KR101338747B1 - Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal - Google Patents
Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal Download PDFInfo
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- KR101338747B1 KR101338747B1 KR1020070122738A KR20070122738A KR101338747B1 KR 101338747 B1 KR101338747 B1 KR 101338747B1 KR 1020070122738 A KR1020070122738 A KR 1020070122738A KR 20070122738 A KR20070122738 A KR 20070122738A KR 101338747 B1 KR101338747 B1 KR 101338747B1
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Abstract
The present invention allows a user other than a game that is not connected to an online game service to transmit a message using a mobile communication terminal to a game screen of an in-game user who is currently playing an online game. In particular, when you send a message using a mobile communication terminal such as a mobile phone, you can send a message more conveniently because you do not enter the receiving number to receive the message, but simply specify the type of online game that the other party is using. .
Internet, Online Game, Mobile Phone, Mobile Phone, Message, Received Number
Description
The present invention relates to a message processing method in a mobile communication terminal and an online game message service method using a mobile communication terminal. In particular, a message is displayed on a game screen of a counterpart currently playing online games using various mobile communication terminals such as a mobile phone. It is intended to be able to transmit.
Due to the development of communication technologies and the development of related technologies such as graphics and sound, various types of computer games are being provided. BACKGROUND ART [0002] Currently, computer games are being developed in the form of on-line games that allow users to access game servers through various communication networks such as the Internet network and mobile communication network, .
In general, an online game service allows users to use a game to chat with each other through various methods such as chat, whisper, and in-game mail.
However, in the related art, messages can be exchanged only between users who are playing games together, and non-game users who do not have access to online games transmit any messages to the game screen of users who are currently playing online games. It is impossible.
For example, a user who is not connected to a game service cannot deliver an appointment message through a game screen to a friend who is currently playing a game.
However, when the online game culture is widely popularized, users outside the game and users in the game can use the game service to freely send and receive messages to each other, thereby enabling users to use the online game more conveniently.
Accordingly, the present invention has been made to meet the above necessity, when the user outside the game to perform a message handling procedure conveniently and intuitively to send a message to the user in the game currently playing the game using a mobile phone, etc. It provides a message processing method in a mobile communication terminal that enables to do, and an online game message service method using a mobile communication terminal that allows non-game users and in-game users to exchange messages with each other through an online game service. There is a purpose.
In order to achieve the above object, a message processing method in a mobile communication terminal according to the present invention comprises the steps of outputting a selection of online games on the screen when the user selects a certain menu of the mobile communication terminal; Outputting a message input screen to input caller information, message contents, and receiver information as a name for identifying a subscriber of the selected online game; And transmitting the type of the selected online game, the input receiver information, the sender information, and the message content to a preset message reception number.
The step of outputting and selecting the type of the online game on the screen may be configured to select up to a unit of a game server that serves the online game.
In addition, the sender information may be configured to input the subscriber of the selected online game with a name capable of specifying the subscriber.
The name for identifying the subscriber of the selected online game may be a character name, nickname, ID, etc. of the online game subscriber.
On the other hand, in the online game message service method using a mobile communication terminal according to the present invention, the user can select the type of online game in the mobile communication terminal, and can specify the caller information, the message content, the subscriber of the selected online game Allowing recipient information as a name to be entered; Transmitting, by the mobile communication terminal, the type of the selected online game, the input caller information, the receiver information, and the message content to a preset message reception number according to a user's transmission instruction; Receiving caller information, receiver information, and message content transmitted by the mobile communication terminal to a game server serving an online game selected by the user; Identifying, by the game server, the subscriber using the receiver information, and transmitting the caller information and the message content to the game client of the subscriber; And displaying, by the game client, message content and caller information received from the game server on a screen.
The step of the user selecting a type of online game in the mobile communication terminal may be configured to select up to a unit of a game server that serves each online game.
An online game message service method using the mobile communication terminal may include: allowing the game client to input message contents to be returned to the caller through a game screen; Requesting, by the game client, the game server to transmit the input reply message content to the caller; And transmitting, by the game server, the content of the reply message to the sender's mobile communication terminal in response to a request from the game client.
