KR101613821B1 - Network golf game by simultaneous tee-up type - Google Patents
Network golf game by simultaneous tee-up type Download PDFInfo
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- KR101613821B1 KR101613821B1 KR1020150081597A KR20150081597A KR101613821B1 KR 101613821 B1 KR101613821 B1 KR 101613821B1 KR 1020150081597 A KR1020150081597 A KR 1020150081597A KR 20150081597 A KR20150081597 A KR 20150081597A KR 101613821 B1 KR101613821 B1 KR 101613821B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
Abstract
Description
In the present invention, each player connected through a remote network in a plurality of golf simulation places participates in a golf game at a predetermined time in a simultaneous tie-up manner, so that a plurality of players can participate without limiting the number of participants, A method of providing a remote golf game using a simultaneous tee-up method that can increase interest through an effect of performing a rounding together.
Generally, in a place such as a screen golf course, a golf game is performed through a golf simulator provided in the room. Such a golf simulation device can be enjoyed not only with an individual but also with a companion party like in a real golf course.
However, if there is no accompanying party, there is a problem that the game is played alone or confronts with a virtual computer opponent (AI), resulting in a decrease in realism and a decrease in interest. In addition, even if a game is played together with a party, the players are alternately hitting each other, so that the game is tedious, the waiting time is lengthened as the number of participants increases, and the game takes a long time as a whole.
As a related art, Japanese Patent No. 1278592 (virtual golf simulation method and apparatus for providing a network game) is provided with a setting menu including a partner selection menu and a synchronization menu; Setting a network competition game corresponding to a user's input to the setting menu; Simulating the batting information of the user and the batting information of the opponent against the network battle game; And analyzing the simulation result to provide a network competition result.
However, since the prior art provides a game method in which the opponent searches for and matches opponents, and then hits the opponent by alternately hitting the opponent through the synchronizing method, the game time is prolonged as a whole, and when the opponent is not searched during the game setting process, There is a problem that it takes, and there is a limitation in the number of the participant, and there is a disadvantage that it can not compete with the unspecified majority and my ability besides the designated opponent.
As another prior art, Japanese Patent No. 1459694 (remote golf game service system) includes a plurality of golf game devices for transmitting or receiving registration information of members and image information of a golf game; And a golf game management server for managing and transmitting the video information so that the plurality of golf game devices can share video information of a plurality of golf game devices received through the network.
The prior art is also a technique for allowing members connected to the server to match each other and playing the game together. The game is time-consuming because it has a limited number of players and alternately hits each other. In the matching process, And the average number of batters, the matching time is long. In addition, there is a possibility that interest may be reduced if there is a great difference in ability from the matching opponent.
As another prior art, in the case of the first player wanting to participate in the point match game, a golf game with a second player of another screen golf course is provided in the patent publication No. 2012-0137223 (network point match game providing system) Wherein the golf game providing unit controls the golf game providing unit to provide a player with a fixed point of a lost player's point in relation to a win or loss of the golf game, A technique for providing a golf game to a player is presented.
Although the prior art has an advantage in that the game can be progressed independently without waiting for the battle of the confrontation opponent, since the win / lose is evaluated by comparing the scores of the opponent with each other regardless of the order of the progress of the game, You can not feel like playing games at all and you can get a feeling of playing alone. Also, since the matching process is included, the number of participants is limited, and if the matching process is not smooth, waiting time is long.
SUMMARY OF THE INVENTION The present invention has been conceived to solve the problems as described above, and it is an object of the present invention to provide a game system capable of playing a game in a simultaneous tie- So that the game can be started immediately and the game can be started immediately without having to wait for the other player in the game.
In addition, when playing the game, it is possible to display the game progress information of the other players on the screen to provide an effect of performing rounding with a plurality of players, and to display the ball position and movement path of other players, .
The method includes the steps of designating a game time at a game providing company, connecting a main server through a golf simulation device to a plurality of players in accordance with a designated game time, Displaying the game progress information of the other players on the game screen of the player who plays the game in each hole, and finishing the game within the designated game time, characterized by comprising the steps of: do.
Connecting to the main server further comprises: So that the player can participate without limitation of the number of players.
The step of independently finishing the predetermined holes may include: And shows the state of the game indicating the designated game time situation, the number of persons in the game for each hall, and the total number of persons participating at the end of each hole.
The step of displaying the game progress information of the other players comprises: A ranking is made based on the game scores of the other players based on the current hole in progress, and the scores and the rankings of the other players who recorded the ranking are displayed.
The step of displaying the game progress information of the other players comprises: And the position of the current ball of another player playing in the same hole is displayed in real time.
