JPS5921822Y2 - Four-sided spinning game piece entertainment equipment - Google Patents

Four-sided spinning game piece entertainment equipment

Info

Publication number
JPS5921822Y2
JPS5921822Y2 JP17202981U JP17202981U JPS5921822Y2 JP S5921822 Y2 JPS5921822 Y2 JP S5921822Y2 JP 17202981 U JP17202981 U JP 17202981U JP 17202981 U JP17202981 U JP 17202981U JP S5921822 Y2 JPS5921822 Y2 JP S5921822Y2
Authority
JP
Japan
Prior art keywords
pieces
piece
game
square
move
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP17202981U
Other languages
Japanese (ja)
Other versions
JPS5877778U (en
Inventor
賢治 高橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP17202981U priority Critical patent/JPS5921822Y2/en
Publication of JPS5877778U publication Critical patent/JPS5877778U/en
Application granted granted Critical
Publication of JPS5921822Y2 publication Critical patent/JPS5921822Y2/en
Expired legal-status Critical Current

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Description

【考案の詳細な説明】 本案は四角柱形のゲーム駒と盤面を縦横にそれぞれ9等
分して81桝に区分されたゲーム盤からなる娯楽用具に
関する。
[Detailed Description of the Invention] This invention relates to an entertainment device consisting of rectangular prism-shaped game pieces and a game board in which the board is divided vertically and horizontally into 9 equal parts and divided into 81 squares.

本案のゲーム駒の娯楽用具は将棋またはチェスに類する
ものであるがゲーム駒は四角柱形をなし2つの兵種の置
駒にはその4個面にそれぞれ異なる印を付けたものであ
る。
The entertainment equipment of the game pieces in this case is similar to that of shogi or chess, but the game pieces are square prism-shaped, and the pieces for the two types of soldiers have different markings on each of their four sides.

故に本案は将棋またはチェスと異なる新しいゲームの規
則によって楽しむことができる新規にして興味のある娯
楽用具を提供するにある。
Therefore, the idea is to provide a new and interesting entertainment tool that can be enjoyed with new game rules different from shogi or chess.

本案のゲーム駒は四角柱形であってその1組が上駒1個
と2つの兵種の置駒例えば白駒5個と赤駒4個計10個
からなり、このゲーム駒2組を1揃として、盤面を縦横
にそれぞれ9等分して81桝に区分したゲーム盤にゲー
ム規則により相対して並べ勝負を決める娯楽用具である
The game pieces in this proposal are square prism-shaped, and one set consists of one top piece and two pieces of soldiers, for example, 5 white pieces and 4 red pieces, for a total of 10 pieces, and these two sets of game pieces are considered as one set. , is an entertainment device in which the game board is divided into 9 equal parts vertically and horizontally and divided into 81 squares, and players are placed face to face according to the game rules to decide the outcome.

本案を図面によって詳細に説明をする。The present invention will be explained in detail using drawings.

駒の形は四角柱で頭部は平面でも四角錐台または円錐台
でもよく、側部は4つの同一長方形面からなり、底部は
正方形面である。
The shape of the piece is a square prism, the head may be flat, a truncated square pyramid, or a truncated cone, the sides consist of four identical rectangular faces, and the bottom is a square face.

本案の実施例では駒の頭部を第1図乃至第3図の如く四
角錐台とする。
In the embodiment of the present invention, the heads of the pieces are shaped like truncated square pyramids as shown in FIGS. 1 to 3.

第1図乃至第3図において上駒1は置駒と区別する印例
えば○印をその4個面に付け、置駒の白駒2はその4個
面にそれぞれ異なる印例えば×、I、II、IIIの印
を、赤駒3はその4個面に+、I、II、IIの印を駒
の頭部を前方に倒して駒を右廻りに廻転する時に上に向
いた側面に順番に付ける。
In Figures 1 to 3, the top piece 1 has marks on its four faces to distinguish it from the placed pieces, and the white piece 2, which is placed, has different markings on its four faces, such as ×, I, II, III. The red piece 3 places the +, I, II, and II marks on its four faces in order on the side facing upwards as the piece's head is tilted forward and the piece rotates clockwise.

本案のゲーム盤4は第4図乃至第8図に示すが如く将棋
盤と同様に縦横をそれぞれ9等分して81桝に区分され
たものである。
As shown in FIGS. 4 to 8, the game board 4 of the present invention is divided into 81 squares by dividing the board vertically and horizontally into nine equal parts, similar to a shogi board.

本案のゲームは下記の規則により対局者が相対して並べ
られた駒を交互に一駒一手宛指して相手の上駒1を置駒
2と3によって攻め、追い詰めて勝負を決めるものであ
るが本案のゲーム駒は一手指毎にその4個面が右廻りの
順に廻転してその動かし方を上に向いた側面の印により
規定した下記の規則を採用する。
The game is played according to the rules below, in which players alternately point pieces lined up opposite each other to each move, attack the opponent's top piece 1 with placed pieces 2 and 3, corner it, and decide the match. The game pieces in this proposal use the following rules, in which the four sides rotate in clockwise order for each finger, and how to move them is specified by marks on the sides facing upward.

