JPS60202381A - Electronic timepiece for game - Google Patents

Electronic timepiece for game

Info

Publication number
JPS60202381A
JPS60202381A JP59059268A JP5926884A JPS60202381A JP S60202381 A JPS60202381 A JP S60202381A JP 59059268 A JP59059268 A JP 59059268A JP 5926884 A JP5926884 A JP 5926884A JP S60202381 A JPS60202381 A JP S60202381A
Authority
JP
Japan
Prior art keywords
timer
player
switch
time
starts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP59059268A
Other languages
Japanese (ja)
Inventor
Hiroyuki Ishijima
石島 広行
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP59059268A priority Critical patent/JPS60202381A/en
Publication of JPS60202381A publication Critical patent/JPS60202381A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G04HOROLOGY
    • G04FTIME-INTERVAL MEASURING
    • G04F1/00Apparatus which can be set and started to measure-off predetermined or adjustably-fixed time intervals without driving mechanisms, e.g. egg timers
    • G04F1/005Apparatus which can be set and started to measure-off predetermined or adjustably-fixed time intervals without driving mechanisms, e.g. egg timers using electronic timing, e.g. counting means

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Electric Clocks (AREA)
  • Measurement Of Predetermined Time Intervals (AREA)

Abstract

PURPOSE:To enable the execution of various games smoothly by incorporating a controller having a timer. CONSTITUTION:Switches S, C and N are provided to set or release a timer which contains liquid crystal display panels 11L and 11R, a operation switch ''L'' for a player L and an operation switch ''R'' for a player R in the body 10. Then, after respective given times are set by players, when with the player R having the first move, the player L presses the switch ''L'', a timer R starts. When the player R presses the switch ''R'' before the set time is reached, the timer R stops and a timer L starts. Then, when the switch ''L'' is pressed during the operation of the timer L, the timer L stops and the timer R zero-reset starts. When the initial set times of the timers are reached with the repetition of this operation, an end tone is generated.

Description

【発明の詳細な説明】 本発明は各種盤ゲームなどに使用する電子時計に関する
ものである。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to an electronic clock used for various board games.

従来、各種盤ゲームなどを行なうときに、ゲームを円滑
に進行させるための適当な時計がなく、不便であったの
で、上記の欠点を解決するために本発明はなされた。
Conventionally, when playing various board games, it was inconvenient that there was no suitable clock to make the game run smoothly.The present invention was made to solve the above-mentioned drawbacks.

さらに本発明であるゲーム用電子時計を軽量、コンパク
ト化するためにマイコンチップを利用することとし、以
下特にフローチャートなどを用いて本発明の特徴を述べ
る。
Furthermore, a microcomputer chip is used to make the game electronic timepiece of the present invention lightweight and compact, and the features of the present invention will be described below with particular reference to flowcharts and the like.

第1図は本発明の一実施例を示す斜視図である。FIG. 1 is a perspective view showing an embodiment of the present invention.

本体10に液晶表示パネル11L、11Rと競技者りが
操作するスイッチ”L”、競技者Rが操作するスイッチ
”R”および終了後に、最初に設定した状態の持ち時間
に戻すためのスイッチUS”、すべてをクリアして設定
前の状態に戻すためのスイッチuC”と最初に持ち時間
を設定するためのスイッチ“N”が設けられる。
The main body 10 includes liquid crystal display panels 11L and 11R, a switch "L" operated by the contestant, a switch "R" operated by the contestant R, and a switch "US" used to return to the initially set time after completion. , a switch "uC" for clearing everything and returning to the state before setting, and a switch "N" for initially setting the expiration time.

ここで本発明であるゲーム用電子時計の使用方法を述べ
ることにする。スイッチ”N”の操作によシ、内蔵され
たクロック発生回路からの1秒クロックの出力の立ち上
が9に応答して記憶領域のHI、ML、SLおよびI(
R,、MR,SRを順に書き換える。このモードの切シ
換えはuS”を押すことによる。なおHL、ML、SL
は競技者りの時、分、秒に対応する持ち時間であり、H
R。
Here, a method of using the electronic gaming timepiece of the present invention will be described. By operating the switch "N", the storage areas HI, ML, SL and I (
Rewrite R, MR, and SR in order. This mode can be switched by pressing uS. Note that HL, ML, SL
is the time corresponding to the hour, minute, and second of the athlete, and H
R.

