JPS60253472A - Controller of pinball game machine - Google Patents

Controller of pinball game machine

Info

Publication number
JPS60253472A
JPS60253472A JP10807784A JP10807784A JPS60253472A JP S60253472 A JPS60253472 A JP S60253472A JP 10807784 A JP10807784 A JP 10807784A JP 10807784 A JP10807784 A JP 10807784A JP S60253472 A JPS60253472 A JP S60253472A
Authority
JP
Japan
Prior art keywords
island
pachinko
switches
pachinko machine
management device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10807784A
Other languages
Japanese (ja)
Inventor
越智 詔崇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
YUU ESU ESU HOUSHIKI JIDOU HOK
YUU ESU ESU HOUSHIKI JIDOU HOKIYUU KOUJI KK
Original Assignee
YUU ESU ESU HOUSHIKI JIDOU HOK
YUU ESU ESU HOUSHIKI JIDOU HOKIYUU KOUJI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by YUU ESU ESU HOUSHIKI JIDOU HOK, YUU ESU ESU HOUSHIKI JIDOU HOKIYUU KOUJI KK filed Critical YUU ESU ESU HOUSHIKI JIDOU HOK
Priority to JP10807784A priority Critical patent/JPS60253472A/en
Publication of JPS60253472A publication Critical patent/JPS60253472A/en
Pending legal-status Critical Current

Links

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 く技術分野〉 本発明はパチンコ遊技店におけるパチンコ遊技機管理装
置に関する。
DETAILED DESCRIPTION OF THE INVENTION Technical Field The present invention relates to a pachinko game machine management device in a pachinko game parlor.

〈従来技術〉 従来は、パチンコ遊技機内の各検出スイッチ、遊技機へ
の指令信号と中央管理機の間を、個別に配線していたか
ら、店内のパチンコ台数が多くなると配線の本数が膨大
になシ、しかも、パチンコ遊技機ごとに、セーフ球通過
球数、アウト球通過球数等の検出スイッチのほか、ガラ
ス破損検出センサ、客の有無検出センサ等検出スイッチ
数が増大するほど、益々配線本数が膨大化し、その結果
、配線工事が煩雑化するばかりでなく、配線の検査作業
に多大の労力を要する々どの欠点があった。
<Conventional technology> Previously, each detection switch in a pachinko machine, the command signal to the machine, and the central control machine were individually wired, so when the number of pachinko machines in a store increased, the number of wiring became enormous. Moreover, as the number of detection switches for each pachinko machine increases, such as detection switches for the number of safe balls passing, number of out balls passing, etc., glass breakage detection sensors, customer presence detection sensors, etc., the number of wires increases. As a result, the wiring work is not only complicated, but also requires a great deal of labor to inspect the wiring.

〈発明の目的〉 本発明の目的は、配線本数を格段に減少させるとともに
、パチンコ遊技場内の配線と各パチンコ台との接続が統
一され、その結果、パチンコ台の増設、パチンコ台の交
換時における配線工事がきわめて簡単かつ短時間に行う
ことのできる、パチンコ遊技機管理装置を提供すること
にある。
<Objective of the Invention> The object of the present invention is to significantly reduce the number of wires, and to unify the wiring in the pachinko game hall and the connections between each pachinko machine, thereby making it easier to install pachinko machines or replace pachinko machines. To provide a pachinko game machine management device that allows wiring work to be performed extremely easily and in a short time.

