JPWO2023157322A1 - - Google Patents

Info

Publication number
JPWO2023157322A1
JPWO2023157322A1 JP2023523125A JP2023523125A JPWO2023157322A1 JP WO2023157322 A1 JPWO2023157322 A1 JP WO2023157322A1 JP 2023523125 A JP2023523125 A JP 2023523125A JP 2023523125 A JP2023523125 A JP 2023523125A JP WO2023157322 A1 JPWO2023157322 A1 JP WO2023157322A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2023523125A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2023157322A1 publication Critical patent/JPWO2023157322A1/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2023523125A 2022-03-03 2022-03-03 Pending JPWO2023157322A1 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2022/009228 WO2023157322A1 (ja) 2022-03-03 2022-03-03 情報処理システム、情報処理プログラム、情報処理方法、および情報処理装置

Publications (1)

Publication Number Publication Date
JPWO2023157322A1 true JPWO2023157322A1 (ja) 2023-08-24

Family

ID=87577826

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023523125A Pending JPWO2023157322A1 (ja) 2022-03-03 2022-03-03

Country Status (4)

Country Link
US (1) US20230277936A1 (ja)
JP (1) JPWO2023157322A1 (ja)
CN (1) CN117337206A (ja)
WO (1) WO2023157322A1 (ja)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2004104811A2 (en) * 2003-05-20 2004-12-02 Lego A/S Method and system for manipulating a digital representation of a three-dimensional object
JP2005000338A (ja) * 2003-06-11 2005-01-06 Toyota Motor Corp 自動車ゲーム提供方法および自動車ゲーム提供システム
JP4085918B2 (ja) * 2003-07-18 2008-05-14 ソニー株式会社 3次元モデル処理装置、および3次元モデル処理方法、並びにコンピュータ・プログラム
JP5723045B1 (ja) * 2014-06-27 2015-05-27 グリー株式会社 ゲームプログラム、コンピュータの制御方法、およびコンピュータ

Also Published As

Publication number Publication date
US20230277936A1 (en) 2023-09-07
WO2023157322A1 (ja) 2023-08-24
CN117337206A (zh) 2024-01-02

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