MJSRは競技者Rの持ち時間である。MJSR is the time that player R has.

時間設定後、もし競技者Rが先手番ならば、競技者りが
L”を押すことにより、タイマーRが作動する。タイマ
ーRが最初の設定した時間に達しないうちに競技者Rが
uR”を押せばタイマーRはストップし、タイマーLが
作動する。またタイマーLが作動中にuL”を押すとタ
イマーLがストップするとともに、ゼロリセットされた
タイマーRが再び作動する。以後ゼロリセット後の時間
が最初に設定した時間に達する前に上記の操作をくり返
せば限りなく続き、タイマーLXRのどちらか一方が最
初に設定した時間に達すれば音を発生し、終了を示す。
After setting the time, if player R is the first player, the player presses L", which activates timer R. Before timer R reaches the first set time, player R presses uR". If you press , timer R will stop and timer L will start. Also, if you press uL" while timer L is running, timer L will stop and timer R, which has been reset to zero, will start operating again. From now on, perform the above operation before the time after zero reset reaches the time you originally set. If repeated, the process continues indefinitely, and when either of the timers LXR reaches the initially set time, a sound is generated to indicate the end.

さらに終了後u S jjを押せば自動的に前回の設定
条件でタイマーL、Rが作動可能になり、またはC”を
押すと持ち時間設定前の状態に戻される。
Furthermore, if u S jj is pressed after completion, the timers L and R will automatically become operable under the previously set conditions, or if C'' is pressed, the timer will be returned to the state before the time setting.

第2図と第6図はこの実施例の動作を説明するためのフ
ローチャートである。
2 and 6 are flowcharts for explaining the operation of this embodiment.

第2図で示すようにステップ(図示ではSと略す)10
1で競技者りの持ち時間KLXML、SL1競技者Rの
持ち時間HR,MRXSRをそれぞれ設定する。そのの
ちステップ、102で持ち時間を秒に変換し、ステップ
106でラッチしておく。uL”または”R”を押すま
でステップ104.105はくり返されもしL”を押す
とステップ201に移り、もしuR”を押せばステップ
601に移る。
As shown in FIG. 2, step (abbreviated as S in the illustration) 10
1, set the time limit KLXML for the athlete R, and the time limits HR and MRXSR for the SL1 athlete R, respectively. Thereafter, in step 102, the holding time is converted into seconds, and in step 106, it is latched. Steps 104 and 105 are repeated until uL" or "R" is pressed. If L" is pressed, the process moves to step 201, and if uR" is pressed, the process moves to step 601.

ステップ201ではタイマーRの初期設定をする。ステ
ップ202はクロック発生回路の1秒クロックの立上り
に応答してステップ206の書換えが行われる。タイマ
ーRが作動中に”R”を押すとステップ204のように
判断されステップ601に移る。ステップ204でuR
”を押さなければステップ205に進み、ZRが60に
なっているかどうか判断される。もしZRが60に達す
ればステップ206のように変換され、同じようにステ
ップ207でYRが60に達しているかどうか判断され
、YRが60に達すればステップ208のように変換さ
れる。これは常にステップ209のように表示され、ス
テップ210で、初期1友 設定のRUが0#下になっているかどうか判断される。
In step 201, timer R is initialized. In step 202, the rewriting of step 206 is performed in response to the rise of the one-second clock of the clock generation circuit. If "R" is pressed while timer R is operating, a decision is made as in step 204 and the process moves to step 601. In step 204 uR
If " is not pressed, the process proceeds to step 205, where it is determined whether ZR has reached 60. If ZR has reached 60, it is converted as in step 206, and in the same way, in step 207, it is determined whether YR has reached 60. If YR reaches 60, it is converted as in step 208. This is always displayed as in step 209, and in step 210 it is determined whether the initial RU of 1 friend setting is below 0#. be done.

