KR101338747B1 - Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal - Google Patents

Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal Download PDF

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KR101338747B1
KR101338747B1 KR1020070122738A KR20070122738A KR101338747B1 KR 101338747 B1 KR101338747 B1 KR 101338747B1 KR 1020070122738 A KR1020070122738 A KR 1020070122738A KR 20070122738 A KR20070122738 A KR 20070122738A KR 101338747 B1 KR101338747 B1 KR 101338747B1
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South Korea
Prior art keywords
game
message
mobile communication
communication terminal
online game
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KR1020070122738A
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Korean (ko)
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KR20090060383A (en
Inventor
안혜영
김인호
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주식회사 엔씨소프트
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Abstract

The present invention allows a user other than a game that is not connected to an online game service to transmit a message using a mobile communication terminal to a game screen of an in-game user who is currently playing an online game. In particular, when you send a message using a mobile communication terminal such as a mobile phone, you can send a message more conveniently because you do not enter the receiving number to receive the message, but simply specify the type of online game that the other party is using. .

Internet, Online Game, Mobile Phone, Mobile Phone, Message, Received Number

Description

Message Handling Method for Mobile Communication Terminal, and Message Service Method for Online Game Using Mobile Communication Terminal {Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal}

The present invention relates to a message processing method in a mobile communication terminal and an online game message service method using a mobile communication terminal. In particular, a message is displayed on a game screen of a counterpart currently playing online games using various mobile communication terminals such as a mobile phone. It is intended to be able to transmit.

Due to the development of communication technologies and the development of related technologies such as graphics and sound, various types of computer games are being provided. BACKGROUND ART [0002] Currently, computer games are being developed in the form of on-line games that allow users to access game servers through various communication networks such as the Internet network and mobile communication network, .

In general, an online game service allows users to use a game to chat with each other through various methods such as chat, whisper, and in-game mail.

However, in the related art, messages can be exchanged only between users who are playing games together, and non-game users who do not have access to online games transmit any messages to the game screen of users who are currently playing online games. It is impossible.

For example, a user who is not connected to a game service cannot deliver an appointment message through a game screen to a friend who is currently playing a game.

However, when the online game culture is widely popularized, users outside the game and users in the game can use the game service to freely send and receive messages to each other, thereby enabling users to use the online game more conveniently.

Accordingly, the present invention has been made to meet the above necessity, when the user outside the game to perform a message handling procedure conveniently and intuitively to send a message to the user in the game currently playing the game using a mobile phone, etc. It provides a message processing method in a mobile communication terminal that enables to do, and an online game message service method using a mobile communication terminal that allows non-game users and in-game users to exchange messages with each other through an online game service. There is a purpose.

In order to achieve the above object, a message processing method in a mobile communication terminal according to the present invention comprises the steps of outputting a selection of online games on the screen when the user selects a certain menu of the mobile communication terminal; Outputting a message input screen to input caller information, message contents, and receiver information as a name for identifying a subscriber of the selected online game; And transmitting the type of the selected online game, the input receiver information, the sender information, and the message content to a preset message reception number.

The step of outputting and selecting the type of the online game on the screen may be configured to select up to a unit of a game server that serves the online game.

In addition, the sender information may be configured to input the subscriber of the selected online game with a name capable of specifying the subscriber.

The name for identifying the subscriber of the selected online game may be a character name, nickname, ID, etc. of the online game subscriber.

On the other hand, in the online game message service method using a mobile communication terminal according to the present invention, the user can select the type of online game in the mobile communication terminal, and can specify the caller information, the message content, the subscriber of the selected online game Allowing recipient information as a name to be entered; Transmitting, by the mobile communication terminal, the type of the selected online game, the input caller information, the receiver information, and the message content to a preset message reception number according to a user's transmission instruction; Receiving caller information, receiver information, and message content transmitted by the mobile communication terminal to a game server serving an online game selected by the user; Identifying, by the game server, the subscriber using the receiver information, and transmitting the caller information and the message content to the game client of the subscriber; And displaying, by the game client, message content and caller information received from the game server on a screen.

The step of the user selecting a type of online game in the mobile communication terminal may be configured to select up to a unit of a game server that serves each online game.

An online game message service method using the mobile communication terminal may include: allowing the game client to input message contents to be returned to the caller through a game screen; Requesting, by the game client, the game server to transmit the input reply message content to the caller; And transmitting, by the game server, the content of the reply message to the sender's mobile communication terminal in response to a request from the game client.

In this embodiment, the mobile communication terminal number of the caller to which the game server will send the reply message content in response to a request from the game client may be configured to confirm through subscriber information corresponding to the caller information.