〈発明の構成〉 本発明の構成は、 パチンコ遊技場内に複数台のパチンコ遊技機より成る島
が複数群配設され、各パチンコ遊技機が、パチンコ球の
通過、パチンコ台の破損等の各種状態を検出する複数個
のスイッチを具備してなる装置において、各パチンコ遊
技機の上記複数個のスイッチの一方の端子とを共通接続
して共通リード線を導出し、各パチンコ遊技機の相対応
するスイッチを島ごとに共通接続して島ごとの共通接続
線を設け、上記共通リード線を島ごとに並列接続して上
記管理装置より島ごとの各共通リード線へ時分割信号を
送出し、上記島ごとの共通接続線の信号を島単位で直列
変換して上記管理装置へ導入するよう構成したことを特
徴さする。
<Configuration of the Invention> The configuration of the present invention is that a plurality of groups of islands each consisting of a plurality of pachinko machines are arranged in a pachinko game parlor, and each pachinko game machine can handle various conditions such as passage of pachinko balls or damage to the pachinko machine. In a device equipped with a plurality of switches for detecting, one terminal of the plurality of switches of each pachinko game machine is commonly connected to derive a common lead wire, and the terminals of the plurality of switches of each pachinko game machine are connected in common, and the terminals of the plurality of switches of each pachinko game machine correspond to each other. Switches are commonly connected to each island to provide a common connection line for each island, the common lead wires are connected in parallel to each island, and the management device sends a time-sharing signal to each common lead wire for each island. It is characterized in that it is constructed so that the signals from the common connection line for each island are serially converted for each island and introduced into the management device.

〈実施例〉 第1図に本発明実施例のブロック構成図を示す。<Example> FIG. 1 shows a block diagram of an embodiment of the present invention.

中央管理装置1は、CPU (中央処理ユニット)2、
データ処理結果を出力するプリンタ3及びCRTデスプ
レイ4、データ処理を指示するキーボード5、クロック
パルスCLをカウントして例えば6ビツトのコードをつ
くるアドレスカウンタ6、この6ビツトのコードをデコ
ードして64本の信号線のいずれか1本を選択するデコ
ーダ7、(64×m)のアドレスをもち各アドレスごと
に管理に必要なデータを記憶する第一のメモリ8、第一
のメモリと同じ数のアドレス、又は、第一のメモリのア
ドレスに対応した記憶エリアをもち、パチンコ球を捕球
すべきか否か、及び遊技玉の打止め数に達したか否かを
4記憶する第二のメモリ9、m個の島からの例えば5本
の並列入力信号を島単位で直列に変換する高直列変換回
路10、その直列変換された信号からアドレスカウンタ
の時分割周期に同期した成分をF波するフィルタ11、
そのフィルタ出力信号が上記時分割周期の前の信号と比
較して変化しているか否かを判別し、例えば607から
611へ変化したときに高直列変換回路10とアドレス
カウンタ6の状態により定まる第一のメモリ8のアドレ
スのデータ内容を(+1)するだめの検出信号を出力す
る検出回路12により構成されている。
The central management device 1 includes a CPU (central processing unit) 2,
A printer 3 and a CRT display 4 that output data processing results, a keyboard 5 that instructs data processing, an address counter 6 that counts clock pulses CL and creates, for example, a 6-bit code, and this 6-bit code is decoded into 64 codes. A decoder 7 that selects one of the signal lines, a first memory 8 that has (64×m) addresses and stores data necessary for management for each address, and a first memory 8 that has the same number of addresses as the first memory. , or a second memory 9 having a storage area corresponding to the address of the first memory and storing information on whether or not to catch a pachinko ball and whether or not the number of game balls to be stopped has been reached; A high-speed serial conversion circuit 10 that converts, for example, five parallel input signals from m islands into series on an island-by-island basis, and a filter 11 that converts the serially converted signals into F waves of components synchronized with the time division period of the address counter. ,
It is determined whether or not the filter output signal has changed by comparing it with the signal before the above-mentioned time-division cycle, and when the filter output signal changes from 607 to 611, for example, It is constituted by a detection circuit 12 which outputs a detection signal to increase the data content of the address of one memory 8 by (+1).