In addition, the ball of the other player is characterized in that the colors can be distinguished from each other so as to be compared with the ball of the player who plays the game.
The step of displaying the game progress information of the other players comprises: And the moving path of another player playing in the same hall is displayed on the screen in real time.
The movement path is characterized by a motion and a trajectory.
And ending the game within the designated game time, further comprising the step of awarding a predetermined rank to the player through the final ranking of the participating players.
The step of awarding a prize to the player of the predetermined rank includes: And a prize money proportional to the number of players participating in the basic prize money is added and awarded.
In the present invention, a plurality of players access the game within a designated time, and the game is progressed in a simultaneous tie-up manner, so that a plurality of players can play the game without limitation of the number of players. And it has the effect of increasing the interest of the game.
In addition, since the game can be performed immediately without selecting a matching opponent, it is possible to play the game without waiting for the matching game opponent and the tedious matching time.
Also, since it is not a synchronization method in which the same hole as the opponent player is required, it is possible to proceed the game without waiting for the opponent.
In addition, the game progress information of the other players is displayed on the screen to display the ranking, the ball position, and the movement route of the other players so as to have an effect of rounding with a plurality of players.
1 is a block diagram illustrating a remote golf game providing method using a simultaneous tee-up method according to the present invention.
FIG. 2 is a view showing a game image showing a game status displayed at the end of each hole in the present invention
FIG. 3 illustrates a game image showing a state in which game progress information of other players is displayed in the present invention
FIG. 4 is a view showing a game image showing a ball player's ball position and a ball path
FIG. 5 is a block diagram showing a golf game providing method including a step S-5-1 of awarding a player of a certain rank according to the present invention
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description of the present invention, detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
The conventional remote golf game method consists of a 1: 1 confrontation method or a team game method such as 2: 2 or 3: 3 in order to play a game with another person. However, this confrontation method adopts the batting synchronization method which alternately hits the other side, or the hall synchronization method so that the other side can proceed in the same hall as the other side. In this synchronization method, even if the other side is waiting for the batting or the hole is completed There is a problem that the opponent waits until the hole is finished. Thus, the present invention has the effect of performing the rounding concurrently with a plurality of players without waiting for the opponent while confronting another user through the simultaneous simultaneous tie-up method of the present invention.
The remote golf game providing method using the simultaneous tee-up method according to the present invention includes a step (S-1) of specifying a game time at a game providing company, a step (S-1) of connecting a main server through a golf simulation device A step (S-3) of starting the game within a predetermined time and independently finishing a predetermined hole, and a step (S-3) of setting a game screen of the player (S-4) of displaying the game progress information of the game, and (S-5) ending the game within the designated game time.
The step (S-1) of designating the game time comprises: The game provider specifies the game time and opens the main server where the game is played in accordance with the time, so that a large number of players can access and finish at any time within the predetermined game time. The game time may be a predetermined time of day (9:00 am to 4:00 pm) and may be a predetermined time period exceeding 24 hours. That is, the ranking is limited to the players who have completed the game within the predetermined game time.
The step (S-2) of connecting to the main server comprises: Since players can accommodate a large number of players on the server because the access time and game progress speed are different for each player even if there are a large number of players in the game, The process is smooth and tedious.
In addition, since the game can be started immediately after a separate login process and within a predetermined game time, the present invention can select a game opponent through a conventional matching process, There is a significant difference from the conventional method that takes a long time.
The step (S-3) of independently finishing the predetermined hole comprises: Based on the total of 18 holes, each hole from the 1st hole to the 18th hole will be played simultaneously with other players in a tie-up manner. The simultaneous tie-up system allows a player to play a game together with other players, but the game progresses while hitting the player independently regardless of the game progress of the opponent. In the game, even if there are a plurality of players in the vicinity, the game progress can be smoothly performed because it is not interfered with each other.
As shown in FIG. 2, every time the player finishes each hole, the player sets the game time and the current time, the number of players in the game, the total number of players participating, By displaying the number of players who finished and finished, the player can know at a glance how much time is left until the end time of the game, and can know the status of other connected users and how many other players are playing in the hall will be.
The step (S-4) of displaying the game progress information of the other players comprises: As shown in FIG. 3, the player selects a rank based on the game score of the other players based on the current hole in progress, and shows the scores and the rank of the other players who recorded a certain rank. In other words, the score based on the current hole is determined by the score to the previous hole since the score of the hole currently being played is unknown. For example, if I am playing the game in the 4th hole, it reflects the score of all players who have finished the 3rd hole, the player reflected in the ranking includes the other player hitting in the same 4th hole as me, Even if I finish or finish all the holes, I will be reflected in the current hole. If the player who is in the third hole is not aware of the score after finishing the third hole, it is not reflected.
