.
For reference, the
The
In the game service according to the embodiment of the present invention, a plurality of game participants can participate in a game using their respective
Since the size of a block board of a general block board game is limited, the area where the game can be enjoyed is limited to the size of the block board.
However, according to an embodiment of the present invention, game participants use their respective
As another embodiment of the present invention, when a word learning game for completing a word and a sentence is performed using the block
Hereinafter, a digital game service according to an embodiment of the present invention will be described. In the digital game service, a plurality of game participants are located far away from each other and play a game using their respective
Each of the components of the game service system according to an embodiment of the present invention will be described. First, the block
The
The
The
The
Here, the 'game start block' is a block for informing the start of a game, the 'gate block' is a block capable of moving to another block plate (another game progress area), and the 'trap block' is a block for penalty.
The 'moving block' is a block that can be moved to a specific location. The 'quiz block' is a block that receives a quiz and compensates for it. The 'item block' is an item that can be used during the game, It is a block that can receive an item that gets out of the trap in the trap block or an item that can receive the hint from the quiz block.
The 'path setting block' is a block capable of setting a path on which the marker moves on the
The
Here, the 'sub-block' is a block embodying the item block or the event block, and is for providing an item or an event that can exist in various ways.
For example, if 10 items can be provided in a game, a sub-item block may exist for each item type, and a sub-item block corresponding to an item to be used may be inserted or connected to an upper side of the item block.
Each game participant places the above-mentioned
At this time, the
At this time, the number of
The type and position of the
Here, the 'map information' includes at least one of the type of the
Meanwhile, the
The
At this time, when the game room creation request is made, it is determined whether each game participant directly constructs a map, or whether each game participant constructs a map by referring to the reference map information received from the
The
Here, when a specific game participant selects any one of the plurality of maps, the corresponding map is inactivated so that other game participants can not select it, and another game participant can select any of the activated maps.
The plurality of maps can be given an order according to the progress story of the game.
Then, the
The
At this time, the
In one embodiment, four game participants construct a map using their
In other words, the map constituted by each game participant is used as a map in which any one of the four-step mission is performed, and the stage at which the map is to be performed (map order) .
The
In addition, the
The
At this time, the operation of the die using the UI may be performed by touching a button included in the UI, dragging a specific area and releasing a drag, or shaking the
The movement of the character by the operation of the die is possible on the path set by the path setting block and other blocks arranged on the
If the character reaches a block generating a specific event while moving on the route, the
The
In one embodiment, it is determined whether a block is placed in the middle of a path where a plurality of path setting blocks are arranged, whether the number of use of a specific block whose usage count is limited is exceeded, whether a gate block to be associated with a map of other participants participating in the game Whether or not the use of the reference map information is established can be checked. When the reference map information is received from the
The 'block placement accuracy' check described above may be performed by the
As described above, the
The
In addition, the
Meanwhile, the
In addition, the
Here, the map generation method is a method in which each game participant himself places
For reference, when referring to the reference map information provided by the
The
In addition, the
At this time, the
Here, the fact that the plurality of maps are integrated into one virtual map may mean that the stories of the game implemented through the respective maps are linked together.
In addition, the
The
Hereinafter, a block board game apparatus according to an embodiment of the present invention will be described with reference to FIGS. 2A to 2D.
The block
The
The
Specifically, the
The
Therefore, when the
Preferably, the single
At least one
The
The method of the
Each time the
The
2B is a block diagram of a block according to an embodiment of the present invention.
A plurality of protrusion insertion portions 121 may be formed along four sides of a lower portion of the
The
The corresponding terminal 122 of
When the
As another example of the arrangement of the
A magnet 123 may be formed at a lower portion of the
Therefore, when the
The
Here, the MCU 124 stores program instructions for various functions of the
When the MCU 124 is electrically connected to the
The
When another block (referred to as an upper block) is stacked on the block (hereinafter referred to as a lower block), the
A
2C is a diagram illustrating subblocks and blocks according to an embodiment of the present invention.
A sub-block according to an embodiment of the present invention may include a plurality of receiving portions (not shown) and corresponding terminals (not shown) included in the receiving portion (not shown) May comprise a spring pin / pogo pin.