1組の駒をゲーム盤4に並べるには第4図に示す如く配
置する。
A set of pieces is arranged on the game board 4 as shown in FIG.

即ち上駒1は最後列の中央の桝に置きその頭部を前に倒
す。
That is, top piece 1 is placed in the center square of the last row and its head is tilted forward.

1組の置駒2と3を手に持って盤4の上に振って駒の上
に現われた側面をその値上に向けてこの中から任意に最
後列の次の前列にその両端の桝に白駒2を、残りの桝に
白駒2と赤駒3を交互に並べる。
Hold a pair of placed pieces 2 and 3 in your hand, shake them on the board 4, turn the sides that appear on the pieces upwards, and place them arbitrarily from among the pieces in the last row, next to the front row, and to the squares at both ends. Place 2 white pieces and 2 white pieces and 3 red pieces alternately in the remaining squares.

対局者は駒を一手宛交互に指し、その動かし方は上に向
いた側面の印によって規定されまた駒は動く度に右廻り
にその側面が一つ宛廻転すると規定する。
The player points the pieces alternately to one move, and the way they move is determined by the mark on the side facing upwards, and stipulates that each time a piece moves, its side rotates clockwise.

駒の動かし方は第5図乃至第8図に示される。How to move pieces is shown in FIGS. 5 through 8.

上駒は第5図に示す如く側面の印は全部間じであるから
駒の置かれている桝から縦横4方向と斜4方向の接する
8桝の中の一つに動くことができる。
As shown in Fig. 5, the upper piece has all markings on its sides, so it can move from the square it is placed on to one of the eight adjacent squares in four vertical and horizontal directions and four diagonal directions.

白駒2が×印の側面を上方に向けている時はその駒の置
かれている桝から斜4方向の接する4桝の中の一つに動
くことができ、同時にその側面が1側面だけ右廻りに廻
転して■の印を付けた側面が上に現われる。
When white piece 2 has the side of the x mark facing upward, it can move from the square on which it is placed to one of the four squares that are in contact with it in four diagonal directions, and at the same time, that side can move only one side clockwise. It rotates and the side marked with ■ appears on top.

赤駒3が十印の側面を上方に向けている時はその駒の置
かれている桝から縦横の4方向の接する4桝の中の一つ
に動くことができ同時にその側面が1側面だけ右廻りに
廻転して■の印を付けた側面が上に現われる。
When Red Piece 3 has the side of the Juin facing upward, it can move from the square it is placed on to one of the four squares that touch in the four vertical and horizontal directions, and at the same time, that side can move only one side to the right. Rotate around and the side marked with ■ will appear on top.

白駒2が■の印を付けた側面を上方に向けている時はそ
の駒の置かれている桝から縦横の4方向の接する4桝の
中の1つに動かすことができ、同時にその側面が1側面
だけ右廻りに廻転してIIの印を付けた側面が上に現わ
れる。
When white piece 2 has the side marked with a ■ pointing upwards, it can be moved from the square it is placed on to one of the four squares that are in contact with each other in the four vertical and horizontal directions, and at the same time the side is 1. Only the side is rotated clockwise, and the side marked II appears on top.

赤駒3がIの印を付けた側面を上方に向けている時はそ
の駒の置かれている桝から斜4方向の接する4桝の中の
1つに動くことができ、同時にその側面が1側面だけ右
廻りに廻転してIIの印を付けた側面が上に現われる。
When red piece 3 has the side marked with an I pointing upwards, it can move from the square it is placed on to one of the four adjacent squares in four diagonal directions, and at the same time its side faces 1. Only the side is rotated clockwise, and the side marked II appears on top.

第6図に示す如く、■■の印を持った側面が上方に向い
ている白駒2は縦横の各4方向に1桝または2桝の範囲
で動くことができ、同時にその上方に現われる側面はI
IIの印を持ったものに換わる。
As shown in Figure 6, the white piece 2 whose side face with the mark ■■ faces upward can move within a range of 1 or 2 squares in each of the four directions, vertically and horizontally, and at the same time the side surface that appears above it is I
Replaced by one with the II mark.

同様に赤駒3は斜の各4方向に1桝または2桝の範囲で
動くことができ上方に現われる側面はIIIの印を持っ
たものに換わる。
Similarly, the red piece 3 can move within a range of 1 or 2 squares in each of the four diagonal directions, and the side that appears above changes to the one with the mark III.

第7図に示す如く、■Iの印を持った側面が上方に向い
ている白駒2は縦横の各4方向に1乃至3桝の範囲で動
くことができ、上方に現われる側面は×印の側面に換わ
る。
As shown in Figure 7, the white piece 2 with the side marked with ■I facing upward can move within a range of 1 to 3 squares in each of the four directions, vertically and horizontally, and the side that appears upwards is marked with an replaces the side.

