JPS6319174A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPS6319174A
JPS6319174A JP61161587A JP16158786A JPS6319174A JP S6319174 A JPS6319174 A JP S6319174A JP 61161587 A JP61161587 A JP 61161587A JP 16158786 A JP16158786 A JP 16158786A JP S6319174 A JPS6319174 A JP S6319174A
Authority
JP
Japan
Prior art keywords
prize
winning
ball
balls
variable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP61161587A
Other languages
Japanese (ja)
Inventor
孝志 新藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mashiro Co Ltd
Original Assignee
Mashiro Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mashiro Co Ltd filed Critical Mashiro Co Ltd
Priority to JP61161587A priority Critical patent/JPS6319174A/en
Publication of JPS6319174A publication Critical patent/JPS6319174A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Abstract] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は遊技盤上に可変表示装置を設け、この可変表示
装置の表示状態に基いて遊技者に多くの景品玉が獲得で
きる有利な特賞遊技状態を与えるようなパチンコ遊技機
の改良に関するものである。
[Detailed Description of the Invention] [Industrial Application Field] The present invention provides a variable display device on a game board, and provides an advantageous special prize in which a player can win many prize balls based on the display state of the variable display device. This invention relates to an improvement of a pachinko game machine that provides a gaming state.

[従来の技術] 従来、例えばフィバ−と称される機種で代表されるよう
に、遊技盤上に可変表示装置、始動入賞口及び可変表示
装置を設け、始動入賞ロム打玉が入賞すると可変表示装
置の表示状態の変化を開始させるとともに、一定時間後
に停止させ、その停止した表示装置の表示状態に基いて
可変入賞装置を著しく打玉の入賞し易い特賞遊技状態に
変化させるようにしたパチンコ遊技機は多く知られてい
る。
[Prior Art] Conventionally, as typified by a model called Fiber, a variable display device, a starting prize opening, and a variable display device are provided on a game board, and when a starting winning ROM hit ball wins, a variable display is displayed. A pachinko game in which a change in the display state of the device is started and then stopped after a certain period of time, and the variable winning device is changed to a special prize game state in which it is extremely easy to win a winning ball based on the stopped display state of the display device. Many machines are known.

[発明が解決しようとする問題点コ ところで、この種のパチンコ遊技機は打玉が始動入賞口
へ入賞して可変表示装置の表示状態が変化しない限り特
賞遊技状態になる機会に恵まれない。このため、打玉が
始動入賞口へなかなか入らず表示状態の変化回数が少な
いと遊技者の遊技意欲が失われるばかりでなく、遊技の
興趣が著しく減退して人気の低下につながる。一方、始
動入賞ロム打玉を入り易いようにして表示状態の変化回
数を多くすると、その入賞ごとに一定数(例えば13個
)の景品玉が排出されることになり、遊技店が多大な損
失を受けて経営が成り立たなくなる。
[Problems to be Solved by the Invention] By the way, this type of pachinko game machine does not have the opportunity to enter the special prize game state unless a ball hits the starting prize hole and the display state of the variable display device changes. For this reason, if the hit ball does not easily enter the starting prize opening and the number of times the display state changes is small, not only will players lose their desire to play, but the game will also become less interesting and less popular. On the other hand, if you increase the number of times the display state changes by making it easier to enter winning ROM balls at the start, a certain number (for example, 13) of prize balls will be released each time a prize is won, and the game arcade will suffer a huge loss. As a result, business becomes unviable.

そこで、遊技店では毎日の釘調整により始動入賞口への
入賞確率を調整することによって上述の問題点に対処し
ているが、遊技者に充分な満足を与えるに至っていない
のが現状である。
Therefore, in game parlors, the above-mentioned problem is dealt with by adjusting the winning probability in the starting winning hole by adjusting the nails every day, but the current situation is that this does not give sufficient satisfaction to the players.

それゆえに、本発明の目的は、可変表示装置の表示状態
の変化回数を格段に多くして遊技者の遊技意欲を高める
ことができ、かつ遊技店が多大な損失を受けることのな
いような、パチンコ遊技機を提供することである。
Therefore, an object of the present invention is to significantly increase the number of times the display state of the variable display device changes to increase the player's desire to play, and to prevent the game arcade from suffering a large loss. To provide a pachinko game machine.

[問題点を解決するための手段] 本発明は、複数の普通入賞口と、複数種類の識別記号を
順次的に可変表示し得る可変表示装置と、この可変表示
装置の表示状態の変化を開始させるための複数の始動入
賞口と、前記可変表示装置が予かじめ定める特定の識別
記号の組合せになったとき著しく打玉の入賞を容易にす
る可変入賞装置を遊技盤上に設けたパチンコ遊技機にお
いて、1個若しくは複数の景品玉放出装置を具備させる
[Means for Solving the Problems] The present invention provides a variable display device that can sequentially and variably display a plurality of ordinary winning holes, a plurality of types of identification symbols, and a change in the display state of the variable display device. A pachinko game in which a game board is provided with a plurality of start-up winning openings for making the player win a prize, and a variable winning device that greatly facilitates the winning of balls when the variable display device becomes a combination of a predetermined specific identification symbol. The machine is equipped with one or more prize ball discharging devices.