2C, the sub-block may be electrically connected to the
FIG. 2D is a block diagram illustrating the configuration of a block board according to an embodiment of the present invention.
The
2A, the
The
The
2d, the
The
The
For reference, the LED control switch may be connected to one or more LEDs to allow the user to identify whether the
The power supply unit 115 may be connected to the
For reference, the power supply unit 115 may be connected to a battery or power supplied from the outside (home or office power supply) to receive power.
3 is a block diagram illustrating a configuration of a user terminal according to an embodiment of the present invention.
The
The
To this end, the
Meanwhile, the map
Here, the 'map information' generation is a case where each game participant constructs a game map.
In addition, the map
As one embodiment of the block placement accuracy check, a plurality of participants participating in a game can construct a map having a story by arranging the
Through this, a plurality of game participants can design (such as the use and placement of a specific block) so that their game progress is advantageous in a map constructed by the user.
If a specific game participant configures one map allocated to himself / herself, if the number of use of the trap block is limited to three, the map
The map
Here, instead of using the gate block, the specific position (coordinate) of the
In this case, the map
The map
In one embodiment, the routing block is arranged from the first position to the sixth position, the trap block is arranged at the seventh position, and no block is arranged at the eighth position, and the path setting from the ninth position to the eleventh position If the block is arranged, the map
For reference, when another block such as a trap block or an item block is disposed between a plurality of path setting blocks, the map
That is, the path of the game set in the
The operation of the map
As another embodiment of the map
In other words, when receiving the reference map information from the
For reference, the map
In addition, the map
The setting of the gate coordinates can be utilized when the gate block is insufficient or not possessed, and a specific block such as a path setting block or an event block can be placed in the gate coordinates instead of the gate block.
If an event block is placed in the gate coordinates and the user's character reaches the corresponding location, the event corresponding to the event block is executed, and the position of the gate coordinates or gate block of another map associated with the map is set The character can be moved,.
The
Here, the 'game progress information' may include at least one of the result of the dice operation, the item acquisition, the performance of the event, and information on the arrival of the user character in the gate block or gate coordinates.
Also, the 'response information' may include at least one of information on movement of the user character, item acquisition result, event execution result, and movement to another map according to the result of the game progress information, .
When the map information is received from the
In addition, when the user places the
In addition, the
4 is a block diagram illustrating a configuration of a service server according to an embodiment of the present invention.
The
Describing each component, the game
For reference, the map information may vary depending on the game, the difficulty of the game, and the number of participants.
On the other hand, the map
The map
The map
When the character of the user reaches the gate block or gate coordinates of the map by the operation of the dice, the game moves from the current map to the next map, but to the gate block or gate coordinates arranged in the map of the next step .
A detailed description thereof will be described later with reference to Figs. 10 to 11. Fig.
On the other hand, the user
Meanwhile, the
For example, the above-described game progress information may be received from the
On the other hand, when the game progress information related to the progress of the game is received from the
In addition, the game
As an example, if the game progress information is a result of the dice operation of the first game participant, the
However, if the game progress information is related to the item acquisition of the first game participant and the item obtained is a secret card and should not be opened to other game participants, the game
5A and 5B are flowcharts illustrating operations of a user terminal according to an exemplary embodiment of the present invention.
For reference, the game room has already been opened, that is, the selection of the game, the number of the players participating in the game, and the map generation method (receiving the reference map information from the service server).
Hereinafter, the operation of the
First, the
After S501, the
After step S502, the
After S503, the
Here, the 'reference map information' may include the type of the
After step S504, the
If there is no error in the block placement accuracy of the map information after step S505, the
Here, 'block placement accuracy' can check whether the number of blocks that can be arranged for each block exceeds, whether there are no missing blocks in the middle of the arrangement of consecutive blocks, whether the gate block or gate coordinates are included.
After step S506, the
For reference, the
If an error has occurred as a result of the check in S505, the
6 is a flowchart illustrating an operation of a user terminal according to another embodiment of the present invention.
For reference, the process of FIG. 6 may be performed after the process of FIG.
