JPS6116194U - martial arts game device - Google Patents
martial arts game deviceInfo
- Publication number
- JPS6116194U JPS6116194U JP1984100461U JP10046184U JPS6116194U JP S6116194 U JPS6116194 U JP S6116194U JP 1984100461 U JP1984100461 U JP 1984100461U JP 10046184 U JP10046184 U JP 10046184U JP S6116194 U JPS6116194 U JP S6116194U
- Authority
- JP
- Japan
- Prior art keywords
- attack
- key
- game device
- fighting
- execution means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
図面はこの考案の一実施例を示すもので、第1図は外観
構成を示す斜視図、第2図は回路構成を示すブロック図
、第3図及び第4図はそれぞれ攻撃キーに対応する攻撃
動作段階を示す図、第5図はキー操作に対応する表示部
の状態を示す図であ−る。
1・・・ケース本体、2・・・表示部、3・・・スター
トキー、41〜44・・・移動キー、51・・・パンチ
キー、−52・・・キツクキー、61.62・・・格闘
競技者、7・・・得点表示体、11・・・自分位置変更
部、12・・・自分位置記憶部、13・・・表示制御部
、14・・・攻撃判断部、15・・・相手位置変更部、
16・・・ランダム信号発生部、17・・・相手位置記
憶部、18・・・パンチ実行部、19.22・・・タイ
マ部、20.23・・・アンド回路、21・・・キック
実行部、24・・・得点加算部、25・・・得点記憶部
。The drawings show one embodiment of this invention; Fig. 1 is a perspective view showing the external configuration, Fig. 2 is a block diagram showing the circuit configuration, and Figs. 3 and 4 show attacks corresponding to attack keys. FIG. 5 is a diagram showing the operation stages, and is a diagram showing the state of the display section corresponding to key operations. 1...Case body, 2...Display section, 3...Start key, 41-44...Movement key, 51...Punch key, -52...Kitsuku key, 61.62...Fighting Competitor, 7...Score display unit, 11... Own position changing unit, 12... Own position storage unit, 13... Display control unit, 14... Attack judgment unit, 15... Opponent position change section,
16... Random signal generation unit, 17... Opponent position storage unit, 18... Punch execution unit, 19.22... Timer unit, 20.23... AND circuit, 21... Kick execution section, 24...score addition section, 25...score storage section.
Claims (1)
に表示させて対戦する格闘技ゲーム装置において、夫々
異なる攻撃動作を指示する複数の攻撃キーと、この攻撃
キーの操作に応じた攻撃動作を所定時間内で上記表示部
に実行表示させる攻撃実行手段と、上記攻撃キーの1つ
が操作されて上記攻撃実行手段が攻撃動作を実行してい
る所定時間内に他の攻撃キーが操作されたときは上記他
の攻撃キーによる攻撃動作を上記攻撃実行手段に行なわ
せる攻撃変更手段とを具備したことを特徴とする格闘技
ゲーム装置。In a fighting game device in which a fighting athlete on one's own side and a fighting athlete on the opponent's side are displayed on a display and compete against each other, a plurality of attack keys each instructing a different attack movement, and an attack movement corresponding to the operation of the attack key. an attack execution means for executing and displaying on the display section within a predetermined time; and one of the attack keys is operated and another attack key is operated within the predetermined time when the attack execution means executes the attack operation. and attack changing means for causing the attack execution means to perform an attack action using the other attack key.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1984100461U JPS6116194U (en) | 1984-07-03 | 1984-07-03 | martial arts game device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1984100461U JPS6116194U (en) | 1984-07-03 | 1984-07-03 | martial arts game device |
Publications (1)
Publication Number | Publication Date |
---|---|
JPS6116194U true JPS6116194U (en) | 1986-01-30 |
Family
ID=30659920
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP1984100461U Pending JPS6116194U (en) | 1984-07-03 | 1984-07-03 | martial arts game device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS6116194U (en) |
-
1984
- 1984-07-03 JP JP1984100461U patent/JPS6116194U/en active Pending
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