パチンコ遊技場内には、複数台のパチンコ遊技機より成
る群が島を形成し、m個の島が配設されている。デコー
ダ7の出力線(例えば64本)13は缶高に並列に接続
され、缶高ごとの共通接続線14・・14は高直列変換
回路10に導入され、CPU2から缶高に対して打止め
、玉捕球等の指令信号線15がマルチプレクサ16を介
して缶高に接続されている。
In a pachinko game hall, a group of a plurality of pachinko game machines forms an island, and m islands are arranged. The output lines (for example, 64 lines) 13 of the decoder 7 are connected in parallel to the can height, and the common connection lines 14 for each can height are introduced into the high serial conversion circuit 10, and the CPU 2 is connected to the can height. A command signal line 15 for commands such as , ball catching, etc. is connected to the can height via a multiplexer 16 .

第2図に一つの島内の回路図を示す。多数のパチンコ遊
技機21・・21はそれぞれ、5個のスイッチs、、s
2. s3. s、、s5と、遊技玉打出し用モータ+
ト、パチンコ球捕球用マグネット嶋と、’1びM2を駆
動する駆動回路XC(集積回路)を具備している。5個
のスイッチは各種用途に用いることができ、例えば、セ
ーフ球通過球センサ、アウト球通過球センサ、リフト通
過球センサ、賞球通過球センサ、補給玉通過球センサ、
排出土通過球セ/す、ガラス破損センサ、遊技者の有無
検出センサ等のうちから任意のものを選択することがで
きる。駆動回路のICは例えば、捕球指令信号と打止め
指令信号の入力線部 工2と、コモン線COMを有し、
出力線にモータ、マグネット等のアクチェータが接続さ
れる。このコモン線COMと5個のスイッチS1〜S、
の一方の端子が共通接続されて1本の共通リード線22
として導出され、5個のスイッチ81〜S5の他方の端
子が個別に第一のリード線群23として導出され、工C
の入力線工、。
Figure 2 shows a circuit diagram of one island. A large number of pachinko gaming machines 21...21 each have five switches s,,s
2. s3. s,, s5 and game ball launch motor +
It is equipped with a magnet for catching pachinko balls, and a drive circuit XC (integrated circuit) for driving '1 and M2. The five switches can be used for various purposes, such as a safe ball passing sensor, an out ball passing ball sensor, a lift ball passing sensor, a prize ball passing sensor, a supply ball passing ball sensor,
Any one can be selected from among discharged soil passing ball/seat, glass breakage sensor, player presence/absence detection sensor, etc. The IC of the drive circuit has, for example, an input line part 2 for a ball catching command signal and a stop command signal, and a common line COM,
An actuator such as a motor or magnet is connected to the output line. This common line COM and five switches S1 to S,
One terminal of the terminals is commonly connected to form one common lead wire 22.
The other terminals of the five switches 81 to S5 are individually led out as the first lead wire group 23, and the construction C
Input lineman,.

工、が個別に第二のリード線群24として導出される。are individually led out as a second lead wire group 24.

そして、これらのリード線22,23.24は1個のコ
ネクタ25を通してパチンコ遊技場内の配線13,14
.15と着脱自在に接続されている。
These lead wires 22, 23, 24 are connected to the wiring 13, 14 in the pachinko game hall through one connector 25.
.. It is detachably connected to 15.

第3図に、高直列変換回路100回路図を示す。FIG. 3 shows a circuit diagram of the high serial conversion circuit 100.

各パチンコ台の第一のリード線群をまとめて成る缶高ご
との共通接続線14・・14が、島タイミング信号T、
、T2. ・・Tmにより開閉制御されるゲート26・
・26に入力され、各ゲートの出力線は相対応するもの
同士が共通接続されてそれぞれ個別のフィルタ及び検出
回路へ送出される。
A common connection line 14 for each can height, which is made up of the first lead wire group of each pachinko machine, is an island timing signal T,
, T2.・Gate 26 whose opening/closing is controlled by Tm.
26, and corresponding output lines of each gate are commonly connected and sent to individual filters and detection circuits.

