JPS5935266Y2 - Four-sided spinning game piece - Google Patents

Four-sided spinning game piece

Info

Publication number
JPS5935266Y2
JPS5935266Y2 JP19691681U JP19691681U JPS5935266Y2 JP S5935266 Y2 JPS5935266 Y2 JP S5935266Y2 JP 19691681 U JP19691681 U JP 19691681U JP 19691681 U JP19691681 U JP 19691681U JP S5935266 Y2 JPS5935266 Y2 JP S5935266Y2
Authority
JP
Japan
Prior art keywords
pieces
piece
black
white
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP19691681U
Other languages
Japanese (ja)
Other versions
JPS5898977U (en
Inventor
賢治 高橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP19691681U priority Critical patent/JPS5935266Y2/en
Publication of JPS5898977U publication Critical patent/JPS5898977U/en
Application granted granted Critical
Publication of JPS5935266Y2 publication Critical patent/JPS5935266Y2/en
Expired legal-status Critical Current

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Description

【考案の詳細な説明】 本案は四角柱形の四面廻転ゲーム駒の娯楽用具に関する
[Detailed Description of the Invention] The present invention relates to an entertainment device having game pieces that rotate on four sides in the shape of a rectangular prism.

本案は、本案の娯楽用具が将棋またはチェスに類するも
のであるが、このゲーム駒が四角柱形をなしゲーム盤上
に駒の頭部を前方に向けて倒して並べられまたは指され
る時に上に現われた駒の側面に付けられた印によってそ
の動がし方が決められ、駒を一手指す毎に右廻りに1個
面宛廻転すると定められたゲーム規則によりゲームを楽
しむことができる新規にして興味ある考案である。
The proposed entertainment device is similar to shogi or chess, but the game pieces are in the shape of a rectangular prism and are laid out on the game board with their heads facing forward, or when pointed at the top. A new and interesting game where you can enjoy the game with the game rule that the movement of the pieces is determined by the marks attached to the sides of the pieces that appear, and that each time a piece is moved, it rotates clockwise one side. This is an idea.

本案のゲーム駒は正副の上駒1個宛計2個と置駒が4兵
種で白駒と黒駒3個宛及び白飛駒と黒飛駒1個宛計8個
合計io個を駒の1組として2組でl揃となる。
The game pieces in this plan are 2 pieces for the main and secondary upper pieces, 4 types of pieces, 8 pieces for a total of 8 pieces for 3 white pieces and 3 black pieces, and 1 piece for a white piece and a black piece, 2 sets of io pieces as 1 set of pieces. Then, there will be a set of l.

本案のゲーム盤は盤面を縦横に8等分して64桝に区画
されたものである。
The proposed game board is divided into 8 equal parts vertically and horizontally into 64 squares.

本案を図面によって詳細に説明をする。The present invention will be explained in detail using drawings.

本案のゲーム駒は第1図乃至第6図に示す如く四角柱形
をなしその頭部は正上駒1では四角錐であり副上駒2で
は円錐であり、置駒3,4,5及び6ではいずれも四角
錐台である。
As shown in Figures 1 to 6, the game pieces in this case are square prism-shaped, and the head of the top piece 1 is a square pyramid, the sub-top piece 2 is a cone, and the head of the top piece 1 is a cone. 6, all of them are truncated square pyramids.

また正副王の4側面は無印であり、置駒3,4,5及び
6の4側面にはそれぞれ無印と■、■及び■の印をその
頭部を先にして倒した時に駒を右廻に廻転して上に現わ
れた側面に順に付ける。
In addition, the four sides of the Viceroy are unmarked, and the four sides of pieces 3, 4, 5, and 6 are marked unmarked and ■, ■, and ■, respectively. Turn around and attach them to the sides that appear above.

本案は正上駒1を白に色付けして白上駒と副上駒2を黒
に色付けして黒上駒と称する。
In this case, the top piece 1 is colored white, and the white piece and the secondary piece 2 are colored black, and are called the black piece.