According to the present invention, it is possible to easily designate a counterpart who is playing an online game and transmit a message.

In particular, the user can intuitively designate the online game that the other party is currently playing through the user interface provided by the mobile communication terminal, and there is no need to input a reception number of the other party, thereby facilitating the message processing procedure.

In addition, since the message sent from the game is displayed through the game screen, even if the receiver does not have a mobile communication terminal that can receive the message or is immersed in the game, it is easy to check the message sent to him.

In addition, after confirming a message to the user, it is possible to immediately send a reply message on the game screen, so that a message exchange can be made freely between a user outside the game and a user in the game;

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

Referring to FIG. 1, a system for transmitting a message using a mobile communication terminal 11 to a counterpart currently enjoying an online game service, while the user moves through a mobile phone or a personal digital assistant (PDA), etc. A message is transmitted to the other party using various portable mobile communication terminals 11 capable of transmitting and receiving messages.

The game service system 12 provides various online game services while communicating with the user computer 14 through the Internet network 13.

The user computer 14 may be any computer device that can access an online game provided by the game service system 12 by connecting to an internet network 13 such as a personal computer (PC), and executes and advances the online game. Game client 15 is installed. The game client 15 may be configured as a computer program installed and operated on the user computer 14, and is generally downloaded and installed through the internet network 13.

The game service system 12 provides an online game service while communicating with the game client 15 installed in each user's computer 14 through the Internet network 13.

The game service system 12 may be configured in various ways as needed, and generally, a web server 12-1, an authentication server 12-2, a game server 12-3, and a database 12-4. And the like.

The web server 12-1 provides various information related to the online game service through the Internet network 13 and allows a user to register to open a game account or to download a game client program. Play a role.

The authentication server 12-2 performs a role of authenticating users who have registered as members through the web server 12-1, and the game server 12-3 plays the game client 15 through the Internet network 13. Communicate with and play the role of controlling and progressing the game.

The database 12-4 operates the game service system 12 such as game account information, authentication information such as ID and password, character information, game item ownership information of each user registered through the web server 12-1, and the like. It is a component that stores and manages various information needed to provide an online game service.

Therefore, the web server 12-1, the authentication server 12-2, the game server 12-3 and the like provide the corresponding service by using the information stored in the database 12-4.

2, an embodiment of a message processing method in a mobile communication terminal according to the present invention will be described.

First, when the user selects a certain menu of the mobile communication terminal 11, the type of online game is output on the screen so that the user can select it (S21).

Referring to FIG. 3, when the user selects a menu 31 for transmitting a message according to the present invention from among various menus provided by the mobile communication terminal 11, a message is installed in the mobile communication terminal 11. The program 32 is driven and outputs the type of online game on the screen so that the user can select a particular online game that the other party knows is currently playing.

FIG. 4A illustrates an example of an online game type such as 'Lineage', 'Lineage 2', 'Aion', 'Guild War', and 'Atrix' on the screen 41 of the mobile communication terminal 11. The type of the online game is selected using the mobile key and the confirmation key of the mobile communication terminal 11.

In this case, since there may be several game servers (game channels) for each type of online game, step S21 may be configured to select up to a unit of a game server that serves each online game, if necessary.

In FIG. 4B, when the user selects an online game type called 'Lineage 2', the detailed items on the screen 42 of the mobile communication terminal 11 are 'Bio', 'Kalint', 'Cardia', and 'Tarkai'. The example shows a list of game servers (or game channels) such as 'Erfina', and selects a game server related to the online game using the mobile key and the confirmation key of the mobile communication terminal 11.

Referring back to FIG. 2, when the user selects the type of the online game in step S21, the message transmission program 32 outputs a message input screen so that the user can receive information on the other party (recipient information) to receive the message sent by the user. Information indicating the caller information (caller information), and the message content to be transmitted can be input (S22).

FIG. 4C shows an example in which a message input screen including cells 43-1 to 43-3 for inputting receiver information, caller information, and message contents is displayed on the screen 43 of the mobile communication terminal 11.

At this time, the receiver information is not a reception number of the counterpart as in the related art, but a name capable of specifying the subscriber of the online game selected in step S21. That is, the recipient information is a name that allows the game server to look at this information and identify the subscriber to which the message should be delivered when the message arrives at the game server.

In addition, the caller information may be configured to input a subscriber of the online game selected in step S21 to a name that can be specified.