上記の構成において、CPUはクロック信号に基いて第
4図に示すように、例えばtlからte&の時分割信号
を出力し、その1サイクルと同期して島制御信号T、、
T2. ・・Tmを出力する。デコーダ7は前記時分割
信号t1〜t64を順次出力する。高直列変換回路10
は制御信号T、のときに島1の検出信号を、制御信号T
2のときに島2の検出信号を、同様にして検出信号を島
3.島4・・島mの順で順次直列に変換して出力し、つ
づいてフィルタ11、検出回路12においてノイズ除去
上スイソチオ/の判別が行われる。その結果、例えばT
、 t、のタイミングの信号は島1の巖1のパチンコ台
から発生したものであり、例えばT2t、のタイミング
の信号は島20厘9のパチンコ台から発生したものであ
ることを識別することができ、第一のメモリ8の該当す
るアドレスのデータに(+1)加算される。
In the above configuration, the CPU outputs time division signals from tl to te&, for example, based on the clock signal as shown in FIG.
T2. ...Output Tm. The decoder 7 sequentially outputs the time-division signals t1 to t64. High serial conversion circuit 10
is the detection signal of island 1 when the control signal T,
2, the detection signal of island 2 is transferred to island 3. The signals are serially converted and output in the order of island 4 . As a result, for example, T
It is possible to identify that the signal at the timing of , t, is generated from the pachinko machine in the 1st corner of the island 1, and that the signal at the timing of T2t, for example, is generated from the pachinko machine in the 9th corner of the island 20. Then, (+1) is added to the data at the corresponding address in the first memory 8.

また、所定の演算ルールに従い、例えば島1の五1のパ
チンコ台と島2の!20のパチンコ台に対し同時に打止
め指令信号を発したい場合、打止め指令信号線15にT
、 t、とT2t2oのタイミングで信号が出力され、
マルチプレクサ16にてT、 t、の信号は島lに対し
タイミングt1で分配され、T2t2oの信号は島2に
対しタイミングt20で分配される。その結果、島lの
産1のパチンコ台のICと、島2の意20のパチンコ台
のICのみが駆動されて所期の目的が達せられる。
Also, according to predetermined calculation rules, for example, the pachinko machine of 51 on island 1 and the ! of island 2! If you want to issue a stop command signal to 20 pachinko machines at the same time, connect T to the stop command signal line 15.
, t, and a signal is output at the timing of T2t2o,
At the multiplexer 16, the signals T, t, are distributed to island l at timing t1, and the signal T2t2o is distributed to island 2 at timing t20. As a result, only the IC of the pachinko machine of island 1 and the IC of the pachinko machine of island 2 and 20 are driven to achieve the intended purpose.

〈発明の効果〉 従来方式によれば、一つの島に例えば64台のパチンコ
遊技機があって、それぞれ5個の検出スイ・ツチと2個
の操作対象があり、島が8個ある場合、コモン線を共通
使用するほか、 (5+2)X64X8=3584本 の信号線を要し、中央管理装置に3584個の端子を必
要としたが、本発明によれば、デコーダ出力線64本、
島ごとの共通接続線(5+2)本となって合計 64−1− (5+2) ×8=、120本の信号線で
済み、中央管理装置の端子数も120個に減少する。
<Effects of the Invention> According to the conventional system, if there are 64 pachinko machines on one island, each with 5 detection switches and 2 operation objects, and there are 8 islands, In addition to commonly using a common line, (5+2) x 64
The number of common connection lines for each island is (5+2), which means a total of 64-1-(5+2)×8=120 signal lines, and the number of terminals on the central management device is also reduced to 120.