First, the
After step S601, the
At this time, the
After step S602, the
At this time, if the block reached by the user character is a block for providing a specific item or event, the
If the block reached by the user's character on the game path is a gate block, the
After step S604, the
After step S605, the
7 is a flowchart illustrating an operation of a service server according to an exemplary embodiment of the present invention.
First, the
After step S701, the
After step S702, the
After S703, the
For reference, the block placement accuracy check may be performed in the
If there is no error as a result of checking the block placement accuracy after step S704, the
After step S705, the
8 is a flowchart illustrating an operation of a service server according to another embodiment of the present invention.
The
After step S801, the
After receiving the information indicating that the character of the user has arrived at the gate block from the
After step S803, the
At this time, the position where the user's character is displayed in the map of the next step is the position where the gate block is arranged.
9 is a view showing a map selection screen according to an embodiment of the present invention.
The map selection screen can be displayed on the
At this time, a dialog window may be provided to communicate with each participant of the game, and the participant of the game can discuss the selection of the map to be assigned to each participant through the dialog window.
The selected map can be deactivated so that the ID of the selected game participant can be displayed and can not be selected by other game participants.
When the map selection of each game participant is completed, the map information of the map selected by the user in the
Each map information may include the types of blocks necessary for constructing the map, the usable number, the placement positions of the blocks, and the like.
The block placement accuracy check may be performed each time each
For reference, the block placement accuracy check may be performed in the
FIG. 10 is a diagram illustrating a method of integrating maps constructed by respective game participants into one virtual map according to an embodiment of the present invention.
A map formed by arranging the
As shown in FIG. 10, a map (hereinafter referred to as 'first map') formed on a block plate of a first game participant and a map (hereinafter referred to as a 'second map' And the second map is associated with a map (hereinafter referred to as 'third map') formed on the block plate of the third game participant.
In FIG. 10, the blocks constituting the path of the game are shown in different colors. Here, various blocks such as an item block, an event block, and the like may be used as the blocks constituting the path, as well as the path setting block.
Here, the fact that they are linked to each other can mean that the story of the game progressed through each map is carried to one.
That is, the game progressed in the first map can be progressed continuously in the second map, and the game progressed in the second map can be progressed continuously in the third map.
Also, being linked with each other may mean that each of the maps is virtually in contact with each other.
In one embodiment, as shown in FIG. 10, the first map, the second map, and the third map are in contact with each other in order according to the proceeding order of the game.
The gate block or gate coordinates of the map which are in contact with each other may have the same X coordinate or Y coordinate depending on the position where they are contacted.
When the character of the user who is playing the game on the first map reaches the gate block of the first map, the character moves to the second map, but moves to the position where the gate block of the second map is placed and continues the game have.
That is, in order to reach the gate block and move to the next stage map, the positions of the gate blocks arranged in the map of each stage may be positions in contact with each other.
Of course, as described above, the positions of the gate blocks of the maps associated with each other do not necessarily have to be in contact with each other. In some embodiments, the gate blocks are disposed at positions not in contact with each other when they are disposed on the respective block plates, When the character reaches the block, it may move to the position of the gate block disposed in the map of the next step.
This will be described with reference to FIG.
FIG. 11 is a diagram illustrating a method of merging maps constructed by respective game participants into one virtual map according to another embodiment of the present invention.
In FIG. 11, blocks constituting the path of the game are shown in different colors. Here, various blocks such as an item block, an event block, and the like may be used as the blocks constituting the path, as well as the path setting block.
11 shows a case where the first map, the second map, and the third map are combined with each other into a single virtual map, and the state in which the gate blocks or the gate coordinates of the maps associated with each other are in contact with each other .
That is, when the gate blocks are disposed on the block plate, they are disposed at positions that are not in contact with each other as shown in FIG. 11. However, when the characters arrive at the gate block, they can move to the gate block positions arranged in the next stage map .
For reference, when the gate block is disposed as shown in FIG. 11, it may not be possible to move to the next stage map until the character reaches the gate block according to the operation result of the die. In other words, you can not proceed to the next step and continue to play the game at the current stage.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be.
It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive.
For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
The scope of the present invention is defined by the appended claims, and all changes or modifications derived from the meaning and scope of the claims and their equivalents should be construed as being included within the scope of the present invention.