Specific examples of such recipient information or caller information may be a character name, nickname, ID, etc. of the online game subscriber. In the example shown in FIG. 4C, an example of inputting the name of a character is shown. In other words, the name of the character (recipient information) is 'Kids from Space' and the name of the character (Sender Information) is 'Jungtan Mulpongpong'. Come to exit 6 '.

When the user presses the transmit button of the mobile communication terminal 11, the message transmission program 32 sets the type of the online game selected in step S21, the receiver information inputted in step S22, the caller information, and the message content. Transfer to (S23).

Here, the reception number 33 to receive this message is not a specific input by the user as in the prior art, but a specific reception number set in the message transmission program 32 so that it can be delivered to the game server selected in step S21. Therefore, the user does not need to enter a counterpart reception number in order to send a message.

Referring to FIG. 5, an embodiment of an online game message service method using a mobile communication terminal according to the present invention will be described.

First, the user selects the type of online game in the mobile communication terminal 11, and inputs the sender information, the receiver information and the message content (S51).

In step S51, as described above, the receiver information is input as a name for identifying the subscriber of the online game, and if necessary, the caller information may be input as a name for identifying the subscriber of the online game. Specific examples of such recipient information or caller information may be a character name, nickname, ID, etc. of the online game subscriber. In addition, when selecting a type of online game in step S51, there may be multiple game servers (or game channels) for each type of online game, and according to need, step S51 may select up to the unit of the game server that services each online game. Can be configured.

When the user presses the send button of the mobile communication terminal 11, the type of the online game selected in step S51, the receiver information and the sender information input by the user, and the message content are transmitted to the preset message receiving number.

That is, the reception number to receive the message is a specific reception number which is set in advance so as to be transmitted to the game server selected in step S51, rather than input by the user as in the prior art. Therefore, in step S51, the user does not need to enter the counterpart reception number in order to transmit the message.

Then, the receiver information, the sender information, and the message contents transmitted by the mobile communication terminal 11 are received by the game server 12-3 serving the online game selected by the user in step S51 (S52).

The path for transmitting the message transmitted from the mobile communication terminal 11 to the game server 12-3 in step S52 may be variously configured as necessary.

For example, referring to FIG. 6, the message receiving device 61 receives all messages having a message receiving number set in each mobile communication terminal 11, and each game server according to the online game type information. It can be configured to classify as. That is, the game server 12-3 may be a 'bio' server 62, a 'calentine' server 63, a 'cardia' server 64, a 'tarkai' server 65, or an Erhuna 'server 66. Assuming that the server is composed of several servers, the message receiving device 61 delivers the message to the corresponding game server according to the information contained in the online game type field of each field of the message received from the mobile communication terminal 11. Can be configured to give.

On the other hand, the game server 12-3 receiving the message transmitted by the mobile communication terminal 11 through step S52 confirms the subscriber by using the receiver information included in the message (S53). That is, since the receiver information is a name capable of identifying the subscriber of the online game, the subscriber information stored in the database 12-4 is queried through the authentication server 12-2 to confirm whether the subscriber is an actual subscriber. In the example shown in FIG. 4C, the game server 12-3 checks whether the 'little kid from space' is a real subscriber's character name.

As a result of the check in step S53, if the receiver information is the name of the actual subscriber and is currently connected to the game server 12-3, the game server 12-3 uses the subscriber's access information to determine whether this subscriber is currently present. The sender information and the message content are transmitted to the game client 15 of the user computer to be used (S54).

Then, the game client 15 displays the message content and the caller information received from the game server 12-3 on the game screen and processes it for viewing by the user (S55).

7 shows an example in which the message content is displayed through the message window 71 of the game screen 70.

On the other hand, if the user currently enjoying the game service receives a message sent from the mobile communication terminal 11, if you can reply to the mobile communication terminal 11 using the game screen to use the in-game message service more conveniently It can be configured to be.

An example for this will be described with reference to FIG. 8. In the following process, the position of the sender and the receiver is changed, but since it is performed after each process shown in Figure 5 will be displayed as it is.

First, the game client 15 displaying the message content and the caller information received from the game server 12-3 through the step S55 allows the receiver to input the message content for the reply through the game screen to the caller. (S81).

9 illustrates an example in which a reply message can be input at the lower end of the message window 72 of the game screen 70.

When the user clicks the reply button, the game client 15 requests the game server 12-3 to transmit the content of the input reply message to the caller (S82).

Then, the game server 12-3 checks the number of the mobile communication terminal to which to send a reply message in response to a request from the game client 15 (S83), and transmits the content of the reply message to the corresponding mobile communication terminal 11. (S84).