また、各パチンコ台ごとの例えば8本のリード線に互に
異る色彩のものを使用し、コネクタ5の端子関係を共通
化しておけば、誤配線を防止し、しかも、パチンコ台の
増設、配置変更等に際しコネクタを着脱するだけで直ち
に配線工事が完了する。
In addition, if the eight lead wires of each pachinko machine are used in different colors, and the terminal relationships of the connector 5 are made common, incorrect wiring can be prevented. When changing the layout, wiring work can be completed immediately by simply connecting and disconnecting the connector.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明実施例のブロック構成図、第2図は第1
図の島内の回路図、第3図は第1図の高直列変換回路1
0の回路図、第4図はこの実施例の作用説明図である。 1・・中央管理装置、 6・・アドレスカウンタ、 7・・デコーダ、 10・・高直列変換回路、 14・・共通接続線、 22・・共通リード線。 特許出願人 ユ・−ニスニス方式自動捕球第2図 14 第4図
Fig. 1 is a block diagram of an embodiment of the present invention, and Fig. 2 is a block diagram of an embodiment of the present invention.
The circuit diagram of Shimauchi in the figure, Figure 3 is the high serial conversion circuit 1 of Figure 1.
The circuit diagram of No. 0, FIG. 4 is an explanatory diagram of the operation of this embodiment. 1. Central management device, 6. Address counter, 7. Decoder, 10. High serial conversion circuit, 14. Common connection line, 22. Common lead wire. Patent applicant: Yu Nisnis system automatic ball catching Figure 2 14 Figure 4

Claims (1)

【特許請求の範囲】[Claims] パチンコ遊技場内に複数台のパチンコ遊技機より成る島
が複数群配設され、各パチンコ遊技機が、パチンカ球の
通過、パチンコ台の破損等の各種状態を検出する複数個
のスイッチを具備してなる装置において、各パチンコ遊
技機の上記複数個のスイッチの一方の端子を共通接続し
て共通リード線を導出し、各パチンコ遊技機の相対応す
るスイッチを島ごとに共通接続して島ごとの共通接続線
を設け、上記共通リード線を島ごとに並列接続して上記
管理装置より島ごとの各共通リード線へ時分割信号を送
出し、上記島ごとの共通接続線の信号を高単位で直列変
換して上記管理装置へ導入するよう構成したことを特徴
とするパチンコ遊技機管理装置。
A plurality of islands consisting of a plurality of pachinko machines are arranged in a pachinko game hall, and each pachinko machine is equipped with a plurality of switches that detect various conditions such as passage of a pachinko ball or damage to a pachinko machine. In this device, one terminal of the plurality of switches of each pachinko machine is commonly connected to derive a common lead wire, and the corresponding switches of each pachinko machine are commonly connected for each island. A common connection line is provided, the common lead wires are connected in parallel for each island, and the management device sends a time-division signal to each common lead wire for each island, and the signals on the common connection line for each island are transmitted in high units. A pachinko game machine management device characterized in that it is configured to be serially converted and introduced into the management device.
JP10807784A 1984-05-28 1984-05-28 Controller of pinball game machine Pending JPS60253472A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10807784A JPS60253472A (en) 1984-05-28 1984-05-28 Controller of pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10807784A JPS60253472A (en) 1984-05-28 1984-05-28 Controller of pinball game machine

Publications (1)

Publication Number Publication Date
JPS60253472A true JPS60253472A (en) 1985-12-14

Family

ID=14475288

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10807784A Pending JPS60253472A (en) 1984-05-28 1984-05-28 Controller of pinball game machine

Country Status (1)

Country Link
JP (1) JPS60253472A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01178279A (en) * 1988-01-07 1989-07-14 Daio Denshi Kk Control system for game machine
JPH02243182A (en) * 1989-03-16 1990-09-27 L I C:Kk Trouble transmitter for game installation

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58221973A (en) * 1982-06-18 1983-12-23 ユ−・エス・エス方式自動補球工事有限会社 Management system of pinball game machine
JPS5920186A (en) * 1982-07-23 1984-02-01 株式会社ピーエフユー Pinball managing system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58221973A (en) * 1982-06-18 1983-12-23 ユ−・エス・エス方式自動補球工事有限会社 Management system of pinball game machine
JPS5920186A (en) * 1982-07-23 1984-02-01 株式会社ピーエフユー Pinball managing system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01178279A (en) * 1988-01-07 1989-07-14 Daio Denshi Kk Control system for game machine
JPH02243182A (en) * 1989-03-16 1990-09-27 L I C:Kk Trouble transmitter for game installation

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