In this embodiment, the mobile communication terminal number of the caller to which the game server will send the reply message content in response to a request from the game client may be configured to confirm through subscriber information corresponding to the caller information.
According to the present invention, it is possible to easily designate a counterpart who is playing an online game and transmit a message.
In particular, the user can intuitively designate the online game that the other party is currently playing through the user interface provided by the mobile communication terminal, and there is no need to input a reception number of the other party, thereby facilitating the message processing procedure.
In addition, since the message sent from the game is displayed through the game screen, even if the receiver does not have a mobile communication terminal that can receive the message or is immersed in the game, it is easy to check the message sent to him.
In addition, after confirming a message to the user, it is possible to immediately send a reply message on the game screen, so that a message exchange can be made freely between a user outside the game and a user in the game;
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Referring to FIG. 1, a system for transmitting a message using a
The
The user computer 14 may be any computer device that can access an online game provided by the
The
The
The web server 12-1 provides various information related to the online game service through the
The authentication server 12-2 performs a role of authenticating users who have registered as members through the web server 12-1, and the game server 12-3 plays the
The database 12-4 operates the
Therefore, the web server 12-1, the authentication server 12-2, the game server 12-3 and the like provide the corresponding service by using the information stored in the database 12-4.
2, an embodiment of a message processing method in a mobile communication terminal according to the present invention will be described.
First, when the user selects a certain menu of the
Referring to FIG. 3, when the user selects a
FIG. 4A illustrates an example of an online game type such as 'Lineage', 'Lineage 2', 'Aion', 'Guild War', and 'Atrix' on the
In this case, since there may be several game servers (game channels) for each type of online game, step S21 may be configured to select up to a unit of a game server that serves each online game, if necessary.
In FIG. 4B, when the user selects an online game type called 'Lineage 2', the detailed items on the
Referring back to FIG. 2, when the user selects the type of the online game in step S21, the
FIG. 4C shows an example in which a message input screen including cells 43-1 to 43-3 for inputting receiver information, caller information, and message contents is displayed on the
At this time, the receiver information is not a reception number of the counterpart as in the related art, but a name capable of specifying the subscriber of the online game selected in step S21. That is, the recipient information is a name that allows the game server to look at this information and identify the subscriber to which the message should be delivered when the message arrives at the game server.
In addition, the caller information may be configured to input a subscriber of the online game selected in step S21 to a name that can be specified.
Specific examples of such recipient information or caller information may be a character name, nickname, ID, etc. of the online game subscriber. In the example shown in FIG. 4C, an example of inputting the name of a character is shown. In other words, the name of the character (recipient information) is 'Kids from Space' and the name of the character (Sender Information) is 'Jungtan Mulpongpong'. Come to exit 6 '.
When the user presses the transmit button of the
Here, the
Referring to FIG. 5, an embodiment of an online game message service method using a mobile communication terminal according to the present invention will be described.
First, the user selects the type of online game in the
In step S51, as described above, the receiver information is input as a name for identifying the subscriber of the online game, and if necessary, the caller information may be input as a name for identifying the subscriber of the online game. Specific examples of such recipient information or caller information may be a character name, nickname, ID, etc. of the online game subscriber. In addition, when selecting a type of online game in step S51, there may be multiple game servers (or game channels) for each type of online game, and according to need, step S51 may select up to the unit of the game server that services each online game. Can be configured.
When the user presses the send button of the
That is, the reception number to receive the message is a specific reception number which is set in advance so as to be transmitted to the game server selected in step S51, rather than input by the user as in the prior art. Therefore, in step S51, the user does not need to enter the counterpart reception number in order to transmit the message.
Then, the receiver information, the sender information, and the message contents transmitted by the
The path for transmitting the message transmitted from the
For example, referring to FIG. 6, the
On the other hand, the game server 12-3 receiving the message transmitted by the
As a result of the check in step S53, if the receiver information is the name of the actual subscriber and is currently connected to the game server 12-3, the game server 12-3 uses the subscriber's access information to determine whether this subscriber is currently present. The sender information and the message content are transmitted to the
Then, the
7 shows an example in which the message content is displayed through the
On the other hand, if the user currently enjoying the game service receives a message sent from the
An example for this will be described with reference to FIG. 8. In the following process, the position of the sender and the receiver is changed, but since it is performed after each process shown in Figure 5 will be displayed as it is.