そして、打玉が前記始動入賞口へ入賞したとき放出され
る景品玉数と、打玉が前記普通入賞口又は可変入賞装置
へ入賞したとき放出される景品玉数とを異ならせるよう
にしたものである。
The number of prize balls released when the hit ball enters the starting prize opening is made different from the number of prize balls released when the hit ball enters the normal winning opening or the variable winning device. It is.

[実施例コ 以下本発明を図面について説明する。第1図は本発明の
一実施例のパチンコ遊技機の正面図である。パチンコ遊
技機1は、前面下方に景品玉を貯留して打玉発射部へ導
く打玉供給皿2、該打玉供給皿2に貯留される景品玉が
溢れたときに溢出した景品玉を貯留する貯留皿3.打玉
操作ハンドル4、停止スイッチ30が配設され、遊技盤
5には多数の障害釘6.複数の普通入賞ロア、チューリ
ップ等の可変入賞口8が設けられる。また、遊技盤5の
ほぼ中央部には可変表示装置9.複数の始動入賞口10
a〜10cが設けられるとともに、遊技盤5の下方部に
は可変入賞装置11が配設される。
[Example] The present invention will be described below with reference to the drawings. FIG. 1 is a front view of a pachinko game machine according to an embodiment of the present invention. The pachinko game machine 1 includes a hit ball supply tray 2 that stores prize balls in the lower part of the front surface and guides them to a hit ball firing section, and stores prize balls that overflow when the prize balls stored in the hit ball supply tray 2 overflow. 3. A ball-hitting operation handle 4 and a stop switch 30 are provided, and the game board 5 has a large number of obstacle nails 6. A plurality of normal winning lowers, variable winning openings 8 such as tulips, etc. are provided. Also, approximately in the center of the game board 5 is a variable display device 9. Multiple starting prize openings 10
a to 10c are provided, and a variable winning device 11 is provided below the game board 5.

可変表示装置9は、第5図に示すように遊技盤5に装着
するための基板9aを有する。基板9aには円径部が設
けられ、その内周縁部には識別記号として0,1・・・
・・・9の数字が等間隔に付されている。また、円径部
の中央にはデジタル表示器9bが設けられ、この表示器
9bの周囲には2重環状に内周ランプ表示部9c及び外
周ランプ表示部9dが設けられている。そして、各ラン
プ表示部9C及び9dには前記0,1・・・・・・9の
各数字の径方向に向う中心線上に点灯ランプ9c’及び
9d’が設けられている。前記デジタル表示器9bは、
1から0までの数字を電気的に変換表示するものである
。この可変表示装W9は打玉が始動入賞口10のいづれ
かに入賞すると、その入賞上が後述の検出スイッチ12
で検出され、この検出出力によりデジタル表示器9bに
よって電気的に表示される識別記号(数字)を順次的に
変化させるとともに、内周ランプ表示部9c及び外周ラ
ンプ表示部9dの各点灯ランプ90′、及び9d’ を
右回り又は左回りに順次点灯させる。そして、タイマで
設定された一定時間後、又はその一定時間内に遊技者に
よって停止スイッチ30が操作されるとデジタル表示器
9bの可変表示を停止させるとともに、各点灯ランプ9
c’及び9d’の点灯位置を固定する。このときのデジ
タル表示器9bの表示並びに点灯ランプ9c’及び9d
’の点灯位置の組合せが判定回路により特賞遊技状態を
付与するように定められたものか否かを判定し、その判
定結果によって可変入賞装置11の変化開成態様が定め
られる。
The variable display device 9 has a substrate 9a for mounting on the game board 5, as shown in FIG. The substrate 9a is provided with a circular diameter portion, and the inner peripheral edge thereof has identification symbols 0, 1, . . .
...The numbers 9 are placed at equal intervals. Further, a digital display 9b is provided at the center of the circular diameter portion, and an inner lamp display portion 9c and an outer lamp display portion 9d are provided in a double ring shape around this display 9b. In each of the lamp display sections 9C and 9d, lighting lamps 9c' and 9d' are provided on the center line of each of the numbers 0, 1, . . . 9 in the radial direction. The digital display 9b is
It electrically converts and displays numbers from 1 to 0. This variable display device W9 indicates that when a hit ball enters any of the starting winning holes 10, the winning position is detected by a detection switch 12, which will be described later.
Based on this detection output, the identification symbols (numbers) electrically displayed on the digital display 9b are sequentially changed, and each lit lamp 90' of the inner lamp display section 9c and the outer lamp display section 9d is detected. , and 9d' are turned on sequentially clockwise or counterclockwise. Then, when the stop switch 30 is operated by the player after a certain period of time set by the timer or within the certain period of time, the variable display on the digital display 9b is stopped, and each lighting lamp 9
Fix the lighting positions of c' and 9d'. At this time, the display on the digital display 9b and the lighting lamps 9c' and 9d
A determination circuit determines whether or not the combination of lighting positions of ' is determined to give a special prize game state, and the change opening mode of the variable winning device 11 is determined based on the determination result.