置駒の兵糧を区別するために置駒3と4を白に色付けし
、角錐台の4梯形面にそれぞれ十と■の印を付け、置駒
5と6を黒に色付けし、角錐台の4梯形面にそれぞれ×
と■の印を付けて置駒3を白駒と置駒4を白飛駒と称し
置駒5を黒駒と置駒6を黒飛駒と称する。
To distinguish the provisions of the pieces placed, pieces 3 and 4 are colored white, the four trapezoidal faces of the truncated pyramid are marked with 10 and ■, respectively, pieces 5 and 6 are colored black, and pieces 4 of the truncated pyramid are marked with 10 and ■. × on each trapezoidal surface
Mark `` and'', and place piece 3 is called a white piece, place piece 4 is called a white piece, place piece 5 is called a black piece, and place piece 6 is called a black piece.

本案のゲーム駒をゲーム盤に並べる仕方は第1図に示す
如く白黒の上駒1と2を盤面の最後列の中央の2桝に白
上駒1を右に、黒上駒2を左に置き、その前列に右端か
ら白駒3、黒飛駒6、白駒3、黒駒5、白駒3、黒駒5
、白飛駒4及び黒駒5の順序に並べ、各駒をその頭部を
前方に向は倒して無印の側面が上になるようにすると規
定する。
The method of arranging the game pieces on the game board is as shown in Figure 1. Place black and white top pieces 1 and 2 in the center two squares of the last row of the board, with white top piece 1 on the right and black top piece 2 on the left. In the front row from the right end: 3 white pieces, 6 black pieces, 3 white pieces, 5 black pieces, 3 white pieces, 5 black pieces.
, the white flying pieces 4 and the black pieces 5 are arranged in this order, and each piece is placed with its head tilted forward so that the unmarked side faces upward.

次にゲーム駒の動かし方を説明する。Next, I will explain how to move the game pieces.

本案のゲームは対局者が互に味方の置駒によって敵の置
駒を取って自分の持ち駒となし、またこれを張り駒とし
2個の上駒を攻めその一つは取り他の一つは追詰めれば
勝となり、この際相手の二つの上駒1と2のどちらを先
に取ってもよく、また二つの上駒を全部光に取った方が
勝と規定する。
In this game, each player uses the pieces placed by their allies to capture the pieces placed by the enemy and use them as their own pieces.They also use this piece as a piece to attack the two upper pieces, taking one and the other. If you corner them, you win. In this case, you can take either of your opponent's top two pieces, 1 or 2, first, and it is stipulated that the winner is the one who takes all of the two top pieces to light.

二つの上駒1と2は第8図に示す如く縦横斜の8方向に
1桝動くことができる。
The two upper pieces 1 and 2 can move one square in eight directions, vertically, horizontally, and diagonally, as shown in FIG.

上駒4の側面は無印であるから一手指す毎に廻転させる
必要はない。
Since the side of the upper piece 4 is unmarked, there is no need to rotate it every time you make a move.

白駒3は無印の面が上に現われている時は第8図に示す
如く縦横斜の8方向にl桝動(ことができるが、この時
は敵の駒を取ることはできないが側面が無印から■の印
に廻転しまた無印から■の印に廻転して桝を動かずその
位置に留まることもできる。
When white piece 3 has an unmarked side on top, it can move in 8 directions vertically, horizontally, and diagonally as shown in Figure 8. In this case, it cannot capture the enemy's piece, but the side is unmarked. It is also possible to rotate from no mark to the ■ mark, or from no mark to the ■ mark, and remain in that position without moving the box.

白飛駒4、黒駒5及び黒飛駒6が無印の面を上に現わし
ている時は第9図に示す如くこれらの動かし方は白駒3
の場合と全(同じである。
When White Flying Piece 4, Black Piece 5, and Black Flying Piece 6 have their unmarked sides facing up, the movement of these pieces is White Piece 3, as shown in Figure 9.
The case of all (is the same).

これらの置駒3,4,5及び6を動かす時に上に現われ
ている側面の印に関係なく右廻りに1側面を廻転する外
に駒を起して立胴にすることも出来る。
When moving these placed pieces 3, 4, 5, and 6, it is also possible to turn one side clockwise, regardless of the markings on the side surface, and to make the pieces stand upright.

