JPWO2023157322A1 - - Google Patents
Info
- Publication number
- JPWO2023157322A1 JPWO2023157322A1 JP2023523125A JP2023523125A JPWO2023157322A1 JP WO2023157322 A1 JPWO2023157322 A1 JP WO2023157322A1 JP 2023523125 A JP2023523125 A JP 2023523125A JP 2023523125 A JP2023523125 A JP 2023523125A JP WO2023157322 A1 JPWO2023157322 A1 JP WO2023157322A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2022/009228 WO2023157322A1 (ja) | 2022-03-03 | 2022-03-03 | 情報処理システム、情報処理プログラム、情報処理方法、および情報処理装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
JPWO2023157322A1 true JPWO2023157322A1 (ja) | 2023-08-24 |
Family
ID=87577826
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023523125A Pending JPWO2023157322A1 (ja) | 2022-03-03 | 2022-03-03 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20230277936A1 (ja) |
JP (1) | JPWO2023157322A1 (ja) |
CN (1) | CN117337206A (ja) |
WO (1) | WO2023157322A1 (ja) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2004104811A2 (en) * | 2003-05-20 | 2004-12-02 | Lego A/S | Method and system for manipulating a digital representation of a three-dimensional object |
JP2005000338A (ja) * | 2003-06-11 | 2005-01-06 | Toyota Motor Corp | 自動車ゲーム提供方法および自動車ゲーム提供システム |
JP4085918B2 (ja) * | 2003-07-18 | 2008-05-14 | ソニー株式会社 | 3次元モデル処理装置、および3次元モデル処理方法、並びにコンピュータ・プログラム |
JP5723045B1 (ja) * | 2014-06-27 | 2015-05-27 | グリー株式会社 | ゲームプログラム、コンピュータの制御方法、およびコンピュータ |
-
2022
- 2022-03-03 CN CN202280035224.9A patent/CN117337206A/zh active Pending
- 2022-03-03 JP JP2023523125A patent/JPWO2023157322A1/ja active Pending
- 2022-03-03 WO PCT/JP2022/009228 patent/WO2023157322A1/ja active Application Filing
-
2023
- 2023-04-20 US US18/303,695 patent/US20230277936A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US20230277936A1 (en) | 2023-09-07 |
WO2023157322A1 (ja) | 2023-08-24 |
CN117337206A (zh) | 2024-01-02 |
Similar Documents
Legal Events
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