100: Block board game device
110: block board
111: block arrangement unit
111a: protrusion
111b: connection terminal
112:
113:
114:
115:
120: Block
121:
122:
123: magnet
124: MCU
125: Memory
126: protrusion
127: connection terminal
128: metal part
200: User terminal
210: first communication section
220: map information management unit
230: second communication section
240:
300: service server
310: Game information management unit
320: map information integration unit
330: User information management unit
340; Communication section
350: game progress control section
Claims (17)
A plurality of first blocks having an identifier and matching a specific function; And
Wherein at least one of the plurality of first blocks is arranged by a first game participant, the identifier of the first block and the arrangement position of the first block And a first block for recognizing and transmitting to the paired user terminal,
Wherein the arrangement position of the first block and the arranged first block constitutes a first map which is an environment in which a game progresses in the first block plate, The image corresponding to each of the images is displayed,
Wherein at least one of the disposed first blocks is set as a first gate block or the coordinates of at least one of the first block plates is set as a first gate coordinate,
The second game participant constructs a second map using a second block having the same structure as the first block and a second block plate having the same structure as the first block plate, Wherein the first map and the second map are merged into one virtual map, wherein the first gate block or the first gate coordinates and the second gate block or the second block disposed on the second block plate, The first map is integrated with the second map, and the first map is combined with the second map,
A character corresponding to the user's end is moved from the first map to the second map and displayed in the user terminal when the user's word is located in the first gate block or the first gate coordinate, Wherein when an event block that is one of the plurality of first blocks is disposed in the coordinates, the event corresponding to the event block is executed and the character moves.
Wherein the specific block or specific coordinates for linking the first map and the second map are arranged at positions where the first map and the second map are in contact with each other when they are virtually connected.
The first block plate
And transmits an identifier of a first block disposed in the first block plate to the user terminal whenever the plurality of first blocks are disposed or when a request from a user is received from the user terminal. Device.
(a) displaying on a screen reference map information including at least one of a type and a number of first blocks to be arranged on the first block plate paired with the user terminal and a placement position of the first block, The block plate has a plurality of grid structures, and each grid has its own coordinate value set in advance;
(b) checking the block placement accuracy through comparison with the reference map information when an identifier and a placement position of the first block disposed on the first block plate are received from the first block plate;
(c) displaying an image corresponding to the identifiers of the first block plate and the first block disposed on the first block plate on the screen; And
(d) a first map, which is composed of the first block plate and a first block disposed on the first block plate and in which the game progresses in the first block plate, Transmitting game progress information to a service server, receiving response information corresponding to the game progress information from the service server, and displaying an image corresponding to the received response information on the screen,
Wherein at least one of the plurality of first blocks is set as a first gate block or at least one of the first block plates is set as a first gate coordinate,
The second game participant constructs a second map using a second block having the same structure as the first block and a second block plate having the same structure as the first block plate, Wherein the first map and the second map are merged into one virtual map, wherein the first gate block or the first gate coordinates and the second gate block or the second block disposed on the second block plate, The first map is integrated with the second map, and the first map is combined with the second map,
In the step (d), if the user's speech is located in the first gate block or the first gate coordinate, the character corresponding to the user's speech is moved from the first map to the second map Wherein when the event block corresponding to one of the plurality of first blocks is disposed in the first gate coordinate, the event corresponding to the event block is executed, and the character moves.
The block placement accuracy
Whether or not the first block is placed at a placement position where the first block should be placed, whether there is a missing first block, whether the first gate block is included or not And whether or not the first gate coordinate is set.
Before the step (a)
Displaying on the screen a user interface for selecting the reference map information according to the selected game and the number of participants of the game
Further comprising:
The user interface
When receiving reference map information including a type, a number, and a placement position of a predetermined block from the service server and
And selecting a game participant to select one of a type, a number, and a placement position of the block and placing the block in the block board.
The step (b)
The block placement accuracy is checked each time the first blocks are arranged in the first block plate
And if the block placement accuracy check request is input from the first game participant, the block placement accuracy is checked for at least one first block disposed in the first block board.