立胴となった置駒は以後は動かすことができず中立とな
り敵味方で立胴が白色である時は黒色9駒で取ることが
でき立胴が黒色である時は白色の駒で取ることができ同
じ色の置駒では取ることができない。
The placed piece that became a standing body cannot be moved after that and becomes neutral, and if it is an enemy or ally and the standing body is white, it can be captured with 9 black pieces, and when the standing body is black, it can be captured with a white piece. It cannot be taken with pieces of the same color.

置駒3と4の角錐面の十と■の印は側面の無印を除いて
縦横の四方向に動(ことができることを表わすものでロ
ーマ数字■、■と■は動ける掛数を表わし、また■印を
持つ置駒、4は動ける範囲内の桝に敵、味方の置駒また
は立胴が介在していてもそれを飛び越して動くことがで
きる。
The marks 10 and 2 on the pyramid surfaces of pieces 3 and 4 indicate that they can move in four directions (vertically and horizontally, excluding the no mark on the side). The placed piece with the ■ mark, 4, can jump over even if there is an enemy or friendly placed piece or standing body in the box within the movement range.

但し飛び越すことができる印は■と■であって■の印は
l桝の動きだけしかできない。
However, the marks that can be jumped over are ■ and ■, and the ■ mark can only move one square.

また■と■の印を持つ白飛駒4はそれぞれ2桝と3桝の
動きだけしかできない。
In addition, the white flying pieces 4 marked with ■ and ■ can only move 2 squares and 3 squares, respectively.

置駒5と6の角錐面の×印と■印は側面の無印を除いて
斜四方に動くことができることを表わしローマ数字1.
■と■は動ける掛数を表わし、■印を持つ置駒6は動け
る範囲内の桝に敵、味方の置駒または立胴が介在しても
これを飛び越すことができることは置駒4と同様でその
制限も同様である。
The × marks and ■ marks on the pyramidal surfaces of pieces 5 and 6 represent that they can move in all diagonal directions, except for the unmarked sides.Roman numeral 1.
■ and ■ represent the number of moves that can be made, and similarly to tile piece 4, tile piece 6 with a ■ symbol can jump over even if an enemy or ally tile piece or standing body intervenes in the box within its movable range. The same restrictions apply.

対局者は味方の駒の動ける範囲内に敵の駒がいる時は自
分の指す番に敵の駒を取ることができこれを持ち駒とし
、また自分の指す番に持ち駒を希望する桝に張ることが
できる。
If there is an enemy piece within the range of movement of an ally piece, the player can take the enemy piece on his/her turn and make it his/her own piece, and on his/her turn he/she can place the piece on the desired square. can.

置駒は一手指す毎に側面が右廻りに一つ宛廻転するかま
たは立胴にすることができると規定する。
It is stipulated that the side of the placed piece can rotate clockwise by one position each time it is moved, or it can be made into an upright body.

故に対局者は上記の規則によって駒を並べ交互に駒を一
手宛指して相手の駒が自分の駒の動きの範囲内にある時
はこれを取って持ち駒としまたこれを張り駒とすること
もできる。
Therefore, players can line up their pieces according to the above rules, take turns pointing one piece at a time, and when an opponent's piece is within the movement range of their piece, they can pick it up and use it as a holding piece, or use it as a stake piece. .

このように相手の駒を取って上駒に迫り先に二つの上駒
を取った方が勝と定める。
In this way, it is determined that the player who captures the opponent's pieces and approaches the upper pieces and captures the two upper pieces first wins.