可変入賞装置11は、第6図に示すように遊技盤5に装
着する取付基板11aを有し、その中央部分には玉の入
賞可能な透孔11bが形成される。透孔11bの前面に
は開閉板11cが前面側に開閉自在に設けられる。開閉
板11cは下辺が軸11dで軸支され、また開閉板11
cの裏面の一側下端には係合片lieが一体に形成され
る。この係合片11eの上方には一端を軸11fで軸支
したレバー11gの他端が連係され、該レバー11gの
上部位置にはソレノイドllhのプランジャlliが接
触状に臨む。動作において、開閉板11cはソレノイド
llhが消磁した状態においてはプランジャlliに巻
装したコイルばね11jによりレバー11gを介して係
合片11eが押し下げられて透孔11bを閉じ、ソレノ
イドllhが励磁してプランジャIliが上方へ吸引さ
れることにより図示のように前面側に開いて透孔11b
八打玉を受入れ可能として構成されるものである。
As shown in FIG. 6, the variable winning device 11 has a mounting board 11a that is attached to the game board 5, and a through hole 11b into which a ball can be won is formed in the center of the mounting board 11a. An opening/closing plate 11c is provided on the front side of the through hole 11b so as to be freely openable and closable. The lower side of the opening/closing plate 11c is supported by a shaft 11d, and the opening/closing plate 11
An engagement piece lie is integrally formed at the lower end of one side of the back surface of c. A lever 11g whose one end is pivotally supported by a shaft 11f is connected to the upper side of the engagement piece 11e, and a plunger lli of a solenoid llh faces in contact with the upper position of the lever 11g. In operation, when the solenoid llh is demagnetized, the opening/closing plate 11c pushes down the engaging piece 11e via the lever 11g by the coil spring 11j wound around the plunger lli to close the through hole 11b, and the solenoid llh is energized. When the plunger Ili is sucked upward, the through hole 11b opens to the front side as shown in the figure.
It is configured to accept eight-hit balls.

第2図は本発明の一実施例のパチンコ遊技機の裏面図、
第3図は遊技盤の裏面の要部図解図である。遊技盤5の
裏面には第3図に示すようにカバ一部材13が装着され
る。このカバ一部材13には始動入賞口10a〜10c
へ入賞した打玉を合流して集める集合通路14が形成さ
れ、この集合通路14の途中に始動入賞口10a〜10
cに入賞した打玉を検出するための検出スイッチ12が
設けられる。また、カバ一部材13には普通入賞ロア、
可変入賞口8゜可変入賞装置11へ入賞した打玉の通路
16がそれぞれ形成され、その通路16の出口に検出ス
イッチ17が設けられる。
FIG. 2 is a back view of a pachinko game machine according to an embodiment of the present invention;
FIG. 3 is an illustrative view of the main parts of the back side of the game board. A cover member 13 is attached to the back surface of the game board 5 as shown in FIG. This cover member 13 has starting prize openings 10a to 10c.
A gathering passage 14 is formed in which the winning balls are merged and collected, and in the middle of this gathering passage 14 there are starting prize openings 10a to 10.
A detection switch 12 is provided for detecting a winning ball. In addition, the cover part 13 includes a normal winning lower,
Variable winning opening 8° A path 16 for balls won into the variable winning device 11 is formed, and a detection switch 17 is provided at the exit of the path 16.

パチンコ遊技機1の機枠裏面には機構板19がカバ一部
材13に密着して開閉自在に設けられる。機橋板19の
内面にはカバ一部材13から落下する入賞上を集合する
玉寄せ20が形成され、その出口に入賞玉排出通路18
が形成される。また、第2図に示すように機構板19の
外表面上端には景品玉タンク21が配設されるとともに
、中央部右側には景品玉タンク21からの景品玉が誘導
樋22を介して送られる景品玉放出装置23が配設され
る。景品玉放出装置23の下方には景品玉放出装置23
から放出された景品玉を打玉供給皿2及び貯留皿3へ導
くための景品玉排出樋24が形成される。
A mechanism plate 19 is provided on the back surface of the machine frame of the pachinko game machine 1 in close contact with a cover member 13 so as to be openable and closable. On the inner surface of the machine bridge board 19, a ball gathering 20 is formed to collect winning balls falling from the cover member 13, and a winning ball discharge passage 18 is formed at its exit.
is formed. Further, as shown in FIG. 2, a prize ball tank 21 is disposed at the upper end of the outer surface of the mechanism plate 19, and a prize ball tank 21 is fed through a guide gutter 22 to the right of the center. A prize ball discharging device 23 is provided. Below the prize ball releasing device 23 is the prize ball releasing device 23.
A prize ball discharge gutter 24 is formed to guide prize balls released from the ball to the ball supply tray 2 and the storage tray 3.

前記景品玉放出装置23は、第4図に示すように誘導樋
22に連通して景品玉が一列で並ぶ2条の通路部25a
、25bを前後に形成した樋部材26と、この樋部材2
6の下端近くに設けられ、通路部25a。
As shown in FIG. 4, the prize ball discharging device 23 has two passage sections 25a that communicate with the guide gutter 22 and line up the prize balls in a row.
, 25b formed on the front and back, and this gutter member 2.
6, and is provided near the lower end of the passage section 25a.