Setting a specific coordinate on the first map such that the first map and the second map are associated with each other
The method of claim 1, further comprising:
A map information integration unit for associating the maps with each other based on map information about a plurality of maps received from each user terminal of each game participant and integrating them into one virtual map, Wherein the game information is set by each game participant using a block plate having a plurality of grid structures and a plurality of blocks arranged on the block plate, the map information including coordinates of the plurality of grids, identifiers of the plurality of blocks, The location of the plurality of blocks in the block plate; And
And providing the integrated virtual map to each of the user terminals and providing response information corresponding to the game progress information to each of the user terminals when the game progress information is received from each of the user terminals, ,
Wherein the plurality of maps includes a first map set by a first game participant and a second map set by a second game participant, and at least one of a plurality of first blocks constituting the first map is a first gate, The coordinates of at least one of the grids of the first block plate constituting the block or the first block plate constituting the first map are set to the first gate coordinates and at least one of the plurality of second blocks constituting the second map The coordinates of at least one of the grids of the second block plate that are set to two gate blocks or constitute the second map are set to the second gate coordinates,
The map information integration unit integrates the first map and the second map by linking the first gate block or the first gate coordinate with the second gate block or the second gate coordinate,
The game progress controller moves a character corresponding to the user's speech from the first map to the second map in each of the user terminals when the user's word is located in the first gate block or the first gate coordinates Wherein when the event block is one of the plurality of first blocks in the first gate coordinate, the event corresponding to the event block is executed and the character moves.
The game progress control section
And providing the integrated map to each of the user terminals, wherein a map of each game participant constituting the integrated virtual map is provided in the order of the first stage map according to the game progression order.
Providing reference map information of the game to each user terminal according to the selected game and the number of persons participating in the game,
The reference map information
Wherein the service server comprises at least one of a type and a number of blocks to be arranged on a pair of paired with each user terminal, and a placement position of the blocks.
The game progress control section
And comparing the map information received from each user terminal with the reference map information to check block placement accuracy of the received map information,
The block placement accuracy is determined based on whether or not the number of blocks that can be allocated for each type of block is exceeded, whether the block is placed at a placement position where the block should be placed on the block plate, whether there are no missing blocks, whether or not a gate block is included to integrate the map, And whether or not to set the gate coordinates for setting the gate coordinates.
(a) receiving map information for a plurality of maps from each user terminal of each game participant, each of the plurality of maps comprising: a block plate paired with the user terminal and having a plurality of grid structures; Wherein the map information includes coordinates of the plurality of grids, an identifier of the plurality of blocks, and an arrangement position of the plurality of blocks in the block plate using a plurality of arranged blocks, -;
(b) linking the maps based on the received map information into one virtual map;
(c) providing the integrated virtual map to each user terminal; And
(d) providing response information corresponding to the game progress information to each user terminal when game progress information corresponding to a user's operation is received from each of the user terminals,
Wherein the plurality of maps includes a first map set by a first game participant and a second map set by a second game participant, and at least one of a plurality of first blocks constituting the first map is a first gate, The coordinates of at least one of the grids of the first block plate constituting the block or the first block plate constituting the first map are set to the first gate coordinates and at least one of the plurality of second blocks constituting the second map The coordinates of at least one of the grids of the second block plate that are set to two gate blocks or constitute the second map are set to the second gate coordinates,
The step (b) may include combining the first map and the second map by linking the first gate block or the first gate coordinate with the second gate block or the second gate coordinate,
In the step (d), when a user's word is located in the first gate block or the first gate coordinates, a character corresponding to the user's speech is read from the first map to the second map Wherein when the event block corresponding to one of the plurality of first blocks is disposed in the first gate coordinate, the event corresponding to the event block is executed and the character moves. Way.
The step (c)
And provides the first stage map, which is ordered according to the game progression order, of the maps of the respective game participants constituting the integrated virtual map, when providing the integrated virtual map to each user terminal Delivery method.
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KR20200008871A (en) | 2018-07-17 | 2020-01-29 | 주식회사 에드토이 | Color block recognition device applied to coding education system for children |
KR20200008827A (en) | 2018-07-17 | 2020-01-29 | 주식회사 에드토이 | Coding education system for children using color block |
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