第8図に示す如< IIIを持った側面が上方に向いて
いる赤駒3は斜4方向に1乃至3桝の範囲で動くことが
でき上方に現われる側面は十印の側面に換わる。
As shown in Fig. 8, the red piece 3 whose side with <III is facing upward can move in the range of 1 to 3 squares in four diagonal directions, and the side that appears upward changes to the side of the 10-mark.

上記の規則によって置駒2と3は上に向いた側面の印に
よってその動きが規定されたまた一手指す毎に側面が右
廻りに一つ宛廻転すると規定される。
According to the above rules, the movement of pieces 2 and 3 is defined by the markings on their sides facing upward, and it is also specified that their sides rotate one clockwise direction each time they make a move.

故に対局者は上記の規則に従って駒をゲーム盤に並べて
交互に駒を一手宛して相手の駒が自分の駒の動きの範囲
内にある時はこれを捕えて持ち駒としまた持ち駒は張り
駒とすることができる。
Therefore, players line up their pieces on the game board according to the above rules, take turns to make one move, and when an opponent's piece is within the movement range of their own piece, they capture it and make it their own piece, and the piece they hold becomes a stake piece. be able to.

張り駒は盤のどの桝に張ることもまたどの側面を上に向
けて置くことも自由である。
The pieces can be placed in any square on the board, and can be placed with any side facing up.

このようにして相手の駒を倒して王駒に迫り、追い詰め
て勝負を決める。
In this way, the player defeats his opponent's pieces and approaches the king piece, cornering him and deciding the match.

上記の如く本案はゲームの規則は簡単であるが置駒を一
手指す毎にその駒の動きの強さが変化してゲームを複雑
にし面白くする新規にして魅力あるゲーム駒を提供する
As described above, the present invention provides new and attractive game pieces whose game rules are simple, but the strength of the movement of the piece changes each time the placed piece is moved, making the game complex and interesting.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図AとBは王駒の表裏のそれぞれの側面斜視図、第
2図A、!:Bは置駒の白駒の表裏のそれぞれの側面斜
視図、第3図AとBは置駒の赤駒の表裏のそれぞれの側
面斜視図、第4図はゲーム盤に1揃のゲーム駒を並べた
平面図、第5図乃至第8図はゲーム盤上に駒の動かし方
を説明する平面図である。 1・・・・・・王駒、2・・・・・・白駒、3・・・・
・・赤駒、4・・・・・・ゲーム盤。
Figure 1 A and B are side perspective views of the front and back sides of the king piece, Figure 2 A,! : B is a side perspective view of the front and back sides of the white pieces placed on the board, Figures 3 A and B are side perspective views of the front and back sides of the red pieces placed on the table, and Figure 4 is a plane with a set of game pieces arranged on the game board. 5 to 8 are plan views for explaining how to move pieces on the game board. 1...King piece, 2...White piece, 3...
... Red piece, 4 ... Game board.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 四角柱形の上駒はその4個面に同一の印が付けられ、四
角柱形の置駒は2つの兵種からなりこの4個面にそれぞ
れ異なる印が付けられ、該上駒を1個と2つの兵種の該
置駒をそれぞれ4個と5個採ってゲーム駒の1組となし
、この2組をゲーム駒の1揃としたものと盤面を縦横に
それぞれ9等分とし81桝に区分したゲーム盤とからな
る四角廻転ゲーム駒の娯楽用具。
The top piece in the shape of a square prism has the same markings on its four sides, and the placed pieces in the shape of a square pillar are made up of two types of soldiers, and each of these four sides has a different mark, and the top piece is considered to be one piece. A game in which 4 and 5 pieces of the corresponding placement pieces of the two soldiers are taken respectively to form one set of game pieces, and these two sets are made into one set of game pieces, and the board is divided into 9 equal parts vertically and horizontally into 81 squares. An entertainment tool consisting of a board and square spinning game pieces.
JP17202981U 1981-11-20 1981-11-20 Four-sided spinning game piece entertainment equipment Expired JPS5921822Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17202981U JPS5921822Y2 (en) 1981-11-20 1981-11-20 Four-sided spinning game piece entertainment equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17202981U JPS5921822Y2 (en) 1981-11-20 1981-11-20 Four-sided spinning game piece entertainment equipment

Publications (2)

Publication Number Publication Date
JPS5877778U JPS5877778U (en) 1983-05-26
JPS5921822Y2 true JPS5921822Y2 (en) 1984-06-28

Family

ID=29963936

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17202981U Expired JPS5921822Y2 (en) 1981-11-20 1981-11-20 Four-sided spinning game piece entertainment equipment

Country Status (1)

Country Link
JP (1) JPS5921822Y2 (en)

Also Published As

Publication number Publication date
JPS5877778U (en) 1983-05-26

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