25bの賃上を1側車位で放出させる装置27と、この
装置27を駆動させるための駆動源たる電磁石28とで
構成される。装置27は両端部に爪部29.30を有し
たアンカ一部材31と、樋部材26の下端近くに軸32
により回転自在に軸支された回転体33とで構成される
。該回転体33は外周に数個の円弧面34と、賃上が嵌
入し得る凹窪35(本実施例では5個)を等間隔で形成
した2枚の円盤36.37間に外周に数個の係合歯38
(本実施例では10個)を有したガンギ車39を同心的
に設けて一体をなしている。回転体33の2枚の円盤3
6.37は、一方の円盤36の円弧面34が一方の通路
部25aの下端開口に臨んで賃上の落下を阻止している
とき、他方の円盤37の凹窪35が他方の通路部25b
の下端開口に臨んで賃上の落下を阻止するように喰違い
状になっている。
It is composed of a device 27 for discharging the wages of 25b at the first vehicle position, and an electromagnet 28 which is a driving source for driving this device 27. The device 27 includes an anchor member 31 with claws 29,30 at each end and a shaft 32 near the lower end of the gutter member 26.
The rotating body 33 is rotatably supported by a rotating body 33. The rotating body 33 has several arcuate surfaces 34 on the outer periphery and a number of recesses 35 (in this embodiment, five) formed at equal intervals on the outer periphery. engagement teeth 38
Escape wheels 39 having (10 in this embodiment) are provided concentrically to form an integral unit. Two disks 3 of rotating body 33
6.37 shows that when the arcuate surface 34 of one disc 36 faces the lower end opening of one passage section 25a to prevent the top from falling, the recess 35 of the other disc 37 faces the lower end opening of one passage section 25a.
It faces the opening at the lower end and has a staggered shape to prevent the top from falling.

前記アンカ一部材31は中央部が軸4oによって揺動自
在に軸支されており、該軸支部より側方に延びる突出片
部41に電磁石28に接近対向する永久磁石42を固設
している。また、アンカ一部材31はばね43により矢
示方向に付勢されており、電磁石28が消磁していると
きは一方の爪部29がガンギ車39の歯38に係合して
回転体330回転を制止し、電磁石28が励磁されると
該電磁石28と永久磁石42との反発力によって揺動し
、一方の爪部29が歯38より外れる時分に他方の爪3
0を他の歯の中途に接近するようにしてガンギ車39の
回転を半歯づつに制限している。
The anchor member 31 is pivotally supported at its center by a shaft 4o, and a permanent magnet 42 that approaches and opposes the electromagnet 28 is fixed to a projecting piece 41 that extends laterally from the shaft support. . The anchor member 31 is biased in the direction of the arrow by a spring 43, and when the electromagnet 28 is demagnetized, one of the claws 29 engages with the teeth 38 of the escape wheel 39, causing the rotating body to rotate 330 times. When the electromagnet 28 is excited, it swings due to the repulsive force between the electromagnet 28 and the permanent magnet 42, and when one claw part 29 comes off the tooth 38, the other claw 3
Rotation of the escape wheel 39 is limited to half teeth at a time by making the escape wheel 39 approach the middle of the other teeth.

前記電磁石28は、パルス発生回路、カウンタ回路、出
力制御回路を介して前記検出スイッチ12及び17に接
続される。本実施例では検出スイッチ12が入賞上を検
出すると例えば3個のパルスを発生し、検出スイッチ1
7が入賞上を検出すると13個のパルスを発生するよう
に設定される。また、前記検出スイッチ12は、始動入
賞口10a〜10cへの入賞上を検出することによって
前述の可変表示装置9の表示状態を変化させるのに用い
られる。
The electromagnet 28 is connected to the detection switches 12 and 17 via a pulse generation circuit, a counter circuit, and an output control circuit. In this embodiment, when the detection switch 12 detects winning, it generates, for example, three pulses, and the detection switch 1
7 is set to generate 13 pulses when it detects a win. Further, the detection switch 12 is used to change the display state of the variable display device 9 by detecting winnings in the starting winning openings 10a to 10c.

このように構成された本発明のパチンコ遊技機によれば
、遊技盤5へ打込まれた打玉が始動入賞口10a〜10
cのいづれがへ入賞すると、該打玉はカバ一部材13の
集合通路14を流下して検出スイッチ12で検出されな
がら玉寄せ2oへ落下し、入賞玉排出通路18へ排出さ
れる。検出スイッチ12が打玉を検出すると、前記可変
表示装置9の各点灯ランプ9c’及び9d’ を連続的
に高速で変換移動させるとともに、デジタル表示器9b
の0.1・・・・・・9までの数字を変換表示させる。
According to the pachinko game machine of the present invention configured in this way, the balls hit into the game board 5 are placed in the starting winning holes 10a to 10.
When one of the balls c wins a prize, the hit balls flow down the collection passage 14 of the cover member 13, fall into the ball collection 2o while being detected by the detection switch 12, and are discharged to the winning ball discharge passage 18. When the detection switch 12 detects a hit ball, the lighting lamps 9c' and 9d' of the variable display device 9 are continuously converted and moved at high speed, and the digital display 9b is switched on.
Convert and display numbers up to 0.1...9.

