JPS60106680U - electronic game device - Google Patents
electronic game deviceInfo
- Publication number
- JPS60106680U JPS60106680U JP20286383U JP20286383U JPS60106680U JP S60106680 U JPS60106680 U JP S60106680U JP 20286383 U JP20286383 U JP 20286383U JP 20286383 U JP20286383 U JP 20286383U JP S60106680 U JPS60106680 U JP S60106680U
- Authority
- JP
- Japan
- Prior art keywords
- game
- key
- state information
- game state
- memory
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
第1図は本考案の一実施例に於ける外観構成を示す図、
第2図は上記実施例の回路構成を示すブロック図、第3
図は上記実施例に於ける処理フローを示す図、第4図は
上記実施例に於けるゲーム状態情報STUの構成を示す
フォーマット図、第5図a乃至Cはそれぞれ上記実施例
の動作を説明するための表示例を示す図である。
1・・・ケース本体、2・・・キー人力部、3・・・盤
面表示部、4・・・電源スィッチ、5・・・スタートキ
ー、6・・・レバーキー、7・・・ポーズキー、8・・
・パターン表示部、9・・・得点表示部、11・・・制
御部、12・・・ゲーム処理部、13・・・ポーズ制御
部、14・・・ポーズフラグ、15・・・ポーズメモリ
、16・・・バックアップ用電源部、12a・・・ステ
ータスレジスタ。FIG. 1 is a diagram showing the external configuration of an embodiment of the present invention;
Figure 2 is a block diagram showing the circuit configuration of the above embodiment;
The figure shows the processing flow in the above embodiment, FIG. 4 is a format diagram showing the structure of the game state information STU in the above embodiment, and FIGS. 5 a to 5 C each explain the operation of the above embodiment. FIG. DESCRIPTION OF SYMBOLS 1...Case body, 2...Key power section, 3...Display panel, 4...Power switch, 5...Start key, 6...Lever key, 7...Pause key, 8・・・
- Pattern display section, 9... Score display section, 11... Control section, 12... Game processing section, 13... Pause control section, 14... Pause flag, 15... Pause memory, 16...Backup power supply section, 12a...Status register.
Claims (1)
より、予め組まれたゲーム情報に従うゲーム処理動作が
続行させる電子ゲーム装置に於いて、ゲームの中断を指
示する第1のキー、及びゲームの再開を指示する第2の
キーと、ゲーム進行中の任意時点に於けるゲームの状態
情報を選択的に記憶する保存用メモリとを有し、前記第
1のキー操作に従い、その時点に於けるゲームの状態情
報を前記メモリに保存して、ゲーム処理を中断し、前記
第2のキー操作に従い、前記メモリに保存されたゲーム
の状態情報を読出して、その情報に従うゲーム状態より
ゲーム処理を再開することを特徴とする電子ゲーム装置
。In an electronic game device in which a game processing operation according to preset game information is continued by continuously performing a specific input operation within a predetermined time, a first key for instructing to interrupt the game; a second key for instructing the resumption of the game, and a storage memory for selectively storing game state information at any point in time during the game, and according to the first key operation, the game state information at that point in time. save the game state information stored in the memory in the memory, interrupt the game processing, read the game state information stored in the memory according to the second key operation, and start the game processing from the game state according to the information. An electronic game device characterized by restarting.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP20286383U JPS60106680U (en) | 1983-12-27 | 1983-12-27 | electronic game device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP20286383U JPS60106680U (en) | 1983-12-27 | 1983-12-27 | electronic game device |
Publications (1)
Publication Number | Publication Date |
---|---|
JPS60106680U true JPS60106680U (en) | 1985-07-20 |
Family
ID=30765292
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP20286383U Pending JPS60106680U (en) | 1983-12-27 | 1983-12-27 | electronic game device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS60106680U (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007215597A (en) * | 2006-02-14 | 2007-08-30 | Samii Kk | Game device, game program, and recording medium readable by computer |
US9466171B2 (en) | 2011-09-30 | 2016-10-11 | Bally Gaming, Inc. | System and method for providing benefits on wagering and non-wagering networks |
US9472058B2 (en) | 2011-09-30 | 2016-10-18 | Bally Gaming, Inc. | Systems, methods, and devices for playing wagering games with symbol-driven expected value enhancements and eliminations |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5497344A (en) * | 1978-01-18 | 1979-08-01 | Sanyo Electric Co Ltd | Information processor |
JPS6052886B2 (en) * | 1981-08-05 | 1985-11-21 | 住友金属工業株式会社 | Steel strip side trimming method and device |
-
1983
- 1983-12-27 JP JP20286383U patent/JPS60106680U/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5497344A (en) * | 1978-01-18 | 1979-08-01 | Sanyo Electric Co Ltd | Information processor |
JPS6052886B2 (en) * | 1981-08-05 | 1985-11-21 | 住友金属工業株式会社 | Steel strip side trimming method and device |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007215597A (en) * | 2006-02-14 | 2007-08-30 | Samii Kk | Game device, game program, and recording medium readable by computer |
US9466171B2 (en) | 2011-09-30 | 2016-10-11 | Bally Gaming, Inc. | System and method for providing benefits on wagering and non-wagering networks |
US9472058B2 (en) | 2011-09-30 | 2016-10-18 | Bally Gaming, Inc. | Systems, methods, and devices for playing wagering games with symbol-driven expected value enhancements and eliminations |
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