In step S83, the method for checking the number of the mobile communication terminal 11 to which the game server 12-3 transmits a reply message may be variously configured.

One example is to check the calling party number when receiving the message transmitted by the mobile communication terminal 11 through step S52 and store it in correspondence with the message. The reply message to this message can then be sent using the stored caller number.

As another example, the game server 12-3 may be configured to check subscriber information corresponding to the sender information of the received message in the database 12-4 through the authentication server 12-2. That is, if the caller himself is also a subscriber of the online game and uses the character name as the caller information, since the mobile phone number is generally maintained as part of the subscriber information in the database 12-4, the mobile communication terminal 11 is inquired by this information. You can check the number of).

It is to be understood that the present invention is not limited to the above-described embodiment, and that various changes and modifications may be made by those skilled in the art without departing from the technical spirit of the present invention Of course.

1 is an overview of a system in which a message is transmitted in accordance with the present invention;

2 is an embodiment of a message processing method in a mobile communication terminal according to the present invention;

3 is an overview of a message processing process is executed according to the present invention,

4 is an example of a user interface screen of a mobile communication terminal;

5 is an embodiment of an online game message service method using a mobile communication terminal according to the present invention;

6 is an example of a path for delivering a message from a mobile communication terminal to a game server;

7 is an example of a game screen displaying a message received from a mobile communication terminal,

8 is an embodiment of sending a reply message to a mobile communication terminal from a game screen;

9 is an example of a game screen for inputting a reply message.

DESCRIPTION OF THE REFERENCE NUMERALS

11: mobile communication terminal 12: game service system,

12-1: Web Server 12-2: Authentication Server

12-3: Game Server 12-4: Database

13: Internet Network 14: Your Computer

15: Game Client 32: Message Transfer Program

Claims (10)

When the user selects a schedule menu of the mobile communication terminal, outputting and selecting a type of online game on a screen; Outputting a message input screen to input caller information, message contents, and receiver information as a name for identifying a subscriber of the selected online game; And And transmitting the type of the selected online game, the input recipient information, the sender information, and the message content to a preset message reception number. The method of claim 1, The step of outputting and selecting the type of the online game on the screen, the message processing method of the mobile communication terminal, characterized in that configured to select up to the unit of the game server that serves the online game. The method of claim 1, And the caller information is configured to input a subscriber of the selected online game by a name capable of specifying the subscriber. 4. The method according to any one of claims 1 to 3, The name for identifying the subscriber of the selected online game includes any one of a character name, a nickname, and an ID of the corresponding online game subscriber. Allowing a user to select a type of online game in a mobile communication terminal, and input caller information, message content, and receiver information as a name for identifying a subscriber of the selected online game; Transmitting, by the mobile communication terminal, the type of the selected online game, the input caller information, the receiver information, and the message content to a preset message reception number according to a user's transmission instruction; Receiving caller information, receiver information, and message content transmitted by the mobile communication terminal to a game server serving an online game selected by the user; Identifying, by the game server, the subscriber using the receiver information, and transmitting the caller information and the message content to the game client of the subscriber; And And displaying, on the screen, message content and caller information received by the game client from the game server. 6. The method of claim 5, The process of the user selecting the type of online game in the mobile communication terminal is a message service method for an online game using a mobile communication terminal, characterized in that configured to be selected up to the unit of the game server serving each online game. 6. The method of claim 5, The name that can identify the subscriber of the selected online game includes any one of the character name, nickname, ID of the online game subscriber, the online game message service method using a mobile communication terminal. The method according to any one of claims 5 to 7, And the caller information is configured to input a subscriber of the selected online game with a name capable of identifying the subscriber. 9. The method of claim 8, Allowing the game client to input message contents to be returned to the caller through a game screen; Requesting, by the game client, the game server to transmit the input reply message content to the caller; And And transmitting, by the game server, the content of the reply message to the sender's mobile communication terminal in response to a request from the game client. The method of claim 9, Using the mobile communication terminal, the game server is configured to confirm the caller's mobile communication terminal number to which the content of the reply message is transmitted through the subscriber information corresponding to the caller information in response to a request from the game client. How to service messages in online games.
KR1020070122738A 2007-11-29 2007-11-29 Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal KR101338747B1 (en)

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KR101581918B1 (en) * 2013-05-01 2016-01-04 주식회사 조이맥스 Method and system for delivering a SNS message in online game
KR101420738B1 (en) * 2013-07-22 2014-07-21 주식회사 엔씨소프트 Method for providing instant messaging service in third-party service and server apparatus for providing the messaging service

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