そして、デジタル表示器9b、各点灯ランプ9c’及び
9d’が停止した状態において、例えばデジタル表示器
9b、点灯ランプ9c’及び9d’が予かじめ設定した
組合せを表示するとその組合せに応じた出力が制御回路
に送られ、可変入賞装置11のソレノイドllhを励磁
して開閉板11cを打玉の受入れが可能なように開成さ
せる。この数字の組合せは例えばデジタル表示器9b、
各点灯ランプ9c’及び9d’ がr7J 、r7J 
、r7Jの数字を表示した場合、特賞遊技状態となって
開閉板11cを一定時間(例えば30秒)開き続け、閉
じた後再び開成する動作が繰り返えし行われ遊技者にと
って多大な利益が付与される。
When the digital display 9b and the lighting lamps 9c' and 9d' are in a stopped state, for example, when the digital display 9b and the lighting lamps 9c' and 9d' display a preset combination, an output corresponding to the combination is output. is sent to the control circuit, which excites the solenoid llh of the variable winning device 11 to open the opening/closing plate 11c so that it can receive the ball. This combination of numbers is displayed on the digital display 9b, for example.
Each lighting lamp 9c' and 9d' is r7J, r7J
, r7J is displayed, a special prize game state is entered, and the action of keeping the opening/closing plate 11c open for a certain period of time (for example, 30 seconds), closing it, and then opening it again is repeated, resulting in great profits for the player. Granted.

また、検出スイッチ12の検出信号がパルス発生回路を
作動し、その出力はカウンタ回路に検出され、カウンタ
回路に3個のパルスが与えられる。
Further, the detection signal from the detection switch 12 operates a pulse generation circuit, the output of which is detected by a counter circuit, and three pulses are given to the counter circuit.

そして、カウンタ回路からの出力が出力制御回路に与え
られ、景品玉放出装置23の電磁石28をパルス数に応
じた回数すなわち3回だけ励磁または消磁の動作を断続
的に繰返えさせる。電磁石28が励磁すると、該電磁石
28と永久磁石42の間に反発力が生じ、該反発力ばば
ね43に抗して永久磁石42を下降してアンカ一部材3
1を揺動する。また、電磁石28が消磁すると反発力が
無(なりアンカ一部材31はばね43の付勢によって元
の位置に戻る。この動作により、ガンギ車39の歯38
が一歯進められ、周円盤36.37を1/10回転させ
る。これによって、円盤36.37の一方の凹窪部35
に嵌入して落下が阻止されていた景品玉が景品玉排出樋
24へ排出される。
Then, the output from the counter circuit is given to the output control circuit, and the electromagnet 28 of the prize ball release device 23 is intermittently repeated to excite or demagnetize the number of times corresponding to the number of pulses, that is, three times. When the electromagnet 28 is excited, a repulsive force is generated between the electromagnet 28 and the permanent magnet 42, and the permanent magnet 42 is lowered against the repulsive force spring 43, and the anchor member 3
Rock 1. Furthermore, when the electromagnet 28 is demagnetized, there is no repulsive force (and the anchor member 31 returns to its original position by the bias of the spring 43. This operation causes the teeth 38 of the escape wheel 39 to
is advanced by one tooth, causing the circumferential disks 36 and 37 to rotate by 1/10. As a result, one of the concave portions 35 of the disks 36 and 37
The prize balls, which have been stuck in and prevented from falling, are discharged to the prize ball discharge gutter 24.

すなわち、打玉が始動入賞口10a〜10cのいづれか
へ入賞すると検出スイッチ12で検出され、この検出信
号により可変表示装置9の表示状態の変化作動を開始さ
せると同時に、景品玉放出装置23の電磁石28を3回
励磁と消磁を繰り返えさせ、これによって3個の景品玉
を景品玉排出樋24へ放出する。尚、景品玉放出装置2
3の更に詳しい作用説明は、本出願人による特願昭59
−199119号に記載されている。
That is, when a hit ball enters any of the starting prize openings 10a to 10c, it is detected by the detection switch 12, and this detection signal causes the variable display device 9 to start changing the display state, and at the same time, the electromagnet of the prize ball release device 23 is activated. 28 is repeatedly excited and demagnetized three times, thereby releasing three prize balls into the prize ball discharge gutter 24. In addition, prize ball release device 2
A more detailed explanation of the action of 3 can be found in the patent application filed in 1983 by the applicant.
-199119.

一方、遊技盤5へ打込まれた打玉が普通入賞ロア、可変
入賞口8へ入賞した場合、或いは可変入賞装置11の開
成状態のとき入賞した打玉は、カバ一部材13の通路1
6を流下して検出スイッチ17で検出されながら玉寄せ
20へ落下し、入賞玉排出通路18へ排出される。検出
スイッチ17が打玉を検出すると、その検出信号がパル
ス発生回路を作動し、その出力はカウンタ回路に送出さ
れカウンタ回路に13個のパルスが与えられる。そして
、カウンタ回路からの出力が出力制御回路に与えられ、
景品玉放出装置23の電磁石28をパルス数に応じた回
数すなわち13回励磁と消磁を繰り返えし、前述のよう
に13個の景品玉を景品玉排出樋24へ放出する。
On the other hand, when a hit ball hit into the game board 5 wins a prize in the normal winning lower, variable winning opening 8, or when the variable winning device 11 is in the open state, the hit ball hits the passage 1 of the cover member 13.
6 flows down, falls to the ball collecting 20 while being detected by the detection switch 17, and is discharged to the winning ball discharge passage 18. When the detection switch 17 detects a hit ball, the detection signal activates the pulse generation circuit, the output of which is sent to the counter circuit, and 13 pulses are given to the counter circuit. Then, the output from the counter circuit is given to the output control circuit,
The electromagnet 28 of the prize ball discharging device 23 is repeatedly excited and demagnetized a number of times according to the number of pulses, that is, 13 times, and the 13 prize balls are discharged into the prize ball discharge gutter 24 as described above.