Since the scores and rankings of the other players are displayed based on the hall in which the player is proceeding, the player can come to the game with a feeling of competing with each other in the same hole. If the player competes with each other, I can feel the sense of accomplishment, and it is interesting.
The step (S-4) of displaying the game progress information of the other players comprises: As shown in FIG. 4, by displaying the current position of the ball in the other player who plays the game in the same hole in real time, it is possible to enjoy the effect of performing the rounding with other players. In other words, when I am in the fourth hole, I will show the ball of all the players currently in the fourth hole. At this time, it is preferable that the ball of the other player is made different in color so as to be distinguishable from the ball of the player who is going to play the game, and it is preferable that the ball of the player other than my ball is expressed blurred to be more easily distinguished.
The step (S-4) of displaying game progress information of the other players comprises: In addition to the position of the ball, when the ball is hit by another player playing in the same hole, the movement path of the ball appears on the screen in real time, and the movement path can be expressed more accurately through the motion and trajectory of the ball. Thus, it is possible to surely give a feeling that the ball position and the movement route of the other players are being rounded with other players, and the interest of the game can be raised.
The step (S-5) of ending the game within the designated game time may further include a step (S-5-1) of awarding to the player of a certain rank through the final ranking of the participating players. In other words, a prize money can be paid according to the ranking of the players selected by the score of all the holes in the designated game time, and the prize money can be paid not only as prize money but also as game money, gift, gift certificate.
Further, the step (S-5-1) of awarding to the player of the predetermined rank comprises: As more players participate, it is difficult to rank them, so it is desirable to award prize money proportional to the number of players participating in the basic prize money.
The company providing the game through the remote golf game providing method using the simultaneous tee-up method of the present invention can increase the publicity effect by opening an event-like game and can participate in the game of many players without limitation of the number of players, I can judge my ability to compete with a person, and I can increase the interest of the game.
While the present invention has been described with reference to the exemplary embodiments, it is to be understood that the invention is not limited to the disclosed exemplary embodiments.
S-1 ~ S-5: Providing remote golf game using simultaneous teeing method
Claims (10)
A step (S-2) of connecting a plurality of players to the main server through a golf simulation apparatus in accordance with a designated game time,
(S-3) of starting the game within the designated time and ending each of the predetermined holes independently,
A step (S-4) of displaying game progress information of the other players on the game screen of the player playing the game in each hole,
And (S-5) terminating the game within the designated game time, wherein the step (S-4) of displaying the game progress information of the other players comprises: And a ranking of the other players who have recorded a predetermined ranking is displayed on the basis of the game scores of the other players based on the current hole in progress,
The step (S-2) of connecting to the main server comprises: A method for providing a remote golf game using a simultaneous tee-up method characterized by allowing a player to participate without limitation of the number of players
The step (S-3) of independently finishing the predetermined hole comprises: A game state in which a game time is specified for each hole, a number of persons in a game for each hole, and a total number of persons participating are displayed.
The step (S-4) of displaying the game progress information of the other players comprises: And the position of the current ball of another player playing in the same hole is displayed in real time.
And the other player's balls are distinguished from each other so that they can be compared with the ball of the player who is going to play the game.
The step (S-4) of displaying the game progress information of the other players comprises: And a moving route of another player playing in the same hole is displayed on the screen in real time.
Wherein the moving route is expressed through a moving motion and a trajectory.
(S-5) of ending the game within the designated game time (S-5-1), wherein the step (S-5-1) How to provide remote golf game using
The step (S-5-1) of awarding a prize to the player of the predetermined rank comprises: A prize money proportional to the number of players participating in the basic prize money is added and a prize is awarded.
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KR1020150081597A KR101613821B1 (en) | 2015-06-10 | 2015-06-10 | Network golf game by simultaneous tee-up type |
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KR1020150081597A KR101613821B1 (en) | 2015-06-10 | 2015-06-10 | Network golf game by simultaneous tee-up type |
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Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101278592B1 (en) * | 2012-05-02 | 2013-06-25 | (주) 골프존 | Method for virtual golf simulation providing match-up game and apparatus therefor |
JP2013166014A (en) * | 2013-05-01 | 2013-08-29 | Konami Digital Entertainment Co Ltd | Game controller, game control method, program, and game control system |
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Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101278592B1 (en) * | 2012-05-02 | 2013-06-25 | (주) 골프존 | Method for virtual golf simulation providing match-up game and apparatus therefor |
JP2013166014A (en) * | 2013-05-01 | 2013-08-29 | Konami Digital Entertainment Co Ltd | Game controller, game control method, program, and game control system |
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