First, the
9 illustrates an example in which a reply message can be input at the lower end of the message window 72 of the
When the user clicks the reply button, the
Then, the game server 12-3 checks the number of the mobile communication terminal to which to send a reply message in response to a request from the game client 15 (S83), and transmits the content of the reply message to the corresponding
In step S83, the method for checking the number of the
One example is to check the calling party number when receiving the message transmitted by the
As another example, the game server 12-3 may be configured to check subscriber information corresponding to the sender information of the received message in the database 12-4 through the authentication server 12-2. That is, if the caller himself is also a subscriber of the online game and uses the character name as the caller information, since the mobile phone number is generally maintained as part of the subscriber information in the database 12-4, the
It is to be understood that the present invention is not limited to the above-described embodiment, and that various changes and modifications may be made by those skilled in the art without departing from the technical spirit of the present invention Of course.
1 is an overview of a system in which a message is transmitted in accordance with the present invention;
2 is an embodiment of a message processing method in a mobile communication terminal according to the present invention;
3 is an overview of a message processing process is executed according to the present invention,
4 is an example of a user interface screen of a mobile communication terminal;
5 is an embodiment of an online game message service method using a mobile communication terminal according to the present invention;
6 is an example of a path for delivering a message from a mobile communication terminal to a game server;
7 is an example of a game screen displaying a message received from a mobile communication terminal,
8 is an embodiment of sending a reply message to a mobile communication terminal from a game screen;
9 is an example of a game screen for inputting a reply message.
DESCRIPTION OF THE REFERENCE NUMERALS
11: mobile communication terminal 12: game service system,
12-1: Web Server 12-2: Authentication Server
12-3: Game Server 12-4: Database
13: Internet Network 14: Your Computer
15: Game Client 32: Message Transfer Program
Claims (10)
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KR1020070122738A KR101338747B1 (en) | 2007-11-29 | 2007-11-29 | Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal |
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KR1020070122738A KR101338747B1 (en) | 2007-11-29 | 2007-11-29 | Message Handling Method for Mobile Communication Terminal, and Message Service Method for On-Line Game Service using Mobile Communication Terminal |
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KR101338747B1 true KR101338747B1 (en) | 2013-12-06 |
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KR101581918B1 (en) * | 2013-05-01 | 2016-01-04 | 주식회사 조이맥스 | Method and system for delivering a SNS message in online game |
KR101420738B1 (en) * | 2013-07-22 | 2014-07-21 | 주식회사 엔씨소프트 | Method for providing instant messaging service in third-party service and server apparatus for providing the messaging service |
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KR20040066944A (en) * | 2003-01-21 | 2004-07-30 | (주)엔틱스소프트 | Method for transmitting online game information |
KR20050106633A (en) * | 2004-05-06 | 2005-11-11 | 엔에이치엔(주) | A method for providing location information of a game charater by operating with messanger server and a system thereof |
KR20060103782A (en) * | 2005-03-28 | 2006-10-04 | 주식회사 유소프테이션 | Method and system for providing game template linked with message content through wireless network |
KR20060108442A (en) * | 2005-04-13 | 2006-10-18 | 엘지전자 주식회사 | Methods and apparatus' of game for mobile phone by using sms |
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Patent Citations (4)
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KR20040066944A (en) * | 2003-01-21 | 2004-07-30 | (주)엔틱스소프트 | Method for transmitting online game information |
KR20050106633A (en) * | 2004-05-06 | 2005-11-11 | 엔에이치엔(주) | A method for providing location information of a game charater by operating with messanger server and a system thereof |
KR20060103782A (en) * | 2005-03-28 | 2006-10-04 | 주식회사 유소프테이션 | Method and system for providing game template linked with message content through wireless network |
KR20060108442A (en) * | 2005-04-13 | 2006-10-18 | 엘지전자 주식회사 | Methods and apparatus' of game for mobile phone by using sms |
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