尚、前記景品玉個数は1個を含む任意の個数に設定すれ
ばよい。
The number of prize balls may be set to any number including one.

上述のように1本発明によれば、打玉が始動入賞口10
a〜10cへ入賞したとき放出される景品玉数を普通入
賞ロア又は可変入賞装置11へ入賞したとき放出される
景品玉数と異ならせて少なくすることにより、始動入賞
口10a〜10cへの入賞確率を格段に高くしても遊技
店が多大な損失を受けることかない。一方、遊技者にと
っては始動入賞口10a〜10cへの入賞確率が高けれ
ば、可変表示装置9の表示状態を変化させる機会が非常
に多くなり、特賞遊技状態になる期待感が常に与えられ
て遊技意欲を著しく高めることができる。
As described above, according to one aspect of the present invention, the hit ball enters the starting prize opening 10.
By making the number of prize balls released when a prize is won in a to 10c different from the number of prize balls released when a prize is won to the normal winning lower or the variable winning device 11, and thereby reducing the number of prize balls, a prize is won to the starting winning openings 10a to 10c. Even if the probability is made much higher, the game arcade will not suffer a huge loss. On the other hand, for the player, if the probability of winning a prize in the starting prize openings 10a to 10c is high, there will be many opportunities to change the display state of the variable display device 9, and the player will always be given a sense of expectation of entering the special prize game state and play the game. Can significantly increase motivation.

第7図は本発明の他の実施例のパチンコ遊技機の裏面図
、第8図は遊技盤の裏面の要部図解図である。この実施
例のパチンコ遊技機が第2図と異なる点は、前述の景品
玉放出装置23の他に更に別の景品玉放出装置144を
備えていることである。そして、始動入賞口10a〜1
0cへ打玉が入賞したとき、景品玉放出装置23により
任意個数の景品玉を放出し、また始動入賞口10a〜1
0c以外の普通入賞ロア、可変入賞装置11等へ打玉が
入賞したとき、景品玉放出装置44により始動入賞口1
0a〜10cへ入賞した打玉とは異なる一定数の景品玉
を放出するようにしたことである。尚、第2図と同一部
分は同一符号で示し、詳細な説明を省略する。
FIG. 7 is a back view of a pachinko game machine according to another embodiment of the present invention, and FIG. 8 is an illustrative view of the main parts of the back of the game board. The pachinko game machine of this embodiment is different from that shown in FIG. 2 in that, in addition to the aforementioned prize ball releasing device 23, it is further provided with another prize ball releasing device 144. And starting prize opening 10a~1
When a ball hits 0c, a given number of prize balls are released by the prize ball release device 23, and the starting winning slots 10a to 1
When a hit ball wins a prize in the normal winning lower, variable winning device 11, etc. other than 0c, the prize ball release device 44 activates the starting winning slot 1.
A certain number of prize balls are released, which is different from the winning balls from 0a to 10c. Note that the same parts as in FIG. 2 are indicated by the same reference numerals, and detailed explanation will be omitted.

第7図において、景品玉タンク21と連通ずる誘導樋2
2には、景品玉を景品玉放出装置23へ導くための通路
部25a、25bの他に景品玉放出袋w44へ導くため
の通路部45a、45bが形成される。景品玉放出装置
44は、第9図に示すように通路部45a。
In FIG. 7, the prize ball tank 21 and the sliding guide gutter 2
2, in addition to passage parts 25a and 25b for guiding the prize balls to the prize ball discharging device 23, passage parts 45a and 45b for guiding the prize balls to the prize ball discharging bag w44 are formed. The prize ball discharging device 44 has a passage section 45a as shown in FIG.

45bと連通状の景品玉ケース46を備える。景品玉ケ
ース46は、常態では第9図実線のように下端開口を弁
板47に臨ませて定量数(例えば13個)の景品玉が充
填されており、また同図鎖線のように軸48を支点にし
て傾動することにより、景品玉を景品玉排出樋24へ排
出するようになっている。
45b and a communicating prize ball case 46. The prize ball case 46 is normally filled with a fixed number (for example, 13) of prize balls with its lower end opening facing the valve plate 47 as shown by the solid line in FIG. The prize balls are discharged to the prize ball discharging gutter 24 by tilting with the fulcrum as the fulcrum.

また、機構板19の玉寄せ20の出口と連通状の入賞排
出通路18の途中には入賞玉排出処理袋[49が配設さ
れる。入賞玉排出処理装置49は、外周面に入賞上を嵌
入保持し得る複数の保持孔50が形成され、かっモータ
56により常時回転させられる回転体51と、この回転
体51の保持孔50に嵌入した入賞上により揺動し、リ
ンク機構52を介して前記景品玉ケース46を傾動する
レバー53とを備える。
In addition, a winning ball discharging bag [49] is disposed in the middle of the winning ball discharging passage 18 communicating with the exit of the ball collecting 20 of the mechanism plate 19. The winning ball discharging device 49 has a plurality of holding holes 50 formed on its outer circumferential surface into which winning balls can be fitted and held, and a rotating body 51 that is constantly rotated by a bracket motor 56 and a rotating body 51 that is fitted into the holding holes 50 of this rotating body 51. The lever 53 is provided with a lever 53 that swings when a prize is won and tilts the prize ball case 46 via a link mechanism 52.