ステップ210でRUが0以下になっていなければステ
ップ202に戻り、もしステップ210においてRUが
0以下になるとステップ401で音声を発生させ持ち時
間切れを知らせる。こののち“SnまたはuC”を押す
までステップ402.403をくり返し続け、もしS”
を押すとステップ106でラッチしていた数値をステッ
プ404で代入後ステップ102に戻シ、持ち時間を再
設定することなくタイマーをスタートできる状態になる
。ステップ406においてuC”を押すとステップ10
1に戻る。
If the RU has not become 0 or less in step 210, the process returns to step 202, and if the RU has become 0 or less in step 210, a sound is generated in step 401 to notify that the time limit has expired. After this, keep repeating steps 402 and 403 until you press "Sn or uC".
When is pressed, the value latched in step 106 is substituted in step 404 and the process returns to step 102, allowing the timer to be started without resetting the time limit. If uC" is pressed in step 406, step 10
Return to 1.

ステップ601ないしステップ610については図のよ
うにステップ201ないしステップ210と対称として
考えられるため、どちらか一方のタイマーがスタート後
はどちらか一方のタイマーが最初に設定した時間に達し
ないうちにuL”とuR”を反復すれば半永久的にくり
返されるのである。
Steps 601 to 610 can be thought of as being symmetrical to steps 201 to 210 as shown in the figure, so after one of the timers starts, the first time set by either timer is uL" If uR'' is repeated, it will be repeated semi-permanently.

なおモード切り換え用スイッチを設けて、ゲームなどに
使用しないときは時刻表示などを選択可能にすればさら
に使用しやすくなる。
Furthermore, it would be even easier to use if a mode change switch was provided so that the time display could be selected when not being used for games or the like.

また以上説明した実施例では、時間の表示パネルとして
液晶表示パネルを用いるようにしたが、たとえばエレク
トロクロミックディスプレイのようにその他者電力で表
示可能な手段を用いて表示パネルを構成することができ
る。
Further, in the embodiments described above, a liquid crystal display panel is used as a time display panel, but the display panel may be constructed using other means capable of displaying information using electric power, such as an electrochromic display.

【図面の簡単な説明】 特許出願人 石 島 広 行[Brief explanation of drawings] Patent applicant: Hiroyuki Ishishima

Claims (1)

【特許請求の範囲】 12組の競技者の消費時間を計数する2組のタイマー機
能と、両タイマー機能を交互に作動させるための1つの
共通の中央制御装置を有し、かつ前記タイマー機能に応
答して時間を表示する1以上の表示パネルを有するゲー
ム用電子時計。 2 前記中央制御装置は少くとも1つの操作手段に応答
して2組のタイマー機能の一方をストップ、一方をゼロ
リセット後にスタートさせ、ゼロリセット後の経過時間
が最初に設定した時間に達しないうちに前記操作手段を
反復すれば半永久的にくシ返されるような計数機能を特
徴とする特許請求の範囲第1項記載のゲーム用電子時計
[Scope of Claims] Two sets of timer functions for counting the time consumed by the 12 sets of competitors, one common central control device for operating both timer functions alternately, An electronic gaming clock having one or more display panels responsive to displaying the time. 2. The central controller stops one of the two timer functions in response to at least one operating means, starts one of the two sets of timer functions after the zero reset, and starts the other timer function before the elapsed time after the zero reset reaches the first set time. 2. The gaming electronic timepiece according to claim 1, characterized by a counting function that is reset semi-permanently by repeating said operating means.
JP59059268A 1984-03-27 1984-03-27 Electronic timepiece for game Pending JPS60202381A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP59059268A JPS60202381A (en) 1984-03-27 1984-03-27 Electronic timepiece for game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP59059268A JPS60202381A (en) 1984-03-27 1984-03-27 Electronic timepiece for game

Publications (1)

Publication Number Publication Date
JPS60202381A true JPS60202381A (en) 1985-10-12

Family

ID=13108451

Family Applications (1)

Application Number Title Priority Date Filing Date
JP59059268A Pending JPS60202381A (en) 1984-03-27 1984-03-27 Electronic timepiece for game

Country Status (1)

Country Link
JP (1) JPS60202381A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6442914A (en) * 1987-08-10 1989-02-15 Hitachi Maxell Timer device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6442914A (en) * 1987-08-10 1989-02-15 Hitachi Maxell Timer device

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