上記の如く本案はゲーム駒が一手指す毎にその側面が一
つ宛廻転して、または立胴となし、その動きの範囲が変
化してゲームを複雑にし面白くする新規にして魅力ある
ゲーム駒を提供する。
As mentioned above, this idea is to create a new and attractive game piece in which each time a game piece makes a move, its side rotates or becomes a standing body, and the range of its movement changes, making the game complex and interesting. provide.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図AとB及び第2図AとBは白王駒及び黒土駒のそ
れぞれの側面斜視図、第3図AとB及び第4図AとBは
白駒及び白飛駒のそれぞれの側面斜視図及び第5図Aと
B及び第6図AとBは黒駒及び黒飛駒のそれぞれの側面
斜視図、第7図はゲーム盤に1揃のゲーム駒を並べた平
面図及び第8図乃至第16図はゲーム盤上にゲーム駒の
動かし方を説明する平面図である。 1・・・・・・正上駒または白王駒、2・・・・・・副
上駒または黒上駒、3・・・・・・白の置駒または白駒
、4・・・・・・白の飛置駒または白飛駒、5・・・・
・・黒の置駒または黒駒、6・・・・・・黒の飛置駒ま
たは黒飛駒、7・・・・・・ゲーム盤。
Figure 1 A and B and Figure 2 A and B are side perspective views of Hakuoh piece and Kurotsuchi piece, respectively. Figures 3 A and B and Figure 4 A and B are side perspective views and side views of Hakuoh piece and Hakuto piece, respectively. Figures 5A and B and Figures 6A and B are side perspective views of the black pieces and black fly pieces, Figure 7 is a plan view of a set of game pieces arranged on the game board, and Figures 8 to 16 are FIG. 3 is a plan view illustrating how to move game pieces on the game board. 1... True top piece or white king piece, 2... Substitute top piece or black top piece, 3... White placed piece or white piece, 4... White piece. Flying pieces or white flying pieces, 5...
...Black placed pieces or black pieces, 6...Black placed pieces or black fly pieces, 7...Game board.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 正副の上駒と4兵種の置駒は四角柱形をなし、該正上駒
の頭部は四角錐形をなし該副上駒の頭部は円錐形をなし
、該置駒はその4側面に駒を前方に倒して右廻りに廻転
した時に上に現われた側面の順序に無印、I、II及び
■の印が付けられまたその頭部が四角錐台をなしてその
梯形面に兵糧を表わす+、■、×及び■の印が付けられ
、十の印を持った置駒は3個、■の印を持った置駒は1
個、×の印を持った置駒は3個及び■の印を持った置駒
1個計8個の置駒と2個の該正副上駒とからなる1組の
駒の2組を1揃として、この駒の1揃と盤面を縦横にそ
れぞれ8等分して64桝に区画されたゲーム盤とからな
る四角廻転ゲーム駒の娯楽用具。
The main and secondary upper pieces and the four military pieces are in the shape of a square prism, the head of the upper and secondary pieces is a square pyramid, the secondary upper piece has a conical head, and the placed piece has pieces on its four sides. When it was tilted forward and rotated clockwise, the sides that appeared above were marked unmarked, I, II, and ■, and its head formed a truncated quadrangular pyramid, and its trapezoidal surface represented military provisions. , ■, ×, and ■. There are 3 placed pieces with a 10 mark, and 1 placed piece with a ■ mark.
1 set of 2 pieces, each consisting of 8 pieces, 3 pieces marked with an ×, and 1 piece marked with a ■, and 2 of the main and secondary top pieces. This is a rectangular spinning game piece entertainment tool consisting of a set of these pieces and a game board divided into 64 squares by dividing the board surface into 8 equal parts vertically and horizontally.
JP19691681U 1981-12-24 1981-12-24 Four-sided spinning game piece Expired JPS5935266Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP19691681U JPS5935266Y2 (en) 1981-12-24 1981-12-24 Four-sided spinning game piece

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP19691681U JPS5935266Y2 (en) 1981-12-24 1981-12-24 Four-sided spinning game piece

Publications (2)

Publication Number Publication Date
JPS5898977U JPS5898977U (en) 1983-07-05
JPS5935266Y2 true JPS5935266Y2 (en) 1984-09-29

Family

ID=30110143

Family Applications (1)

Application Number Title Priority Date Filing Date
JP19691681U Expired JPS5935266Y2 (en) 1981-12-24 1981-12-24 Four-sided spinning game piece

Country Status (1)

Country Link
JP (1) JPS5935266Y2 (en)

Also Published As

Publication number Publication date
JPS5898977U (en) 1983-07-05

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