また、カバ一部材13が装着された遊技盤5には始動入
賞口10a〜10cへ入賞した打玉の集合通路14と連
通状に誘導溝54が掘設され、その出口を入賞玉排出通
路18の下流端に臨ませている。前記誘導溝54の上面
はブリキ板等の薄い金属板55により塞がれる。尚、こ
の実施例ではカバ一部材13の通路16を流下する打玉
を検出するための検出スイッチ17は必要としない。
In addition, a guide groove 54 is dug in the game board 5 to which the cover member 13 is attached, which communicates with the collection path 14 of the balls won into the starting winning openings 10a to 10c, and the exit of the guiding groove 54 is connected to the winning ball discharge path 18. It faces the downstream end of the river. The upper surface of the guide groove 54 is closed with a thin metal plate 55 such as a tin plate. In this embodiment, the detection switch 17 for detecting the ball flowing down the passage 16 of the cover member 13 is not required.

この本発明の他の実施例のパチンコ遊技機は、打玉が始
動入賞口10a〜10cのいづれかへ入賞すると、カバ
一部材13の集合通路14を流下して検出スイッチ12
で検出されながら誘導溝54から入賞玉排出通路18へ
導かれ、機外へ排出処理される。そして、検出スイッチ
12の検出信号により前述したように可変表示装置9の
表示状態の変化作動を開始させると同時に、景品玉放出
装置23の電磁石28を3回励磁と消磁を繰り返えさせ
、これによって3個の景品玉を景品玉排出樋24へ放出
する。
In the pachinko game machine according to another embodiment of the present invention, when a ball hits any of the starting winning holes 10a to 10c, it flows down the collecting passage 14 of the cover member 13 and passes through the detection switch 12.
The winning balls are guided from the guide groove 54 to the winning ball discharge passage 18 while being detected by the machine, and are discharged outside the machine. Then, as described above, the detection signal from the detection switch 12 starts changing the display state of the variable display device 9, and at the same time, the electromagnet 28 of the prize ball release device 23 is repeatedly excited and demagnetized three times. The three prize balls are discharged into the prize ball discharge gutter 24.

一方、打玉が普通入賞ロア、可変入賞口8へ入賞した場
合、或いは可変入賞装置11の開成状態のとき入賞した
打玉は、カバ一部材13の通路16から玉寄せ20へ落
下し、その出口から入賞玉排出処理装置49へ導かれ、
回転体51の保持孔50のいづれかに落ち込んで1個づ
つ入賞玉排出通路18へ排出処理される。そして、保持
孔50に落ち込んだ入賞上によりレバー53を揺動し、
これによってリンク機構52を介して景品玉ケース46
を傾動させ、一定数(本実施例では13個)の景品玉を
景品玉排出樋24へ放出する。
On the other hand, when the hit ball enters the normal winning lower, the variable winning opening 8, or when the variable winning device 11 is in the open state, the hit ball falls from the passage 16 of the cover member 13 to the ball collecting 20, and its The winning balls are guided from the exit to the winning ball discharge processing device 49,
The winning balls fall into one of the holding holes 50 of the rotating body 51 and are discharged one by one to the winning ball discharging passage 18. Then, the lever 53 is swung by the prize that has fallen into the holding hole 50,
As a result, the prize ball case 46 is connected via the link mechanism 52.
is tilted to release a certain number (13 in this embodiment) of prize balls into the prize ball discharge gutter 24.

上述のように本発明のパチンコ遊技機は、打玉が始動入
賞口10a〜10cへ入賞したとき放出される景品玉数
と、打玉が普通入賞ロア、或いは可変入賞装置11へ入
賞したとき放出される景品玉数とを異ならせ、打玉が始
動入賞口10a〜10cへ入賞した場合に放出する景品
玉数を少なくするようにしているので、始動入賞口10
a〜10cへの入賞確率を格段に高くしても遊技店が多
大な損失を受けることがない。一方、遊技者にとっては
始動入賞口10a〜10cへの入賞確率が高ければ、可
変表示装置9の表示状態を変化させる機会が非常に多く
なり、特賞遊技状態になる期待感が常に与えられて遊技
意欲を著しく高めることができる。
As described above, the pachinko game machine of the present invention has a number of prize balls released when a hit ball enters the starting winning slots 10a to 10c, and a number of prize balls released when a hit ball enters the normal winning lower or the variable winning device 11. Since the number of prize balls to be released is different from the number of prize balls to be released when a hit ball enters the starting winning holes 10a to 10c, the number of prize balls released is reduced.
To prevent a game parlor from suffering a great loss even if the probability of winning a to 10c is greatly increased. On the other hand, for the player, if the probability of winning a prize in the starting prize openings 10a to 10c is high, there will be many opportunities to change the display state of the variable display device 9, and the player will always be given a sense of expectation of entering the special prize game state and play the game. Can significantly increase motivation.

[発明の効果コ 一16= 以上のように、本発明によれば、可変表示装置の表示状
態を変化させる始動入賞口への打玉の入賞確率を格段に
高くしたゲージ構成が可能となるので、遊技者の興味を
引きやすく、しかも遊技の面白さを著しく向上できる等
の特有の効果を有するものである。
[Effect of the invention 16= As described above, according to the present invention, it is possible to construct a gauge that significantly increases the winning probability of balls hitting the starting winning hole that changes the display state of the variable display device. , which has unique effects such as being able to easily attract players' interest and significantly improving the fun of the game.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の一実施例のパチンコ遊技機の正面図、
第2図は第1図のパチンコ遊技機の裏面図、第3図は遊
技盤の裏面の要部図解図、第4図は景品玉放出装置23
の斜視図、第5図は可変表示装置の正面図、第6図は可
変入賞装置の斜視図、第7図は本発明の他の実施例のパ
チンコ遊技機の裏面図、第8図は第7図のパチンコ遊技
機の遊技盤裏面の要部図解図、第9図は景品玉放出装置
44の作用を説明する正面図である。 1・・・・パチンコ遊技機、5・・・・遊技盤、7・・
・・普通入賞口、9・・・・可変表示装置、10a〜1
0c・・・・始動入賞口、11・・・・可変入賞装置、
23.24・・・・景品玉放出装置。 第覆図 第2図 第8図 第4図 第6図 第5図 珊1凶 第8図
FIG. 1 is a front view of a pachinko game machine according to an embodiment of the present invention;
Figure 2 is a back view of the pachinko machine shown in Figure 1, Figure 3 is an illustrative diagram of the main parts of the back of the game board, and Figure 4 is the prize ball release device 23.
5 is a front view of the variable display device, FIG. 6 is a perspective view of the variable winning device, FIG. 7 is a back view of a pachinko game machine according to another embodiment of the present invention, and FIG. FIG. 7 is an illustrative view of the main parts of the back side of the game board of the pachinko game machine, and FIG. 9 is a front view illustrating the operation of the prize ball discharging device 44. 1... Pachinko game machine, 5... Game board, 7...
・・Normal winning opening, 9・・・Variable display device, 10a~1
0c...starting prize opening, 11...variable winning device,
23.24...Prize ball release device. Figure 2 Figure 8 Figure 4 Figure 6 Figure 5 Coral 1 Figure 8

Claims (1)

【特許請求の範囲】 複数の普通入賞口と、複数種類の識別記号を順次的に可
変表示し得る可変表示装置と、この可変表示装置の表示
状態の変化を開始させるための複数の始動入賞口と、前
記可変表示装置が予かじめ定める特定の識別記号の組合
せになつたとき著しく打玉の入賞を容易にする可変入賞
装置を遊技盤上に設けたパチンコ遊技機において、 1個若しくは複数の景品玉放出装置を備え、打玉が前記
始動入賞口へ入賞したとき放出される景品玉数と、打玉
が前記普通入賞口又は可変入賞装置へ入賞したとき放出
される景品玉数とを異ならせるようにしたことを特徴と
するパチンコ遊技機。
[Claims] A plurality of normal winning openings, a variable display device that can sequentially variably display a plurality of types of identification symbols, and a plurality of start winning openings for starting a change in the display state of the variable display device. and a pachinko game machine in which a variable winning device is provided on the game board, which greatly facilitates winning of balls when the variable display device matches a predetermined combination of specific identification symbols, A prize ball discharging device is provided, and the number of prize balls released when the hit ball enters the starting prize opening is different from the number of prize balls released when the hit ball enters the normal winning opening or the variable prize winning device. A pachinko game machine characterized by being able to play.
JP61161587A 1986-07-09 1986-07-09 Pinball game machine Pending JPS6319174A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP61161587A JPS6319174A (en) 1986-07-09 1986-07-09 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP61161587A JPS6319174A (en) 1986-07-09 1986-07-09 Pinball game machine

Publications (1)

Publication Number Publication Date
JPS6319174A true JPS6319174A (en) 1988-01-26

Family

ID=15737963

Family Applications (1)

Application Number Title Priority Date Filing Date
JP61161587A Pending JPS6319174A (en) 1986-07-09 1986-07-09 Pinball game machine

Country Status (1)

Country Link
JP (1) JPS6319174A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6329678A (en) * 1986-07-23 1988-02-08 株式会社 ニユ−ギン Pinball machine
JPS6371276A (en) * 1986-09-12 1988-03-31 株式会社足立ライト工業所 Pinball game machine
JPH0568736A (en) * 1992-03-18 1993-03-23 Universal Kk Pinball machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS635773A (en) * 1986-06-26 1988-01-11 マルホン工業株式会社 Pinball game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS635773A (en) * 1986-06-26 1988-01-11 マルホン工業株式会社 Pinball game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6329678A (en) * 1986-07-23 1988-02-08 株式会社 ニユ−ギン Pinball machine
JPS6371276A (en) * 1986-09-12 1988-03-31 株式会社足立ライト工業所 Pinball game machine
JPH0568736A (en) * 1992-03-18 1993-03-23 Universal Kk Pinball machine
JPH0767499B2 (en) * 1992-03-18 1995-07-26 ユニバーサル販売株式会社 Pachinko machine

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